diff options
Diffstat (limited to 'tests/manyloc/keineschweine/lib')
21 files changed, 9245 insertions, 0 deletions
diff --git a/tests/manyloc/keineschweine/lib/animations.nim b/tests/manyloc/keineschweine/lib/animations.nim new file mode 100644 index 000000000..a021005f0 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/animations.nim @@ -0,0 +1,75 @@ +import + math, + sfml, chipmunk, + sg_assets, sfml_stuff, math_helpers +type + PAnimation* = ref TAnimation + TAnimation* = object + sprite*: PSprite + record*: PAnimationRecord + delay*: float + index*: int + direction*: int + spriteRect*: TIntRect + style*: TAnimationStyle + TAnimationStyle* = enum + AnimLoop = 0'i8, AnimBounce, AnimOnce + +proc setPos*(obj: PAnimation; pos: TVector) {.inline.} +proc setPos*(obj: PAnimation; pos: TVector2f) {.inline.} +proc setAngle*(obj: PAnimation; radians: float) {.inline.} + +proc free*(obj: PAnimation) = + obj.sprite.destroy() + obj.record = nil + +proc newAnimation*(src: PAnimationRecord; style: TAnimationStyle): PAnimation = + new(result, free) + result.sprite = src.spriteSheet.sprite.copy() + result.record = src + result.delay = src.delay + result.index = 0 + result.direction = 1 + result.spriteRect = result.sprite.getTextureRect() + result.style = style +proc newAnimation*(src: PAnimationRecord; style: TAnimationStyle; + pos: TVector2f; angle: float): PAnimation = + result = newAnimation(src, style) + result.setPos pos + setAngle(result, angle) + +proc next*(obj: PAnimation; dt: float): bool {.discardable.} = + ## step the animation. Returns false if the object is out of frames + result = true + obj.delay -= dt + if obj.delay <= 0.0: + obj.delay += obj.record.delay + obj.index += obj.direction + #if obj.index > (obj.record.spriteSheet.cols - 1) or obj.index < 0: + if not(obj.index in 0..(obj.record.spriteSheet.cols - 1)): + case obj.style + of AnimOnce: + return false + of AnimBounce: + obj.direction *= -1 + obj.index += obj.direction * 2 + of AnimLoop: + obj.index = 0 + obj.spriteRect.left = obj.index.cint * obj.record.spriteSheet.frameW.cint + obj.sprite.setTextureRect obj.spriteRect + +proc setPos*(obj: PAnimation; pos: TVector) = + setPosition(obj.sprite, pos.floor()) +proc setPos*(obj: PAnimation; pos: TVector2f) = + setPosition(obj.sprite, pos) +proc setAngle*(obj: PAnimation; radians: float) = + let rads = (radians + obj.record.angle).wmod(TAU) + if obj.record.spriteSheet.rows > 1: + ## (rotation percent * rows).floor * frameheight + obj.spriteRect.top = (rads / TAU * obj.record.spriteSheet.rows.float).floor.cint * obj.record.spriteSheet.frameh.cint + obj.sprite.setTextureRect obj.spriteRect + else: + setRotation(obj.sprite, degrees(rads)) #stupid sfml, who uses degrees these days? -__- + +proc draw*(window: PRenderWindow; obj: PAnimation) {.inline.} = + window.draw(obj.sprite) diff --git a/tests/manyloc/keineschweine/lib/client_helpers.nim b/tests/manyloc/keineschweine/lib/client_helpers.nim new file mode 100644 index 000000000..b21e67cf7 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/client_helpers.nim @@ -0,0 +1,144 @@ +import ../../../../dist/checksums/src/checksums/md5 + +import + tables, sg_packets, enet, estreams, sg_gui, sfml, + zlib_helpers, sg_assets, os +type + PServer* = ptr TServer + TServer* = object + connected*: bool + addy: enet.TAddress + host*: PHost + peer*: PPeer + handlers*: Table[char, TScPktHandler] + TScPktHandler* = proc(serv: PServer; buffer: PBuffer) + TFileTransfer = object + fileName: string + assetType: TAssetType + fullLen: int + pos: int32 + data: string + readyToSave: bool +var + currentFileTransfer: TFileTransfer + downloadProgress* = newButton(nil, "", vec2f(0,0), nil) +currentFileTransfer.data = "" + +proc addHandler*(serv: PServer; packetType: char; handler: TScPktHandler) = + serv.handlers[packetType] = handler + +proc newServer*(): PServer = + result = cast[PServer](alloc0(sizeof(TServer))) + result.connected = false + result.host = createHost(nil, 1, 2, 0, 0) + result.handlers = initTable[char, TScPktHandler](32) + +proc connect*(serv: PServer; host: string; port: int16; error: var string): bool = + if setHost(serv.addy, host) != 0: + error = "Could not resolve host " + error.add host + return false + serv.addy.port = port.cushort + serv.peer = serv.host.connect(serv.addy, 2, 0) + if serv.peer.isNil: + error = "Could not connect to host " + error.add host + return false + return true + +proc send*[T](serv: PServer; packetType: char; pkt: var T) = + if serv.connected: + var b = newBuffer(100) + b.write packetType + b.pack pkt + serv.peer.send(0.cuchar, b, FlagUnsequenced) + +proc sendPubChat*(server: PServer; msg: string) = + var chat = newCsChat("", msg) + server.send HChat, chat + +proc handlePackets*(server: PServer; buf: PBuffer) = + while not buf.atEnd(): + let typ = readChar(buf) + if server.handlers.hasKey(typ): + server.handlers[typ](server, buf) + else: + break + +proc updateFileProgress*() = + let progress = currentFileTransfer.pos / currentFileTransfer.fullLen + downloadProgress.bg.setSize(vec2f(progress * 100, 20)) + downloadProgress.setString($currentFileTransfer.pos & '/' & $currentFileTransfer.fullLen) + +## HFileTransfer +proc handleFilePartRecv*(serv: PServer; buffer: PBuffer) = + var + f = readScFileTransfer(buffer) + updateFileProgress() + if not(f.pos == currentFileTransfer.pos): + echo "returning early from filepartrecv" + return ##issues, probably + if currentFileTransfer.data.len == 0: + echo "setting current file size" + currentFileTransfer.data.setLen f.fileSize + let len = f.data.len + copymem( + addr currentFileTransfer.data[f.pos], + addr f.data[0], + len) + currentFileTransfer.pos = f.pos + len.int32 + if currentFileTransfer.pos == f.fileSize: #file should be done, rizzight + currentFileTransfer.data = uncompress( + currentFileTransfer.data, currentFileTransfer.fullLen) + currentFileTransfer.readyToSave = true + var resp: CsFileChallenge + resp.checksum = toMD5(currentFileTransfer.data) + serv.send HFileChallenge, resp + echo "responded with challenge (ready to save)" + else: + var resp = newCsFilepartAck(currentFileTransfer.pos) + serv.send HFileTransfer, resp + echo "responded for next part" + +proc saveCurrentFile() = + if not currentFileTransfer.readyToSave: return + let + path = expandPath(currentFileTransfer.assetType, currentFileTransfer.fileName) + parent = parentDir(path) + if not dirExists(parent): + createDir(parent) + echo("Created dir") + writeFile path, currentFIleTransfer.data + echo "Write file" + +## HChallengeResult +proc handleFileChallengeResult*(serv: PServer; buffer: PBuffer) = + var res = readScChallengeResult(buffer).status + echo "got challnege result: ", res + if res and currentFileTransfer.readyToSave: + echo "saving" + saveCurrentFile() + else: + currentFileTransfer.readyToSave = false + currentFileTransfer.pos = 0 + echo "REsetting current file" + +## HFileCHallenge +proc handleFileChallenge*(serv: PServer; buffer: PBuffer) = + var + challenge = readScFileChallenge(buffer) + path = expandPath(challenge) + resp: CsFileChallenge + if not fileExists(path): + resp.needFile = true + echo "Got file challenge, need file." + else: + resp.checksum = toMD5(readFile(path)) + echo "got file challenge, sending sum" + currentFileTransfer.fileName = challenge.file + currentFileTransfer.assetType = challenge.assetType + currentFileTransfer.fullLen = challenge.fullLen.int + currentFileTransfer.pos = 0 + currentFileTransfer.data.setLen 0 + currentFileTransfer.readyToSave = false + serv.send HFileChallenge, resp diff --git a/tests/manyloc/keineschweine/lib/estreams.nim b/tests/manyloc/keineschweine/lib/estreams.nim new file mode 100644 index 000000000..c5e45e0e7 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/estreams.nim @@ -0,0 +1,120 @@ +import endians + +proc swapEndian16*(outp, inp: pointer) = + ## copies `inp` to `outp` swapping bytes. Both buffers are supposed to + ## contain at least 2 bytes. + var i = cast[cstring](inp) + var o = cast[cstring](outp) + o[0] = i[1] + o[1] = i[0] + +import enet + +type + PBuffer* = ref object + data*: string + pos: int + +proc free(b: PBuffer) = + GCunref b.data +proc newBuffer*(len: int): PBuffer = + new result, free + result.data = newString(len) +proc newBuffer*(pkt: PPacket): PBuffer = + new result, free + result.data = newString(pkt.dataLength) + copyMem(addr result.data[0], pkt.data, pkt.dataLength) +proc toPacket*(buffer: PBuffer; flags: TPacketFlag): PPacket = + buffer.data.setLen buffer.pos + result = createPacket(cstring(buffer.data), cast[csize_t](buffer.pos), flags) + +proc isDirty*(buffer: PBuffer): bool {.inline.} = + result = (buffer.pos != 0) +proc atEnd*(buffer: PBuffer): bool {.inline.} = + result = (buffer.pos == buffer.data.len) +proc reset*(buffer: PBuffer) {.inline.} = + buffer.pos = 0 + +proc flush*(buf: PBuffer) = + buf.pos = 0 + buf.data.setLen(0) +proc send*(peer: PPeer; channel: cuchar; buf: PBuffer; flags: TPacketFlag): cint {.discardable.} = + result = send(peer, channel, buf.toPacket(flags)) + +proc read*[T: int16|uint16](buffer: PBuffer; outp: var T) = + bigEndian16(addr outp, addr buffer.data[buffer.pos]) + inc buffer.pos, 2 +proc read*[T: float32|int32|uint32](buffer: PBuffer; outp: var T) = + bigEndian32(addr outp, addr buffer.data[buffer.pos]) + inc buffer.pos, 4 +proc read*[T: float64|int64|uint64](buffer: PBuffer; outp: var T) = + bigEndian64(addr outp, addr buffer.data[buffer.pos]) + inc buffer.pos, 8 +proc read*[T: int8|uint8|byte|bool|char](buffer: PBuffer; outp: var T) = + copyMem(addr outp, addr buffer.data[buffer.pos], 1) + inc buffer.pos, 1 + +proc writeBE*[T: int16|uint16](buffer: PBuffer; val: var T) = + setLen buffer.data, buffer.pos + 2 + bigEndian16(addr buffer.data[buffer.pos], addr val) + inc buffer.pos, 2 +proc writeBE*[T: int32|uint32|float32](buffer: PBuffer; val: var T) = + setLen buffer.data, buffer.pos + 4 + bigEndian32(addr buffer.data[buffer.pos], addr val) + inc buffer.pos, 4 +proc writeBE*[T: int64|uint64|float64](buffer: PBuffer; val: var T) = + setLen buffer.data, buffer.pos + 8 + bigEndian64(addr buffer.data[buffer.pos], addr val) + inc buffer.pos, 8 +proc writeBE*[T: char|int8|uint8|byte|bool](buffer: PBuffer; val: var T) = + setLen buffer.data, buffer.pos + 1 + copyMem(addr buffer.data[buffer.pos], addr val, 1) + inc buffer.pos, 1 + + +proc write*(buffer: PBuffer; val: var string) = + var length = len(val).uint16 + writeBE buffer, length + setLen buffer.data, buffer.pos + length.int + copyMem(addr buffer.data[buffer.pos], addr val[0], length.int) + inc buffer.pos, length.int +proc write*[T: SomeNumber|bool|char|byte](buffer: PBuffer; val: sink T) = + var v: T + v = val + writeBE buffer, v + +proc readInt8*(buffer: PBuffer): int8 = + read buffer, result +proc readInt16*(buffer: PBuffer): int16 = + read buffer, result +proc readInt32*(buffer: PBuffer): int32 = + read buffer, result +proc readInt64*(buffer: PBuffer): int64 = + read buffer, result +proc readFloat32*(buffer: PBuffer): float32 = + read buffer, result +proc readFloat64*(buffer: PBuffer): float64 = + read buffer, result +proc readStr*(buffer: PBuffer): string = + let len = readInt16(buffer).int + result = "" + if len > 0: + result.setLen len + copyMem(addr result[0], addr buffer.data[buffer.pos], len) + inc buffer.pos, len +proc readChar*(buffer: PBuffer): char {.inline.} = return readInt8(buffer).char +proc readBool*(buffer: PBuffer): bool {.inline.} = return readInt8(buffer).bool + + +when false: + var b = newBuffer(100) + var str = "hello there" + b.write str + echo(repr(b)) + b.pos = 0 + echo(repr(b.readStr())) + + b.flush() + echo "flushed" + b.writeC([1,2,3]) + echo(repr(b)) diff --git a/tests/manyloc/keineschweine/lib/game_objects.nim b/tests/manyloc/keineschweine/lib/game_objects.nim new file mode 100644 index 000000000..277ffb6cb --- /dev/null +++ b/tests/manyloc/keineschweine/lib/game_objects.nim @@ -0,0 +1,34 @@ +import chipmunk, sfml, animations, sg_assets +type + PGameObject* = ref TGameObject + TGameObject = object + body*: chipmunk.PBody + shape*: chipmunk.PShape + record*: PObjectRecord + anim*: PAnimation + + +proc `$`*(obj: PGameObject): string = + result = "<Object " + result.add obj.record.name + result.add ' ' + result.add($obj.body.getpos()) + result.add '>' +proc free(obj: PGameObject) = + obj.record = nil + free(obj.anim) + obj.anim = nil +proc newObject*(record: PObjectRecord): PGameObject = + if record.isNil: return nil + new(result, free) + result.record = record + result.anim = newAnimation(record.anim, AnimLoop) + when false: + result.sprite = record.anim.spriteSheet.sprite.copy() + result.body = newBody(result.record.physics.mass, 10.0) + result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, VectorZero) + result.body.setPos(vector(100, 100)) +proc newObject*(name: string): PGameObject = + result = newObject(fetchObj(name)) +proc draw*(window: PRenderWindow, obj: PGameObject) {.inline.} = + window.draw(obj.anim.sprite) diff --git a/tests/manyloc/keineschweine/lib/gl.nim b/tests/manyloc/keineschweine/lib/gl.nim new file mode 100644 index 000000000..b634a96cf --- /dev/null +++ b/tests/manyloc/keineschweine/lib/gl.nim @@ -0,0 +1,1536 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +# +#****************************************************************************** +# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) +# For the latest updates, visit Delphi3D: http://www.delphi3d.net +#****************************************************************************** + +when defined(windows): + {.push, callconv: stdcall.} +else: + {.push, callconv: cdecl.} +when defined(windows): + const + dllname* = "opengl32.dll" +elif defined(macosx): + const + dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" +else: + const + dllname* = "libGL.so.1" +type + PGLenum* = ptr TGLenum + PGLboolean* = ptr TGLboolean + PGLbitfield* = ptr TGLbitfield + TGLbyte* = int8 + PGLbyte* = ptr TGlbyte + PGLshort* = ptr TGLshort + PGLint* = ptr TGLint + PGLsizei* = ptr TGLsizei + PGLubyte* = ptr TGLubyte + PGLushort* = ptr TGLushort + PGLuint* = ptr TGLuint + PGLfloat* = ptr TGLfloat + PGLclampf* = ptr TGLclampf + PGLdouble* = ptr TGLdouble + PGLclampd* = ptr TGLclampd + PGLvoid* = pointer + PPGLvoid* = ptr PGLvoid + TGLenum* = cint + TGLboolean* = bool + TGLbitfield* = cint + TGLshort* = int16 + TGLint* = cint + TGLsizei* = int + TGLubyte* = int8 + TGLushort* = int16 + TGLuint* = cint + TGLfloat* = float32 + TGLclampf* = float32 + TGLdouble* = float + TGLclampd* = float + +const # Version + GL_VERSION_1_1* = 1 # AccumOp + constGL_ACCUM* = 0x00000100 + GL_LOAD* = 0x00000101 + GL_RETURN* = 0x00000102 + GL_MULT* = 0x00000103 + GL_ADD* = 0x00000104 # AlphaFunction + GL_NEVER* = 0x00000200 + GL_LESS* = 0x00000201 + GL_EQUAL* = 0x00000202 + GL_LEQUAL* = 0x00000203 + GL_GREATER* = 0x00000204 + GL_NOTEQUAL* = 0x00000205 + GL_GEQUAL* = 0x00000206 + GL_ALWAYS* = 0x00000207 # AttribMask + GL_CURRENT_BIT* = 0x00000001 + GL_POINT_BIT* = 0x00000002 + GL_LINE_BIT* = 0x00000004 + GL_POLYGON_BIT* = 0x00000008 + GL_POLYGON_STIPPLE_BIT* = 0x00000010 + GL_PIXEL_MODE_BIT* = 0x00000020 + GL_LIGHTING_BIT* = 0x00000040 + GL_FOG_BIT* = 0x00000080 + GL_DEPTH_BUFFER_BIT* = 0x00000100 + GL_ACCUM_BUFFER_BIT* = 0x00000200 + GL_STENCIL_BUFFER_BIT* = 0x00000400 + GL_VIEWPORT_BIT* = 0x00000800 + GL_TRANSFORM_BIT* = 0x00001000 + GL_ENABLE_BIT* = 0x00002000 + GL_COLOR_BUFFER_BIT* = 0x00004000 + GL_HINT_BIT* = 0x00008000 + GL_EVAL_BIT* = 0x00010000 + GL_LIST_BIT* = 0x00020000 + GL_TEXTURE_BIT* = 0x00040000 + GL_SCISSOR_BIT* = 0x00080000 + GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode + GL_POINTS* = 0x00000000 + GL_LINES* = 0x00000001 + GL_LINE_LOOP* = 0x00000002 + GL_LINE_STRIP* = 0x00000003 + GL_TRIANGLES* = 0x00000004 + GL_TRIANGLE_STRIP* = 0x00000005 + GL_TRIANGLE_FAN* = 0x00000006 + GL_QUADS* = 0x00000007 + GL_QUAD_STRIP* = 0x00000008 + GL_POLYGON* = 0x00000009 # BlendingFactorDest + GL_ZERO* = 0 + GL_ONE* = 1 + GL_SRC_COLOR* = 0x00000300 + GL_ONE_MINUS_SRC_COLOR* = 0x00000301 + GL_SRC_ALPHA* = 0x00000302 + GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 + GL_DST_ALPHA* = 0x00000304 + GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc + # GL_ZERO + # GL_ONE + GL_DST_COLOR* = 0x00000306 + GL_ONE_MINUS_DST_COLOR* = 0x00000307 + GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA + # GL_ONE_MINUS_SRC_ALPHA + # GL_DST_ALPHA + # GL_ONE_MINUS_DST_ALPHA + # Boolean + GL_TRUE* = 1 + GL_FALSE* = 0 # ClearBufferMask + # GL_COLOR_BUFFER_BIT + # GL_ACCUM_BUFFER_BIT + # GL_STENCIL_BUFFER_BIT + # GL_DEPTH_BUFFER_BIT + # ClientArrayType + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # ClipPlaneName + GL_CLIP_PLANE0* = 0x00003000 + GL_CLIP_PLANE1* = 0x00003001 + GL_CLIP_PLANE2* = 0x00003002 + GL_CLIP_PLANE3* = 0x00003003 + GL_CLIP_PLANE4* = 0x00003004 + GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # ColorMaterialParameter + # GL_AMBIENT + # GL_DIFFUSE + # GL_SPECULAR + # GL_EMISSION + # GL_AMBIENT_AND_DIFFUSE + # ColorPointerType + # GL_BYTE + # GL_UNSIGNED_BYTE + # GL_SHORT + # GL_UNSIGNED_SHORT + # GL_INT + # GL_UNSIGNED_INT + # GL_FLOAT + # GL_DOUBLE + # CullFaceMode + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # DataType + GL_BYTE* = 0x00001400 + GL_UNSIGNED_BYTE* = 0x00001401 + GL_SHORT* = 0x00001402 + GL_UNSIGNED_SHORT* = 0x00001403 + GL_INT* = 0x00001404 + GL_UNSIGNED_INT* = 0x00001405 + GL_FLOAT* = 0x00001406 + GL_2_BYTES* = 0x00001407 + GL_3_BYTES* = 0x00001408 + GL_4_BYTES* = 0x00001409 + GL_DOUBLE* = 0x0000140A # DepthFunction + # GL_NEVER + # GL_LESS + # GL_EQUAL + # GL_LEQUAL + # GL_GREATER + # GL_NOTEQUAL + # GL_GEQUAL + # GL_ALWAYS + # DrawBufferMode + GL_NONE* = 0 + GL_FRONT_LEFT* = 0x00000400 + GL_FRONT_RIGHT* = 0x00000401 + GL_BACK_LEFT* = 0x00000402 + GL_BACK_RIGHT* = 0x00000403 + GL_FRONT* = 0x00000404 + GL_BACK* = 0x00000405 + GL_LEFT* = 0x00000406 + GL_RIGHT* = 0x00000407 + GL_FRONT_AND_BACK* = 0x00000408 + GL_AUX0* = 0x00000409 + GL_AUX1* = 0x0000040A + GL_AUX2* = 0x0000040B + GL_AUX3* = 0x0000040C # Enable + # GL_FOG + # GL_LIGHTING + # GL_TEXTURE_1D + # GL_TEXTURE_2D + # GL_LINE_STIPPLE + # GL_POLYGON_STIPPLE + # GL_CULL_FACE + # GL_ALPHA_TEST + # GL_BLEND + # GL_INDEX_LOGIC_OP + # GL_COLOR_LOGIC_OP + # GL_DITHER + # GL_STENCIL_TEST + # GL_DEPTH_TEST + # GL_CLIP_PLANE0 + # GL_CLIP_PLANE1 + # GL_CLIP_PLANE2 + # GL_CLIP_PLANE3 + # GL_CLIP_PLANE4 + # GL_CLIP_PLANE5 + # GL_LIGHT0 + # GL_LIGHT1 + # GL_LIGHT2 + # GL_LIGHT3 + # GL_LIGHT4 + # GL_LIGHT5 + # GL_LIGHT6 + # GL_LIGHT7 + # GL_TEXTURE_GEN_S + # GL_TEXTURE_GEN_T + # GL_TEXTURE_GEN_R + # GL_TEXTURE_GEN_Q + # GL_MAP1_VERTEX_3 + # GL_MAP1_VERTEX_4 + # GL_MAP1_COLOR_4 + # GL_MAP1_INDEX + # GL_MAP1_NORMAL + # GL_MAP1_TEXTURE_COORD_1 + # GL_MAP1_TEXTURE_COORD_2 + # GL_MAP1_TEXTURE_COORD_3 + # GL_MAP1_TEXTURE_COORD_4 + # GL_MAP2_VERTEX_3 + # GL_MAP2_VERTEX_4 + # GL_MAP2_COLOR_4 + # GL_MAP2_INDEX + # GL_MAP2_NORMAL + # GL_MAP2_TEXTURE_COORD_1 + # GL_MAP2_TEXTURE_COORD_2 + # GL_MAP2_TEXTURE_COORD_3 + # GL_MAP2_TEXTURE_COORD_4 + # GL_POINT_SMOOTH + # GL_LINE_SMOOTH + # GL_POLYGON_SMOOTH + # GL_SCISSOR_TEST + # GL_COLOR_MATERIAL + # GL_NORMALIZE + # GL_AUTO_NORMAL + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # GL_POLYGON_OFFSET_POINT + # GL_POLYGON_OFFSET_LINE + # GL_POLYGON_OFFSET_FILL + # ErrorCode + GL_NO_ERROR* = 0 + GL_INVALID_ENUM* = 0x00000500 + GL_INVALID_VALUE* = 0x00000501 + GL_INVALID_OPERATION* = 0x00000502 + GL_STACK_OVERFLOW* = 0x00000503 + GL_STACK_UNDERFLOW* = 0x00000504 + GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode + GL_2D* = 0x00000600 + GL_3D* = 0x00000601 + GL_3D_COLOR* = 0x00000602 + GL_3D_COLOR_TEXTURE* = 0x00000603 + GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken + GL_PASS_THROUGH_TOKEN* = 0x00000700 + GL_POINT_TOKEN* = 0x00000701 + GL_LINE_TOKEN* = 0x00000702 + GL_POLYGON_TOKEN* = 0x00000703 + GL_BITMAP_TOKEN* = 0x00000704 + GL_DRAW_PIXEL_TOKEN* = 0x00000705 + GL_COPY_PIXEL_TOKEN* = 0x00000706 + GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode + # GL_LINEAR + GL_EXP* = 0x00000800 + GL_EXP2* = 0x00000801 # FogParameter + # GL_FOG_COLOR + # GL_FOG_DENSITY + # GL_FOG_END + # GL_FOG_INDEX + # GL_FOG_MODE + # GL_FOG_START + # FrontFaceDirection + GL_CW* = 0x00000900 + GL_CCW* = 0x00000901 # GetMapTarget + GL_COEFF* = 0x00000A00 + GL_ORDER* = 0x00000A01 + GL_DOMAIN* = 0x00000A02 # GetPixelMap + # GL_PIXEL_MAP_I_TO_I + # GL_PIXEL_MAP_S_TO_S + # GL_PIXEL_MAP_I_TO_R + # GL_PIXEL_MAP_I_TO_G + # GL_PIXEL_MAP_I_TO_B + # GL_PIXEL_MAP_I_TO_A + # GL_PIXEL_MAP_R_TO_R + # GL_PIXEL_MAP_G_TO_G + # GL_PIXEL_MAP_B_TO_B + # GL_PIXEL_MAP_A_TO_A + # GetPointerTarget + # GL_VERTEX_ARRAY_POINTER + # GL_NORMAL_ARRAY_POINTER + # GL_COLOR_ARRAY_POINTER + # GL_INDEX_ARRAY_POINTER + # GL_TEXTURE_COORD_ARRAY_POINTER + # GL_EDGE_FLAG_ARRAY_POINTER + # GetTarget + GL_CURRENT_COLOR* = 0x00000B00 + GL_CURRENT_INDEX* = 0x00000B01 + GL_CURRENT_NORMAL* = 0x00000B02 + GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 + GL_CURRENT_RASTER_COLOR* = 0x00000B04 + GL_CURRENT_RASTER_INDEX* = 0x00000B05 + GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 + GL_CURRENT_RASTER_POSITION* = 0x00000B07 + GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 + GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 + GL_POINT_SMOOTH* = 0x00000B10 + constGL_POINT_SIZE* = 0x00000B11 + GL_POINT_SIZE_RANGE* = 0x00000B12 + GL_POINT_SIZE_GRANULARITY* = 0x00000B13 + GL_LINE_SMOOTH* = 0x00000B20 + constGL_LINE_WIDTH* = 0x00000B21 + GL_LINE_WIDTH_RANGE* = 0x00000B22 + GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 + constGL_LINE_STIPPLE* = 0x00000B24 + GL_LINE_STIPPLE_PATTERN* = 0x00000B25 + GL_LINE_STIPPLE_REPEAT* = 0x00000B26 + GL_LIST_MODE* = 0x00000B30 + GL_MAX_LIST_NESTING* = 0x00000B31 + constGL_LIST_BASE* = 0x00000B32 + GL_LIST_INDEX* = 0x00000B33 + constGL_POLYGON_MODE* = 0x00000B40 + GL_POLYGON_SMOOTH* = 0x00000B41 + constGL_POLYGON_STIPPLE* = 0x00000B42 + constGL_EDGE_FLAG* = 0x00000B43 + constGL_CULL_FACE* = 0x00000B44 + GL_CULL_FACE_MODE* = 0x00000B45 + constGL_FRONT_FACE* = 0x00000B46 + GL_LIGHTING* = 0x00000B50 + GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 + GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 + GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 + constGL_SHADE_MODEL* = 0x00000B54 + GL_COLOR_MATERIAL_FACE* = 0x00000B55 + GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 + constGL_COLOR_MATERIAL* = 0x00000B57 + GL_FOG* = 0x00000B60 + GL_FOG_INDEX* = 0x00000B61 + GL_FOG_DENSITY* = 0x00000B62 + GL_FOG_START* = 0x00000B63 + GL_FOG_END* = 0x00000B64 + GL_FOG_MODE* = 0x00000B65 + GL_FOG_COLOR* = 0x00000B66 + constGL_DEPTH_RANGE* = 0x00000B70 + GL_DEPTH_TEST* = 0x00000B71 + GL_DEPTH_WRITEMASK* = 0x00000B72 + GL_DEPTH_CLEAR_VALUE* = 0x00000B73 + constGL_DEPTH_FUNC* = 0x00000B74 + GL_ACCUM_CLEAR_VALUE* = 0x00000B80 + GL_STENCIL_TEST* = 0x00000B90 + GL_STENCIL_CLEAR_VALUE* = 0x00000B91 + constGL_STENCIL_FUNC* = 0x00000B92 + GL_STENCIL_VALUE_MASK* = 0x00000B93 + GL_STENCIL_FAIL* = 0x00000B94 + GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 + GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 + GL_STENCIL_REF* = 0x00000B97 + GL_STENCIL_WRITEMASK* = 0x00000B98 + constGL_MATRIX_MODE* = 0x00000BA0 + GL_NORMALIZE* = 0x00000BA1 + constGL_VIEWPORT* = 0x00000BA2 + GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 + GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 + GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 + GL_MODELVIEW_MATRIX* = 0x00000BA6 + GL_PROJECTION_MATRIX* = 0x00000BA7 + GL_TEXTURE_MATRIX* = 0x00000BA8 + GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 + GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 + GL_ALPHA_TEST* = 0x00000BC0 + GL_ALPHA_TEST_FUNC* = 0x00000BC1 + GL_ALPHA_TEST_REF* = 0x00000BC2 + GL_DITHER* = 0x00000BD0 + GL_BLEND_DST* = 0x00000BE0 + GL_BLEND_SRC* = 0x00000BE1 + GL_BLEND* = 0x00000BE2 + GL_LOGIC_OP_MODE* = 0x00000BF0 + GL_INDEX_LOGIC_OP* = 0x00000BF1 + GL_COLOR_LOGIC_OP* = 0x00000BF2 + GL_AUX_BUFFERS* = 0x00000C00 + constGL_DRAW_BUFFER* = 0x00000C01 + constGL_READ_BUFFER* = 0x00000C02 + GL_SCISSOR_BOX* = 0x00000C10 + GL_SCISSOR_TEST* = 0x00000C11 + GL_INDEX_CLEAR_VALUE* = 0x00000C20 + GL_INDEX_WRITEMASK* = 0x00000C21 + GL_COLOR_CLEAR_VALUE* = 0x00000C22 + GL_COLOR_WRITEMASK* = 0x00000C23 + GL_INDEX_MODE* = 0x00000C30 + GL_RGBA_MODE* = 0x00000C31 + GL_DOUBLEBUFFER* = 0x00000C32 + GL_STEREO* = 0x00000C33 + constGL_RENDER_MODE* = 0x00000C40 + GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 + GL_POINT_SMOOTH_HINT* = 0x00000C51 + GL_LINE_SMOOTH_HINT* = 0x00000C52 + GL_POLYGON_SMOOTH_HINT* = 0x00000C53 + GL_FOG_HINT* = 0x00000C54 + GL_TEXTURE_GEN_S* = 0x00000C60 + GL_TEXTURE_GEN_T* = 0x00000C61 + GL_TEXTURE_GEN_R* = 0x00000C62 + GL_TEXTURE_GEN_Q* = 0x00000C63 + GL_PIXEL_MAP_I_TO_I* = 0x00000C70 + GL_PIXEL_MAP_S_TO_S* = 0x00000C71 + GL_PIXEL_MAP_I_TO_R* = 0x00000C72 + GL_PIXEL_MAP_I_TO_G* = 0x00000C73 + GL_PIXEL_MAP_I_TO_B* = 0x00000C74 + GL_PIXEL_MAP_I_TO_A* = 0x00000C75 + GL_PIXEL_MAP_R_TO_R* = 0x00000C76 + GL_PIXEL_MAP_G_TO_G* = 0x00000C77 + GL_PIXEL_MAP_B_TO_B* = 0x00000C78 + GL_PIXEL_MAP_A_TO_A* = 0x00000C79 + GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 + GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 + GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 + GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 + GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 + GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 + GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 + GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 + GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 + GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 + GL_UNPACK_SWAP_BYTES* = 0x00000CF0 + GL_UNPACK_LSB_FIRST* = 0x00000CF1 + GL_UNPACK_ROW_LENGTH* = 0x00000CF2 + GL_UNPACK_SKIP_ROWS* = 0x00000CF3 + GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 + GL_UNPACK_ALIGNMENT* = 0x00000CF5 + GL_PACK_SWAP_BYTES* = 0x00000D00 + GL_PACK_LSB_FIRST* = 0x00000D01 + GL_PACK_ROW_LENGTH* = 0x00000D02 + GL_PACK_SKIP_ROWS* = 0x00000D03 + GL_PACK_SKIP_PIXELS* = 0x00000D04 + GL_PACK_ALIGNMENT* = 0x00000D05 + GL_MAP_COLOR* = 0x00000D10 + GL_MAP_STENCIL* = 0x00000D11 + GL_INDEX_SHIFT* = 0x00000D12 + GL_INDEX_OFFSET* = 0x00000D13 + GL_RED_SCALE* = 0x00000D14 + GL_RED_BIAS* = 0x00000D15 + GL_ZOOM_X* = 0x00000D16 + GL_ZOOM_Y* = 0x00000D17 + GL_GREEN_SCALE* = 0x00000D18 + GL_GREEN_BIAS* = 0x00000D19 + GL_BLUE_SCALE* = 0x00000D1A + GL_BLUE_BIAS* = 0x00000D1B + GL_ALPHA_SCALE* = 0x00000D1C + GL_ALPHA_BIAS* = 0x00000D1D + GL_DEPTH_SCALE* = 0x00000D1E + GL_DEPTH_BIAS* = 0x00000D1F + GL_MAX_EVAL_ORDER* = 0x00000D30 + GL_MAX_LIGHTS* = 0x00000D31 + GL_MAX_CLIP_PLANES* = 0x00000D32 + GL_MAX_TEXTURE_SIZE* = 0x00000D33 + GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 + GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 + GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 + GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 + GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 + GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 + GL_MAX_VIEWPORT_DIMS* = 0x00000D3A + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B + GL_SUBPIXEL_BITS* = 0x00000D50 + GL_INDEX_BITS* = 0x00000D51 + GL_RED_BITS* = 0x00000D52 + GL_GREEN_BITS* = 0x00000D53 + GL_BLUE_BITS* = 0x00000D54 + GL_ALPHA_BITS* = 0x00000D55 + GL_DEPTH_BITS* = 0x00000D56 + GL_STENCIL_BITS* = 0x00000D57 + GL_ACCUM_RED_BITS* = 0x00000D58 + GL_ACCUM_GREEN_BITS* = 0x00000D59 + GL_ACCUM_BLUE_BITS* = 0x00000D5A + GL_ACCUM_ALPHA_BITS* = 0x00000D5B + GL_NAME_STACK_DEPTH* = 0x00000D70 + GL_AUTO_NORMAL* = 0x00000D80 + GL_MAP1_COLOR_4* = 0x00000D90 + GL_MAP1_INDEX* = 0x00000D91 + GL_MAP1_NORMAL* = 0x00000D92 + GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 + GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 + GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 + GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 + GL_MAP1_VERTEX_3* = 0x00000D97 + GL_MAP1_VERTEX_4* = 0x00000D98 + GL_MAP2_COLOR_4* = 0x00000DB0 + GL_MAP2_INDEX* = 0x00000DB1 + GL_MAP2_NORMAL* = 0x00000DB2 + GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 + GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 + GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 + GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 + GL_MAP2_VERTEX_3* = 0x00000DB7 + GL_MAP2_VERTEX_4* = 0x00000DB8 + GL_MAP1_GRID_DOMAIN* = 0x00000DD0 + GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 + GL_MAP2_GRID_DOMAIN* = 0x00000DD2 + GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 + GL_TEXTURE_1D* = 0x00000DE0 + GL_TEXTURE_2D* = 0x00000DE1 + GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 + GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 + GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 + GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 + GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D + # GL_TEXTURE_BINDING_2D + # GL_VERTEX_ARRAY + # GL_NORMAL_ARRAY + # GL_COLOR_ARRAY + # GL_INDEX_ARRAY + # GL_TEXTURE_COORD_ARRAY + # GL_EDGE_FLAG_ARRAY + # GL_VERTEX_ARRAY_SIZE + # GL_VERTEX_ARRAY_TYPE + # GL_VERTEX_ARRAY_STRIDE + # GL_NORMAL_ARRAY_TYPE + # GL_NORMAL_ARRAY_STRIDE + # GL_COLOR_ARRAY_SIZE + # GL_COLOR_ARRAY_TYPE + # GL_COLOR_ARRAY_STRIDE + # GL_INDEX_ARRAY_TYPE + # GL_INDEX_ARRAY_STRIDE + # GL_TEXTURE_COORD_ARRAY_SIZE + # GL_TEXTURE_COORD_ARRAY_TYPE + # GL_TEXTURE_COORD_ARRAY_STRIDE + # GL_EDGE_FLAG_ARRAY_STRIDE + # GL_POLYGON_OFFSET_FACTOR + # GL_POLYGON_OFFSET_UNITS + # GetTextureParameter + # GL_TEXTURE_MAG_FILTER + # GL_TEXTURE_MIN_FILTER + # GL_TEXTURE_WRAP_S + # GL_TEXTURE_WRAP_T + GL_TEXTURE_WIDTH* = 0x00001000 + GL_TEXTURE_HEIGHT* = 0x00001001 + GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 + GL_TEXTURE_BORDER_COLOR* = 0x00001004 + GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE + # GL_TEXTURE_GREEN_SIZE + # GL_TEXTURE_BLUE_SIZE + # GL_TEXTURE_ALPHA_SIZE + # GL_TEXTURE_LUMINANCE_SIZE + # GL_TEXTURE_INTENSITY_SIZE + # GL_TEXTURE_PRIORITY + # GL_TEXTURE_RESIDENT + # HintMode + GL_DONT_CARE* = 0x00001100 + GL_FASTEST* = 0x00001101 + GL_NICEST* = 0x00001102 # HintTarget + # GL_PERSPECTIVE_CORRECTION_HINT + # GL_POINT_SMOOTH_HINT + # GL_LINE_SMOOTH_HINT + # GL_POLYGON_SMOOTH_HINT + # GL_FOG_HINT + # IndexPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # LightModelParameter + # GL_LIGHT_MODEL_AMBIENT + # GL_LIGHT_MODEL_LOCAL_VIEWER + # GL_LIGHT_MODEL_TWO_SIDE + # LightName + GL_LIGHT0* = 0x00004000 + GL_LIGHT1* = 0x00004001 + GL_LIGHT2* = 0x00004002 + GL_LIGHT3* = 0x00004003 + GL_LIGHT4* = 0x00004004 + GL_LIGHT5* = 0x00004005 + GL_LIGHT6* = 0x00004006 + GL_LIGHT7* = 0x00004007 # LightParameter + GL_AMBIENT* = 0x00001200 + GL_DIFFUSE* = 0x00001201 + GL_SPECULAR* = 0x00001202 + GL_POSITION* = 0x00001203 + GL_SPOT_DIRECTION* = 0x00001204 + GL_SPOT_EXPONENT* = 0x00001205 + GL_SPOT_CUTOFF* = 0x00001206 + GL_CONSTANT_ATTENUATION* = 0x00001207 + GL_LINEAR_ATTENUATION* = 0x00001208 + GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays + # GL_V2F + # GL_V3F + # GL_C4UB_V2F + # GL_C4UB_V3F + # GL_C3F_V3F + # GL_N3F_V3F + # GL_C4F_N3F_V3F + # GL_T2F_V3F + # GL_T4F_V4F + # GL_T2F_C4UB_V3F + # GL_T2F_C3F_V3F + # GL_T2F_N3F_V3F + # GL_T2F_C4F_N3F_V3F + # GL_T4F_C4F_N3F_V4F + # ListMode + GL_COMPILE* = 0x00001300 + GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType + # GL_BYTE + # GL_UNSIGNED_BYTE + # GL_SHORT + # GL_UNSIGNED_SHORT + # GL_INT + # GL_UNSIGNED_INT + # GL_FLOAT + # GL_2_BYTES + # GL_3_BYTES + # GL_4_BYTES + # LogicOp + constGL_CLEAR* = 0x00001500 + GL_AND* = 0x00001501 + GL_AND_REVERSE* = 0x00001502 + GL_COPY* = 0x00001503 + GL_AND_INVERTED* = 0x00001504 + GL_NOOP* = 0x00001505 + GL_XOR* = 0x00001506 + GL_OR* = 0x00001507 + GL_NOR* = 0x00001508 + GL_EQUIV* = 0x00001509 + GL_INVERT* = 0x0000150A + GL_OR_REVERSE* = 0x0000150B + GL_COPY_INVERTED* = 0x0000150C + GL_OR_INVERTED* = 0x0000150D + GL_NAND* = 0x0000150E + GL_SET* = 0x0000150F # MapTarget + # GL_MAP1_COLOR_4 + # GL_MAP1_INDEX + # GL_MAP1_NORMAL + # GL_MAP1_TEXTURE_COORD_1 + # GL_MAP1_TEXTURE_COORD_2 + # GL_MAP1_TEXTURE_COORD_3 + # GL_MAP1_TEXTURE_COORD_4 + # GL_MAP1_VERTEX_3 + # GL_MAP1_VERTEX_4 + # GL_MAP2_COLOR_4 + # GL_MAP2_INDEX + # GL_MAP2_NORMAL + # GL_MAP2_TEXTURE_COORD_1 + # GL_MAP2_TEXTURE_COORD_2 + # GL_MAP2_TEXTURE_COORD_3 + # GL_MAP2_TEXTURE_COORD_4 + # GL_MAP2_VERTEX_3 + # GL_MAP2_VERTEX_4 + # MaterialFace + # GL_FRONT + # GL_BACK + # GL_FRONT_AND_BACK + # MaterialParameter + GL_EMISSION* = 0x00001600 + GL_SHININESS* = 0x00001601 + GL_AMBIENT_AND_DIFFUSE* = 0x00001602 + GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT + # GL_DIFFUSE + # GL_SPECULAR + # MatrixMode + GL_MODELVIEW* = 0x00001700 + GL_PROJECTION* = 0x00001701 + GL_TEXTURE* = 0x00001702 # MeshMode1 + # GL_POINT + # GL_LINE + # MeshMode2 + # GL_POINT + # GL_LINE + # GL_FILL + # NormalPointerType + # GL_BYTE + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # PixelCopyType + GL_COLOR* = 0x00001800 + GL_DEPTH* = 0x00001801 + GL_STENCIL* = 0x00001802 # PixelFormat + GL_COLOR_INDEX* = 0x00001900 + GL_STENCIL_INDEX* = 0x00001901 + GL_DEPTH_COMPONENT* = 0x00001902 + GL_RED* = 0x00001903 + GL_GREEN* = 0x00001904 + GL_BLUE* = 0x00001905 + GL_ALPHA* = 0x00001906 + GL_RGB* = 0x00001907 + GL_RGBA* = 0x00001908 + GL_LUMINANCE* = 0x00001909 + GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap + # GL_PIXEL_MAP_I_TO_I + # GL_PIXEL_MAP_S_TO_S + # GL_PIXEL_MAP_I_TO_R + # GL_PIXEL_MAP_I_TO_G + # GL_PIXEL_MAP_I_TO_B + # GL_PIXEL_MAP_I_TO_A + # GL_PIXEL_MAP_R_TO_R + # GL_PIXEL_MAP_G_TO_G + # GL_PIXEL_MAP_B_TO_B + # GL_PIXEL_MAP_A_TO_A + # PixelStore + # GL_UNPACK_SWAP_BYTES + # GL_UNPACK_LSB_FIRST + # GL_UNPACK_ROW_LENGTH + # GL_UNPACK_SKIP_ROWS + # GL_UNPACK_SKIP_PIXELS + # GL_UNPACK_ALIGNMENT + # GL_PACK_SWAP_BYTES + # GL_PACK_LSB_FIRST + # GL_PACK_ROW_LENGTH + # GL_PACK_SKIP_ROWS + # GL_PACK_SKIP_PIXELS + # GL_PACK_ALIGNMENT + # PixelTransfer + # GL_MAP_COLOR + # GL_MAP_STENCIL + # GL_INDEX_SHIFT + # GL_INDEX_OFFSET + # GL_RED_SCALE + # GL_RED_BIAS + # GL_GREEN_SCALE + # GL_GREEN_BIAS + # GL_BLUE_SCALE + # GL_BLUE_BIAS + # GL_ALPHA_SCALE + # GL_ALPHA_BIAS + # GL_DEPTH_SCALE + # GL_DEPTH_BIAS + # PixelType + constGL_BITMAP* = 0x00001A00 + GL_POINT* = 0x00001B00 + GL_LINE* = 0x00001B01 + GL_FILL* = 0x00001B02 # ReadBufferMode + # GL_FRONT_LEFT + # GL_FRONT_RIGHT + # GL_BACK_LEFT + # GL_BACK_RIGHT + # GL_FRONT + # GL_BACK + # GL_LEFT + # GL_RIGHT + # GL_AUX0 + # GL_AUX1 + # GL_AUX2 + # GL_AUX3 + # RenderingMode + GL_RENDER* = 0x00001C00 + GL_FEEDBACK* = 0x00001C01 + GL_SELECT* = 0x00001C02 # ShadingModel + GL_FLAT* = 0x00001D00 + GL_SMOOTH* = 0x00001D01 # StencilFunction + # GL_NEVER + # GL_LESS + # GL_EQUAL + # GL_LEQUAL + # GL_GREATER + # GL_NOTEQUAL + # GL_GEQUAL + # GL_ALWAYS + # StencilOp + # GL_ZERO + GL_KEEP* = 0x00001E00 + GL_REPLACE* = 0x00001E01 + GL_INCR* = 0x00001E02 + GL_DECR* = 0x00001E03 # GL_INVERT + # StringName + GL_VENDOR* = 0x00001F00 + GL_RENDERER* = 0x00001F01 + GL_VERSION* = 0x00001F02 + GL_EXTENSIONS* = 0x00001F03 # TextureCoordName + GL_S* = 0x00002000 + GL_T* = 0x00002001 + GL_R* = 0x00002002 + GL_Q* = 0x00002003 # TexCoordPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # TextureEnvMode + GL_MODULATE* = 0x00002100 + GL_DECAL* = 0x00002101 # GL_BLEND + # GL_REPLACE + # TextureEnvParameter + GL_TEXTURE_ENV_MODE* = 0x00002200 + GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget + GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode + GL_EYE_LINEAR* = 0x00002400 + GL_OBJECT_LINEAR* = 0x00002401 + GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter + GL_TEXTURE_GEN_MODE* = 0x00002500 + GL_OBJECT_PLANE* = 0x00002501 + GL_EYE_PLANE* = 0x00002502 # TextureMagFilter + GL_NEAREST* = 0x00002600 + GL_LINEAR* = 0x00002601 # TextureMinFilter + # GL_NEAREST + # GL_LINEAR + GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 + GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 + GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 + GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName + GL_TEXTURE_MAG_FILTER* = 0x00002800 + GL_TEXTURE_MIN_FILTER* = 0x00002801 + GL_TEXTURE_WRAP_S* = 0x00002802 + GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR + # GL_TEXTURE_PRIORITY + # TextureTarget + # GL_TEXTURE_1D + # GL_TEXTURE_2D + # GL_PROXY_TEXTURE_1D + # GL_PROXY_TEXTURE_2D + # TextureWrapMode + GL_CLAMP* = 0x00002900 + GL_REPEAT* = 0x00002901 # VertexPointerType + # GL_SHORT + # GL_INT + # GL_FLOAT + # GL_DOUBLE + # ClientAttribMask + GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 + GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 + GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset + GL_POLYGON_OFFSET_FACTOR* = 0x00008038 + GL_POLYGON_OFFSET_UNITS* = 0x00002A00 + GL_POLYGON_OFFSET_POINT* = 0x00002A01 + GL_POLYGON_OFFSET_LINE* = 0x00002A02 + GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture + GL_ALPHA4* = 0x0000803B + GL_ALPHA8* = 0x0000803C + GL_ALPHA12* = 0x0000803D + GL_ALPHA16* = 0x0000803E + GL_LUMINANCE4* = 0x0000803F + GL_LUMINANCE8* = 0x00008040 + GL_LUMINANCE12* = 0x00008041 + GL_LUMINANCE16* = 0x00008042 + GL_LUMINANCE4_ALPHA4* = 0x00008043 + GL_LUMINANCE6_ALPHA2* = 0x00008044 + GL_LUMINANCE8_ALPHA8* = 0x00008045 + GL_LUMINANCE12_ALPHA4* = 0x00008046 + GL_LUMINANCE12_ALPHA12* = 0x00008047 + GL_LUMINANCE16_ALPHA16* = 0x00008048 + GL_INTENSITY* = 0x00008049 + GL_INTENSITY4* = 0x0000804A + GL_INTENSITY8* = 0x0000804B + GL_INTENSITY12* = 0x0000804C + GL_INTENSITY16* = 0x0000804D + GL_R3_G3_B2* = 0x00002A10 + GL_RGB4* = 0x0000804F + GL_RGB5* = 0x00008050 + GL_RGB8* = 0x00008051 + GL_RGB10* = 0x00008052 + GL_RGB12* = 0x00008053 + GL_RGB16* = 0x00008054 + GL_RGBA2* = 0x00008055 + GL_RGBA4* = 0x00008056 + GL_RGB5_A1* = 0x00008057 + GL_RGBA8* = 0x00008058 + GL_RGB10_A2* = 0x00008059 + GL_RGBA12* = 0x0000805A + GL_RGBA16* = 0x0000805B + GL_TEXTURE_RED_SIZE* = 0x0000805C + GL_TEXTURE_GREEN_SIZE* = 0x0000805D + GL_TEXTURE_BLUE_SIZE* = 0x0000805E + GL_TEXTURE_ALPHA_SIZE* = 0x0000805F + GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 + GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 + GL_PROXY_TEXTURE_1D* = 0x00008063 + GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object + GL_TEXTURE_PRIORITY* = 0x00008066 + GL_TEXTURE_RESIDENT* = 0x00008067 + GL_TEXTURE_BINDING_1D* = 0x00008068 + GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array + GL_VERTEX_ARRAY* = 0x00008074 + GL_NORMAL_ARRAY* = 0x00008075 + GL_COLOR_ARRAY* = 0x00008076 + GL_INDEX_ARRAY* = 0x00008077 + GL_TEXTURE_COORD_ARRAY* = 0x00008078 + GL_EDGE_FLAG_ARRAY* = 0x00008079 + GL_VERTEX_ARRAY_SIZE* = 0x0000807A + GL_VERTEX_ARRAY_TYPE* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE* = 0x0000807C + GL_NORMAL_ARRAY_TYPE* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE* = 0x0000807F + GL_COLOR_ARRAY_SIZE* = 0x00008081 + GL_COLOR_ARRAY_TYPE* = 0x00008082 + GL_COLOR_ARRAY_STRIDE* = 0x00008083 + GL_INDEX_ARRAY_TYPE* = 0x00008085 + GL_INDEX_ARRAY_STRIDE* = 0x00008086 + GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 + GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A + GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C + GL_VERTEX_ARRAY_POINTER* = 0x0000808E + GL_NORMAL_ARRAY_POINTER* = 0x0000808F + GL_COLOR_ARRAY_POINTER* = 0x00008090 + GL_INDEX_ARRAY_POINTER* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 + GL_V2F* = 0x00002A20 + GL_V3F* = 0x00002A21 + GL_C4UB_V2F* = 0x00002A22 + GL_C4UB_V3F* = 0x00002A23 + GL_C3F_V3F* = 0x00002A24 + GL_N3F_V3F* = 0x00002A25 + GL_C4F_N3F_V3F* = 0x00002A26 + GL_T2F_V3F* = 0x00002A27 + GL_T4F_V4F* = 0x00002A28 + GL_T2F_C4UB_V3F* = 0x00002A29 + GL_T2F_C3F_V3F* = 0x00002A2A + GL_T2F_N3F_V3F* = 0x00002A2B + GL_T2F_C4F_N3F_V3F* = 0x00002A2C + GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions + GL_EXT_vertex_array* = 1 + GL_WIN_swap_hint* = 1 + GL_EXT_bgra* = 1 + GL_EXT_paletted_texture* = 1 # EXT_vertex_array + GL_VERTEX_ARRAY_EXT* = 0x00008074 + GL_NORMAL_ARRAY_EXT* = 0x00008075 + GL_COLOR_ARRAY_EXT* = 0x00008076 + GL_INDEX_ARRAY_EXT* = 0x00008077 + GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 + GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 + GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A + GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C + GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D + GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F + GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 + GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 + GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 + GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 + GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 + GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 + GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 + GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 + GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D + GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E + GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F + GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 + GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 + GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra + GL_BGR_EXT* = 0x000080E0 + GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture + # These must match the GL_COLOR_TABLE_*_SGI enumerants + GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF + GL_COLOR_INDEX1_EXT* = 0x000080E2 + GL_COLOR_INDEX2_EXT* = 0x000080E3 + GL_COLOR_INDEX4_EXT* = 0x000080E4 + GL_COLOR_INDEX8_EXT* = 0x000080E5 + GL_COLOR_INDEX12_EXT* = 0x000080E6 + GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 + constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP + GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT + +proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".} +proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname, + importc: "glAlphaFunc".} +proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, + residences: PGLboolean): TGLboolean{. + dynlib: dllname, importc: "glAreTexturesResident".} +proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".} +proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".} +proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, + importc: "glBindTexture".} +proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, + xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, + importc: "glBitmap".} +proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, + importc: "glBlendFunc".} +proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".} +proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname, + importc: "glCallLists".} +proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".} +proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, + importc: "glClearAccum".} +proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, + importc: "glClearColor".} +proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".} +proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".} +proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".} +proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, + importc: "glClipPlane".} +proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, + importc: "glColor3b".} +proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".} +proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, + importc: "glColor3d".} +proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".} +proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, + importc: "glColor3f".} +proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".} +proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".} +proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".