diff options
Diffstat (limited to 'tests/manyloc/keineschweine/lib/gl.nim')
-rw-r--r-- | tests/manyloc/keineschweine/lib/gl.nim | 1536 |
1 files changed, 1536 insertions, 0 deletions
diff --git a/tests/manyloc/keineschweine/lib/gl.nim b/tests/manyloc/keineschweine/lib/gl.nim new file mode 100644 index 000000000..9387b5bc9 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/gl.nim @@ -0,0 +1,1536 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +# +#****************************************************************************** +# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) +# For the latest updates, visit Delphi3D: http://www.delphi3d.net +#****************************************************************************** + +when defined(windows): + {.push, callconv: stdcall.} +else: + {.push, callconv: cdecl.} +when defined(windows): + const + dllname* = "opengl32.dll" +elif defined(macosx): + const + dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" +else: + const + dllname* = "libGL.so.1" +type + PGLenum* = ptr TGLenum + PGLboolean* = ptr TGLboolean + PGLbitfield* = ptr TGLbitfield + TGLbyte* = int8 + PGLbyte* = ptr TGlbyte + PGLshort* = ptr TGLshort + PGLint* = ptr TGLint + PGLsizei* = ptr TGLsizei + PGLubyte* = ptr TGLubyte + PGLushort* = ptr TGLushort + PGLuint* = ptr TGLuint + PGLfloat* = ptr TGLfloat + PGLclampf* = ptr TGLclampf + PGLdouble* = ptr TGLdouble + PGLclampd* = ptr TGLclampd + PGLvoid* = Pointer + PPGLvoid* = ptr PGLvoid + TGLenum* = cint + TGLboolean* = bool + TGLbitfield* = cint + TGLshort* = int16 + TGLint* = cint + TGLsizei* = int + TGLubyte* = int8 + TGLushort* = int16 + TGLuint* = cint + TGLfloat* = float32 + TGLclampf* = float32 + TGLdouble* = float + TGLclampd* = float + +const # Version + GL_VERSION_1_1* = 1 # AccumOp + constGL_ACCUM* = 0x00000100 + GL_LOAD* = 0x00000101 + GL_RETURN* = 0x00000102 + GL_MULT* = 0x00000103 + GL_ADD* = 0x00000104 # AlphaFunction + GL_NEVER* = 0x00000200 + GL_LESS* = 0x00000201 + GL_EQUAL* = 0x00000202 + GL_LEQUAL* = 0x00000203 + GL_GREATER* = 0x00000204 + GL_NOTEQUAL* = 0x00000205 + GL_GEQUAL* = 0x00000206 + GL_ALWAYS* = 0x00000207 # AttribMask + GL_CURRENT_BIT* = 0x00000001 + GL_POINT_BIT* = 0x00000002 + GL_LINE_BIT* = 0x00000004 + GL_POLYGON_BIT* = 0x00000008 + GL_POLYGON_STIPPLE_BIT* = 0x00000010 + GL_PIXEL_MODE_BIT* = 0x00000020 + GL_LIGHTING_BIT* = 0x00000040 + GL_FOG_BIT* = 0x00000080 + GL_DEPTH_BUFFER_BIT* = 0x00000100 + GL_ACCUM_BUFFER_BIT* = 0x00000200 + GL_STENCIL_BUFFER_BIT* = 0x00000400 + GL_VIEWPORT_BIT* = 0x00000800 + GL_TRANSFORM_BIT* = 0x00001000 + GL_ENABLE_BIT* = 0x00002000 + GL_COLOR_BUFFER_BIT* = 0x00004000 + GL_HINT_BIT* = 0x00008000 + GL_EVAL_BIT* = 0x00010000 + GL_LIST_BIT* = 0x00020000 + GL_TEXTURE_BIT* = 0x00040000 + GL_SCISSOR_BIT* = 0x00080000 + GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode + GL_POINTS* = 0x00000000 + GL_LINES* = 0x00000001 + GL_LINE_LOOP* = 0x00000002 + GL_LINE_STRIP* = 0x00000003 + GL_TRIANGLES* = 0x00000004 + GL_TRIANGLE_STRIP* = 0x00000005 + GL_TRIANGLE_FAN* = 0x00000006 + GL_QUADS* = 0x00000007 + GL_QUAD_STRIP* = 0x00000008 + GL_POLYGON* = 0x00000009 # BlendingFactorDest + GL_ZERO* = 0 + GL_ONE* = 1 + GL_SRC_COLOR* = 0x00000300 + GL_ONE_MINUS_SRC_COLOR* = 0x00000301 + GL_SRC_ALPHA* = 0x00000302 + GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 + GL_DST_ALPHA* = 0x00000304 + GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc + # GL_ZERO + # GL_ONE + GL_DST_COLOR* = 0x00000306 + GL_ONE_MINUS_DST_COLOR* = 0x00000307 + GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA + # GL_ONE_MINUS_SRC_ALPHA + # GL_DST_ALPHA + # GL_ONE_MINUS_DST_ALPHA + # Boolean + GL_TRUE* = 1 + GL_FALSE* = 0 # ClearBufferMask + # GL_COLOR_BUFFER_BIT + # GL_ACCUM_BUFFER_BIT + # GL_STENCIL_BUFFER_BIT + # GL_DEPTH_BUFFER_BIT + # ClientArrayType + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # ClipPlaneName + GL_CLIP_PLANE0* = 0x00003000 + GL_CLIP_PLANE1* = 0x00003001 + GL_CLIP_PLANE2* = 0x00003002 + GL_CLIP_PLANE3* = 0x00003003 + GL_CLIP_PLANE4* = 0x00003004 + GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # ColorMaterialParameter + # GL_AMBIENT + # GL_DIFFUSE + # GL_SPECULAR + # GL_EMISSION + # GL_AMBIENT_AND_DIFFUSE + # ColorPointerType + # GL_BYTE + # GL_UNSIGNED_BYTE + # GL_SHORT + # GL_UNSIGNED_SHORT + # GL_INT + # GL_UNSIGNED_INT + # GL_FLOAT + # GL_DOUBLE + # CullFaceMode + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # DataType + GL_BYTE* = 0x00001400 + GL_UNSIGNED_BYTE* = 0x00001401 + GL_SHORT* = 0x00001402 + GL_UNSIGNED_SHORT* = 0x00001403 + GL_INT* = 0x00001404 + GL_UNSIGNED_INT* = 0x00001405 + GL_FLOAT* = 0x00001406 + GL_2_BYTES* = 0x00001407 + GL_3_BYTES* = 0x00001408 + GL_4_BYTES* = 0x00001409 + GL_DOUBLE* = 0x0000140A # DepthFunction + # GL_NEVER + # GL_LESS + # GL_EQUAL + # GL_LEQUAL + # GL_GREATER + # GL_NOTEQUAL + # GL_GEQUAL + # GL_ALWAYS + # DrawBufferMode + GL_NONE* = 0 + GL_FRONT_LEFT* = 0x00000400 + GL_FRONT_RIGHT* = 0x00000401 + GL_BACK_LEFT* = 0x00000402 + GL_BACK_RIGHT* = 0x00000403 + GL_FRONT* = 0x00000404 + GL_BACK* = 0x00000405 + GL_LEFT* = 0x00000406 + GL_RIGHT* = 0x00000407 + GL_FRONT_AND_BACK* = 0x00000408 + GL_AUX0* = 0x00000409 + GL_AUX1* = 0x0000040A + GL_AUX2* = 0x0000040B + GL_AUX3* = 0x0000040C # Enable + # GL_FOG + # GL_LIGHTING + # GL_TEXTURE_1D + # GL_TEXTURE_2D + # GL_LINE_STIPPLE + # GL_POLYGON_STIPPLE + # GL_CULL_FACE + # GL_ALPHA_TEST + # GL_BLEND + # GL_INDEX_LOGIC_OP + # GL_COLOR_LOGIC_OP + # GL_DITHER + # GL_STENCIL_TEST + # GL_DEPTH_TEST + # GL_CLIP_PLANE0 + # GL_CLIP_PLANE1 + # GL_CLIP_PLANE2 + # GL_CLIP_PLANE3 + # GL_CLIP_PLANE4 + # GL_CLIP_PLANE5 + # GL_LIGHT0 + # GL_LIGHT1 + # GL_LIGHT2 + # GL_LIGHT3 + # GL_LIGHT4 + # GL_LIGHT5 + # GL_LIGHT6 + # GL_LIGHT7 + # GL_TEXTURE_GEN_S + # GL_TEXTURE_GEN_T + # GL_TEXTURE_GEN_R + # GL_TEXTURE_GEN_Q + # GL_MAP1_VERTEX_3 + # GL_MAP1_VERTEX_4 + # GL_MAP1_COLOR_4 + # GL_MAP1_INDEX + # GL_MAP1_NORMAL + # GL_MAP1_TEXTURE_COORD_1 + # GL_MAP1_TEXTURE_COORD_2 + # GL_MAP1_TEXTURE_COORD_3 + # GL_MAP1_TEXTURE_COORD_4 + # GL_MAP2_VERTEX_3 + # GL_MAP2_VERTEX_4 + # GL_MAP2_COLOR_4 + # GL_MAP2_INDEX + # GL_MAP2_NORMAL + # GL_MAP2_TEXTURE_COORD_1 + # GL_MAP2_TEXTURE_COORD_2 + # GL_MAP2_TEXTURE_COORD_3 + # GL_MAP2_TEXTURE_COORD_4 + # GL_POINT_SMOOTH + # GL_LINE_SMOOTH + # GL_POLYGON_SMOOTH + # GL_SCISSOR_TEST + # GL_COLOR_MATERIAL + # GL_NORMALIZE + # GL_AUTO_NORMAL + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # GL_POLYGON_OFFSET_POINT + # GL_POLYGON_OFFSET_LINE + # GL_POLYGON_OFFSET_FILL + # ErrorCode + GL_NO_ERROR* = 0 + GL_INVALID_ENUM* = 0x00000500 + GL_INVALID_VALUE* = 0x00000501 + GL_INVALID_OPERATION* = 0x00000502 + GL_STACK_OVERFLOW* = 0x00000503 + GL_STACK_UNDERFLOW* = 0x00000504 + GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode + GL_2D* = 0x00000600 + GL_3D* = 0x00000601 + GL_3D_COLOR* = 0x00000602 + GL_3D_COLOR_TEXTURE* = 0x00000603 + GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken + GL_PASS_THROUGH_TOKEN* = 0x00000700 + GL_POINT_TOKEN* = 0x00000701 + GL_LINE_TOKEN* = 0x00000702 + GL_POLYGON_TOKEN* = 0x00000703 + GL_BITMAP_TOKEN* = 0x00000704 + GL_DRAW_PIXEL_TOKEN* = 0x00000705 + GL_COPY_PIXEL_TOKEN* = 0x00000706 + GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode + # GL_LINEAR + GL_EXP* = 0x00000800 + GL_EXP2* = 0x00000801 # FogParameter + # GL_FOG_COLOR + # GL_FOG_DENSITY + # GL_FOG_END + # GL_FOG_INDEX + # GL_FOG_MODE + # GL_FOG_START + # FrontFaceDirection + GL_CW* = 0x00000900 + GL_CCW* = 0x00000901 # GetMapTarget + GL_COEFF* = 0x00000A00 + GL_ORDER* = 0x00000A01 + GL_DOMAIN* = 0x00000A02 # GetPixelMap + # GL_PIXEL_MAP_I_TO_I + # GL_PIXEL_MAP_S_TO_S + # GL_PIXEL_MAP_I_TO_R + # GL_PIXEL_MAP_I_TO_G + # GL_PIXEL_MAP_I_TO_B + # GL_PIXEL_MAP_I_TO_A + # GL_PIXEL_MAP_R_TO_R + # GL_PIXEL_MAP_G_TO_G + # GL_PIXEL_MAP_B_TO_B + # GL_PIXEL_MAP_A_TO_A + # GetPointerTarget + # GL_VERTEX_ARRAY_POINTER + # GL_NORMAL_ARRAY_POINTER + # GL_COLOR_ARRAY_POINTER + # GL_INDEX_ARRAY_POINTER + # GL_TEXTURE_COORD_ARRAY_POINTER + # GL_EDGE_FLAG_ARRAY_POINTER + # GetTarget + GL_CURRENT_COLOR* = 0x00000B00 + GL_CURRENT_INDEX* = 0x00000B01 + GL_CURRENT_NORMAL* = 0x00000B02 + GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 + GL_CURRENT_RASTER_COLOR* = 0x00000B04 + GL_CURRENT_RASTER_INDEX* = 0x00000B05 + GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 + GL_CURRENT_RASTER_POSITION* = 0x00000B07 + GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 + GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 + GL_POINT_SMOOTH* = 0x00000B10 + constGL_POINT_SIZE* = 0x00000B11 + GL_POINT_SIZE_RANGE* = 0x00000B12 + GL_POINT_SIZE_GRANULARITY* = 0x00000B13 + GL_LINE_SMOOTH* = 0x00000B20 + constGL_LINE_WIDTH* = 0x00000B21 + GL_LINE_WIDTH_RANGE* = 0x00000B22 + GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 + constGL_LINE_STIPPLE* = 0x00000B24 + GL_LINE_STIPPLE_PATTERN* = 0x00000B25 + GL_LINE_STIPPLE_REPEAT* = 0x00000B26 + GL_LIST_MODE* = 0x00000B30 + GL_MAX_LIST_NESTING* = 0x00000B31 + constGL_LIST_BASE* = 0x00000B32 + GL_LIST_INDEX* = 0x00000B33 + constGL_POLYGON_MODE* = 0x00000B40 + GL_POLYGON_SMOOTH* = 0x00000B41 + constGL_POLYGON_STIPPLE* = 0x00000B42 + constGL_EDGE_FLAG* = 0x00000B43 + constGL_CULL_FACE* = 0x00000B44 + GL_CULL_FACE_MODE* = 0x00000B45 + constGL_FRONT_FACE* = 0x00000B46 + GL_LIGHTING* = 0x00000B50 + GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 + GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 + GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 + constGL_SHADE_MODEL* = 0x00000B54 + GL_COLOR_MATERIAL_FACE* = 0x00000B55 + GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 + constGL_COLOR_MATERIAL* = 0x00000B57 + GL_FOG* = 0x00000B60 + GL_FOG_INDEX* = 0x00000B61 + GL_FOG_DENSITY* = 0x00000B62 + GL_FOG_START* = 0x00000B63 + GL_FOG_END* = 0x00000B64 + GL_FOG_MODE* = 0x00000B65 + GL_FOG_COLOR* = 0x00000B66 + constGL_DEPTH_RANGE* = 0x00000B70 + GL_DEPTH_TEST* = 0x00000B71 + GL_DEPTH_WRITEMASK* = 0x00000B72 + GL_DEPTH_CLEAR_VALUE* = 0x00000B73 + constGL_DEPTH_FUNC* = 0x00000B74 + GL_ACCUM_CLEAR_VALUE* = 0x00000B80 + GL_STENCIL_TEST* = 0x00000B90 + GL_STENCIL_CLEAR_VALUE* = 0x00000B91 + constGL_STENCIL_FUNC* = 0x00000B92 + GL_STENCIL_VALUE_MASK* = 0x00000B93 + GL_STENCIL_FAIL* = 0x00000B94 + GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 + GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 + GL_STENCIL_REF* = 0x00000B97 + GL_STENCIL_WRITEMASK* = 0x00000B98 + constGL_MATRIX_MODE* = 0x00000BA0 + GL_NORMALIZE* = 0x00000BA1 + constGL_VIEWPORT* = 0x00000BA2 + GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 + GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 + GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 + GL_MODELVIEW_MATRIX* = 0x00000BA6 + GL_PROJECTION_MATRIX* = 0x00000BA7 + GL_TEXTURE_MATRIX* = 0x00000BA8 + GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 + GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 + GL_ALPHA_TEST* = 0x00000BC0 + GL_ALPHA_TEST_FUNC* = 0x00000BC1 + GL_ALPHA_TEST_REF* = 0x00000BC2 + GL_DITHER* = 0x00000BD0 + GL_BLEND_DST* = 0x00000BE0 + GL_BLEND_SRC* = 0x00000BE1 + GL_BLEND* = 0x00000BE2 + GL_LOGIC_OP_MODE* = 0x00000BF0 + GL_INDEX_LOGIC_OP* = 0x00000BF1 + GL_COLOR_LOGIC_OP* = 0x00000BF2 + GL_AUX_BUFFERS* = 0x00000C00 + constGL_DRAW_BUFFER* = 0x00000C01 + constGL_READ_BUFFER* = 0x00000C02 + GL_SCISSOR_BOX* = 0x00000C10 + GL_SCISSOR_TEST* = 0x00000C11 + GL_INDEX_CLEAR_VALUE* = 0x00000C20 + GL_INDEX_WRITEMASK* = 0x00000C21 + GL_COLOR_CLEAR_VALUE* = 0x00000C22 + GL_COLOR_WRITEMASK* = 0x00000C23 + GL_INDEX_MODE* = 0x00000C30 + GL_RGBA_MODE* = 0x00000C31 + GL_DOUBLEBUFFER* = 0x00000C32 + GL_STEREO* = 0x00000C33 + constGL_RENDER_MODE* = 0x00000C40 + GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 + GL_POINT_SMOOTH_HINT* = 0x00000C51 + GL_LINE_SMOOTH_HINT* = 0x00000C52 + GL_POLYGON_SMOOTH_HINT* = 0x00000C53 + GL_FOG_HINT* = 0x00000C54 + GL_TEXTURE_GEN_S* = 0x00000C60 + GL_TEXTURE_GEN_T* = 0x00000C61 + GL_TEXTURE_GEN_R* = 0x00000C62 + GL_TEXTURE_GEN_Q* = 0x00000C63 + GL_PIXEL_MAP_I_TO_I* = 0x00000C70 + GL_PIXEL_MAP_S_TO_S* = 0x00000C71 + GL_PIXEL_MAP_I_TO_R* = 0x00000C72 + GL_PIXEL_MAP_I_TO_G* = 0x00000C73 + GL_PIXEL_MAP_I_TO_B* = 0x00000C74 + GL_PIXEL_MAP_I_TO_A* = 0x00000C75 + GL_PIXEL_MAP_R_TO_R* = 0x00000C76 + GL_PIXEL_MAP_G_TO_G* = 0x00000C77 + GL_PIXEL_MAP_B_TO_B* = 0x00000C78 + GL_PIXEL_MAP_A_TO_A* = 0x00000C79 + GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 + GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 + GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 + GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 + GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 + GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 + GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 + GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 + GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 + GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 + GL_UNPACK_SWAP_BYTES* = 0x00000CF0 + GL_UNPACK_LSB_FIRST* = 0x00000CF1 + GL_UNPACK_ROW_LENGTH* = 0x00000CF2 + GL_UNPACK_SKIP_ROWS* = 0x00000CF3 + GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 + GL_UNPACK_ALIGNMENT* = 0x00000CF5 + GL_PACK_SWAP_BYTES* = 0x00000D00 + GL_PACK_LSB_FIRST* = 0x00000D01 + GL_PACK_ROW_LENGTH* = 0x00000D02 + GL_PACK_SKIP_ROWS* = 0x00000D03 + GL_PACK_SKIP_PIXELS* = 0x00000D04 + GL_PACK_ALIGNMENT* = 0x00000D05 + GL_MAP_COLOR* = 0x00000D10 + GL_MAP_STENCIL* = 0x00000D11 + GL_INDEX_SHIFT* = 0x00000D12 + GL_INDEX_OFFSET* = 0x00000D13 + GL_RED_SCALE* = 0x00000D14 + GL_RED_BIAS* = 0x00000D15 + GL_ZOOM_X* = 0x00000D16 + GL_ZOOM_Y* = 0x00000D17 + GL_GREEN_SCALE* = 0x00000D18 + GL_GREEN_BIAS* = 0x00000D19 + GL_BLUE_SCALE* = 0x00000D1A + GL_BLUE_BIAS* = 0x00000D1B + GL_ALPHA_SCALE* = 0x00000D1C + GL_ALPHA_BIAS* = 0x00000D1D + GL_DEPTH_SCALE* = 0x00000D1E + GL_DEPTH_BIAS* = 0x00000D1F + GL_MAX_EVAL_ORDER* = 0x00000D30 + GL_MAX_LIGHTS* = 0x00000D31 + GL_MAX_CLIP_PLANES* = 0x00000D32 + GL_MAX_TEXTURE_SIZE* = 0x00000D33 + GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 + GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 + GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 + GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 + GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 + GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 + GL_MAX_VIEWPORT_DIMS* = 0x00000D3A + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B + GL_SUBPIXEL_BITS* = 0x00000D50 + GL_INDEX_BITS* = 0x00000D51 + GL_RED_BITS* = 0x00000D52 + GL_GREEN_BITS* = 0x00000D53 + GL_BLUE_BITS* = 0x00000D54 + GL_ALPHA_BITS* = 0x00000D55 + GL_DEPTH_BITS* = 0x00000D56 + GL_STENCIL_BITS* = 0x00000D57 + GL_ACCUM_RED_BITS* = 0x00000D58 + GL_ACCUM_GREEN_BITS* = 0x00000D59 + GL_ACCUM_BLUE_BITS* = 0x00000D5A + GL_ACCUM_ALPHA_BITS* = 0x00000D5B + GL_NAME_STACK_DEPTH* = 0x00000D70 + GL_AUTO_NORMAL* = 0x00000D80 + GL_MAP1_COLOR_4* = 0x00000D90 + GL_MAP1_INDEX* = 0x00000D91 + GL_MAP1_NORMAL* = 0x00000D92 + GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 + GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 + GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 + GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 + GL_MAP1_VERTEX_3* = 0x00000D97 + GL_MAP1_VERTEX_4* = 0x00000D98 + GL_MAP2_COLOR_4* = 0x00000DB0 + GL_MAP2_INDEX* = 0x00000DB1 + GL_MAP2_NORMAL* = 0x00000DB2 + GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 + GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 + GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 + GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 + GL_MAP2_VERTEX_3* = 0x00000DB7 + GL_MAP2_VERTEX_4* = 0x00000DB8 + GL_MAP1_GRID_DOMAIN* = 0x00000DD0 + GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 + GL_MAP2_GRID_DOMAIN* = 0x00000DD2 + GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 + GL_TEXTURE_1D* = 0x00000DE0 + GL_TEXTURE_2D* = 0x00000DE1 + GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 + GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 + GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 + GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 + GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D + # GL_TEXTURE_BINDING_2D + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # GL_VERTEX_ARRAY_SIZE + # GL_VERTEX_ARRAY_TYPE + # GL_VERTEX_ARRAY_STRIDE + # GL_NORMAL_ARRAY_TYPE + # GL_NORMAL_ARRAY_STRIDE + # GL_COLOR_ARRAY_SIZE + # GL_COLOR_ARRAY_TYPE + # GL_COLOR_ARRAY_STRIDE + # GL_INDEX_ARRAY_TYPE + # GL_INDEX_ARRAY_STRIDE + # GL_TEXTURE_COORD_ARRAY_SIZE + # GL_TEXTURE_COORD_ARRAY_TYPE + # GL_TEXTURE_COORD_ARRAY_STRIDE + # GL_EDGE_FLAG_ARRAY_STRIDE + # GL_POLYGON_OFFSET_FACTOR + # GL_POLYGON_OFFSET_UNITS + # GetTextureParameter + # GL_TEXTURE_MAG_FILTER + # GL_TEXTURE_MIN_FILTER + # GL_TEXTURE_WRAP_S + # GL_TEXTURE_WRAP_T + GL_TEXTURE_WIDTH* = 0x00001000 + GL_TEXTURE_HEIGHT* = 0x00001001 + GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 + GL_TEXTURE_BORDER_COLOR* = 0x00001004 + GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE + # GL_TEXTURE_GREEN_SIZE + # GL_TEXTURE_BLUE_SIZE + # GL_TEXTURE_ALPHA_SIZE + # GL_TEXTURE_LUMINANCE_SIZE + # GL_TEXTURE_INTENSITY_SIZE + # GL_TEXTURE_PRIORITY + # GL_TEXTURE_RESIDENT + # HintMode + GL_DONT_CARE* = 0x00001100 + GL_FASTEST* = 0x00001101 + GL_NICEST* = 0x00001102 # HintTarget + # GL_PERSPECTIVE_CORRECTION_HINT + # GL_POINT_SMOOTH_HINT + # GL_LINE_SMOOTH_HINT + # GL_POLYGON_SMOOTH_HINT + # GL_FOG_HINT + # IndexPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # LightModelParameter + # GL_LIGHT_MODEL_AMBIENT + # GL_LIGHT_MODEL_LOCAL_VIEWER + # GL_LIGHT_MODEL_TWO_SIDE + # LightName + GL_LIGHT0* = 0x00004000 + GL_LIGHT1* = 0x00004001 + GL_LIGHT2* = 0x00004002 + GL_LIGHT3* = 0x00004003 + GL_LIGHT4* = 0x00004004 + GL_LIGHT5* = 0x00004005 + GL_LIGHT6* = 0x00004006 + GL_LIGHT7* = 0x00004007 # LightParameter + GL_AMBIENT* = 0x00001200 + GL_DIFFUSE* = 0x00001201 + GL_SPECULAR* = 0x00001202 + GL_POSITION* = 0x00001203 + GL_SPOT_DIRECTION* = 0x00001204 + GL_SPOT_EXPONENT* = 0x00001205 + GL_SPOT_CUTOFF* = 0x00001206 + GL_CONSTANT_ATTENUATION* = 0x00001207 + GL_LINEAR_ATTENUATION* = 0x00001208 + GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays + # GL_V2F + # GL_V3F + # GL_C4UB_V2F + # GL_C4UB_V3F + # GL_C3F_V3F + # GL_N3F_V3F + # GL_C4F_N3F_V3F + # GL_T2F_V3F + # GL_T4F_V4F + # GL_T2F_C4UB_V3F + # GL_T2F_C3F_V3F + # GL_T2F_N3F_V3F + # GL_T2F_C4F_N3F_V3F + # GL_T4F_C4F_N3F_V4F + # ListMode + GL_COMPILE* = 0x00001300 + GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType + # GL_BYTE + # GL_UNSIGNED_BYTE + # GL_SHORT + # GL_UNSIGNED_SHORT + # GL_INT + # GL_UNSIGNED_INT + # GL_FLOAT + # GL_2_BYTES + # GL_3_BYTES + # GL_4_BYTES + # LogicOp + constGL_CLEAR* = 0x00001500 + GL_AND* = 0x00001501 + GL_AND_REVERSE* = 0x00001502 + GL_COPY* = 0x00001503 + GL_AND_INVERTED* = 0x00001504 + GL_NOOP* = 0x00001505 + GL_XOR* = 0x00001506 + GL_OR* = 0x00001507 + GL_NOR* = 0x00001508 + GL_EQUIV* = 0x00001509 + GL_INVERT* = 0x0000150A + GL_OR_REVERSE* = 0x0000150B + GL_COPY_INVERTED* = 0x0000150C + GL_OR_INVERTED* = 0x0000150D + GL_NAND* = 0x0000150E + GL_SET* = 0x0000150F # MapTarget + # GL_MAP1_COLOR_4 + # GL_MAP1_INDEX + # GL_MAP1_NORMAL + # GL_MAP1_TEXTURE_COORD_1 + # GL_MAP1_TEXTURE_COORD_2 + # GL_MAP1_TEXTURE_COORD_3 + # GL_MAP1_TEXTURE_COORD_4 + # GL_MAP1_VERTEX_3 + # GL_MAP1_VERTEX_4 + # GL_MAP2_COLOR_4 + # GL_MAP2_INDEX + # GL_MAP2_NORMAL + # GL_MAP2_TEXTURE_COORD_1 + # GL_MAP2_TEXTURE_COORD_2 + # GL_MAP2_TEXTURE_COORD_3 + # GL_MAP2_TEXTURE_COORD_4 + # GL_MAP2_VERTEX_3 + # GL_MAP2_VERTEX_4 + # MaterialFace + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # MaterialParameter + GL_EMISSION* = 0x00001600 + GL_SHININESS* = 0x00001601 + GL_AMBIENT_AND_DIFFUSE* = 0x00001602 + GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT + # GL_DIFFUSE + # GL_SPECULAR + # MatrixMode + GL_MODELVIEW* = 0x00001700 + GL_PROJECTION* = 0x00001701 + GL_TEXTURE* = 0x00001702 # MeshMode1 + # GL_POINT + # GL_LINE + # MeshMode2 + # GL_POINT + # GL_LINE + # GL_FILL + # NormalPointerType + # GL_BYTE + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # PixelCopyType + GL_COLOR* = 0x00001800 + GL_DEPTH* = 0x00001801 + GL_STENCIL* = 0x00001802 # PixelFormat + GL_COLOR_INDEX* = 0x00001900 + GL_STENCIL_INDEX* = 0x00001901 + GL_DEPTH_COMPONENT* = 0x00001902 + GL_RED* = 0x00001903 + GL_GREEN* = 0x00001904 + GL_BLUE* = 0x00001905 + GL_ALPHA* = 0x00001906 + GL_RGB* = 0x00001907 + GL_RGBA* = 0x00001908 + GL_LUMINANCE* = 0x00001909 + GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap + # GL_PIXEL_MAP_I_TO_I + # GL_PIXEL_MAP_S_TO_S + # GL_PIXEL_MAP_I_TO_R + # GL_PIXEL_MAP_I_TO_G + # GL_PIXEL_MAP_I_TO_B + # GL_PIXEL_MAP_I_TO_A + # GL_PIXEL_MAP_R_TO_R + # GL_PIXEL_MAP_G_TO_G + # GL_PIXEL_MAP_B_TO_B + # GL_PIXEL_MAP_A_TO_A + # PixelStore + # GL_UNPACK_SWAP_BYTES + # GL_UNPACK_LSB_FIRST + # GL_UNPACK_ROW_LENGTH + # GL_UNPACK_SKIP_ROWS + # GL_UNPACK_SKIP_PIXELS + # GL_UNPACK_ALIGNMENT + # GL_PACK_SWAP_BYTES + # GL_PACK_LSB_FIRST + # GL_PACK_ROW_LENGTH + # GL_PACK_SKIP_ROWS + # GL_PACK_SKIP_PIXELS + # GL_PACK_ALIGNMENT + # PixelTransfer + # GL_MAP_COLOR + # GL_MAP_STENCIL + # GL_INDEX_SHIFT + # GL_INDEX_OFFSET + # GL_RED_SCALE + # GL_RED_BIAS + # GL_GREEN_SCALE + # GL_GREEN_BIAS + # GL_BLUE_SCALE + # GL_BLUE_BIAS + # GL_ALPHA_SCALE + # GL_ALPHA_BIAS + # GL_DEPTH_SCALE + # GL_DEPTH_BIAS + # PixelType + constGL_BITMAP* = 0x00001A00 + GL_POINT* = 0x00001B00 + GL_LINE* = 0x00001B01 + GL_FILL* = 0x00001B02 # ReadBufferMode + # GL_FRONT_LEFT + # GL_FRONT_RIGHT + # GL_BACK_LEFT + # GL_BACK_RIGHT + # GL_FRONT + # GL_BACK + # GL_LEFT + # GL_RIGHT + # GL_AUX0 + # GL_AUX1 + # GL_AUX2 + # GL_AUX3 + # RenderingMode + GL_RENDER* = 0x00001C00 + GL_FEEDBACK* = 0x00001C01 + GL_SELECT* = 0x00001C02 # ShadingModel + GL_FLAT* = 0x00001D00 + GL_SMOOTH* = 0x00001D01 # StencilFunction + # GL_NEVER + # GL_LESS + # GL_EQUAL + # GL_LEQUAL + # GL_GREATER + # GL_NOTEQUAL + # GL_GEQUAL + # GL_ALWAYS + # StencilOp + # GL_ZERO + GL_KEEP* = 0x00001E00 + GL_REPLACE* = 0x00001E01 + GL_INCR* = 0x00001E02 + GL_DECR* = 0x00001E03 # GL_INVERT + # StringName + GL_VENDOR* = 0x00001F00 + GL_RENDERER* = 0x00001F01 + GL_VERSION* = 0x00001F02 + GL_EXTENSIONS* = 0x00001F03 # TextureCoordName + GL_S* = 0x00002000 + GL_T* = 0x00002001 + GL_R* = 0x00002002 + GL_Q* = 0x00002003 # TexCoordPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # TextureEnvMode + GL_MODULATE* = 0x00002100 + GL_DECAL* = 0x00002101 # GL_BLEND + # GL_REPLACE + # TextureEnvParameter + GL_TEXTURE_ENV_MODE* = 0x00002200 + GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget + GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode + GL_EYE_LINEAR* = 0x00002400 + GL_OBJECT_LINEAR* = 0x00002401 + GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter + GL_TEXTURE_GEN_MODE* = 0x00002500 + GL_OBJECT_PLANE* = 0x00002501 + GL_EYE_PLANE* = 0x00002502 # TextureMagFilter + GL_NEAREST* = 0x00002600 + GL_LINEAR* = 0x00002601 # TextureMinFilter + # GL_NEAREST + # GL_LINEAR + GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 + GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 + GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 + GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName + GL_TEXTURE_MAG_FILTER* = 0x00002800 + GL_TEXTURE_MIN_FILTER* = 0x00002801 + GL_TEXTURE_WRAP_S* = 0x00002802 + GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR + # GL_TEXTURE_PRIORITY + # TextureTarget + # GL_TEXTURE_1D + # GL_TEXTURE_2D + # GL_PROXY_TEXTURE_1D + # GL_PROXY_TEXTURE_2D + # TextureWrapMode + GL_CLAMP* = 0x00002900 + GL_REPEAT* = 0x00002901 # VertexPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # ClientAttribMask + GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 + GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 + GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset + GL_POLYGON_OFFSET_FACTOR* = 0x00008038 + GL_POLYGON_OFFSET_UNITS* = 0x00002A00 + GL_POLYGON_OFFSET_POINT* = 0x00002A01 + GL_POLYGON_OFFSET_LINE* = 0x00002A02 + GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture + GL_ALPHA4* = 0x0000803B + GL_ALPHA8* = 0x0000803C + GL_ALPHA12* = 0x0000803D + GL_ALPHA16* = 0x0000803E + GL_LUMINANCE4* = 0x0000803F + GL_LUMINANCE8* = 0x00008040 + GL_LUMINANCE12* = 0x00008041 + GL_LUMINANCE16* = 0x00008042 + GL_LUMINANCE4_ALPHA4* = 0x00008043 + GL_LUMINANCE6_ALPHA2* = 0x00008044 + GL_LUMINANCE8_ALPHA8* = 0x00008045 + GL_LUMINANCE12_ALPHA4* = 0x00008046 + GL_LUMINANCE12_ALPHA12* = 0x00008047 + GL_LUMINANCE16_ALPHA16* = 0x00008048 + GL_INTENSITY* = 0x00008049 + GL_INTENSITY4* = 0x0000804A + GL_INTENSITY8* = 0x0000804B + GL_INTENSITY12* = 0x0000804C + GL_INTENSITY16* = 0x0000804D + GL_R3_G3_B2* = 0x00002A10 + GL_RGB4* = 0x0000804F + GL_RGB5* = 0x00008050 + GL_RGB8* = 0x00008051 + GL_RGB10* = 0x00008052 + GL_RGB12* = 0x00008053 + GL_RGB16* = 0x00008054 + GL_RGBA2* = 0x00008055 + GL_RGBA4* = 0x00008056 + GL_RGB5_A1* = 0x00008057 + GL_RGBA8* = 0x00008058 + GL_RGB10_A2* = 0x00008059 + GL_RGBA12* = 0x0000805A + GL_RGBA16* = 0x0000805B + GL_TEXTURE_RED_SIZE* = 0x0000805C + GL_TEXTURE_GREEN_SIZE* = 0x0000805D + GL_TEXTURE_BLUE_SIZE* = 0x0000805E + GL_TEXTURE_ALPHA_SIZE* = 0x0000805F + GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 + GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 + GL_PROXY_TEXTURE_1D* = 0x00008063 + GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object + GL_TEXTURE_PRIORITY* = 0x00008066 + GL_TEXTURE_RESIDENT* = 0x00008067 + GL_TEXTURE_BINDING_1D* = 0x00008068 + GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array + GL_VERTEX_ARRAY* = 0x00008074 + GL_NORMAL_ARRAY* = 0x00008075 + GL_COLOR_ARRAY* = 0x00008076 + GL_INDEX_ARRAY* = 0x00008077 + GL_TEXTURE_COORD_ARRAY* = 0x00008078 + GL_EDGE_FLAG_ARRAY* = 0x00008079 + GL_VERTEX_ARRAY_SIZE* = 0x0000807A + GL_VERTEX_ARRAY_TYPE* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE* = 0x0000807C + GL_NORMAL_ARRAY_TYPE* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE* = 0x0000807F + GL_COLOR_ARRAY_SIZE* = 0x00008081 + GL_COLOR_ARRAY_TYPE* = 0x00008082 + GL_COLOR_ARRAY_STRIDE* = 0x00008083 + GL_INDEX_ARRAY_TYPE* = 0x00008085 + GL_INDEX_ARRAY_STRIDE* = 0x00008086 + GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 + GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A + GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C + GL_VERTEX_ARRAY_POINTER* = 0x0000808E + GL_NORMAL_ARRAY_POINTER* = 0x0000808F + GL_COLOR_ARRAY_POINTER* = 0x00008090 + GL_INDEX_ARRAY_POINTER* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 + GL_V2F* = 0x00002A20 + GL_V3F* = 0x00002A21 + GL_C4UB_V2F* = 0x00002A22 + GL_C4UB_V3F* = 0x00002A23 + GL_C3F_V3F* = 0x00002A24 + GL_N3F_V3F* = 0x00002A25 + GL_C4F_N3F_V3F* = 0x00002A26 + GL_T2F_V3F* = 0x00002A27 + GL_T4F_V4F* = 0x00002A28 + GL_T2F_C4UB_V3F* = 0x00002A29 + GL_T2F_C3F_V3F* = 0x00002A2A + GL_T2F_N3F_V3F* = 0x00002A2B + GL_T2F_C4F_N3F_V3F* = 0x00002A2C + GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions + GL_EXT_vertex_array* = 1 + GL_WIN_swap_hint* = 1 + GL_EXT_bgra* = 1 + GL_EXT_paletted_texture* = 1 # EXT_vertex_array + GL_VERTEX_ARRAY_EXT* = 0x00008074 + GL_NORMAL_ARRAY_EXT* = 0x00008075 + GL_COLOR_ARRAY_EXT* = 0x00008076 + GL_INDEX_ARRAY_EXT* = 0x00008077 + GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 + GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 + GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A + GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C + GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D + GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F + GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 + GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 + GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 + GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 + GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 + GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 + GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 + GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 + GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D + GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E + GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F + GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 + GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 + GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra + GL_BGR_EXT* = 0x000080E0 + GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture + # These must match the GL_COLOR_TABLE_*_SGI enumerants + GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF + GL_COLOR_INDEX1_EXT* = 0x000080E2 + GL_COLOR_INDEX2_EXT* = 0x000080E3 + GL_COLOR_INDEX4_EXT* = 0x000080E4 + GL_COLOR_INDEX8_EXT* = 0x000080E5 + GL_COLOR_INDEX12_EXT* = 0x000080E6 + GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 + constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP + GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT + +proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".