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-rw-r--r--tests/manyloc/keineschweine/lib/animations.nim75
-rw-r--r--tests/manyloc/keineschweine/lib/client_helpers.nim144
-rw-r--r--tests/manyloc/keineschweine/lib/estreams.nim120
-rw-r--r--tests/manyloc/keineschweine/lib/game_objects.nim34
-rw-r--r--tests/manyloc/keineschweine/lib/gl.nim1536
-rw-r--r--tests/manyloc/keineschweine/lib/glext.nim4673
-rw-r--r--tests/manyloc/keineschweine/lib/glu.nim335
-rw-r--r--tests/manyloc/keineschweine/lib/glut.nim438
-rw-r--r--tests/manyloc/keineschweine/lib/glx.nim153
-rw-r--r--tests/manyloc/keineschweine/lib/idgen.nim23
-rw-r--r--tests/manyloc/keineschweine/lib/input_helpers.nim138
-rw-r--r--tests/manyloc/keineschweine/lib/map_filter.nim41
-rw-r--r--tests/manyloc/keineschweine/lib/math_helpers.nim10
-rw-r--r--tests/manyloc/keineschweine/lib/sfml_stuff.nim37
-rw-r--r--tests/manyloc/keineschweine/lib/sg_assets.nim611
-rw-r--r--tests/manyloc/keineschweine/lib/sg_gui.nim281
-rw-r--r--tests/manyloc/keineschweine/lib/sg_packets.nim110
-rw-r--r--tests/manyloc/keineschweine/lib/sound_buffer.nim38
-rw-r--r--tests/manyloc/keineschweine/lib/vehicles.nim35
-rw-r--r--tests/manyloc/keineschweine/lib/wingl.nim368
-rw-r--r--tests/manyloc/keineschweine/lib/zlib_helpers.nim45
21 files changed, 9245 insertions, 0 deletions
diff --git a/tests/manyloc/keineschweine/lib/animations.nim b/tests/manyloc/keineschweine/lib/animations.nim
new file mode 100644
index 000000000..a021005f0
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/animations.nim
@@ -0,0 +1,75 @@
+import
+  math,
+  sfml, chipmunk,
+  sg_assets, sfml_stuff, math_helpers
+type
+  PAnimation* = ref TAnimation
+  TAnimation* = object
+    sprite*: PSprite
+    record*: PAnimationRecord
+    delay*: float
+    index*: int
+    direction*: int
+    spriteRect*: TIntRect
+    style*: TAnimationStyle
+  TAnimationStyle* = enum
+    AnimLoop = 0'i8, AnimBounce, AnimOnce
+
+proc setPos*(obj: PAnimation; pos: TVector) {.inline.}
+proc setPos*(obj: PAnimation; pos: TVector2f) {.inline.}
+proc setAngle*(obj: PAnimation; radians: float) {.inline.}
+
+proc free*(obj: PAnimation) =
+  obj.sprite.destroy()
+  obj.record = nil
+
+proc newAnimation*(src: PAnimationRecord; style: TAnimationStyle): PAnimation =
+  new(result, free)
+  result.sprite = src.spriteSheet.sprite.copy()
+  result.record = src
+  result.delay = src.delay
+  result.index = 0
+  result.direction = 1
+  result.spriteRect = result.sprite.getTextureRect()
+  result.style = style
+proc newAnimation*(src: PAnimationRecord; style: TAnimationStyle;
+                    pos: TVector2f; angle: float): PAnimation =
+  result = newAnimation(src, style)
+  result.setPos pos
+  setAngle(result, angle)
+
+proc next*(obj: PAnimation; dt: float): bool {.discardable.} =
+  ## step the animation. Returns false if the object is out of frames
+  result = true
+  obj.delay -= dt
+  if obj.delay <= 0.0:
+    obj.delay += obj.record.delay
+    obj.index += obj.direction
+    #if obj.index > (obj.record.spriteSheet.cols - 1) or obj.index < 0:
+    if not(obj.index in 0..(obj.record.spriteSheet.cols - 1)):
+      case obj.style
+      of AnimOnce:
+        return false
+      of AnimBounce:
+        obj.direction *= -1
+        obj.index += obj.direction * 2
+      of AnimLoop:
+        obj.index = 0
+    obj.spriteRect.left = obj.index.cint * obj.record.spriteSheet.frameW.cint
+    obj.sprite.setTextureRect obj.spriteRect
+
+proc setPos*(obj: PAnimation; pos: TVector) =
+  setPosition(obj.sprite, pos.floor())
+proc setPos*(obj: PAnimation; pos: TVector2f) =
+  setPosition(obj.sprite, pos)
+proc setAngle*(obj: PAnimation; radians: float)  =
+  let rads = (radians + obj.record.angle).wmod(TAU)
+  if obj.record.spriteSheet.rows > 1:
+    ## (rotation percent * rows).floor * frameheight
+    obj.spriteRect.top = (rads / TAU * obj.record.spriteSheet.rows.float).floor.cint * obj.record.spriteSheet.frameh.cint
+    obj.sprite.setTextureRect obj.spriteRect
+  else:
+    setRotation(obj.sprite, degrees(rads)) #stupid sfml, who uses degrees these days? -__-
+
+proc draw*(window: PRenderWindow; obj: PAnimation) {.inline.} =
+  window.draw(obj.sprite)
diff --git a/tests/manyloc/keineschweine/lib/client_helpers.nim b/tests/manyloc/keineschweine/lib/client_helpers.nim
new file mode 100644
index 000000000..b21e67cf7
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/client_helpers.nim
@@ -0,0 +1,144 @@
+import ../../../../dist/checksums/src/checksums/md5
+
+import
+  tables, sg_packets, enet, estreams, sg_gui, sfml,
+  zlib_helpers, sg_assets, os
+type
+  PServer* = ptr TServer
+  TServer* = object
+    connected*: bool
+    addy: enet.TAddress
+    host*: PHost
+    peer*: PPeer
+    handlers*: Table[char, TScPktHandler]
+  TScPktHandler* = proc(serv: PServer; buffer: PBuffer)
+  TFileTransfer = object
+    fileName: string
+    assetType: TAssetType
+    fullLen: int
+    pos: int32
+    data: string
+    readyToSave: bool
+var
+  currentFileTransfer: TFileTransfer
+  downloadProgress* = newButton(nil, "", vec2f(0,0), nil)
+currentFileTransfer.data = ""
+
+proc addHandler*(serv: PServer; packetType: char; handler: TScPktHandler) =
+  serv.handlers[packetType] = handler
+
+proc newServer*(): PServer =
+  result = cast[PServer](alloc0(sizeof(TServer)))
+  result.connected = false
+  result.host = createHost(nil, 1, 2, 0, 0)
+  result.handlers = initTable[char, TScPktHandler](32)
+
+proc connect*(serv: PServer; host: string; port: int16; error: var string): bool =
+  if setHost(serv.addy, host) != 0:
+    error = "Could not resolve host "
+    error.add host
+    return false
+  serv.addy.port = port.cushort
+  serv.peer = serv.host.connect(serv.addy, 2, 0)
+  if serv.peer.isNil:
+    error = "Could not connect to host "
+    error.add host
+    return false
+  return true
+
+proc send*[T](serv: PServer; packetType: char; pkt: var T) =
+  if serv.connected:
+    var b = newBuffer(100)
+    b.write packetType
+    b.pack pkt
+    serv.peer.send(0.cuchar, b, FlagUnsequenced)
+
+proc sendPubChat*(server: PServer; msg: string) =
+  var chat = newCsChat("", msg)
+  server.send HChat, chat
+
+proc handlePackets*(server: PServer; buf: PBuffer) =
+  while not buf.atEnd():
+    let typ = readChar(buf)
+    if server.handlers.hasKey(typ):
+      server.handlers[typ](server, buf)
+    else:
+      break
+
+proc updateFileProgress*() =
+  let progress = currentFileTransfer.pos / currentFileTransfer.fullLen
+  downloadProgress.bg.setSize(vec2f(progress * 100, 20))
+  downloadProgress.setString($currentFileTransfer.pos & '/' & $currentFileTransfer.fullLen)
+
+## HFileTransfer
+proc handleFilePartRecv*(serv: PServer; buffer: PBuffer) =
+  var
+    f = readScFileTransfer(buffer)
+  updateFileProgress()
+  if not(f.pos == currentFileTransfer.pos):
+    echo "returning early from filepartrecv"
+    return ##issues, probably
+  if currentFileTransfer.data.len == 0:
+    echo "setting current file size"
+    currentFileTransfer.data.setLen f.fileSize
+  let len = f.data.len
+  copymem(
+    addr currentFileTransfer.data[f.pos],
+    addr f.data[0],
+    len)
+  currentFileTransfer.pos = f.pos + len.int32
+  if currentFileTransfer.pos == f.fileSize: #file should be done, rizzight
+    currentFileTransfer.data = uncompress(
+      currentFileTransfer.data, currentFileTransfer.fullLen)
+    currentFileTransfer.readyToSave = true
+    var resp: CsFileChallenge
+    resp.checksum = toMD5(currentFileTransfer.data)
+    serv.send HFileChallenge, resp
+    echo "responded with challenge (ready to save)"
+  else:
+    var resp = newCsFilepartAck(currentFileTransfer.pos)
+    serv.send HFileTransfer, resp
+    echo "responded for next part"
+
+proc saveCurrentFile() =
+  if not currentFileTransfer.readyToSave: return
+  let
+    path = expandPath(currentFileTransfer.assetType, currentFileTransfer.fileName)
+    parent = parentDir(path)
+  if not dirExists(parent):
+    createDir(parent)
+    echo("Created dir")
+  writeFile path, currentFIleTransfer.data
+  echo "Write file"
+
+## HChallengeResult
+proc handleFileChallengeResult*(serv: PServer; buffer: PBuffer) =
+  var res = readScChallengeResult(buffer).status
+  echo "got challnege result: ", res
+  if res and currentFileTransfer.readyToSave:
+    echo "saving"
+    saveCurrentFile()
+  else:
+    currentFileTransfer.readyToSave = false
+    currentFileTransfer.pos = 0
+    echo "REsetting current file"
+
+## HFileCHallenge
+proc handleFileChallenge*(serv: PServer; buffer: PBuffer) =
+  var
+    challenge = readScFileChallenge(buffer)
+    path = expandPath(challenge)
+    resp: CsFileChallenge
+  if not fileExists(path):
+    resp.needFile = true
+    echo "Got file challenge, need file."
+  else:
+    resp.checksum = toMD5(readFile(path))
+    echo "got file challenge, sending sum"
+  currentFileTransfer.fileName = challenge.file
+  currentFileTransfer.assetType = challenge.assetType
+  currentFileTransfer.fullLen = challenge.fullLen.int
+  currentFileTransfer.pos = 0
+  currentFileTransfer.data.setLen 0
+  currentFileTransfer.readyToSave = false
+  serv.send HFileChallenge, resp
diff --git a/tests/manyloc/keineschweine/lib/estreams.nim b/tests/manyloc/keineschweine/lib/estreams.nim
new file mode 100644
index 000000000..c5e45e0e7
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/estreams.nim
@@ -0,0 +1,120 @@
+import endians
+
+proc swapEndian16*(outp, inp: pointer) =
+  ## copies `inp` to `outp` swapping bytes. Both buffers are supposed to
+  ## contain at least 2 bytes.
+  var i = cast[cstring](inp)
+  var o = cast[cstring](outp)
+  o[0] = i[1]
+  o[1] = i[0]
+
+import enet
+
+type
+  PBuffer* = ref object
+    data*: string
+    pos: int
+
+proc free(b: PBuffer) =
+  GCunref b.data
+proc newBuffer*(len: int): PBuffer =
+  new result, free
+  result.data = newString(len)
+proc newBuffer*(pkt: PPacket): PBuffer =
+  new result, free
+  result.data = newString(pkt.dataLength)
+  copyMem(addr result.data[0], pkt.data, pkt.dataLength)
+proc toPacket*(buffer: PBuffer; flags: TPacketFlag): PPacket =
+  buffer.data.setLen buffer.pos
+  result = createPacket(cstring(buffer.data), cast[csize_t](buffer.pos), flags)
+
+proc isDirty*(buffer: PBuffer): bool {.inline.} =
+  result = (buffer.pos != 0)
+proc atEnd*(buffer: PBuffer): bool {.inline.} =
+  result = (buffer.pos == buffer.data.len)
+proc reset*(buffer: PBuffer) {.inline.} =
+  buffer.pos = 0
+
+proc flush*(buf: PBuffer) =
+  buf.pos = 0
+  buf.data.setLen(0)
+proc send*(peer: PPeer; channel: cuchar; buf: PBuffer; flags: TPacketFlag): cint {.discardable.} =
+  result = send(peer, channel, buf.toPacket(flags))
+
+proc read*[T: int16|uint16](buffer: PBuffer; outp: var T) =
+  bigEndian16(addr outp, addr buffer.data[buffer.pos])
+  inc buffer.pos, 2
+proc read*[T: float32|int32|uint32](buffer: PBuffer; outp: var T) =
+  bigEndian32(addr outp, addr buffer.data[buffer.pos])
+  inc buffer.pos, 4
+proc read*[T: float64|int64|uint64](buffer: PBuffer; outp: var T) =
+  bigEndian64(addr outp, addr buffer.data[buffer.pos])
+  inc buffer.pos, 8
+proc read*[T: int8|uint8|byte|bool|char](buffer: PBuffer; outp: var T) =
+  copyMem(addr outp, addr buffer.data[buffer.pos], 1)
+  inc buffer.pos, 1
+
+proc writeBE*[T: int16|uint16](buffer: PBuffer; val: var T) =
+  setLen buffer.data, buffer.pos + 2
+  bigEndian16(addr buffer.data[buffer.pos], addr val)
+  inc buffer.pos, 2
+proc writeBE*[T: int32|uint32|float32](buffer: PBuffer; val: var T) =
+  setLen buffer.data, buffer.pos + 4
+  bigEndian32(addr buffer.data[buffer.pos], addr val)
+  inc buffer.pos, 4
+proc writeBE*[T: int64|uint64|float64](buffer: PBuffer; val: var T) =
+  setLen buffer.data, buffer.pos + 8
+  bigEndian64(addr buffer.data[buffer.pos], addr val)
+  inc buffer.pos, 8
+proc writeBE*[T: char|int8|uint8|byte|bool](buffer: PBuffer; val: var T) =
+  setLen buffer.data, buffer.pos + 1
+  copyMem(addr buffer.data[buffer.pos], addr val, 1)
+  inc buffer.pos, 1
+
+
+proc write*(buffer: PBuffer; val: var string) =
+  var length = len(val).uint16
+  writeBE buffer, length
+  setLen buffer.data, buffer.pos + length.int
+  copyMem(addr buffer.data[buffer.pos], addr val[0], length.int)
+  inc buffer.pos, length.int
+proc write*[T: SomeNumber|bool|char|byte](buffer: PBuffer; val: sink T) =
+  var v: T
+  v = val
+  writeBE buffer, v
+
+proc readInt8*(buffer: PBuffer): int8 =
+  read buffer, result
+proc readInt16*(buffer: PBuffer): int16 =
+  read buffer, result
+proc readInt32*(buffer: PBuffer): int32 =
+  read buffer, result
+proc readInt64*(buffer: PBuffer): int64 =
+  read buffer, result
+proc readFloat32*(buffer: PBuffer): float32 =
+  read buffer, result
+proc readFloat64*(buffer: PBuffer): float64 =
+  read buffer, result
+proc readStr*(buffer: PBuffer): string =
+  let len = readInt16(buffer).int
+  result = ""
+  if len > 0:
+    result.setLen len
+    copyMem(addr result[0], addr buffer.data[buffer.pos], len)
+    inc buffer.pos, len
+proc readChar*(buffer: PBuffer): char {.inline.} = return readInt8(buffer).char
+proc readBool*(buffer: PBuffer): bool {.inline.} = return readInt8(buffer).bool
+
+
+when false:
+  var b = newBuffer(100)
+  var str = "hello there"
+  b.write str
+  echo(repr(b))
+  b.pos = 0
+  echo(repr(b.readStr()))
+
+  b.flush()
+  echo "flushed"
+  b.writeC([1,2,3])
+  echo(repr(b))
diff --git a/tests/manyloc/keineschweine/lib/game_objects.nim b/tests/manyloc/keineschweine/lib/game_objects.nim
new file mode 100644
index 000000000..277ffb6cb
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/game_objects.nim
@@ -0,0 +1,34 @@
+import chipmunk, sfml, animations, sg_assets
+type
+  PGameObject* = ref TGameObject
+  TGameObject = object
+    body*: chipmunk.PBody
+    shape*: chipmunk.PShape
+    record*: PObjectRecord
+    anim*: PAnimation
+
+
+proc `$`*(obj: PGameObject): string =
+  result = "<Object "
+  result.add obj.record.name
+  result.add ' '
+  result.add($obj.body.getpos())
+  result.add '>'
+proc free(obj: PGameObject) =
+  obj.record = nil
+  free(obj.anim)
+  obj.anim = nil
+proc newObject*(record: PObjectRecord): PGameObject =
+  if record.isNil: return nil
+  new(result, free)
+  result.record = record
+  result.anim = newAnimation(record.anim, AnimLoop)
+  when false:
+    result.sprite = record.anim.spriteSheet.sprite.copy()
+  result.body = newBody(result.record.physics.mass, 10.0)
+  result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, VectorZero)
+  result.body.setPos(vector(100, 100))
+proc newObject*(name: string): PGameObject =
+  result = newObject(fetchObj(name))
+proc draw*(window: PRenderWindow, obj: PGameObject) {.inline.} =
+  window.draw(obj.anim.sprite)
diff --git a/tests/manyloc/keineschweine/lib/gl.nim b/tests/manyloc/keineschweine/lib/gl.nim
new file mode 100644
index 000000000..b634a96cf
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/gl.nim
@@ -0,0 +1,1536 @@
+#
+#
+#  Adaption of the delphi3d.net OpenGL units to FreePascal
+#  Sebastian Guenther (sg@freepascal.org) in 2002
+#  These units are free to use
+#
+#******************************************************************************
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+# For the latest updates, visit Delphi3D: http://www.delphi3d.net
+#******************************************************************************
+
+when defined(windows):
+  {.push, callconv: stdcall.}
+else:
+  {.push, callconv: cdecl.}
+when defined(windows):
+  const
+    dllname* = "opengl32.dll"
+elif defined(macosx):
+  const
+    dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
+else:
+  const
+    dllname* = "libGL.so.1"
+type
+  PGLenum* = ptr TGLenum
+  PGLboolean* = ptr TGLboolean
+  PGLbitfield* = ptr TGLbitfield
+  TGLbyte* = int8
+  PGLbyte* = ptr TGlbyte
+  PGLshort* = ptr TGLshort
+  PGLint* = ptr TGLint
+  PGLsizei* = ptr TGLsizei
+  PGLubyte* = ptr TGLubyte
+  PGLushort* = ptr TGLushort
+  PGLuint* = ptr TGLuint
+  PGLfloat* = ptr TGLfloat
+  PGLclampf* = ptr TGLclampf
+  PGLdouble* = ptr TGLdouble
+  PGLclampd* = ptr TGLclampd
+  PGLvoid* = pointer
+  PPGLvoid* = ptr PGLvoid
+  TGLenum* = cint
+  TGLboolean* = bool
+  TGLbitfield* = cint
+  TGLshort* = int16
+  TGLint* = cint
+  TGLsizei* = int
+  TGLubyte* = int8
+  TGLushort* = int16
+  TGLuint* = cint
+  TGLfloat* = float32
+  TGLclampf* = float32
+  TGLdouble* = float
+  TGLclampd* = float
+
+const                         # Version
+  GL_VERSION_1_1* = 1         # AccumOp
+  constGL_ACCUM* = 0x00000100
+  GL_LOAD* = 0x00000101
+  GL_RETURN* = 0x00000102
+  GL_MULT* = 0x00000103
+  GL_ADD* = 0x00000104        # AlphaFunction
+  GL_NEVER* = 0x00000200
+  GL_LESS* = 0x00000201
+  GL_EQUAL* = 0x00000202
+  GL_LEQUAL* = 0x00000203
+  GL_GREATER* = 0x00000204
+  GL_NOTEQUAL* = 0x00000205
+  GL_GEQUAL* = 0x00000206
+  GL_ALWAYS* = 0x00000207     # AttribMask
+  GL_CURRENT_BIT* = 0x00000001
+  GL_POINT_BIT* = 0x00000002
+  GL_LINE_BIT* = 0x00000004
+  GL_POLYGON_BIT* = 0x00000008
+  GL_POLYGON_STIPPLE_BIT* = 0x00000010
+  GL_PIXEL_MODE_BIT* = 0x00000020
+  GL_LIGHTING_BIT* = 0x00000040
+  GL_FOG_BIT* = 0x00000080
+  GL_DEPTH_BUFFER_BIT* = 0x00000100
+  GL_ACCUM_BUFFER_BIT* = 0x00000200
+  GL_STENCIL_BUFFER_BIT* = 0x00000400
+  GL_VIEWPORT_BIT* = 0x00000800
+  GL_TRANSFORM_BIT* = 0x00001000
+  GL_ENABLE_BIT* = 0x00002000
+  GL_COLOR_BUFFER_BIT* = 0x00004000
+  GL_HINT_BIT* = 0x00008000
+  GL_EVAL_BIT* = 0x00010000
+  GL_LIST_BIT* = 0x00020000
+  GL_TEXTURE_BIT* = 0x00040000
+  GL_SCISSOR_BIT* = 0x00080000
+  GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode
+  GL_POINTS* = 0x00000000
+  GL_LINES* = 0x00000001
+  GL_LINE_LOOP* = 0x00000002
+  GL_LINE_STRIP* = 0x00000003
+  GL_TRIANGLES* = 0x00000004
+  GL_TRIANGLE_STRIP* = 0x00000005
+  GL_TRIANGLE_FAN* = 0x00000006
+  GL_QUADS* = 0x00000007
+  GL_QUAD_STRIP* = 0x00000008
+  GL_POLYGON* = 0x00000009    # BlendingFactorDest
+  GL_ZERO* = 0
+  GL_ONE* = 1
+  GL_SRC_COLOR* = 0x00000300
+  GL_ONE_MINUS_SRC_COLOR* = 0x00000301
+  GL_SRC_ALPHA* = 0x00000302
+  GL_ONE_MINUS_SRC_ALPHA* = 0x00000303
+  GL_DST_ALPHA* = 0x00000304
+  GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc
+                                       #      GL_ZERO
+                                       #      GL_ONE
+  GL_DST_COLOR* = 0x00000306
+  GL_ONE_MINUS_DST_COLOR* = 0x00000307
+  GL_SRC_ALPHA_SATURATE* = 0x00000308 #      GL_SRC_ALPHA
+                                      #      GL_ONE_MINUS_SRC_ALPHA
+                                      #      GL_DST_ALPHA
+                                      #      GL_ONE_MINUS_DST_ALPHA
+                                      # Boolean
+  GL_TRUE* = 1
+  GL_FALSE* = 0               # ClearBufferMask
+                              #      GL_COLOR_BUFFER_BIT
+                              #      GL_ACCUM_BUFFER_BIT
+                              #      GL_STENCIL_BUFFER_BIT
+                              #      GL_DEPTH_BUFFER_BIT
+                              # ClientArrayType
+                              #      GL_VERTEX_ARRAY
+                              #      GL_NORMAL_ARRAY
+                              #      GL_COLOR_ARRAY
+                              #      GL_INDEX_ARRAY
+                              #      GL_TEXTURE_COORD_ARRAY
+                              #      GL_EDGE_FLAG_ARRAY
+                              # ClipPlaneName
+  GL_CLIP_PLANE0* = 0x00003000
+  GL_CLIP_PLANE1* = 0x00003001
+  GL_CLIP_PLANE2* = 0x00003002
+  GL_CLIP_PLANE3* = 0x00003003
+  GL_CLIP_PLANE4* = 0x00003004
+  GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace
+                               #      GL_FRONT
+                               #      GL_BACK
+                               #      GL_FRONT_AND_BACK
+                               # ColorMaterialParameter
+                               #      GL_AMBIENT
+                               #      GL_DIFFUSE
+                               #      GL_SPECULAR
+                               #      GL_EMISSION
+                               #      GL_AMBIENT_AND_DIFFUSE
+                               # ColorPointerType
+                               #      GL_BYTE
+                               #      GL_UNSIGNED_BYTE
+                               #      GL_SHORT
+                               #      GL_UNSIGNED_SHORT
+                               #      GL_INT
+                               #      GL_UNSIGNED_INT
+                               #      GL_FLOAT
+                               #      GL_DOUBLE
+                               # CullFaceMode
+                               #      GL_FRONT
+                               #      GL_BACK
+                               #      GL_FRONT_AND_BACK
+                               # DataType
+  GL_BYTE* = 0x00001400
+  GL_UNSIGNED_BYTE* = 0x00001401
+  GL_SHORT* = 0x00001402
+  GL_UNSIGNED_SHORT* = 0x00001403
+  GL_INT* = 0x00001404
+  GL_UNSIGNED_INT* = 0x00001405
+  GL_FLOAT* = 0x00001406
+  GL_2_BYTES* = 0x00001407
+  GL_3_BYTES* = 0x00001408
+  GL_4_BYTES* = 0x00001409
+  GL_DOUBLE* = 0x0000140A     # DepthFunction
+                              #      GL_NEVER
+                              #      GL_LESS
+                              #      GL_EQUAL
+                              #      GL_LEQUAL
+                              #      GL_GREATER
+                              #      GL_NOTEQUAL
+                              #      GL_GEQUAL
+                              #      GL_ALWAYS
+                              # DrawBufferMode
+  GL_NONE* = 0
+  GL_FRONT_LEFT* = 0x00000400
+  GL_FRONT_RIGHT* = 0x00000401
+  GL_BACK_LEFT* = 0x00000402
+  GL_BACK_RIGHT* = 0x00000403
+  GL_FRONT* = 0x00000404
+  GL_BACK* = 0x00000405
+  GL_LEFT* = 0x00000406
+  GL_RIGHT* = 0x00000407
+  GL_FRONT_AND_BACK* = 0x00000408
+  GL_AUX0* = 0x00000409
+  GL_AUX1* = 0x0000040A
+  GL_AUX2* = 0x0000040B
+  GL_AUX3* = 0x0000040C       # Enable
+                              #      GL_FOG
+                              #      GL_LIGHTING
+                              #      GL_TEXTURE_1D
+                              #      GL_TEXTURE_2D
+                              #      GL_LINE_STIPPLE
+                              #      GL_POLYGON_STIPPLE
+                              #      GL_CULL_FACE
+                              #      GL_ALPHA_TEST
+                              #      GL_BLEND
+                              #      GL_INDEX_LOGIC_OP
+                              #      GL_COLOR_LOGIC_OP
+                              #      GL_DITHER
+                              #      GL_STENCIL_TEST
+                              #      GL_DEPTH_TEST
+                              #      GL_CLIP_PLANE0
+                              #      GL_CLIP_PLANE1
+                              #      GL_CLIP_PLANE2
+                              #      GL_CLIP_PLANE3
+                              #      GL_CLIP_PLANE4
+                              #      GL_CLIP_PLANE5
+                              #      GL_LIGHT0
+                              #      GL_LIGHT1
+                              #      GL_LIGHT2
+                              #      GL_LIGHT3
+                              #      GL_LIGHT4
+                              #      GL_LIGHT5
+                              #      GL_LIGHT6
+                              #      GL_LIGHT7
+                              #      GL_TEXTURE_GEN_S
+                              #      GL_TEXTURE_GEN_T
+                              #      GL_TEXTURE_GEN_R
+                              #      GL_TEXTURE_GEN_Q
+                              #      GL_MAP1_VERTEX_3
+                              #      GL_MAP1_VERTEX_4
+                              #      GL_MAP1_COLOR_4
+                              #      GL_MAP1_INDEX
+                              #      GL_MAP1_NORMAL
+                              #      GL_MAP1_TEXTURE_COORD_1
+                              #      GL_MAP1_TEXTURE_COORD_2
+                              #      GL_MAP1_TEXTURE_COORD_3
+                              #      GL_MAP1_TEXTURE_COORD_4
+                              #      GL_MAP2_VERTEX_3
+                              #      GL_MAP2_VERTEX_4
+                              #      GL_MAP2_COLOR_4
+                              #      GL_MAP2_INDEX
+                              #      GL_MAP2_NORMAL
+                              #      GL_MAP2_TEXTURE_COORD_1
+                              #      GL_MAP2_TEXTURE_COORD_2
+                              #      GL_MAP2_TEXTURE_COORD_3
+                              #      GL_MAP2_TEXTURE_COORD_4
+                              #      GL_POINT_SMOOTH
+                              #      GL_LINE_SMOOTH
+                              #      GL_POLYGON_SMOOTH
+                              #      GL_SCISSOR_TEST
+                              #      GL_COLOR_MATERIAL
+                              #      GL_NORMALIZE
+                              #      GL_AUTO_NORMAL
+                              #      GL_VERTEX_ARRAY
+                              #      GL_NORMAL_ARRAY
+                              #      GL_COLOR_ARRAY
+                              #      GL_INDEX_ARRAY
+                              #      GL_TEXTURE_COORD_ARRAY
+                              #      GL_EDGE_FLAG_ARRAY
+                              #      GL_POLYGON_OFFSET_POINT
+                              #      GL_POLYGON_OFFSET_LINE
+                              #      GL_POLYGON_OFFSET_FILL
+                              # ErrorCode
+  GL_NO_ERROR* = 0
+  GL_INVALID_ENUM* = 0x00000500
+  GL_INVALID_VALUE* = 0x00000501
+  GL_INVALID_OPERATION* = 0x00000502
+  GL_STACK_OVERFLOW* = 0x00000503
+  GL_STACK_UNDERFLOW* = 0x00000504
+  GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode
+  GL_2D* = 0x00000600
+  GL_3D* = 0x00000601
+  GL_3D_COLOR* = 0x00000602
+  GL_3D_COLOR_TEXTURE* = 0x00000603
+  GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken
+  GL_PASS_THROUGH_TOKEN* = 0x00000700
+  GL_POINT_TOKEN* = 0x00000701
+  GL_LINE_TOKEN* = 0x00000702
+  GL_POLYGON_TOKEN* = 0x00000703
+  GL_BITMAP_TOKEN* = 0x00000704
+  GL_DRAW_PIXEL_TOKEN* = 0x00000705
+  GL_COPY_PIXEL_TOKEN* = 0x00000706
+  GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode
+                                    #      GL_LINEAR
+  GL_EXP* = 0x00000800
+  GL_EXP2* = 0x00000801       # FogParameter
+                              #      GL_FOG_COLOR
+                              #      GL_FOG_DENSITY
+                              #      GL_FOG_END
+                              #      GL_FOG_INDEX
+                              #      GL_FOG_MODE
+                              #      GL_FOG_START
+                              # FrontFaceDirection
+  GL_CW* = 0x00000900
+  GL_CCW* = 0x00000901        # GetMapTarget
+  GL_COEFF* = 0x00000A00
+  GL_ORDER* = 0x00000A01
+  GL_DOMAIN* = 0x00000A02     # GetPixelMap
+                              #      GL_PIXEL_MAP_I_TO_I
+                              #      GL_PIXEL_MAP_S_TO_S
+                              #      GL_PIXEL_MAP_I_TO_R
+                              #      GL_PIXEL_MAP_I_TO_G
+                              #      GL_PIXEL_MAP_I_TO_B
+                              #      GL_PIXEL_MAP_I_TO_A
+                              #      GL_PIXEL_MAP_R_TO_R
+                              #      GL_PIXEL_MAP_G_TO_G
+                              #      GL_PIXEL_MAP_B_TO_B
+                              #      GL_PIXEL_MAP_A_TO_A
+                              # GetPointerTarget
+                              #      GL_VERTEX_ARRAY_POINTER