} +proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, + importc: "glColor3s".} +proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".} +proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, + importc: "glColor3ub".} +proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".} +proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, + importc: "glColor3ui".} +proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".} +proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, + importc: "glColor3us".} +proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".} +proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, + importc: "glColor4b".} +proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".} +proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, + importc: "glColor4d".} +proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".} +proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, + importc: "glColor4f".} +proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".} +proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, + importc: "glColor4i".} +proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".} +proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, + importc: "glColor4s".} +proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".} +proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, + importc: "glColor4ub".} +proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".} +proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, + importc: "glColor4ui".} +proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".} +proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, + importc: "glColor4us".} +proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".} +proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, + importc: "glColorMask".} +proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, + importc: "glColorMaterial".} +proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + p: pointer){.dynlib: dllname, + importc: "glColorPointer".} +proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. + dynlib: dllname, importc: "glCopyPixels".} +proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, + x, y: TGLint, width: TGLsizei, border: TGLint){. + dynlib: dllname, importc: "glCopyTexImage1D".} +proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, + x, y: TGLint, width, height: TGLsizei, border: TGLint){. + dynlib: dllname, importc: "glCopyTexImage2D".} +proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, + width: TGLsizei){.dynlib: dllname, + importc: "glCopyTexSubImage1D".} +proc glCopyTexSubImage2D*(target: TGLenum, + level, xoffset, yoffset, x, y: TGLint, + width, height: TGLsizei){.dynlib: dllname, + importc: "glCopyTexSubImage2D".} +proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".} +proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, + importc: "glDeleteLists".} +proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glDeleteTextures".} +proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".} +proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".} +proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, + importc: "glDepthRange".} +proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".} +proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, + importc: "glDisableClientState".} +proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawArrays".} +proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".} +proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, + indices: pointer){.dynlib: dllname, + importc: "glDrawElements".} +proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, + pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".} +proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".} +proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname, + importc: "glEdgeFlagPointer".} +proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".} +proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".} +proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, + importc: "glEnableClientState".} +proc glEnd*(){.dynlib: dllname, importc: "glEnd".} +proc glEndList*(){.dynlib: dllname, importc: "glEndList".} +proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc: "glEvalCoord1d".} +proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord1dv".} +proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc: "glEvalCoord1f".} +proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord1fv".} +proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".} +proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".} +proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".} +proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".} +proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, + importc: "glEvalMesh1".} +proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, + importc: "glEvalMesh2".} +proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".} +proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".} +proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. + dynlib: dllname, importc: "glFeedbackBuffer".} +proc glFinish*(){.dynlib: dllname, importc: "glFinish".} +proc glFlush*(){.dynlib: dllname, importc: "glFlush".} +proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glFogf".} +proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glFogfv".} +proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".} +proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glFogiv".} +proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".} +proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. + dynlib: dllname, importc: "glFrustum".} +proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, + importc: "glGenLists".} +proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glGenTextures".} +proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, + importc: "glGetBooleanv".} +proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, + importc: "glGetClipPlane".} +proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, + importc: "glGetDoublev".} +proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".} +proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetFloatv".} +proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetIntegerv".} +proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetLightfv".} +proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetLightiv".} +proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glGetMapdv".} +proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glGetMapfv".} +proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glGetMapiv".} +proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetMaterialfv".} +proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetMaterialiv".} +proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, + importc: "glGetPixelMapfv".} +proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, + importc: "glGetPixelMapuiv".} +proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, + importc: "glGetPixelMapusv".} +proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname, + importc: "glGetPointerv".} +proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, + importc: "glGetPolygonStipple".} +proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, + importc: "glGetString".} +proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetTexEnvfv".} +proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetTexEnviv".} +proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, + importc: "glGetTexGendv".} +proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glGetTexGenfv".} +proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetTexGeniv".} +proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, + atype: TGLenum, pixels: pointer){.dynlib: dllname, + importc: "glGetTexImage".} +proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, + params: pointer){.dynlib: dllname, + importc: "glGetTexLevelParameterfv".} +proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetTexLevelParameteriv".} +proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetTexParameterfv".} +proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetTexParameteriv".} +proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".} +proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".} +proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){. + dynlib: dllname, importc: "glIndexPointer".} +proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".} +proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".} +proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc: "glIndexf".} +proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc: "glIndexfv".} +proc glIndexi*(c: TGLint){.dynlib: dllname, importc: "glIndexi".} +proc glIndexiv*(c: PGLint){.dynlib: dllname, importc: "glIndexiv".} +proc glIndexs*(c: TGLshort){.dynlib: dllname, importc: "glIndexs".} +proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".} +proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".} +proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".} +proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".} +proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){. + dynlib: dllname, importc: "glInterleavedArrays".} +proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, + importc: "glIsEnabled".} +proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".} +proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsTexture".} +proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glLightModelf".} +proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glLightModelfv".} +proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glLightModeli".} +proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glLightModeliv".} +proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glLightf".} +proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glLightfv".} +proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glLighti".} +proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glLightiv".} +proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, + importc: "glLineStipple".} +proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".} +proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".} +proc glLoadIdentity*(){.dynlib: dllname, importc: "glLoadIdentity".} +proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".} +proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".} +proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".} +proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".} +proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, + points: PGLdouble){.dynlib: dllname, importc: "glMap1d".} +proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, + points: PGLfloat){.dynlib: dllname, importc: "glMap1f".} +proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, + v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. + dynlib: dllname, importc: "glMap2d".} +proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, + v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. + dynlib: dllname, importc: "glMap2f".} +proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, + importc: "glMapGrid1d".} +proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, + importc: "glMapGrid1f".} +proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. + dynlib: dllname, importc: "glMapGrid2d".} +proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. + dynlib: dllname, importc: "glMapGrid2f".} +proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glMaterialf".} +proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glMaterialfv".} +proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glMateriali".} +proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glMaterialiv".} +proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".} +proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".} +proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".} +proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, + importc: "glNewList".} +proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".} +proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".} +proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc: "glNormal3d".} +proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc: "glNormal3dv".} +proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc: "glNormal3f".} +proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc: "glNormal3fv".} +proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".} +proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".} +proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".} +proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".} +proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){. + dynlib: dllname, importc: "glNormalPointer".} +proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){. + dynlib: dllname, importc: "glOrtho".} +proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc: "glPassThrough".} +proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. + dynlib: dllname, importc: "glPixelMapfv".} +proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. + dynlib: dllname, importc: "glPixelMapuiv".} +proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. + dynlib: dllname, importc: "glPixelMapusv".} +proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPixelStoref".} +proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPixelStorei".} +proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPixelTransferf".} +proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPixelTransferi".} +proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, + importc: "glPixelZoom".} +proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".} +proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, + importc: "glPolygonMode".} +proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, + importc: "glPolygonOffset".} +proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, + importc: "glPolygonStipple".} +proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".} +proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".} +proc glPopMatrix*(){.dynlib: dllname, importc: "glPopMatrix".} +proc glPopName*(){.dynlib: dllname, importc: "glPopName".} +proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. + dynlib: dllname, importc: "glPrioritizeTextures".} +proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".} +proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, + importc: "glPushClientAttrib".} +proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".} +proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".} +proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glRasterPos2d".} +proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos2dv".} +proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glRasterPos2f".} +proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos2fv".} +proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".} +proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".} +proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".} +proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".} +proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, + importc: "glRasterPos3d".} +proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".} +proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, + importc: "glRasterPos3f".} +proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".} +proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".} +proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".} +proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, + importc: "glRasterPos3s".} +proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".} +proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, + importc: "glRasterPos4d".} +proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".} +proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, + importc: "glRasterPos4f".} +proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".} +proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, + importc: "glRasterPos4i".} +proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".} +proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, + importc: "glRasterPos4s".} +proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".} +proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".} +proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, + importc: "glReadPixels".} +proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".} +proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, + importc: "glRectdv".} +proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".} +proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".} +proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".} +proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".} +proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".} +proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".} +proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, + importc: "glRenderMode".} +proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, + importc: "glRotated".} +proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".} +proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".} +proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".} +proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, + importc: "glScissor".} +proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, + importc: "glSelectBuffer".} +proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".} +proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){. + dynlib: dllname, importc: "glStencilFunc".} +proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".} +proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, + importc: "glStencilOp".} +proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".} +proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".} +proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc: "glTexCoord1f".} +proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord1fv".} +proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc: "glTexCoord1i".} +proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord1iv".} +proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc: "glTexCoord1s".} +proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord1sv".} +proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc: "glTexCoord2d".} +proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord2dv".} +proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc: "glTexCoord2f".} +proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fv".} +proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc: "glTexCoord2i".} +proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord2iv".} +proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc: "glTexCoord2s".} +proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord2sv".} +proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc: "glTexCoord3d".} +proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord3dv".} +proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc: "glTexCoord3f".} +proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord3fv".} +proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".} +proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".} +proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".} +proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".} +proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, + importc: "glTexCoord4d".} +proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".} +proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, + importc: "glTexCoord4f".} +proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".} +proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".} +proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".} +proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, + importc: "glTexCoord4s".} +proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".} +proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + p: pointer){.dynlib: dllname, + importc: "glTexCoordPointer".} +proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexEnvf".} +proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexEnvfv".} +proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glTexEnvi".} +proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexEnviv".} +proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){. + dynlib: dllname, importc: "glTexGend".} +proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. + dynlib: dllname, importc: "glTexGendv".} +proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexGenf".} +proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexGenfv".} +proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glTexGeni".} +proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexGeniv".} +proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, + width: TGLsizei, border: TGLint, format, atype: TGLenum, + pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".} +proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, + width, height: TGLsizei, border: TGLint, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, + importc: "glTexImage2D".} +proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glTexParameterf".} +proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glTexParameterfv".} +proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glTexParameteri".} +proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glTexParameteriv".} +proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, + importc: "glTexSubImage1D".} +proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, + width, height: TGLsizei, format, atype: TGLenum, + pixels: pointer){.dynlib: dllname, + importc: "glTexSubImage2D".} +proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".} +proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".} +proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glVertex2d".} +proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex2dv".} +proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glVertex2f".} +proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex2fv".} +proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc: "glVertex2i".} +proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc: "glVertex2iv".} +proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc: "glVertex2s".} +proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex2sv".} +proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glVertex3d".} +proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex3dv".} +proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glVertex3f".} +proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex3fv".} +proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glVertex3i".} +proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc: "glVertex3iv".} +proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc: "glVertex3s".} +proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex3sv".} +proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc: "glVertex4d".} +proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex4dv".} +proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc: "glVertex4f".} +proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex4fv".} +proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".} +proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".} +proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".} +proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".} +proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, + p: pointer){.dynlib: dllname, + importc: "glVertexPointer".} +proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, + importc: "glViewport".} +type + PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) + PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, + count: TGLsizei) + PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, + p: pointer) + PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, + p: pointer) + PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, p: pointer) + PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, + p: pointer) + PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, + stride, count: TGLsizei, p: pointer) + PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, + pointer: PGLboolean) + PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer) + PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, + pi: pointer) # WIN_swap_hint + PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) + PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, + width: TGLsizei, format, atype: TGLenum, + data: pointer) + PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, + format, atype: TGLenum, data: pointer) + PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, + data: pointer) + PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, + params: PGLint) + PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, + params: PGLfloat) + +{.pop.} +# implementation diff --git a/tests/manyloc/keineschweine/lib/glext.nim b/tests/manyloc/keineschweine/lib/glext.nim new file mode 100644 index 000000000..1e1bdb958 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/glext.nim @@ -0,0 +1,4673 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +# +# + +#************************************************* +# * OpenGL extension loading library * +# * Generated by MetaGLext, written by Tom Nuydens * +# * (tom@delphi3d.net -- http://www.delphi3d.net * +# ************************************************* +#*** Generated on 10/11/2002 + +when defined(windows): + {.push, callconv: stdcall.} +else: + {.push, callconv: cdecl.} +import + gl + +type + GLcharARB* = Char + TGLcharARB* = GLcharARB + PGLcharARB* = ptr GLcharARB + GLhandleARB* = int + TGLhandleARB* = GLhandleARB + PGLhandleARB* = ptr GLhandleARB + GLintptr* = int + TGLintptr* = GLintptr + PGLintptr* = ptr GLintptr + GLsizeiptr* = int + TGLsizeiptr* = GLsizeiptr + PGLsizeiptr* = ptr GLsizeiptr + GLchar* = Char + TGLchar* = GLchar + PGLchar* = cstring #***** GL_version_1_2 *****// + +const + GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 + GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 + GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 + GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 + GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 + GL_RESCALE_NORMAL* = 0x0000803A + GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 + GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 + GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 + GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 + GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 + GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 + GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 + GL_BGR* = 0x000080E0 + GL_BGRA* = 0x000080E1 + GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 + GL_MAX_ELEMENTS_INDICES* = 0x000080E9 + GL_CLAMP_TO_EDGE* = 0x0000812F + GL_TEXTURE_MIN_LOD* = 0x0000813A + GL_TEXTURE_MAX_LOD* = 0x0000813B + GL_TEXTURE_BASE_LEVEL* = 0x0000813C + GL_TEXTURE_MAX_LEVEL* = 0x0000813D + GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 + GL_SINGLE_COLOR* = 0x000081F9 + GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA + GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 + GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 + GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 + GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 + GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D + GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E + GL_PACK_SKIP_IMAGES* = 0x0000806B + GL_PACK_IMAGE_HEIGHT* = 0x0000806C + GL_UNPACK_SKIP_IMAGES* = 0x0000806D + GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E + GL_TEXTURE_3D* = 0x0000806F + GL_PROXY_TEXTURE_3D* = 0x00008070 + GL_TEXTURE_DEPTH* = 0x00008071 + GL_TEXTURE_WRAP_R* = 0x00008072 + GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 + +proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, + alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".} +proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, + importc: "glBlendEquation".} +proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, + count: TGLsizei, thetype: TGLenum, indices: PGLvoid){. + dynlib: dllname, importc: "glDrawRangeElements".} +proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, + format: TGLenum, thetype: TGLenum, table: PGLvoid){. + dynlib: dllname, importc: "glColorTable".} +proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glColorTableParameterfv".} +proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glColorTableParameteriv".} +proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, + y: TGLint, width: TGLsizei){.dynlib: dllname, + importc: "glCopyColorTable".} +proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, + table: PGLvoid){.dynlib: dllname, + importc: "glGetColorTable".} +proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetColorTableParameterfv".} +proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetColorTableParameteriv".} +proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, + format: TGLenum, thetype: TGLenum, data: PGLvoid){. + dynlib: dllname, importc: "glColorSubTable".} +proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, + y: TGLint, width: TGLsizei){.dynlib: dllname, + importc: "glCopyColorSubTable".} +proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, format: TGLenum, thetype: TGLenum, + image: PGLvoid){.dynlib: dllname, + importc: "glConvolutionFilter1D".} +proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei, format: TGLenum, + thetype: TGLenum, image: PGLvoid){.dynlib: dllname, + importc: "glConvolutionFilter2D".} +proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){. + dynlib: dllname, importc: "glConvolutionParameterf".} +proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glConvolutionParameterfv".} +proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){. + dynlib: dllname, importc: "glConvolutionParameteri".} +proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glConvolutionParameteriv".} +proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, + x: TGLint, y: TGLint, width: TGLsizei){. + dynlib: dllname, importc: "glCopyConvolutionFilter1D".} +proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, + x: TGLint, y: TGLint, width: TGLsizei, + height: TGLsizei){.dynlib: dllname, + importc: "glCopyConvolutionFilter2D".} +proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, + image: PGLvoid){.dynlib: dllname, + importc: "glGetConvolutionFilter".} +proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetConvolutionParameterfv".} +proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetConvolutionParameteriv".} +proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, + row: PGLvoid, column: PGLvoid, span: PGLvoid){. + dynlib: dllname, importc: "glGetSeparableFilter".} +proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei, format: TGLenum, + thetype: TGLenum, row: PGLvoid, column: PGLvoid){. + dynlib: dllname, importc: "glSeparableFilter2D".} +proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, + thetype: TGLenum, values: PGLvoid){.dynlib: dllname, + importc: "glGetHistogram".} +proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetHistogramParameterfv".} +proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetHistogramParameteriv".} +proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, + thetype: TGLenum, values: PGLvoid){.dynlib: dllname, + importc: "glGetMinmax".} +proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetMinmaxParameterfv".} +proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetMinmaxParameteriv".} +proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, + sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".} +proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. + dynlib: dllname, importc: "glMinmax".} +proc glResetHistogram*(target: TGLenum){.dynlib: dllname, + importc: "glResetHistogram".} +proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".} +proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, + width: TGLsizei, height: TGLsizei, depth: TGLsizei, + border: TGLint, format: TGLenum, thetype: TGLenum, + pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".} +proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, zoffset: TGLint, width: TGLsizei, + height: TGLsizei, depth: TGLsizei, format: TGLenum, + thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, + importc: "glTexSubImage3D".} +proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, zoffset: TGLint, x: TGLint, + y: TGLint, width: TGLsizei, height: TGLsizei){. + dynlib: dllname, importc: "glCopyTexSubImage3D".} +proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, + importc: "glActiveTextureARB".} +proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, + importc: "glClientActiveTextureARB".} +proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord1dARB".} +proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord1dvARB".} +proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord1fARB".} +proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord1fvARB".} +proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, + importc: "glMultiTexCoord1iARB".} +proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord1ivARB".} +proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, + importc: "glMultiTexCoord1sARB".} +proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord1svARB".} +proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){. + dynlib: dllname, importc: "glMultiTexCoord2dARB".} +proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord2dvARB".} +proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){. + dynlib: dllname, importc: "glMultiTexCoord2fARB".} +proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord2fvARB".} +proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){. + dynlib: dllname, importc: "glMultiTexCoord2iARB".} +proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord2ivARB".} +proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){. + dynlib: dllname, importc: "glMultiTexCoord2sARB".} +proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord2svARB".} +proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, + r: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord3dARB".} +proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord3dvARB".} +proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, + r: TGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord3fARB".} +proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord3fvARB".} +proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. + dynlib: dllname, importc: "glMultiTexCoord3iARB".} +proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord3ivARB".} +proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, + r: TGLshort){.dynlib: dllname, + importc: "glMultiTexCoord3sARB".} +proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord3svARB".} +proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, + r: TGLdouble, q: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord4dARB".} +proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord4dvARB".} +proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, + r: TGLfloat, q: TGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord4fARB".} +proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord4fvARB".} +proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, + q: TGLint){.dynlib: dllname, + importc: "glMultiTexCoord4iARB".} +proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord4ivARB".} +proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, + r: TGLshort, q: TGLshort){.dynlib: dllname, + importc: "glMultiTexCoord4sARB".} +proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord4svARB".} +proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){. + dynlib: dllname, importc: "glSampleCoverageARB".} + #***** GL_ARB_texture_env_add *****// +proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, + importc: "glWeightbvARB".} +proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, + importc: "glWeightsvARB".} +proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, + importc: "glWeightivARB".} +proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, + importc: "glWeightfvARB".} +proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, + importc: "glWeightdvARB".} +proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, + importc: "glWeightvARB".} +proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, + importc: "glWeightubvARB".} +proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, + importc: "glWeightusvARB".} +proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, + importc: "glWeightuivARB".} +proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glWeightPointerARB".} +proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, + importc: "glVertexBlendARB".} +proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib1sARB".} +proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1fARB".} +proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1dARB".} +proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib2sARB".} +proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib2fARB".} +proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){. + dynlib: dllname, importc: "glVertexAttrib2dARB".} +proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib3sARB".} +proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib3fARB".} +proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, + z: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib3dARB".} +proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, + w: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib4sARB".} +proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, + w: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4fARB".} +proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, + z: TGLdouble, w: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4dARB".} +proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, + z: TGLubyte, w: TGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4NubARB".} +proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib1svARB".} +proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1fvARB".} +proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1dvARB".} +proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib2svARB".} +proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib2fvARB".} +proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib2dvARB".} +proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib3svARB".} +proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib3fvARB".} +proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib3dvARB".} +proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, + importc: "glVertexAttrib4bvARB".} +proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib4svARB".} +proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, + importc: "glVertexAttrib4ivARB".} +proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4ubvARB".} +proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib4usvARB".} +proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, + importc: "glVertexAttrib4uivARB".} +proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4fvARB".} +proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4dvARB".} +proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, + importc: "glVertexAttrib4NbvARB".} +proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib4NsvARB".} +proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, + importc: "glVertexAttrib4NivARB".} +proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4NubvARB".} +proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib4NusvARB".} +proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, + importc: "glVertexAttrib4NuivARB".} +proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, + normalized: TGLboolean, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexAttribPointerARB".} +proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, + importc: "glEnableVertexAttribArrayARB".} +proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, + importc: "glDisableVertexAttribArrayARB".} +proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, + str: PGLvoid){.dynlib: dllname, + importc: "glProgramStringARB".} +proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, + importc: "glBindProgramARB".} +proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, + importc: "glDeleteProgramsARB".} +proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, + importc: "glGenProgramsARB".} +proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, + y: TGLdouble, z: TGLdouble, w: TGLdouble){. + dynlib: dllname, importc: "glProgramEnvParameter4dARB".} +proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, + params: PGLdouble){.dynlib: dllname, + importc: "glProgramEnvParameter4dvARB".} +proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, + y: TGLfloat, z: TGLfloat, w: TGLfloat){. + dynlib: dllname, importc: "glProgramEnvParameter4fARB".} +proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, + params: PGLfloat){.dynlib: dllname, + importc: "glProgramEnvParameter4fvARB".} +proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, + x: TGLdouble, y: TGLdouble, z: TGLdouble, + w: TGLdouble){.dynlib: dllname, + importc: "glProgramLocalParameter4dARB".} +proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, + params: PGLdouble){.dynlib: dllname, + importc: "glProgramLocalParameter4dvARB".} +proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, + y: TGLfloat, z: TGLfloat, w: TGLfloat){. + dynlib: dllname, importc: "glProgramLocalParameter4fARB".} +proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, + params: PGLfloat){.dynlib: dllname, + importc: "glProgramLocalParameter4fvARB".} +proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, + params: PGLdouble){.dynlib: dllname, + importc: "glGetProgramEnvParameterdvARB".} +proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, + params: PGLfloat){.dynlib: dllname, + importc: "glGetProgramEnvParameterfvARB".} +proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, + params: PGLdouble){.dynlib: dllname, + importc: "glGetProgramLocalParameterdvARB".} +proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, + params: PGLfloat){.dynlib: dllname, + importc: "glGetProgramLocalParameterfvARB".} +proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetProgramivARB".} +proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){. + dynlib: dllname, importc: "glGetProgramStringARB".} +proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){. + dynlib: dllname, importc: "glGetVertexAttribdvARB".} +proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetVertexAttribfvARB".} +proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetVertexAttribivARB".} +proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, + pointer: PGLvoid){.dynlib: dllname, + importc: "glGetVertexAttribPointervARB".} +proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsProgramARB".} + #***** GL_ARB_window_pos *****// +proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, + importc: "glWindowPos2dARB".} +proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, + importc: "glWindowPos2fARB".} +proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, + importc: "glWindowPos2iARB".