} +proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, + importc: "glAlphaFunc".} +proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, + residences: PGLboolean): TGLboolean{. + dynlib: dllname, importc: "glAreTexturesResident".} +proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".} +proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".} +proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, + importc: "glBindTexture".} +proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, + xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, + importc: "glBitmap".} +proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, + importc: "glBlendFunc".} +proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".} +proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, + importc: "glCallLists".} +proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".} +proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, + importc: "glClearAccum".} +proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, + importc: "glClearColor".} +proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".} +proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".} +proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".} +proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, + importc: "glClipPlane".} +proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, + importc: "glColor3b".} +proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".} +proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, + importc: "glColor3d".} +proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".} +proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, + importc: "glColor3f".} +proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".} +proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".} +proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".} +proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, + importc: "glColor3s".} +proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".} +proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, + importc: "glColor3ub".} +proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".} +proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, + importc: "glColor3ui".} +proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".} +proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, + importc: "glColor3us".} +proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".} +proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, + importc: "glColor4b".} +proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".} +proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, + importc: "glColor4d".} +proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".} +proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, + importc: "glColor4f".} +proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".} +proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, + importc: "glColor4i".} +proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".} +proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, + importc: "glColor4s".} +proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".} +proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, + importc: "glColor4ub".} +proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".} +proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, + importc: "glColor4ui".} +proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".} +proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, + importc: "glColor4us".} +proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".} +proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, + importc: "glColorMask".} +proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, + importc: "glColorMaterial".} +proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + pointer: Pointer){.dynlib: dllname, + importc: "glColorPointer".} +proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. + dynlib: dllname, importc: "glCopyPixels".} +proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, + x, y: TGLint, width: TGLsizei, border: TGLint){. + dynlib: dllname, importc: "glCopyTexImage1D".} +proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, + x, y: TGLint, width, height: TGLsizei, border: TGLint){. + dynlib: dllname, importc: "glCopyTexImage2D".} +proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, + width: TGLsizei){.dynlib: dllname, + importc: "glCopyTexSubImage1D".} +proc glCopyTexSubImage2D*(target: TGLenum, + level, xoffset, yoffset, x, y: TGLint, + width, height: TGLsizei){.dynlib: dllname, + importc: "glCopyTexSubImage2D".} +proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".} +proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, + importc: "glDeleteLists".} +proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glDeleteTextures".} +proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc: "glDepthFunc".} +proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".} +proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, + importc: "glDepthRange".} +proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".} +proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, + importc: "glDisableClientState".} +proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawArrays".} +proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".} +proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, + indices: Pointer){.dynlib: dllname, + importc: "glDrawElements".} +proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, + pixels: Pointer){.dynlib: dllname, importc: "glDrawPixels".} +proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".} +proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, + importc: "glEdgeFlagPointer".} +proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".} +proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".} +proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, + importc: "glEnableClientState".} +proc glEnd*(){.dynlib: dllname, importc: "glEnd".} +proc glEndList*(){.dynlib: dllname, importc: "glEndList".