+                              #      GL_NORMAL_ARRAY_POINTER
+                              #      GL_COLOR_ARRAY_POINTER
+                              #      GL_INDEX_ARRAY_POINTER
+                              #      GL_TEXTURE_COORD_ARRAY_POINTER
+                              #      GL_EDGE_FLAG_ARRAY_POINTER
+                              # GetTarget
+  GL_CURRENT_COLOR* = 0x00000B00
+  GL_CURRENT_INDEX* = 0x00000B01
+  GL_CURRENT_NORMAL* = 0x00000B02
+  GL_CURRENT_TEXTURE_COORDS* = 0x00000B03
+  GL_CURRENT_RASTER_COLOR* = 0x00000B04
+  GL_CURRENT_RASTER_INDEX* = 0x00000B05
+  GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06
+  GL_CURRENT_RASTER_POSITION* = 0x00000B07
+  GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08
+  GL_CURRENT_RASTER_DISTANCE* = 0x00000B09
+  GL_POINT_SMOOTH* = 0x00000B10
+  constGL_POINT_SIZE* = 0x00000B11
+  GL_POINT_SIZE_RANGE* = 0x00000B12
+  GL_POINT_SIZE_GRANULARITY* = 0x00000B13
+  GL_LINE_SMOOTH* = 0x00000B20
+  constGL_LINE_WIDTH* = 0x00000B21
+  GL_LINE_WIDTH_RANGE* = 0x00000B22
+  GL_LINE_WIDTH_GRANULARITY* = 0x00000B23
+  constGL_LINE_STIPPLE* = 0x00000B24
+  GL_LINE_STIPPLE_PATTERN* = 0x00000B25
+  GL_LINE_STIPPLE_REPEAT* = 0x00000B26
+  GL_LIST_MODE* = 0x00000B30
+  GL_MAX_LIST_NESTING* = 0x00000B31
+  constGL_LIST_BASE* = 0x00000B32
+  GL_LIST_INDEX* = 0x00000B33
+  constGL_POLYGON_MODE* = 0x00000B40
+  GL_POLYGON_SMOOTH* = 0x00000B41
+  constGL_POLYGON_STIPPLE* = 0x00000B42
+  constGL_EDGE_FLAG* = 0x00000B43
+  constGL_CULL_FACE* = 0x00000B44
+  GL_CULL_FACE_MODE* = 0x00000B45
+  constGL_FRONT_FACE* = 0x00000B46
+  GL_LIGHTING* = 0x00000B50
+  GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51
+  GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52
+  GL_LIGHT_MODEL_AMBIENT* = 0x00000B53
+  constGL_SHADE_MODEL* = 0x00000B54
+  GL_COLOR_MATERIAL_FACE* = 0x00000B55
+  GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56
+  constGL_COLOR_MATERIAL* = 0x00000B57
+  GL_FOG* = 0x00000B60
+  GL_FOG_INDEX* = 0x00000B61
+  GL_FOG_DENSITY* = 0x00000B62
+  GL_FOG_START* = 0x00000B63
+  GL_FOG_END* = 0x00000B64
+  GL_FOG_MODE* = 0x00000B65
+  GL_FOG_COLOR* = 0x00000B66
+  constGL_DEPTH_RANGE* = 0x00000B70
+  GL_DEPTH_TEST* = 0x00000B71
+  GL_DEPTH_WRITEMASK* = 0x00000B72
+  GL_DEPTH_CLEAR_VALUE* = 0x00000B73
+  constGL_DEPTH_FUNC* = 0x00000B74
+  GL_ACCUM_CLEAR_VALUE* = 0x00000B80
+  GL_STENCIL_TEST* = 0x00000B90
+  GL_STENCIL_CLEAR_VALUE* = 0x00000B91
+  constGL_STENCIL_FUNC* = 0x00000B92
+  GL_STENCIL_VALUE_MASK* = 0x00000B93
+  GL_STENCIL_FAIL* = 0x00000B94
+  GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95
+  GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96
+  GL_STENCIL_REF* = 0x00000B97
+  GL_STENCIL_WRITEMASK* = 0x00000B98
+  constGL_MATRIX_MODE* = 0x00000BA0
+  GL_NORMALIZE* = 0x00000BA1
+  constGL_VIEWPORT* = 0x00000BA2
+  GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3
+  GL_PROJECTION_STACK_DEPTH* = 0x00000BA4
+  GL_TEXTURE_STACK_DEPTH* = 0x00000BA5
+  GL_MODELVIEW_MATRIX* = 0x00000BA6
+  GL_PROJECTION_MATRIX* = 0x00000BA7
+  GL_TEXTURE_MATRIX* = 0x00000BA8
+  GL_ATTRIB_STACK_DEPTH* = 0x00000BB0
+  GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1
+  GL_ALPHA_TEST* = 0x00000BC0
+  GL_ALPHA_TEST_FUNC* = 0x00000BC1
+  GL_ALPHA_TEST_REF* = 0x00000BC2
+  GL_DITHER* = 0x00000BD0
+  GL_BLEND_DST* = 0x00000BE0
+  GL_BLEND_SRC* = 0x00000BE1
+  GL_BLEND* = 0x00000BE2
+  GL_LOGIC_OP_MODE* = 0x00000BF0
+  GL_INDEX_LOGIC_OP* = 0x00000BF1
+  GL_COLOR_LOGIC_OP* = 0x00000BF2
+  GL_AUX_BUFFERS* = 0x00000C00
+  constGL_DRAW_BUFFER* = 0x00000C01
+  constGL_READ_BUFFER* = 0x00000C02
+  GL_SCISSOR_BOX* = 0x00000C10
+  GL_SCISSOR_TEST* = 0x00000C11
+  GL_INDEX_CLEAR_VALUE* = 0x00000C20
+  GL_INDEX_WRITEMASK* = 0x00000C21
+  GL_COLOR_CLEAR_VALUE* = 0x00000C22
+  GL_COLOR_WRITEMASK* = 0x00000C23
+  GL_INDEX_MODE* = 0x00000C30
+  GL_RGBA_MODE* = 0x00000C31
+  GL_DOUBLEBUFFER* = 0x00000C32
+  GL_STEREO* = 0x00000C33
+  constGL_RENDER_MODE* = 0x00000C40
+  GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50
+  GL_POINT_SMOOTH_HINT* = 0x00000C51
+  GL_LINE_SMOOTH_HINT* = 0x00000C52
+  GL_POLYGON_SMOOTH_HINT* = 0x00000C53
+  GL_FOG_HINT* = 0x00000C54
+  GL_TEXTURE_GEN_S* = 0x00000C60
+  GL_TEXTURE_GEN_T* = 0x00000C61
+  GL_TEXTURE_GEN_R* = 0x00000C62
+  GL_TEXTURE_GEN_Q* = 0x00000C63
+  GL_PIXEL_MAP_I_TO_I* = 0x00000C70
+  GL_PIXEL_MAP_S_TO_S* = 0x00000C71
+  GL_PIXEL_MAP_I_TO_R* = 0x00000C72
+  GL_PIXEL_MAP_I_TO_G* = 0x00000C73
+  GL_PIXEL_MAP_I_TO_B* = 0x00000C74
+  GL_PIXEL_MAP_I_TO_A* = 0x00000C75
+  GL_PIXEL_MAP_R_TO_R* = 0x00000C76
+  GL_PIXEL_MAP_G_TO_G* = 0x00000C77
+  GL_PIXEL_MAP_B_TO_B* = 0x00000C78
+  GL_PIXEL_MAP_A_TO_A* = 0x00000C79
+  GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0
+  GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1
+  GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2
+  GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3
+  GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4
+  GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5
+  GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6
+  GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7
+  GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8
+  GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9
+  GL_UNPACK_SWAP_BYTES* = 0x00000CF0
+  GL_UNPACK_LSB_FIRST* = 0x00000CF1
+  GL_UNPACK_ROW_LENGTH* = 0x00000CF2
+  GL_UNPACK_SKIP_ROWS* = 0x00000CF3
+  GL_UNPACK_SKIP_PIXELS* = 0x00000CF4
+  GL_UNPACK_ALIGNMENT* = 0x00000CF5
+  GL_PACK_SWAP_BYTES* = 0x00000D00
+  GL_PACK_LSB_FIRST* = 0x00000D01
+  GL_PACK_ROW_LENGTH* = 0x00000D02
+  GL_PACK_SKIP_ROWS* = 0x00000D03
+  GL_PACK_SKIP_PIXELS* = 0x00000D04
+  GL_PACK_ALIGNMENT* = 0x00000D05
+  GL_MAP_COLOR* = 0x00000D10
+  GL_MAP_STENCIL* = 0x00000D11
+  GL_INDEX_SHIFT* = 0x00000D12
+  GL_INDEX_OFFSET* = 0x00000D13
+  GL_RED_SCALE* = 0x00000D14
+  GL_RED_BIAS* = 0x00000D15
+  GL_ZOOM_X* = 0x00000D16
+  GL_ZOOM_Y* = 0x00000D17
+  GL_GREEN_SCALE* = 0x00000D18
+  GL_GREEN_BIAS* = 0x00000D19
+  GL_BLUE_SCALE* = 0x00000D1A
+  GL_BLUE_BIAS* = 0x00000D1B
+  GL_ALPHA_SCALE* = 0x00000D1C
+  GL_ALPHA_BIAS* = 0x00000D1D
+  GL_DEPTH_SCALE* = 0x00000D1E
+  GL_DEPTH_BIAS* = 0x00000D1F
+  GL_MAX_EVAL_ORDER* = 0x00000D30
+  GL_MAX_LIGHTS* = 0x00000D31
+  GL_MAX_CLIP_PLANES* = 0x00000D32
+  GL_MAX_TEXTURE_SIZE* = 0x00000D33
+  GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34
+  GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35
+  GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36
+  GL_MAX_NAME_STACK_DEPTH* = 0x00000D37
+  GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38
+  GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39
+  GL_MAX_VIEWPORT_DIMS* = 0x00000D3A
+  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B
+  GL_SUBPIXEL_BITS* = 0x00000D50
+  GL_INDEX_BITS* = 0x00000D51
+  GL_RED_BITS* = 0x00000D52
+  GL_GREEN_BITS* = 0x00000D53
+  GL_BLUE_BITS* = 0x00000D54
+  GL_ALPHA_BITS* = 0x00000D55
+  GL_DEPTH_BITS* = 0x00000D56
+  GL_STENCIL_BITS* = 0x00000D57
+  GL_ACCUM_RED_BITS* = 0x00000D58
+  GL_ACCUM_GREEN_BITS* = 0x00000D59
+  GL_ACCUM_BLUE_BITS* = 0x00000D5A
+  GL_ACCUM_ALPHA_BITS* = 0x00000D5B
+  GL_NAME_STACK_DEPTH* = 0x00000D70
+  GL_AUTO_NORMAL* = 0x00000D80
+  GL_MAP1_COLOR_4* = 0x00000D90
+  GL_MAP1_INDEX* = 0x00000D91
+  GL_MAP1_NORMAL* = 0x00000D92
+  GL_MAP1_TEXTURE_COORD_1* = 0x00000D93
+  GL_MAP1_TEXTURE_COORD_2* = 0x00000D94
+  GL_MAP1_TEXTURE_COORD_3* = 0x00000D95
+  GL_MAP1_TEXTURE_COORD_4* = 0x00000D96
+  GL_MAP1_VERTEX_3* = 0x00000D97
+  GL_MAP1_VERTEX_4* = 0x00000D98
+  GL_MAP2_COLOR_4* = 0x00000DB0
+  GL_MAP2_INDEX* = 0x00000DB1
+  GL_MAP2_NORMAL* = 0x00000DB2
+  GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3
+  GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4
+  GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5
+  GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6
+  GL_MAP2_VERTEX_3* = 0x00000DB7
+  GL_MAP2_VERTEX_4* = 0x00000DB8
+  GL_MAP1_GRID_DOMAIN* = 0x00000DD0
+  GL_MAP1_GRID_SEGMENTS* = 0x00000DD1
+  GL_MAP2_GRID_DOMAIN* = 0x00000DD2
+  GL_MAP2_GRID_SEGMENTS* = 0x00000DD3
+  GL_TEXTURE_1D* = 0x00000DE0
+  GL_TEXTURE_2D* = 0x00000DE1
+  GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0
+  GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1
+  GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2
+  GL_SELECTION_BUFFER_POINTER* = 0x00000DF3
+  GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 #      GL_TEXTURE_BINDING_1D
+                                         #      GL_TEXTURE_BINDING_2D
+                                         #      GL_VERTEX_ARRAY
+                                         #      GL_NORMAL_ARRAY
+                                         #      GL_COLOR_ARRAY
+                                         #      GL_INDEX_ARRAY
+                                         #      GL_TEXTURE_COORD_ARRAY
+                                         #      GL_EDGE_FLAG_ARRAY
+                                         #      GL_VERTEX_ARRAY_SIZE
+                                         #      GL_VERTEX_ARRAY_TYPE
+                                         #      GL_VERTEX_ARRAY_STRIDE
+                                         #      GL_NORMAL_ARRAY_TYPE
+                                         #      GL_NORMAL_ARRAY_STRIDE
+                                         #      GL_COLOR_ARRAY_SIZE
+                                         #      GL_COLOR_ARRAY_TYPE
+                                         #      GL_COLOR_ARRAY_STRIDE
+                                         #      GL_INDEX_ARRAY_TYPE
+                                         #      GL_INDEX_ARRAY_STRIDE
+                                         #      GL_TEXTURE_COORD_ARRAY_SIZE
+                                         #      GL_TEXTURE_COORD_ARRAY_TYPE
+                                         #      GL_TEXTURE_COORD_ARRAY_STRIDE
+                                         #      GL_EDGE_FLAG_ARRAY_STRIDE
+                                         #      GL_POLYGON_OFFSET_FACTOR
+                                         #      GL_POLYGON_OFFSET_UNITS
+                                         # GetTextureParameter
+                                         #      GL_TEXTURE_MAG_FILTER
+                                         #      GL_TEXTURE_MIN_FILTER
+                                         #      GL_TEXTURE_WRAP_S
+                                         #      GL_TEXTURE_WRAP_T
+  GL_TEXTURE_WIDTH* = 0x00001000
+  GL_TEXTURE_HEIGHT* = 0x00001001
+  GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003
+  GL_TEXTURE_BORDER_COLOR* = 0x00001004
+  GL_TEXTURE_BORDER* = 0x00001005 #      GL_TEXTURE_RED_SIZE
+                                  #      GL_TEXTURE_GREEN_SIZE
+                                  #      GL_TEXTURE_BLUE_SIZE
+                                  #      GL_TEXTURE_ALPHA_SIZE
+                                  #      GL_TEXTURE_LUMINANCE_SIZE
+                                  #      GL_TEXTURE_INTENSITY_SIZE
+                                  #      GL_TEXTURE_PRIORITY
+                                  #      GL_TEXTURE_RESIDENT
+                                  # HintMode
+  GL_DONT_CARE* = 0x00001100
+  GL_FASTEST* = 0x00001101
+  GL_NICEST* = 0x00001102     # HintTarget
+                              #      GL_PERSPECTIVE_CORRECTION_HINT
+                              #      GL_POINT_SMOOTH_HINT
+                              #      GL_LINE_SMOOTH_HINT
+                              #      GL_POLYGON_SMOOTH_HINT
+                              #      GL_FOG_HINT
+                              # IndexPointerType
+                              #      GL_SHORT
+                              #      GL_INT
+                              #      GL_FLOAT
+                              #      GL_DOUBLE
+                              # LightModelParameter
+                              #      GL_LIGHT_MODEL_AMBIENT
+                              #      GL_LIGHT_MODEL_LOCAL_VIEWER
+                              #      GL_LIGHT_MODEL_TWO_SIDE
+                              # LightName
+  GL_LIGHT0* = 0x00004000
+  GL_LIGHT1* = 0x00004001
+  GL_LIGHT2* = 0x00004002
+  GL_LIGHT3* = 0x00004003
+  GL_LIGHT4* = 0x00004004
+  GL_LIGHT5* = 0x00004005
+  GL_LIGHT6* = 0x00004006
+  GL_LIGHT7* = 0x00004007     # LightParameter
+  GL_AMBIENT* = 0x00001200
+  GL_DIFFUSE* = 0x00001201
+  GL_SPECULAR* = 0x00001202
+  GL_POSITION* = 0x00001203
+  GL_SPOT_DIRECTION* = 0x00001204
+  GL_SPOT_EXPONENT* = 0x00001205
+  GL_SPOT_CUTOFF* = 0x00001206
+  GL_CONSTANT_ATTENUATION* = 0x00001207
+  GL_LINEAR_ATTENUATION* = 0x00001208
+  GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays
+                                         #      GL_V2F
+                                         #      GL_V3F
+                                         #      GL_C4UB_V2F
+                                         #      GL_C4UB_V3F
+                                         #      GL_C3F_V3F
+                                         #      GL_N3F_V3F
+                                         #      GL_C4F_N3F_V3F
+                                         #      GL_T2F_V3F
+                                         #      GL_T4F_V4F
+                                         #      GL_T2F_C4UB_V3F
+                                         #      GL_T2F_C3F_V3F
+                                         #      GL_T2F_N3F_V3F
+                                         #      GL_T2F_C4F_N3F_V3F
+                                         #      GL_T4F_C4F_N3F_V4F
+                                         # ListMode
+  GL_COMPILE* = 0x00001300
+  GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType
+                                       #      GL_BYTE
+                                       #      GL_UNSIGNED_BYTE
+                                       #      GL_SHORT
+                                       #      GL_UNSIGNED_SHORT
+                                       #      GL_INT
+                                       #      GL_UNSIGNED_INT
+                                       #      GL_FLOAT
+                                       #      GL_2_BYTES
+                                       #      GL_3_BYTES
+                                       #      GL_4_BYTES
+                                       # LogicOp
+  constGL_CLEAR* = 0x00001500
+  GL_AND* = 0x00001501
+  GL_AND_REVERSE* = 0x00001502
+  GL_COPY* = 0x00001503
+  GL_AND_INVERTED* = 0x00001504
+  GL_NOOP* = 0x00001505
+  GL_XOR* = 0x00001506
+  GL_OR* = 0x00001507
+  GL_NOR* = 0x00001508
+  GL_EQUIV* = 0x00001509
+  GL_INVERT* = 0x0000150A
+  GL_OR_REVERSE* = 0x0000150B
+  GL_COPY_INVERTED* = 0x0000150C
+  GL_OR_INVERTED* = 0x0000150D
+  GL_NAND* = 0x0000150E
+  GL_SET* = 0x0000150F        # MapTarget
+                              #      GL_MAP1_COLOR_4
+                              #      GL_MAP1_INDEX
+                              #      GL_MAP1_NORMAL
+                              #      GL_MAP1_TEXTURE_COORD_1
+                              #      GL_MAP1_TEXTURE_COORD_2
+                              #      GL_MAP1_TEXTURE_COORD_3
+                              #      GL_MAP1_TEXTURE_COORD_4
+                              #      GL_MAP1_VERTEX_3
+                              #      GL_MAP1_VERTEX_4
+                              #      GL_MAP2_COLOR_4
+                              #      GL_MAP2_INDEX
+                              #      GL_MAP2_NORMAL
+                              #      GL_MAP2_TEXTURE_COORD_1
+                              #      GL_MAP2_TEXTURE_COORD_2
+                              #      GL_MAP2_TEXTURE_COORD_3
+                              #      GL_MAP2_TEXTURE_COORD_4
+                              #      GL_MAP2_VERTEX_3
+                              #      GL_MAP2_VERTEX_4
+                              # MaterialFace
+                              #      GL_FRONT
+                              #      GL_BACK
+                              #      GL_FRONT_AND_BACK
+                              # MaterialParameter
+  GL_EMISSION* = 0x00001600
+  GL_SHININESS* = 0x00001601
+  GL_AMBIENT_AND_DIFFUSE* = 0x00001602
+  GL_COLOR_INDEXES* = 0x00001603 #      GL_AMBIENT
+                                 #      GL_DIFFUSE
+                                 #      GL_SPECULAR
+                                 # MatrixMode
+  GL_MODELVIEW* = 0x00001700
+  GL_PROJECTION* = 0x00001701
+  GL_TEXTURE* = 0x00001702    # MeshMode1
+                              #      GL_POINT
+                              #      GL_LINE
+                              # MeshMode2
+                              #      GL_POINT
+                              #      GL_LINE
+                              #      GL_FILL
+                              # NormalPointerType
+                              #      GL_BYTE
+                              #      GL_SHORT
+                              #      GL_INT
+                              #      GL_FLOAT
+                              #      GL_DOUBLE
+                              # PixelCopyType
+  GL_COLOR* = 0x00001800
+  GL_DEPTH* = 0x00001801
+  GL_STENCIL* = 0x00001802    # PixelFormat
+  GL_COLOR_INDEX* = 0x00001900
+  GL_STENCIL_INDEX* = 0x00001901
+  GL_DEPTH_COMPONENT* = 0x00001902
+  GL_RED* = 0x00001903
+  GL_GREEN* = 0x00001904
+  GL_BLUE* = 0x00001905
+  GL_ALPHA* = 0x00001906
+  GL_RGB* = 0x00001907
+  GL_RGBA* = 0x00001908
+  GL_LUMINANCE* = 0x00001909
+  GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap
+                                   #      GL_PIXEL_MAP_I_TO_I
+                                   #      GL_PIXEL_MAP_S_TO_S
+                                   #      GL_PIXEL_MAP_I_TO_R
+                                   #      GL_PIXEL_MAP_I_TO_G
+                                   #      GL_PIXEL_MAP_I_TO_B
+                                   #      GL_PIXEL_MAP_I_TO_A
+                                   #      GL_PIXEL_MAP_R_TO_R
+                                   #      GL_PIXEL_MAP_G_TO_G
+                                   #      GL_PIXEL_MAP_B_TO_B
+                                   #      GL_PIXEL_MAP_A_TO_A
+                                   # PixelStore
+                                   #      GL_UNPACK_SWAP_BYTES
+                                   #      GL_UNPACK_LSB_FIRST
+                                   #      GL_UNPACK_ROW_LENGTH
+                                   #      GL_UNPACK_SKIP_ROWS
+                                   #      GL_UNPACK_SKIP_PIXELS
+                                   #      GL_UNPACK_ALIGNMENT
+                                   #      GL_PACK_SWAP_BYTES
+                                   #      GL_PACK_LSB_FIRST
+                                   #      GL_PACK_ROW_LENGTH
+                                   #      GL_PACK_SKIP_ROWS
+                                   #      GL_PACK_SKIP_PIXELS
+                                   #      GL_PACK_ALIGNMENT
+                                   # PixelTransfer
+                                   #      GL_MAP_COLOR
+                                   #      GL_MAP_STENCIL
+                                   #      GL_INDEX_SHIFT
+                                   #      GL_INDEX_OFFSET
+                                   #      GL_RED_SCALE
+                                   #      GL_RED_BIAS
+                                   #      GL_GREEN_SCALE
+                                   #      GL_GREEN_BIAS
+                                   #      GL_BLUE_SCALE
+                                   #      GL_BLUE_BIAS
+                                   #      GL_ALPHA_SCALE
+                                   #      GL_ALPHA_BIAS
+                                   #      GL_DEPTH_SCALE
+                                   #      GL_DEPTH_BIAS
+                                   # PixelType
+  constGL_BITMAP* = 0x00001A00
+  GL_POINT* = 0x00001B00
+  GL_LINE* = 0x00001B01
+  GL_FILL* = 0x00001B02       # ReadBufferMode
+                              #      GL_FRONT_LEFT
+                              #      GL_FRONT_RIGHT
+                              #      GL_BACK_LEFT
+                              #      GL_BACK_RIGHT
+                              #      GL_FRONT
+                              #      GL_BACK
+                              #      GL_LEFT
+                              #      GL_RIGHT
+                              #      GL_AUX0
+                              #      GL_AUX1
+                              #      GL_AUX2
+                              #      GL_AUX3
+                              # RenderingMode
+  GL_RENDER* = 0x00001C00
+  GL_FEEDBACK* = 0x00001C01
+  GL_SELECT* = 0x00001C02     # ShadingModel
+  GL_FLAT* = 0x00001D00
+  GL_SMOOTH* = 0x00001D01     # StencilFunction
+                              #      GL_NEVER
+                              #      GL_LESS
+                              #      GL_EQUAL
+                              #      GL_LEQUAL
+                              #      GL_GREATER
+                              #      GL_NOTEQUAL
+                              #      GL_GEQUAL
+                              #      GL_ALWAYS
+                              # StencilOp
+                              #      GL_ZERO
+  GL_KEEP* = 0x00001E00
+  GL_REPLACE* = 0x00001E01
+  GL_INCR* = 0x00001E02
+  GL_DECR* = 0x00001E03       #      GL_INVERT
+                              # StringName
+  GL_VENDOR* = 0x00001F00
+  GL_RENDERER* = 0x00001F01
+  GL_VERSION* = 0x00001F02
+  GL_EXTENSIONS* = 0x00001F03 # TextureCoordName
+  GL_S* = 0x00002000
+  GL_T* = 0x00002001
+  GL_R* = 0x00002002
+  GL_Q* = 0x00002003          # TexCoordPointerType
+                              #      GL_SHORT
+                              #      GL_INT
+                              #      GL_FLOAT
+                              #      GL_DOUBLE
+                              # TextureEnvMode
+  GL_MODULATE* = 0x00002100
+  GL_DECAL* = 0x00002101      #      GL_BLEND
+                              #      GL_REPLACE
+                              # TextureEnvParameter
+  GL_TEXTURE_ENV_MODE* = 0x00002200
+  GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget
+  GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode
+  GL_EYE_LINEAR* = 0x00002400
+  GL_OBJECT_LINEAR* = 0x00002401
+  GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter
+  GL_TEXTURE_GEN_MODE* = 0x00002500
+  GL_OBJECT_PLANE* = 0x00002501
+  GL_EYE_PLANE* = 0x00002502  # TextureMagFilter
+  GL_NEAREST* = 0x00002600
+  GL_LINEAR* = 0x00002601     # TextureMinFilter
+                              #      GL_NEAREST
+                              #      GL_LINEAR
+  GL_NEAREST_MIPMAP_NEAREST* = 0x00002700
+  GL_LINEAR_MIPMAP_NEAREST* = 0x00002701
+  GL_NEAREST_MIPMAP_LINEAR* = 0x00002702
+  GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName
+  GL_TEXTURE_MAG_FILTER* = 0x00002800
+  GL_TEXTURE_MIN_FILTER* = 0x00002801
+  GL_TEXTURE_WRAP_S* = 0x00002802
+  GL_TEXTURE_WRAP_T* = 0x00002803 #      GL_TEXTURE_BORDER_COLOR
+                                  #      GL_TEXTURE_PRIORITY
+                                  # TextureTarget
+                                  #      GL_TEXTURE_1D
+                                  #      GL_TEXTURE_2D
+                                  #      GL_PROXY_TEXTURE_1D
+                                  #      GL_PROXY_TEXTURE_2D
+                                  # TextureWrapMode
+  GL_CLAMP* = 0x00002900
+  GL_REPEAT* = 0x00002901     # VertexPointerType
+                              #      GL_SHORT
+                              #      GL_INT
+                              #      GL_FLOAT
+                              #      GL_DOUBLE
+                              # ClientAttribMask
+  GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001
+  GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002
+  GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset
+  GL_POLYGON_OFFSET_FACTOR* = 0x00008038
+  GL_POLYGON_OFFSET_UNITS* = 0x00002A00
+  GL_POLYGON_OFFSET_POINT* = 0x00002A01
+  GL_POLYGON_OFFSET_LINE* = 0x00002A02
+  GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture
+  GL_ALPHA4* = 0x0000803B
+  GL_ALPHA8* = 0x0000803C
+  GL_ALPHA12* = 0x0000803D
+  GL_ALPHA16* = 0x0000803E
+  GL_LUMINANCE4* = 0x0000803F
+  GL_LUMINANCE8* = 0x00008040
+  GL_LUMINANCE12* = 0x00008041
+  GL_LUMINANCE16* = 0x00008042
+  GL_LUMINANCE4_ALPHA4* = 0x00008043
+  GL_LUMINANCE6_ALPHA2* = 0x00008044
+  GL_LUMINANCE8_ALPHA8* = 0x00008045
+  GL_LUMINANCE12_ALPHA4* = 0x00008046
+  GL_LUMINANCE12_ALPHA12* = 0x00008047
+  GL_LUMINANCE16_ALPHA16* = 0x00008048
+  GL_INTENSITY* = 0x00008049
+  GL_INTENSITY4* = 0x0000804A
+  GL_INTENSITY8* = 0x0000804B
+  GL_INTENSITY12* = 0x0000804C
+  GL_INTENSITY16* = 0x0000804D
+  GL_R3_G3_B2* = 0x00002A10
+  GL_RGB4* = 0x0000804F
+  GL_RGB5* = 0x00008050
+  GL_RGB8* = 0x00008051
+  GL_RGB10* = 0x00008052
+  GL_RGB12* = 0x00008053
+  GL_RGB16* = 0x00008054
+  GL_RGBA2* = 0x00008055
+  GL_RGBA4* = 0x00008056
+  GL_RGB5_A1* = 0x00008057
+  GL_RGBA8* = 0x00008058
+  GL_RGB10_A2* = 0x00008059
+  GL_RGBA12* = 0x0000805A
+  GL_RGBA16* = 0x0000805B
+  GL_TEXTURE_RED_SIZE* = 0x0000805C
+  GL_TEXTURE_GREEN_SIZE* = 0x0000805D
+  GL_TEXTURE_BLUE_SIZE* = 0x0000805E
+  GL_TEXTURE_ALPHA_SIZE* = 0x0000805F
+  GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060
+  GL_TEXTURE_INTENSITY_SIZE* = 0x00008061
+  GL_PROXY_TEXTURE_1D* = 0x00008063
+  GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object
+  GL_TEXTURE_PRIORITY* = 0x00008066
+  GL_TEXTURE_RESIDENT* = 0x00008067
+  GL_TEXTURE_BINDING_1D* = 0x00008068
+  GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array
+  GL_VERTEX_ARRAY* = 0x00008074
+  GL_NORMAL_ARRAY* = 0x00008075
+  GL_COLOR_ARRAY* = 0x00008076
+  GL_INDEX_ARRAY* = 0x00008077
+  GL_TEXTURE_COORD_ARRAY* = 0x00008078
+  GL_EDGE_FLAG_ARRAY* = 0x00008079
+  GL_VERTEX_ARRAY_SIZE* = 0x0000807A
+  GL_VERTEX_ARRAY_TYPE* = 0x0000807B
+  GL_VERTEX_ARRAY_STRIDE* = 0x0000807C
+  GL_NORMAL_ARRAY_TYPE* = 0x0000807E
+  GL_NORMAL_ARRAY_STRIDE* = 0x0000807F
+  GL_COLOR_ARRAY_SIZE* = 0x00008081
+  GL_COLOR_ARRAY_TYPE* = 0x00008082
+  GL_COLOR_ARRAY_STRIDE* = 0x00008083
+  GL_INDEX_ARRAY_TYPE* = 0x00008085
+  GL_INDEX_ARRAY_STRIDE* = 0x00008086
+  GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088
+  GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089
+  GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A
+  GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C
+  GL_VERTEX_ARRAY_POINTER* = 0x0000808E
+  GL_NORMAL_ARRAY_POINTER* = 0x0000808F
+  GL_COLOR_ARRAY_POINTER* = 0x00008090
+  GL_INDEX_ARRAY_POINTER* = 0x00008091
+  GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092
+  GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093
+  GL_V2F* = 0x00002A20
+  GL_V3F* = 0x00002A21
+  GL_C4UB_V2F* = 0x00002A22
+  GL_C4UB_V3F* = 0x00002A23
+  GL_C3F_V3F* = 0x00002A24
+  GL_N3F_V3F* = 0x00002A25
+  GL_C4F_N3F_V3F* = 0x00002A26
+  GL_T2F_V3F* = 0x00002A27
+  GL_T4F_V4F* = 0x00002A28
+  GL_T2F_C4UB_V3F* = 0x00002A29
+  GL_T2F_C3F_V3F* = 0x00002A2A
+  GL_T2F_N3F_V3F* = 0x00002A2B
+  GL_T2F_C4F_N3F_V3F* = 0x00002A2C
+  GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions
+  GL_EXT_vertex_array* = 1
+  GL_WIN_swap_hint* = 1
+  GL_EXT_bgra* = 1
+  GL_EXT_paletted_texture* = 1 # EXT_vertex_array
+  GL_VERTEX_ARRAY_EXT* = 0x00008074
+  GL_NORMAL_ARRAY_EXT* = 0x00008075
+  GL_COLOR_ARRAY_EXT* = 0x00008076
+  GL_INDEX_ARRAY_EXT* = 0x00008077
+  GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