} +proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, + importc: "glWindowPos2sARB".} +proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, + importc: "glWindowPos2dvARB".} +proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, + importc: "glWindowPos2fvARB".} +proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, + importc: "glWindowPos2ivARB".} +proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, + importc: "glWindowPos2svARB".} +proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. + dynlib: dllname, importc: "glWindowPos3dARB".} +proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glWindowPos3fARB".} +proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, + importc: "glWindowPos3iARB".} +proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, + importc: "glWindowPos3sARB".} +proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, + importc: "glWindowPos3dvARB".} +proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, + importc: "glWindowPos3fvARB".} +proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, + importc: "glWindowPos3ivARB".} +proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, + importc: "glWindowPos3svARB".} +proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){. + dynlib: dllname, importc: "glBlendEquationSeparate".} +proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, + importc: "glDrawBuffers".} +proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, + dppass: TGLenum){.dynlib: dllname, + importc: "glStencilOpSeparate".} +proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, + theRef: TGLint, mask: TGLuint){.dynlib: dllname, + importc: "glStencilFuncSeparate".} +proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, + importc: "glStencilMaskSeparate".} +proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, + importc: "glAttachShader".} +proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){. + dynlib: dllname, importc: "glBindAttribLocation".} +proc glCompileShader*(shader: TGLuint){.dynlib: dllname, + importc: "glCompileShader".} +proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".} +proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, + importc: "glCreateShader".} +proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, + importc: "glDeleteProgram".} +proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, + importc: "glDeleteShader".} +proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, + importc: "glDetachShader".} +proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, + importc: "glDisableVertexAttribArray".} +proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, + importc: "glEnableVertexAttribArray".} +proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, + len: PGLsizei, size: PGLint, thetype: PGLenum, + name: PGLchar){.dynlib: dllname, + importc: "glGetActiveAttrib".} +proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, + len: PGLsizei, size: PGLint, thetype: PGLenum, + name: PGLchar){.dynlib: dllname, + importc: "glGetActiveUniform".} +proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, + count: PGLsizei, obj: PGLuint){.dynlib: dllname, + importc: "glGetAttachedShaders".} +proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. + dynlib: dllname, importc: "glGetAttribLocation".} +proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetProgramiv".} +proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, + infoLog: PGLchar){.dynlib: dllname, + importc: "glGetProgramInfoLog".} +proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetShaderiv".} +proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, + infoLog: PGLchar){.dynlib: dllname, + importc: "glGetShaderInfoLog".} +proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, + source: PGLchar){.dynlib: dllname, + importc: "glGetShaderSource".} +proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. + dynlib: dllname, importc: "glGetUniformLocation".} +proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){. + dynlib: dllname, importc: "glGetUniformfv".} +proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){. + dynlib: dllname, importc: "glGetUniformiv".} +proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){. + dynlib: dllname, importc: "glGetVertexAttribdv".} +proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetVertexAttribfv".} +proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetVertexAttribiv".} +proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. + dynlib: dllname, importc: "glGetVertexAttribPointerv".} +proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsProgram".} +proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsShader".} +proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, + importc: "glLinkProgram".} +proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){. + dynlib: dllname, importc: "glShaderSource".} +proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, + importc: "glUseProgram".} +proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, + importc: "glUniform1f".} +proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. + dynlib: dllname, importc: "glUniform2f".} +proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. + dynlib: dllname, importc: "glUniform3f".} +proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, + v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".} +proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, + importc: "glUniform1i".} +proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, + importc: "glUniform2i".} +proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. + dynlib: dllname, importc: "glUniform3i".} +proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, + v3: TGLint){.dynlib: dllname, importc: "glUniform4i".} +proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform1fv".} +proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform2fv".} +proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform3fv".} +proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform4fv".} +proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform1iv".} +proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform2iv".} +proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform3iv".} +proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform4iv".} +proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix2fv".} +proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix3fv".} +proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix4fv".} +proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, + importc: "glValidateProgram".} +proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1d".} +proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1dv".} +proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1f".} +proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1fv".} +proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib1s".} +proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib1sv".} +proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){. + dynlib: dllname, importc: "glVertexAttrib2d".} +proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib2dv".} +proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib2f".} +proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib2fv".} +proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib2s".} +proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib2sv".} +proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. + dynlib: dllname, importc: "glVertexAttrib3d".} +proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib3dv".} +proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib3f".} +proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib3fv".} +proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib3s".} +proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib3sv".} +proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, + importc: "glVertexAttrib4Nbv".} +proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, + importc: "glVertexAttrib4Niv".} +proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib4Nsv".} +proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, + w: TGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4Nub".} +proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4Nubv".} +proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, + importc: "glVertexAttrib4Nuiv".} +proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib4Nusv".} +proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, + importc: "glVertexAttrib4bv".} +proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, + w: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4d".} +proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4dv".} +proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, + w: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4f".} +proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4fv".} +proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, + importc: "glVertexAttrib4iv".} +proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, + w: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib4s".} +proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib4sv".} +proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4ubv".} +proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, + importc: "glVertexAttrib4uiv".} +proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib4usv".} +proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, + normalized: TGLboolean, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexAttribPointer".} +const + GL_CONSTANT_COLOR* = 0x00008001 + GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 + GL_CONSTANT_ALPHA* = 0x00008003 + GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 + constGL_BLEND_COLOR* = 0x00008005 + GL_FUNC_ADD* = 0x00008006 + GL_MIN* = 0x00008007 + GL_MAX* = 0x00008008 + constGL_BLEND_EQUATION* = 0x00008009 + GL_FUNC_SUBTRACT* = 0x0000800A + GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B + GL_CONVOLUTION_1D* = 0x00008010 + GL_CONVOLUTION_2D* = 0x00008011 + GL_SEPARABLE_2D* = 0x00008012 + GL_CONVOLUTION_BORDER_MODE* = 0x00008013 + GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 + GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 + GL_REDUCE* = 0x00008016 + GL_CONVOLUTION_FORMAT* = 0x00008017 + GL_CONVOLUTION_WIDTH* = 0x00008018 + GL_CONVOLUTION_HEIGHT* = 0x00008019 + GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A + GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B + GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C + GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D + GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E + GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F + GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 + GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 + GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 + GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 + constGL_HISTOGRAM* = 0x00008024 + GL_PROXY_HISTOGRAM* = 0x00008025 + GL_HISTOGRAM_WIDTH* = 0x00008026 + GL_HISTOGRAM_FORMAT* = 0x00008027 + GL_HISTOGRAM_RED_SIZE* = 0x00008028 + GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 + GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A + GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B + GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C + GL_HISTOGRAM_SINK* = 0x0000802D + constGL_MINMAX* = 0x0000802E + GL_MINMAX_FORMAT* = 0x0000802F + GL_MINMAX_SINK* = 0x00008030 + GL_TABLE_TOO_LARGE* = 0x00008031 + GL_COLOR_MATRIX* = 0x000080B1 + GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 + GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 + GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA + GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB + constGL_COLOR_TABLE* = 0x000080D0 + GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 + GL_PROXY_COLOR_TABLE* = 0x000080D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 + GL_COLOR_TABLE_SCALE* = 0x000080D6 + GL_COLOR_TABLE_BIAS* = 0x000080D7 + GL_COLOR_TABLE_FORMAT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF + GL_IGNORE_BORDER* = 0x00008150 + GL_CONSTANT_BORDER* = 0x00008151 + GL_WRAP_BORDER* = 0x00008152 + GL_REPLICATE_BORDER* = 0x00008153 + GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 + +proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, + importc: "glActiveTexture".} +proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, + importc: "glClientActiveTexture".} +proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord1d".} +proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord1dv".} +proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord1f".} +proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord1fv".} +proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, + importc: "glMultiTexCoord1i".} +proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord1iv".} +proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, + importc: "glMultiTexCoord1s".} +proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord1sv".} +proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){. + dynlib: dllname, importc: "glMultiTexCoord2d".} +proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord2dv".} +proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){. + dynlib: dllname, importc: "glMultiTexCoord2f".} +proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord2fv".} +proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, + importc: "glMultiTexCoord2i".} +proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord2iv".} +proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){. + dynlib: dllname, importc: "glMultiTexCoord2s".} +proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord2sv".} +proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, + r: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord3d".} +proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord3dv".} +proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. + dynlib: dllname, importc: "glMultiTexCoord3f".} +proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord3fv".} +proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. + dynlib: dllname, importc: "glMultiTexCoord3i".} +proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord3iv".} +proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. + dynlib: dllname, importc: "glMultiTexCoord3s".} +proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord3sv".} +proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, + r: TGLdouble, q: TGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord4d".} +proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, + importc: "glMultiTexCoord4dv".} +proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, + q: TGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord4f".} +proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, + importc: "glMultiTexCoord4fv".} +proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, + q: TGLint){.dynlib: dllname, + importc: "glMultiTexCoord4i".} +proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, + importc: "glMultiTexCoord4iv".} +proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, + q: TGLshort){.dynlib: dllname, + importc: "glMultiTexCoord4s".} +proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, + importc: "glMultiTexCoord4sv".} +proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, + importc: "glLoadTransposeMatrixf".} +proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, + importc: "glLoadTransposeMatrixd".} +proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, + importc: "glMultTransposeMatrixf".} +proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, + importc: "glMultTransposeMatrixd".} +proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, + importc: "glSampleCoverage".} +proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + height: TGLsizei, depth: TGLsizei, border: TGLint, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexImage3D".} +proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + height: TGLsizei, border: TGLint, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexImage2D".} +proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + border: TGLint, imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexImage1D".} +proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, zoffset: TGLint, + width: TGLsizei, height: TGLsizei, + depth: TGLsizei, format: TGLenum, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexSubImage3D".} +proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, width: TGLsizei, + height: TGLsizei, format: TGLenum, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexSubImage2D".} +proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, + width: TGLsizei, format: TGLenum, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexSubImage1D".} +proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){. + dynlib: dllname, importc: "glGetCompressedTexImage".} + #***** GL_version_1_3 *****// +const + GL_TEXTURE0* = 0x000084C0 + GL_TEXTURE1* = 0x000084C1 + GL_TEXTURE2* = 0x000084C2 + GL_TEXTURE3* = 0x000084C3 + GL_TEXTURE4* = 0x000084C4 + GL_TEXTURE5* = 0x000084C5 + GL_TEXTURE6* = 0x000084C6 + GL_TEXTURE7* = 0x000084C7 + GL_TEXTURE8* = 0x000084C8 + GL_TEXTURE9* = 0x000084C9 + GL_TEXTURE10* = 0x000084CA + GL_TEXTURE11* = 0x000084CB + GL_TEXTURE12* = 0x000084CC + GL_TEXTURE13* = 0x000084CD + GL_TEXTURE14* = 0x000084CE + GL_TEXTURE15* = 0x000084CF + GL_TEXTURE16* = 0x000084D0 + GL_TEXTURE17* = 0x000084D1 + GL_TEXTURE18* = 0x000084D2 + GL_TEXTURE19* = 0x000084D3 + GL_TEXTURE20* = 0x000084D4 + GL_TEXTURE21* = 0x000084D5 + GL_TEXTURE22* = 0x000084D6 + GL_TEXTURE23* = 0x000084D7 + GL_TEXTURE24* = 0x000084D8 + GL_TEXTURE25* = 0x000084D9 + GL_TEXTURE26* = 0x000084DA + GL_TEXTURE27* = 0x000084DB + GL_TEXTURE28* = 0x000084DC + GL_TEXTURE29* = 0x000084DD + GL_TEXTURE30* = 0x000084DE + GL_TEXTURE31* = 0x000084DF + constGL_ACTIVE_TEXTURE* = 0x000084E0 + constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 + GL_MAX_TEXTURE_UNITS* = 0x000084E2 + GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 + GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 + GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 + GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 + GL_MULTISAMPLE* = 0x0000809D + GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F + constGL_SAMPLE_COVERAGE* = 0x000080A0 + GL_SAMPLE_BUFFERS* = 0x000080A8 + GL_SAMPLES* = 0x000080A9 + GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA + GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB + GL_MULTISAMPLE_BIT* = 0x20000000 + GL_NORMAL_MAP* = 0x00008511 + GL_REFLECTION_MAP* = 0x00008512 + GL_TEXTURE_CUBE_MAP* = 0x00008513 + GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A + GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C + GL_COMPRESSED_ALPHA* = 0x000084E9 + GL_COMPRESSED_LUMINANCE* = 0x000084EA + GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB + GL_COMPRESSED_INTENSITY* = 0x000084EC + GL_COMPRESSED_RGB* = 0x000084ED + GL_COMPRESSED_RGBA* = 0x000084EE + GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 + GL_TEXTURE_COMPRESSED* = 0x000086A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 + GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 + GL_CLAMP_TO_BORDER* = 0x0000812D + GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D + GL_COMBINE* = 0x00008570 + GL_COMBINE_RGB* = 0x00008571 + GL_COMBINE_ALPHA* = 0x00008572 + GL_SOURCE0_RGB* = 0x00008580 + GL_SOURCE1_RGB* = 0x00008581 + GL_SOURCE2_RGB* = 0x00008582 + GL_SOURCE0_ALPHA* = 0x00008588 + GL_SOURCE1_ALPHA* = 0x00008589 + GL_SOURCE2_ALPHA* = 0x0000858A + GL_OPERAND0_RGB* = 0x00008590 + GL_OPERAND1_RGB* = 0x00008591 + GL_OPERAND2_RGB* = 0x00008592 + GL_OPERAND0_ALPHA* = 0x00008598 + GL_OPERAND1_ALPHA* = 0x00008599 + GL_OPERAND2_ALPHA* = 0x0000859A + GL_RGB_SCALE* = 0x00008573 + GL_ADD_SIGNED* = 0x00008574 + GL_INTERPOLATE* = 0x00008575 + GL_SUBTRACT* = 0x000084E7 + GL_CONSTANT* = 0x00008576 + GL_PRIMARY_COLOR* = 0x00008577 + GL_PREVIOUS* = 0x00008578 + GL_DOT3_RGB* = 0x000086AE + GL_DOT3_RGBA* = 0x000086AF + +const + GL_TEXTURE0_ARB* = 0x000084C0 + GL_TEXTURE1_ARB* = 0x000084C1 + GL_TEXTURE2_ARB* = 0x000084C2 + GL_TEXTURE3_ARB* = 0x000084C3 + GL_TEXTURE4_ARB* = 0x000084C4 + GL_TEXTURE5_ARB* = 0x000084C5 + GL_TEXTURE6_ARB* = 0x000084C6 + GL_TEXTURE7_ARB* = 0x000084C7 + GL_TEXTURE8_ARB* = 0x000084C8 + GL_TEXTURE9_ARB* = 0x000084C9 + GL_TEXTURE10_ARB* = 0x000084CA + GL_TEXTURE11_ARB* = 0x000084CB + GL_TEXTURE12_ARB* = 0x000084CC + GL_TEXTURE13_ARB* = 0x000084CD + GL_TEXTURE14_ARB* = 0x000084CE + GL_TEXTURE15_ARB* = 0x000084CF + GL_TEXTURE16_ARB* = 0x000084D0 + GL_TEXTURE17_ARB* = 0x000084D1 + GL_TEXTURE18_ARB* = 0x000084D2 + GL_TEXTURE19_ARB* = 0x000084D3 + GL_TEXTURE20_ARB* = 0x000084D4 + GL_TEXTURE21_ARB* = 0x000084D5 + GL_TEXTURE22_ARB* = 0x000084D6 + GL_TEXTURE23_ARB* = 0x000084D7 + GL_TEXTURE24_ARB* = 0x000084D8 + GL_TEXTURE25_ARB* = 0x000084D9 + GL_TEXTURE26_ARB* = 0x000084DA + GL_TEXTURE27_ARB* = 0x000084DB + GL_TEXTURE28_ARB* = 0x000084DC + GL_TEXTURE29_ARB* = 0x000084DD + GL_TEXTURE30_ARB* = 0x000084DE + GL_TEXTURE31_ARB* = 0x000084DF + constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 + constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 + GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 + #***** GL_ARB_transpose_matrix *****// + +const + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 + GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 + GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 + GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 + +proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, + importc: "glLoadTransposeMatrixfARB".} +proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, + importc: "glLoadTransposeMatrixdARB".} +proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, + importc: "glMultTransposeMatrixfARB".} +proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, + importc: "glMultTransposeMatrixdARB".} +const + WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 + WGL_SAMPLES_ARB* = 0x00002042 + GL_MULTISAMPLE_ARB* = 0x0000809D + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F + constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 + GL_MULTISAMPLE_BIT_ARB* = 0x20000000 + GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 + GL_SAMPLES_ARB* = 0x000080A9 + GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA + GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB + +const + GL_NORMAL_MAP_ARB* = 0x00008511 + GL_REFLECTION_MAP_ARB* = 0x00008512 + GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 + GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A + GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C + +const + GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 + GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 + GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 + GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A + GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B + #***** GL_ARB_point_parameters *****// + +const + GL_POINT_SIZE_MIN_ARB* = 0x00008126 + GL_POINT_SIZE_MAX_ARB* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 + GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 + +proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPointParameterfARB".} +proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glPointParameterfvARB".} +const + GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C + GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D + GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E + +const + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF + GL_CLAMP_TO_BORDER_ARB* = 0x0000812D + +const + GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 + GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA + GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB + GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC + GL_COMPRESSED_RGB_ARB* = 0x000084ED + GL_COMPRESSED_RGBA_ARB* = 0x000084EE + GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 + GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 + GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 + +proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + height: TGLsizei, depth: TGLsizei, + border: TGLint, imageSize: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glCompressedTexImage3DARB".} +proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + height: TGLsizei, border: TGLint, + imageSize: TGLsizei, data: PGLvoid){. + dynlib: dllname, importc: "glCompressedTexImage2DARB".} +proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, + internalformat: TGLenum, width: TGLsizei, + border: TGLint, imageSize: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glCompressedTexImage1DARB".} +proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, + xoffset: TGLint, yoffset: TGLint, + zoffset: TGLint, width: TGLsizei, + height: TGLsizei, depth: TGLsizei, + format: TGLenum, imageSize: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glCompressedTexSubImage3DARB".} +proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, + xoffset: TGLint, yoffset: TGLint, + width: TGLsizei, height: TGLsizei, + format: TGLenum, imageSize: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glCompressedTexSubImage2DARB".} +proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, + xoffset: TGLint, width: TGLsizei, + format: TGLenum, imageSize: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glCompressedTexSubImage1DARB".} +proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){. + dynlib: dllname, importc: "glGetCompressedTexImageARB".} + #***** GL_ARB_texture_env_combine *****// +const + GL_COMBINE_ARB* = 0x00008570 + GL_COMBINE_RGB_ARB* = 0x00008571 + GL_COMBINE_ALPHA_ARB* = 0x00008572 + GL_SOURCE0_RGB_ARB* = 0x00008580 + GL_SOURCE1_RGB_ARB* = 0x00008581 + GL_SOURCE2_RGB_ARB* = 0x00008582 + GL_SOURCE0_ALPHA_ARB* = 0x00008588 + GL_SOURCE1_ALPHA_ARB* = 0x00008589 + GL_SOURCE2_ALPHA_ARB* = 0x0000858A + GL_OPERAND0_RGB_ARB* = 0x00008590 + GL_OPERAND1_RGB_ARB* = 0x00008591 + GL_OPERAND2_RGB_ARB* = 0x00008592 + GL_OPERAND0_ALPHA_ARB* = 0x00008598 + GL_OPERAND1_ALPHA_ARB* = 0x00008599 + GL_OPERAND2_ALPHA_ARB* = 0x0000859A + GL_RGB_SCALE_ARB* = 0x00008573 + GL_ADD_SIGNED_ARB* = 0x00008574 + GL_INTERPOLATE_ARB* = 0x00008575 + GL_SUBTRACT_ARB* = 0x000084E7 + GL_CONSTANT_ARB* = 0x00008576 + GL_PRIMARY_COLOR_ARB* = 0x00008577 + GL_PREVIOUS_ARB* = 0x00008578 + #***** GL_ARB_texture_env_crossbar *****// + #***** GL_ARB_texture_env_dot3 *****// + +const + GL_DOT3_RGB_ARB* = 0x000086AE + GL_DOT3_RGBA_ARB* = 0x000086AF + #***** GL_ARB_texture_mirrored_repeat *****// + +const + GL_MIRRORED_REPEAT_ARB* = 0x00008370 + #***** GL_ARB_vertex_blend *****// + +const + GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 + GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 + GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 + constGL_VERTEX_BLEND_ARB* = 0x000086A7 + GL_MODELVIEW0_ARB* = 0x00001700 + GL_MODELVIEW1_ARB* = 0x0000850A + GL_MODELVIEW2_ARB* = 0x00008722 + GL_MODELVIEW3_ARB* = 0x00008723 + GL_MODELVIEW4_ARB* = 0x00008724 + GL_MODELVIEW5_ARB* = 0x00008725 + GL_MODELVIEW6_ARB* = 0x00008726 + GL_MODELVIEW7_ARB* = 0x00008727 + GL_MODELVIEW8_ARB* = 0x00008728 + GL_MODELVIEW9_ARB* = 0x00008729 + GL_MODELVIEW10_ARB* = 0x0000872A + GL_MODELVIEW11_ARB* = 0x0000872B + GL_MODELVIEW12_ARB* = 0x0000872C + GL_MODELVIEW13_ARB* = 0x0000872D + GL_MODELVIEW14_ARB* = 0x0000872E + GL_MODELVIEW15_ARB* = 0x0000872F + GL_MODELVIEW16_ARB* = 0x00008730 + GL_MODELVIEW17_ARB* = 0x00008731 + GL_MODELVIEW18_ARB* = 0x00008732 + GL_MODELVIEW19_ARB* = 0x00008733 + GL_MODELVIEW20_ARB* = 0x00008734 + GL_MODELVIEW21_ARB* = 0x00008735 + GL_MODELVIEW22_ARB* = 0x00008736 + GL_MODELVIEW23_ARB* = 0x00008737 + GL_MODELVIEW24_ARB* = 0x00008738 + GL_MODELVIEW25_ARB* = 0x00008739 + GL_MODELVIEW26_ARB* = 0x0000873A + GL_MODELVIEW27_ARB* = 0x0000873B + GL_MODELVIEW28_ARB* = 0x0000873C + GL_MODELVIEW29_ARB* = 0x0000873D + GL_MODELVIEW30_ARB* = 0x0000873E + GL_MODELVIEW31_ARB* = 0x0000873F + GL_CURRENT_WEIGHT_ARB* = 0x000086A8 + GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9 + GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA + GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB + GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC + GL_WEIGHT_ARRAY_ARB* = 0x000086AD + +const + GL_VERTEX_PROGRAM_ARB* = 0x00008620 + GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 + GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 + GL_COLOR_SUM_ARB* = 0x00008458 + GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A + GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 + GL_PROGRAM_LENGTH_ARB* = 0x00008627 + GL_PROGRAM_FORMAT_ARB* = 0x00008876 + GL_PROGRAM_BINDING_ARB* = 0x00008677 + GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 + GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 + GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 + GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 + GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 + GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 + GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 + GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB + GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC + GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD + GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF + GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 + constGL_PROGRAM_STRING_ARB* = 0x00008628 + GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B + GL_CURRENT_MATRIX_ARB* = 0x00008641 + GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 + GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 + GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 + GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E + GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 + GL_MATRIX0_ARB* = 0x000088C0 + GL_MATRIX1_ARB* = 0x000088C1 + GL_MATRIX2_ARB* = 0x000088C2 + GL_MATRIX3_ARB* = 0x000088C3 + GL_MATRIX4_ARB* = 0x000088C4 + GL_MATRIX5_ARB* = 0x000088C5 + GL_MATRIX6_ARB* = 0x000088C6 + GL_MATRIX7_ARB* = 0x000088C7 + GL_MATRIX8_ARB* = 0x000088C8 + GL_MATRIX9_ARB* = 0x000088C9 + GL_MATRIX10_ARB* = 0x000088CA + GL_MATRIX11_ARB* = 0x000088CB + GL_MATRIX12_ARB* = 0x000088CC + GL_MATRIX13_ARB* = 0x000088CD + GL_MATRIX14_ARB* = 0x000088CE + GL_MATRIX15_ARB* = 0x000088CF + GL_MATRIX16_ARB* = 0x000088D0 + GL_MATRIX17_ARB* = 0x000088D1 + GL_MATRIX18_ARB* = 0x000088D2 + GL_MATRIX19_ARB* = 0x000088D3 + GL_MATRIX20_ARB* = 0x000088D4 + GL_MATRIX21_ARB* = 0x000088D5 + GL_MATRIX22_ARB* = 0x000088D6 + GL_MATRIX23_ARB* = 0x000088D7 + GL_MATRIX24_ARB* = 0x000088D8 + GL_MATRIX25_ARB* = 0x000088D9 + GL_MATRIX26_ARB* = 0x000088DA + GL_MATRIX27_ARB* = 0x000088DB + GL_MATRIX28_ARB* = 0x000088DC + GL_MATRIX29_ARB* = 0x000088DD + GL_MATRIX30_ARB* = 0x000088DE + GL_MATRIX31_ARB* = 0x000088DF + +const + GL_422_EXT* = 0x000080CC + GL_422_REV_EXT* = 0x000080CD + GL_422_AVERAGE_EXT* = 0x000080CE + GL_422_REV_AVERAGE_EXT* = 0x000080CF + #***** GL_EXT_abgr *****// + +const + GL_ABGR_EXT* = 0x00008000 + #***** GL_EXT_bgra *****// + +const + GL_BGR_EXT* = 0x000080E0 + GL_BGRA_EXT* = 0x000080E1 + #***** GL_EXT_blend_color *****// + +const + GL_CONSTANT_COLOR_EXT* = 0x00008001 + GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 + GL_CONSTANT_ALPHA_EXT* = 0x00008003 + GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 + constGL_BLEND_COLOR_EXT* = 0x00008005 + +proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, + alpha: TGLclampf){.dynlib: dllname, + importc: "glBlendColorEXT".} + #***** GL_EXT_blend_func_separate *****// +const + GL_BLEND_DST_RGB_EXT* = 0x000080C8 + GL_BLEND_SRC_RGB_EXT* = 0x000080C9 + GL_BLEND_DST_ALPHA_EXT* = 0x000080CA + GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB + +proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, + sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. + dynlib: dllname, importc: "glBlendFuncSeparateEXT".} + #***** GL_EXT_blend_logic_op *****// + #***** GL_EXT_blend_minmax *****// +const + GL_FUNC_ADD_EXT* = 0x00008006 + GL_MIN_EXT* = 0x00008007 + GL_MAX_EXT* = 0x00008008 + constGL_BLEND_EQUATION_EXT* = 0x00008009 + +proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, + importc: "glBlendEquationEXT".} + #***** GL_EXT_blend_subtract *****// +const + GL_FUNC_SUBTRACT_EXT* = 0x0000800A + GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B + #***** GL_EXT_clip_volume_hint *****// + +const + GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 + #***** GL_EXT_color_subtable *****// + +proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, + format: TGLenum, thetype: TGLenum, data: PGLvoid){. + dynlib: dllname, importc: "glColorSubTableEXT".} +proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, + y: TGLint, width: TGLsizei){.dynlib: dllname, + importc: "glCopyColorSubTableEXT".} + #***** GL_EXT_compiled_vertex_array *****// +const + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 + +proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, + importc: "glLockArraysEXT".} +proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".} + #***** GL_EXT_convolution *****// +const + GL_CONVOLUTION_1D_EXT* = 0x00008010 + GL_CONVOLUTION_2D_EXT* = 0x00008011 + GL_SEPARABLE_2D_EXT* = 0x00008012 + GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 + GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 + GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 + GL_REDUCE_EXT* = 0x00008016 + GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 + GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 + GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 + GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A + GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B + GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C + GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D + GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F + GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 + GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 + GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 + +proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, format: TGLenum, + thetype: TGLenum, image: PGLvoid){. + dynlib: dllname, importc: "glConvolutionFilter1DEXT".} +proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei, + format: TGLenum, thetype: TGLenum, image: PGLvoid){. + dynlib: dllname, importc: "glConvolutionFilter2DEXT".} +proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, + x: TGLint, y: TGLint, width: TGLsizei){. + dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".} +proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, + x: TGLint, y: TGLint, width: TGLsizei, + height: TGLsizei){.dynlib: dllname, + importc: "glCopyConvolutionFilter2DEXT".} +proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, + thetype: TGLenum, image: PGLvoid){. + dynlib: dllname, importc: "glGetConvolutionFilterEXT".} +proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei, format: TGLenum, + thetype: TGLenum, row: PGLvoid, column: PGLvoid){. + dynlib: dllname, importc: "glSeparableFilter2DEXT".} +proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, + thetype: TGLenum, row: PGLvoid, column: PGLvoid, + span: PGLvoid){.dynlib: dllname, + importc: "glGetSeparableFilterEXT".} +proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glConvolutionParameteriEXT".} +proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glConvolutionParameterivEXT".} +proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, + param: TGLfloat){.dynlib: dllname, + importc: "glConvolutionParameterfEXT".} +proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glConvolutionParameterfvEXT".} +proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetConvolutionParameterivEXT".} +proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetConvolutionParameterfvEXT".} + #***** GL_EXT_fog_coord *****// +const + GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 + GL_FOG_COORDINATE_EXT* = 0x00008451 + GL_FRAGMENT_DEPTH_EXT* = 0x00008452 + GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 + GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 + GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 + +proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, + importc: "glFogCoordfEXfloat".} +proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, + importc: "glFogCoorddEXdouble".} +proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, + importc: "glFogCoordfvEXfloat".} +proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, + importc: "glFogCoorddvEXdouble".} +proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glFogCoordPointerEXT".} + #***** GL_EXT_histogram *****// +const + constGL_HISTOGRAM_EXT* = 0x00008024 + GL_PROXY_HISTOGRAM_EXT* = 0x00008025 + GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 + GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 + GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 + GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 + GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A + GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B + GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C + GL_HISTOGRAM_SINK_EXT* = 0x0000802D + constGL_MINMAX_EXT* = 0x0000802E + GL_MINMAX_FORMAT_EXT* = 0x0000802F + GL_MINMAX_SINK_EXT* = 0x00008030 + +proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, + sink: TGLboolean){.dynlib: dllname, + importc: "glHistogramEXT".} +proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, + importc: "glResetHistogramEXT".} +proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, + thetype: TGLenum, values: PGLvoid){.dynlib: dllname, + importc: "glGetHistogramEXT".} +proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetHistogramParameterivEXT".} +proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetHistogramParameterfvEXT".} +proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. + dynlib: dllname, importc: "glMinmaxEXT".} +proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, + importc: "glResetMinmaxEXT".} +proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, + thetype: TGLenum, values: PGLvoid){.dynlib: dllname, + importc: "glGetMinmaxEXT".} +proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetMinmaxParameterivEXT".} +proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetMinmaxParameterfvEXT".} + #***** GL_EXT_multi_draw_arrays *****// +proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, + primcount: TGLsizei){.dynlib: dllname, + importc: "glMultiDrawArraysEXT".} +proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, + indices: PGLvoid, primcount: TGLsizei){. + dynlib: dllname, importc: "glMultiDrawElementsEXT".} + #***** GL_EXT_packed_pixels *****// +const + GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 + GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 + GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 + GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 + GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 + #***** GL_EXT_paletted_texture *****// + +const + GL_COLOR_INDEX1_EXT* = 0x000080E2 + GL_COLOR_INDEX2_EXT* = 0x000080E3 + GL_COLOR_INDEX4_EXT* = 0x000080E4 + GL_COLOR_INDEX8_EXT* = 0x000080E5 + GL_COLOR_INDEX12_EXT* = 0x000080E6 + GL_COLOR_INDEX16_EXT* = 0x000080E7 + GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF + GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED + GL_TEXTURE_1D* = 0x00000DE0 + GL_TEXTURE_2D* = 0x00000DE1 + GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined } + GL_PROXY_TEXTURE_1D* = 0x00008063 + GL_PROXY_TEXTURE_2D* = 0x00008064 + GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } + # GL_TEXTURE_1D { already defined } + # GL_TEXTURE_2D { already defined } + # GL_TEXTURE_3D_EXT { already defined } + # GL_TEXTURE_CUBE_MAP_ARB { already defined } + +proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, + format: TGLenum, thetype: TGLenum, data: PGLvoid){. + dynlib: dllname, importc: "glColorTableEXT".} + # glColorSubTableEXT { already defined } +proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, + data: PGLvoid){.dynlib: dllname, + importc: "glGetColorTableEXT".} +proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetColorTableParameterivEXT".} +proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetColorTableParameterfvEXT".} + #***** GL_EXT_point_parameters *****// +const + GL_POINT_SIZE_MIN_EXT* = 0x00008126 + GL_POINT_SIZE_MAX_EXT* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 + GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 + +proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPointParameterfEXT".} +proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glPointParameterfvEXT".} + #***** GL_EXT_polygon_offset *****// +const + constGL_POLYGON_OFFSET_EXT* = 0x00008037 + GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 + GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 + +proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, + importc: "glPolygonOffsetEXT".} + #***** GL_EXT_secondary_color *****// +const + GL_COLOR_SUM_EXT* = 0x00008458 + GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D + GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E + +proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, + importc: "glSecondaryColor3bEXT".} +proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, + importc: "glSecondaryColor3sEXT".} +proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, + importc: "glSecondaryColor3iEXT".} +proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, + importc: "glSecondaryColor3fEXT".} +proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, + importc: "glSecondaryColor3dEXT".} +proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, + importc: "glSecondaryColor3ubEXT".} +proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, + importc: "glSecondaryColor3usEXT".} +proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, + importc: "glSecondaryColor3uiEXT".} +proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, + importc: "glSecondaryColor3bvEXT".} +proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, + importc: "glSecondaryColor3svEXT".} +proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, + importc: "glSecondaryColor3ivEXT".} +proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, + importc: "glSecondaryColor3fvEXT".} +proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, + importc: "glSecondaryColor3dvEXT".} +proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, + importc: "glSecondaryColor3ubvEXT".} +proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, + importc: "glSecondaryColor3usvEXT".} +proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, + importc: "glSecondaryColor3uivEXT".} +proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, + stride: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glSecondaryColorPointerEXT".} + #***** GL_EXT_separate_specular_color *****// +const + GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 + GL_SINGLE_COLOR_EXT* = 0x000081F9 + GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA + #***** GL_EXT_shadow_funcs *****// + #***** GL_EXT_shared_texture_palette *****// + +const + GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB + #***** GL_EXT_stencil_two_side *****// + +const + GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 + constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 + +proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, + importc: "glActiveStencilFaceEXT".