} +proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc: "glEvalCoord1d".} +proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord1dv".} +proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc: "glEvalCoord1f".} +proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord1fv".} +proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".} +proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".} +proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".} +proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".} +proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, + importc: "glEvalMesh1".} +proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, + importc: "glEvalMesh2".} +proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".} +proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".} +proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. + dynlib: dllname, importc: "glFeedbackBuffer".} +proc glFinish*(){.dynlib: dllname, importc: "glFinish".} +proc glFlush*(){.dynlib: dllname, importc: "glFlush".} +proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glFogf".} +proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glFogfv".} +proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".} +proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glFogiv".} +proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".} +proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. + dynlib: dllname, importc: "glFrustum".} +proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, + importc: "glGenLists".} +proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glGenTextures".} +proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, + importc: "glGetBooleanv".} +proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, + importc: "glGetClipPlane".} +proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, + importc: "glGetDoublev".} +proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".} +proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetFloatv".} +proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetIntegerv".} +proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetLightfv".} +proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetLightiv".} +proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glGetMapdv".} +proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glGetMapfv".} +proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glGetMapiv".} +proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetMaterialfv".} +proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetMaterialiv".} +proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, + importc: "glGetPixelMapfv".} +proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, + importc: "glGetPixelMapuiv".} +proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, + importc: "glGetPixelMapusv".} +proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, + importc: "glGetPointerv".} +proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, + importc: "glGetPolygonStipple".} +proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, + importc: "glGetString".} +proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetTexEnvfv".} +proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetTexEnviv".} +proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, + importc: "glGetTexGendv".} +proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetTexGenfv".} +proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetTexGeniv".} +proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, + atype: TGLenum, pixels: Pointer){.dynlib: dllname, + importc: "glGetTexImage".} +proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, + params: Pointer){.dynlib: dllname, + importc: "glGetTexLevelParameterfv".} +proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetTexLevelParameteriv".} +proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetTexParameterfv".} +proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetTexParameteriv".} +proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".} +proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".} +proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. + dynlib: dllname, importc: "glIndexPointer".} +proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".} +proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".} +proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc: "glIndexf".} +proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc: "glIndexfv".} +proc glIndexi*(c: TGLint){.dynlib: dllname, importc: "glIndexi".} +proc glIndexiv*(c: PGLint){.dynlib: dllname, importc: "glIndexiv".} +proc glIndexs*(c: TGLshort){.dynlib: dllname, importc: "glIndexs".} +proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".} +proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".} +proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".} +proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".} +proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. + dynlib: dllname, importc: "glInterleavedArrays".} +proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, + importc: "glIsEnabled".} +proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".} +proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsTexture".} +proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glLightModelf".} +proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glLightModelfv".} +proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glLightModeli".} +proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glLightModeliv".} +proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glLightf".} +proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glLightfv".} +proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glLighti".} +proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glLightiv".} +proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, + importc: "glLineStipple".} +proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".} +proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".} +proc glLoadIdentity*(){.dynlib: dllname, importc: "glLoadIdentity".} +proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".} +proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".} +proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".} +proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".} +proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, + points: PGLdouble){.dynlib: dllname, importc: "glMap1d".} +proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, + points: PGLfloat){.dynlib: dllname, importc: "glMap1f".} +proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, + v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. + dynlib: dllname, importc: "glMap2d".} +proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, + v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. + dynlib: dllname, importc: "glMap2f".} +proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, + importc: "glMapGrid1d".