+  GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
+  GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
+  GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
+  GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
+  GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
+  GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
+  GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
+  GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
+  GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
+  GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
+  GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
+  GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
+  GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
+  GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
+  GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
+  GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
+  GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
+  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
+  GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
+  GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
+  GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
+  GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
+  GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
+  GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
+  GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
+  GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
+  GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
+  GL_DOUBLE_EXT* = GL_DOUBLE  # EXT_bgra
+  GL_BGR_EXT* = 0x000080E0
+  GL_BGRA_EXT* = 0x000080E1   # EXT_paletted_texture
+                              # These must match the GL_COLOR_TABLE_*_SGI enumerants
+  GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
+  GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
+  GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
+  GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
+  GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
+  GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
+  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
+  GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
+  GL_COLOR_INDEX1_EXT* = 0x000080E2
+  GL_COLOR_INDEX2_EXT* = 0x000080E3
+  GL_COLOR_INDEX4_EXT* = 0x000080E4
+  GL_COLOR_INDEX8_EXT* = 0x000080E5
+  GL_COLOR_INDEX12_EXT* = 0x000080E6
+  GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0
+  constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP
+  GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT
+
+proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".}
+proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname,
+    importc: "glAlphaFunc".}
+proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
+                            residences: PGLboolean): TGLboolean{.
+    dynlib: dllname, importc: "glAreTexturesResident".}
+proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".}
+proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".}
+proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
+    importc: "glBindTexture".}
+proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
+               xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname,
+    importc: "glBitmap".}
+proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
+    importc: "glBlendFunc".}
+proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".}
+proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname,
+    importc: "glCallLists".}
+proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".}
+proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
+    importc: "glClearAccum".}
+proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname,
+    importc: "glClearColor".}
+proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".}
+proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".}
+proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".}
+proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
+    importc: "glClipPlane".}
+proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname,
+    importc: "glColor3b".}
+proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".}
+proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname,
+    importc: "glColor3d".}
+proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".}
+proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname,
+    importc: "glColor3f".}
+proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".}
+proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".}
+proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".}
+proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname,
+    importc: "glColor3s".}
+proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".}
+proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname,
+    importc: "glColor3ub".}
+proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".}
+proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname,
+    importc: "glColor3ui".}
+proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".}
+proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname,
+    importc: "glColor3us".}
+proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".}
+proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname,
+    importc: "glColor4b".}
+proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".}
+proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname,
+    importc: "glColor4d".}
+proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".}
+proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
+    importc: "glColor4f".}
+proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".}
+proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname,
+    importc: "glColor4i".}
+proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".}
+proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname,
+    importc: "glColor4s".}
+proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".}
+proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname,
+    importc: "glColor4ub".}
+proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".}
+proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname,
+    importc: "glColor4ui".}
+proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".}
+proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname,
+    importc: "glColor4us".}
+proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".}
+proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
+    importc: "glColorMask".}
+proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
+    importc: "glColorMaterial".}
+proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                     p: pointer){.dynlib: dllname,
+                                        importc: "glColorPointer".}
+proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){.
+    dynlib: dllname, importc: "glCopyPixels".}
+proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
+                       x, y: TGLint, width: TGLsizei, border: TGLint){.
+    dynlib: dllname, importc: "glCopyTexImage1D".}
+proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
+                       x, y: TGLint, width, height: TGLsizei, border: TGLint){.
+    dynlib: dllname, importc: "glCopyTexImage2D".}
+proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint,
+                          width: TGLsizei){.dynlib: dllname,
+    importc: "glCopyTexSubImage1D".}
+proc glCopyTexSubImage2D*(target: TGLenum,
+                          level, xoffset, yoffset, x, y: TGLint,
+                          width, height: TGLsizei){.dynlib: dllname,
+    importc: "glCopyTexSubImage2D".}
+proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".}
+proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
+    importc: "glDeleteLists".}
+proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
+    importc: "glDeleteTextures".}
+proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
+proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".}
+proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
+    importc: "glDepthRange".}
+proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".}
+proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname,
+    importc: "glDisableClientState".}
+proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.
+    dynlib: dllname, importc: "glDrawArrays".}
+proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".}
+proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
+                     indices: pointer){.dynlib: dllname,
+                                        importc: "glDrawElements".}
+proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
+                   pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".}
+proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".}
+proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname,
+    importc: "glEdgeFlagPointer".}
+proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".}
+proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".}
+proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname,
+    importc: "glEnableClientState".}
+proc glEnd*(){.dynlib: dllname, importc: "glEnd".}
+proc glEndList*(){.dynlib: dllname, importc: "glEndList".}
+proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc: "glEvalCoord1d".}
+proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord1dv".}
+proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc: "glEvalCoord1f".}
+proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord1fv".}
+proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".}
+proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".}
+proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".}
+proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".}
+proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname,
+    importc: "glEvalMesh1".}
+proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname,
+    importc: "glEvalMesh2".}
+proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".}
+proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".}
+proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){.
+    dynlib: dllname, importc: "glFeedbackBuffer".}
+proc glFinish*(){.dynlib: dllname, importc: "glFinish".}
+proc glFlush*(){.dynlib: dllname, importc: "glFlush".}
+proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glFogf".}
+proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glFogfv".}
+proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".}
+proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glFogiv".}
+proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".}
+proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){.
+    dynlib: dllname, importc: "glFrustum".}
+proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname,
+    importc: "glGenLists".}
+proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
+    importc: "glGenTextures".}
+proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname,
+    importc: "glGetBooleanv".}
+proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
+    importc: "glGetClipPlane".}
+proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname,
+    importc: "glGetDoublev".}
+proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".}
+proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glGetFloatv".}
+proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetIntegerv".}
+proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glGetLightfv".}
+proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetLightiv".}
+proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glGetMapdv".}
+proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glGetMapfv".}
+proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glGetMapiv".}
+proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glGetMaterialfv".}
+proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetMaterialiv".}
+proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname,
+    importc: "glGetPixelMapfv".}
+proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
+    importc: "glGetPixelMapuiv".}
+proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
+    importc: "glGetPixelMapusv".}
+proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname,
+    importc: "glGetPointerv".}
+proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
+    importc: "glGetPolygonStipple".}
+proc glGetString*(name: TGLenum): cstring{.dynlib: dllname,
+    importc: "glGetString".}
+proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glGetTexEnvfv".}
+proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetTexEnviv".}
+proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname,
+    importc: "glGetTexGendv".}
+proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glGetTexGenfv".}
+proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetTexGeniv".}
+proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
+                    atype: TGLenum, pixels: pointer){.dynlib: dllname,
+    importc: "glGetTexImage".}
+proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
+                               params: pointer){.dynlib: dllname,
+    importc: "glGetTexLevelParameterfv".}
+proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
+                               params: PGLint){.dynlib: dllname,
+    importc: "glGetTexLevelParameteriv".}
+proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetTexParameterfv".}
+proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetTexParameteriv".}
+proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".}
+proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".}
+proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){.
+    dynlib: dllname, importc: "glIndexPointer".}
+proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".}
+proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".}
+proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc: "glIndexf".}
+proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc: "glIndexfv".}
+proc glIndexi*(c: TGLint){.dynlib: dllname, importc: "glIndexi".}
+proc glIndexiv*(c: PGLint){.dynlib: dllname, importc: "glIndexiv".}
+proc glIndexs*(c: TGLshort){.dynlib: dllname, importc: "glIndexs".}
+proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".}
+proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".}
+proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".}
+proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".}
+proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){.
+    dynlib: dllname, importc: "glInterleavedArrays".}
+proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
+    importc: "glIsEnabled".}
+proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".}
+proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsTexture".}
+proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glLightModelf".}
+proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glLightModelfv".}
+proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glLightModeli".}
+proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glLightModeliv".}
+proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glLightf".}
+proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glLightfv".}
+proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glLighti".}
+proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glLightiv".}
+proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname,
+    importc: "glLineStipple".}
+proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".}
+proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".}
+proc glLoadIdentity*(){.dynlib: dllname, importc: "glLoadIdentity".}
+proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".}
+proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".}
+proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".}
+proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".}
+proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint,
+              points: PGLdouble){.dynlib: dllname, importc: "glMap1d".}
+proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint,
+              points: PGLfloat){.dynlib: dllname, importc: "glMap1f".}
+proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint,
+              v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){.
+    dynlib: dllname, importc: "glMap2d".}
+proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint,
+              v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){.
+    dynlib: dllname, importc: "glMap2f".}
+proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname,
+    importc: "glMapGrid1d".}
+proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname,
+    importc: "glMapGrid1f".}
+proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){.
+    dynlib: dllname, importc: "glMapGrid2d".}
+proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){.
+    dynlib: dllname, importc: "glMapGrid2f".}
+proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glMaterialf".}
+proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glMaterialfv".}
+proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glMateriali".}
+proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glMaterialiv".}
+proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".}
+proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".}
+proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".}
+proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname,
+    importc: "glNewList".}
+proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".}
+proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".}
+proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc: "glNormal3d".}
+proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc: "glNormal3dv".}
+proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc: "glNormal3f".}
+proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc: "glNormal3fv".}
+proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".}
+proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".}
+proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".}
+proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".}
+proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){.
+    dynlib: dllname, importc: "glNormalPointer".}
+proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.
+    dynlib: dllname, importc: "glOrtho".}
+proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc: "glPassThrough".}
+proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){.
+    dynlib: dllname, importc: "glPixelMapfv".}
+proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){.
+    dynlib: dllname, importc: "glPixelMapuiv".}
+proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){.
+    dynlib: dllname, importc: "glPixelMapusv".}
+proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPixelStoref".}
+proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glPixelStorei".}
+proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPixelTransferf".}
+proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glPixelTransferi".}
+proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname,
+    importc: "glPixelZoom".}
+proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".}
+proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname,
+    importc: "glPolygonMode".}
+proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname,
+    importc: "glPolygonOffset".}
+proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
+                                        importc: "glPolygonStipple".}
+proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".}
+proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".}
+proc glPopMatrix*(){.dynlib: dllname, importc: "glPopMatrix".}
+proc glPopName*(){.dynlib: dllname, importc: "glPopName".}
+proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){.
+    dynlib: dllname, importc: "glPrioritizeTextures".}
+proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".}
+proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname,
+    importc: "glPushClientAttrib".}
+proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".}
+proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".}
+proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glRasterPos2d".}
+proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos2dv".}
+proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glRasterPos2f".}
+proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos2fv".}
+proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".}
+proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".}
+proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".}
+proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".}
+proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname,
+    importc: "glRasterPos3d".}
+proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".}
+proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname,
+                                        importc: "glRasterPos3f".}
+proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".}
+proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".}
+proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".}
+proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname,
+                                        importc: "glRasterPos3s".}
+proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".}
+proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname,
+    importc: "glRasterPos4d".}
+proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".}
+proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname,
+    importc: "glRasterPos4f".}
+proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".}
+proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname,
+    importc: "glRasterPos4i".}
+proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".}
+proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
+    importc: "glRasterPos4s".}
+proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".}
+proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".}
+proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
+                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
+    importc: "glReadPixels".}
+proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".}
+proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
+    importc: "glRectdv".}
+proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".}
+proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".}
+proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".}
+proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".}
+proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".}
+proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".}
+proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname,
+    importc: "glRenderMode".}
+proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname,
+    importc: "glRotated".}
+proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".}
+proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".}
+proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".}
+proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
+    importc: "glScissor".}
+proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
+    importc: "glSelectBuffer".}
+proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".}
+proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){.
+    dynlib: dllname, importc: "glStencilFunc".}
+proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".}
+proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
+    importc: "glStencilOp".}
+proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".}
+proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".}
+proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc: "glTexCoord1f".}
+proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord1fv".}
+proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc: "glTexCoord1i".}
+proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord1iv".}
+proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc: "glTexCoord1s".}
+proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord1sv".}
+proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc: "glTexCoord2d".}
+proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord2dv".}
+proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc: "glTexCoord2f".}
+proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fv".}
+proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc: "glTexCoord2i".}
+proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord2iv".}
+proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc: "glTexCoord2s".}
+proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord2sv".}
+proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc: "glTexCoord3d".}
+proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord3dv".}
+proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc: "glTexCoord3f".}
+proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord3fv".}
+proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".}
+proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".}
+proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".}
+proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".}
+proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname,
+    importc: "glTexCoord4d".}
+proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".}
+proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname,
+    importc: "glTexCoord4f".}
+proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".}
+proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".}
+proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".}
+proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
+    importc: "glTexCoord4s".}
+proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".}
+proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                        p: pointer){.dynlib: dllname,
+    importc: "glTexCoordPointer".}
+proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
+    dynlib: dllname, importc: "glTexEnvf".}
+proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glTexEnvfv".}
+proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){.
+    dynlib: dllname, importc: "glTexEnvi".}
+proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glTexEnviv".}
+proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){.
+    dynlib: dllname, importc: "glTexGend".}
+proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){.
+    dynlib: dllname, importc: "glTexGendv".}
+proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.
+    dynlib: dllname, importc: "glTexGenf".}
+proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glTexGenfv".}
+proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glTexGeni".}
+proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glTexGeniv".}
+proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
+                   width: TGLsizei, border: TGLint, format, atype: TGLenum,
+                   pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".}
+proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
+                   width, height: TGLsizei, border: TGLint,
+                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
+    importc: "glTexImage2D".}
+proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
+    dynlib: dllname, importc: "glTexParameterf".}
+proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glTexParameterfv".}
+proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){.