} + #***** GL_EXT_stencil_wrap *****// +const + GL_INCR_WRAP_EXT* = 0x00008507 + GL_DECR_WRAP_EXT* = 0x00008508 + #***** GL_EXT_subtexture *****// + +proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, + width: TGLsizei, format: TGLenum, thetype: TGLenum, + pixels: PGLvoid){.dynlib: dllname, + importc: "glTexSubImage1DEXT".} +proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, width: TGLsizei, height: TGLsizei, + format: TGLenum, thetype: TGLenum, pixels: PGLvoid){. + dynlib: dllname, importc: "glTexSubImage2DEXT".} +proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, + yoffset: TGLint, zoffset: TGLint, width: TGLsizei, + height: TGLsizei, depth: TGLsizei, format: TGLenum, + thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, + importc: "glTexSubImage3DEXT".} + #***** GL_EXT_texture3D *****// +const + GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B + GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C + GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D + GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined } + # GL_PROXY_TEXTURE_3D_EXT { already defined } + GL_TEXTURE_DEPTH_EXT* = 0x00008071 + GL_TEXTURE_WRAP_R_EXT* = 0x00008072 + GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 + +proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei, depth: TGLsizei, + border: TGLint, format: TGLenum, thetype: TGLenum, + pixels: PGLvoid){.dynlib: dllname, + importc: "glTexImage3DEXT".} + #***** GL_EXT_texture_compression_s3tc *****// +const + GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 + #***** GL_EXT_texture_env_add *****// + #***** GL_EXT_texture_env_combine *****// + +const + GL_COMBINE_EXT* = 0x00008570 + GL_COMBINE_RGB_EXT* = 0x00008571 + GL_COMBINE_ALPHA_EXT* = 0x00008572 + GL_SOURCE0_RGB_EXT* = 0x00008580 + GL_SOURCE1_RGB_EXT* = 0x00008581 + GL_SOURCE2_RGB_EXT* = 0x00008582 + GL_SOURCE0_ALPHA_EXT* = 0x00008588 + GL_SOURCE1_ALPHA_EXT* = 0x00008589 + GL_SOURCE2_ALPHA_EXT* = 0x0000858A + GL_OPERAND0_RGB_EXT* = 0x00008590 + GL_OPERAND1_RGB_EXT* = 0x00008591 + GL_OPERAND2_RGB_EXT* = 0x00008592 + GL_OPERAND0_ALPHA_EXT* = 0x00008598 + GL_OPERAND1_ALPHA_EXT* = 0x00008599 + GL_OPERAND2_ALPHA_EXT* = 0x0000859A + GL_RGB_SCALE_EXT* = 0x00008573 + GL_ADD_SIGNED_EXT* = 0x00008574 + GL_INTERPOLATE_EXT* = 0x00008575 + GL_CONSTANT_EXT* = 0x00008576 + GL_PRIMARY_COLOR_EXT* = 0x00008577 + GL_PREVIOUS_EXT* = 0x00008578 + #***** GL_EXT_texture_env_dot3 *****// + +const + GL_DOT3_RGB_EXT* = 0x00008740 + GL_DOT3_RGBA_EXT* = 0x00008741 + #***** GL_EXT_texture_filter_anisotropic *****// + +const + GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF + #***** GL_EXT_texture_lod_bias *****// + +const + GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 + GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 + GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD + #***** GL_EXT_texture_object *****// + +const + GL_TEXTURE_PRIORITY_EXT* = 0x00008066 + GL_TEXTURE_RESIDENT_EXT* = 0x00008067 + GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 + GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 + GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A + +proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glGenTexturesEXT".} +proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, + importc: "glDeleteTexturesEXT".} +proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, + importc: "glBindTextureEXT".} +proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, + priorities: PGLclampf){.dynlib: dllname, + importc: "glPrioritizeTexturesEXT".} +proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, + residences: PGLboolean): TGLboolean{. + dynlib: dllname, importc: "glAreTexturesResidentEXT".} +proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsTextureEXT".} + #***** GL_EXT_vertex_array *****// +const + GL_VERTEX_ARRAY_EXT* = 0x00008074 + GL_NORMAL_ARRAY_EXT* = 0x00008075 + GL_COLOR_ARRAY_EXT* = 0x00008076 + GL_INDEX_ARRAY_EXT* = 0x00008077 + GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 + GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 + GL_DOUBLE_EXT* = 0x0000140A + GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A + GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C + GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D + GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F + GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 + GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 + GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 + GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 + GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 + GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 + GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 + GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 + GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D + GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E + GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F + GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 + GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 + +proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, + importc: "glArrayElementEXT".} +proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawArraysEXT".} +proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexPointerEXT".} +proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glNormalPointerEXT".} +proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, + importc: "glColorPointerEXT".} +proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glIndexPointerEXT".} +proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, + importc: "glTexCoordPointerEXT".} +proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, + pointer: PGLboolean){.dynlib: dllname, + importc: "glEdgeFlagPointerEXT".} +proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, + importc: "glGetPointervEXT".} + #***** GL_EXT_vertex_shader *****// +const + GL_VERTEX_SHADER_EXT* = 0x00008780 + GL_VARIANT_VALUE_EXT* = 0x000087E4 + GL_VARIANT_DATATYPE_EXT* = 0x000087E5 + GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 + GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7 + GL_VARIANT_ARRAY_EXT* = 0x000087E8 + GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 + GL_INVARIANT_VALUE_EXT* = 0x000087EA + GL_INVARIANT_DATATYPE_EXT* = 0x000087EB + GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC + GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED + GL_OP_INDEX_EXT* = 0x00008782 + GL_OP_NEGATE_EXT* = 0x00008783 + GL_OP_DOT3_EXT* = 0x00008784 + GL_OP_DOT4_EXT* = 0x00008785 + GL_OP_MUL_EXT* = 0x00008786 + GL_OP_ADD_EXT* = 0x00008787 + GL_OP_MADD_EXT* = 0x00008788 + GL_OP_FRAC_EXT* = 0x00008789 + GL_OP_MAX_EXT* = 0x0000878A + GL_OP_MIN_EXT* = 0x0000878B + GL_OP_SET_GE_EXT* = 0x0000878C + GL_OP_SET_LT_EXT* = 0x0000878D + GL_OP_CLAMP_EXT* = 0x0000878E + GL_OP_FLOOR_EXT* = 0x0000878F + GL_OP_ROUND_EXT* = 0x00008790 + GL_OP_EXP_BASE_2_EXT* = 0x00008791 + GL_OP_LOG_BASE_2_EXT* = 0x00008792 + GL_OP_POWER_EXT* = 0x00008793 + GL_OP_RECIP_EXT* = 0x00008794 + GL_OP_RECIP_SQRT_EXT* = 0x00008795 + GL_OP_SUB_EXT* = 0x00008796 + GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 + GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 + GL_OP_MOV_EXT* = 0x00008799 + GL_OUTPUT_VERTEX_EXT* = 0x0000879A + GL_OUTPUT_COLOR0_EXT* = 0x0000879B + GL_OUTPUT_COLOR1_EXT* = 0x0000879C + GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D + GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E + GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F + GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 + GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 + GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 + GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 + GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 + GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 + GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 + GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 + GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 + GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 + GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA + GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB + GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC + GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD + GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE + GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF + GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 + GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 + GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 + GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 + GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 + GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 + GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 + GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 + GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 + GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 + GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA + GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB + GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC + GL_OUTPUT_FOG_EXT* = 0x000087BD + GL_SCALAR_EXT* = 0x000087BE + GL_VECTOR_EXT* = 0x000087BF + GL_MATRIX_EXT* = 0x000087C0 + GL_VARIANT_EXT* = 0x000087C1 + GL_INVARIANT_EXT* = 0x000087C2 + GL_LOCAL_CONSTANT_EXT* = 0x000087C3 + GL_LOCAL_EXT* = 0x000087C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF + GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 + GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 + GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 + GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 + GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 + GL_X_EXT* = 0x000087D5 + GL_Y_EXT* = 0x000087D6 + GL_Z_EXT* = 0x000087D7 + GL_W_EXT* = 0x000087D8 + GL_NEGATIVE_X_EXT* = 0x000087D9 + GL_NEGATIVE_Y_EXT* = 0x000087DA + GL_NEGATIVE_Z_EXT* = 0x000087DB + GL_NEGATIVE_W_EXT* = 0x000087DC + GL_ZERO_EXT* = 0x000087DD + GL_ONE_EXT* = 0x000087DE + GL_NEGATIVE_ONE_EXT* = 0x000087DF + GL_NORMALIZED_RANGE_EXT* = 0x000087E0 + GL_FULL_RANGE_EXT* = 0x000087E1 + GL_CURRENT_VERTEX_EXT* = 0x000087E2 + GL_MVP_MATRIX_EXT* = 0x000087E3 + +proc glBeginVertexShaderEXT*(){.dynlib: dllname, + importc: "glBeginVertexShaderEXT".} +proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".} +proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, + importc: "glBindVertexShaderEXT".} +proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, + importc: "glGenVertexShadersEXT".} +proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, + importc: "glDeleteVertexShaderEXT".} +proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, + importc: "glShaderOp1EXT".} +proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){. + dynlib: dllname, importc: "glShaderOp2EXT".} +proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, + arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".} +proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, + outZ: TGLenum, outW: TGLenum){.dynlib: dllname, + importc: "glSwizzleEXT".} +proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, + outZ: TGLenum, outW: TGLenum){.dynlib: dllname, + importc: "glWriteMaskEXT".} +proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. + dynlib: dllname, importc: "glInsertComponentEXT".} +proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. + dynlib: dllname, importc: "glExtractComponentEXT".} +proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, + components: TGLuint): TGLuint{.dynlib: dllname, + importc: "glGenSymbolsEXT".} +proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. + dynlib: dllname, importc: "glSetInvariantEXT".} +proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. + dynlib: dllname, importc: "glSetLocalConstantEXT".} +proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, + importc: "glVariantbvEXT".} +proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, + importc: "glVariantsvEXT".} +proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, + importc: "glVariantivEXT".} +proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, + importc: "glVariantfvEXT".} +proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, + importc: "glVariantdvEXT".} +proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, + importc: "glVariantubvEXT".} +proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, + importc: "glVariantusvEXT".} +proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, + importc: "glVariantuivEXT".} +proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, + address: PGLvoid){.dynlib: dllname, + importc: "glVariantPointerEXT".} +proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, + importc: "glEnableVariantClientStateEXT".} +proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, + importc: "glDisableVariantClientStateEXT".} +proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{. + dynlib: dllname, importc: "glBindLightParameterEXT".} +proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{. + dynlib: dllname, importc: "glBindMaterialParameterEXT".} +proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{. + dynlib: dllname, importc: "glBindTexGenParameterEXT".} +proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{. + dynlib: dllname, importc: "glBindTextureUnitParameterEXT".} +proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, + importc: "glBindParameterEXT".} +proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{. + dynlib: dllname, importc: "glIsVariantEnabledEXT".} +proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. + dynlib: dllname, importc: "glGetVariantBooleanvEXT".} +proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. + dynlib: dllname, importc: "glGetVariantIntegervEXT".} +proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. + dynlib: dllname, importc: "glGetVariantFloatvEXT".} +proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){. + dynlib: dllname, importc: "glGetVariantPointervEXT".} +proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. + dynlib: dllname, importc: "glGetInvariantBooleanvEXT".} +proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. + dynlib: dllname, importc: "glGetInvariantIntegervEXT".} +proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. + dynlib: dllname, importc: "glGetInvariantFloatvEXT".} +proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, + data: PGLboolean){.dynlib: dllname, + importc: "glGetLocalConstantBooleanvEXT".} +proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. + dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".} +proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. + dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".} + #***** GL_EXT_vertex_weighting *****// +const + GL_VERTEX_WEIGHTING_EXT* = 0x00008509 + GL_MODELVIEW0_EXT* = 0x00001700 + GL_MODELVIEW1_EXT* = 0x0000850A + GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 + GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 + GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B + GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F + GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 + GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 + +proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, + importc: "glVertexWeightfEXT".} +proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, + importc: "glVertexWeightfvEXT".} +proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexWeightPointerEXT".} + #***** GL_HP_occlusion_test *****// +const + GL_OCCLUSION_TEST_HP* = 0x00008165 + GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 + #***** GL_NV_blend_square *****// + #***** GL_NV_copy_depth_to_color *****// + +const + GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E + GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F + #***** GL_NV_depth_clamp *****// + +const + GL_DEPTH_CLAMP_NV* = 0x0000864F + #***** GL_NV_evaluators *****// + +const + GL_EVAL_2D_NV* = 0x000086C0 + GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 + GL_MAP_TESSELLATION_NV* = 0x000086C2 + GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 + GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 + GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 + GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 + GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 + GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 + GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 + GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA + GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB + GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC + GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD + GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE + GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF + GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 + GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 + GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 + GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 + GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 + GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 + GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 + GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 + +proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, + ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, + vorder: TGLint, thepacked: TGLboolean, + points: PGLvoid){.dynlib: dllname, + importc: "glMapControlPointsNV".} +proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glMapParameterivNV".} +proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glMapParameterfvNV".} +proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, + ustride: TGLsizei, vstride: TGLsizei, + thepacked: TGLboolean, points: PGLvoid){. + dynlib: dllname, importc: "glGetMapControlPointsNV".} +proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetMapParameterivNV".} +proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetMapParameterfvNV".} +proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, + pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetMapAttribParameterivNV".} +proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, + pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetMapAttribParameterfvNV".} +proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, + importc: "glEvalMapsNV".} + #***** GL_NV_fence *****// +const + GL_ALL_COMPLETED_NV* = 0x000084F2 + GL_FENCE_STATUS_NV* = 0x000084F3 + GL_FENCE_CONDITION_NV* = 0x000084F4 + +proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, + importc: "glGenFencesNV".} +proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, + importc: "glDeleteFencesNV".} +proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, + importc: "glSetFenceNV".} +proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glTestFenceNV".} +proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, + importc: "glFinishFenceNV".} +proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsFenceNV".} +proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetFenceivNV".} + #***** GL_NV_fog_distance *****// +const + GL_FOG_DISTANCE_MODE_NV* = 0x0000855A + GL_EYE_RADIAL_NV* = 0x0000855B + GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C + #***** GL_NV_light_max_exponent *****// + +const + GL_MAX_SHININESS_NV* = 0x00008504 + GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 + #***** GL_NV_multisample_filter_hint *****// + +const + GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 + #***** GL_NV_occlusion_query *****// + # GL_OCCLUSION_TEST_HP { already defined } + # GL_OCCLUSION_TEST_RESULT_HP { already defined } + +const + GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 + GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 + GL_PIXEL_COUNT_NV* = 0x00008866 + GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 + +proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glGenOcclusionQueriesNV".} +proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glDeleteOcclusionQueriesNV".} +proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsOcclusionQueryNV".} +proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, + importc: "glBeginOcclusionQueryNV".} +proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".} +proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetOcclusionQueryivNV".} +proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){. + dynlib: dllname, importc: "glGetOcclusionQueryuivNV".} + #***** GL_NV_packed_depth_stencil *****// +const + GL_DEPTH_STENCIL_NV* = 0x000084F9 + GL_UNSIGNED_INT_24_8_NV* = 0x000084FA + #***** GL_NV_point_sprite *****// + +const + GL_POINT_SPRITE_NV* = 0x00008861 + GL_COORD_REPLACE_NV* = 0x00008862 + GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 + +proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPointParameteriNV".} +proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glPointParameterivNV".} + #***** GL_NV_register_combiners *****// +const + GL_REGISTER_COMBINERS_NV* = 0x00008522 + GL_COMBINER0_NV* = 0x00008550 + GL_COMBINER1_NV* = 0x00008551 + GL_COMBINER2_NV* = 0x00008552 + GL_COMBINER3_NV* = 0x00008553 + GL_COMBINER4_NV* = 0x00008554 + GL_COMBINER5_NV* = 0x00008555 + GL_COMBINER6_NV* = 0x00008556 + GL_COMBINER7_NV* = 0x00008557 + GL_VARIABLE_A_NV* = 0x00008523 + GL_VARIABLE_B_NV* = 0x00008524 + GL_VARIABLE_C_NV* = 0x00008525 + GL_VARIABLE_D_NV* = 0x00008526 + GL_VARIABLE_E_NV* = 0x00008527 + GL_VARIABLE_F_NV* = 0x00008528 + GL_VARIABLE_G_NV* = 0x00008529 + GL_CONSTANT_COLOR0_NV* = 0x0000852A + GL_CONSTANT_COLOR1_NV* = 0x0000852B + GL_PRIMARY_COLOR_NV* = 0x0000852C + GL_SECONDARY_COLOR_NV* = 0x0000852D + GL_SPARE0_NV* = 0x0000852E + GL_SPARE1_NV* = 0x0000852F + GL_UNSIGNED_IDENTITY_NV* = 0x00008536 + GL_UNSIGNED_INVERT_NV* = 0x00008537 + GL_EXPAND_NORMAL_NV* = 0x00008538 + GL_EXPAND_NEGATE_NV* = 0x00008539 + GL_HALF_BIAS_NORMAL_NV* = 0x0000853A + GL_HALF_BIAS_NEGATE_NV* = 0x0000853B + GL_SIGNED_IDENTITY_NV* = 0x0000853C + GL_SIGNED_NEGATE_NV* = 0x0000853D + GL_E_TIMES_F_NV* = 0x00008531 + GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 + GL_SCALE_BY_TWO_NV* = 0x0000853E + GL_SCALE_BY_FOUR_NV* = 0x0000853F + GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 + GL_DISCARD_NV* = 0x00008530 + constGL_COMBINER_INPUT_NV* = 0x00008542 + GL_COMBINER_MAPPING_NV* = 0x00008543 + GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 + GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 + GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 + GL_COMBINER_MUX_SUM_NV* = 0x00008547 + GL_COMBINER_SCALE_NV* = 0x00008548 + GL_COMBINER_BIAS_NV* = 0x00008549 + GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A + GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B + GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C + GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E + GL_COLOR_SUM_CLAMP_NV* = 0x0000854F + GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D + +proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glCombinerParameterfvNV".} +proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glCombinerParameterivNV".} +proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glCombinerParameterfNV".} +proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glCombinerParameteriNV".} +proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, + input: TGLenum, mapping: TGLenum, + componentUsage: TGLenum){.dynlib: dllname, + importc: "glCombinerInputNV".} +proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, + cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, + bias: TGLenum, abDotProduct: TGLboolean, + cdDotProduct: TGLboolean, muxSum: TGLboolean){. + dynlib: dllname, importc: "glCombinerOutputNV".} +proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, + mapping: TGLenum, componentUsage: TGLenum){. + dynlib: dllname, importc: "glFinalCombinerInputNV".} +proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, + variable: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetCombinerInputParameterfvNV".} +proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, + variable: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetCombinerInputParameterivNV".} +proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, + pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".} +proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, + pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".} +proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetFinalCombinerInputParameterfvNV".} +proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetFinalCombinerInputParameterivNV".} + #***** GL_NV_register_combiners2 *****// +const + GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 + +proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glCombinerStageParameterfvNV".} +proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetCombinerStageParameterfvNV".} + #***** GL_NV_texgen_emboss *****// +const + GL_EMBOSS_MAP_NV* = 0x0000855F + GL_EMBOSS_LIGHT_NV* = 0x0000855D + GL_EMBOSS_CONSTANT_NV* = 0x0000855E + #***** GL_NV_texgen_reflection *****// + +const + GL_NORMAL_MAP_NV* = 0x00008511 + GL_REFLECTION_MAP_NV* = 0x00008512 + #***** GL_NV_texture_compression_vtc *****// + # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } + # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } + # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } + # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } + #***** GL_NV_texture_env_combine4 *****// + +const + GL_COMBINE4_NV* = 0x00008503 + GL_SOURCE3_RGB_NV* = 0x00008583 + GL_SOURCE3_ALPHA_NV* = 0x0000858B + GL_OPERAND3_RGB_NV* = 0x00008593 + GL_OPERAND3_ALPHA_NV* = 0x0000859B + #***** GL_NV_texture_rectangle *****// + +const + GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 + #***** GL_NV_texture_shader *****// + +const + GL_TEXTURE_SHADER_NV* = 0x000086DE + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 + GL_SHADER_OPERATION_NV* = 0x000086DF + GL_CULL_MODES_NV* = 0x000086E0 + GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 + GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 + GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 + GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 + GL_CONST_EYE_NV* = 0x000086E5 + GL_SHADER_CONSISTENT_NV* = 0x000086DD + GL_PASS_THROUGH_NV* = 0x000086E6 + GL_CULL_FRAGMENT_NV* = 0x000086E7 + GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 + GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D + GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 + GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA + GL_DOT_PRODUCT_NV* = 0x000086EC + GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED + GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 + GL_HILO_NV* = 0x000086F4 + GL_DSDT_NV* = 0x000086F5 + GL_DSDT_MAG_NV* = 0x000086F6 + GL_DSDT_MAG_VIB_NV* = 0x000086F7 + GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB + GL_SIGNED_RGBA_NV* = 0x000086FB + GL_SIGNED_RGBA8_NV* = 0x000086FC + GL_SIGNED_RGB_NV* = 0x000086FE + GL_SIGNED_RGB8_NV* = 0x000086FF + GL_SIGNED_LUMINANCE_NV* = 0x00008701 + GL_SIGNED_LUMINANCE8_NV* = 0x00008702 + GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 + GL_SIGNED_ALPHA_NV* = 0x00008705 + GL_SIGNED_ALPHA8_NV* = 0x00008706 + GL_SIGNED_INTENSITY_NV* = 0x00008707 + GL_SIGNED_INTENSITY8_NV* = 0x00008708 + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D + GL_HILO16_NV* = 0x000086F8 + GL_SIGNED_HILO_NV* = 0x000086F9 + GL_SIGNED_HILO16_NV* = 0x000086FA + GL_DSDT8_NV* = 0x00008709 + GL_DSDT8_MAG8_NV* = 0x0000870A + GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC + GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B + GL_HI_SCALE_NV* = 0x0000870E + GL_LO_SCALE_NV* = 0x0000870F + GL_DS_SCALE_NV* = 0x00008710 + GL_DT_SCALE_NV* = 0x00008711 + GL_MAGNITUDE_SCALE_NV* = 0x00008712 + GL_VIBRANCE_SCALE_NV* = 0x00008713 + GL_HI_BIAS_NV* = 0x00008714 + GL_LO_BIAS_NV* = 0x00008715 + GL_DS_BIAS_NV* = 0x00008716 + GL_DT_BIAS_NV* = 0x00008717 + GL_MAGNITUDE_BIAS_NV* = 0x00008718 + GL_VIBRANCE_BIAS_NV* = 0x00008719 + GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A + GL_TEXTURE_HI_SIZE_NV* = 0x0000871B + GL_TEXTURE_LO_SIZE_NV* = 0x0000871C + GL_TEXTURE_DS_SIZE_NV* = 0x0000871D + GL_TEXTURE_DT_SIZE_NV* = 0x0000871E + GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F + #***** GL_NV_texture_shader2 *****// + +const + GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined } + # GL_DSDT_NV { already defined } + # GL_DSDT_MAG_NV { already defined } + # GL_DSDT_MAG_VIB_NV { already defined } + # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } + # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } + # GL_SIGNED_RGBA_NV { already defined } + # GL_SIGNED_RGBA8_NV { already defined } + # GL_SIGNED_RGB_NV { already defined } + # GL_SIGNED_RGB8_NV { already defined } + # GL_SIGNED_LUMINANCE_NV { already defined } + # GL_SIGNED_LUMINANCE8_NV { already defined } + # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } + # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } + # GL_SIGNED_ALPHA_NV { already defined } + # GL_SIGNED_ALPHA8_NV { already defined } + # GL_SIGNED_INTENSITY_NV { already defined } + # GL_SIGNED_INTENSITY8_NV { already defined } + # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } + # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } + # GL_HILO16_NV { already defined } + # GL_SIGNED_HILO_NV { already defined } + # GL_SIGNED_HILO16_NV { already defined } + # GL_DSDT8_NV { already defined } + # GL_DSDT8_MAG8_NV { already defined } + # GL_DSDT_MAG_INTENSITY_NV { already defined } + # GL_DSDT8_MAG8_INTENSITY8_NV { already defined } + #***** GL_NV_texture_shader3 *****// + +const + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 + GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 + GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 + GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A + GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B + GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D + GL_HILO8_NV* = 0x0000885E + GL_SIGNED_HILO8_NV* = 0x0000885F + GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 + #***** GL_NV_vertex_array_range *****// + +const + constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D + GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E + GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 + GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 + +proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexArrayRangeNV".} +proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, + importc: "glFlushVertexArrayRangeNV".} + #***** GL_NV_vertex_array_range2 *****// +const + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 + #***** GL_NV_vertex_program *****// + +const + GL_VERTEX_PROGRAM_NV* = 0x00008620 + GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 + GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 + GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 + GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 + GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 + GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625 + GL_CURRENT_ATTRIB_NV* = 0x00008626 + GL_PROGRAM_PARAMETER_NV* = 0x00008644 + GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 + GL_PROGRAM_TARGET_NV* = 0x00008646 + GL_PROGRAM_LENGTH_NV* = 0x00008627 + GL_PROGRAM_RESIDENT_NV* = 0x00008647 + GL_PROGRAM_STRING_NV* = 0x00008628 + constGL_TRACK_MATRIX_NV* = 0x00008648 + GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E + GL_MAX_TRACK_MATRICES_NV* = 0x0000862F + GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 + GL_CURRENT_MATRIX_NV* = 0x00008641 + GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A + GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B + GL_MODELVIEW_PROJECTION_NV* = 0x00008629 + GL_MATRIX0_NV* = 0x00008630 + GL_MATRIX1_NV* = 0x00008631 + GL_MATRIX2_NV* = 0x00008632 + GL_MATRIX3_NV* = 0x00008633 + GL_MATRIX4_NV* = 0x00008634 + GL_MATRIX5_NV* = 0x00008635 + GL_MATRIX6_NV* = 0x00008636 + GL_MATRIX7_NV* = 0x00008637 + GL_IDENTITY_NV* = 0x0000862A + GL_INVERSE_NV* = 0x0000862B + GL_TRANSPOSE_NV* = 0x0000862C + GL_INVERSE_TRANSPOSE_NV* = 0x0000862D + GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 + GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 + GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 + GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 + GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 + GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 + GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 + GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 + GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 + GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 + GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A + GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B + GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C + GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D + GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E + GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F + GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 + GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 + GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 + GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 + GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 + GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 + GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 + GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 + GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 + GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 + GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A + GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B + GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C + GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D + GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E + GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F + GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 + GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 + GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 + GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 + GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 + GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 + GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 + GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 + GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 + GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 + GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A + GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B + GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C + GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D + GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E + GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F + +proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, + importc: "glBindProgramNV".} +proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glDeleteProgramsNV".} +proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){. + dynlib: dllname, importc: "glExecuteProgramNV".} +proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glGenProgramsNV".} +proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{. + dynlib: dllname, importc: "glAreProgramsResidentNV".} +proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glRequestResidentProgramsNV".} +proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetProgramParameterfvNV".} +proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, + params: PGLdouble){.dynlib: dllname, + importc: "glGetProgramParameterdvNV".} +proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetProgramivNV".} +proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){. + dynlib: dllname, importc: "glGetProgramStringNV".} +proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetTrackMatrixivNV".} +proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){. + dynlib: dllname, importc: "glGetVertexAttribdvNV".} +proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetVertexAttribfvNV".} +proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetVertexAttribivNV".} +proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, + pointer: PGLvoid){.dynlib: dllname, + importc: "glGetVertexAttribPointervNV".} +proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsProgramNV".} +proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, + theProgram: PGLubyte){.dynlib: dllname, + importc: "glLoadProgramNV".} +proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, + y: TGLfloat, z: TGLfloat, w: TGLfloat){. + dynlib: dllname, importc: "glProgramParameter4fNV".} +proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){. + dynlib: dllname, importc: "glProgramParameter4fvNV".} +proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, + params: PGLdouble){.dynlib: dllname, + importc: "glProgramParameters4dvNV".} +proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, + params: PGLfloat){.dynlib: dllname, + importc: "glProgramParameters4fvNV".} +proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, + transform: TGLenum){.dynlib: dllname, + importc: "glTrackMatrixNV".} +proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, + stride: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glVertexAttribPointerNV".} +proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib1sNV".} +proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1fNV".} +proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1dNV".} +proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib2sNV".} +proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib2fNV".} +proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){. + dynlib: dllname, importc: "glVertexAttrib2dNV".} +proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. + dynlib: dllname, importc: "glVertexAttrib3sNV".} +proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glVertexAttrib3fNV".} +proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, + z: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib3dNV".} +proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, + w: TGLshort){.dynlib: dllname, + importc: "glVertexAttrib4sNV".} +proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, + w: TGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4fNV".} +proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, + z: TGLdouble, w: TGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4dNV".} +proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, + w: TGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4ubNV".} +proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib1svNV".} +proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib1fvNV".} +proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib1dvNV".} +proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib2svNV".} +proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib2fvNV".} +proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib2dvNV".} +proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib3svNV".} +proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib3fvNV".} +proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib3dvNV".} +proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, + importc: "glVertexAttrib4svNV".} +proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, + importc: "glVertexAttrib4fvNV".} +proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, + importc: "glVertexAttrib4dvNV".} +proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, + importc: "glVertexAttrib4ubvNV".} +proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. + dynlib: dllname, importc: "glVertexAttribs1svNV".} +proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. + dynlib: dllname, importc: "glVertexAttribs1fvNV".} +proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. + dynlib: dllname, importc: "glVertexAttribs1dvNV".} +proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. + dynlib: dllname, importc: "glVertexAttribs2svNV".} +proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. + dynlib: dllname, importc: "glVertexAttribs2fvNV".} +proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. + dynlib: dllname, importc: "glVertexAttribs2dvNV".} +proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. + dynlib: dllname, importc: "glVertexAttribs3svNV".} +proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. + dynlib: dllname, importc: "glVertexAttribs3fvNV".} +proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. + dynlib: dllname, importc: "glVertexAttribs3dvNV".} +proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. + dynlib: dllname, importc: "glVertexAttribs4svNV".} +proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. + dynlib: dllname, importc: "glVertexAttribs4fvNV".} +proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. + dynlib: dllname, importc: "glVertexAttribs4dvNV".} +proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){. + dynlib: dllname, importc: "glVertexAttribs4ubvNV".} + #***** GL_NV_vertex_program1_1 *****// + #***** GL_ATI_element_array *****// +const + GL_ELEMENT_ARRAY_ATI* = 0x00008768 + GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769 + GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A + +proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, + importc: "glElementPointerATI".} +proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, + importc: "glDrawElementArrayATI".} +proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, + count: TGLsizei){.dynlib: dllname, + importc: "glDrawRangeElementArrayATI".} + #***** GL_ATI_envmap_bumpmap *****// +const + GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 + GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 + GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 + GL_BUMP_TEX_UNITS_ATI* = 0x00008778 + GL_DUDV_ATI* = 0x00008779 + GL_DU8DV8_ATI* = 0x0000877A + GL_BUMP_ENVMAP_ATI* = 0x0000877B + GL_BUMP_TARGET_ATI* = 0x0000877C + +proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, + importc: "glTexBumpParameterivATI".} +proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, + importc: "glTexBumpParameterfvATI".} +proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){. + dynlib: dllname, importc: "glGetTexBumpParameterivATI".} +proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){. + dynlib: dllname, importc: "glGetTexBumpParameterfvATI".} + #***** GL_ATI_fragment_shader *****// +const + GL_FRAGMENT_SHADER_ATI* = 0x00008920 + GL_REG_0_ATI* = 0x00008921 + GL_REG_1_ATI* = 0x00008922 + GL_REG_2_ATI* = 0x00008923 + GL_REG_3_ATI* = 0x00008924 + GL_REG_4_ATI* = 0x00008925 + GL_REG_5_ATI* = 0x00008926 + GL_CON_0_ATI* = 0x00008941 + GL_CON_1_ATI* = 0x00008942 + GL_CON_2_ATI* = 0x00008943 + GL_CON_3_ATI* = 0x00008944 + GL_CON_4_ATI* = 0x00008945 + GL_CON_5_ATI* = 0x00008946 + GL_CON_6_ATI* = 0x00008947 + GL_CON_7_ATI* = 0x00008948 + GL_MOV_ATI* = 0x00008961 + GL_ADD_ATI* = 0x00008963 + GL_MUL_ATI* = 0x00008964 + GL_SUB_ATI* = 0x00008965 + GL_DOT3_ATI* = 0x00008966 + GL_DOT4_ATI* = 0x00008967 + GL_MAD_ATI* = 0x00008968 + GL_LERP_ATI* = 0x00008969 + GL_CND_ATI* = 0x0000896A + GL_CND0_ATI* = 0x0000896B + GL_DOT2_ADD_ATI* = 0x0000896C + GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D + GL_SWIZZLE_STR_ATI* = 0x00008976 + GL_SWIZZLE_STQ_ATI* = 0x00008977 + GL_SWIZZLE_STR_DR_ATI* = 0x00008978 + GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 + GL_RED_BIT_ATI* = 0x00000001 + GL_GREEN_BIT_ATI* = 0x00000002 + GL_BLUE_BIT_ATI* = 0x00000004 + GL_2X_BIT_ATI* = 0x00000001 + GL_4X_BIT_ATI* = 0x00000002 + GL_8X_BIT_ATI* = 0x00000004 + GL_HALF_BIT_ATI* = 0x00000008 + GL_QUARTER_BIT_ATI* = 0x00000010 + GL_EIGHTH_BIT_ATI* = 0x00000020 + GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined } + GL_COMP_BIT_ATI* = 0x00000002 + GL_NEGATE_BIT_ATI* = 0x00000004 + GL_BIAS_BIT_ATI* = 0x00000008 + +proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, + importc: "glGenFragmentShadersATI".