} +proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, + importc: "glMapGrid1f".} +proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. + dynlib: dllname, importc: "glMapGrid2d".} +proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. + dynlib: dllname, importc: "glMapGrid2f".} +proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glMaterialf".} +proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glMaterialfv".} +proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glMateriali".} +proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glMaterialiv".} +proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".} +proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".} +proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".} +proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, + importc: "glNewList".} +proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".} +proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".} +proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc: "glNormal3d".} +proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc: "glNormal3dv".} +proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc: "glNormal3f".} +proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc: "glNormal3fv".} +proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".} +proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".} +proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".} +proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".} +proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. + dynlib: dllname, importc: "glNormalPointer".} +proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){. + dynlib: dllname, importc: "glOrtho".} +proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc: "glPassThrough".} +proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. + dynlib: dllname, importc: "glPixelMapfv".} +proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. + dynlib: dllname, importc: "glPixelMapuiv".} +proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. + dynlib: dllname, importc: "glPixelMapusv".} +proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPixelStoref".} +proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPixelStorei".} +proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPixelTransferf".} +proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPixelTransferi".} +proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, + importc: "glPixelZoom".} +proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".} +proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, + importc: "glPolygonMode".} +proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, + importc: "glPolygonOffset".} +proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, + importc: "glPolygonStipple".} +proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".} +proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".} +proc glPopMatrix*(){.dynlib: dllname, importc: "glPopMatrix".} +proc glPopName*(){.dynlib: dllname, importc: "glPopName".} +proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. + dynlib: dllname, importc: "glPrioritizeTextures".} +proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".} +proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, + importc: "glPushClientAttrib".} +proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".} +proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".} +proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glRasterPos2d".} +proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos2dv".} +proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glRasterPos2f".} +proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos2fv".} +proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".} +proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".} +proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".} +proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".} +proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, + importc: "glRasterPos3d".} +proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".} +proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, + importc: "glRasterPos3f".} +proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".} +proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".} +proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".} +proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, + importc: "glRasterPos3s".} +proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".} +proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, + importc: "glRasterPos4d".} +proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".} +proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, + importc: "glRasterPos4f".} +proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".} +proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, + importc: "glRasterPos4i".} +proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".} +proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, + importc: "glRasterPos4s".} +proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".} +proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".} +proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, + format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + importc: "glReadPixels".} +proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".} +proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, + importc: "glRectdv".} +proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".} +proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".} +proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".} +proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".} +proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".} +proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".} +proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, + importc: "glRenderMode".} +proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, + importc: "glRotated".} +proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".} +proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".} +proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".} +proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, + importc: "glScissor".} +proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, + importc: "glSelectBuffer".} +proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".} +proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){. + dynlib: dllname, importc: "glStencilFunc".} +proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".} +proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, + importc: "glStencilOp".} +proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".} +proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".} +proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc: "glTexCoord1f".} +proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord1fv".} +proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc: "glTexCoord1i".