+    dynlib: dllname, importc: "glTexParameteri".}
+proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glTexParameteriv".}
+proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
+                      format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
+    importc: "glTexSubImage1D".}
+proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
+                      width, height: TGLsizei, format, atype: TGLenum,
+                      pixels: pointer){.dynlib: dllname,
+                                        importc: "glTexSubImage2D".}
+proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".}
+proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".}
+proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glVertex2d".}
+proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex2dv".}
+proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glVertex2f".}
+proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex2fv".}
+proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc: "glVertex2i".}
+proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc: "glVertex2iv".}
+proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc: "glVertex2s".}
+proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex2sv".}
+proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glVertex3d".}
+proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex3dv".}
+proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glVertex3f".}
+proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex3fv".}
+proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glVertex3i".}
+proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc: "glVertex3iv".}
+proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc: "glVertex3s".}
+proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex3sv".}
+proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc: "glVertex4d".}
+proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex4dv".}
+proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc: "glVertex4f".}
+proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex4fv".}
+proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".}
+proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".}
+proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".}
+proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".}
+proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                      p: pointer){.dynlib: dllname,
+    importc: "glVertexPointer".}
+proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
+    importc: "glViewport".}
+type
+  PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint)
+  PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint,
+                                     count: TGLsizei)
+  PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
+                                        stride, count: TGLsizei,
+                                        p: pointer)
+  PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
+                                        p: pointer)
+  PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
+                                       stride, count: TGLsizei, p: pointer)
+  PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
+                                       p: pointer)
+  PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
+      stride, count: TGLsizei, p: pointer)
+  PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
+      pointer: PGLboolean)
+  PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer)
+  PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
+      pi: pointer)            # WIN_swap_hint
+  PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei)
+  PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
+                                     width: TGLsizei, format, atype: TGLenum,
+                                     data: pointer)
+  PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
+                                        format, atype: TGLenum, data: pointer)
+  PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
+                                        data: pointer)
+  PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
+      params: PGLint)
+  PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,
+      params: PGLfloat)
+
+{.pop.}
+# implementation
diff --git a/tests/manyloc/keineschweine/lib/glext.nim b/tests/manyloc/keineschweine/lib/glext.nim
new file mode 100644
index 000000000..1e1bdb958
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/glext.nim
@@ -0,0 +1,4673 @@
+#
+#
+#  Adaption of the delphi3d.net OpenGL units to FreePascal
+#  Sebastian Guenther (sg@freepascal.org) in 2002
+#  These units are free to use
+#
+#
+
+#*************************************************
+# *        OpenGL extension loading library        *
+# * Generated by MetaGLext, written by Tom Nuydens *
+# *  (tom@delphi3d.net -- http://www.delphi3d.net  *
+# *************************************************
+#*** Generated on 10/11/2002
+
+when defined(windows):
+  {.push, callconv: stdcall.}
+else:
+  {.push, callconv: cdecl.}
+import
+  gl
+
+type
+  GLcharARB* = Char
+  TGLcharARB* = GLcharARB
+  PGLcharARB* = ptr GLcharARB
+  GLhandleARB* = int
+  TGLhandleARB* = GLhandleARB
+  PGLhandleARB* = ptr GLhandleARB
+  GLintptr* = int
+  TGLintptr* = GLintptr
+  PGLintptr* = ptr GLintptr
+  GLsizeiptr* = int
+  TGLsizeiptr* = GLsizeiptr
+  PGLsizeiptr* = ptr GLsizeiptr
+  GLchar* = Char
+  TGLchar* = GLchar
+  PGLchar* = cstring          #***** GL_version_1_2 *****//
+
+const
+  GL_UNSIGNED_BYTE_3_3_2* = 0x00008032
+  GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033
+  GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034
+  GL_UNSIGNED_INT_8_8_8_8* = 0x00008035
+  GL_UNSIGNED_INT_10_10_10_2* = 0x00008036
+  GL_RESCALE_NORMAL* = 0x0000803A
+  GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362
+  GL_UNSIGNED_SHORT_5_6_5* = 0x00008363
+  GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364
+  GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365
+  GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366
+  GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367
+  GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368
+  GL_BGR* = 0x000080E0
+  GL_BGRA* = 0x000080E1
+  GL_MAX_ELEMENTS_VERTICES* = 0x000080E8
+  GL_MAX_ELEMENTS_INDICES* = 0x000080E9
+  GL_CLAMP_TO_EDGE* = 0x0000812F
+  GL_TEXTURE_MIN_LOD* = 0x0000813A
+  GL_TEXTURE_MAX_LOD* = 0x0000813B
+  GL_TEXTURE_BASE_LEVEL* = 0x0000813C
+  GL_TEXTURE_MAX_LEVEL* = 0x0000813D
+  GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8
+  GL_SINGLE_COLOR* = 0x000081F9
+  GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA
+  GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12
+  GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13
+  GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22
+  GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23
+  GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D
+  GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E
+  GL_PACK_SKIP_IMAGES* = 0x0000806B
+  GL_PACK_IMAGE_HEIGHT* = 0x0000806C
+  GL_UNPACK_SKIP_IMAGES* = 0x0000806D
+  GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E
+  GL_TEXTURE_3D* = 0x0000806F
+  GL_PROXY_TEXTURE_3D* = 0x00008070
+  GL_TEXTURE_DEPTH* = 0x00008071
+  GL_TEXTURE_WRAP_R* = 0x00008072
+  GL_MAX_3D_TEXTURE_SIZE* = 0x00008073
+
+proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
+                   alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".}
+proc glBlendEquation*(mode: TGLenum){.dynlib: dllname,
+                                      importc: "glBlendEquation".}
+proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint,
+                          count: TGLsizei, thetype: TGLenum, indices: PGLvoid){.
+    dynlib: dllname, importc: "glDrawRangeElements".}
+proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
+                   format: TGLenum, thetype: TGLenum, table: PGLvoid){.
+    dynlib: dllname, importc: "glColorTable".}
+proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glColorTableParameterfv".}
+proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glColorTableParameteriv".}
+proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint,
+                       y: TGLint, width: TGLsizei){.dynlib: dllname,
+    importc: "glCopyColorTable".}
+proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                      table: PGLvoid){.dynlib: dllname,
+                                       importc: "glGetColorTable".}
+proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum,
+                                 params: PGLfloat){.dynlib: dllname,
+    importc: "glGetColorTableParameterfv".}
+proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetColorTableParameteriv".}
+proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei,
+                      format: TGLenum, thetype: TGLenum, data: PGLvoid){.
+    dynlib: dllname, importc: "glColorSubTable".}
+proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint,
+                          y: TGLint, width: TGLsizei){.dynlib: dllname,
+    importc: "glCopyColorSubTable".}
+proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
+                            width: TGLsizei, format: TGLenum, thetype: TGLenum,
+                            image: PGLvoid){.dynlib: dllname,
+    importc: "glConvolutionFilter1D".}
+proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
+                            width: TGLsizei, height: TGLsizei, format: TGLenum,
+                            thetype: TGLenum, image: PGLvoid){.dynlib: dllname,
+    importc: "glConvolutionFilter2D".}
+proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){.
+    dynlib: dllname, importc: "glConvolutionParameterf".}
+proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glConvolutionParameterfv".}
+proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){.
+    dynlib: dllname, importc: "glConvolutionParameteri".}
+proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glConvolutionParameteriv".}
+proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
+                                x: TGLint, y: TGLint, width: TGLsizei){.
+    dynlib: dllname, importc: "glCopyConvolutionFilter1D".}
+proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
+                                x: TGLint, y: TGLint, width: TGLsizei,
+                                height: TGLsizei){.dynlib: dllname,
+    importc: "glCopyConvolutionFilter2D".}
+proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                             image: PGLvoid){.dynlib: dllname,
+    importc: "glGetConvolutionFilter".}
+proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum,
+                                  params: PGLfloat){.dynlib: dllname,
+    importc: "glGetConvolutionParameterfv".}
+proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum,
+                                  params: PGLint){.dynlib: dllname,
+    importc: "glGetConvolutionParameteriv".}
+proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                           row: PGLvoid, column: PGLvoid, span: PGLvoid){.
+    dynlib: dllname, importc: "glGetSeparableFilter".}
+proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum,
+                          width: TGLsizei, height: TGLsizei, format: TGLenum,
+                          thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
+    dynlib: dllname, importc: "glSeparableFilter2D".}
+proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
+    importc: "glGetHistogram".}
+proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
+    importc: "glGetHistogramParameterfv".}
+proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetHistogramParameteriv".}
+proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                  thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
+    importc: "glGetMinmax".}
+proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetMinmaxParameterfv".}
+proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetMinmaxParameteriv".}
+proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
+                  sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".}
+proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
+    dynlib: dllname, importc: "glMinmax".}
+proc glResetHistogram*(target: TGLenum){.dynlib: dllname,
+    importc: "glResetHistogram".}
+proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".}
+proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint,
+                   width: TGLsizei, height: TGLsizei, depth: TGLsizei,
+                   border: TGLint, format: TGLenum, thetype: TGLenum,
+                   pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".}
+proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                      yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
+                      height: TGLsizei, depth: TGLsizei, format: TGLenum,
+                      thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
+    importc: "glTexSubImage3D".}
+proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                          yoffset: TGLint, zoffset: TGLint, x: TGLint,
+                          y: TGLint, width: TGLsizei, height: TGLsizei){.
+    dynlib: dllname, importc: "glCopyTexSubImage3D".}
+proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
+    importc: "glActiveTextureARB".}
+proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
+    importc: "glClientActiveTextureARB".}
+proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord1dARB".}
+proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord1dvARB".}
+proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord1fARB".}
+proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord1fvARB".}
+proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord1iARB".}
+proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord1ivARB".}
+proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord1sARB".}
+proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord1svARB".}
+proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
+    dynlib: dllname, importc: "glMultiTexCoord2dARB".}
+proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord2dvARB".}
+proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
+    dynlib: dllname, importc: "glMultiTexCoord2fARB".}
+proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord2fvARB".}
+proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.
+    dynlib: dllname, importc: "glMultiTexCoord2iARB".}
+proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord2ivARB".}
+proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){.
+    dynlib: dllname, importc: "glMultiTexCoord2sARB".}
+proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord2svARB".}
+proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                           r: TGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord3dARB".}
+proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord3dvARB".}
+proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
+                           r: TGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord3fARB".}
+proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord3fvARB".}
+proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
+    dynlib: dllname, importc: "glMultiTexCoord3iARB".}
+proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord3ivARB".}
+proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
+                           r: TGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord3sARB".}
+proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord3svARB".}
+proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                           r: TGLdouble, q: TGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord4dARB".}
+proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord4dvARB".}
+proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
+                           r: TGLfloat, q: TGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord4fARB".}
+proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord4fvARB".}
+proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
+                           q: TGLint){.dynlib: dllname,
+                                       importc: "glMultiTexCoord4iARB".}
+proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord4ivARB".}
+proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
+                           r: TGLshort, q: TGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord4sARB".}
+proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord4svARB".}
+proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.
+    dynlib: dllname, importc: "glSampleCoverageARB".}
+  #***** GL_ARB_texture_env_add *****//
+proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname,
+    importc: "glWeightbvARB".}
+proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname,
+    importc: "glWeightsvARB".}
+proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname,
+    importc: "glWeightivARB".}
+proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname,
+    importc: "glWeightfvARB".}
+proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
+    importc: "glWeightdvARB".}
+proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
+    importc: "glWeightvARB".}
+proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname,
+    importc: "glWeightubvARB".}
+proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname,
+    importc: "glWeightusvARB".}
+proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname,
+    importc: "glWeightuivARB".}
+proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                         pointer: PGLvoid){.dynlib: dllname,
+    importc: "glWeightPointerARB".}
+proc glVertexBlendARB*(count: TGLint){.dynlib: dllname,
+                                       importc: "glVertexBlendARB".}
+proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1sARB".}
+proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1fARB".}
+proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1dARB".}
+proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib2sARB".}
+proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib2fARB".}
+proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
+    dynlib: dllname, importc: "glVertexAttrib2dARB".}
+proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib3sARB".}
+proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib3fARB".}
+proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                          z: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib3dARB".}
+proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                          w: TGLshort){.dynlib: dllname,
+                                        importc: "glVertexAttrib4sARB".}
+proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                          w: TGLfloat){.dynlib: dllname,
+                                        importc: "glVertexAttrib4fARB".}
+proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                          z: TGLdouble, w: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib4dARB".}
+proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte,
+                            z: TGLubyte, w: TGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4NubARB".}
+proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1svARB".}
+proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1fvARB".}
+proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1dvARB".}
+proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib2svARB".}
+proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib2fvARB".}
+proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib2dvARB".}
+proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib3svARB".}
+proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib3fvARB".}
+proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib3dvARB".}
+proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
+    importc: "glVertexAttrib4bvARB".}
+proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib4svARB".}
+proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
+    importc: "glVertexAttrib4ivARB".}
+proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4ubvARB".}
+proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4usvARB".}
+proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
+    importc: "glVertexAttrib4uivARB".}
+proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib4fvARB".}
+proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib4dvARB".}
+proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
+    importc: "glVertexAttrib4NbvARB".}
+proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib4NsvARB".}
+proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
+    importc: "glVertexAttrib4NivARB".}
+proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4NubvARB".}
+proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4NusvARB".}
+proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
+    importc: "glVertexAttrib4NuivARB".}
+proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum,
+                               normalized: TGLboolean, stride: TGLsizei,
+                               pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexAttribPointerARB".}
+proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
+    importc: "glEnableVertexAttribArrayARB".}
+proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
+    importc: "glDisableVertexAttribArrayARB".}
+proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei,
+                         str: PGLvoid){.dynlib: dllname,
+                                        importc: "glProgramStringARB".}
+proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname,
+    importc: "glBindProgramARB".}
+proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
+    importc: "glDeleteProgramsARB".}
+proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
+    importc: "glGenProgramsARB".}
+proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble,
+                                 y: TGLdouble, z: TGLdouble, w: TGLdouble){.
+    dynlib: dllname, importc: "glProgramEnvParameter4dARB".}
+proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint,
+                                  params: PGLdouble){.dynlib: dllname,
+    importc: "glProgramEnvParameter4dvARB".}
+proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
+                                 y: TGLfloat, z: TGLfloat, w: TGLfloat){.
+    dynlib: dllname, importc: "glProgramEnvParameter4fARB".}
+proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint,
+                                  params: PGLfloat){.dynlib: dllname,
+    importc: "glProgramEnvParameter4fvARB".}
+proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint,
+                                   x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                                   w: TGLdouble){.dynlib: dllname,
+    importc: "glProgramLocalParameter4dARB".}
+proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLdouble){.dynlib: dllname,
+    importc: "glProgramLocalParameter4dvARB".}
+proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
+                                   y: TGLfloat, z: TGLfloat, w: TGLfloat){.
+    dynlib: dllname, importc: "glProgramLocalParameter4fARB".}
+proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLfloat){.dynlib: dllname,
+    importc: "glProgramLocalParameter4fvARB".}
+proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLdouble){.dynlib: dllname,
+    importc: "glGetProgramEnvParameterdvARB".}
+proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLfloat){.dynlib: dllname,
+    importc: "glGetProgramEnvParameterfvARB".}
+proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint,
+                                      params: PGLdouble){.dynlib: dllname,
+    importc: "glGetProgramLocalParameterdvARB".}
+proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint,
+                                      params: PGLfloat){.dynlib: dllname,
+    importc: "glGetProgramLocalParameterfvARB".}
+proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetProgramivARB".}
+proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){.
+    dynlib: dllname, importc: "glGetProgramStringARB".}
+proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
+    dynlib: dllname, importc: "glGetVertexAttribdvARB".}
+proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetVertexAttribfvARB".}
+proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetVertexAttribivARB".}
+proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum,
+                                   pointer: PGLvoid){.dynlib: dllname,
+    importc: "glGetVertexAttribPointervARB".}
+proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsProgramARB".}
+  #***** GL_ARB_window_pos *****//
+proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
+    importc: "glWindowPos2dARB".}
+proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos2fARB".}
+proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname,
+    importc: "glWindowPos2iARB".}
+proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos2sARB".}
+proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname,
+                                       importc: "glWindowPos2dvARB".}
+proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname,
+                                      importc: "glWindowPos2fvARB".}
+proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname,
+                                    importc: "glWindowPos2ivARB".}
+proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname,
+                                      importc: "glWindowPos2svARB".}
+proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
+    dynlib: dllname, importc: "glWindowPos3dARB".}
+proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos3fARB".}
+proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
+    importc: "glWindowPos3iARB".}
+proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos3sARB".}
+proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname,
+                                       importc: "glWindowPos3dvARB".}
+proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname,
+                                      importc: "glWindowPos3fvARB".}
+proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname,
+                                    importc: "glWindowPos3ivARB".}
+proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname,
+                                      importc: "glWindowPos3svARB".}
+proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){.
+    dynlib: dllname, importc: "glBlendEquationSeparate".}
+proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
+    importc: "glDrawBuffers".}
+proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
+                          dppass: TGLenum){.dynlib: dllname,
+    importc: "glStencilOpSeparate".}
+proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum,
+                            theRef: TGLint, mask: TGLuint){.dynlib: dllname,
+    importc: "glStencilFuncSeparate".}
+proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname,
+    importc: "glStencilMaskSeparate".}
+proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
+    importc: "glAttachShader".}
+proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){.
+    dynlib: dllname, importc: "glBindAttribLocation".}
+proc glCompileShader*(shader: TGLuint){.dynlib: dllname,
+                                        importc: "glCompileShader".}
+proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".}
+proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname,
+    importc: "glCreateShader".}
+proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname,
+    importc: "glDeleteProgram".}
+proc glDeleteShader*(shader: TGLuint){.dynlib: dllname,
+                                       importc: "glDeleteShader".}
+proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
+    importc: "glDetachShader".}
+proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
+    importc: "glDisableVertexAttribArray".}
+proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
+    importc: "glEnableVertexAttribArray".}
+proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
+                        len: PGLsizei, size: PGLint, thetype: PGLenum,
+                        name: PGLchar){.dynlib: dllname,
+                                        importc: "glGetActiveAttrib".}
+proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
+                         len: PGLsizei, size: PGLint, thetype: PGLenum,
+                         name: PGLchar){.dynlib: dllname,
+    importc: "glGetActiveUniform".}
+proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei,
+                           count: PGLsizei, obj: PGLuint){.dynlib: dllname,
+    importc: "glGetAttachedShaders".}
+proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
+    dynlib: dllname, importc: "glGetAttribLocation".}
+proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetProgramiv".}
+proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                          infoLog: PGLchar){.dynlib: dllname,
+    importc: "glGetProgramInfoLog".}
+proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetShaderiv".}
+proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                         infoLog: PGLchar){.dynlib: dllname,
+    importc: "glGetShaderInfoLog".}
+proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                        source: PGLchar){.dynlib: dllname,
+    importc: "glGetShaderSource".}
+proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
+    dynlib: dllname, importc: "glGetUniformLocation".}
+proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetUniformfv".}
+proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){.
+    dynlib: dllname, importc: "glGetUniformiv".}
+proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
+    dynlib: dllname, importc: "glGetVertexAttribdv".}
+proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetVertexAttribfv".}
+proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetVertexAttribiv".}
+proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glGetVertexAttribPointerv".}
+proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsProgram".}
+proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsShader".}
+proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname,
+    importc: "glLinkProgram".}
+proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){.
+    dynlib: dllname, importc: "glShaderSource".}
+proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname,
+    importc: "glUseProgram".}
+proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
+    importc: "glUniform1f".}
+proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
+    dynlib: dllname, importc: "glUniform2f".}
+proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
+    dynlib: dllname, importc: "glUniform3f".}
+proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
+                  v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".}
+proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname,
+    importc: "glUniform1i".}
+proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
+    importc: "glUniform2i".}
+proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
+    dynlib: dllname, importc: "glUniform3i".}
+proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
+                  v3: TGLint){.dynlib: dllname, importc: "glUniform4i".}
+proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform1fv".}
+proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform2fv".}
+proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform3fv".}
+proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform4fv".}
+proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform1iv".}
+proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform2iv".}
+proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform3iv".}
+proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform4iv".}
+proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei,
+                         transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix2fv".}
+proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei,
+                         transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix3fv".}
+proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei,
+                         transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix4fv".}
+proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname,
+    importc: "glValidateProgram".}
+proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1d".}
+proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1dv".}
+proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1f".}
+proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1fv".}
+proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1s".}
+proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1sv".}
+proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
+    dynlib: dllname, importc: "glVertexAttrib2d".}
+proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib2dv".}
+proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib2f".}
+proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib2fv".}
+proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib2s".}
+proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib2sv".}
+proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
+    dynlib: dllname, importc: "glVertexAttrib3d".}
+proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib3dv".}
+proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib3f".}
+proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib3fv".}
+proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib3s".}
+proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib3sv".}
+proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
+    importc: "glVertexAttrib4Nbv".}
+proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname,
+    importc: "glVertexAttrib4Niv".}
+proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib4Nsv".}
+proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
+                         w: TGLubyte){.dynlib: dllname,
+                                       importc: "glVertexAttrib4Nub".}
+proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4Nubv".}
+proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
+    importc: "glVertexAttrib4Nuiv".}
+proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4Nusv".}
+proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
+    importc: "glVertexAttrib4bv".}
+proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                       w: TGLdouble){.dynlib: dllname,
+                                      importc: "glVertexAttrib4d".}
+proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib4dv".}
+proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                       w: TGLfloat){.dynlib: dllname,
+                                     importc: "glVertexAttrib4f".}
+proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib4fv".}
+proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname,
+    importc: "glVertexAttrib4iv".}
+proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                       w: TGLshort){.dynlib: dllname,
+                                     importc: "glVertexAttrib4s".}
+proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib4sv".}
+proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4ubv".}
+proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
+    importc: "glVertexAttrib4uiv".}
+proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4usv".}
+proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum,
+                            normalized: TGLboolean, stride: TGLsizei,
+                            pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexAttribPointer".}
+const
+  GL_CONSTANT_COLOR* = 0x00008001
+  GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002
+  GL_CONSTANT_ALPHA* = 0x00008003
+  GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004
+  constGL_BLEND_COLOR* = 0x00008005
+  GL_FUNC_ADD* = 0x00008006
+  GL_MIN* = 0x00008007
+  GL_MAX* = 0x00008008
+  constGL_BLEND_EQUATION* = 0x00008009
+  GL_FUNC_SUBTRACT* = 0x0000800A
+  GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B
+  GL_CONVOLUTION_1D* = 0x00008010
+  GL_CONVOLUTION_2D* = 0x00008011
+  GL_SEPARABLE_2D* = 0x00008012
+  GL_CONVOLUTION_BORDER_MODE* = 0x00008013
+  GL_CONVOLUTION_FILTER_SCALE* = 0x00008014
+  GL_CONVOLUTION_FILTER_BIAS* = 0x00008015
+  GL_REDUCE* = 0x00008016
+  GL_CONVOLUTION_FORMAT* = 0x00008017
+  GL_CONVOLUTION_WIDTH* = 0x00008018
+  GL_CONVOLUTION_HEIGHT* = 0x00008019
+  GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A
+  GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B
+  GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C
+  GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D
+  GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E
+  GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F
+  GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020
+  GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021
+  GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022
+  GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023
+  constGL_HISTOGRAM* = 0x00008024
+  GL_PROXY_HISTOGRAM* = 0x00008025
+  GL_HISTOGRAM_WIDTH* = 0x00008026
+  GL_HISTOGRAM_FORMAT* = 0x00008027
+  GL_HISTOGRAM_RED_SIZE* = 0x00008028
+  GL_HISTOGRAM_GREEN_SIZE* = 0x00008029
+  GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A
+  GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B
+  GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C
+  GL_HISTOGRAM_SINK* = 0x0000802D
+  constGL_MINMAX* = 0x0000802E
+  GL_MINMAX_FORMAT* = 0x0000802F
+  GL_MINMAX_SINK* = 0x00008030
+  GL_TABLE_TOO_LARGE* = 0x00008031
+  GL_COLOR_MATRIX* = 0x000080B1
+  GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2
+  GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3
+  GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4
+  GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5
+  GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6
+  GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7
+  GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8
+  GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9
+  GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA
+  GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB
+  constGL_COLOR_TABLE* = 0x000080D0
+  GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1
+  GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2
+  GL_PROXY_COLOR_TABLE* = 0x000080D3
+  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4
+  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5
+  GL_COLOR_TABLE_SCALE* = 0x000080D6
+  GL_COLOR_TABLE_BIAS* = 0x000080D7
+  GL_COLOR_TABLE_FORMAT* = 0x000080D8
+  GL_COLOR_TABLE_WIDTH* = 0x000080D9
+  GL_COLOR_TABLE_RED_SIZE* = 0x000080DA
+  GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB
+  GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC
+  GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD
+  GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE
+  GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF
+  GL_IGNORE_BORDER* = 0x00008150
+  GL_CONSTANT_BORDER* = 0x00008151
+  GL_WRAP_BORDER* = 0x00008152
+  GL_REPLICATE_BORDER* = 0x00008153
+  GL_CONVOLUTION_BORDER_COLOR* = 0x00008154
+
+proc glActiveTexture*(texture: TGLenum){.dynlib: dllname,
+    importc: "glActiveTexture".}
+proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname,
+    importc: "glClientActiveTexture".}
+proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord1d".}
+proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord1dv".}
+proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord1f".}
+proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord1fv".}
+proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord1i".}
+proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord1iv".}
+proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord1s".}
+proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord1sv".}
+proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
+    dynlib: dllname, importc: "glMultiTexCoord2d".}
+proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord2dv".}
+proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
+    dynlib: dllname, importc: "glMultiTexCoord2f".}
+proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord2fv".}
+proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord2i".}
+proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord2iv".}
+proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){.
+    dynlib: dllname, importc: "glMultiTexCoord2s".}
+proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord2sv".}
+proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                        r: TGLdouble){.dynlib: dllname,
+                                       importc: "glMultiTexCoord3d".}
+proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord3dv".}
+proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
+    dynlib: dllname, importc: "glMultiTexCoord3f".}
+proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord3fv".}
+proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
+    dynlib: dllname, importc: "glMultiTexCoord3i".}
+proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord3iv".}
+proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
+    dynlib: dllname, importc: "glMultiTexCoord3s".}
+proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord3sv".}
+proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                        r: TGLdouble, q: TGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord4d".}
+proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
+    importc: "glMultiTexCoord4dv".}
+proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat,
+                        q: TGLfloat){.dynlib: dllname,
+                                      importc: "glMultiTexCoord4f".}
+proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
+    importc: "glMultiTexCoord4fv".}
+proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
+                        q: TGLint){.dynlib: dllname,
+                                    importc: "glMultiTexCoord4i".}
+proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
+    importc: "glMultiTexCoord4iv".}
+proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort,
+                        q: TGLshort){.dynlib: dllname,
+                                      importc: "glMultiTexCoord4s".}
+proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
+    importc: "glMultiTexCoord4sv".}
+proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
+    importc: "glLoadTransposeMatrixf".}
+proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
+    importc: "glLoadTransposeMatrixd".}
+proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
+    importc: "glMultTransposeMatrixf".}
+proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
+    importc: "glMultTransposeMatrixd".}
+proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
+    importc: "glSampleCoverage".}
+proc glCompressedTexImage3D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
+                             height: TGLsizei, depth: TGLsizei, border: TGLint,
+                             imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexImage3D".}
+proc glCompressedTexImage2D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
+                             height: TGLsizei, border: TGLint,
+                             imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexImage2D".}
+proc glCompressedTexImage1D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
+                             border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexImage1D".}
+proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                yoffset: TGLint, zoffset: TGLint,
+                                width: TGLsizei, height: TGLsizei,
+                                depth: TGLsizei, format: TGLenum,
+                                imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexSubImage3D".}
+proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                yoffset: TGLint, width: TGLsizei,
+                                height: TGLsizei, format: TGLenum,
+                                imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexSubImage2D".}
+proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                width: TGLsizei, format: TGLenum,
+                                imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexSubImage1D".}
+proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){.