} +proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, + importc: "glBindFragmentShaderATI".} +proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, + importc: "glDeleteFragmentShaderATI".} +proc glBeginFragmentShaderATI*(){.dynlib: dllname, + importc: "glBeginFragmentShaderATI".} +proc glEndFragmentShaderATI*(){.dynlib: dllname, + importc: "glEndFragmentShaderATI".} +proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){. + dynlib: dllname, importc: "glPassTexCoordATI".} +proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){. + dynlib: dllname, importc: "glSampleMapATI".} +proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, + dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, + arg1Mod: TGLuint){.dynlib: dllname, + importc: "glColorFragmentOp1ATI".} +proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, + dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, + arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, + arg2Mod: TGLuint){.dynlib: dllname, + importc: "glColorFragmentOp2ATI".} +proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, + dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, + arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, + arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, + arg3Mod: TGLuint){.dynlib: dllname, + importc: "glColorFragmentOp3ATI".} +proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, + arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){. + dynlib: dllname, importc: "glAlphaFragmentOp1ATI".} +proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, + arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, + arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){. + dynlib: dllname, importc: "glAlphaFragmentOp2ATI".} +proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, + arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, + arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, + arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){. + dynlib: dllname, importc: "glAlphaFragmentOp3ATI".} +proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){. + dynlib: dllname, importc: "glSetFragmentShaderConstantATI".} + #***** GL_ATI_pn_triangles *****// +const + GL_PN_TRIANGLES_ATI* = 0x000087F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 + GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 + +proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPNTrianglesiATI".} +proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPNTrianglesfATI".} + #***** GL_ATI_texture_mirror_once *****// +const + GL_MIRROR_CLAMP_ATI* = 0x00008742 + GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 + #***** GL_ATI_vertex_array_object *****// + +const + GL_STATIC_ATI* = 0x00008760 + GL_DYNAMIC_ATI* = 0x00008761 + GL_PRESERVE_ATI* = 0x00008762 + GL_DISCARD_ATI* = 0x00008763 + GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 + GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 + GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 + GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 + +proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{. + dynlib: dllname, importc: "glNewObjectBufferATI".} +proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsObjectBufferATI".} +proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, + pointer: PGLvoid, preserve: TGLenum){. + dynlib: dllname, importc: "glUpdateObjectBufferATI".} +proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetObjectBufferfvATI".} +proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetObjectBufferivATI".} +proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, + importc: "glDeleteObjectBufferATI".} +proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, + stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. + dynlib: dllname, importc: "glArrayObjectATI".} +proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetArrayObjectfvATI".} +proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetArrayObjectivATI".} +proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, + buffer: TGLuint, offset: TGLuint){. + dynlib: dllname, importc: "glVariantArrayObjectATI".} +proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){. + dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".} +proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetVariantArrayObjectivATI".} + #***** GL_ATI_vertex_streams *****// +const + GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B + GL_VERTEX_STREAM0_ATI* = 0x0000876C + GL_VERTEX_STREAM1_ATI* = 0x0000876D + GL_VERTEX_STREAM2_ATI* = 0x0000876E + GL_VERTEX_STREAM3_ATI* = 0x0000876F + GL_VERTEX_STREAM4_ATI* = 0x00008770 + GL_VERTEX_STREAM5_ATI* = 0x00008771 + GL_VERTEX_STREAM6_ATI* = 0x00008772 + GL_VERTEX_STREAM7_ATI* = 0x00008773 + GL_VERTEX_SOURCE_ATI* = 0x00008774 + +proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream1s".} +proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream1i".} +proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream1f".} +proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream1d".} +proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream1sv".} +proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream1iv".} +proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream1fv".} +proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream1dv".} +proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream2s".} +proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream2i".} +proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream2f".} +proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream2d".} +proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream2sv".} +proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream2iv".} +proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream2fv".} +proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream2dv".} +proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream3s".} +proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream3i".} +proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream3f".} +proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream3d".} +proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream3sv".} +proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream3iv".} +proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream3fv".} +proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream3dv".} +proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream4s".} +proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream4i".} +proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream4f".} +proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream4d".} +proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glVertexStream4sv".} +proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glVertexStream4iv".} +proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glVertexStream4fv".} +proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glVertexStream4dv".} +proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, + importc: "glNormalStream3b".} +proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glNormalStream3s".} +proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glNormalStream3i".} +proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glNormalStream3f".} +proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glNormalStream3d".} +proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, + importc: "glNormalStream3bv".} +proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, + importc: "glNormalStream3sv".} +proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, + importc: "glNormalStream3iv".} +proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, + importc: "glNormalStream3fv".} +proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, + importc: "glNormalStream3dv".} +proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, + importc: "glClientActiveVertexStream".} +proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glVertexBlendEnvi".} +proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glVertexBlendEnvf".} + #***** GL_3DFX_texture_compression_FXT1 *****// +const + GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 + GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 + #***** GL_IBM_cull_vertex *****// + +const + GL_CULL_VERTEX_IBM* = 0x0001928A + #***** GL_IBM_multimode_draw_arrays *****// + +proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, + primcount: TGLsizei, modestride: TGLint){. + dynlib: dllname, importc: "glMultiModeDrawArraysIBM".} +proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, + thetype: TGLenum, indices: PGLvoid, + primcount: TGLsizei, modestride: TGLint){. + dynlib: dllname, importc: "glMultiModeDrawElementsIBM".} + #***** GL_IBM_raster_pos_clip *****// +const + GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 + #***** GL_IBM_texture_mirrored_repeat *****// + +const + GL_MIRRORED_REPEAT_IBM* = 0x00008370 + #***** GL_IBM_vertex_array_lists *****// + +const + GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E + GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F + GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0 + GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1 + GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2 + GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3 + GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4 + GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5 + GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8 + GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9 + GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA + GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF + +proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, + pointer: PGLvoid, ptrstride: TGLint){. + dynlib: dllname, importc: "glColorPointerListIBM".} +proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, + stride: TGLint, pointer: PGLvoid, + ptrstride: TGLint){.dynlib: dllname, + importc: "glSecondaryColorPointerListIBM".} +proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, + ptrstride: TGLint){.dynlib: dllname, + importc: "glEdgeFlagPointerListIBM".} +proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, + pointer: PGLvoid, ptrstride: TGLint){. + dynlib: dllname, importc: "glFogCoordPointerListIBM".} +proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, + ptrstride: TGLint){.dynlib: dllname, + importc: "glNormalPointerListIBM".} +proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, + pointer: PGLvoid, ptrstride: TGLint){. + dynlib: dllname, importc: "glTexCoordPointerListIBM".} +proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, + pointer: PGLvoid, ptrstride: TGLint){. + dynlib: dllname, importc: "glVertexPointerListIBM".} + #***** GL_MESA_resize_buffers *****// +proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".} + #***** GL_MESA_window_pos *****// +proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, + importc: "glWindowPos2dMESA".} +proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, + importc: "glWindowPos2fMESA".} +proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, + importc: "glWindowPos2iMESA".} +proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, + importc: "glWindowPos2sMESA".} +proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, + importc: "glWindowPos2ivMESA".} +proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, + importc: "glWindowPos2svMESA".} +proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, + importc: "glWindowPos2fvMESA".} +proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, + importc: "glWindowPos2dvMESA".} +proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, + importc: "glWindowPos3iMESA".} +proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, + importc: "glWindowPos3sMESA".} +proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glWindowPos3fMESA".} +proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. + dynlib: dllname, importc: "glWindowPos3dMESA".} +proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, + importc: "glWindowPos3ivMESA".} +proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, + importc: "glWindowPos3svMESA".} +proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, + importc: "glWindowPos3fvMESA".} +proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, + importc: "glWindowPos3dvMESA".} +proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){. + dynlib: dllname, importc: "glWindowPos4iMESA".} +proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){. + dynlib: dllname, importc: "glWindowPos4sMESA".} +proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. + dynlib: dllname, importc: "glWindowPos4fMESA".} +proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. + dynlib: dllname, importc: "glWindowPos4dMESA".} +proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, + importc: "glWindowPos4ivMESA".} +proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, + importc: "glWindowPos4svMESA".} +proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, + importc: "glWindowPos4fvMESA".} +proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, + importc: "glWindowPos4dvMESA".} + #***** GL_OML_interlace *****// +const + GL_INTERLACE_OML* = 0x00008980 + GL_INTERLACE_READ_OML* = 0x00008981 + #***** GL_OML_resample *****// + +const + GL_PACK_RESAMPLE_OML* = 0x00008984 + GL_UNPACK_RESAMPLE_OML* = 0x00008985 + GL_RESAMPLE_REPLICATE_OML* = 0x00008986 + GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 + GL_RESAMPLE_AVERAGE_OML* = 0x00008988 + GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined } + #***** GL_OML_subsample *****// + +const + GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 + GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 + #***** GL_SGIS_generate_mipmap *****// + +const + GL_GENERATE_MIPMAP_SGIS* = 0x00008191 + GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 + #***** GL_SGIS_multisample *****// + +const + GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0 + GLX_SAMPLES_SGIS* = 0x000186A1 + GL_MULTISAMPLE_SGIS* = 0x0000809D + GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F + constGL_SAMPLE_MASK_SGIS* = 0x000080A0 + GL_MULTISAMPLE_BIT_EXT* = 0x20000000 + GL_1PASS_SGIS* = 0x000080A1 + GL_2PASS_0_SGIS* = 0x000080A2 + GL_2PASS_1_SGIS* = 0x000080A3 + GL_4PASS_0_SGIS* = 0x000080A4 + GL_4PASS_1_SGIS* = 0x000080A5 + GL_4PASS_2_SGIS* = 0x000080A6 + GL_4PASS_3_SGIS* = 0x000080A7 + GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 + GL_SAMPLES_SGIS* = 0x000080A9 + GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA + GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB + constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC + +proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, + importc: "glSampleMaskSGIS".} +proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, + importc: "glSamplePatternSGIS".} + #***** GL_SGIS_pixel_texture *****// +const + GL_PIXEL_TEXTURE_SGIS* = 0x00008353 + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 + GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 + +proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".} +proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){. + dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".} +proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){. + dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".} +proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){. + dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".} + #***** GL_SGIS_texture_border_clamp *****// + # GL_CLAMP_TO_BORDER_SGIS { already defined } + #***** GL_SGIS_texture_color_mask *****// +const + GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF + +proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, + a: TGLboolean){.dynlib: dllname, + importc: "glTextureColorMaskSGIS".} + #***** GL_SGIS_texture_edge_clamp *****// +const + GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F + #***** GL_SGIS_texture_lod *****// + +const + GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A + GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B + GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C + GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D + #***** GL_SGIS_depth_texture *****// + +const + GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 + GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 + GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 + #***** GL_SGIX_fog_offset *****// + +const + GL_FOG_OFFSET_SGIX* = 0x00008198 + GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 + #***** GL_SGIX_interlace *****// + +const + GL_INTERLACE_SGIX* = 0x00008094 + #***** GL_SGIX_shadow_ambient *****// + +const + GL_SHADOW_AMBIENT_SGIX* = 0x000080BF + #***** GL_SGI_color_matrix *****// + +const + GL_COLOR_MATRIX_SGI* = 0x000080B1 + GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 + GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 + GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB + #***** GL_SGI_color_table *****// + +const + constGL_COLOR_TABLE_SGI* = 0x000080D0 + GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 + GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 + GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 + GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 + GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF + +proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, + format: TGLenum, thetype: TGLenum, table: PGLvoid){. + dynlib: dllname, importc: "glColorTableSGI".} +proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, + y: TGLint, width: TGLsizei){.dynlib: dllname, + importc: "glCopyColorTableSGI".} +proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glColorTableParameterivSGI".} +proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glColorTableParameterfvSGI".} +proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, + table: PGLvoid){.dynlib: dllname, + importc: "glGetColorTableSGI".} +proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetColorTableParameterivSGI".} +proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetColorTableParameterfvSGI".} + #***** GL_SGI_texture_color_table *****// +const + GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC + GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD + #***** GL_SUN_vertex *****// + +proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, + x: TGLfloat, y: TGLfloat){.dynlib: dllname, + importc: "glColor4ubVertex2fSUN".} +proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, + importc: "glColor4ubVertex2fvSUN".} +proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, + x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glColor4ubVertex3fSUN".} +proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, + importc: "glColor4ubVertex3fvSUN".} +proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glColor3fVertex3fSUN".} +proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glColor3fVertex3fvSUN".} +proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, + x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glNormal3fVertex3fSUN".} +proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glNormal3fVertex3fvSUN".} +proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, + a: TGLfloat, nx: TGLfloat, ny: TGLfloat, + nz: TGLfloat, x: TGLfloat, y: TGLfloat, + z: TGLfloat){.dynlib: dllname, + importc: "glColor4fNormal3fVertex3fSUN".} +proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. + dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".} +proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glTexCoord2fVertex3fSUN".} +proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glTexCoord2fVertex3fvSUN".} +proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, + q: TGLfloat, x: TGLfloat, y: TGLfloat, + z: TGLfloat, w: TGLfloat){.dynlib: dllname, + importc: "glTexCoord4fVertex4fSUN".} +proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glTexCoord4fVertex4fvSUN".} +proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, + g: TGLubyte, b: TGLubyte, a: TGLubyte, + x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".} +proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. + dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".} +proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, + g: TGLfloat, b: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glTexCoord2fColor3fVertex3fSUN".} +proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. + dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".} +proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, + ny: TGLfloat, nz: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".} +proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. + dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".} +proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, + r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, + ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".} +proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".} +proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, + p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, + a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, + importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".} +proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".} +proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, + z: TGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiVertex3fSUN".} +proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){. + dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".} +proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, + g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".} +proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, + v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiColor4ubVertex3fvSUN".} +proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, + g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".} +proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, + v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiColor3fVertex3fvSUN".} +proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, + ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. + dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".} +proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, + v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiNormal3fVertex3fvSUN".} +proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, + g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, + nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".} +proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".} +proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, + t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".} +proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, + v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".} +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, + t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".} +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, + tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".} +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, + s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, + a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, + y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".} +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, + tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, + importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".} + #***** GL_ARB_fragment_program *****// +const + GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined } + # GL_PROGRAM_LENGTH_ARB { already defined } + # GL_PROGRAM_FORMAT_ARB { already defined } + # GL_PROGRAM_BINDING_ARB { already defined } + # GL_PROGRAM_INSTRUCTIONS_ARB { already defined } + # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } + # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } + # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } + # GL_PROGRAM_TEMPORARIES_ARB { already defined } + # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } + # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } + # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } + # GL_PROGRAM_PARAMETERS_ARB { already defined } + # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } + # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } + # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } + # GL_PROGRAM_ATTRIBS_ARB { already defined } + # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } + # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } + # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } + # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } + # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } + # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } + GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 + GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 + GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined } + # + # + # GL_PROGRAM_ERROR_POSITION_ARB { already defined } + # GL_CURRENT_MATRIX_ARB { already defined } + # + # + # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } + # + # + # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } + # + # + # GL_MAX_PROGRAM_MATRICES_ARB { already defined } + # + # + # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } + GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 + GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined } + # GL_MATRIX0_ARB { already defined } + # GL_MATRIX1_ARB { already defined } + # GL_MATRIX2_ARB { already defined } + # GL_MATRIX3_ARB { already defined } + # GL_MATRIX4_ARB { already defined } + # GL_MATRIX5_ARB { already defined } + # GL_MATRIX6_ARB { already defined } + # GL_MATRIX7_ARB { already defined } + # GL_MATRIX8_ARB { already defined } + # GL_MATRIX9_ARB { already defined } + # GL_MATRIX10_ARB { already defined } + # GL_MATRIX11_ARB { already defined } + # GL_MATRIX12_ARB { already defined } + # GL_MATRIX13_ARB { already defined } + # GL_MATRIX14_ARB { already defined } + # GL_MATRIX15_ARB { already defined } + # GL_MATRIX16_ARB { already defined } + # GL_MATRIX17_ARB { already defined } + # GL_MATRIX18_ARB { already defined } + # GL_MATRIX19_ARB { already defined } + # GL_MATRIX20_ARB { already defined } + # GL_MATRIX21_ARB { already defined } + # GL_MATRIX22_ARB { already defined } + # GL_MATRIX23_ARB { already defined } + # GL_MATRIX24_ARB { already defined } + # GL_MATRIX25_ARB { already defined } + # GL_MATRIX26_ARB { already defined } + # GL_MATRIX27_ARB { already defined } + # GL_MATRIX28_ARB { already defined } + # GL_MATRIX29_ARB { already defined } + # GL_MATRIX30_ARB { already defined } + # GL_MATRIX31_ARB { already defined } + # glProgramStringARB { already defined } + # glBindProgramARB { already defined } + # glDeleteProgramsARB { already defined } + # glGenProgramsARB { already defined } + # glProgramEnvParameter4dARB { already defined } + # glProgramEnvParameter4dvARB { already defined } + # glProgramEnvParameter4fARB { already defined } + # glProgramEnvParameter4fvARB { already defined } + # glProgramLocalParameter4dARB { already defined } + # glProgramLocalParameter4dvARB { already defined } + # glProgramLocalParameter4fARB { already defined } + # glProgramLocalParameter4fvARB { already defined } + # glGetProgramEnvParameterdvARB { already defined } + # glGetProgramEnvParameterfvARB { already defined } + # glGetProgramLocalParameterdvARB { already defined } + # glGetProgramLocalParameterfvARB { already defined } + # glGetProgramivARB { already defined } + # glGetProgramStringARB { already defined } + # glIsProgramARB { already defined } + #***** GL_ATI_text_fragment_shader ***** + +const + GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object ***** + +const + GL_BUFFER_SIZE_ARB* = 0x00008764 + GL_BUFFER_USAGE_ARB* = 0x00008765 + GL_ARRAY_BUFFER_ARB* = 0x00008892 + GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 + GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 + GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 + GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F + GL_READ_ONLY_ARB* = 0x000088B8 + GL_WRITE_ONLY_ARB* = 0x000088B9 + GL_READ_WRITE_ARB* = 0x000088BA + GL_BUFFER_ACCESS_ARB* = 0x000088BB + GL_BUFFER_MAPPED_ARB* = 0x000088BC + GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD + GL_STREAM_DRAW_ARB* = 0x000088E0 + GL_STREAM_READ_ARB* = 0x000088E1 + GL_STREAM_COPY_ARB* = 0x000088E2 + GL_STATIC_DRAW_ARB* = 0x000088E4 + GL_STATIC_READ_ARB* = 0x000088E5 + GL_STATIC_COPY_ARB* = 0x000088E6 + GL_DYNAMIC_DRAW_ARB* = 0x000088E8 + GL_DYNAMIC_READ_ARB* = 0x000088E9 + GL_DYNAMIC_COPY_ARB* = 0x000088EA + +proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, + importc: "glBindBufferARB".} +proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, + importc: "glDeleteBuffersARB".} +proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, + importc: "glGenBuffersARB".} +proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsBufferARB".} +proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, + usage: TGLenum){.dynlib: dllname, + importc: "glBufferDataARB".} +proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glBufferSubDataARB".} +proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, + data: PGLvoid){.dynlib: dllname, + importc: "glGetBufferSubDataARB".} +proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{. + dynlib: dllname, importc: "glMapBufferARB".} +proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, + importc: "glUnmapBufferARB".} +proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetBufferParameterivARB".} +proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){. + dynlib: dllname, importc: "glGetBufferPointervARB".} + #***** GL_APPLE_client_storage *****// +const + GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 + #***** GL_APPLE_element_array *****// + +const + GL_ELEMENT_ARRAY_APPLE* = 0x00008768 + GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769 + GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A + +proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){. + dynlib: dllname, importc: "glElementPointerAPPLE".} +proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawElementArrayAPPLE".} +proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, + theend: TGLuint, first: TGLint, + count: TGLsizei){.dynlib: dllname, + importc: "glDrawRangeElementArrayAPPLE".} +proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, + count: PGLsizei, primcount: TGLsizei){. + dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".} +proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, + theend: TGLuint, first: PGLint, + count: PGLsizei, primcount: TGLsizei){. + dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".} + #***** GL_APPLE_fence *****// +const + GL_DRAW_PIXELS_APPLE* = 0x00008A0A + GL_FENCE_APPLE* = 0x00008A0B + +proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, + importc: "glGenFencesAPPLE".} +proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, + importc: "glDeleteFencesAPPLE".} +proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, + importc: "glSetFenceAPPLE".} +proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsFenceAPPLE".} +proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glTestFenceAPPLE".} +proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, + importc: "glFinishFenceAPPLE".} +proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{. + dynlib: dllname, importc: "glTestObjectAPPLE".} +proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, + importc: "glFinishObjectAPPLE".} + #***** GL_APPLE_vertex_array_object *****// +const + GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 + +proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, + importc: "glBindVertexArrayAPPLE".} +proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, + importc: "glDeleteVertexArraysAPPLE".} +proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, + importc: "glGenVertexArraysAPPLE".} +proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsVertexArrayAPPLE".} + #***** GL_APPLE_vertex_array_range *****// +const + constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520 + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F + GL_STORAGE_CACHED_APPLE* = 0x000085BE + GL_STORAGE_SHARED_APPLE* = 0x000085BF + +proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, + importc: "glVertexArrayRangeAPPLE".} +proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".} +proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){. + dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".} + #***** GL_ARB_matrix_palette *****// +const + GL_MATRIX_PALETTE_ARB* = 0x00008840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 + GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 + constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 + GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 + GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 + GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 + +proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, + importc: "glCurrentPaletteMatrixARB".} +proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, + importc: "glMatrixIndexubvARB".} +proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, + importc: "glMatrixIndexusvARB".} +proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, + importc: "glMatrixIndexuivARB".} +proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glMatrixIndexPointerARB".} + #***** GL_NV_element_array *****// +const + GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769 + GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A + +proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, + importc: "glElementPointerNV".} +proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawElementArrayNV".} +proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, + first: TGLint, count: TGLsizei){. + dynlib: dllname, importc: "glDrawRangeElementArrayNV".} +proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, + primcount: TGLsizei){.dynlib: dllname, + importc: "glMultiDrawElementArrayNV".} +proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, + theend: TGLuint, first: PGLint, + count: PGLsizei, primcount: TGLsizei){. + dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".} + #***** GL_NV_float_buffer *****// +const + GL_FLOAT_R_NV* = 0x00008880 + GL_FLOAT_RG_NV* = 0x00008881 + GL_FLOAT_RGB_NV* = 0x00008882 + GL_FLOAT_RGBA_NV* = 0x00008883 + GL_FLOAT_R16_NV* = 0x00008884 + GL_FLOAT_R32_NV* = 0x00008885 + GL_FLOAT_RG16_NV* = 0x00008886 + GL_FLOAT_RG32_NV* = 0x00008887 + GL_FLOAT_RGB16_NV* = 0x00008888 + GL_FLOAT_RGB32_NV* = 0x00008889 + GL_FLOAT_RGBA16_NV* = 0x0000888A + GL_FLOAT_RGBA32_NV* = 0x0000888B + GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C + GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D + GL_FLOAT_RGBA_MODE_NV* = 0x0000888E + #***** GL_NV_fragment_program *****// + +const + GL_FRAGMENT_PROGRAM_NV* = 0x00008870 + GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 + GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 + GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 + GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 + +proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, + x: TGLfloat, y: TGLfloat, z: TGLfloat, + w: TGLfloat){.dynlib: dllname, + importc: "glProgramNamedParameter4fNV".} +proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, + x: TGLdouble, y: TGLdouble, z: TGLdouble, + w: TGLdouble){.dynlib: dllname, + importc: "glProgramNamedParameter4dNV".} +proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, + name: PGLubyte, params: PGLfloat){. + dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".} +proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, + name: PGLubyte, params: PGLdouble){. + dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".} + # glProgramLocalParameter4dARB { already defined } + # glProgramLocalParameter4dvARB { already defined } + # glProgramLocalParameter4fARB { already defined } + # glProgramLocalParameter4fvARB { already defined } + # glGetProgramLocalParameterdvARB { already defined } + # glGetProgramLocalParameterfvARB { already defined } + #***** GL_NV_primitive_restart *****// +const + constGL_PRIMITIVE_RESTART_NV* = 0x00008558 + constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 + +proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".} +proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, + importc: "glPrimitiveRestartIndexNV".} + #***** GL_NV_vertex_program2 *****// + #***** GL_NV_pixel_data_range *****// +const + GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 + GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C + GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D + +proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glPixelDataRangeNV".} +proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, + importc: "glFlushPixelDataRangeNV".} + # wglAllocateMemoryNV { already defined } + # wglFreeMemoryNV { already defined } + #***** GL_EXT_texture_rectangle *****// +const + GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 + #***** GL_S3_s3tc *****// + +const + GL_RGB_S3TC* = 0x000083A0 + GL_RGB4_S3TC* = 0x000083A1 + GL_RGBA_S3TC* = 0x000083A2 + GL_RGBA4_S3TC* = 0x000083A3 + #***** GL_ATI_draw_buffers *****// + +const + GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 + GL_DRAW_BUFFER0_ATI* = 0x00008825 + GL_DRAW_BUFFER1_ATI* = 0x00008826 + GL_DRAW_BUFFER2_ATI* = 0x00008827 + GL_DRAW_BUFFER3_ATI* = 0x00008828 + GL_DRAW_BUFFER4_ATI* = 0x00008829 + GL_DRAW_BUFFER5_ATI* = 0x0000882A + GL_DRAW_BUFFER6_ATI* = 0x0000882B + GL_DRAW_BUFFER7_ATI* = 0x0000882C + GL_DRAW_BUFFER8_ATI* = 0x0000882D + GL_DRAW_BUFFER9_ATI* = 0x0000882E + GL_DRAW_BUFFER10_ATI* = 0x0000882F + GL_DRAW_BUFFER11_ATI* = 0x00008830 + GL_DRAW_BUFFER12_ATI* = 0x00008831 + GL_DRAW_BUFFER13_ATI* = 0x00008832 + GL_DRAW_BUFFER14_ATI* = 0x00008833 + GL_DRAW_BUFFER15_ATI* = 0x00008834 + +proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, + importc: "glDrawBuffersATI".} + #***** GL_ATI_texture_env_combine3 *****// +const + GL_MODULATE_ADD_ATI* = 0x00008744 + GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 + GL_MODULATE_SUBTRACT_ATI* = 0x00008746 + #***** GL_ATI_texture_float *****// + +const + GL_RGBA_FLOAT32_ATI* = 0x00008814 + GL_RGB_FLOAT32_ATI* = 0x00008815 + GL_ALPHA_FLOAT32_ATI* = 0x00008816 + GL_INTENSITY_FLOAT32_ATI* = 0x00008817 + GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 + GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 + GL_RGBA_FLOAT16_ATI* = 0x0000881A + GL_RGB_FLOAT16_ATI* = 0x0000881B + GL_ALPHA_FLOAT16_ATI* = 0x0000881C + GL_INTENSITY_FLOAT16_ATI* = 0x0000881D + GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E + GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F + #***** GL_NV_texture_expand_normal *****// + +const + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F + #***** GL_NV_half_float *****// + +const + GL_HALF_FLOAT_NV* = 0x0000140B + +proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, + importc: "glVertex2hNV".} +proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".} +proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, + importc: "glVertex3hNV".} +proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".} +proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){. + dynlib: dllname, importc: "glVertex4hNV".} +proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".} +proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){. + dynlib: dllname, importc: "glNormal3hNV".} +proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".} +proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. + dynlib: dllname, importc: "glColor3hNV".} +proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".} +proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, + alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".} +proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".} +proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".} +proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".} +proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, + importc: "glTexCoord2hNV".} +proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".} +proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, + importc: "glTexCoord3hNV".} +proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".} +proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){. + dynlib: dllname, importc: "glTexCoord4hNV".} +proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".} +proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, + importc: "glMultiTexCoord1hNV".} +proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, + importc: "glMultiTexCoord1hvNV".} +proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){. + dynlib: dllname, importc: "glMultiTexCoord2hNV".} +proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, + importc: "glMultiTexCoord2hvNV".} +proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, + r: TGLushort){.dynlib: dllname, + importc: "glMultiTexCoord3hNV".} +proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, + importc: "glMultiTexCoord3hvNV".} +proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, + r: TGLushort, q: TGLushort){.dynlib: dllname, + importc: "glMultiTexCoord4hNV".} +proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, + importc: "glMultiTexCoord4hvNV".} +proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".} +proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".} +proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. + dynlib: dllname, importc: "glSecondaryColor3hNV".} +proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, + importc: "glSecondaryColor3hvNV".} +proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, + importc: "glVertexWeighthNV".} +proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, + importc: "glVertexWeighthvNV".} +proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, + importc: "glVertexAttrib1hNV".} +proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib1hvNV".} +proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){. + dynlib: dllname, importc: "glVertexAttrib2hNV".} +proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib2hvNV".} +proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, + z: TGLushort){.dynlib: dllname, + importc: "glVertexAttrib3hNV".} +proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib3hvNV".} +proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, + z: TGLushort, w: TGLushort){.dynlib: dllname, + importc: "glVertexAttrib4hNV".} +proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, + importc: "glVertexAttrib4hvNV".} +proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. + dynlib: dllname, importc: "glVertexAttribs1hvNV".} +proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. + dynlib: dllname, importc: "glVertexAttribs2hvNV".} +proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. + dynlib: dllname, importc: "glVertexAttribs3hvNV".} +proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. + dynlib: dllname, importc: "glVertexAttribs4hvNV".