} +proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord1iv".} +proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc: "glTexCoord1s".} +proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord1sv".} +proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc: "glTexCoord2d".} +proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord2dv".} +proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc: "glTexCoord2f".} +proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fv".} +proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc: "glTexCoord2i".} +proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord2iv".} +proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc: "glTexCoord2s".} +proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord2sv".} +proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc: "glTexCoord3d".} +proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord3dv".} +proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc: "glTexCoord3f".} +proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord3fv".} +proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".} +proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".} +proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".} +proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".} +proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, + importc: "glTexCoord4d".} +proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".} +proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, + importc: "glTexCoord4f".} +proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".} +proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".} +proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".} +proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, + importc: "glTexCoord4s".} +proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".} +proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + pointer: Pointer){.dynlib: dllname, + importc: "glTexCoordPointer".} +proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexEnvf".} +proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexEnvfv".} +proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glTexEnvi".} +proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexEnviv".} +proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){. + dynlib: dllname, importc: "glTexGend".} +proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. + dynlib: dllname, importc: "glTexGendv".} +proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexGenf".} +proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexGenfv".} +proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glTexGeni".} +proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexGeniv".} +proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, + width: TGLsizei, border: TGLint, format, atype: TGLenum, + pixels: Pointer){.dynlib: dllname, importc: "glTexImage1D".} +proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, + width, height: TGLsizei, border: TGLint, + format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + importc: "glTexImage2D".} +proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexParameterf".} +proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexParameterfv".} +proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glTexParameteri".} +proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexParameteriv".} +proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, + format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + importc: "glTexSubImage1D".} +proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, + width, height: TGLsizei, format, atype: TGLenum, + pixels: Pointer){.dynlib: dllname, + importc: "glTexSubImage2D".} +proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".} +proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".} +proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glVertex2d".} +proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex2dv".} +proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glVertex2f".} +proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex2fv".} +proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc: "glVertex2i".} +proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc: "glVertex2iv".} +proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc: "glVertex2s".} +proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex2sv".} +proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glVertex3d".} +proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex3dv".} +proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glVertex3f".} +proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex3fv".} +proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glVertex3i".} +proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc: "glVertex3iv".} +proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc: "glVertex3s".} +proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex3sv".} +proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc: "glVertex4d".} +proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex4dv".} +proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc: "glVertex4f".} +proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex4fv".} +proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".} +proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".} +proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".} +proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".} +proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + pointer: Pointer){.dynlib: dllname, + importc: "glVertexPointer".} +proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, + importc: "glViewport".} +type + PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) + PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, + count: TGLsizei) + PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, + pointer: Pointer) + PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, + pointer: Pointer) + PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, pointer: Pointer) + PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, + pointer: Pointer) + PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, pointer: Pointer) + PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, + pointer: PGLboolean) + PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) + PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, + pi: Pointer) # WIN_swap_hint + PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) + PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, + width: TGLsizei, format, atype: TGLenum, + data: Pointer) + PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, + format, atype: TGLenum, data: Pointer) + PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, + data: Pointer) + PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, + params: PGLint) + PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, + params: PGLfloat) + +{.pop.} +# implementation |