+    dynlib: dllname, importc: "glGetCompressedTexImage".}
+  #***** GL_version_1_3 *****//
+const
+  GL_TEXTURE0* = 0x000084C0
+  GL_TEXTURE1* = 0x000084C1
+  GL_TEXTURE2* = 0x000084C2
+  GL_TEXTURE3* = 0x000084C3
+  GL_TEXTURE4* = 0x000084C4
+  GL_TEXTURE5* = 0x000084C5
+  GL_TEXTURE6* = 0x000084C6
+  GL_TEXTURE7* = 0x000084C7
+  GL_TEXTURE8* = 0x000084C8
+  GL_TEXTURE9* = 0x000084C9
+  GL_TEXTURE10* = 0x000084CA
+  GL_TEXTURE11* = 0x000084CB
+  GL_TEXTURE12* = 0x000084CC
+  GL_TEXTURE13* = 0x000084CD
+  GL_TEXTURE14* = 0x000084CE
+  GL_TEXTURE15* = 0x000084CF
+  GL_TEXTURE16* = 0x000084D0
+  GL_TEXTURE17* = 0x000084D1
+  GL_TEXTURE18* = 0x000084D2
+  GL_TEXTURE19* = 0x000084D3
+  GL_TEXTURE20* = 0x000084D4
+  GL_TEXTURE21* = 0x000084D5
+  GL_TEXTURE22* = 0x000084D6
+  GL_TEXTURE23* = 0x000084D7
+  GL_TEXTURE24* = 0x000084D8
+  GL_TEXTURE25* = 0x000084D9
+  GL_TEXTURE26* = 0x000084DA
+  GL_TEXTURE27* = 0x000084DB
+  GL_TEXTURE28* = 0x000084DC
+  GL_TEXTURE29* = 0x000084DD
+  GL_TEXTURE30* = 0x000084DE
+  GL_TEXTURE31* = 0x000084DF
+  constGL_ACTIVE_TEXTURE* = 0x000084E0
+  constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1
+  GL_MAX_TEXTURE_UNITS* = 0x000084E2
+  GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3
+  GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4
+  GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5
+  GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6
+  GL_MULTISAMPLE* = 0x0000809D
+  GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E
+  GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F
+  constGL_SAMPLE_COVERAGE* = 0x000080A0
+  GL_SAMPLE_BUFFERS* = 0x000080A8
+  GL_SAMPLES* = 0x000080A9
+  GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA
+  GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB
+  GL_MULTISAMPLE_BIT* = 0x20000000
+  GL_NORMAL_MAP* = 0x00008511
+  GL_REFLECTION_MAP* = 0x00008512
+  GL_TEXTURE_CUBE_MAP* = 0x00008513
+  GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514
+  GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516
+  GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518
+  GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A
+  GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B
+  GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C
+  GL_COMPRESSED_ALPHA* = 0x000084E9
+  GL_COMPRESSED_LUMINANCE* = 0x000084EA
+  GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB
+  GL_COMPRESSED_INTENSITY* = 0x000084EC
+  GL_COMPRESSED_RGB* = 0x000084ED
+  GL_COMPRESSED_RGBA* = 0x000084EE
+  GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF
+  GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0
+  GL_TEXTURE_COMPRESSED* = 0x000086A1
+  GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2
+  GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3
+  GL_CLAMP_TO_BORDER* = 0x0000812D
+  GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D
+  GL_COMBINE* = 0x00008570
+  GL_COMBINE_RGB* = 0x00008571
+  GL_COMBINE_ALPHA* = 0x00008572
+  GL_SOURCE0_RGB* = 0x00008580
+  GL_SOURCE1_RGB* = 0x00008581
+  GL_SOURCE2_RGB* = 0x00008582
+  GL_SOURCE0_ALPHA* = 0x00008588
+  GL_SOURCE1_ALPHA* = 0x00008589
+  GL_SOURCE2_ALPHA* = 0x0000858A
+  GL_OPERAND0_RGB* = 0x00008590
+  GL_OPERAND1_RGB* = 0x00008591
+  GL_OPERAND2_RGB* = 0x00008592
+  GL_OPERAND0_ALPHA* = 0x00008598
+  GL_OPERAND1_ALPHA* = 0x00008599
+  GL_OPERAND2_ALPHA* = 0x0000859A
+  GL_RGB_SCALE* = 0x00008573
+  GL_ADD_SIGNED* = 0x00008574
+  GL_INTERPOLATE* = 0x00008575
+  GL_SUBTRACT* = 0x000084E7
+  GL_CONSTANT* = 0x00008576
+  GL_PRIMARY_COLOR* = 0x00008577
+  GL_PREVIOUS* = 0x00008578
+  GL_DOT3_RGB* = 0x000086AE
+  GL_DOT3_RGBA* = 0x000086AF
+
+const
+  GL_TEXTURE0_ARB* = 0x000084C0
+  GL_TEXTURE1_ARB* = 0x000084C1
+  GL_TEXTURE2_ARB* = 0x000084C2
+  GL_TEXTURE3_ARB* = 0x000084C3
+  GL_TEXTURE4_ARB* = 0x000084C4
+  GL_TEXTURE5_ARB* = 0x000084C5
+  GL_TEXTURE6_ARB* = 0x000084C6
+  GL_TEXTURE7_ARB* = 0x000084C7
+  GL_TEXTURE8_ARB* = 0x000084C8
+  GL_TEXTURE9_ARB* = 0x000084C9
+  GL_TEXTURE10_ARB* = 0x000084CA
+  GL_TEXTURE11_ARB* = 0x000084CB
+  GL_TEXTURE12_ARB* = 0x000084CC
+  GL_TEXTURE13_ARB* = 0x000084CD
+  GL_TEXTURE14_ARB* = 0x000084CE
+  GL_TEXTURE15_ARB* = 0x000084CF
+  GL_TEXTURE16_ARB* = 0x000084D0
+  GL_TEXTURE17_ARB* = 0x000084D1
+  GL_TEXTURE18_ARB* = 0x000084D2
+  GL_TEXTURE19_ARB* = 0x000084D3
+  GL_TEXTURE20_ARB* = 0x000084D4
+  GL_TEXTURE21_ARB* = 0x000084D5
+  GL_TEXTURE22_ARB* = 0x000084D6
+  GL_TEXTURE23_ARB* = 0x000084D7
+  GL_TEXTURE24_ARB* = 0x000084D8
+  GL_TEXTURE25_ARB* = 0x000084D9
+  GL_TEXTURE26_ARB* = 0x000084DA
+  GL_TEXTURE27_ARB* = 0x000084DB
+  GL_TEXTURE28_ARB* = 0x000084DC
+  GL_TEXTURE29_ARB* = 0x000084DD
+  GL_TEXTURE30_ARB* = 0x000084DE
+  GL_TEXTURE31_ARB* = 0x000084DF
+  constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0
+  constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1
+  GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2
+  #***** GL_ARB_transpose_matrix *****//
+
+const
+  GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3
+  GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4
+  GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5
+  GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6
+
+proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
+    importc: "glLoadTransposeMatrixfARB".}
+proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
+    importc: "glLoadTransposeMatrixdARB".}
+proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
+    importc: "glMultTransposeMatrixfARB".}
+proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
+    importc: "glMultTransposeMatrixdARB".}
+const
+  WGL_SAMPLE_BUFFERS_ARB* = 0x00002041
+  WGL_SAMPLES_ARB* = 0x00002042
+  GL_MULTISAMPLE_ARB* = 0x0000809D
+  GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E
+  GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F
+  constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0
+  GL_MULTISAMPLE_BIT_ARB* = 0x20000000
+  GL_SAMPLE_BUFFERS_ARB* = 0x000080A8
+  GL_SAMPLES_ARB* = 0x000080A9
+  GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA
+  GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB
+
+const
+  GL_NORMAL_MAP_ARB* = 0x00008511
+  GL_REFLECTION_MAP_ARB* = 0x00008512
+  GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513
+  GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514
+  GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516
+  GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518
+  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519
+  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A
+  GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B
+  GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C
+
+const
+  GL_DEPTH_COMPONENT16_ARB* = 0x000081A5
+  GL_DEPTH_COMPONENT24_ARB* = 0x000081A6
+  GL_DEPTH_COMPONENT32_ARB* = 0x000081A7
+  GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A
+  GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B
+  #***** GL_ARB_point_parameters *****//
+
+const
+  GL_POINT_SIZE_MIN_ARB* = 0x00008126
+  GL_POINT_SIZE_MAX_ARB* = 0x00008127
+  GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128
+  GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129
+
+proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPointParameterfARB".}
+proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glPointParameterfvARB".}
+const
+  GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C
+  GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D
+  GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E
+
+const
+  GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF
+  GL_CLAMP_TO_BORDER_ARB* = 0x0000812D
+
+const
+  GL_COMPRESSED_ALPHA_ARB* = 0x000084E9
+  GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA
+  GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB
+  GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC
+  GL_COMPRESSED_RGB_ARB* = 0x000084ED
+  GL_COMPRESSED_RGBA_ARB* = 0x000084EE
+  GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF
+  GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0
+  GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1
+  GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2
+  GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3
+
+proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                height: TGLsizei, depth: TGLsizei,
+                                border: TGLint, imageSize: TGLsizei,
+                                data: PGLvoid){.dynlib: dllname,
+    importc: "glCompressedTexImage3DARB".}
+proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                height: TGLsizei, border: TGLint,
+                                imageSize: TGLsizei, data: PGLvoid){.
+    dynlib: dllname, importc: "glCompressedTexImage2DARB".}
+proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                border: TGLint, imageSize: TGLsizei,
+                                data: PGLvoid){.dynlib: dllname,
+    importc: "glCompressedTexImage1DARB".}
+proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, yoffset: TGLint,
+                                   zoffset: TGLint, width: TGLsizei,
+                                   height: TGLsizei, depth: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
+    importc: "glCompressedTexSubImage3DARB".}
+proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, yoffset: TGLint,
+                                   width: TGLsizei, height: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
+    importc: "glCompressedTexSubImage2DARB".}
+proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, width: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
+    importc: "glCompressedTexSubImage1DARB".}
+proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){.
+    dynlib: dllname, importc: "glGetCompressedTexImageARB".}
+  #***** GL_ARB_texture_env_combine *****//
+const
+  GL_COMBINE_ARB* = 0x00008570
+  GL_COMBINE_RGB_ARB* = 0x00008571
+  GL_COMBINE_ALPHA_ARB* = 0x00008572
+  GL_SOURCE0_RGB_ARB* = 0x00008580
+  GL_SOURCE1_RGB_ARB* = 0x00008581
+  GL_SOURCE2_RGB_ARB* = 0x00008582
+  GL_SOURCE0_ALPHA_ARB* = 0x00008588
+  GL_SOURCE1_ALPHA_ARB* = 0x00008589
+  GL_SOURCE2_ALPHA_ARB* = 0x0000858A
+  GL_OPERAND0_RGB_ARB* = 0x00008590
+  GL_OPERAND1_RGB_ARB* = 0x00008591
+  GL_OPERAND2_RGB_ARB* = 0x00008592
+  GL_OPERAND0_ALPHA_ARB* = 0x00008598
+  GL_OPERAND1_ALPHA_ARB* = 0x00008599
+  GL_OPERAND2_ALPHA_ARB* = 0x0000859A
+  GL_RGB_SCALE_ARB* = 0x00008573
+  GL_ADD_SIGNED_ARB* = 0x00008574
+  GL_INTERPOLATE_ARB* = 0x00008575
+  GL_SUBTRACT_ARB* = 0x000084E7
+  GL_CONSTANT_ARB* = 0x00008576
+  GL_PRIMARY_COLOR_ARB* = 0x00008577
+  GL_PREVIOUS_ARB* = 0x00008578
+  #***** GL_ARB_texture_env_crossbar *****//
+  #***** GL_ARB_texture_env_dot3 *****//
+
+const
+  GL_DOT3_RGB_ARB* = 0x000086AE
+  GL_DOT3_RGBA_ARB* = 0x000086AF
+  #***** GL_ARB_texture_mirrored_repeat *****//
+
+const
+  GL_MIRRORED_REPEAT_ARB* = 0x00008370
+  #***** GL_ARB_vertex_blend *****//
+
+const
+  GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4
+  GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5
+  GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6
+  constGL_VERTEX_BLEND_ARB* = 0x000086A7
+  GL_MODELVIEW0_ARB* = 0x00001700
+  GL_MODELVIEW1_ARB* = 0x0000850A
+  GL_MODELVIEW2_ARB* = 0x00008722
+  GL_MODELVIEW3_ARB* = 0x00008723
+  GL_MODELVIEW4_ARB* = 0x00008724
+  GL_MODELVIEW5_ARB* = 0x00008725
+  GL_MODELVIEW6_ARB* = 0x00008726
+  GL_MODELVIEW7_ARB* = 0x00008727
+  GL_MODELVIEW8_ARB* = 0x00008728
+  GL_MODELVIEW9_ARB* = 0x00008729
+  GL_MODELVIEW10_ARB* = 0x0000872A
+  GL_MODELVIEW11_ARB* = 0x0000872B
+  GL_MODELVIEW12_ARB* = 0x0000872C
+  GL_MODELVIEW13_ARB* = 0x0000872D
+  GL_MODELVIEW14_ARB* = 0x0000872E
+  GL_MODELVIEW15_ARB* = 0x0000872F
+  GL_MODELVIEW16_ARB* = 0x00008730
+  GL_MODELVIEW17_ARB* = 0x00008731
+  GL_MODELVIEW18_ARB* = 0x00008732
+  GL_MODELVIEW19_ARB* = 0x00008733
+  GL_MODELVIEW20_ARB* = 0x00008734
+  GL_MODELVIEW21_ARB* = 0x00008735
+  GL_MODELVIEW22_ARB* = 0x00008736
+  GL_MODELVIEW23_ARB* = 0x00008737
+  GL_MODELVIEW24_ARB* = 0x00008738
+  GL_MODELVIEW25_ARB* = 0x00008739
+  GL_MODELVIEW26_ARB* = 0x0000873A
+  GL_MODELVIEW27_ARB* = 0x0000873B
+  GL_MODELVIEW28_ARB* = 0x0000873C
+  GL_MODELVIEW29_ARB* = 0x0000873D
+  GL_MODELVIEW30_ARB* = 0x0000873E
+  GL_MODELVIEW31_ARB* = 0x0000873F
+  GL_CURRENT_WEIGHT_ARB* = 0x000086A8
+  GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9
+  GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA
+  GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB
+  GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC
+  GL_WEIGHT_ARRAY_ARB* = 0x000086AD
+
+const
+  GL_VERTEX_PROGRAM_ARB* = 0x00008620
+  GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642
+  GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643
+  GL_COLOR_SUM_ARB* = 0x00008458
+  GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875
+  GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622
+  GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623
+  GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624
+  GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625
+  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A
+  GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626
+  GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645
+  GL_PROGRAM_LENGTH_ARB* = 0x00008627
+  GL_PROGRAM_FORMAT_ARB* = 0x00008876
+  GL_PROGRAM_BINDING_ARB* = 0x00008677
+  GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0
+  GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1
+  GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2
+  GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3
+  GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4
+  GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5
+  GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6
+  GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7
+  GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8
+  GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9
+  GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA
+  GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB
+  GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC
+  GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD
+  GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE
+  GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF
+  GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0
+  GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1
+  GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2
+  GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3
+  GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4
+  GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5
+  GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6
+  constGL_PROGRAM_STRING_ARB* = 0x00008628
+  GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B
+  GL_CURRENT_MATRIX_ARB* = 0x00008641
+  GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7
+  GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640
+  GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869
+  GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F
+  GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E
+  GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874
+  GL_MATRIX0_ARB* = 0x000088C0
+  GL_MATRIX1_ARB* = 0x000088C1
+  GL_MATRIX2_ARB* = 0x000088C2
+  GL_MATRIX3_ARB* = 0x000088C3
+  GL_MATRIX4_ARB* = 0x000088C4
+  GL_MATRIX5_ARB* = 0x000088C5
+  GL_MATRIX6_ARB* = 0x000088C6
+  GL_MATRIX7_ARB* = 0x000088C7
+  GL_MATRIX8_ARB* = 0x000088C8
+  GL_MATRIX9_ARB* = 0x000088C9
+  GL_MATRIX10_ARB* = 0x000088CA
+  GL_MATRIX11_ARB* = 0x000088CB
+  GL_MATRIX12_ARB* = 0x000088CC
+  GL_MATRIX13_ARB* = 0x000088CD
+  GL_MATRIX14_ARB* = 0x000088CE
+  GL_MATRIX15_ARB* = 0x000088CF
+  GL_MATRIX16_ARB* = 0x000088D0
+  GL_MATRIX17_ARB* = 0x000088D1
+  GL_MATRIX18_ARB* = 0x000088D2
+  GL_MATRIX19_ARB* = 0x000088D3
+  GL_MATRIX20_ARB* = 0x000088D4
+  GL_MATRIX21_ARB* = 0x000088D5
+  GL_MATRIX22_ARB* = 0x000088D6
+  GL_MATRIX23_ARB* = 0x000088D7
+  GL_MATRIX24_ARB* = 0x000088D8
+  GL_MATRIX25_ARB* = 0x000088D9
+  GL_MATRIX26_ARB* = 0x000088DA
+  GL_MATRIX27_ARB* = 0x000088DB
+  GL_MATRIX28_ARB* = 0x000088DC
+  GL_MATRIX29_ARB* = 0x000088DD
+  GL_MATRIX30_ARB* = 0x000088DE
+  GL_MATRIX31_ARB* = 0x000088DF
+
+const
+  GL_422_EXT* = 0x000080CC
+  GL_422_REV_EXT* = 0x000080CD
+  GL_422_AVERAGE_EXT* = 0x000080CE
+  GL_422_REV_AVERAGE_EXT* = 0x000080CF
+  #***** GL_EXT_abgr *****//
+
+const
+  GL_ABGR_EXT* = 0x00008000
+  #***** GL_EXT_bgra *****//
+
+const
+  GL_BGR_EXT* = 0x000080E0
+  GL_BGRA_EXT* = 0x000080E1
+  #***** GL_EXT_blend_color *****//
+
+const
+  GL_CONSTANT_COLOR_EXT* = 0x00008001
+  GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002
+  GL_CONSTANT_ALPHA_EXT* = 0x00008003
+  GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004
+  constGL_BLEND_COLOR_EXT* = 0x00008005
+
+proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
+                      alpha: TGLclampf){.dynlib: dllname,
+    importc: "glBlendColorEXT".}
+  #***** GL_EXT_blend_func_separate *****//
+const
+  GL_BLEND_DST_RGB_EXT* = 0x000080C8
+  GL_BLEND_SRC_RGB_EXT* = 0x000080C9
+  GL_BLEND_DST_ALPHA_EXT* = 0x000080CA
+  GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB
+
+proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
+                             sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
+    dynlib: dllname, importc: "glBlendFuncSeparateEXT".}
+  #***** GL_EXT_blend_logic_op *****//
+  #***** GL_EXT_blend_minmax *****//
+const
+  GL_FUNC_ADD_EXT* = 0x00008006
+  GL_MIN_EXT* = 0x00008007
+  GL_MAX_EXT* = 0x00008008
+  constGL_BLEND_EQUATION_EXT* = 0x00008009
+
+proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname,
+    importc: "glBlendEquationEXT".}
+  #***** GL_EXT_blend_subtract *****//
+const
+  GL_FUNC_SUBTRACT_EXT* = 0x0000800A
+  GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B
+  #***** GL_EXT_clip_volume_hint *****//
+
+const
+  GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0
+  #***** GL_EXT_color_subtable *****//
+
+proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei,
+                         format: TGLenum, thetype: TGLenum, data: PGLvoid){.
+    dynlib: dllname, importc: "glColorSubTableEXT".}
+proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint,
+                             y: TGLint, width: TGLsizei){.dynlib: dllname,
+    importc: "glCopyColorSubTableEXT".}
+  #***** GL_EXT_compiled_vertex_array *****//
+const
+  GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8
+  GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9
+
+proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname,
+    importc: "glLockArraysEXT".}
+proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".}
+  #***** GL_EXT_convolution *****//
+const
+  GL_CONVOLUTION_1D_EXT* = 0x00008010
+  GL_CONVOLUTION_2D_EXT* = 0x00008011
+  GL_SEPARABLE_2D_EXT* = 0x00008012
+  GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013
+  GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014
+  GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015
+  GL_REDUCE_EXT* = 0x00008016
+  GL_CONVOLUTION_FORMAT_EXT* = 0x00008017
+  GL_CONVOLUTION_WIDTH_EXT* = 0x00008018
+  GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019
+  GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A
+  GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B
+  GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C
+  GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D
+  GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E
+  GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F
+  GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020
+  GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021
+  GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022
+  GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023
+
+proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
+                               width: TGLsizei, format: TGLenum,
+                               thetype: TGLenum, image: PGLvoid){.
+    dynlib: dllname, importc: "glConvolutionFilter1DEXT".}
+proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                               width: TGLsizei, height: TGLsizei,
+                               format: TGLenum, thetype: TGLenum, image: PGLvoid){.
+    dynlib: dllname, importc: "glConvolutionFilter2DEXT".}
+proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
+                                   x: TGLint, y: TGLint, width: TGLsizei){.
+    dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".}
+proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                                   x: TGLint, y: TGLint, width: TGLsizei,
+                                   height: TGLsizei){.dynlib: dllname,
+    importc: "glCopyConvolutionFilter2DEXT".}
+proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum,
+                                thetype: TGLenum, image: PGLvoid){.
+    dynlib: dllname, importc: "glGetConvolutionFilterEXT".}
+proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                             width: TGLsizei, height: TGLsizei, format: TGLenum,
+                             thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
+    dynlib: dllname, importc: "glSeparableFilter2DEXT".}
+proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum,
+                              thetype: TGLenum, row: PGLvoid, column: PGLvoid,
+                              span: PGLvoid){.dynlib: dllname,
+    importc: "glGetSeparableFilterEXT".}
+proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){.
+    dynlib: dllname, importc: "glConvolutionParameteriEXT".}
+proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                  params: PGLint){.dynlib: dllname,
+    importc: "glConvolutionParameterivEXT".}
+proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum,
+                                 param: TGLfloat){.dynlib: dllname,
+    importc: "glConvolutionParameterfEXT".}
+proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                  params: PGLfloat){.dynlib: dllname,
+    importc: "glConvolutionParameterfvEXT".}
+proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                     params: PGLint){.dynlib: dllname,
+    importc: "glGetConvolutionParameterivEXT".}
+proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                     params: PGLfloat){.dynlib: dllname,
+    importc: "glGetConvolutionParameterfvEXT".}
+  #***** GL_EXT_fog_coord *****//
+const
+  GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450
+  GL_FOG_COORDINATE_EXT* = 0x00008451
+  GL_FRAGMENT_DEPTH_EXT* = 0x00008452
+  GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453
+  GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454
+  GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455
+  GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456
+  GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457
+
+proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname,
+    importc: "glFogCoordfEXfloat".}
+proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname,
+    importc: "glFogCoorddEXdouble".}
+proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname,
+    importc: "glFogCoordfvEXfloat".}
+proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname,
+    importc: "glFogCoorddvEXdouble".}
+proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glFogCoordPointerEXT".}
+  #***** GL_EXT_histogram *****//
+const
+  constGL_HISTOGRAM_EXT* = 0x00008024
+  GL_PROXY_HISTOGRAM_EXT* = 0x00008025
+  GL_HISTOGRAM_WIDTH_EXT* = 0x00008026
+  GL_HISTOGRAM_FORMAT_EXT* = 0x00008027
+  GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028
+  GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029
+  GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A
+  GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B
+  GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C
+  GL_HISTOGRAM_SINK_EXT* = 0x0000802D
+  constGL_MINMAX_EXT* = 0x0000802E
+  GL_MINMAX_FORMAT_EXT* = 0x0000802F
+  GL_MINMAX_SINK_EXT* = 0x00008030
+
+proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
+                     sink: TGLboolean){.dynlib: dllname,
+                                        importc: "glHistogramEXT".}
+proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname,
+    importc: "glResetHistogramEXT".}
+proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                        thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
+    importc: "glGetHistogramEXT".}
+proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                   params: PGLint){.dynlib: dllname,
+    importc: "glGetHistogramParameterivEXT".}
+proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                   params: PGLfloat){.dynlib: dllname,
+    importc: "glGetHistogramParameterfvEXT".}
+proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
+    dynlib: dllname, importc: "glMinmaxEXT".}
+proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname,
+    importc: "glResetMinmaxEXT".}
+proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
+    importc: "glGetMinmaxEXT".}
+proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetMinmaxParameterivEXT".}
+proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
+    importc: "glGetMinmaxParameterfvEXT".}
+  #***** GL_EXT_multi_draw_arrays *****//
+proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                           primcount: TGLsizei){.dynlib: dllname,
+    importc: "glMultiDrawArraysEXT".}
+proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
+                             indices: PGLvoid, primcount: TGLsizei){.
+    dynlib: dllname, importc: "glMultiDrawElementsEXT".}
+  #***** GL_EXT_packed_pixels *****//
+const
+  GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032
+  GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033
+  GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034
+  GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035
+  GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036
+  #***** GL_EXT_paletted_texture *****//
+
+const
+  GL_COLOR_INDEX1_EXT* = 0x000080E2
+  GL_COLOR_INDEX2_EXT* = 0x000080E3
+  GL_COLOR_INDEX4_EXT* = 0x000080E4
+  GL_COLOR_INDEX8_EXT* = 0x000080E5
+  GL_COLOR_INDEX12_EXT* = 0x000080E6
+  GL_COLOR_INDEX16_EXT* = 0x000080E7
+  GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
+  GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
+  GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
+  GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
+  GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
+  GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
+  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
+  GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
+  GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED
+  GL_TEXTURE_1D* = 0x00000DE0
+  GL_TEXTURE_2D* = 0x00000DE1
+  GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB  { already defined }
+  GL_PROXY_TEXTURE_1D* = 0x00008063
+  GL_PROXY_TEXTURE_2D* = 0x00008064
+  GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB  { already defined }
+                                        # GL_TEXTURE_1D  { already defined }
+                                        # GL_TEXTURE_2D  { already defined }
+                                        # GL_TEXTURE_3D_EXT  { already defined }
+                                        # GL_TEXTURE_CUBE_MAP_ARB  { already defined }
+
+proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei,
+                      format: TGLenum, thetype: TGLenum, data: PGLvoid){.