} + #***** GL_ATI_map_object_buffer *****// +proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, + importc: "glMapObjectBufferATI".} +proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, + importc: "glUnmapObjectBufferATI".} + #***** GL_ATI_separate_stencil *****// +const + GL_KEEP* = 0x00001E00 + GL_ZERO* = 0x00000000 + GL_REPLACE* = 0x00001E01 + GL_INCR* = 0x00001E02 + GL_DECR* = 0x00001E03 + GL_INVERT* = 0x0000150A + GL_NEVER* = 0x00000200 + GL_LESS* = 0x00000201 + GL_LEQUAL* = 0x00000203 + GL_GREATER* = 0x00000204 + GL_GEQUAL* = 0x00000206 + GL_EQUAL* = 0x00000202 + GL_NOTEQUAL* = 0x00000205 + GL_ALWAYS* = 0x00000207 + GL_FRONT* = 0x00000404 + GL_BACK* = 0x00000405 + GL_FRONT_AND_BACK* = 0x00000408 + GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 + GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 + +proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, + dppass: TGLenum){.dynlib: dllname, + importc: "glStencilOpSeparateATI".} +proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, + theRef: TGLint, mask: TGLuint){.dynlib: dllname, + importc: "glStencilFuncSeparateATI".} + #***** GL_ATI_vertex_attrib_array_object *****// +proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, + thetype: TGLenum, normalized: TGLboolean, + stride: TGLsizei, buffer: TGLuint, + offset: TGLuint){.dynlib: dllname, + importc: "glVertexAttribArrayObjectATI".} +proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetVertexAttribArrayObjectfvATI".} +proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetVertexAttribArrayObjectivATI".} + #***** GL_ARB_occlusion_query *****// +const + GL_SAMPLES_PASSED_ARB* = 0x00008914 + GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 + GL_CURRENT_QUERY_ARB* = 0x00008865 + GL_QUERY_RESULT_ARB* = 0x00008866 + GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 + +proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glGenQueriesARB".} +proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glDeleteQueriesARB".} +proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsQueryARB".} +proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, + importc: "glBeginQueryARB".} +proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".} +proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetQueryivARB".} +proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetQueryObjectivARB".} +proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){. + dynlib: dllname, importc: "glGetQueryObjectuivARB".} + #***** GL_ARB_shader_objects *****// +const + GL_PROGRAM_OBJECT_ARB* = 0x00008B40 + GL_OBJECT_TYPE_ARB* = 0x00008B4E + GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F + GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 + GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 + GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 + GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 + GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 + GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 + GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 + GL_SHADER_OBJECT_ARB* = 0x00008B48 + GL_FLOAT* = 0x00001406 + GL_FLOAT_VEC2_ARB* = 0x00008B50 + GL_FLOAT_VEC3_ARB* = 0x00008B51 + GL_FLOAT_VEC4_ARB* = 0x00008B52 + GL_INT* = 0x00001404 + GL_INT_VEC2_ARB* = 0x00008B53 + GL_INT_VEC3_ARB* = 0x00008B54 + GL_INT_VEC4_ARB* = 0x00008B55 + GL_BOOL_ARB* = 0x00008B56 + GL_BOOL_VEC2_ARB* = 0x00008B57 + GL_BOOL_VEC3_ARB* = 0x00008B58 + GL_BOOL_VEC4_ARB* = 0x00008B59 + GL_FLOAT_MAT2_ARB* = 0x00008B5A + GL_FLOAT_MAT3_ARB* = 0x00008B5B + GL_FLOAT_MAT4_ARB* = 0x00008B5C + +proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, + importc: "glDeleteObjectARB".} +proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, + importc: "glGetHandleARB".} +proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){. + dynlib: dllname, importc: "glDetachObjectARB".} +proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{. + dynlib: dllname, importc: "glCreateShaderObjectARB".} +proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, + len: PGLint){.dynlib: dllname, + importc: "glShaderSourceARB".} +proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, + importc: "glCompileShaderARB".} +proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, + importc: "glCreateProgramObjectARB".} +proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){. + dynlib: dllname, importc: "glAttachObjectARB".} +proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, + importc: "glLinkProgramARB".} +proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, + importc: "glUseProgramObjectARB".} +proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, + importc: "glValidateProgramARB".} +proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, + importc: "glUniform1fARB".} +proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. + dynlib: dllname, importc: "glUniform2fARB".} +proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. + dynlib: dllname, importc: "glUniform3fARB".} +proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, + v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".} +proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, + importc: "glUniform1iARB".} +proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, + importc: "glUniform2iARB".} +proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. + dynlib: dllname, importc: "glUniform3iARB".} +proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, + v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".} +proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform1fvARB".} +proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform2fvARB".} +proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform3fvARB".} +proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. + dynlib: dllname, importc: "glUniform4fvARB".} +proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform1ivARB".} +proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform2ivARB".} +proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform3ivARB".} +proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. + dynlib: dllname, importc: "glUniform4ivARB".} +proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix2fvARB".} +proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix3fvARB".} +proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, + transpose: TGLboolean, value: PGLfloat){. + dynlib: dllname, importc: "glUniformMatrix4fvARB".} +proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, + params: PGLfloat){.dynlib: dllname, + importc: "glGetObjectParameterfvARB".} +proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetObjectParameterivARB".} +proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, + infoLog: PGLcharARB){.dynlib: dllname, + importc: "glGetInfoLogARB".} +proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, + count: PGLsizei, obj: PGLhandleARB){. + dynlib: dllname, importc: "glGetAttachedObjectsARB".} +proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. + dynlib: dllname, importc: "glGetUniformLocationARB".} +proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, + maxLength: TGLsizei, len: PGLsizei, size: PGLint, + thetype: PGLenum, name: PGLcharARB){. + dynlib: dllname, importc: "glGetActiveUniformARB".} +proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, + params: PGLfloat){.dynlib: dllname, + importc: "glGetUniformfvARB".} +proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, + params: PGLint){.dynlib: dllname, + importc: "glGetUniformivARB".} +proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, + source: PGLcharARB){.dynlib: dllname, + importc: "glGetShaderSourceARB".} +const + GL_VERTEX_SHADER_ARB* = 0x00008B31 + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A + GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined } + # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # + # + # GL_MAX_TEXTURE_COORDS_ARB { already defined } + # + # + # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } + # + # + # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } + # GL_OBJECT_TYPE_ARB { already defined } + # GL_OBJECT_SUBTYPE_ARB { already defined } + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } + # + # + # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } + # + # + # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } + # GL_FLOAT { already defined } + # GL_FLOAT_VEC2_ARB { already defined } + # GL_FLOAT_VEC3_ARB { already defined } + # GL_FLOAT_VEC4_ARB { already defined } + # GL_FLOAT_MAT2_ARB { already defined } + # GL_FLOAT_MAT3_ARB { already defined } + # GL_FLOAT_MAT4_ARB { already defined } + # glVertexAttrib1fARB { already defined } + # glVertexAttrib1sARB { already defined } + # glVertexAttrib1dARB { already defined } + # glVertexAttrib2fARB { already defined } + # glVertexAttrib2sARB { already defined } + # glVertexAttrib2dARB { already defined } + # glVertexAttrib3fARB { already defined } + # glVertexAttrib3sARB { already defined } + # glVertexAttrib3dARB { already defined } + # glVertexAttrib4fARB { already defined } + # glVertexAttrib4sARB { already defined } + # glVertexAttrib4dARB { already defined } + # glVertexAttrib4NubARB { already defined } + # glVertexAttrib1fvARB { already defined } + # glVertexAttrib1svARB { already defined } + # glVertexAttrib1dvARB { already defined } + # glVertexAttrib2fvARB { already defined } + # glVertexAttrib2svARB { already defined } + # glVertexAttrib2dvARB { already defined } + # glVertexAttrib3fvARB { already defined } + # glVertexAttrib3svARB { already defined } + # glVertexAttrib3dvARB { already defined } + # glVertexAttrib4fvARB { already defined } + # glVertexAttrib4svARB { already defined } + # glVertexAttrib4dvARB { already defined } + # glVertexAttrib4ivARB { already defined } + # glVertexAttrib4bvARB { already defined } + # glVertexAttrib4ubvARB { already defined } + # glVertexAttrib4usvARB { already defined } + # glVertexAttrib4uivARB { already defined } + # glVertexAttrib4NbvARB { already defined } + # glVertexAttrib4NsvARB { already defined } + # glVertexAttrib4NivARB { already defined } + # glVertexAttrib4NubvARB { already defined } + # glVertexAttrib4NusvARB { already defined } + # glVertexAttrib4NuivARB { already defined } + # + # + # glVertexAttribPointerARB { already defined } + # + # + # glEnableVertexAttribArrayARB { already defined } + # + # + # glDisableVertexAttribArrayARB { already defined } + +proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, + name: PGLcharARB){.dynlib: dllname, + importc: "glBindAttribLocationARB".} +proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, + maxLength: TGLsizei, len: PGLsizei, size: PGLint, + thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, + importc: "glGetActiveAttribARB".} +proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. + dynlib: dllname, importc: "glGetAttribLocationARB".} + # glGetVertexAttribdvARB { already defined } + # glGetVertexAttribfvARB { already defined } + # glGetVertexAttribivARB { already defined } + # glGetVertexAttribPointervARB { already defined } + #***** GL_ARB_fragment_shader *****// +const + GL_FRAGMENT_SHADER_ARB* = 0x00008B30 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined } + # + # + # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } + # GL_OBJECT_TYPE_ARB { already defined } + # GL_OBJECT_SUBTYPE_ARB { already defined } + # GL_SHADER_OBJECT_ARB { already defined } + #***** GL_ARB_shading_language_100 *****// + #***** GL_ARB_texture_non_power_of_two *****// + #***** GL_ARB_point_sprite *****// + +const + GL_POINT_SPRITE_ARB* = 0x00008861 + GL_COORD_REPLACE_ARB* = 0x00008862 + #***** GL_EXT_depth_bounds_test *****// + +const + constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 + constGL_DEPTH_BOUNDS_EXT* = 0x00008891 + +proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, + importc: "glDepthBoundsEXT".} + #***** GL_EXT_texture_mirror_clamp *****// +const + GL_MIRROR_CLAMP_EXT* = 0x00008742 + GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 + GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 + #***** GL_EXT_blend_equation_separate *****// + +const + GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 + GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D + +proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){. + dynlib: dllname, importc: "glBlendEquationSeparateEXT".} + #***** GL_MESA_pack_invert *****// +const + GL_PACK_INVERT_MESA* = 0x00008758 + #***** GL_MESA_ycbcr_texture *****// + +const + GL_YCBCR_MESA* = 0x00008757 + GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA + GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB + #***** GL_ARB_fragment_program_shadow *****// + #***** GL_NV_fragment_program_option *****// + #***** GL_EXT_pixel_buffer_object *****// + +const + GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB + GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF + #***** GL_NV_fragment_program2 *****// + +const + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 + GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 + #***** GL_NV_vertex_program2_option *****// + # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } + # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } + #***** GL_NV_vertex_program3 *****// + # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } + #***** GL_ARB_draw_buffers *****// + +const + GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 + GL_DRAW_BUFFER0_ARB* = 0x00008825 + GL_DRAW_BUFFER1_ARB* = 0x00008826 + GL_DRAW_BUFFER2_ARB* = 0x00008827 + GL_DRAW_BUFFER3_ARB* = 0x00008828 + GL_DRAW_BUFFER4_ARB* = 0x00008829 + GL_DRAW_BUFFER5_ARB* = 0x0000882A + GL_DRAW_BUFFER6_ARB* = 0x0000882B + GL_DRAW_BUFFER7_ARB* = 0x0000882C + GL_DRAW_BUFFER8_ARB* = 0x0000882D + GL_DRAW_BUFFER9_ARB* = 0x0000882E + GL_DRAW_BUFFER10_ARB* = 0x0000882F + GL_DRAW_BUFFER11_ARB* = 0x00008830 + GL_DRAW_BUFFER12_ARB* = 0x00008831 + GL_DRAW_BUFFER13_ARB* = 0x00008832 + GL_DRAW_BUFFER14_ARB* = 0x00008833 + GL_DRAW_BUFFER15_ARB* = 0x00008834 + +proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, + importc: "glDrawBuffersARB".} + #***** GL_ARB_texture_rectangle *****// +const + GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 + #***** GL_ARB_color_buffer_float *****// + +const + GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 + GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A + GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B + GL_CLAMP_READ_COLOR_ARB* = 0x0000891C + GL_FIXED_ONLY_ARB* = 0x0000891D + WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0 + +proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, + importc: "glClampColorARB".} + #***** GL_ARB_half_float_pixel *****// +const + GL_HALF_FLOAT_ARB* = 0x0000140B + #***** GL_ARB_texture_float *****// + +const + GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10 + GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11 + GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12 + GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13 + GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14 + GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15 + GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16 + GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 + GL_RGBA32F_ARB* = 0x00008814 + GL_RGB32F_ARB* = 0x00008815 + GL_ALPHA32F_ARB* = 0x00008816 + GL_INTENSITY32F_ARB* = 0x00008817 + GL_LUMINANCE32F_ARB* = 0x00008818 + GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 + GL_RGBA16F_ARB* = 0x0000881A + GL_RGB16F_ARB* = 0x0000881B + GL_ALPHA16F_ARB* = 0x0000881C + GL_INTENSITY16F_ARB* = 0x0000881D + GL_LUMINANCE16F_ARB* = 0x0000881E + GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F + #***** GL_EXT_texture_compression_dxt1 *****// + # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } + # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } + #***** GL_ARB_pixel_buffer_object *****// + +const + GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB + GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC + GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF + #***** GL_EXT_framebuffer_object *****// + +const + GL_FRAMEBUFFER_EXT* = 0x00008D40 + GL_RENDERBUFFER_EXT* = 0x00008D41 + GL_STENCIL_INDEX_EXT* = 0x00008D45 + GL_STENCIL_INDEX1_EXT* = 0x00008D46 + GL_STENCIL_INDEX4_EXT* = 0x00008D47 + GL_STENCIL_INDEX8_EXT* = 0x00008D48 + GL_STENCIL_INDEX16_EXT* = 0x00008D49 + GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 + GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 + GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 + GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 + GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 + GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 + GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 + GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 + GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 + GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 + GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 + GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 + GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA + GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB + GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC + GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED + GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE + GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF + GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 + GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 + GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 + GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC + GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD + GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE + GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 + GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 + GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF + GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 + GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 + +proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsRenderbufferEXT".} +proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){. + dynlib: dllname, importc: "glBindRenderbufferEXT".} +proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. + dynlib: dllname, importc: "glDeleteRenderbuffersEXT".} +proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. + dynlib: dllname, importc: "glGenRenderbuffersEXT".} +proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, + width: TGLsizei, height: TGLsizei){. + dynlib: dllname, importc: "glRenderbufferStorageEXT".} +proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, + params: PGLint){.dynlib: dllname, + importc: "glGetRenderbufferParameterivEXT".} +proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsFramebufferEXT".} +proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){. + dynlib: dllname, importc: "glBindFramebufferEXT".} +proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){. + dynlib: dllname, importc: "glDeleteFramebuffersEXT".} +proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, + importc: "glGenFramebuffersEXT".} +proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, + importc: "glCheckFramebufferStatusEXT".} +proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, + textarget: TGLenum, texture: TGLuint, + level: TGLint){.dynlib: dllname, + importc: "glFramebufferTexture1DEXT".} +proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, + textarget: TGLenum, texture: TGLuint, + level: TGLint){.dynlib: dllname, + importc: "glFramebufferTexture2DEXT".} +proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, + textarget: TGLenum, texture: TGLuint, + level: TGLint, zoffset: TGLint){. + dynlib: dllname, importc: "glFramebufferTexture3DEXT".} +proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, + renderbuffertarget: TGLenum, + renderbuffer: TGLuint){.dynlib: dllname, + importc: "glFramebufferRenderbufferEXT".} +proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, + attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glGetFramebufferAttachmentParameterivEXT".} +proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, + importc: "glGenerateMipmapEXT".} + #***** GL_version_1_4 *****// +const + GL_BLEND_DST_RGB* = 0x000080C8 + GL_BLEND_SRC_RGB* = 0x000080C9 + GL_BLEND_DST_ALPHA* = 0x000080CA + GL_BLEND_SRC_ALPHA* = 0x000080CB + GL_POINT_SIZE_MIN* = 0x00008126 + GL_POINT_SIZE_MAX* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 + GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 + GL_GENERATE_MIPMAP* = 0x00008191 + GL_GENERATE_MIPMAP_HINT* = 0x00008192 + GL_DEPTH_COMPONENT16* = 0x000081A5 + GL_DEPTH_COMPONENT24* = 0x000081A6 + GL_DEPTH_COMPONENT32* = 0x000081A7 + GL_MIRRORED_REPEAT* = 0x00008370 + GL_FOG_COORDINATE_SOURCE* = 0x00008450 + GL_FOG_COORDINATE* = 0x00008451 + GL_FRAGMENT_DEPTH* = 0x00008452 + GL_CURRENT_FOG_COORDINATE* = 0x00008453 + GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454 + GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 + GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 + GL_FOG_COORDINATE_ARRAY* = 0x00008457 + GL_COLOR_SUM* = 0x00008458 + GL_CURRENT_SECONDARY_COLOR* = 0x00008459 + GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A + GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B + GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C + GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D + GL_SECONDARY_COLOR_ARRAY* = 0x0000845E + GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD + GL_TEXTURE_FILTER_CONTROL* = 0x00008500 + GL_TEXTURE_LOD_BIAS* = 0x00008501 + GL_INCR_WRAP* = 0x00008507 + GL_DECR_WRAP* = 0x00008508 + GL_TEXTURE_DEPTH_SIZE* = 0x0000884A + GL_DEPTH_TEXTURE_MODE* = 0x0000884B + GL_TEXTURE_COMPARE_MODE* = 0x0000884C + GL_TEXTURE_COMPARE_FUNC* = 0x0000884D + GL_COMPARE_R_TO_TEXTURE* = 0x0000884E + +proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, + sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. + dynlib: dllname, importc: "glBlendFuncSeparate".} +proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".} +proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".} +proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".} +proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".} +proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. + dynlib: dllname, importc: "glFogCoordPointer".} +proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, + primcount: TGLsizei){.dynlib: dllname, + importc: "glMultiDrawArrays".} +proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, + indices: PGLvoid, primcount: TGLsizei){. + dynlib: dllname, importc: "glMultiDrawElements".} +proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, + importc: "glPointParameterf".} +proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, + importc: "glPointParameterfv".} +proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, + importc: "glPointParameteri".} +proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, + importc: "glPointParameteriv".} +proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){. + dynlib: dllname, importc: "glSecondaryColor3b".} +proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, + importc: "glSecondaryColor3bv".} +proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){. + dynlib: dllname, importc: "glSecondaryColor3d".} +proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, + importc: "glSecondaryColor3dv".} +proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){. + dynlib: dllname, importc: "glSecondaryColor3f".} +proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, + importc: "glSecondaryColor3fv".} +proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){. + dynlib: dllname, importc: "glSecondaryColor3i".} +proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, + importc: "glSecondaryColor3iv".} +proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){. + dynlib: dllname, importc: "glSecondaryColor3s".} +proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, + importc: "glSecondaryColor3sv".} +proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){. + dynlib: dllname, importc: "glSecondaryColor3ub".} +proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, + importc: "glSecondaryColor3ubv".} +proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){. + dynlib: dllname, importc: "glSecondaryColor3ui".} +proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, + importc: "glSecondaryColor3uiv".} +proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){. + dynlib: dllname, importc: "glSecondaryColor3us".} +proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, + importc: "glSecondaryColor3usv".} +proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, + pointer: PGLvoid){.dynlib: dllname, + importc: "glSecondaryColorPointer".} +proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, + importc: "glWindowPos2d".} +proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".} +proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, + importc: "glWindowPos2f".} +proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".} +proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, + importc: "glWindowPos2i".} +proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".} +proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, + importc: "glWindowPos2s".} +proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".} +proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, + importc: "glWindowPos3d".} +proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".} +proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, + importc: "glWindowPos3f".} +proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".} +proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, + importc: "glWindowPos3i".} +proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".} +proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, + importc: "glWindowPos3s".} +proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".} + #***** GL_version_1_5 *****// +const + GL_BUFFER_SIZE* = 0x00008764 + GL_BUFFER_USAGE* = 0x00008765 + GL_QUERY_COUNTER_BITS* = 0x00008864 + GL_CURRENT_QUERY* = 0x00008865 + GL_QUERY_RESULT* = 0x00008866 + GL_QUERY_RESULT_AVAILABLE* = 0x00008867 + GL_ARRAY_BUFFER* = 0x00008892 + GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 + GL_ARRAY_BUFFER_BINDING* = 0x00008894 + GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 + GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 + GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 + GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 + GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D + GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F + GL_READ_ONLY* = 0x000088B8 + GL_WRITE_ONLY* = 0x000088B9 + GL_READ_WRITE* = 0x000088BA + GL_BUFFER_ACCESS* = 0x000088BB + GL_BUFFER_MAPPED* = 0x000088BC + GL_BUFFER_MAP_POINTER* = 0x000088BD + GL_STREAM_DRAW* = 0x000088E0 + GL_STREAM_READ* = 0x000088E1 + GL_STREAM_COPY* = 0x000088E2 + GL_STATIC_DRAW* = 0x000088E4 + GL_STATIC_READ* = 0x000088E5 + GL_STATIC_COPY* = 0x000088E6 + GL_DYNAMIC_DRAW* = 0x000088E8 + GL_DYNAMIC_READ* = 0x000088E9 + GL_DYNAMIC_COPY* = 0x000088EA + GL_SAMPLES_PASSED* = 0x00008914 + GL_FOG_COORD_SRC* = 0x00008450 + GL_FOG_COORD* = 0x00008451 + GL_CURRENT_FOG_COORD* = 0x00008453 + GL_FOG_COORD_ARRAY_TYPE* = 0x00008454 + GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 + GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 + GL_FOG_COORD_ARRAY* = 0x00008457 + GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D + GL_SRC0_RGB* = 0x00008580 + GL_SRC1_RGB* = 0x00008581 + GL_SRC2_RGB* = 0x00008582 + GL_SRC0_ALPHA* = 0x00008588 + GL_SRC1_ALPHA* = 0x00008589 + GL_SRC2_ALPHA* = 0x0000858A + +proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glGenQueries".} +proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, + importc: "glDeleteQueries".} +proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".} +proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, + importc: "glBeginQuery".} +proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".} +proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetQueryiv".} +proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetQueryObjectiv".} +proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){. + dynlib: dllname, importc: "glGetQueryObjectuiv".} +proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, + importc: "glBindBuffer".} +proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, + importc: "glDeleteBuffers".} +proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, + importc: "glGenBuffers".} +proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, + importc: "glIsBuffer".} +proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, + usage: TGLenum){.dynlib: dllname, importc: "glBufferData".} +proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, + data: PGLvoid){.dynlib: dllname, + importc: "glBufferSubData".} +proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, + data: PGLvoid){.dynlib: dllname, + importc: "glGetBufferSubData".} +proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, + importc: "glMapBuffer".} +proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, + importc: "glUnmapBuffer".} +proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. + dynlib: dllname, importc: "glGetBufferParameteriv".} +proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){. + dynlib: dllname, importc: "glGetBufferPointerv".} + #***** GL_version_2_0 *****// +const + GL_BLEND_EQUATION_RGB* = 0x00008009 + GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 + GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 + GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625 + GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 + GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 + GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 + GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 + GL_STENCIL_BACK_FUNC* = 0x00008800 + GL_STENCIL_BACK_FAIL* = 0x00008801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 + GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 + GL_MAX_DRAW_BUFFERS* = 0x00008824 + GL_DRAW_BUFFER0* = 0x00008825 + GL_DRAW_BUFFER1* = 0x00008826 + GL_DRAW_BUFFER2* = 0x00008827 + GL_DRAW_BUFFER3* = 0x00008828 + GL_DRAW_BUFFER4* = 0x00008829 + GL_DRAW_BUFFER5* = 0x0000882A + GL_DRAW_BUFFER6* = 0x0000882B + GL_DRAW_BUFFER7* = 0x0000882C + GL_DRAW_BUFFER8* = 0x0000882D + GL_DRAW_BUFFER9* = 0x0000882E + GL_DRAW_BUFFER10* = 0x0000882F + GL_DRAW_BUFFER11* = 0x00008830 + GL_DRAW_BUFFER12* = 0x00008831 + GL_DRAW_BUFFER13* = 0x00008832 + GL_DRAW_BUFFER14* = 0x00008833 + GL_DRAW_BUFFER15* = 0x00008834 + GL_BLEND_EQUATION_ALPHA* = 0x0000883D + GL_POINT_SPRITE* = 0x00008861 + GL_COORD_REPLACE* = 0x00008862 + GL_MAX_VERTEX_ATTRIBS* = 0x00008869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A + GL_MAX_TEXTURE_COORDS* = 0x00008871 + GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 + GL_FRAGMENT_SHADER* = 0x00008B30 + GL_VERTEX_SHADER* = 0x00008B31 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 + GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A + GL_MAX_VARYING_FLOATS* = 0x00008B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D + GL_SHADER_TYPE* = 0x00008B4F + GL_FLOAT_VEC2* = 0x00008B50 + GL_FLOAT_VEC3* = 0x00008B51 + GL_FLOAT_VEC4* = 0x00008B52 + GL_INT_VEC2* = 0x00008B53 + GL_INT_VEC3* = 0x00008B54 + GL_INT_VEC4* = 0x00008B55 + GL_BOOL* = 0x00008B56 + GL_BOOL_VEC2* = 0x00008B57 + GL_BOOL_VEC3* = 0x00008B58 + GL_BOOL_VEC4* = 0x00008B59 + GL_FLOAT_MAT2* = 0x00008B5A + GL_FLOAT_MAT3* = 0x00008B5B + GL_FLOAT_MAT4* = 0x00008B5C + GL_SAMPLER_1D* = 0x00008B5D + GL_SAMPLER_2D* = 0x00008B5E + GL_SAMPLER_3D* = 0x00008B5F + GL_SAMPLER_CUBE* = 0x00008B60 + GL_SAMPLER_1D_SHADOW* = 0x00008B61 + GL_SAMPLER_2D_SHADOW* = 0x00008B62 + GL_DELETE_STATUS* = 0x00008B80 + GL_COMPILE_STATUS* = 0x00008B81 + GL_LINK_STATUS* = 0x00008B82 + GL_VALIDATE_STATUS* = 0x00008B83 + GL_INFO_LOG_LENGTH* = 0x00008B84 + GL_ATTACHED_SHADERS* = 0x00008B85 + GL_ACTIVE_UNIFORMS* = 0x00008B86 + GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 + GL_SHADER_SOURCE_LENGTH* = 0x00008B88 + GL_ACTIVE_ATTRIBUTES* = 0x00008B89 + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A + GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B + GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C + GL_CURRENT_PROGRAM* = 0x00008B8D + GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 + GL_LOWER_LEFT* = 0x00008CA1 + GL_UPPER_LEFT* = 0x00008CA2 + GL_STENCIL_BACK_REF* = 0x00008CA3 + GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 + GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 + +{.pop.} diff --git a/tests/manyloc/keineschweine/lib/glu.nim b/tests/manyloc/keineschweine/lib/glu.nim new file mode 100644 index 000000000..867d0e47f --- /dev/null +++ b/tests/manyloc/keineschweine/lib/glu.nim @@ -0,0 +1,335 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +#****************************************************************************** +# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) +# For the latest updates, visit Delphi3D: http://www.delphi3d.net +#****************************************************************************** + +import + GL + +when defined(windows): + {.push, callconv: stdcall.} +else: + {.push, callconv: cdecl.} + +when defined(windows): + const + dllname = "glu32.dll" +elif defined(macosx): + const + dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" +else: + const + dllname = "libGLU.so.1" +type + TViewPortArray* = array[0..3, TGLint] + T16dArray* = array[0..15, TGLdouble] + TCallBack* = proc () + T3dArray* = array[0..2, TGLdouble] + T4pArray* = array[0..3, Pointer] + T4fArray* = array[0..3, TGLfloat] + PPointer* = ptr Pointer + +type + GLUnurbs*{.final.} = object + PGLUnurbs* = ptr GLUnurbs + GLUquadric*{.final.} = object + PGLUquadric* = ptr GLUquadric + GLUtesselator*{.final.} = object + PGLUtesselator* = ptr GLUtesselator # backwards compatibility: + GLUnurbsObj* = GLUnurbs + PGLUnurbsObj* = PGLUnurbs + GLUquadricObj* = GLUquadric + PGLUquadricObj* = PGLUquadric + GLUtesselatorObj* = GLUtesselator + PGLUtesselatorObj* = PGLUtesselator + GLUtriangulatorObj* = GLUtesselator + PGLUtriangulatorObj* = PGLUtesselator + TGLUnurbs* = GLUnurbs + TGLUquadric* = GLUquadric + TGLUtesselator* = GLUtesselator + TGLUnurbsObj* = GLUnurbsObj + TGLUquadricObj* = GLUquadricObj + TGLUtesselatorObj* = GLUtesselatorObj + TGLUtriangulatorObj* = GLUtriangulatorObj + +proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname, + importc: "gluErrorString".} +proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname, + importc: "gluErrorUnicodeStringEXT".} +proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname, + importc: "gluGetString".} +proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname, + importc: "gluOrtho2D".} +proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname, + importc: "gluPerspective".} +proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){. + dynlib: dllname, importc: "gluPickMatrix".} +proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){. + dynlib: dllname, importc: "gluLookAt".} +proc gluProject*(objx, objy, objz: TGLdouble, + modelMatrix, projMatrix: var T16dArray, + viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{. + dynlib: dllname, importc: "gluProject".} +proc gluUnProject*(winx, winy, winz: TGLdouble, + modelMatrix, projMatrix: var T16dArray, + viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{. + dynlib: dllname, importc: "gluUnProject".} +proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum, + datain: Pointer, widthout, heightout: TGLint, + typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname, + importc: "gluScaleImage".} +proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint, + format, atype: TGLenum, data: Pointer): int{. + dynlib: dllname, importc: "gluBuild1DMipmaps".} +proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint, + format, atype: TGLenum, data: Pointer): int{. + dynlib: dllname, importc: "gluBuild2DMipmaps".} +proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc: "gluNewQuadric".} +proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname, + importc: "gluDeleteQuadric".} +proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){. + dynlib: dllname, importc: "gluQuadricNormals".} +proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: TGLboolean){. + dynlib: dllname, importc: "gluQuadricTexture".} +proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){. + dynlib: dllname, importc: "gluQuadricOrientation".} +proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){. + dynlib: dllname, importc: "gluQuadricDrawStyle".} +proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble, + slices, stacks: TGLint){.dynlib: dllname, + importc: "gluCylinder".} +proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, + slices, loops: TGLint){.dynlib: dllname, importc: "gluDisk".} +proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, + slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){. + dynlib: dllname, importc: "gluPartialDisk".} +proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc: "gluSphere".} +proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){. + dynlib: dllname, importc: "gluQuadricCallback".} +proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc: "gluNewTess".} +proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluDeleteTess".} +proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){. + dynlib: dllname, importc: "gluTessBeginPolygon".} +proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluTessBeginContour".} +proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){. + dynlib: dllname, importc: "gluTessVertex".} +proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluTessEndContour".} +proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluTessEndPolygon".} +proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){. + dynlib: dllname, importc: "gluTessProperty".} +proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname, + importc: "gluTessNormal".} +proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){. + dynlib: dllname, importc: "gluTessCallback".} +proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){. + dynlib: dllname, importc: "gluGetTessProperty".} +proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname, + importc: "gluNewNurbsRenderer".} +proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname, + importc: "gluDeleteNurbsRenderer".} +proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname, + importc: "gluBeginSurface".} +proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginCurve".} +proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndCurve".} +proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndSurface".} +proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginTrim".} +proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndTrim".} +proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat, + stride: TGLint, atype: TGLenum){.dynlib: dllname, + importc: "gluPwlCurve".} +proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat, + stride: TGLint, ctlarray: PGLfloat, order: TGLint, + atype: TGLenum){.dynlib: dllname, importc: "gluNurbsCurve".} +proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat, + tknot_count: TGLint, tknot: PGLfloat, + s_stride, t_stride: TGLint, ctlarray: PGLfloat, + sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname, + importc: "gluNurbsSurface".} +proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, + modelMatrix, projMatrix: var T16dArray, + viewport: var TViewPortArray){.dynlib: dllname, + importc: "gluLoadSamplingMatrices".} +proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){. + dynlib: dllname, importc: "gluNurbsProperty".} +proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){. + dynlib: dllname, importc: "gluGetNurbsProperty".} +proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){. + dynlib: dllname, importc: "gluNurbsCallback".} + #*** Callback function prototypes *** +type # gluQuadricCallback + GLUquadricErrorProc* = proc (p: TGLenum) # gluTessCallback + GLUtessBeginProc* = proc (p: TGLenum) + GLUtessEdgeFlagProc* = proc (p: TGLboolean) + GLUtessVertexProc* = proc (p: Pointer) + GLUtessEndProc* = proc () + GLUtessErrorProc* = proc (p: TGLenum) + GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray, + p4: PPointer) + GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer) + GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer) + GLUtessVertexDataProc* = proc (p1, p2: Pointer) + GLUtessEndDataProc* = proc (p: Pointer) + GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer) + GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray, + p3: var T4fArray, p4: PPointer, p5: Pointer) # + # + # gluNurbsCallback + GLUnurbsErrorProc* = proc (p: TGLenum) #*** Generic constants ****/ + +const # Version + GLU_VERSION_1_1* = 1 + GLU_VERSION_1_2* = 1 # Errors: (return value 0 = no error) + GLU_INVALID_ENUM* = 100900 + GLU_INVALID_VALUE* = 100901 + GLU_OUT_OF_MEMORY* = 100902 + GLU_INCOMPATIBLE_GL_VERSION* = 100903 # StringName + GLU_VERSION* = 100800 + GLU_EXTENSIONS* = 100801 # Boolean + GLU_TRUE* = GL_TRUE + GLU_FALSE* = GL_FALSE #*** Quadric constants ****/ + # QuadricNormal + GLU_SMOOTH* = 100000 + GLU_FLAT* = 100001 + GLU_NONE* = 100002 # QuadricDrawStyle + GLU_POINT* = 100010 + GLU_LINE* = 100011 + GLU_FILL* = 100012 + GLU_SILHOUETTE* = 100013 # QuadricOrientation + GLU_OUTSIDE* = 100020 + GLU_INSIDE* = 100021 # Callback types: + # GLU_ERROR = 100103; + #*** Tesselation constants ****/ + GLU_TESS_MAX_COORD* = 1.00000e+150 # TessProperty + GLU_TESS_WINDING_RULE* = 100140 + GLU_TESS_BOUNDARY_ONLY* = 100141 + GLU_TESS_TOLERANCE* = 100142 # TessWinding + GLU_TESS_WINDING_ODD* = 100130 + GLU_TESS_WINDING_NONZERO* = 100131 + GLU_TESS_WINDING_POSITIVE* = 100132 + GLU_TESS_WINDING_NEGATIVE* = 100133 + GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 # TessCallback + GLU_TESS_BEGIN* = 100100 # void (CALLBACK*)(TGLenum type) + constGLU_TESS_VERTEX* = 100101 # void (CALLBACK*)(void *data) + GLU_TESS_END* = 100102 # void (CALLBACK*)(void) + GLU_TESS_ERROR* = 100103 # void (CALLBACK*)(TGLenum errno) + GLU_TESS_EDGE_FLAG* = 100104 # void (CALLBACK*)(TGLboolean boundaryEdge) + GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble coords[3], + # void *data[4], + # TGLfloat weight[4], + # void **dataOut) + GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum type, + # void *polygon_data) + GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void *data, + # void *polygon_data) + GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void *polygon_data) + GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum errno, + # void *polygon_data) + GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge, + # void *polygon_data) + GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble coords[3], + # void *data[4], + # TGLfloat weight[4], + # void **dataOut, + # void *polygon_data) + # TessError + GLU_TESS_ERROR1* = 100151 + GLU_TESS_ERROR2* = 100152 + GLU_TESS_ERROR3* = 100153 + GLU_TESS_ERROR4* = 100154 + GLU_TESS_ERROR5* = 100155 + GLU_TESS_ERROR6* = 100156 + GLU_TESS_ERROR7* = 100157 + GLU_TESS_ERROR8* = 100158 + GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 + GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 + GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 + GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 + GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 + GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 #*** NURBS constants ****/ + # NurbsProperty + GLU_AUTO_LOAD_MATRIX* = 100200 + GLU_CULLING* = 100201 + GLU_SAMPLING_TOLERANCE* = 100203 + GLU_DISPLAY_MODE* = 100204 + GLU_PARAMETRIC_TOLERANCE* = 100202 + GLU_SAMPLING_METHOD* = 100205 + GLU_U_STEP* = 100206 + GLU_V_STEP* = 100207 # NurbsSampling + GLU_PATH_LENGTH* = 100215 + GLU_PARAMETRIC_ERROR* = 100216 + GLU_DOMAIN_DISTANCE* = 100217 # NurbsTrim + GLU_MAP1_TRIM_2* = 100210 + GLU_MAP1_TRIM_3* = 100211 # NurbsDisplay + # GLU_FILL = 100012; + GLU_OUTLINE_POLYGON* = 100240 + GLU_OUTLINE_PATCH* = 100241 # NurbsCallback + # GLU_ERROR = 100103; + # NurbsErrors + GLU_NURBS_ERROR1* = 100251 + GLU_NURBS_ERROR2* = 100252 + GLU_NURBS_ERROR3* = 100253 + GLU_NURBS_ERROR4* = 100254 + GLU_NURBS_ERROR5* = 100255 + GLU_NURBS_ERROR6* = 100256 + GLU_NURBS_ERROR7* = 100257 + GLU_NURBS_ERROR8* = 100258 + GLU_NURBS_ERROR9* = 100259 + GLU_NURBS_ERROR10* = 100260 + GLU_NURBS_ERROR11* = 100261 + GLU_NURBS_ERROR12* = 100262 + GLU_NURBS_ERROR13* = 100263 + GLU_NURBS_ERROR14* = 100264 + GLU_NURBS_ERROR15* = 100265 + GLU_NURBS_ERROR16* = 100266 + GLU_NURBS_ERROR17* = 100267 + GLU_NURBS_ERROR18* = 100268 + GLU_NURBS_ERROR19* = 100269 + GLU_NURBS_ERROR20* = 100270 + GLU_NURBS_ERROR21* = 100271 + GLU_NURBS_ERROR22* = 100272 + GLU_NURBS_ERROR23* = 100273 + GLU_NURBS_ERROR24* = 100274 + GLU_NURBS_ERROR25* = 100275 + GLU_NURBS_ERROR26* = 100276 + GLU_NURBS_ERROR27* = 100277 + GLU_NURBS_ERROR28* = 100278 + GLU_NURBS_ERROR29* = 100279 + GLU_NURBS_ERROR30* = 100280 + GLU_NURBS_ERROR31* = 100281 + GLU_NURBS_ERROR32* = 100282 + GLU_NURBS_ERROR33* = 100283 + GLU_NURBS_ERROR34* = 100284 + GLU_NURBS_ERROR35* = 100285 + GLU_NURBS_ERROR36* = 100286 + GLU_NURBS_ERROR37* = 100287 #*** Backwards compatibility for old tesselator ****/ + +proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluBeginPolygon".} +proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname, + importc: "gluNextContour".} +proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, + importc: "gluEndPolygon".} +const # Contours types -- obsolete! + GLU_CW* = 100120 + GLU_CCW* = 100121 + GLU_INTERIOR* = 100122 + GLU_EXTERIOR* = 100123 + GLU_UNKNOWN* = 100124 # Names without "TESS_" prefix + GLU_BEGIN* = GLU_TESS_BEGIN + GLU_VERTEX* = constGLU_TESS_VERTEX + GLU_END* = GLU_TESS_END + GLU_ERROR* = GLU_TESS_ERROR + GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG + +{.pop.} +# implementation diff --git a/tests/manyloc/keineschweine/lib/glut.nim b/tests/manyloc/keineschweine/lib/glut.nim new file mode 100644 index 000000000..de9a97456 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/glut.nim @@ -0,0 +1,438 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +# + +# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. +# This program is freely distributable without licensing fees and is +# provided without guarantee or warrantee expressed or implied. This +# program is -not- in the public domain. +#****************************************************************************** +# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) +# Contributions by Igor Karpov (glygrik@hotbox.ru) +# For the latest updates, visit Delphi3D: http://www.delphi3d.net +#****************************************************************************** + +import + GL + +when defined(windows): + const + dllname = "glut32.dll" +elif defined(macosx): + const + dllname = "/System/Library/Frameworks/GLUT.framework/GLUT" +else: + const + dllname = "libglut.so.3" +type + TGlutVoidCallback* = proc (){.cdecl.} + TGlut1IntCallback* = proc (value: cint){.cdecl.} + TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.} + TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.} + TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.} + TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.} + TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.} + +const + GLUT_API_VERSION* = 3 + GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks. + GLUT_RGB* = 0 + GLUT_RGBA* = GLUT_RGB + GLUT_INDEX* = 1 + GLUT_SINGLE* = 0 + GLUT_DOUBLE* = 2 + GLUT_ACCUM* = 4 + GLUT_ALPHA* = 8 + GLUT_DEPTH* = 16 + GLUT_STENCIL* = 32 + GLUT_MULTISAMPLE* = 128 + GLUT_STEREO* = 256 + GLUT_LUMINANCE* = 512 # Mouse buttons. + GLUT_LEFT_BUTTON* = 0 + GLUT_MIDDLE_BUTTON* = 1 + GLUT_RIGHT_BUTTON* = 2 # Mouse button state. + GLUT_DOWN* = 0 + GLUT_UP* = 1 # function keys + GLUT_KEY_F1* = 1 + GLUT_KEY_F2* = 2 + GLUT_KEY_F3* = 3 + GLUT_KEY_F4* = 4 + GLUT_KEY_F5* = 5 + GLUT_KEY_F6* = 6 + GLUT_KEY_F7* = 7 + GLUT_KEY_F8* = 8 + GLUT_KEY_F9* = 9 + GLUT_KEY_F10* = 10 + GLUT_KEY_F11* = 11 + GLUT_KEY_F12* = 12 # directional keys + GLUT_KEY_LEFT* = 100 + GLUT_KEY_UP* = 101 + GLUT_KEY_RIGHT* = 102 + GLUT_KEY_DOWN* = 103 + GLUT_KEY_PAGE_UP* = 104 + GLUT_KEY_PAGE_DOWN* = 105 + GLUT_KEY_HOME* = 106 + GLUT_KEY_END* = 107 + GLUT_KEY_INSERT* = 108 # Entry/exit state. + GLUT_LEFT* = 0 + GLUT_ENTERED* = 1 # Menu usage state. + GLUT_MENU_NOT_IN_USE* = 0 + GLUT_MENU_IN_USE* = 1 # Visibility state. + GLUT_NOT_VISIBLE* = 0 + GLUT_VISIBLE* = 1 # Window status state. + GLUT_HIDDEN* = 0 + GLUT_FULLY_RETAINED* = 1 + GLUT_PARTIALLY_RETAINED* = 2 + GLUT_FULLY_COVERED* = 3 # Color index component selection values. + GLUT_RED* = 0 + GLUT_GREEN* = 1 + GLUT_BLUE* = 2 # Layers for use. + GLUT_NORMAL* = 0 + GLUT_OVERLAY* = 1 + +when defined(windows): + const # Stroke font constants (use these in GLUT program). + GLUT_STROKE_ROMAN* = cast[Pointer](0) + GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program). + GLUT_BITMAP_9_BY_15* = cast[Pointer](2) + GLUT_BITMAP_8_BY_13* = cast[Pointer](3) + GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4) + GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5) + GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6) + GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7) + GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8) +else: + var # Stroke font constants (use these in GLUT program). + GLUT_STROKE_ROMAN*: Pointer + GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program). + GLUT_BITMAP_9_BY_15*: Pointer + GLUT_BITMAP_8_BY_13*: Pointer + GLUT_BITMAP_TIMES_ROMAN_10*: Pointer + GLUT_BITMAP_TIMES_ROMAN_24*: Pointer + GLUT_BITMAP_HELVETICA_10*: Pointer + GLUT_BITMAP_HELVETICA_12*: Pointer + GLUT_BITMAP_HELVETICA_18*: Pointer +const # glutGet parameters. + GLUT_WINDOW_X* = 100 + GLUT_WINDOW_Y* = 101 + GLUT_WINDOW_WIDTH* = 102 + GLUT_WINDOW_HEIGHT* = 103 + GLUT_WINDOW_BUFFER_SIZE* = 104 + GLUT_WINDOW_STENCIL_SIZE* = 105 + GLUT_WINDOW_DEPTH_SIZE* = 106 + GLUT_WINDOW_RED_SIZE* = 107 + GLUT_WINDOW_GREEN_SIZE* = 108 + GLUT_WINDOW_BLUE_SIZE* = 109 + GLUT_WINDOW_ALPHA_SIZE* = 110 + GLUT_WINDOW_ACCUM_RED_SIZE* = 111 + GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112 + GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113 + GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114 + GLUT_WINDOW_DOUBLEBUFFER* = 115 + GLUT_WINDOW_RGBA* = 116 + GLUT_WINDOW_PARENT* = 117 + GLUT_WINDOW_NUM_CHILDREN* = 118 + GLUT_WINDOW_COLORMAP_SIZE* = 119 + GLUT_WINDOW_NUM_SAMPLES* = 120 + GLUT_WINDOW_STEREO* = 121 + GLUT_WINDOW_CURSOR* = 122 + GLUT_SCREEN_WIDTH* = 200 + GLUT_SCREEN_HEIGHT* = 201 + GLUT_SCREEN_WIDTH_MM* = 202 + GLUT_SCREEN_HEIGHT_MM* = 203 + GLUT_MENU_NUM_ITEMS* = 300 + GLUT_DISPLAY_MODE_POSSIBLE* = 400 + GLUT_INIT_WINDOW_X* = 500 + GLUT_INIT_WINDOW_Y* = 501 + GLUT_INIT_WINDOW_WIDTH* = 502 + GLUT_INIT_WINDOW_HEIGHT* = 503 + constGLUT_INIT_DISPLAY_MODE* = 504 + GLUT_ELAPSED_TIME* = 700 + GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters. + GLUT_HAS_KEYBOARD* = 600 + GLUT_HAS_MOUSE* = 601 + GLUT_HAS_SPACEBALL* = 602 + GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603 + GLUT_HAS_TABLET* = 604 + GLUT_NUM_MOUSE_BUTTONS* = 605 + GLUT_NUM_SPACEBALL_BUTTONS* = 606 + GLUT_NUM_BUTTON_BOX_BUTTONS* = 607 + GLUT_NUM_DIALS* = 608 + GLUT_NUM_TABLET_BUTTONS* = 609 + GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610 + GLUT_DEVICE_KEY_REPEAT* = 611 + GLUT_HAS_JOYSTICK* = 612 + GLUT_OWNS_JOYSTICK* = 613 + GLUT_JOYSTICK_BUTTONS* = 614 + GLUT_JOYSTICK_AXES* = 615 + GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters. + GLUT_OVERLAY_POSSIBLE* = 800 + GLUT_LAYER_IN_USE* = 801 + GLUT_HAS_OVERLAY* = 802 + GLUT_TRANSPARENT_INDEX* = 803 + GLUT_NORMAL_DAMAGED* = 804 + GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters. + GLUT_VIDEO_RESIZE_POSSIBLE* = 900 + GLUT_VIDEO_RESIZE_IN_USE* = 901 + GLUT_VIDEO_RESIZE_X_DELTA* = 902 + GLUT_VIDEO_RESIZE_Y_DELTA* = 903 + GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904 + GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905 + GLUT_VIDEO_RESIZE_X* = 906 + GLUT_VIDEO_RESIZE_Y* = 907 + GLUT_VIDEO_RESIZE_WIDTH* = 908 + GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask. + GLUT_ACTIVE_SHIFT* = 1 + GLUT_ACTIVE_CTRL* = 2 + GLUT_ACTIVE_ALT* = 4 # glutSetCursor parameters. + # Basic arrows. + GLUT_CURSOR_RIGHT_ARROW* = 0 + GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes. + GLUT_CURSOR_INFO* = 2 + GLUT_CURSOR_DESTROY* = 3 + GLUT_CURSOR_HELP* = 4 + GLUT_CURSOR_CYCLE* = 5 + GLUT_CURSOR_SPRAY* = 6 + GLUT_CURSOR_WAIT* = 7 + GLUT_CURSOR_TEXT* = 8 + GLUT_CURSOR_CROSSHAIR* = 9 # Directional cursors. + GLUT_CURSOR_UP_DOWN* = 10 + GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors. + GLUT_CURSOR_TOP_SIDE* = 12 + GLUT_CURSOR_BOTTOM_SIDE* = 13 + GLUT_CURSOR_LEFT_SIDE* = 14 + GLUT_CURSOR_RIGHT_SIDE* = 15 + GLUT_CURSOR_TOP_LEFT_CORNER* = 16 + GLUT_CURSOR_TOP_RIGHT_CORNER* = 17 + GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18 + GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window. + GLUT_CURSOR_INHERIT* = 100 # Blank cursor. + GLUT_CURSOR_NONE* = 101 # Fullscreen crosshair (if available). + GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API. + # glutSetKeyRepeat modes. + GLUT_KEY_REPEAT_OFF* = 0 + GLUT_KEY_REPEAT_ON* = 1 + GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks. + GLUT_JOYSTICK_BUTTON_A* = 1 + GLUT_JOYSTICK_BUTTON_B* = 2 + GLUT_JOYSTICK_BUTTON_C* = 4 + GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API. + # glutGameModeGet. + GLUT_GAME_MODE_ACTIVE* = 0 + GLUT_GAME_MODE_POSSIBLE* = 1 + GLUT_GAME_MODE_WIDTH* = 2 + GLUT_GAME_MODE_HEIGHT* = 3 + GLUT_GAME_MODE_PIXEL_DEPTH* = 4 + GLUT_GAME_MODE_REFRESH_RATE* = 5 + GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API. + +proc glutInit*(argcp: ptr cint, argv: pointer){.dynlib: dllname, + importc: "glutInit".} + +proc glutInit*() = + ## version that passes `argc` and `argc` implicitely. + var + cmdLine {.importc: "cmdLine".}: array[0..255, cstring] + cmdCount {.importc: "cmdCount".}: cint + glutInit(addr(cmdCount), addr(cmdLine)) + +proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, + importc: "glutInitDisplayMode".} +proc glutInitDisplayString*(str: cstring){.dynlib: dllname, + importc: "glutInitDisplayString".} +proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, + importc: "glutInitWindowPosition".} +proc glutInitWindowSize*(width, height: int){.dynlib: dllname, + importc: "glutInitWindowSize".} +proc glutMainLoop*(){.dynlib: dllname, importc: "glutMainLoop".} + # GLUT window sub-API. +proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, + importc: "glutCreateWindow".} +proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, + importc: "glutCreateSubWindow".} +proc glutDestroyWindow*(win: int){.dynlib: dllname, importc: "glutDestroyWindow".} +proc glutPostRedisplay*(){.dynlib: dllname, importc: "glutPostRedisplay".} +proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, + importc: "glutPostWindowRedisplay".} +proc glutSwapBuffers*(){.dynlib: dllname, importc: "glutSwapBuffers".} +proc glutGetWindow*(): int{.dynlib: dllname, importc: "glutGetWindow".} +proc glutSetWindow*(win: int){.dynlib: dllname, importc: "glutSetWindow".} +proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, + importc: "glutSetWindowTitle".} +proc glutSetIconTitle*(title: cstring){.dynlib: dllname, + importc: "glutSetIconTitle".} +proc glutPositionWindow*(x, y: int){.dynlib: dllname, + importc: "glutPositionWindow".} +proc glutReshapeWindow*(width, height: int){.dynlib: dllname, + importc: "glutReshapeWindow".} +proc glutPopWindow*(){.dynlib: dllname, importc: "glutPopWindow".} +proc glutPushWindow*(){.dynlib: dllname, importc: "glutPushWindow".} +proc glutIconifyWindow*(){.dynlib: dllname, importc: "glutIconifyWindow".} +proc glutShowWindow*(){.dynlib: dllname, importc: "glutShowWindow".} +proc glutHideWindow*(){.dynlib: dllname, importc: "glutHideWindow".} +proc glutFullScreen*(){.dynlib: dllname, importc: "glutFullScreen".} +proc glutSetCursor*(cursor: int){.dynlib: dllname, importc: "glutSetCursor".} +proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc: "glutWarpPointer".} + # GLUT overlay sub-API. +proc glutEstablishOverlay*(){.dynlib: dllname, importc: "glutEstablishOverlay".} +proc glutRemoveOverlay*(){.dynlib: dllname, importc: "glutRemoveOverlay".} +proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc: "glutUseLayer".} +proc glutPostOverlayRedisplay*(){.dynlib: dllname, + importc: "glutPostOverlayRedisplay".} +proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, + importc: "glutPostWindowOverlayRedisplay".} +proc glutShowOverlay*(){.dynlib: dllname, importc: "glutShowOverlay".} +proc glutHideOverlay*(){.dynlib: dllname, importc: "glutHideOverlay".} + # GLUT menu sub-API. +proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, + importc: "glutCreateMenu".} +proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc: "glutDestroyMenu".} +proc glutGetMenu*(): int{.dynlib: dllname, importc: "glutGetMenu".} +proc glutSetMenu*(menu: int){.dynlib: dllname, importc: "glutSetMenu".} +proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, + importc: "glutAddMenuEntry".} +proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, + importc: "glutAddSubMenu".} +proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){. + dynlib: dllname, importc: "glutChangeToMenuEntry".} +proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){. + dynlib: dllname, importc: "glutChangeToSubMenu".} +proc glutRemoveMenuItem*(item: int){.dynlib: dllname, + importc: "glutRemoveMenuItem".} +proc glutAttachMenu*(button: int){.dynlib: dllname, importc: "glutAttachMenu".} +proc glutDetachMenu*(button: int){.dynlib: dllname, importc: "glutDetachMenu".} + # GLUT window callback sub-API. +proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, + importc: "glutDisplayFunc".} +proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutReshapeFunc".} +proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, + importc: "glutKeyboardFunc".} +proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, + importc: "glutMouseFunc".} +proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutMotionFunc".} +proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutPassiveMotionFunc".} +proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, + importc: "glutEntryFunc".} +proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, + importc: "glutVisibilityFunc".} +proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, + importc: "glutIdleFunc".} +proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){. + dynlib: dllname, importc: "glutTimerFunc".} +proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, + importc: "glutMenuStateFunc".} +proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, + importc: "glutSpecialFunc".} +proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, + importc: "glutSpaceballMotionFunc".} +proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, + importc: "glutSpaceballRotateFunc".} +proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutSpaceballButtonFunc".} +proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutButtonBoxFunc".} +proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutDialsFunc".} +proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, + importc: "glutTabletMotionFunc".} +proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, + importc: "glutTabletButtonFunc".} +proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, + importc: "glutMenuStatusFunc".} +proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, + importc: "glutOverlayDisplayFunc".} +proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, + importc: "glutWindowStatusFunc".} +proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, + importc: "glutKeyboardUpFunc".} +proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, + importc: "glutSpecialUpFunc".} +proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){. + dynlib: dllname, importc: "glutJoystickFunc".} + # GLUT color index sub-API. +proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, + importc: "glutSetColor".} +proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, + importc: "glutGetColor".} +proc glutCopyColormap*(win: int){.dynlib: dllname, importc: "glutCopyColormap".} + # GLUT state retrieval sub-API. +proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutGet".} +proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutDeviceGet".} + # GLUT extension support sub-API +proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, + importc: "glutExtensionSupported".} +proc glutGetModifiers*(): int{.dynlib: dllname, importc: "glutGetModifiers".} +proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutLayerGet".} + # GLUT font sub-API +proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, + importc: "glutBitmapCharacter".} +proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, + importc: "glutBitmapWidth".} +proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, + importc: "glutStrokeCharacter".} +proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, + importc: "glutStrokeWidth".} +proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, + importc: "glutBitmapLength".} +proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, + importc: "glutStrokeLength".} + # GLUT pre-built models sub-API +proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc: "glutWireSphere".} +proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc: "glutSolidSphere".} +proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc: "glutWireCone".} +proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc: "glutSolidCone".} +proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc: "glutWireCube".} +proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc: "glutSolidCube".} +proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. + dynlib: dllname, importc: "glutWireTorus".} +proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. + dynlib: dllname, importc: "glutSolidTorus".} +proc glutWireDodecahedron*(){.dynlib: dllname, importc: "glutWireDodecahedron".} +proc glutSolidDodecahedron*(){.dynlib: dllname, importc: "glutSolidDodecahedron".} +proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, + importc: "glutWireTeapot".} +proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, + importc: "glutSolidTeapot".} +proc glutWireOctahedron*(){.dynlib: dllname, importc: "glutWireOctahedron".} +proc glutSolidOctahedron*(){.dynlib: dllname, importc: "glutSolidOctahedron".} +proc glutWireTetrahedron*(){.dynlib: dllname, importc: "glutWireTetrahedron".} +proc glutSolidTetrahedron*(){.dynlib: dllname, importc: "glutSolidTetrahedron".} +proc glutWireIcosahedron*(){.dynlib: dllname, importc: "glutWireIcosahedron".} +proc glutSolidIcosahedron*(){.dynlib: dllname, importc: "glutSolidIcosahedron".} + # GLUT video resize sub-API. +proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, + importc: "glutVideoResizeGet".} +proc glutSetupVideoResizing*(){.dynlib: dllname, + importc: "glutSetupVideoResizing".} +proc glutStopVideoResizing*(){.dynlib: dllname, importc: "glutStopVideoResizing".} +proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, + importc: "glutVideoResize".} +proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, + importc: "glutVideoPan".} + # GLUT debugging sub-API. +proc glutReportErrors*(){.dynlib: dllname, importc: "glutReportErrors".} + # GLUT device control sub-API. +proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, + importc: "glutIgnoreKeyRepeat".} +proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, + importc: "glutSetKeyRepeat".} +proc glutForceJoystickFunc*(){.dynlib: dllname, importc: "glutForceJoystickFunc".} + # GLUT game mode sub-API. + #example glutGameModeString('1280x1024:32@75'); +proc glutGameModeString*(AString: cstring){.dynlib: dllname, + importc: "glutGameModeString".} +proc glutEnterGameMode*(): int{.dynlib: dllname, importc: "glutEnterGameMode".} +proc glutLeaveGameMode*(){.dynlib: dllname, importc: "glutLeaveGameMode".} +proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, + importc: "glutGameModeGet".} +# implementation diff --git a/tests/manyloc/keineschweine/lib/glx.nim b/tests/manyloc/keineschweine/lib/glx.nim new file mode 100644 index 000000000..ce02835bd --- /dev/null +++ b/tests/manyloc/keineschweine/lib/glx.nim @@ -0,0 +1,153 @@ +# +# +# Translation of the Mesa GLX headers for FreePascal +# Copyright (C) 1999 Sebastian Guenther +# +# +# Mesa 3-D graphics library +# Version: 3.0 +# Copyright (C) 1995-1998 Brian Paul +# +# This library is free software; you can redistribute it and/or +# modify it under the terms of the GNU Library General Public +# License as published by the Free Software Foundation; either +# version 2 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Library General Public License for more details. +# +# You should have received a copy of the GNU Library General Public +# License along with this library; if not, write to the Free +# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# + +import + X, XLib, XUtil, gl + +when defined(windows): + const + dllname = "GL.dll" +elif defined(macosx): + const + dllname = "/usr/X11R6/lib/libGL.dylib" +else: + const + dllname = "libGL.so" +const + GLX_USE_GL* = 1 + GLX_BUFFER_SIZE* = 2 + GLX_LEVEL* = 3 + GLX_RGBA* = 4 + GLX_DOUBLEBUFFER* = 5 + GLX_STEREO* = 6 + GLX_AUX_BUFFERS* = 7 + GLX_RED_SIZE* = 8 + GLX_GREEN_SIZE* = 9 + GLX_BLUE_SIZE* = 10 + GLX_ALPHA_SIZE* = 11 + GLX_DEPTH_SIZE* = 12 + GLX_STENCIL_SIZE* = 13 + GLX_ACCUM_RED_SIZE* = 14 + GLX_ACCUM_GREEN_SIZE* = 15 + GLX_ACCUM_BLUE_SIZE* = 16 + GLX_ACCUM_ALPHA_SIZE* = 17 # GLX_EXT_visual_info extension + GLX_X_VISUAL_TYPE_EXT* = 0x00000022 + GLX_TRANSPARENT_TYPE_EXT* = 0x00000023 + GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 + GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 + GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 + GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 + GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 # Error codes returned by glXGetConfig: + GLX_BAD_SCREEN* = 1 + GLX_BAD_ATTRIBUTE* = 2 + GLX_NO_EXTENSION* = 3 + GLX_BAD_VISUAL* = 4 + GLX_BAD_CONTEXT* = 5 + GLX_BAD_VALUE* = 6 + GLX_BAD_ENUM* = 7 # GLX 1.1 and later: + GLX_VENDOR* = 1 + GLX_VERSION* = 2 + GLX_EXTENSIONS* = 3 # GLX_visual_info extension + GLX_TRUE_COLOR_EXT* = 0x00008002 + GLX_DIRECT_COLOR_EXT* = 0x00008003 + GLX_PSEUDO_COLOR_EXT* = 0x00008004 + GLX_STATIC_COLOR_EXT* = 0x00008005 + GLX_GRAY_SCALE_EXT* = 0x00008006 + GLX_STATIC_GRAY_EXT* = 0x00008007 + GLX_NONE_EXT* = 0x00008000 + GLX_TRANSPARENT_RGB_EXT* = 0x00008008 + GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 + +type # From XLib: + XPixmap* = TXID + XFont* = TXID + XColormap* = TXID + GLXContext* = Pointer + GLXPixmap* = TXID + GLXDrawable* = TXID + GLXContextID* = TXID + TXPixmap* = XPixmap + TXFont* = XFont + TXColormap* = XColormap + TGLXContext* = GLXContext + TGLXPixmap* = GLXPixmap + TGLXDrawable* = GLXDrawable + TGLXContextID* = GLXContextID + +proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{. + cdecl, dynlib: dllname, importc: "glXChooseVisual".} +proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, + direct: bool): GLXContext{.cdecl, dynlib: dllname, + importc: "glXCreateContext".} +proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname, + importc: "glXDestroyContext".} +proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{. + cdecl, dynlib: dllname, importc: "glXMakeCurrent".} +proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl, + dynlib: dllname, importc: "glXCopyContext".} +proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl, + dynlib: dllname, importc: "glXSwapBuffers".} +proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{. + cdecl, dynlib: dllname, importc: "glXCreateGLXPixmap".} +proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl, + dynlib: dllname, importc: "glXDestroyGLXPixmap".} +proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl, + dynlib: dllname, importc: "glXQueryExtension".} +proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl, + dynlib: dllname, importc: "glXQueryVersion".} +proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname, + importc: "glXIsDirect".} +proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int, + value: var int): int{.cdecl, dynlib: dllname, + importc: "glXGetConfig".} +proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname, + importc: "glXGetCurrentContext".} +proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname, + importc: "glXGetCurrentDrawable".} +proc glXWaitGL*(){.cdecl, dynlib: dllname, importc: "glXWaitGL".} +proc glXWaitX*(){.cdecl, dynlib: dllname, importc: "glXWaitX".} +proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname, + importc: "glXUseXFont".} + # GLX 1.1 and later +proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl, + dynlib: dllname, importc: "glXQueryExtensionsString".} +proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl, + dynlib: dllname, importc: "glXQueryServerString".} +proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl, + dynlib: dllname, importc: "glXGetClientString".} + # Mesa GLX Extensions +proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo, + pixmap: XPixmap, cmap: XColormap): GLXPixmap{. + cdecl, dynlib: dllname, importc: "glXCreateGLXPixmapMESA".} +proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl, + dynlib: dllname, importc: "glXReleaseBufferMESA".} +proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable, + x, y, width, height: int){.cdecl, dynlib: dllname, + importc: "glXCopySubBufferMESA".} +proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname, + importc: "glXGetVideoSyncSGI".} +proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{. + cdecl, dynlib: dllname, importc: "glXWaitVideoSyncSGI".} +# implementation diff --git a/tests/manyloc/keineschweine/lib/idgen.nim b/tests/manyloc/keineschweine/lib/idgen.nim new file mode 100644 index 000000000..1ed196d88 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/idgen.nim @@ -0,0 +1,23 @@ +type + PIDGen*[T: Ordinal] = ref TIDGen[T] + TIDGen*[T: Ordinal] = object + max: T + freeIDs: seq[T] + EOutOfIDs* = object of EInvalidKey + +#proc free[T](idg: PIDgen[T]) = +# result.freeIDs = nil +proc newIDGen*[T: Ordinal](): PIDGen[T] = + new(result)#, free) + result.max = 0.T + result.freeIDs = @[] +proc next*[T](idg: PIDGen[T]): T = + if idg.freeIDs.len > 0: + result = idg.freeIDs.pop + elif idg.max < high(T)-T(1): + inc idg.max + result = idg.max + else: + raise newException(EOutOfIDs, "ID generator hit max value") +proc del*[T](idg: PIDGen[T]; id: T) = + idg.freeIDs.add id diff --git a/tests/manyloc/keineschweine/lib/input_helpers.nim b/tests/manyloc/keineschweine/lib/input_helpers.nim new file mode 100644 index 000000000..ff1286c8d --- /dev/null +++ b/tests/manyloc/keineschweine/lib/input_helpers.nim @@ -0,0 +1,138 @@ +import + sfml, tables, hashes +type + TKeyEventKind* = enum down, up + TInputFinishedProc* = proc() + TKeyCallback = proc() + PKeyClient* = ref object + onKeyDown: Table[int32, TKeyCallback] + onKeyUp: Table[int32, TKeyCallback] + name: string + PTextInput* = ref object + text*: string + cursor: int + onEnter: TInputFinishedProc +var + keyState: array[-MouseButtonCount.int32 .. KeyCount.int32, bool] + mousePos: TVector2f + activeClient: PKeyClient = nil + activeInput: PTextInput = nil + +proc setActive*(client: PKeyClient) = + activeClient = client + echo("** set active client ", client.name) +proc newKeyClient*(name: string = "unnamed", setactive = false): PKeyClient = + new(result) + result.onKeyDown = initTable[int32, TKeyCallback](16) + result.onKeyUp = initTable[int32, TKeyCallback](16) + result.name = name + if setActive: + setActive(result) + +proc keyPressed*(key: TKeyCode): bool {.inline.} = + return keyState[key.int32] +proc buttonPressed*(btn: TMouseButton): bool {.inline.} = + return keyState[-btn.int32] + +proc clearKey*(key: TKeyCode) {.inline.} = + keyState[key.int32] = false +proc clearButton*(btn: TMouseButton) {.inline.} = + keyState[-btn.int32] = false + +proc addKeyEvent*(key: TKeyCode, ev: TKeyEventKind) {.inline.} = + if activeClient.isNil: return + let k = key.int32 + case ev + of down: + keyState[k] = true + if activeClient.onKeyDown.hasKey(k): + activeClient.onKeyDown[k]() + else: + keyState[k] = false + if activeClient.onKeyUp.hasKey(k): + activeClient.onKeyUp[k]() +proc addButtonEvent*(btn: TMouseButton, ev: TKeyEventKind) {.inline.} = + if activeClient.isNil: return + let b = -btn.int32 + case ev + of down: + keyState[b] = true + if activeClient.onKeyDown.hasKey(b): + activeClient.onKeyDown[b]() + else: + keyState[b] = false + if activeClient.onKeyUp.hasKey(b): + activeClient.onKeyUp[b]() +proc registerHandler*(client: PKeyClient; key: TKeyCode; + ev: TKeyEventKind; fn: TKeyCallback) = + case ev + of down: client.onKeyDown[key.int32] = fn + of up: client.onKeyUp[key.int32] = fn +proc registerHandler*(client: PKeyClient; btn: TMouseButton; + ev: TKeyEventKind; fn: TKeyCallback) = + case ev + of down: client.onKeyDown[-btn.int32] = fn + of up: client.onKeyUp[-btn.int32] = fn + +proc newTextInput*(text = "", pos = 0, onEnter: TInputFinishedProc = nil): PTextInput = + new(result) + result.text = text + result.cursor = pos + result.onEnter = onEnter +proc setActive*(i: PTextInput) = + activeInput = i +proc stopCapturingText*() = + activeInput = nil +proc clear*(i: PTextInput) = + i.text.setLen 0 + i.cursor = 0 +proc recordText*(i: PTextInput; c: cint) = + if c > 127 or i.isNil: return + if c in 32..126: ##printable + if i.cursor == i.text.len: i.text.add(c.int.chr) + else: + let rem = i.text.substr(i.cursor) + i.text.setLen(i.cursor) + i.text.add(chr(c.int)) + i.text.add(rem) + inc(i.cursor) + elif c == 8: ## \b backspace + if i.text.len > 0 and i.cursor > 0: + dec(i.cursor) + let rem = i.text.substr(i.cursor + 1) + i.text.setLen(i.cursor) + i.text.add(rem) + elif c == 10 or c == 13:## \n, \r enter + if not i.onEnter.isNil: i.onEnter() +proc recordText*(i: PTextInput; e: TTextEvent) {.inline.} = + recordText(i, e.unicode) + +proc setMousePos*(x, y: cint) {.inline.} = + mousePos.x = x.float + mousePos.y = y.float +proc getMousePos*(): TVector2f {.inline.} = result = mousePos + +var event: TEvent +# Handle and filter input-related events +iterator filterEvents*(window: PRenderWindow): PEvent = + while window.pollEvent(addr event): + case event.kind + of EvtKeyPressed: addKeyEvent(event.key.code, down) + of EvtKeyReleased: addKeyEvent(event.key.code, up) + of EvtMouseButtonPressed: addButtonEvent(event.mouseButton.button, down) + of EvtMouseButtonReleased: addButtonEvent(event.mouseButton.button, up) + of EvtTextEntered: recordText(activeInput, event.text) + of EvtMouseMoved: setMousePos(event.mouseMove.x, event.mouseMove.y) + else: yield(addr event) +# Handle and return input-related events +iterator pollEvents*(window: PRenderWindow): PEvent = + while window.pollEvent(addr event): + case event.kind + of EvtKeyPressed: addKeyEvent(event.key.code, down) + of EvtKeyReleased: addKeyEvent(event.key.code, up) + of EvtMouseButtonPressed: addButtonEvent(event.mouseButton.button, down) + of EvtMouseButtonReleased: addButtonEvent(event.mouseButton.button, up) + of EvtTextEntered: recordText(activeInput, event.text) + of EvtMouseMoved: setMousePos(event.mouseMove.x, event.mouseMove.y) + else: discard + yield(addr event) diff --git a/tests/manyloc/keineschweine/lib/map_filter.nim b/tests/manyloc/keineschweine/lib/map_filter.nim new file mode 100644 index 000000000..acb58c60e --- /dev/null +++ b/tests/manyloc/keineschweine/lib/map_filter.nim @@ -0,0 +1,41 @@ +template filterIt2*(seq, pred: untyped, body: untyped) = + ## sequtils defines a filterIt() that returns a new seq, but this one is called + ## with a statement body to iterate directly over it + for it in items(seq): + if pred: body + +proc map*[A, B](x: seq[A], fun: proc(y: A): B {.closure.}): seq[B] = + result = @[] + for item in x.items: + result.add fun(item) + +proc mapInPlace*[A](x: var seq[A], fun: proc(y: A): A {.closure.}) = + for i in 0..x.len-1: + x[i] = fun(x[i]) + +template unless*(condition: untyped; body: untyped) {.dirty.} = + if not condition: + body + +when false: + proc dumpSeq[T](x: seq[T]) = + for index, item in x.pairs: + echo index, " ", item + echo "-------" + + var t= @[1,2,3,4,5] + var res = t.map(proc(z: int): int = result = z * 10) + dumpSeq res + + from strutils import toHex + var foocakes = t.map(proc(z: int): string = + result = toHex((z * 23).BiggestInt, 4)) + dumpSeq foocakes + + t.mapInPlace(proc(z: int): int = result = z * 30) + dumpSeq t + + var someSeq = @[9,8,7,6,5,4,3,2,1] ## numbers < 6 or even + filterIt2 someSeq, it < 6 or (it and 1) == 0: + echo(it) + echo "-----------" diff --git a/tests/manyloc/keineschweine/lib/math_helpers.nim b/tests/manyloc/keineschweine/lib/math_helpers.nim new file mode 100644 index 000000000..5427dd80e --- /dev/null +++ b/tests/manyloc/keineschweine/lib/math_helpers.nim @@ -0,0 +1,10 @@ +import strutils, math + +proc degrees*(rad: float): float = + return rad * 180.0 / PI +proc radians*(deg: float): float = + return deg * PI / 180.0 + +## V not math, sue me +proc ff*(f: float, precision = 2): string {.inline.} = + return formatFloat(f, ffDecimal, precision) diff --git a/tests/manyloc/keineschweine/lib/sfml_stuff.nim b/tests/manyloc/keineschweine/lib/sfml_stuff.nim new file mode 100644 index 000000000..5ff80b295 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/sfml_stuff.nim @@ -0,0 +1,37 @@ +import + math, strutils, + sfml, input_helpers +when not defined(NoChipmunk): + import chipmunk + proc floor*(a: TVector): TVector2f {.inline.} = + result.x = a.x.floor + result.y = a.y.floor + proc sfml2cp*(a: TVector2f): TVector {.inline.} = + result.x = a.x + result.y = a.y + proc cp2sfml*(a: TVector): TVector2f {.inline.} = + result.x = a.x + result.y = a.y + +proc vec2f*(a: TVector2i): TVector2f = + result.x = a.x.cfloat + result.y = a.y.cfloat +proc vec2i*(a: TVector2f): TVector2i = + result.x = a.x.cint + result.y = a.y.cint +proc vec3f*(x, y, z: float): TVector3f = + result.x = x.cfloat + result.y = y.cfloat + result.z = z.cfloat + +proc `$`*(a: var TIntRect): string = + result = "[TIntRect $1,$2 $3x$4]".format($a.left, $a.top, $a.width, $a.height) +proc `$`*(a: TKeyEvent): string = + return "KeyEvent: code=$1 alt=$2 control=$3 shift=$4 system=$5".format( + $a.code, $a.alt, $a.control, $a.shift, $a.system) + +proc `wmod`*(x, y: float): float = return x - y * (x/y).floor +proc move*(a: var TIntRect, left, top: cint): bool = + if a.left != left or a.top != top: result = true + a.left = left + a.top = top diff --git a/tests/manyloc/keineschweine/lib/sg_assets.nim b/tests/manyloc/keineschweine/lib/sg_assets.nim new file mode 100644 index 000000000..96c962dc3 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/sg_assets.nim @@ -0,0 +1,611 @@ +import ../../../../dist/checksums/src/checksums/md5 + +import + re, json, strutils, tables, math, os, math_helpers, + sg_packets, zlib_helpers + +when defined(NoSFML): + import server_utils + type TVector2i = object + x*, y*: int32 + proc vec2i(x, y: int32): TVector2i = + result.x = x + result.y = y +else: + import sfml, sfml_audio, sfml_stuff +when not defined(NoChipmunk): + import chipmunk + +type + TChecksumFile* = object + unpackedSize*: int + sum*: MD5Digest + compressed*: string + PZoneSettings* = ref TZoneSettings + TZoneSettings* = object + vehicles: seq[PVehicleRecord] + items: seq[PItemRecord] + objects: seq[PObjectRecord] + bullets: seq[PBulletRecord] + levelSettings: PLevelSettings + PLevelSettings* = ref TLevelSettings + TLevelSettings* = object + size*: TVector2i + starfield*: seq[PSpriteSheet] + PVehicleRecord* = ref TVehicleRecord + TVehicleRecord* = object + id*: int16 + name*: string + playable*: bool + anim*: PAnimationRecord + physics*: TPhysicsRecord + handling*: THandlingRecord + TItemKind* = enum + Projectile, Utility, Ammo + PObjectRecord* = ref TObjectRecord + TObjectRecord* = object + id*: int16 + name*: string + anim*: PAnimationRecord + physics*: TPhysicsRecord + PItemRecord* = ref TItemRecord + TItemRecord* = object + id*: int16 + name*: string + anim*: PAnimationRecord + physics*: TPhysicsRecord ##apply when the item is dropped in the arena + cooldown*: float + energyCost*: float + useSound*: PSoundRecord + case kind*: TItemKind + of Projectile: + bullet*: PBulletRecord + else: + discard + PBulletRecord* = ref TBulletRecord + TBulletRecord* = object + id*: int16 + name*: string + anim*: PAnimationRecord + physics*: TPhysicsRecord + lifetime*, inheritVelocity*, baseVelocity*: float + explosion*: TExplosionRecord + trail*: TTrailRecord + TTrailRecord* = object + anim*: PAnimationRecord + timer*: float ##how often it should be created + TPhysicsRecord* = object + mass*: float + radius*: float + moment*: float + THandlingRecord = object + thrust*, top_speed*: float + reverse*, strafe*, rotation*: float + TSoulRecord = object + energy*: int + health*: int + TExplosionRecord* = object + anim*: PAnimationRecord + sound*: PSoundRecord + PAnimationRecord* = ref TAnimationRecord + TAnimationRecord* = object + spriteSheet*: PSpriteSheet + angle*: float + delay*: float ##animation delay + PSoundRecord* = ref TSoundRecord + TSoundRecord* = object + file*: string + when defined(NoSFML): + contents*: TChecksumFile + else: + soundBuf*: PSoundBuffer + PSpriteSheet* = ref TSpriteSheet + TSpriteSheet* = object + file*: string + framew*,frameh*: int + rows*, cols*: int + when defined(NoSFML): + contents*: TChecksumFile + when not defined(NoSFML): + sprite*: PSprite + tex*: PTexture + TGameState* = enum + Lobby, Transitioning, Field +const + MomentMult* = 0.62 ## global moment of inertia multiplier +var + cfg: PZoneSettings + SpriteSheets* = initTable[string, PSpriteSheet](64) + SoundCache * = initTable[string, PSoundRecord](64) + nameToVehID*: Table[string, int] + nameToItemID*: Table[string, int] + nameToObjID*: Table[string, int] + nameToBulletID*: Table[string, int] + activeState = Lobby + +proc newSprite*(filename: string; errors: var seq[string]): PSpriteSheet +proc load*(ss: PSpriteSheet): bool {.discardable.} +proc newSound*(filename: string; errors: var seq[string]): PSoundRecord +proc load*(s: PSoundRecord): bool {.discardable.} + +proc validateSettings*(settings: JsonNode; errors: var seq[string]): bool +proc loadSettings*(rawJson: string, errors: var seq[string]): bool +proc loadSettingsFromFile*(filename: string, errors: var seq[string]): bool + +proc fetchVeh*(name: string): PVehicleRecord +proc fetchItm*(itm: string): PItemRecord +proc fetchObj*(name: string): PObjectRecord +proc fetchBullet(name: string): PBulletRecord + +proc importLevel(data: JsonNode; errors: var seq[string]): PLevelSettings +proc importVeh(data: JsonNode; errors: var seq[string]): PVehicleRecord +proc importObject(data: JsonNode; errors: var seq[string]): PObjectRecord +proc importItem(data: JsonNode; errors: var seq[string]): PItemRecord +proc importPhys(data: JsonNode): TPhysicsRecord +proc importAnim(data: JsonNode; errors: var seq[string]): PAnimationRecord +proc importHandling(data: JsonNode): THandlingRecord +proc importBullet(data: JsonNode; errors: var seq[string]): PBulletRecord +proc importSoul(data: JsonNode): TSoulRecord +proc importExplosion(data: JsonNode; errors: var seq[string]): TExplosionRecord +proc importSound*(data: JsonNode; errors: var seq[string]; fieldName: string = ""): PSoundRecord + +## this is the only pipe between lobby and main.nim +proc getActiveState*(): TGameState = + result = activeState +proc transition*() = + assert activeState == Lobby, "Transition() called from a state other than lobby!" + activeState = Transitioning +proc doneWithSaidTransition*() = + assert activeState == Transitioning, "Finished() called from a state other than transitioning!" + activeState = Field + + +proc checksumFile*(filename: string): TChecksumFile = + let fullText = readFile(filename) + result.unpackedSize = fullText.len + result.sum = toMD5(fullText) + result.compressed = compress(fullText) +proc checksumStr*(str: string): TChecksumFile = + result.unpackedSize = str.len + result.sum = toMD5(str) + result.compressed = compress(str) + + +##at this point none of these should ever be freed +proc free*(obj: PZoneSettings) = + echo "Free'd zone settings" +proc free*(obj: PSpriteSheet) = + echo "Free'd ", obj.file +proc free*(obj: PSoundRecord) = + echo "Free'd ", obj.file + +proc loadAllAssets*() = + var + loaded = 0 + failed = 0 + for name, ss in SpriteSheets.pairs(): + if load(ss): + inc loaded + else: + inc failed + echo loaded," sprites loaded. ", failed, " sprites failed." + loaded = 0 + failed = 0 + for name, s in SoundCache.pairs(): + if load(s): + inc loaded + else: + inc failed + echo loaded, " sounds loaded. ", failed, " sounds failed." +proc getLevelSettings*(): PLevelSettings = + result = cfg.levelSettings + +iterator playableVehicles*(): PVehicleRecord = + for v in cfg.vehicles.items(): + if v.playable: + yield v + +template allAssets*(body: untyped) {.dirty.}= + block: + var assetType = FGraphics + for file, asset in pairs(SpriteSheets): + body + assetType = FSound + for file, asset in pairs(SoundCache): + body + +template cacheImpl(procName, cacheName, resultType, body: untyped) {.dirty.} = + proc procName*(filename: string; errors: var seq[string]): resulttype = + if hasKey(cacheName, filename): + return cacheName[filename] + new(result, free) + body + cacheName[filename] = result + +template checkFile(path: untyped) {.dirty.} = + if not fileExists(path): + errors.add("File missing: " & path) + +cacheImpl newSprite, SpriteSheets, PSpriteSheet: + result.file = filename + if filename =~ re"\S+_(\d+)x(\d+)\.\S\S\S": + result.framew = strutils.parseInt(matches[0]) + result.frameh = strutils.parseInt(matches[1]) + checkFile("data/gfx"/result.file) + else: + errors.add "Bad file: " & filename & " must be in format name_WxH.png" + return + +cacheImpl newSound, SoundCache, PSoundRecord: + result.file = filename + checkFile("data/sfx"/result.file) + +proc expandPath*(assetType: TAssetType; fileName: string): string = + result = "data/" + case assetType + of FGraphics: result.add "gfx/" + of FSound: result.add "sfx/" + else: discard + result.add fileName +proc expandPath*(fc: ScFileChallenge): string {.inline.