+    dynlib: dllname, importc: "glColorTableEXT".}
+  # glColorSubTableEXT  { already defined }
+proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                         data: PGLvoid){.dynlib: dllname,
+    importc: "glGetColorTableEXT".}
+proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                    params: PGLint){.dynlib: dllname,
+    importc: "glGetColorTableParameterivEXT".}
+proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                    params: PGLfloat){.dynlib: dllname,
+    importc: "glGetColorTableParameterfvEXT".}
+  #***** GL_EXT_point_parameters *****//
+const
+  GL_POINT_SIZE_MIN_EXT* = 0x00008126
+  GL_POINT_SIZE_MAX_EXT* = 0x00008127
+  GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128
+  GL_DISTANCE_ATTENUATION_EXT* = 0x00008129
+
+proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPointParameterfEXT".}
+proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glPointParameterfvEXT".}
+  #***** GL_EXT_polygon_offset *****//
+const
+  constGL_POLYGON_OFFSET_EXT* = 0x00008037
+  GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038
+  GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039
+
+proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname,
+    importc: "glPolygonOffsetEXT".}
+  #***** GL_EXT_secondary_color *****//
+const
+  GL_COLOR_SUM_EXT* = 0x00008458
+  GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459
+  GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A
+  GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B
+  GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C
+  GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D
+  GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E
+
+proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname,
+    importc: "glSecondaryColor3bEXT".}
+proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname,
+    importc: "glSecondaryColor3sEXT".}
+proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname,
+    importc: "glSecondaryColor3iEXT".}
+proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname,
+    importc: "glSecondaryColor3fEXT".}
+proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname,
+    importc: "glSecondaryColor3dEXT".}
+proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname,
+    importc: "glSecondaryColor3ubEXT".}
+proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname,
+    importc: "glSecondaryColor3usEXT".}
+proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname,
+    importc: "glSecondaryColor3uiEXT".}
+proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname,
+    importc: "glSecondaryColor3bvEXT".}
+proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname,
+    importc: "glSecondaryColor3svEXT".}
+proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname,
+    importc: "glSecondaryColor3ivEXT".}
+proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname,
+    importc: "glSecondaryColor3fvEXT".}
+proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname,
+    importc: "glSecondaryColor3dvEXT".}
+proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname,
+    importc: "glSecondaryColor3ubvEXT".}
+proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname,
+    importc: "glSecondaryColor3usvEXT".}
+proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname,
+    importc: "glSecondaryColor3uivEXT".}
+proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum,
+                                 stride: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glSecondaryColorPointerEXT".}
+  #***** GL_EXT_separate_specular_color *****//
+const
+  GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8
+  GL_SINGLE_COLOR_EXT* = 0x000081F9
+  GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA
+  #***** GL_EXT_shadow_funcs *****//
+  #***** GL_EXT_shared_texture_palette *****//
+
+const
+  GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB
+  #***** GL_EXT_stencil_two_side *****//
+
+const
+  GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910
+  constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911
+
+proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname,
+    importc: "glActiveStencilFaceEXT".}
+  #***** GL_EXT_stencil_wrap *****//
+const
+  GL_INCR_WRAP_EXT* = 0x00008507
+  GL_DECR_WRAP_EXT* = 0x00008508
+  #***** GL_EXT_subtexture *****//
+
+proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         width: TGLsizei, format: TGLenum, thetype: TGLenum,
+                         pixels: PGLvoid){.dynlib: dllname,
+    importc: "glTexSubImage1DEXT".}
+proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         yoffset: TGLint, width: TGLsizei, height: TGLsizei,
+                         format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.
+    dynlib: dllname, importc: "glTexSubImage2DEXT".}
+proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
+                         height: TGLsizei, depth: TGLsizei, format: TGLenum,
+                         thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
+    importc: "glTexSubImage3DEXT".}
+  #***** GL_EXT_texture3D *****//
+const
+  GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B
+  GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C
+  GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D
+  GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT  { already defined }
+                                           # GL_PROXY_TEXTURE_3D_EXT  { already defined }
+  GL_TEXTURE_DEPTH_EXT* = 0x00008071
+  GL_TEXTURE_WRAP_R_EXT* = 0x00008072
+  GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073
+
+proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum,
+                      width: TGLsizei, height: TGLsizei, depth: TGLsizei,
+                      border: TGLint, format: TGLenum, thetype: TGLenum,
+                      pixels: PGLvoid){.dynlib: dllname,
+                                        importc: "glTexImage3DEXT".}
+  #***** GL_EXT_texture_compression_s3tc *****//
+const
+  GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0
+  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1
+  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2
+  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3
+  #***** GL_EXT_texture_env_add *****//
+  #***** GL_EXT_texture_env_combine *****//
+
+const
+  GL_COMBINE_EXT* = 0x00008570
+  GL_COMBINE_RGB_EXT* = 0x00008571
+  GL_COMBINE_ALPHA_EXT* = 0x00008572
+  GL_SOURCE0_RGB_EXT* = 0x00008580
+  GL_SOURCE1_RGB_EXT* = 0x00008581
+  GL_SOURCE2_RGB_EXT* = 0x00008582
+  GL_SOURCE0_ALPHA_EXT* = 0x00008588
+  GL_SOURCE1_ALPHA_EXT* = 0x00008589
+  GL_SOURCE2_ALPHA_EXT* = 0x0000858A
+  GL_OPERAND0_RGB_EXT* = 0x00008590
+  GL_OPERAND1_RGB_EXT* = 0x00008591
+  GL_OPERAND2_RGB_EXT* = 0x00008592
+  GL_OPERAND0_ALPHA_EXT* = 0x00008598
+  GL_OPERAND1_ALPHA_EXT* = 0x00008599
+  GL_OPERAND2_ALPHA_EXT* = 0x0000859A
+  GL_RGB_SCALE_EXT* = 0x00008573
+  GL_ADD_SIGNED_EXT* = 0x00008574
+  GL_INTERPOLATE_EXT* = 0x00008575
+  GL_CONSTANT_EXT* = 0x00008576
+  GL_PRIMARY_COLOR_EXT* = 0x00008577
+  GL_PREVIOUS_EXT* = 0x00008578
+  #***** GL_EXT_texture_env_dot3 *****//
+
+const
+  GL_DOT3_RGB_EXT* = 0x00008740
+  GL_DOT3_RGBA_EXT* = 0x00008741
+  #***** GL_EXT_texture_filter_anisotropic *****//
+
+const
+  GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE
+  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF
+  #***** GL_EXT_texture_lod_bias *****//
+
+const
+  GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500
+  GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501
+  GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD
+  #***** GL_EXT_texture_object *****//
+
+const
+  GL_TEXTURE_PRIORITY_EXT* = 0x00008066
+  GL_TEXTURE_RESIDENT_EXT* = 0x00008067
+  GL_TEXTURE_1D_BINDING_EXT* = 0x00008068
+  GL_TEXTURE_2D_BINDING_EXT* = 0x00008069
+  GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A
+
+proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
+    importc: "glGenTexturesEXT".}
+proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
+    importc: "glDeleteTexturesEXT".}
+proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
+    importc: "glBindTextureEXT".}
+proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint,
+                              priorities: PGLclampf){.dynlib: dllname,
+    importc: "glPrioritizeTexturesEXT".}
+proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint,
+                               residences: PGLboolean): TGLboolean{.
+    dynlib: dllname, importc: "glAreTexturesResidentEXT".}
+proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsTextureEXT".}
+  #***** GL_EXT_vertex_array *****//
+const
+  GL_VERTEX_ARRAY_EXT* = 0x00008074
+  GL_NORMAL_ARRAY_EXT* = 0x00008075
+  GL_COLOR_ARRAY_EXT* = 0x00008076
+  GL_INDEX_ARRAY_EXT* = 0x00008077
+  GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
+  GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
+  GL_DOUBLE_EXT* = 0x0000140A
+  GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
+  GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
+  GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
+  GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
+  GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
+  GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
+  GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
+  GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
+  GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
+  GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
+  GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
+  GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
+  GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
+  GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
+  GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
+  GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
+  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
+  GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
+  GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
+  GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
+  GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
+  GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
+  GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
+  GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
+  GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
+  GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
+
+proc glArrayElementEXT*(i: TGLint){.dynlib: dllname,
+                                    importc: "glArrayElementEXT".}
+proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){.
+    dynlib: dllname, importc: "glDrawArraysEXT".}
+proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                         count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexPointerEXT".}
+proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
+                         pointer: PGLvoid){.dynlib: dllname,
+    importc: "glNormalPointerEXT".}
+proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                        count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glColorPointerEXT".}
+proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
+                        pointer: PGLvoid){.dynlib: dllname,
+    importc: "glIndexPointerEXT".}
+proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                           count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glTexCoordPointerEXT".}
+proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei,
+                           pointer: PGLboolean){.dynlib: dllname,
+    importc: "glEdgeFlagPointerEXT".}
+proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname,
+    importc: "glGetPointervEXT".}
+  #***** GL_EXT_vertex_shader *****//
+const
+  GL_VERTEX_SHADER_EXT* = 0x00008780
+  GL_VARIANT_VALUE_EXT* = 0x000087E4
+  GL_VARIANT_DATATYPE_EXT* = 0x000087E5
+  GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6
+  GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7
+  GL_VARIANT_ARRAY_EXT* = 0x000087E8
+  GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9
+  GL_INVARIANT_VALUE_EXT* = 0x000087EA
+  GL_INVARIANT_DATATYPE_EXT* = 0x000087EB
+  GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC
+  GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED
+  GL_OP_INDEX_EXT* = 0x00008782
+  GL_OP_NEGATE_EXT* = 0x00008783
+  GL_OP_DOT3_EXT* = 0x00008784
+  GL_OP_DOT4_EXT* = 0x00008785
+  GL_OP_MUL_EXT* = 0x00008786
+  GL_OP_ADD_EXT* = 0x00008787
+  GL_OP_MADD_EXT* = 0x00008788
+  GL_OP_FRAC_EXT* = 0x00008789
+  GL_OP_MAX_EXT* = 0x0000878A
+  GL_OP_MIN_EXT* = 0x0000878B
+  GL_OP_SET_GE_EXT* = 0x0000878C
+  GL_OP_SET_LT_EXT* = 0x0000878D
+  GL_OP_CLAMP_EXT* = 0x0000878E
+  GL_OP_FLOOR_EXT* = 0x0000878F
+  GL_OP_ROUND_EXT* = 0x00008790
+  GL_OP_EXP_BASE_2_EXT* = 0x00008791
+  GL_OP_LOG_BASE_2_EXT* = 0x00008792
+  GL_OP_POWER_EXT* = 0x00008793
+  GL_OP_RECIP_EXT* = 0x00008794
+  GL_OP_RECIP_SQRT_EXT* = 0x00008795
+  GL_OP_SUB_EXT* = 0x00008796
+  GL_OP_CROSS_PRODUCT_EXT* = 0x00008797
+  GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798
+  GL_OP_MOV_EXT* = 0x00008799
+  GL_OUTPUT_VERTEX_EXT* = 0x0000879A
+  GL_OUTPUT_COLOR0_EXT* = 0x0000879B
+  GL_OUTPUT_COLOR1_EXT* = 0x0000879C
+  GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D
+  GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E
+  GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F
+  GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0
+  GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1
+  GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2
+  GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3
+  GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4
+  GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5
+  GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6
+  GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7
+  GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8
+  GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9
+  GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA
+  GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB
+  GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC
+  GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD
+  GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE
+  GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF
+  GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0
+  GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1
+  GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2
+  GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3
+  GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4
+  GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5
+  GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6
+  GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7
+  GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8
+  GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9
+  GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA
+  GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB
+  GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC
+  GL_OUTPUT_FOG_EXT* = 0x000087BD
+  GL_SCALAR_EXT* = 0x000087BE
+  GL_VECTOR_EXT* = 0x000087BF
+  GL_MATRIX_EXT* = 0x000087C0
+  GL_VARIANT_EXT* = 0x000087C1
+  GL_INVARIANT_EXT* = 0x000087C2
+  GL_LOCAL_CONSTANT_EXT* = 0x000087C3
+  GL_LOCAL_EXT* = 0x000087C4
+  GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5
+  GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6
+  GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7
+  GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8
+  GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9
+  GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA
+  GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB
+  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC
+  GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD
+  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE
+  GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF
+  GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0
+  GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1
+  GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2
+  GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3
+  GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781
+  GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4
+  GL_X_EXT* = 0x000087D5
+  GL_Y_EXT* = 0x000087D6
+  GL_Z_EXT* = 0x000087D7
+  GL_W_EXT* = 0x000087D8
+  GL_NEGATIVE_X_EXT* = 0x000087D9
+  GL_NEGATIVE_Y_EXT* = 0x000087DA
+  GL_NEGATIVE_Z_EXT* = 0x000087DB
+  GL_NEGATIVE_W_EXT* = 0x000087DC
+  GL_ZERO_EXT* = 0x000087DD
+  GL_ONE_EXT* = 0x000087DE
+  GL_NEGATIVE_ONE_EXT* = 0x000087DF
+  GL_NORMALIZED_RANGE_EXT* = 0x000087E0
+  GL_FULL_RANGE_EXT* = 0x000087E1
+  GL_CURRENT_VERTEX_EXT* = 0x000087E2
+  GL_MVP_MATRIX_EXT* = 0x000087E3
+
+proc glBeginVertexShaderEXT*(){.dynlib: dllname,
+                                importc: "glBeginVertexShaderEXT".}
+proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".}
+proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
+    importc: "glBindVertexShaderEXT".}
+proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname,
+    importc: "glGenVertexShadersEXT".}
+proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
+    importc: "glDeleteVertexShaderEXT".}
+proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname,
+    importc: "glShaderOp1EXT".}
+proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){.
+    dynlib: dllname, importc: "glShaderOp2EXT".}
+proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint,
+                     arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".}
+proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
+                   outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
+    importc: "glSwizzleEXT".}
+proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
+                     outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
+    importc: "glWriteMaskEXT".}
+proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
+    dynlib: dllname, importc: "glInsertComponentEXT".}
+proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
+    dynlib: dllname, importc: "glExtractComponentEXT".}
+proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum,
+                      components: TGLuint): TGLuint{.dynlib: dllname,
+    importc: "glGenSymbolsEXT".}
+proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
+    dynlib: dllname, importc: "glSetInvariantEXT".}
+proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
+    dynlib: dllname, importc: "glSetLocalConstantEXT".}
+proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname,
+    importc: "glVariantbvEXT".}
+proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname,
+    importc: "glVariantsvEXT".}
+proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname,
+    importc: "glVariantivEXT".}
+proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname,
+    importc: "glVariantfvEXT".}
+proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname,
+    importc: "glVariantdvEXT".}
+proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname,
+    importc: "glVariantubvEXT".}
+proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname,
+    importc: "glVariantusvEXT".}
+proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname,
+    importc: "glVariantuivEXT".}
+proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint,
+                          address: PGLvoid){.dynlib: dllname,
+    importc: "glVariantPointerEXT".}
+proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
+    importc: "glEnableVariantClientStateEXT".}
+proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
+    importc: "glDisableVariantClientStateEXT".}
+proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{.
+    dynlib: dllname, importc: "glBindLightParameterEXT".}
+proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{.
+    dynlib: dllname, importc: "glBindMaterialParameterEXT".}
+proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{.
+    dynlib: dllname, importc: "glBindTexGenParameterEXT".}
+proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{.
+    dynlib: dllname, importc: "glBindTextureUnitParameterEXT".}
+proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname,
+    importc: "glBindParameterEXT".}
+proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{.
+    dynlib: dllname, importc: "glIsVariantEnabledEXT".}
+proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
+    dynlib: dllname, importc: "glGetVariantBooleanvEXT".}
+proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
+    dynlib: dllname, importc: "glGetVariantIntegervEXT".}
+proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
+    dynlib: dllname, importc: "glGetVariantFloatvEXT".}
+proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){.
+    dynlib: dllname, importc: "glGetVariantPointervEXT".}
+proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
+    dynlib: dllname, importc: "glGetInvariantBooleanvEXT".}
+proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
+    dynlib: dllname, importc: "glGetInvariantIntegervEXT".}
+proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
+    dynlib: dllname, importc: "glGetInvariantFloatvEXT".}
+proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum,
+                                    data: PGLboolean){.dynlib: dllname,
+    importc: "glGetLocalConstantBooleanvEXT".}
+proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
+    dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".}
+proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
+    dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".}
+  #***** GL_EXT_vertex_weighting *****//
+const
+  GL_VERTEX_WEIGHTING_EXT* = 0x00008509
+  GL_MODELVIEW0_EXT* = 0x00001700
+  GL_MODELVIEW1_EXT* = 0x0000850A
+  GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6
+  GL_MODELVIEW1_MATRIX_EXT* = 0x00008506
+  GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B
+  GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C
+  GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D
+  GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E
+  GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F
+  GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3
+  GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502
+  GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510
+
+proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname,
+    importc: "glVertexWeightfEXT".}
+proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname,
+    importc: "glVertexWeightfvEXT".}
+proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                               pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexWeightPointerEXT".}
+  #***** GL_HP_occlusion_test *****//
+const
+  GL_OCCLUSION_TEST_HP* = 0x00008165
+  GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166
+  #***** GL_NV_blend_square *****//
+  #***** GL_NV_copy_depth_to_color *****//
+
+const
+  GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E
+  GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F
+  #***** GL_NV_depth_clamp *****//
+
+const
+  GL_DEPTH_CLAMP_NV* = 0x0000864F
+  #***** GL_NV_evaluators *****//
+
+const
+  GL_EVAL_2D_NV* = 0x000086C0
+  GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1
+  GL_MAP_TESSELLATION_NV* = 0x000086C2
+  GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3
+  GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4
+  GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5
+  GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6
+  GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7
+  GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8
+  GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9
+  GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA
+  GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB
+  GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC
+  GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD
+  GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE
+  GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF
+  GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0
+  GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1
+  GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2
+  GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3
+  GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4
+  GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5
+  GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6
+  GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7
+
+proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
+                           ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint,
+                           vorder: TGLint, thepacked: TGLboolean,
+                           points: PGLvoid){.dynlib: dllname,
+    importc: "glMapControlPointsNV".}
+proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glMapParameterivNV".}
+proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glMapParameterfvNV".}
+proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
+                              ustride: TGLsizei, vstride: TGLsizei,
+                              thepacked: TGLboolean, points: PGLvoid){.
+    dynlib: dllname, importc: "glGetMapControlPointsNV".}
+proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetMapParameterivNV".}
+proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetMapParameterfvNV".}
+proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint,
+                                  pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetMapAttribParameterivNV".}
+proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint,
+                                  pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetMapAttribParameterfvNV".}
+proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname,
+    importc: "glEvalMapsNV".}
+  #***** GL_NV_fence *****//
+const
+  GL_ALL_COMPLETED_NV* = 0x000084F2
+  GL_FENCE_STATUS_NV* = 0x000084F3
+  GL_FENCE_CONDITION_NV* = 0x000084F4
+
+proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
+    importc: "glGenFencesNV".}
+proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
+    importc: "glDeleteFencesNV".}
+proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname,
+    importc: "glSetFenceNV".}
+proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glTestFenceNV".}
+proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname,
+                                       importc: "glFinishFenceNV".}
+proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsFenceNV".}
+proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetFenceivNV".}
+  #***** GL_NV_fog_distance *****//
+const
+  GL_FOG_DISTANCE_MODE_NV* = 0x0000855A
+  GL_EYE_RADIAL_NV* = 0x0000855B
+  GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C
+  #***** GL_NV_light_max_exponent *****//
+
+const
+  GL_MAX_SHININESS_NV* = 0x00008504
+  GL_MAX_SPOT_EXPONENT_NV* = 0x00008505
+  #***** GL_NV_multisample_filter_hint *****//
+
+const
+  GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534
+  #***** GL_NV_occlusion_query *****//
+  # GL_OCCLUSION_TEST_HP  { already defined }
+  # GL_OCCLUSION_TEST_RESULT_HP  { already defined }
+
+const
+  GL_PIXEL_COUNTER_BITS_NV* = 0x00008864
+  GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865
+  GL_PIXEL_COUNT_NV* = 0x00008866
+  GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867
+
+proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glGenOcclusionQueriesNV".}
+proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glDeleteOcclusionQueriesNV".}
+proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsOcclusionQueryNV".}
+proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname,
+    importc: "glBeginOcclusionQueryNV".}
+proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".}
+proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetOcclusionQueryivNV".}
+proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){.
+    dynlib: dllname, importc: "glGetOcclusionQueryuivNV".}
+  #***** GL_NV_packed_depth_stencil *****//
+const
+  GL_DEPTH_STENCIL_NV* = 0x000084F9
+  GL_UNSIGNED_INT_24_8_NV* = 0x000084FA
+  #***** GL_NV_point_sprite *****//
+
+const
+  GL_POINT_SPRITE_NV* = 0x00008861
+  GL_COORD_REPLACE_NV* = 0x00008862
+  GL_POINT_SPRITE_R_MODE_NV* = 0x00008863
+
+proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glPointParameteriNV".}
+proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glPointParameterivNV".}
+  #***** GL_NV_register_combiners *****//
+const
+  GL_REGISTER_COMBINERS_NV* = 0x00008522
+  GL_COMBINER0_NV* = 0x00008550
+  GL_COMBINER1_NV* = 0x00008551
+  GL_COMBINER2_NV* = 0x00008552
+  GL_COMBINER3_NV* = 0x00008553
+  GL_COMBINER4_NV* = 0x00008554
+  GL_COMBINER5_NV* = 0x00008555
+  GL_COMBINER6_NV* = 0x00008556
+  GL_COMBINER7_NV* = 0x00008557
+  GL_VARIABLE_A_NV* = 0x00008523
+  GL_VARIABLE_B_NV* = 0x00008524
+  GL_VARIABLE_C_NV* = 0x00008525
+  GL_VARIABLE_D_NV* = 0x00008526
+  GL_VARIABLE_E_NV* = 0x00008527
+  GL_VARIABLE_F_NV* = 0x00008528
+  GL_VARIABLE_G_NV* = 0x00008529
+  GL_CONSTANT_COLOR0_NV* = 0x0000852A
+  GL_CONSTANT_COLOR1_NV* = 0x0000852B
+  GL_PRIMARY_COLOR_NV* = 0x0000852C
+  GL_SECONDARY_COLOR_NV* = 0x0000852D
+  GL_SPARE0_NV* = 0x0000852E
+  GL_SPARE1_NV* = 0x0000852F
+  GL_UNSIGNED_IDENTITY_NV* = 0x00008536
+  GL_UNSIGNED_INVERT_NV* = 0x00008537
+  GL_EXPAND_NORMAL_NV* = 0x00008538
+  GL_EXPAND_NEGATE_NV* = 0x00008539
+  GL_HALF_BIAS_NORMAL_NV* = 0x0000853A
+  GL_HALF_BIAS_NEGATE_NV* = 0x0000853B
+  GL_SIGNED_IDENTITY_NV* = 0x0000853C
+  GL_SIGNED_NEGATE_NV* = 0x0000853D
+  GL_E_TIMES_F_NV* = 0x00008531
+  GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532
+  GL_SCALE_BY_TWO_NV* = 0x0000853E
+  GL_SCALE_BY_FOUR_NV* = 0x0000853F
+  GL_SCALE_BY_ONE_HALF_NV* = 0x00008540
+  GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541
+  GL_DISCARD_NV* = 0x00008530
+  constGL_COMBINER_INPUT_NV* = 0x00008542
+  GL_COMBINER_MAPPING_NV* = 0x00008543
+  GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544
+  GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545
+  GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546
+  GL_COMBINER_MUX_SUM_NV* = 0x00008547
+  GL_COMBINER_SCALE_NV* = 0x00008548
+  GL_COMBINER_BIAS_NV* = 0x00008549
+  GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A
+  GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B
+  GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C
+  GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E
+  GL_COLOR_SUM_CLAMP_NV* = 0x0000854F
+  GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D
+
+proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glCombinerParameterfvNV".}
+proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glCombinerParameterivNV".}
+proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glCombinerParameterfNV".}
+proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glCombinerParameteriNV".}
+proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum,
+                        input: TGLenum, mapping: TGLenum,
+                        componentUsage: TGLenum){.dynlib: dllname,
+    importc: "glCombinerInputNV".}
+proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum,
+                         cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum,
+                         bias: TGLenum, abDotProduct: TGLboolean,
+                         cdDotProduct: TGLboolean, muxSum: TGLboolean){.
+    dynlib: dllname, importc: "glCombinerOutputNV".}
+proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum,
+                             mapping: TGLenum, componentUsage: TGLenum){.
+    dynlib: dllname, importc: "glFinalCombinerInputNV".}
+proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum,
+                                      variable: TGLenum, pname: TGLenum,
+                                      params: PGLfloat){.dynlib: dllname,
+    importc: "glGetCombinerInputParameterfvNV".}
+proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum,
+                                      variable: TGLenum, pname: TGLenum,
+                                      params: PGLint){.dynlib: dllname,
+    importc: "glGetCombinerInputParameterivNV".}
+proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum,
+                                       pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".}
+proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum,
+                                       pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".}
+proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum,
+    params: PGLfloat){.dynlib: dllname,
+                       importc: "glGetFinalCombinerInputParameterfvNV".}
+proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum,
+    params: PGLint){.dynlib: dllname,
+                     importc: "glGetFinalCombinerInputParameterivNV".}
+  #***** GL_NV_register_combiners2 *****//
+const
+  GL_PER_STAGE_CONSTANTS_NV* = 0x00008535
+
+proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
+                                   params: PGLfloat){.dynlib: dllname,
+    importc: "glCombinerStageParameterfvNV".}
+proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
+                                      params: PGLfloat){.dynlib: dllname,
+    importc: "glGetCombinerStageParameterfvNV".}
+  #***** GL_NV_texgen_emboss *****//
+const
+  GL_EMBOSS_MAP_NV* = 0x0000855F
+  GL_EMBOSS_LIGHT_NV* = 0x0000855D
+  GL_EMBOSS_CONSTANT_NV* = 0x0000855E
+  #***** GL_NV_texgen_reflection *****//
+
+const
+  GL_NORMAL_MAP_NV* = 0x00008511
+  GL_REFLECTION_MAP_NV* = 0x00008512
+  #***** GL_NV_texture_compression_vtc *****//
+  # GL_COMPRESSED_RGB_S3TC_DXT1_EXT  { already defined }
+  # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  { already defined }
+  # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  { already defined }
+  # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  { already defined }
+  #***** GL_NV_texture_env_combine4 *****//
+
+const
+  GL_COMBINE4_NV* = 0x00008503
+  GL_SOURCE3_RGB_NV* = 0x00008583
+  GL_SOURCE3_ALPHA_NV* = 0x0000858B
+  GL_OPERAND3_RGB_NV* = 0x00008593
+  GL_OPERAND3_ALPHA_NV* = 0x0000859B
+  #***** GL_NV_texture_rectangle *****//
+
+const
+  GL_TEXTURE_RECTANGLE_NV* = 0x000084F5
+  GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6
+  GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7
+  GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8
+  #***** GL_NV_texture_shader *****//
+
+const
+  GL_TEXTURE_SHADER_NV* = 0x000086DE
+  GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9
+  GL_SHADER_OPERATION_NV* = 0x000086DF
+  GL_CULL_MODES_NV* = 0x000086E0
+  GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1
+  GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2
+  GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3
+  GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4
+  GL_CONST_EYE_NV* = 0x000086E5
+  GL_SHADER_CONSISTENT_NV* = 0x000086DD
+  GL_PASS_THROUGH_NV* = 0x000086E6
+  GL_CULL_FRAGMENT_NV* = 0x000086E7
+  GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8
+  GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C
+  GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D
+  GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9
+  GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA
+  GL_DOT_PRODUCT_NV* = 0x000086EC
+  GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED
+  GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE
+  GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E
+  GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0
+  GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1
+  GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2
+  GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3
+  GL_HILO_NV* = 0x000086F4
+  GL_DSDT_NV* = 0x000086F5
+  GL_DSDT_MAG_NV* = 0x000086F6
+  GL_DSDT_MAG_VIB_NV* = 0x000086F7
+  GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA
+  GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB
+  GL_SIGNED_RGBA_NV* = 0x000086FB
+  GL_SIGNED_RGBA8_NV* = 0x000086FC
+  GL_SIGNED_RGB_NV* = 0x000086FE
+  GL_SIGNED_RGB8_NV* = 0x000086FF
+  GL_SIGNED_LUMINANCE_NV* = 0x00008701
+  GL_SIGNED_LUMINANCE8_NV* = 0x00008702
+  GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703
+  GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704
+  GL_SIGNED_ALPHA_NV* = 0x00008705
+  GL_SIGNED_ALPHA8_NV* = 0x00008706
+  GL_SIGNED_INTENSITY_NV* = 0x00008707
+  GL_SIGNED_INTENSITY8_NV* = 0x00008708
+  GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C
+  GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D
+  GL_HILO16_NV* = 0x000086F8
+  GL_SIGNED_HILO_NV* = 0x000086F9
+  GL_SIGNED_HILO16_NV* = 0x000086FA
+  GL_DSDT8_NV* = 0x00008709
+  GL_DSDT8_MAG8_NV* = 0x0000870A
+  GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC
+  GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B
+  GL_HI_SCALE_NV* = 0x0000870E
+  GL_LO_SCALE_NV* = 0x0000870F
+  GL_DS_SCALE_NV* = 0x00008710
+  GL_DT_SCALE_NV* = 0x00008711
+  GL_MAGNITUDE_SCALE_NV* = 0x00008712
+  GL_VIBRANCE_SCALE_NV* = 0x00008713
+  GL_HI_BIAS_NV* = 0x00008714
+  GL_LO_BIAS_NV* = 0x00008715
+  GL_DS_BIAS_NV* = 0x00008716
+  GL_DT_BIAS_NV* = 0x00008717
+  GL_MAGNITUDE_BIAS_NV* = 0x00008718
+  GL_VIBRANCE_BIAS_NV* = 0x00008719
+  GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A
+  GL_TEXTURE_HI_SIZE_NV* = 0x0000871B
+  GL_TEXTURE_LO_SIZE_NV* = 0x0000871C
+  GL_TEXTURE_DS_SIZE_NV* = 0x0000871D
+  GL_TEXTURE_DT_SIZE_NV* = 0x0000871E
+  GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F
+  #***** GL_NV_texture_shader2 *****//
+
+const
+  GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV  { already defined }
+                                             # GL_DSDT_NV  { already defined }
+                                             # GL_DSDT_MAG_NV  { already defined }
+                                             # GL_DSDT_MAG_VIB_NV  { already defined }
+                                             # GL_UNSIGNED_INT_S8_S8_8_8_NV  { already defined }
+                                             # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  { already defined }
+                                             # GL_SIGNED_RGBA_NV  { already defined }
+                                             # GL_SIGNED_RGBA8_NV  { already defined }
+                                             # GL_SIGNED_RGB_NV  { already defined }
+                                             # GL_SIGNED_RGB8_NV  { already defined }
+                                             # GL_SIGNED_LUMINANCE_NV  { already defined }
+                                             # GL_SIGNED_LUMINANCE8_NV  { already defined }
+                                             # GL_SIGNED_LUMINANCE_ALPHA_NV  { already defined }
+                                             # GL_SIGNED_LUMINANCE8_ALPHA8_NV  { already defined }
+                                             # GL_SIGNED_ALPHA_NV  { already defined }
+                                             # GL_SIGNED_ALPHA8_NV  { already defined }
+                                             # GL_SIGNED_INTENSITY_NV  { already defined }
+                                             # GL_SIGNED_INTENSITY8_NV  { already defined }
+                                             # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV  { already defined }
+                                             # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV  { already defined }
+                                             # GL_HILO16_NV  { already defined }
+                                             # GL_SIGNED_HILO_NV  { already defined }
+                                             # GL_SIGNED_HILO16_NV  { already defined }
+                                             # GL_DSDT8_NV  { already defined }
+                                             # GL_DSDT8_MAG8_NV  { already defined }
+                                             # GL_DSDT_MAG_INTENSITY_NV  { already defined }
+                                             # GL_DSDT8_MAG8_INTENSITY8_NV  { already defined }
+  #***** GL_NV_texture_shader3 *****//
+
+const
+  GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850
+  GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851
+  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852
+  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853
+  GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854
+  GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855
+  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856
+  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857
+  GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858
+  GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859
+  GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A
+  GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B
+  GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C
+  GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D
+  GL_HILO8_NV* = 0x0000885E
+  GL_SIGNED_HILO8_NV* = 0x0000885F
+  GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860
+  #***** GL_NV_vertex_array_range *****//
+
+const
+  constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D
+  GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E
+  GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F
+  GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520
+  GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521
+
+proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexArrayRangeNV".}
+proc glFlushVertexArrayRangeNV*(){.dynlib: dllname,
+                                   importc: "glFlushVertexArrayRangeNV".}
+  #***** GL_NV_vertex_array_range2 *****//
+const
+  GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533
+  #***** GL_NV_vertex_program *****//
+
+const
+  GL_VERTEX_PROGRAM_NV* = 0x00008620
+  GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642
+  GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643
+  GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621
+  GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623
+  GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624
+  GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625
+  GL_CURRENT_ATTRIB_NV* = 0x00008626
+  GL_PROGRAM_PARAMETER_NV* = 0x00008644
+  GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645
+  GL_PROGRAM_TARGET_NV* = 0x00008646
+  GL_PROGRAM_LENGTH_NV* = 0x00008627
+  GL_PROGRAM_RESIDENT_NV* = 0x00008647
+  GL_PROGRAM_STRING_NV* = 0x00008628
+  constGL_TRACK_MATRIX_NV* = 0x00008648
+  GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649
+  GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E
+  GL_MAX_TRACK_MATRICES_NV* = 0x0000862F
+  GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640
+  GL_CURRENT_MATRIX_NV* = 0x00008641
+  GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A
+  GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B
+  GL_MODELVIEW_PROJECTION_NV* = 0x00008629
+  GL_MATRIX0_NV* = 0x00008630
+  GL_MATRIX1_NV* = 0x00008631
+  GL_MATRIX2_NV* = 0x00008632
+  GL_MATRIX3_NV* = 0x00008633
+  GL_MATRIX4_NV* = 0x00008634
+  GL_MATRIX5_NV* = 0x00008635
+  GL_MATRIX6_NV* = 0x00008636
+  GL_MATRIX7_NV* = 0x00008637
+  GL_IDENTITY_NV* = 0x0000862A
+  GL_INVERSE_NV* = 0x0000862B
+  GL_TRANSPOSE_NV* = 0x0000862C
+  GL_INVERSE_TRANSPOSE_NV* = 0x0000862D
+  GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650
+  GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651
+  GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652
+  GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653
+  GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654
+  GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655
+  GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656
+  GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657
+  GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658
+  GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659
+  GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A
+  GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B
+  GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C
+  GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D
+  GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E
+  GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F
+  GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660
+  GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661
+  GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662
+  GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663
+  GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664
+  GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665
+  GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666
+  GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667
+  GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668
+  GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669
+  GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A
+  GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B
+  GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C
+  GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D
+  GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E
+  GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F
+  GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670
+  GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671
+  GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672
+  GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673
+  GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674
+  GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675
+  GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676
+  GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677
+  GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678
+  GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679
+  GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A
+  GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B
+  GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C
+  GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D
+  GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E
+  GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F
+
+proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname,
+    importc: "glBindProgramNV".}
+proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glDeleteProgramsNV".}
+proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){.
+    dynlib: dllname, importc: "glExecuteProgramNV".}
+proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glGenProgramsNV".}
+proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{.
+    dynlib: dllname, importc: "glAreProgramsResidentNV".}
+proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glRequestResidentProgramsNV".}
+proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
+    importc: "glGetProgramParameterfvNV".}
+proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
+                                params: PGLdouble){.dynlib: dllname,
+    importc: "glGetProgramParameterdvNV".}
+proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetProgramivNV".}
+proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){.
+    dynlib: dllname, importc: "glGetProgramStringNV".}
+proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum,
+                           params: PGLint){.dynlib: dllname,
+    importc: "glGetTrackMatrixivNV".}
+proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
+    dynlib: dllname, importc: "glGetVertexAttribdvNV".}
+proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetVertexAttribfvNV".}
+proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetVertexAttribivNV".}
+proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum,
+                                  pointer: PGLvoid){.dynlib: dllname,
+    importc: "glGetVertexAttribPointervNV".}
+proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsProgramNV".}
+proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei,
+                      theProgram: PGLubyte){.dynlib: dllname,
+    importc: "glLoadProgramNV".}
+proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat,
+                             y: TGLfloat, z: TGLfloat, w: TGLfloat){.
+    dynlib: dllname, importc: "glProgramParameter4fNV".}
+proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){.
+    dynlib: dllname, importc: "glProgramParameter4fvNV".}
+proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
+                               params: PGLdouble){.dynlib: dllname,
+    importc: "glProgramParameters4dvNV".}
+proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
+                               params: PGLfloat){.dynlib: dllname,
+    importc: "glProgramParameters4fvNV".}
+proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum,
+                      transform: TGLenum){.dynlib: dllname,
+    importc: "glTrackMatrixNV".}
+proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum,
+                              stride: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glVertexAttribPointerNV".}
+proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1sNV".}
+proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1fNV".}
+proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1dNV".}
+proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib2sNV".}
+proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib2fNV".}
+proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
+    dynlib: dllname, importc: "glVertexAttrib2dNV".}
+proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
+    dynlib: dllname, importc: "glVertexAttrib3sNV".}
+proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glVertexAttrib3fNV".}
+proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                         z: TGLdouble){.dynlib: dllname,
+                                        importc: "glVertexAttrib3dNV".}
+proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                         w: TGLshort){.dynlib: dllname,
+                                       importc: "glVertexAttrib4sNV".}
+proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                         w: TGLfloat){.dynlib: dllname,
+                                       importc: "glVertexAttrib4fNV".}
+proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                         z: TGLdouble, w: TGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib4dNV".}
+proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
+                          w: TGLubyte){.dynlib: dllname,
+                                        importc: "glVertexAttrib4ubNV".}
+proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib1svNV".}
+proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib1fvNV".}
+proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib1dvNV".}
+proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib2svNV".}
+proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib2fvNV".}
+proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib2dvNV".}
+proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib3svNV".}
+proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib3fvNV".}
+proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib3dvNV".}
+proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
+    importc: "glVertexAttrib4svNV".}
+proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
+    importc: "glVertexAttrib4fvNV".}
+proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
+    importc: "glVertexAttrib4dvNV".}
+proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
+    importc: "glVertexAttrib4ubvNV".}
+proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
+    dynlib: dllname, importc: "glVertexAttribs1svNV".}
+proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
+    dynlib: dllname, importc: "glVertexAttribs1fvNV".}
+proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
+    dynlib: dllname, importc: "glVertexAttribs1dvNV".}
+proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
+    dynlib: dllname, importc: "glVertexAttribs2svNV".}
+proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
+    dynlib: dllname, importc: "glVertexAttribs2fvNV".}
+proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
+    dynlib: dllname, importc: "glVertexAttribs2dvNV".}
+proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
+    dynlib: dllname, importc: "glVertexAttribs3svNV".}
+proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
+    dynlib: dllname, importc: "glVertexAttribs3fvNV".}
+proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
+    dynlib: dllname, importc: "glVertexAttribs3dvNV".}
+proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
+    dynlib: dllname, importc: "glVertexAttribs4svNV".}
+proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
+    dynlib: dllname, importc: "glVertexAttribs4fvNV".}
+proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
+    dynlib: dllname, importc: "glVertexAttribs4dvNV".}
+proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){.
+    dynlib: dllname, importc: "glVertexAttribs4ubvNV".}
+  #***** GL_NV_vertex_program1_1 *****//
+  #***** GL_ATI_element_array *****//
+const
+  GL_ELEMENT_ARRAY_ATI* = 0x00008768
+  GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769
+  GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A
+
+proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glElementPointerATI".}
+proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname,
+    importc: "glDrawElementArrayATI".}
+proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint,
+                                 count: TGLsizei){.dynlib: dllname,
+    importc: "glDrawRangeElementArrayATI".}
+  #***** GL_ATI_envmap_bumpmap *****//
+const
+  GL_BUMP_ROT_MATRIX_ATI* = 0x00008775
+  GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776
+  GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777
+  GL_BUMP_TEX_UNITS_ATI* = 0x00008778
+  GL_DUDV_ATI* = 0x00008779
+  GL_DU8DV8_ATI* = 0x0000877A
+  GL_BUMP_ENVMAP_ATI* = 0x0000877B
+  GL_BUMP_TARGET_ATI* = 0x0000877C
+
+proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname,
+    importc: "glTexBumpParameterivATI".}
+proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname,
+    importc: "glTexBumpParameterfvATI".}
+proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.
+    dynlib: dllname, importc: "glGetTexBumpParameterivATI".}
+proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.
+    dynlib: dllname, importc: "glGetTexBumpParameterfvATI".}
+  #***** GL_ATI_fragment_shader *****//
+const
+  GL_FRAGMENT_SHADER_ATI* = 0x00008920
+  GL_REG_0_ATI* = 0x00008921
+  GL_REG_1_ATI* = 0x00008922
+  GL_REG_2_ATI* = 0x00008923
+  GL_REG_3_ATI* = 0x00008924
+  GL_REG_4_ATI* = 0x00008925
+  GL_REG_5_ATI* = 0x00008926
+  GL_CON_0_ATI* = 0x00008941
+  GL_CON_1_ATI* = 0x00008942
+  GL_CON_2_ATI* = 0x00008943
+  GL_CON_3_ATI* = 0x00008944
+  GL_CON_4_ATI* = 0x00008945
+  GL_CON_5_ATI* = 0x00008946
+  GL_CON_6_ATI* = 0x00008947
+  GL_CON_7_ATI* = 0x00008948
+  GL_MOV_ATI* = 0x00008961
+  GL_ADD_ATI* = 0x00008963
+  GL_MUL_ATI* = 0x00008964
+  GL_SUB_ATI* = 0x00008965
+  GL_DOT3_ATI* = 0x00008966
+  GL_DOT4_ATI* = 0x00008967
+  GL_MAD_ATI* = 0x00008968
+  GL_LERP_ATI* = 0x00008969
+  GL_CND_ATI* = 0x0000896A
+  GL_CND0_ATI* = 0x0000896B
+  GL_DOT2_ADD_ATI* = 0x0000896C
+  GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D
+  GL_SWIZZLE_STR_ATI* = 0x00008976
+  GL_SWIZZLE_STQ_ATI* = 0x00008977
+  GL_SWIZZLE_STR_DR_ATI* = 0x00008978
+  GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979
+  GL_RED_BIT_ATI* = 0x00000001
+  GL_GREEN_BIT_ATI* = 0x00000002
+  GL_BLUE_BIT_ATI* = 0x00000004
+  GL_2X_BIT_ATI* = 0x00000001
+  GL_4X_BIT_ATI* = 0x00000002
+  GL_8X_BIT_ATI* = 0x00000004
+  GL_HALF_BIT_ATI* = 0x00000008
+  GL_QUARTER_BIT_ATI* = 0x00000010
+  GL_EIGHTH_BIT_ATI* = 0x00000020
+  GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI  { already defined }
+  GL_COMP_BIT_ATI* = 0x00000002
+  GL_NEGATE_BIT_ATI* = 0x00000004
+  GL_BIAS_BIT_ATI* = 0x00000008
+
+proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname,
+    importc: "glGenFragmentShadersATI".}
+proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
+    importc: "glBindFragmentShaderATI".}
+proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
+    importc: "glDeleteFragmentShaderATI".}
+proc glBeginFragmentShaderATI*(){.dynlib: dllname,
+                                  importc: "glBeginFragmentShaderATI".}
+proc glEndFragmentShaderATI*(){.dynlib: dllname,
+                                importc: "glEndFragmentShaderATI".}
+proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){.
+    dynlib: dllname, importc: "glPassTexCoordATI".}
+proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){.
+    dynlib: dllname, importc: "glSampleMapATI".}
+proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint){.dynlib: dllname,
+    importc: "glColorFragmentOp1ATI".}
+proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
+                            arg2Mod: TGLuint){.dynlib: dllname,
+    importc: "glColorFragmentOp2ATI".}
+proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
+                            arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint,
+                            arg3Mod: TGLuint){.dynlib: dllname,
+    importc: "glColorFragmentOp3ATI".}
+proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
+                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.
+    dynlib: dllname, importc: "glAlphaFragmentOp1ATI".}
+proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
+                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
+                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.
+    dynlib: dllname, importc: "glAlphaFragmentOp2ATI".}
+proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
+                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
+                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint,
+                            arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.
+    dynlib: dllname, importc: "glAlphaFragmentOp3ATI".}
+proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){.
+    dynlib: dllname, importc: "glSetFragmentShaderConstantATI".}
+  #***** GL_ATI_pn_triangles *****//
+const
+  GL_PN_TRIANGLES_ATI* = 0x000087F0
+  GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1
+  GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2
+  GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3
+  GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4
+  GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5
+  GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6
+  GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7
+  GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8
+
+proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glPNTrianglesiATI".}
+proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPNTrianglesfATI".}
+  #***** GL_ATI_texture_mirror_once *****//
+const
+  GL_MIRROR_CLAMP_ATI* = 0x00008742
+  GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743
+  #***** GL_ATI_vertex_array_object *****//
+
+const
+  GL_STATIC_ATI* = 0x00008760
+  GL_DYNAMIC_ATI* = 0x00008761
+  GL_PRESERVE_ATI* = 0x00008762
+  GL_DISCARD_ATI* = 0x00008763
+  GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764
+  GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765
+  GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766
+  GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767
+
+proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{.
+    dynlib: dllname, importc: "glNewObjectBufferATI".}
+proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsObjectBufferATI".}
+proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei,
+                              pointer: PGLvoid, preserve: TGLenum){.
+    dynlib: dllname, importc: "glUpdateObjectBufferATI".}
+proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetObjectBufferfvATI".}
+proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetObjectBufferivATI".}
+proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
+    importc: "glDeleteObjectBufferATI".}
+proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum,
+                       stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.
+    dynlib: dllname, importc: "glArrayObjectATI".}
+proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetArrayObjectfvATI".}
+proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetArrayObjectivATI".}
+proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei,
+                              buffer: TGLuint, offset: TGLuint){.
+    dynlib: dllname, importc: "glVariantArrayObjectATI".}
+proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".}
+proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetVariantArrayObjectivATI".}
+  #***** GL_ATI_vertex_streams *****//
+const
+  GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B
+  GL_VERTEX_STREAM0_ATI* = 0x0000876C
+  GL_VERTEX_STREAM1_ATI* = 0x0000876D
+  GL_VERTEX_STREAM2_ATI* = 0x0000876E
+  GL_VERTEX_STREAM3_ATI* = 0x0000876F
+  GL_VERTEX_STREAM4_ATI* = 0x00008770
+  GL_VERTEX_STREAM5_ATI* = 0x00008771
+  GL_VERTEX_STREAM6_ATI* = 0x00008772
+  GL_VERTEX_STREAM7_ATI* = 0x00008773
+  GL_VERTEX_SOURCE_ATI* = 0x00008774
+
+proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream1s".}
+proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream1i".}
+proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream1f".}
+proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream1d".}
+proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream1sv".}
+proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream1iv".}
+proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream1fv".}
+proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream1dv".}
+proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream2s".}
+proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream2i".}
+proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream2f".}
+proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream2d".}
+proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream2sv".}
+proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream2iv".}
+proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream2fv".}
+proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream2dv".}
+proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream3s".}
+proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream3i".}
+proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream3f".}
+proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream3d".}
+proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream3sv".}
+proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream3iv".}
+proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream3fv".}
+proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream3dv".}
+proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream4s".}
+proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream4i".}
+proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream4f".}
+proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream4d".}
+proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glVertexStream4sv".}
+proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glVertexStream4iv".}
+proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glVertexStream4fv".}
+proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glVertexStream4dv".}
+proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
+    importc: "glNormalStream3b".}
+proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glNormalStream3s".}
+proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glNormalStream3i".}
+proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glNormalStream3f".}
+proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glNormalStream3d".}
+proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
+    importc: "glNormalStream3bv".}
+proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
+    importc: "glNormalStream3sv".}
+proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
+    importc: "glNormalStream3iv".}
+proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
+    importc: "glNormalStream3fv".}
+proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
+    importc: "glNormalStream3dv".}
+proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname,
+    importc: "glClientActiveVertexStream".}
+proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glVertexBlendEnvi".}
+proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glVertexBlendEnvf".}
+  #***** GL_3DFX_texture_compression_FXT1 *****//
+const
+  GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0
+  GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1
+  #***** GL_IBM_cull_vertex *****//
+
+const
+  GL_CULL_VERTEX_IBM* = 0x0001928A
+  #***** GL_IBM_multimode_draw_arrays *****//
+
+proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei,
+                               primcount: TGLsizei, modestride: TGLint){.
+    dynlib: dllname, importc: "glMultiModeDrawArraysIBM".}
+proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei,
+                                 thetype: TGLenum, indices: PGLvoid,
+                                 primcount: TGLsizei, modestride: TGLint){.
+    dynlib: dllname, importc: "glMultiModeDrawElementsIBM".}
+  #***** GL_IBM_raster_pos_clip *****//
+const
+  GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262
+  #***** GL_IBM_texture_mirrored_repeat *****//
+
+const
+  GL_MIRRORED_REPEAT_IBM* = 0x00008370
+  #***** GL_IBM_vertex_array_lists *****//
+
+const
+  GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E
+  GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F
+  GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0
+  GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1
+  GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2
+  GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3
+  GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4
+  GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5
+  GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8
+  GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9
+  GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA
+  GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB
+  GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC
+  GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD
+  GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE
+  GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF
+
+proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
+                            pointer: PGLvoid, ptrstride: TGLint){.
+    dynlib: dllname, importc: "glColorPointerListIBM".}
+proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum,
+                                     stride: TGLint, pointer: PGLvoid,
+                                     ptrstride: TGLint){.dynlib: dllname,
+    importc: "glSecondaryColorPointerListIBM".}
+proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean,
+                               ptrstride: TGLint){.dynlib: dllname,
+    importc: "glEdgeFlagPointerListIBM".}
+proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint,
+                               pointer: PGLvoid, ptrstride: TGLint){.
+    dynlib: dllname, importc: "glFogCoordPointerListIBM".}
+proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid,
+                             ptrstride: TGLint){.dynlib: dllname,
+    importc: "glNormalPointerListIBM".}
+proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
+                               pointer: PGLvoid, ptrstride: TGLint){.
+    dynlib: dllname, importc: "glTexCoordPointerListIBM".}
+proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
+                             pointer: PGLvoid, ptrstride: TGLint){.
+    dynlib: dllname, importc: "glVertexPointerListIBM".}
+  #***** GL_MESA_resize_buffers *****//
+proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".}
+  #***** GL_MESA_window_pos *****//
+proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
+    importc: "glWindowPos2dMESA".}
+proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos2fMESA".}
+proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname,
+    importc: "glWindowPos2iMESA".}
+proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos2sMESA".}
+proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname,
+                                     importc: "glWindowPos2ivMESA".}
+proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname,
+                                       importc: "glWindowPos2svMESA".}
+proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname,
+                                       importc: "glWindowPos2fvMESA".}
+proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname,
+                                        importc: "glWindowPos2dvMESA".}
+proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
+    importc: "glWindowPos3iMESA".}
+proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos3sMESA".}
+proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos3fMESA".}
+proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
+    dynlib: dllname, importc: "glWindowPos3dMESA".}
+proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname,
+                                     importc: "glWindowPos3ivMESA".}
+proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname,
+                                       importc: "glWindowPos3svMESA".}
+proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname,
+                                       importc: "glWindowPos3fvMESA".}
+proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname,
+                                        importc: "glWindowPos3dvMESA".}
+proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){.
+    dynlib: dllname, importc: "glWindowPos4iMESA".}
+proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.
+    dynlib: dllname, importc: "glWindowPos4sMESA".}
+proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
+    dynlib: dllname, importc: "glWindowPos4fMESA".}
+proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.
+    dynlib: dllname, importc: "glWindowPos4dMESA".}
+proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname,
+                                     importc: "glWindowPos4ivMESA".}
+proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname,
+                                       importc: "glWindowPos4svMESA".}
+proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname,
+                                       importc: "glWindowPos4fvMESA".}
+proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname,
+                                        importc: "glWindowPos4dvMESA".}
+  #***** GL_OML_interlace *****//
+const
+  GL_INTERLACE_OML* = 0x00008980
+  GL_INTERLACE_READ_OML* = 0x00008981
+  #***** GL_OML_resample *****//
+
+const
+  GL_PACK_RESAMPLE_OML* = 0x00008984
+  GL_UNPACK_RESAMPLE_OML* = 0x00008985
+  GL_RESAMPLE_REPLICATE_OML* = 0x00008986
+  GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987
+  GL_RESAMPLE_AVERAGE_OML* = 0x00008988
+  GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML  { already defined }
+  #***** GL_OML_subsample *****//
+
+const
+  GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982
+  GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983
+  #***** GL_SGIS_generate_mipmap *****//
+
+const
+  GL_GENERATE_MIPMAP_SGIS* = 0x00008191
+  GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192
+  #***** GL_SGIS_multisample *****//
+
+const
+  GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0
+  GLX_SAMPLES_SGIS* = 0x000186A1
+  GL_MULTISAMPLE_SGIS* = 0x0000809D
+  GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E
+  GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F
+  constGL_SAMPLE_MASK_SGIS* = 0x000080A0
+  GL_MULTISAMPLE_BIT_EXT* = 0x20000000
+  GL_1PASS_SGIS* = 0x000080A1
+  GL_2PASS_0_SGIS* = 0x000080A2
+  GL_2PASS_1_SGIS* = 0x000080A3
+  GL_4PASS_0_SGIS* = 0x000080A4
+  GL_4PASS_1_SGIS* = 0x000080A5
+  GL_4PASS_2_SGIS* = 0x000080A6
+  GL_4PASS_3_SGIS* = 0x000080A7
+  GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8
+  GL_SAMPLES_SGIS* = 0x000080A9
+  GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA
+  GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB
+  constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC
+
+proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
+    importc: "glSampleMaskSGIS".}
+proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname,
+    importc: "glSamplePatternSGIS".}
+  #***** GL_SGIS_pixel_texture *****//
+const
+  GL_PIXEL_TEXTURE_SGIS* = 0x00008353
+  GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354
+  GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355
+  GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356
+
+proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.