} = + result = expandPath(fc.assetType, fc.file) + +when defined(NoSFML): + proc load*(ss: PSpriteSheet): bool = + if not ss.contents.unpackedSize == 0: return + ss.contents = checksumFile(expandPath(FGraphics, ss.file)) + result = true + proc load*(s: PSoundRecord): bool = + if not s.contents.unpackedSize == 0: return + s.contents = checksumFile(expandPath(FSound, s.file)) + result = true +else: + proc load*(ss: PSpriteSheet): bool = + if not ss.sprite.isNil: + return + var image = sfml.newImage("data/gfx/"/ss.file) + if image == nil: + echo "Image could not be loaded" + return + let size = image.getSize() + ss.rows = int(size.y / ss.frameh) #y is h + ss.cols = int(size.x / ss.framew) #x is w + ss.tex = newTexture(image) + image.destroy() + ss.sprite = newSprite() + ss.sprite.setTexture(ss.tex, true) + ss.sprite.setTextureRect(intrect(0, 0, ss.framew.cint, ss.frameh.cint)) + ss.sprite.setOrigin(vec2f(ss.framew / 2, ss.frameh / 2)) + result = true + proc load*(s: PSoundRecord): bool = + s.soundBuf = newSoundBuffer("data/sfx"/s.file) + if not s.soundBuf.isNil: + result = true + +template addError(e: untyped) = + errors.add(e) + result = false +proc validateSettings*(settings: JsonNode, errors: var seq[string]): bool = + result = true + if settings.kind != JObject: + addError("Settings root must be an object") + return + if not settings.hasKey("vehicles"): + addError("Vehicles section missing") + if not settings.hasKey("objects"): + errors.add("Objects section is missing") + result = false + if not settings.hasKey("level"): + errors.add("Level settings section is missing") + result = false + else: + let lvl = settings["level"] + if lvl.kind != JObject or not lvl.hasKey("size"): + errors.add("Invalid level settings") + result = false + elif not lvl.hasKey("size") or lvl["size"].kind != JArray or lvl["size"].len != 2: + errors.add("Invalid/missing level size") + result = false + if not settings.hasKey("items"): + errors.add("Items section missing") + result = false + else: + let items = settings["items"] + if items.kind != JArray or items.len == 0: + errors.add "Invalid or empty item list" + else: + var id = 0 + for i in items.items: + if i.kind != JArray: errors.add("Item #$1 is not an array" % $id) + elif i.len != 3: errors.add("($1) Item record should have 3 fields"%($id)) + elif i[0].kind != JString or i[1].kind != JString or i[2].kind != JObject: + errors.add("($1) Item should be in form [name, type, {item: data}]" % $id) + result = false + inc id + +proc loadSettingsFromFile*(filename: string, errors: var seq[string]): bool = + if not fileExists(filename): + errors.add("File does not exist: "&filename) + else: + result = loadSettings(readFile(filename), errors) + +proc loadSettings*(rawJson: string, errors: var seq[string]): bool = + var settings: JsonNode + try: + settings = parseJson(rawJson) + except JsonParsingError: + errors.add("JSON parsing error: " & getCurrentExceptionMsg()) + return + except: + errors.add("Unknown exception: " & getCurrentExceptionMsg()) + return + if not validateSettings(settings, errors): + return + if cfg != nil: #TODO try this + echo("Overwriting zone settings") + free(cfg) + cfg = nil + new(cfg, free) + cfg.levelSettings = importLevel(settings, errors) + cfg.vehicles = @[] + cfg.items = @[] + cfg.objects = @[] + cfg.bullets = @[] + nameToVehID = initTable[string, int](32) + nameToItemID = initTable[string, int](32) + nameToObjID = initTable[string, int](32) + nameToBulletID = initTable[string, int](32) + var + vID = 0'i16 + bID = 0'i16 + for vehicle in settings["vehicles"].items: + var veh = importVeh(vehicle, errors) + veh.id = vID + cfg.vehicles.add veh + nameToVehID[veh.name] = veh.id + inc vID + vID = 0 + if settings.hasKey("bullets"): + for blt in settings["bullets"].items: + var bullet = importBullet(blt, errors) + bullet.id = bID + cfg.bullets.add bullet + nameToBulletID[bullet.name] = bullet.id + inc bID + for item in settings["items"].items: + var itm = importItem(item, errors) + itm.id = vID + cfg.items.add itm + nameToItemID[itm.name] = itm.id + inc vID + if itm.kind == Projectile: + if itm.bullet.isNil: + errors.add("Projectile #$1 has no bullet!" % $vID) + elif itm.bullet.id == -1: + ## this item has an anonymous bullet, fix the ID and name + itm.bullet.id = bID + itm.bullet.name = itm.name + cfg.bullets.add itm.bullet + nameToBulletID[itm.bullet.name] = itm.bullet.id + inc bID + vID = 0 + for obj in settings["objects"].items: + var o = importObject(obj, errors) + o.id = vID + cfg.objects.add o + nameToObjID[o.name] = o.id + inc vID + result = (errors.len == 0) + +proc `$`*(obj: PSpriteSheet): string = + return "<Sprite $1 ($2x$3) $4 rows $5 cols>" % [obj.file, $obj.framew, $obj.frameh, $obj.rows, $obj.cols] + +proc fetchVeh*(name: string): PVehicleRecord = + return cfg.vehicles[nameToVehID[name]] +proc fetchItm*(itm: string): PItemRecord = + return cfg.items[nameToItemID[itm]] +proc fetchObj*(name: string): PObjectRecord = + return cfg.objects[nameToObjID[name]] +proc fetchBullet(name: string): PBulletRecord = + return cfg.bullets[nameToBulletID[name]] + +proc getField(node: JsonNode, field: string, target: var float) = + if not node.hasKey(field): + return + if node[field].kind == JFloat: + target = node[field].fnum + elif node[field].kind == JInt: + target = node[field].num.float +proc getField(node: JsonNode, field: string, target: var int) = + if not node.hasKey(field): + return + if node[field].kind == JInt: + target = node[field].num.int + elif node[field].kind == JFloat: + target = node[field].fnum.int +proc getField(node: JsonNode; field: string; target: var bool) = + if not node.hasKey(field): + return + case node[field].kind + of JBool: + target = node[field].bval + of JInt: + target = (node[field].num != 0) + of JFloat: + target = (node[field].fnum != 0.0) + else: discard + +template checkKey(node: untyped; key: string) = + if not hasKey(node, key): + return + +proc importTrail(data: JsonNode; errors: var seq[string]): TTrailRecord = + checkKey(data, "trail") + result.anim = importAnim(data["trail"], errors) + result.timer = 1000.0 + getField(data["trail"], "timer", result.timer) + result.timer /= 1000.0 +proc importLevel(data: JsonNode; errors: var seq[string]): PLevelSettings = + new(result) + result.size = vec2i(5000, 5000) + result.starfield = @[] + + checkKey(data, "level") + var level = data["level"] + if level.hasKey("size") and level["size"].kind == JArray and level["size"].len == 2: + result.size.x = level["size"][0].num.cint + result.size.y = level["size"][1].num.cint + if level.hasKey("starfield"): + for star in level["starfield"].items: + result.starfield.add(newSprite(star.str, errors)) +proc importPhys(data: JsonNode): TPhysicsRecord = + result.radius = 20.0 + result.mass = 10.0 + + if data.hasKey("physics") and data["physics"].kind == JObject: + let phys = data["physics"] + phys.getField("radius", result.radius) + phys.getField("mass", result.mass) + when not defined(NoChipmunk): + result.moment = momentForCircle(result.mass, 0.0, result.radius, VectorZero) * MomentMult +proc importHandling(data: JsonNode): THandlingRecord = + result.thrust = 45.0 + result.topSpeed = 100.0 #unused + result.reverse = 30.0 + result.strafe = 30.0 + result.rotation = 2200.0 + + checkKey(data, "handling") + if data["handling"].kind != JObject: + return + + let hand = data["handling"] + hand.getField("thrust", result.thrust) + hand.getField("top_speed", result.topSpeed) + hand.getField("reverse", result.reverse) + hand.getField("strafe", result.strafe) + hand.getField("rotation", result.rotation) +proc importAnim(data: JsonNode, errors: var seq[string]): PAnimationRecord = + new(result) + result.angle = 0.0 + result.delay = 1000.0 + result.spriteSheet = nil + + if data.hasKey("anim"): + let anim = data["anim"] + if anim.kind == JObject: + if anim.hasKey("file"): + result.spriteSheet = newSprite(anim["file"].str, errors) + + anim.getField "angle", result.angle + anim.getField "delay", result.delay + elif data["anim"].kind == JString: + result.spriteSheet = newSprite(anim.str, errors) + + result.angle = radians(result.angle) ## comes in as degrees + result.delay /= 1000 ## delay comes in as milliseconds +proc importSoul(data: JsonNode): TSoulRecord = + result.energy = 10000 + result.health = 1 + checkKey(data, "soul") + let soul = data["soul"] + soul.getField("energy", result.energy) + soul.getField("health", result.health) +proc importExplosion(data: JsonNode; errors: var seq[string]): TExplosionRecord = + checkKey(data, "explode") + let expl = data["explode"] + result.anim = importAnim(expl, errors) + result.sound = importSound(expl, errors, "sound") +proc importSound*(data: JsonNode; errors: var seq[string]; fieldName: string = ""): PSoundRecord = + if data.kind == JObject: + checkKey(data, fieldName) + result = newSound(data[fieldName].str, errors) + elif data.kind == JString: + result = newSound(data.str, errors) + +proc importVeh(data: JsonNode; errors: var seq[string]): PVehicleRecord = + new(result) + result.playable = false + if data.kind != JArray or data.len != 2 or + (data.kind == JArray and + (data[0].kind != JString or data[1].kind != JObject)): + result.name = "(broken)" + errors.add "Vehicle record is malformed" + return + var vehData = data[1] + result.name = data[0].str + result.anim = importAnim(vehdata, errors) + result.physics = importPhys(vehdata) + result.handling = importHandling(vehdata) + vehdata.getField("playable", result.playable) + if result.anim.spriteSheet.isNil and result.playable: + result.playable = false +proc importObject(data: JsonNode; errors: var seq[string]): PObjectRecord = + new(result) + if data.kind != JArray or data.len != 2: + result.name = "(broken)" + return + result.name = data[0].str + result.anim = importAnim(data[1], errors) + result.physics = importPhys(data[1]) +proc importItem(data: JsonNode; errors: var seq[string]): PItemRecord = + new(result) + if data.kind != JArray or data.len != 3: + result.name = "(broken)" + errors.add "Item record is malformed" + return + result.name = data[0].str + result.anim = importAnim(data[2], errors) + result.physics = importPhys(data[2]) + + result.cooldown = 100.0 + data[2].getField("cooldown", result.cooldown) + result.cooldown /= 1000.0 ##cooldown is stored in ms + + result.useSound = importSound(data[2], errors, "useSound") + + case data[1].str.toLowerAscii + of "projectile": + result.kind = Projectile + if data[2]["bullet"].kind == JString: + result.bullet = fetchBullet(data[2]["bullet"].str) + elif data[2]["bullet"].kind == JInt: + result.bullet = cfg.bullets[data[2]["bullet"].num.int] + elif data[2]["bullet"].kind == JObject: + result.bullet = importBullet(data[2]["bullet"], errors) + else: + errors.add "UNKNOWN BULLET TYPE for item " & result.name + of "ammo": + result.kind = Ammo + of "utility": + discard + else: + errors.add "Invalid item type \""&data[1].str&"\" for item "&result.name + +proc importBullet(data: JsonNode; errors: var seq[string]): PBulletRecord = + new(result) + result.id = -1 + + var bdata: JsonNode + if data.kind == JArray: + result.name = data[0].str + bdata = data[1] + elif data.kind == JObject: + bdata = data + else: + errors.add "Malformed bullet record" + return + + result.anim = importAnim(bdata, errors) + result.physics = importPhys(bdata) + + result.lifetime = 2000.0 + result.inheritVelocity = 1000.0 + result.baseVelocity = 30.0 + getField(bdata, "lifetime", result.lifetime) + getField(bdata, "inheritVelocity", result.inheritVelocity) + getField(bdata, "baseVelocity", result.baseVelocity) + result.lifetime /= 1000.0 ## lifetime is stored as milliseconds + result.inheritVelocity /= 1000.0 ## inherit velocity 1000 = 1.0 (100%) + result.explosion = importExplosion(bdata, errors) + result.trail = importTrail(bdata, errors) diff --git a/tests/manyloc/keineschweine/lib/sg_gui.nim b/tests/manyloc/keineschweine/lib/sg_gui.nim new file mode 100644 index 000000000..bcf415556 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/sg_gui.nim @@ -0,0 +1,281 @@ +import + sfml, sfml_colors, + input_helpers, sg_packets +from strutils import countlines + +type + PGuiContainer* = ref TGuiContainer + TGuiContainer* = object of RootObj + position: TVector2f + activeEntry: PTextEntry + widgets: seq[PGuiObject] + buttons: seq[PButton] + PGuiObject* = ref TGuiObject + TGuiObject* = object of RootObj + PButton* = ref TButton + TButton* = object of TGuiObject + enabled: bool + bg*: sfml.PRectangleShape + text*: PText + onClick*: TButtonClicked + bounds: TFloatRect + PButtonCollection* = ref TButtonCollection + TButtonCollection* = object of TGuiContainer + PTextEntry* = ref TTextEntry + TTextEntry* = object of TButton + inputClient: input_helpers.PTextInput + PMessageArea* = ref TMessageArea + TMessageArea* = object of TGuiObject + pos: TVector2f + messages: seq[TMessage] + texts: seq[PText] + scrollBack*: int + sizeVisible*: int + direction*: int + TMessage = object + color: TColor + text: string + lines: int + TButtonClicked = proc(button: PButton) +var + guiFont* = newFont("data/fnt/LiberationMono-Regular.ttf") + messageProto* = newText("", guiFont, 16) +let + vectorZeroF* = vec2f(0.0, 0.0) + +proc newGuiContainer*(): PGuiContainer +proc newGuiContainer*(pos: TVector2f): PGuiContainer {.inline.} +proc free*(container: PGuiContainer) +proc add*(container: PGuiContainer; widget: PGuiObject) +proc clearButtons*(container: PGuiContainer) +proc click*(container: PGuiContainer; position: TVector2f) +proc setActive*(container: PGuiContainer; entry: PTextEntry) +proc setPosition*(container: PGuiContainer; position: TVector2f) + +proc update*(container: PGuiContainer; dt: float) +proc draw*(window: PRenderWindow; container: PGuiContainer) {.inline.} + +proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea {.discardable.} +proc add*(m: PMessageArea; msg: ScChat) + +proc draw*(window: PRenderWindow; b: PButton) {.inline.} +proc click*(b: PButton; p: TVector2f) +proc setPosition*(b: PButton; p: TVector2f) +proc setString*(b: PButton; s: string) {.inline.} + +proc newButton*(container: PGuiContainer; text: string; position: TVector2f; + onClick: TButtonClicked; startEnabled: bool = true): PButton {.discardable.} +proc init(b: PButton; text: string; position: TVector2f; onClick: TButtonClicked) +proc setEnabled*(b: PButton; enabled: bool) +proc disable*(b: PButton) {.inline.} +proc enable*(b: PButton) {.inline.} + +proc newTextEntry*(container: PGuiContainer; text: string; + position: TVector2f; onEnter: TInputFinishedProc = nil): PTextEntry {.discardable.} +proc init(t: PTextEntry; text: string; onEnter: TInputFinishedProc) +proc draw*(window: PRenderWindow, t: PTextEntry) {.inline.} +proc setActive*(t: PTextEntry) {.inline.} +proc clearText*(t: PTextEntry) {.inline.} +proc getText*(t: PTextEntry): string {.inline.} + +proc update*(m: PMessageArea) + +if guiFont == nil: + echo("Could not load font, crying softly to myself.") + quit(1) + +proc newGuiContainer*(): PGuiContainer = + new(result, free) + result.widgets = @[] + result.buttons = @[] +proc newGuiContainer*(pos: TVector2f): PGuiContainer = + result = newGuiContainer() + result.setPosition pos +proc free*(container: PGuiContainer) = + container.widgets = @[] + container.buttons = @[] +proc add*(container: PGuiContainer; widget: PGuiObject) = + container.widgets.add(widget) +proc add*(container: PGuiContainer; button: PButton) = + if container.isNil: return + container.buttons.add(button) +proc clearButtons*(container: PGuiContainer) = + container.buttons.setLen 0 +proc click*(container: PGuiContainer; position: TVector2f) = + for b in container.buttons: + click(b, position) +proc setActive*(container: PGuiContainer; entry: PTextEntry) = + container.activeEntry = entry + setActive(entry) +proc setPosition*(container: PGuiContainer; position: TVector2f) = + container.position = position + + +proc update*(container: PGuiContainer; dt: float) = + if not container.activeEntry.isNil: + container.activeEntry.setString(container.activeEntry.getText()) +proc draw*(window: PRenderWindow; container: PGuiContainer) = + for b in container.buttons: + window.draw b + +proc free(c: PButton) = + c.bg.destroy() + c.text.destroy() + c.bg = nil + c.text = nil + c.onClick = nil +proc newButton*(container: PGuiContainer; text: string; + position: TVector2f; onClick: TButtonClicked; + startEnabled: bool = true): PButton = + new(result, free) + init(result, + text, + if not container.isNil: position + container.position else: position, + onClick) + container.add result + if not startEnabled: disable(result) + +proc init(b: PButton; text: string; position: TVector2f; onClick: TButtonClicked) = + b.bg = newRectangleShape() + b.bg.setSize(vec2f(80.0, 16.0)) + b.bg.setFillColor(color(20, 30, 15)) + b.text = newText(text, guiFont, 16) + b.onClick = onClick + b.setPosition(position) + b.enabled = true +proc copy*(c: PButton): PButton = + new(result, free) + result.bg = c.bg.copy() + result.text = c.text.copy() + result.onClick = c.onClick + result.setPosition(result.bg.getPosition()) + +proc setEnabled*(b: PButton; enabled: bool) = + b.enabled = enabled + if enabled: + b.text.setColor(White) + else: + b.text.setColor(Gray) +proc enable*(b: PButton) = setEnabled(b, true) +proc disable*(b: PButton) = setEnabled(b, false) + +proc draw*(window: PRenderWindow; b: PButton) = + window.draw b.bg + window.draw b.text +proc setPosition*(b: PButton, p: TVector2f) = + b.bg.setPosition(p) + b.text.setPosition(p) + b.bounds = b.text.getGlobalBounds() +proc setString*(b: PButton; s: string) = + b.text.setString(s) +proc click*(b: PButton, p: TVector2f) = + if b.enabled and (addr b.bounds).contains(p.x, p.y): + b.onClick(b) + +proc free(obj: PTextEntry) = + free(PButton(obj)) +proc newTextEntry*(container: PGuiContainer; text: string; + position: TVector2F; onEnter: TInputFinishedProc = nil): PTextEntry = + new(result, free) + init(PButton(result), text, position + container.position, proc(b: PButton) = + setActive(container, PTextEntry(b))) + init(result, text, onEnter) + container.add result +proc init(t: PTextEntry; text: string; onEnter: TInputFinishedProc) = + t.inputClient = newTextInput(text, text.len, onEnter) +proc draw(window: PRenderWindow; t: PTextEntry) = + window.draw PButton(t) +proc clearText*(t: PTextEntry) = + t.inputClient.clear() +proc getText*(t: PTextEntry): string = + return t.inputClient.text +proc setActive*(t: PTextEntry) = + if not t.isNil and not t.inputClient.isNil: + input_helpers.setActive(t.inputClient) + +when false: + proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea = + new(result) + result.messages = @[] + result.pos = position + container.add(result) + proc add*(m: PMessageArea, text: string): PText = + result = messageProto.copy() + result.setString(text) + m.messages.add(result) + let nmsgs = len(m.messages) + var pos = vec2f(m.pos.x, m.pos.y) + for i in countdown(nmsgs - 1, max(nmsgs - 30, 0)): + setPosition(m.messages[i], pos) + pos.y -= 16.0 + + proc draw*(window: PRenderWindow; m: PMessageArea) = + let nmsgs = len(m.messages) + if nmsgs == 0: return + for i in countdown(nmsgs - 1, max(nmsgs - 30, 0)): + window.draw(m.messages[i]) + +proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea = + new(result) + result.messages = @[] + result.texts = @[] + result.pos = position + container.position + result.sizeVisible = 10 + result.scrollBack = 0 + result.direction = -1 ## to push old messages up + container.add(result) + +proc add*(m: PMessageArea, msg: ScChat) = + const prependName = {CPub, CPriv} + var mmm: TMessage + if msg.kind in prependName: + mmm.text = "<" + mmm.text.add msg.fromPlayer + mmm.text.add "> " + mmm.text.add msg.text + else: + mmm.text = msg.text + case msg.kind + of CPub: mmm.color = RoyalBlue + of CPriv, CSystem: mmm.color = Green + of CError: mmm.color = Red + + mmm.lines = countLines(mmm.text) + + m.messages.add mmm + update m +proc add*(m: PMessageArea, msg: string) {.inline.} = + var chat = newScChat(kind = CSystem, text = msg) + add(m, chat) + +proc proctor*(m: PText; msg: ptr TMessage; pos: ptr TVector2f) = + m.setString msg.text + m.setColor msg.color + m.setPosition pos[] +proc update*(m: PMessageArea) = + if m.texts.len < m.sizeVisible: + echo "adding ", m.sizeVisible - m.texts.len, " fields" + for i in 1..m.sizeVisible - m.texts.len: + var t = messageProto.copy() + m.texts.add messageProto.copy() + elif m.texts.len > m.sizeVisible: + echo "cutting ", m.texts.len - m.sizeVisible, " fields" + for i in m.sizeVisible ..< m.texts.len: + m.texts.pop().destroy() + let nmsgs = m.messages.len() + if m.sizeVisible == 0 or nmsgs == 0: + echo "no messages? ", m.sizeVisible, ", ", nmsgs + return + var pos = vec2f(m.pos.x, m.pos.y) + for i in 0.. min(m.sizeVisible, nmsgs)-1: + ##echo nmsgs - i - 1 - m.scrollBack + let msg = addr m.messages[nmsgs - i - 1 - m.scrollBack] + proctor(m.texts[i], msg, addr pos) + pos.y += (16 * m.direction * msg.lines).cfloat + +proc draw*(window: PRenderWindow; m: PMessageArea) = + let nmsgs = len(m.texts) + if nmsgs == 0: return + for i in countdown(nmsgs - 1, max(nmsgs - m.sizeVisible, 0)): + window.draw m.texts[i] + diff --git a/tests/manyloc/keineschweine/lib/sg_packets.nim b/tests/manyloc/keineschweine/lib/sg_packets.nim new file mode 100644 index 000000000..797a60706 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/sg_packets.nim @@ -0,0 +1,110 @@ +import ../../../../dist/checksums/src/checksums/md5 + +import genpacket_enet, nativesockets, net, enet +defPacketImports() + +type + PacketID* = char + +template idpacket(pktName, id, s2c, c2s: untyped) {.dirty.} = + let `H pktName`* {.inject.} = id + defPacket(`Sc pktName`, s2c) + defPacket(`Cs pktName`, c2s) + +forwardPacketT(uint8, int8) +forwardPacketT(uint16, int16) +forwardPacketT(Port, int16) + +idPacket(Login, 'a', + tuple[id: int32; alias: string; sessionKey: string], + tuple[alias: string, passwd: string]) + +let HZoneJoinReq* = 'j' +defPacket(CsZoneJoinReq, tuple[session: ScLogin]) + +defPacket(ScZoneRecord, tuple[ + name: string = "", desc: string = "", + ip: string = "", port: Port = 0.Port]) +idPacket(ZoneList, 'z', + tuple[network: string = "", zones: seq[ScZoneRecord]], + tuple[time: string]) + +let HPoing* = 'p' +defPacket(Poing, tuple[id: int32, time: float32]) + +type ChatType* = enum + CPub = 0'i8, CPriv, CSystem, CError +forwardPacketT(ChatType, int8) +idPacket(Chat, 'C', + tuple[kind: ChatType = CPub; fromPlayer: string = ""; text: string = ""], + tuple[target: string = ""; text: string = ""]) + +idPacket(Hello, 'h', + tuple[resp: string], + tuple[i: int8 = 14]) + +let HPlayerList* = 'P' +defPacket(ScPlayerRec, tuple[id: int32; alias: string = ""]) +defPacket(ScPlayerList, tuple[players: seq[ScPlayerRec]]) + +let HTeamList* = 'T' +defPacket(ScTeam, tuple[id: int8; name: string = ""]) +defPacket(ScTeamList, tuple[teams: seq[ScTeam]]) +let HTeamChange* = 't' + +idPacket(ZoneQuery, 'Q', + tuple[playerCount: uint16], ##i should include a time here or something + tuple[pad: char = '\0']) + +type SpawnKind = enum + SpawnDummy, + SpawnItem, SpawnVehicle, SpawnObject +forwardPacketT(SpawnKind, int8) +defPacket(ScSpawn, tuple[ + kind: SpawnKind; id: uint16; record: uint16; amount: uint16]) + + + + +type TAssetType* = enum + FDummy, + FZoneCfg, FGraphics, FSound + +forwardPacketT(TAssetType, int8) +forwardPacket(MD5Digest, array[0..15, int8]) + +idPacket(FileChallenge, 'F', + tuple[file: string; assetType: TAssetType; fullLen: int32], + tuple[needFile: bool; checksum: MD5Digest]) + + +let HChallengeResult* = '(' +defPacket(ScChallengeResult, tuple[status: bool]) + +let HFileTransfer* = 'f' +defPacket(ScFileTransfer, tuple[fileSize: int32; pos: int32; data: string]) +defPacket(CsFilepartAck, tuple[lastpos: int32]) + +##dir server messages +let HZoneLogin* = 'u' +defPacket(SdZoneLogin, tuple[name: string; key: string; record: ScZoneRecord]) +defPacket(DsZoneLogin, tuple[status: bool]) +let HDsMsg* = 'c' +defPacket(DsMsg, tuple[msg: string]) +let HVerifyClient* = 'v' +defPacket(SdVerifyClient, tuple[session: ScLogin]) + +when true: + + var buf = newBuffer(100) + var m = toMd5("hello there") + echo(repr(m)) + buf.pack m + + echo(repr(buf.data)) + echo(len(buf.data)) + + buf.reset() + + var x = buf.readMD5Digest() + echo(repr(x)) diff --git a/tests/manyloc/keineschweine/lib/sound_buffer.nim b/tests/manyloc/keineschweine/lib/sound_buffer.nim new file mode 100644 index 000000000..a88eb08de --- /dev/null +++ b/tests/manyloc/keineschweine/lib/sound_buffer.nim @@ -0,0 +1,38 @@ +when defined(NoSFML) or defined(NoChipmunk): + {.error.} +import sfml_audio, sfml_stuff, sg_assets, chipmunk +const + MinDistance* = 350.0 + Attenuation* = 20.0 +var + liveSounds: seq[PSound] = @[] + deadSounds: seq[PSound] = @[] + +proc playSound*(sound: PSoundRecord, pos: TVector) = + if sound.isNil or sound.soundBuf.isNil: return + var s: PSound + if deadSounds.len == 0: + s = sfml_audio.newSound() + s.setLoop false + s.setRelativeToListener true + s.setAttenuation Attenuation + s.setMinDistance MinDistance + else: + s = deadSounds.pop() + s.setPosition(vec3f(pos.x, 0, pos.y)) + s.setBuffer(sound.soundBuf) + s.play() + liveSounds.add s + +proc updateSoundBuffer*() = + var i = 0 + while i < len(liveSounds): + if liveSounds[i].getStatus == Stopped: + deadSounds.add liveSounds[i] + liveSounds.del i + else: + inc i + +proc report*() = + echo "live: ", liveSounds.len + echo "dead: ", deadSounds.len diff --git a/tests/manyloc/keineschweine/lib/vehicles.nim b/tests/manyloc/keineschweine/lib/vehicles.nim new file mode 100644 index 000000000..2c6e54d2b --- /dev/null +++ b/tests/manyloc/keineschweine/lib/vehicles.nim @@ -0,0 +1,35 @@ +import + sfml, chipmunk, + sg_assets, sfml_stuff#, "../keineschweine" + + +proc accel*(obj: PVehicle, dt: float) = + #obj.velocity += vec2f( + # cos(obj.angle) * obj.record.handling.thrust.float * dt, + # sin(obj.angle) * obj.record.handling.thrust.float * dt) + obj.body.applyImpulse( + vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.thrust, + VectorZero) +proc reverse*(obj: PVehicle, dt: float) = + #obj.velocity += vec2f( + # -cos(obj.angle) * obj.record.handling.reverse.float * dt, + # -sin(obj.angle) * obj.record.handling.reverse.float * dt) + obj.body.applyImpulse( + -vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.reverse, + VectorZero) +proc strafe_left*(obj: PVehicle, dt: float) = + obj.body.applyImpulse( + vectorForAngle(obj.body.getAngle()).perp() * obj.record.handling.strafe * dt, + VectorZero) +proc strafe_right*(obj: PVehicle, dt: float) = + obj.body.applyImpulse( + vectorForAngle(obj.body.getAngle()).rperp() * obj.record.handling.strafe * dt, + VectorZero) +proc turn_right*(obj: PVehicle, dt: float) = + #obj.angle = (obj.angle + (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU + obj.body.setTorque(obj.record.handling.rotation) +proc turn_left*(obj: PVehicle, dt: float) = + #obj.angle = (obj.angle - (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU + obj.body.setTorque(-obj.record.handling.rotation) +proc offsetAngle*(obj: PVehicle): float {.inline.} = + return (obj.record.anim.angle + obj.body.getAngle()) diff --git a/tests/manyloc/keineschweine/lib/wingl.nim b/tests/manyloc/keineschweine/lib/wingl.nim new file mode 100644 index 000000000..5bd199911 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/wingl.nim @@ -0,0 +1,368 @@ +import + gl, windows + +proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, + importc: "wglGetExtensionsStringARB".} +const + WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 + WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 + WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 + WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 + +proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{. + dynlib: "gdi32", importc: "ChoosePixelFormat".} +proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{. + dynlib: dllname, importc: "wglCreateBufferRegionARB".} +proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, + importc: "wglDeleteBufferRegionARB".} +proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, + width: TGLint, height: TGLint): BOOL{. + dynlib: dllname, importc: "wglSaveBufferRegionARB".} +proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, + width: TGLint, height: TGLint, xSrc: TGLint, + ySrc: TGLint): BOOL{.dynlib: dllname, + importc: "wglRestoreBufferRegionARB".} +proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, + writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{. + dynlib: dllname, importc: "wglAllocateMemoryNV".} +proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, + importc: "wglFreeMemoryNV".} +const + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 + WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 + +proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{. + dynlib: dllname, importc: "wglCreateImageBufferI3D".} +proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{. + dynlib: dllname, importc: "wglDestroyImageBufferI3D".} +proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, + pAddress: PGLvoid, pSize: PDWORD, + count: UINT): BOOL{.dynlib: dllname, + importc: "wglAssociateImageBufferEventsI3D".} +proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{. + dynlib: dllname, importc: "wglReleaseImageBufferEventsI3D".} +proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, + importc: "wglEnableFrameLockI3D".} +proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, + importc: "wglDisableFrameLockI3D".} +proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, + importc: "wglIsEnabledFrameLockI3D".} +proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, + importc: "wglQueryFrameLockMasterI3D".} +proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, + importc: "wglGetFrameUsageI3D".} +proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, + importc: "wglBeginFrameTrackingI3D".} +proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, + importc: "wglEndFrameTrackingI3D".} +proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, + pLastMissedUsage: PGLfloat): BOOL{. + dynlib: dllname, importc: "wglQueryFrameTrackingI3D".} +const + WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 + WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 + WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 + WGL_ACCELERATION_ARB* = 0x00002003 + WGL_NEED_PALETTE_ARB* = 0x00002004 + WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 + WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 + WGL_SWAP_METHOD_ARB* = 0x00002007 + WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 + WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 + WGL_TRANSPARENT_ARB* = 0x0000200A + WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 + WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 + WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 + WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A + WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B + WGL_SHARE_DEPTH_ARB* = 0x0000200C + WGL_SHARE_STENCIL_ARB* = 0x0000200D + WGL_SHARE_ACCUM_ARB* = 0x0000200E + WGL_SUPPORT_GDI_ARB* = 0x0000200F + WGL_SUPPORT_OPENGL_ARB* = 0x00002010 + WGL_DOUBLE_BUFFER_ARB* = 0x00002011 + WGL_STEREO_ARB* = 0x00002012 + WGL_PIXEL_TYPE_ARB* = 0x00002013 + WGL_COLOR_BITS_ARB* = 0x00002014 + WGL_RED_BITS_ARB* = 0x00002015 + WGL_RED_SHIFT_ARB* = 0x00002016 + WGL_GREEN_BITS_ARB* = 0x00002017 + WGL_GREEN_SHIFT_ARB* = 0x00002018 + WGL_BLUE_BITS_ARB* = 0x00002019 + WGL_BLUE_SHIFT_ARB* = 0x0000201A + WGL_ALPHA_BITS_ARB* = 0x0000201B + WGL_ALPHA_SHIFT_ARB* = 0x0000201C + WGL_ACCUM_BITS_ARB* = 0x0000201D + WGL_ACCUM_RED_BITS_ARB* = 0x0000201E + WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F + WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 + WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 + WGL_DEPTH_BITS_ARB* = 0x00002022 + WGL_STENCIL_BITS_ARB* = 0x00002023 + WGL_AUX_BUFFERS_ARB* = 0x00002024 + WGL_NO_ACCELERATION_ARB* = 0x00002025 + WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 + WGL_FULL_ACCELERATION_ARB* = 0x00002027 + WGL_SWAP_EXCHANGE_ARB* = 0x00002028 + WGL_SWAP_COPY_ARB* = 0x00002029 + WGL_SWAP_UNDEFINED_ARB* = 0x0000202A + WGL_TYPE_RGBA_ARB* = 0x0000202B + WGL_TYPE_COLORINDEX_ARB* = 0x0000202C + +proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, + iLayerPlane: TGLint, nAttributes: TGLuint, + piAttributes: PGLint, piValues: PGLint): BOOL{. + dynlib: dllname, importc: "wglGetPixelFormatAttribivARB".} +proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, + iLayerPlane: TGLint, nAttributes: TGLuint, + piAttributes: PGLint, pfValues: PGLfloat): BOOL{. + dynlib: dllname, importc: "wglGetPixelFormatAttribfvARB".} +proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: TGLuint, + piFormats: PGLint, nNumFormats: PGLuint): BOOL{. + dynlib: dllname, importc: "wglChoosePixelFormatARB".} +const + WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043 + WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 + +proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. + dynlib: dllname, importc: "wglMakeContextCurrentARB".} +proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, + importc: "wglGetCurrentReadDCARB".} +const + WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB { already defined } + WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E + WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F + WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 + WGL_PBUFFER_LARGEST_ARB* = 0x00002033 + WGL_PBUFFER_WIDTH_ARB* = 0x00002034 + WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 + WGL_PBUFFER_LOST_ARB* = 0x00002036 + +proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, + iHeight: TGLint, piAttribList: PGLint): THandle{. + dynlib: dllname, importc: "wglCreatePbufferARB".} +proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, + importc: "wglGetPbufferDCARB".} +proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{. + dynlib: dllname, importc: "wglReleasePbufferDCARB".} +proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, + importc: "wglDestroyPbufferARB".} +proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. + dynlib: dllname, importc: "wglQueryPbufferARB".} +proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, + importc: "wglSwapIntervalEXT".} +proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, + importc: "wglGetSwapIntervalEXT".} +const + WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 + WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 + WGL_TEXTURE_FORMAT_ARB* = 0x00002072 + WGL_TEXTURE_TARGET_ARB* = 0x00002073 + WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 + WGL_TEXTURE_RGB_ARB* = 0x00002075 + WGL_TEXTURE_RGBA_ARB* = 0x00002076 + WGL_NO_TEXTURE_ARB* = 0x00002077 + WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 + WGL_TEXTURE_1D_ARB* = 0x00002079 + WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB { already defined } + WGL_MIPMAP_LEVEL_ARB* = 0x0000207B + WGL_CUBE_MAP_FACE_ARB* = 0x0000207C + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 + WGL_FRONT_LEFT_ARB* = 0x00002083 + WGL_FRONT_RIGHT_ARB* = 0x00002084 + WGL_BACK_LEFT_ARB* = 0x00002085 + WGL_BACK_RIGHT_ARB* = 0x00002086 + WGL_AUX0_ARB* = 0x00002087 + WGL_AUX1_ARB* = 0x00002088 + WGL_AUX2_ARB* = 0x00002089 + WGL_AUX3_ARB* = 0x0000208A + WGL_AUX4_ARB* = 0x0000208B + WGL_AUX5_ARB* = 0x0000208C + WGL_AUX6_ARB* = 0x0000208D + WGL_AUX7_ARB* = 0x0000208E + WGL_AUX8_ARB* = 0x0000208F + WGL_AUX9_ARB* = 0x00002090 + +proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. + dynlib: dllname, importc: "wglBindTexImageARB".} +proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. + dynlib: dllname, importc: "wglReleaseTexImageARB".} +proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{. + dynlib: dllname, importc: "wglSetPbufferAttribARB".} +proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, + importc: "wglGetExtensionsStringEXT".} +proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. + dynlib: dllname, importc: "wglMakeContextCurrentEXT".} +proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, + importc: "wglGetCurrentReadDCEXT".} +const + WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D + WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E + WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F + WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 + WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 + WGL_PBUFFER_LARGEST_EXT* = 0x00002033 + WGL_PBUFFER_WIDTH_EXT* = 0x00002034 + WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 + +proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, + iHeight: TGLint, piAttribList: PGLint): THandle{. + dynlib: dllname, importc: "wglCreatePbufferEXT".} +proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, + importc: "wglGetPbufferDCEXT".} +proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{. + dynlib: dllname, importc: "wglReleasePbufferDCEXT".} +proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, + importc: "wglDestroyPbufferEXT".} +proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. + dynlib: dllname, importc: "wglQueryPbufferEXT".} +const + WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 + WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 + WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 + WGL_ACCELERATION_EXT* = 0x00002003 + WGL_NEED_PALETTE_EXT* = 0x00002004 + WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 + WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 + WGL_SWAP_METHOD_EXT* = 0x00002007 + WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 + WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 + WGL_TRANSPARENT_EXT* = 0x0000200A + WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B + WGL_SHARE_DEPTH_EXT* = 0x0000200C + WGL_SHARE_STENCIL_EXT* = 0x0000200D + WGL_SHARE_ACCUM_EXT* = 0x0000200E + WGL_SUPPORT_GDI_EXT* = 0x0000200F + WGL_SUPPORT_OPENGL_EXT* = 0x00002010 + WGL_DOUBLE_BUFFER_EXT* = 0x00002011 + WGL_STEREO_EXT* = 0x00002012 + WGL_PIXEL_TYPE_EXT* = 0x00002013 + WGL_COLOR_BITS_EXT* = 0x00002014 + WGL_RED_BITS_EXT* = 0x00002015 + WGL_RED_SHIFT_EXT* = 0x00002016 + WGL_GREEN_BITS_EXT* = 0x00002017 + WGL_GREEN_SHIFT_EXT* = 0x00002018 + WGL_BLUE_BITS_EXT* = 0x00002019 + WGL_BLUE_SHIFT_EXT* = 0x0000201A + WGL_ALPHA_BITS_EXT* = 0x0000201B + WGL_ALPHA_SHIFT_EXT* = 0x0000201C + WGL_ACCUM_BITS_EXT* = 0x0000201D + WGL_ACCUM_RED_BITS_EXT* = 0x0000201E + WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F + WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 + WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 + WGL_DEPTH_BITS_EXT* = 0x00002022 + WGL_STENCIL_BITS_EXT* = 0x00002023 + WGL_AUX_BUFFERS_EXT* = 0x00002024 + WGL_NO_ACCELERATION_EXT* = 0x00002025 + WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 + WGL_FULL_ACCELERATION_EXT* = 0x00002027 + WGL_SWAP_EXCHANGE_EXT* = 0x00002028 + WGL_SWAP_COPY_EXT* = 0x00002029 + WGL_SWAP_UNDEFINED_EXT* = 0x0000202A + WGL_TYPE_RGBA_EXT* = 0x0000202B + WGL_TYPE_COLORINDEX_EXT* = 0x0000202C + +proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, + iLayerPlane: TGLint, nAttributes: TGLuint, + piAttributes: PGLint, piValues: PGLint): BOOL{. + dynlib: dllname, importc: "wglGetPixelFormatAttribivEXT".} +proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, + iLayerPlane: TGLint, nAttributes: TGLuint, + piAttributes: PGLint, pfValues: PGLfloat): BOOL{. + dynlib: dllname, importc: "wglGetPixelFormatAttribfvEXT".} +proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: TGLuint, + piFormats: PGLint, nNumFormats: PGLuint): BOOL{. + dynlib: dllname, importc: "wglChoosePixelFormatEXT".} +const + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 + +proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, + piValue: PGLint): BOOL{.dynlib: dllname, + importc: "wglGetDigitalVideoParametersI3D".} +proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, + piValue: PGLint): BOOL{.dynlib: dllname, + importc: "wglSetDigitalVideoParametersI3D".} +const + WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E + WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F + +proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, + piValue: PGLint): BOOL{.dynlib: dllname, + importc: "wglGetGammaTableParametersI3D".} +proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, + piValue: PGLint): BOOL{.dynlib: dllname, + importc: "wglSetGammaTableParametersI3D".} +proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, + puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. + dynlib: dllname, importc: "wglGetGammaTableI3D".} +proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, + puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. + dynlib: dllname, importc: "wglSetGammaTableI3D".} +const + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 + WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045 + WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046 + WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047 + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C + WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 + WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 + WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 + WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 + WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 + +proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, + importc: "wglEnableGenlockI3D".} +proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, + importc: "wglDisableGenlockI3D".} +proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, + importc: "wglIsEnabledGenlockI3D".} +proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, + importc: "wglGenlockSourceI3D".} +proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, + importc: "wglGetGenlockSourceI3D".} +proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, + importc: "wglGenlockSourceEdgeI3D".} +proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{. + dynlib: dllname, importc: "wglGetGenlockSourceEdgeI3D".} +proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, + importc: "wglGenlockSampleRateI3D".} +proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{. + dynlib: dllname, importc: "wglGetGenlockSampleRateI3D".} +proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{. + dynlib: dllname, importc: "wglGenlockSourceDelayI3D".} +proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{. + dynlib: dllname, importc: "wglGetGenlockSourceDelayI3D".} +proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, + uMaxPixelDelay: PGLUINT): BOOL{. + dynlib: dllname, importc: "wglQueryGenlockMaxSourceDelayI3D".} +const + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 + WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 + +const + WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820 + WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 + WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0 + +# implementation diff --git a/tests/manyloc/keineschweine/lib/zlib_helpers.nim b/tests/manyloc/keineschweine/lib/zlib_helpers.nim new file mode 100644 index 000000000..e51c000c8 --- /dev/null +++ b/tests/manyloc/keineschweine/lib/zlib_helpers.nim @@ -0,0 +1,45 @@ +# xxx this test is bad (echo instead of error, etc) + +import zip/zlib + +proc compress*(source: string): string = + var + sourcelen = source.len + destLen = sourcelen + (sourcelen.float * 0.1).int + 16 + result = "" + result.setLen destLen + # see http://www.zlib.net/zlib-1.2.11.tar.gz for correct definitions + var destLen2 = destLen.Ulongf + var res = zlib.compress(cstring(result), addr destLen2, cstring(source), sourceLen.Ulong) + if res != Z_OK: + echo "Error occurred: ", res + elif destLen2.int < result.len: + result.setLen(destLen2.int) + +proc uncompress*(source: string, destLen: var int): string = + result = "" + result.setLen destLen + var destLen2 = destLen.Ulongf + var res = zlib.uncompress(cstring(result), addr destLen2, cstring(source), source.len.Ulong) + if res != Z_OK: + echo "Error occurred: ", res + + +when true: + import strutils + var r = compress("Hello") + echo repr(r) + var ln = "Hello".len + var rr = uncompress(r, ln) + echo repr(rr) + assert rr == "Hello" + + proc `*`(a: string; b: int): string {.inline.} = result = repeat(a, b) + var s = "yo dude sup bruh homie" * 50 + r = compress(s) + echo s.len, " -> ", r.len + + ln = s.len + rr = uncompress(r, ln) + echo r.len, " -> ", rr.len + assert rr == s |