+    dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".}
+proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){.
+    dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".}
+proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){.
+    dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".}
+proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){.
+    dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".}
+  #***** GL_SGIS_texture_border_clamp *****//
+  # GL_CLAMP_TO_BORDER_SGIS  { already defined }
+  #***** GL_SGIS_texture_color_mask *****//
+const
+  GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF
+
+proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean,
+                             a: TGLboolean){.dynlib: dllname,
+    importc: "glTextureColorMaskSGIS".}
+  #***** GL_SGIS_texture_edge_clamp *****//
+const
+  GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F
+  #***** GL_SGIS_texture_lod *****//
+
+const
+  GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A
+  GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B
+  GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C
+  GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D
+  #***** GL_SGIS_depth_texture *****//
+
+const
+  GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5
+  GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6
+  GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7
+  #***** GL_SGIX_fog_offset *****//
+
+const
+  GL_FOG_OFFSET_SGIX* = 0x00008198
+  GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199
+  #***** GL_SGIX_interlace *****//
+
+const
+  GL_INTERLACE_SGIX* = 0x00008094
+  #***** GL_SGIX_shadow_ambient *****//
+
+const
+  GL_SHADOW_AMBIENT_SGIX* = 0x000080BF
+  #***** GL_SGI_color_matrix *****//
+
+const
+  GL_COLOR_MATRIX_SGI* = 0x000080B1
+  GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2
+  GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3
+  GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4
+  GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5
+  GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6
+  GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7
+  GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8
+  GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9
+  GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA
+  GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB
+  #***** GL_SGI_color_table *****//
+
+const
+  constGL_COLOR_TABLE_SGI* = 0x000080D0
+  GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1
+  GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2
+  GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3
+  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4
+  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5
+  GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6
+  GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7
+  GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8
+  GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9
+  GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA
+  GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB
+  GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC
+  GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD
+  GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE
+  GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF
+
+proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
+                      format: TGLenum, thetype: TGLenum, table: PGLvoid){.
+    dynlib: dllname, importc: "glColorTableSGI".}
+proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint,
+                          y: TGLint, width: TGLsizei){.dynlib: dllname,
+    importc: "glCopyColorTableSGI".}
+proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glColorTableParameterivSGI".}
+proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
+                                 params: PGLfloat){.dynlib: dllname,
+    importc: "glColorTableParameterfvSGI".}
+proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                         table: PGLvoid){.dynlib: dllname,
+    importc: "glGetColorTableSGI".}
+proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum,
+                                    params: PGLint){.dynlib: dllname,
+    importc: "glGetColorTableParameterivSGI".}
+proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
+                                    params: PGLfloat){.dynlib: dllname,
+    importc: "glGetColorTableParameterfvSGI".}
+  #***** GL_SGI_texture_color_table *****//
+const
+  GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC
+  GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD
+  #***** GL_SUN_vertex *****//
+
+proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
+                            x: TGLfloat, y: TGLfloat){.dynlib: dllname,
+    importc: "glColor4ubVertex2fSUN".}
+proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
+    importc: "glColor4ubVertex2fvSUN".}
+proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
+                            x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glColor4ubVertex3fSUN".}
+proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
+    importc: "glColor4ubVertex3fvSUN".}
+proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat,
+                           y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glColor3fVertex3fSUN".}
+proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glColor3fVertex3fvSUN".}
+proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat,
+                            x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glNormal3fVertex3fSUN".}
+proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glNormal3fVertex3fvSUN".}
+proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat,
+                                   a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
+                                   nz: TGLfloat, x: TGLfloat, y: TGLfloat,
+                                   z: TGLfloat){.dynlib: dllname,
+    importc: "glColor4fNormal3fVertex3fSUN".}
+proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.
+    dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".}
+proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat,
+                              y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glTexCoord2fVertex3fSUN".}
+proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glTexCoord2fVertex3fvSUN".}
+proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat,
+                              q: TGLfloat, x: TGLfloat, y: TGLfloat,
+                              z: TGLfloat, w: TGLfloat){.dynlib: dllname,
+    importc: "glTexCoord4fVertex4fSUN".}
+proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glTexCoord4fVertex4fvSUN".}
+proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte,
+                                      g: TGLubyte, b: TGLubyte, a: TGLubyte,
+                                      x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".}
+proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".}
+proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat,
+                                     g: TGLfloat, b: TGLfloat, x: TGLfloat,
+                                     y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glTexCoord2fColor3fVertex3fSUN".}
+proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".}
+proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat,
+                                      ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
+                                      y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".}
+proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".}
+proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat,
+    r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat,
+    ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".}
+proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat,
+    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".}
+proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat,
+    p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
+    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
+    y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname,
+    importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".}
+proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat,
+    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".}
+proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat,
+                                     z: TGLfloat){.dynlib: dllname,
+    importc: "glReplacementCodeuiVertex3fSUN".}
+proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.
+    dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".}
+proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte,
+    g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".}
+proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte,
+    v: PGLfloat){.dynlib: dllname,
+                  importc: "glReplacementCodeuiColor4ubVertex3fvSUN".}
+proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
+    g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".}
+proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
+                  importc: "glReplacementCodeuiColor3fVertex3fvSUN".}
+proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat,
+    ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
+    dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".}
+proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
+                  importc: "glReplacementCodeuiNormal3fVertex3fvSUN".}
+proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
+    g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
+    nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".}
+proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
+    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".}
+proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
+    t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".}
+proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
+                  importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".}
+proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
+    t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
+    y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".}
+proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint,
+    tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".}
+proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint,
+    s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
+    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
+    y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".}
+proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint,
+    tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
+    importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".}
+  #***** GL_ARB_fragment_program *****//
+const
+  GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB  { already defined }
+                                        # GL_PROGRAM_LENGTH_ARB  { already defined }
+                                        # GL_PROGRAM_FORMAT_ARB  { already defined }
+                                        # GL_PROGRAM_BINDING_ARB  { already defined }
+                                        # GL_PROGRAM_INSTRUCTIONS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_INSTRUCTIONS_ARB  { already defined }
+                                        # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB  { already defined }
+                                        # GL_PROGRAM_TEMPORARIES_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_TEMPORARIES_ARB  { already defined }
+                                        # GL_PROGRAM_NATIVE_TEMPORARIES_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB  { already defined }
+                                        # GL_PROGRAM_PARAMETERS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_PARAMETERS_ARB  { already defined }
+                                        # GL_PROGRAM_NATIVE_PARAMETERS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB  { already defined }
+                                        # GL_PROGRAM_ATTRIBS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_ATTRIBS_ARB  { already defined }
+                                        # GL_PROGRAM_NATIVE_ATTRIBS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB  { already defined }
+                                        # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB  { already defined }
+                                        # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB  { already defined }
+  GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805
+  GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806
+  GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807
+  GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808
+  GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809
+  GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A
+  GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B
+  GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C
+  GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D
+  GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E
+  GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F
+  GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB  { already defined }
+                                                           #
+                                                           #
+                                                           # GL_PROGRAM_ERROR_POSITION_ARB  { already defined }
+                                                           # GL_CURRENT_MATRIX_ARB  { already defined }
+                                                           #
+                                                           #
+                                                           # GL_TRANSPOSE_CURRENT_MATRIX_ARB  { already defined }
+                                                           #
+                                                           #
+                                                           # GL_CURRENT_MATRIX_STACK_DEPTH_ARB  { already defined }
+                                                           #
+                                                           #
+                                                           # GL_MAX_PROGRAM_MATRICES_ARB  { already defined }
+                                                           #
+                                                           #
+                                                           # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB  { already defined }
+  GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871
+  GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB  { already defined }
+                                               # GL_MATRIX0_ARB  { already defined }
+                                               # GL_MATRIX1_ARB  { already defined }
+                                               # GL_MATRIX2_ARB  { already defined }
+                                               # GL_MATRIX3_ARB  { already defined }
+                                               # GL_MATRIX4_ARB  { already defined }
+                                               # GL_MATRIX5_ARB  { already defined }
+                                               # GL_MATRIX6_ARB  { already defined }
+                                               # GL_MATRIX7_ARB  { already defined }
+                                               # GL_MATRIX8_ARB  { already defined }
+                                               # GL_MATRIX9_ARB  { already defined }
+                                               # GL_MATRIX10_ARB  { already defined }
+                                               # GL_MATRIX11_ARB  { already defined }
+                                               # GL_MATRIX12_ARB  { already defined }
+                                               # GL_MATRIX13_ARB  { already defined }
+                                               # GL_MATRIX14_ARB  { already defined }
+                                               # GL_MATRIX15_ARB  { already defined }
+                                               # GL_MATRIX16_ARB  { already defined }
+                                               # GL_MATRIX17_ARB  { already defined }
+                                               # GL_MATRIX18_ARB  { already defined }
+                                               # GL_MATRIX19_ARB  { already defined }
+                                               # GL_MATRIX20_ARB  { already defined }
+                                               # GL_MATRIX21_ARB  { already defined }
+                                               # GL_MATRIX22_ARB  { already defined }
+                                               # GL_MATRIX23_ARB  { already defined }
+                                               # GL_MATRIX24_ARB  { already defined }
+                                               # GL_MATRIX25_ARB  { already defined }
+                                               # GL_MATRIX26_ARB  { already defined }
+                                               # GL_MATRIX27_ARB  { already defined }
+                                               # GL_MATRIX28_ARB  { already defined }
+                                               # GL_MATRIX29_ARB  { already defined }
+                                               # GL_MATRIX30_ARB  { already defined }
+                                               # GL_MATRIX31_ARB  { already defined }
+                                               # glProgramStringARB  { already defined }
+                                               # glBindProgramARB  { already defined }
+                                               # glDeleteProgramsARB  { already defined }
+                                               # glGenProgramsARB  { already defined }
+                                               # glProgramEnvParameter4dARB  { already defined }
+                                               # glProgramEnvParameter4dvARB  { already defined }
+                                               # glProgramEnvParameter4fARB  { already defined }
+                                               # glProgramEnvParameter4fvARB  { already defined }
+                                               # glProgramLocalParameter4dARB  { already defined }
+                                               # glProgramLocalParameter4dvARB  { already defined }
+                                               # glProgramLocalParameter4fARB  { already defined }
+                                               # glProgramLocalParameter4fvARB  { already defined }
+                                               # glGetProgramEnvParameterdvARB  { already defined }
+                                               # glGetProgramEnvParameterfvARB  { already defined }
+                                               # glGetProgramLocalParameterdvARB  { already defined }
+                                               # glGetProgramLocalParameterfvARB  { already defined }
+                                               # glGetProgramivARB  { already defined }
+                                               # glGetProgramStringARB  { already defined }
+                                               # glIsProgramARB  { already defined }
+  #***** GL_ATI_text_fragment_shader *****
+
+const
+  GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object *****
+
+const
+  GL_BUFFER_SIZE_ARB* = 0x00008764
+  GL_BUFFER_USAGE_ARB* = 0x00008765
+  GL_ARRAY_BUFFER_ARB* = 0x00008892
+  GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893
+  GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894
+  GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895
+  GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896
+  GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897
+  GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898
+  GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899
+  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A
+  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B
+  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C
+  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D
+  GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E
+  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F
+  GL_READ_ONLY_ARB* = 0x000088B8
+  GL_WRITE_ONLY_ARB* = 0x000088B9
+  GL_READ_WRITE_ARB* = 0x000088BA
+  GL_BUFFER_ACCESS_ARB* = 0x000088BB
+  GL_BUFFER_MAPPED_ARB* = 0x000088BC
+  GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD
+  GL_STREAM_DRAW_ARB* = 0x000088E0
+  GL_STREAM_READ_ARB* = 0x000088E1
+  GL_STREAM_COPY_ARB* = 0x000088E2
+  GL_STATIC_DRAW_ARB* = 0x000088E4
+  GL_STATIC_READ_ARB* = 0x000088E5
+  GL_STATIC_COPY_ARB* = 0x000088E6
+  GL_DYNAMIC_DRAW_ARB* = 0x000088E8
+  GL_DYNAMIC_READ_ARB* = 0x000088E9
+  GL_DYNAMIC_COPY_ARB* = 0x000088EA
+
+proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
+    importc: "glBindBufferARB".}
+proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
+    importc: "glDeleteBuffersARB".}
+proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
+    importc: "glGenBuffersARB".}
+proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsBufferARB".}
+proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid,
+                      usage: TGLenum){.dynlib: dllname,
+                                       importc: "glBufferDataARB".}
+proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
+                         data: PGLvoid){.dynlib: dllname,
+    importc: "glBufferSubDataARB".}
+proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
+                            data: PGLvoid){.dynlib: dllname,
+    importc: "glGetBufferSubDataARB".}
+proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.
+    dynlib: dllname, importc: "glMapBufferARB".}
+proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname,
+    importc: "glUnmapBufferARB".}
+proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetBufferParameterivARB".}
+proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){.
+    dynlib: dllname, importc: "glGetBufferPointervARB".}
+  #***** GL_APPLE_client_storage *****//
+const
+  GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2
+  #***** GL_APPLE_element_array *****//
+
+const
+  GL_ELEMENT_ARRAY_APPLE* = 0x00008768
+  GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769
+  GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A
+
+proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glElementPointerAPPLE".}
+proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){.
+    dynlib: dllname, importc: "glDrawElementArrayAPPLE".}
+proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
+                                   theend: TGLuint, first: TGLint,
+                                   count: TGLsizei){.dynlib: dllname,
+    importc: "glDrawRangeElementArrayAPPLE".}
+proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint,
+                                   count: PGLsizei, primcount: TGLsizei){.
+    dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".}
+proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
+                                        theend: TGLuint, first: PGLint,
+                                        count: PGLsizei, primcount: TGLsizei){.
+    dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".}
+  #***** GL_APPLE_fence *****//
+const
+  GL_DRAW_PIXELS_APPLE* = 0x00008A0A
+  GL_FENCE_APPLE* = 0x00008A0B
+
+proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
+    importc: "glGenFencesAPPLE".}
+proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
+    importc: "glDeleteFencesAPPLE".}
+proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
+                                       importc: "glSetFenceAPPLE".}
+proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsFenceAPPLE".}
+proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glTestFenceAPPLE".}
+proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
+    importc: "glFinishFenceAPPLE".}
+proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{.
+    dynlib: dllname, importc: "glTestObjectAPPLE".}
+proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname,
+    importc: "glFinishObjectAPPLE".}
+  #***** GL_APPLE_vertex_array_object *****//
+const
+  GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5
+
+proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname,
+    importc: "glBindVertexArrayAPPLE".}
+proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
+    importc: "glDeleteVertexArraysAPPLE".}
+proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
+    importc: "glGenVertexArraysAPPLE".}
+proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsVertexArrayAPPLE".}
+  #***** GL_APPLE_vertex_array_range *****//
+const
+  constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D
+  GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E
+  GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520
+  GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521
+  GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F
+  GL_STORAGE_CACHED_APPLE* = 0x000085BE
+  GL_STORAGE_SHARED_APPLE* = 0x000085BF
+
+proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glVertexArrayRangeAPPLE".}
+proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".}
+proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){.
+    dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".}
+  #***** GL_ARB_matrix_palette *****//
+const
+  GL_MATRIX_PALETTE_ARB* = 0x00008840
+  GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841
+  GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842
+  constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843
+  GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844
+  GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845
+  GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846
+  GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847
+  GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848
+  GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849
+
+proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname,
+    importc: "glCurrentPaletteMatrixARB".}
+proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname,
+    importc: "glMatrixIndexubvARB".}
+proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname,
+    importc: "glMatrixIndexusvARB".}
+proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname,
+    importc: "glMatrixIndexuivARB".}
+proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                              pointer: PGLvoid){.dynlib: dllname,
+    importc: "glMatrixIndexPointerARB".}
+  #***** GL_NV_element_array *****//
+const
+  GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769
+  GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A
+
+proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
+    importc: "glElementPointerNV".}
+proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){.
+    dynlib: dllname, importc: "glDrawElementArrayNV".}
+proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint,
+                                first: TGLint, count: TGLsizei){.
+    dynlib: dllname, importc: "glDrawRangeElementArrayNV".}
+proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                                primcount: TGLsizei){.dynlib: dllname,
+    importc: "glMultiDrawElementArrayNV".}
+proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint,
+                                     theend: TGLuint, first: PGLint,
+                                     count: PGLsizei, primcount: TGLsizei){.
+    dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".}
+  #***** GL_NV_float_buffer *****//
+const
+  GL_FLOAT_R_NV* = 0x00008880
+  GL_FLOAT_RG_NV* = 0x00008881
+  GL_FLOAT_RGB_NV* = 0x00008882
+  GL_FLOAT_RGBA_NV* = 0x00008883
+  GL_FLOAT_R16_NV* = 0x00008884
+  GL_FLOAT_R32_NV* = 0x00008885
+  GL_FLOAT_RG16_NV* = 0x00008886
+  GL_FLOAT_RG32_NV* = 0x00008887
+  GL_FLOAT_RGB16_NV* = 0x00008888
+  GL_FLOAT_RGB32_NV* = 0x00008889
+  GL_FLOAT_RGBA16_NV* = 0x0000888A
+  GL_FLOAT_RGBA32_NV* = 0x0000888B
+  GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C
+  GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D
+  GL_FLOAT_RGBA_MODE_NV* = 0x0000888E
+  #***** GL_NV_fragment_program *****//
+
+const
+  GL_FRAGMENT_PROGRAM_NV* = 0x00008870
+  GL_MAX_TEXTURE_COORDS_NV* = 0x00008871
+  GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872
+  GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873
+  GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868
+  GL_PROGRAM_ERROR_STRING_NV* = 0x00008874
+
+proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
+                                  x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                                  w: TGLfloat){.dynlib: dllname,
+    importc: "glProgramNamedParameter4fNV".}
+proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
+                                  x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                                  w: TGLdouble){.dynlib: dllname,
+    importc: "glProgramNamedParameter4dNV".}
+proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei,
+                                     name: PGLubyte, params: PGLfloat){.
+    dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".}
+proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei,
+                                     name: PGLubyte, params: PGLdouble){.
+    dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".}
+  # glProgramLocalParameter4dARB  { already defined }
+  # glProgramLocalParameter4dvARB  { already defined }
+  # glProgramLocalParameter4fARB  { already defined }
+  # glProgramLocalParameter4fvARB  { already defined }
+  # glGetProgramLocalParameterdvARB  { already defined }
+  # glGetProgramLocalParameterfvARB  { already defined }
+  #***** GL_NV_primitive_restart *****//
+const
+  constGL_PRIMITIVE_RESTART_NV* = 0x00008558
+  constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559
+
+proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".}
+proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname,
+    importc: "glPrimitiveRestartIndexNV".}
+  #***** GL_NV_vertex_program2 *****//
+  #***** GL_NV_pixel_data_range *****//
+const
+  GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878
+  GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879
+  GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A
+  GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B
+  GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C
+  GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D
+
+proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glPixelDataRangeNV".}
+proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname,
+    importc: "glFlushPixelDataRangeNV".}
+  # wglAllocateMemoryNV  { already defined }
+  # wglFreeMemoryNV  { already defined }
+  #***** GL_EXT_texture_rectangle *****//
+const
+  GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5
+  GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6
+  GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7
+  GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8
+  #***** GL_S3_s3tc *****//
+
+const
+  GL_RGB_S3TC* = 0x000083A0
+  GL_RGB4_S3TC* = 0x000083A1
+  GL_RGBA_S3TC* = 0x000083A2
+  GL_RGBA4_S3TC* = 0x000083A3
+  #***** GL_ATI_draw_buffers *****//
+
+const
+  GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824
+  GL_DRAW_BUFFER0_ATI* = 0x00008825
+  GL_DRAW_BUFFER1_ATI* = 0x00008826
+  GL_DRAW_BUFFER2_ATI* = 0x00008827
+  GL_DRAW_BUFFER3_ATI* = 0x00008828
+  GL_DRAW_BUFFER4_ATI* = 0x00008829
+  GL_DRAW_BUFFER5_ATI* = 0x0000882A
+  GL_DRAW_BUFFER6_ATI* = 0x0000882B
+  GL_DRAW_BUFFER7_ATI* = 0x0000882C
+  GL_DRAW_BUFFER8_ATI* = 0x0000882D
+  GL_DRAW_BUFFER9_ATI* = 0x0000882E
+  GL_DRAW_BUFFER10_ATI* = 0x0000882F
+  GL_DRAW_BUFFER11_ATI* = 0x00008830
+  GL_DRAW_BUFFER12_ATI* = 0x00008831
+  GL_DRAW_BUFFER13_ATI* = 0x00008832
+  GL_DRAW_BUFFER14_ATI* = 0x00008833
+  GL_DRAW_BUFFER15_ATI* = 0x00008834
+
+proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
+    importc: "glDrawBuffersATI".}
+  #***** GL_ATI_texture_env_combine3 *****//
+const
+  GL_MODULATE_ADD_ATI* = 0x00008744
+  GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745
+  GL_MODULATE_SUBTRACT_ATI* = 0x00008746
+  #***** GL_ATI_texture_float *****//
+
+const
+  GL_RGBA_FLOAT32_ATI* = 0x00008814
+  GL_RGB_FLOAT32_ATI* = 0x00008815
+  GL_ALPHA_FLOAT32_ATI* = 0x00008816
+  GL_INTENSITY_FLOAT32_ATI* = 0x00008817
+  GL_LUMINANCE_FLOAT32_ATI* = 0x00008818
+  GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819
+  GL_RGBA_FLOAT16_ATI* = 0x0000881A
+  GL_RGB_FLOAT16_ATI* = 0x0000881B
+  GL_ALPHA_FLOAT16_ATI* = 0x0000881C
+  GL_INTENSITY_FLOAT16_ATI* = 0x0000881D
+  GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E
+  GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F
+  #***** GL_NV_texture_expand_normal *****//
+
+const
+  GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F
+  #***** GL_NV_half_float *****//
+
+const
+  GL_HALF_FLOAT_NV* = 0x0000140B
+
+proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname,
+    importc: "glVertex2hNV".}
+proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".}
+proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname,
+    importc: "glVertex3hNV".}
+proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".}
+proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.
+    dynlib: dllname, importc: "glVertex4hNV".}
+proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".}
+proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.
+    dynlib: dllname, importc: "glNormal3hNV".}
+proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".}
+proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
+    dynlib: dllname, importc: "glColor3hNV".}
+proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".}
+proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort,
+                  alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".}
+proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".}
+proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".}
+proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".}
+proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname,
+    importc: "glTexCoord2hNV".}
+proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".}
+proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname,
+    importc: "glTexCoord3hNV".}
+proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".}
+proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.
+    dynlib: dllname, importc: "glTexCoord4hNV".}
+proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".}
+proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord1hNV".}
+proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord1hvNV".}
+proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){.
+    dynlib: dllname, importc: "glMultiTexCoord2hNV".}
+proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord2hvNV".}
+proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
+                          r: TGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord3hNV".}
+proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord3hvNV".}
+proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
+                          r: TGLushort, q: TGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord4hNV".}
+proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
+    importc: "glMultiTexCoord4hvNV".}
+proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".}
+proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".}
+proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
+    dynlib: dllname, importc: "glSecondaryColor3hNV".}
+proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname,
+    importc: "glSecondaryColor3hvNV".}
+proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname,
+    importc: "glVertexWeighthNV".}
+proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname,
+    importc: "glVertexWeighthvNV".}
+proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib1hNV".}
+proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib1hvNV".}
+proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){.
+    dynlib: dllname, importc: "glVertexAttrib2hNV".}
+proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib2hvNV".}
+proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
+                         z: TGLushort){.dynlib: dllname,
+                                        importc: "glVertexAttrib3hNV".}
+proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib3hvNV".}
+proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
+                         z: TGLushort, w: TGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4hNV".}
+proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
+    importc: "glVertexAttrib4hvNV".}
+proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
+    dynlib: dllname, importc: "glVertexAttribs1hvNV".}
+proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
+    dynlib: dllname, importc: "glVertexAttribs2hvNV".}
+proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
+    dynlib: dllname, importc: "glVertexAttribs3hvNV".}
+proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
+    dynlib: dllname, importc: "glVertexAttribs4hvNV".}
+  #***** GL_ATI_map_object_buffer *****//
+proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname,
+    importc: "glMapObjectBufferATI".}
+proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
+    importc: "glUnmapObjectBufferATI".}
+  #***** GL_ATI_separate_stencil *****//
+const
+  GL_KEEP* = 0x00001E00
+  GL_ZERO* = 0x00000000
+  GL_REPLACE* = 0x00001E01
+  GL_INCR* = 0x00001E02
+  GL_DECR* = 0x00001E03
+  GL_INVERT* = 0x0000150A
+  GL_NEVER* = 0x00000200
+  GL_LESS* = 0x00000201
+  GL_LEQUAL* = 0x00000203
+  GL_GREATER* = 0x00000204
+  GL_GEQUAL* = 0x00000206
+  GL_EQUAL* = 0x00000202
+  GL_NOTEQUAL* = 0x00000205
+  GL_ALWAYS* = 0x00000207
+  GL_FRONT* = 0x00000404
+  GL_BACK* = 0x00000405
+  GL_FRONT_AND_BACK* = 0x00000408
+  GL_STENCIL_BACK_FUNC_ATI* = 0x00008800
+  GL_STENCIL_BACK_FAIL_ATI* = 0x00008801
+  GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802
+  GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803
+
+proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
+                             dppass: TGLenum){.dynlib: dllname,
+    importc: "glStencilOpSeparateATI".}
+proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum,
+                               theRef: TGLint, mask: TGLuint){.dynlib: dllname,
+    importc: "glStencilFuncSeparateATI".}
+  #***** GL_ATI_vertex_attrib_array_object *****//
+proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint,
+                                   thetype: TGLenum, normalized: TGLboolean,
+                                   stride: TGLsizei, buffer: TGLuint,
+                                   offset: TGLuint){.dynlib: dllname,
+    importc: "glVertexAttribArrayObjectATI".}
+proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum,
+                                        params: PGLfloat){.dynlib: dllname,
+    importc: "glGetVertexAttribArrayObjectfvATI".}
+proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum,
+                                        params: PGLint){.dynlib: dllname,
+    importc: "glGetVertexAttribArrayObjectivATI".}
+  #***** GL_ARB_occlusion_query *****//
+const
+  GL_SAMPLES_PASSED_ARB* = 0x00008914
+  GL_QUERY_COUNTER_BITS_ARB* = 0x00008864
+  GL_CURRENT_QUERY_ARB* = 0x00008865
+  GL_QUERY_RESULT_ARB* = 0x00008866
+  GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867
+
+proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glGenQueriesARB".}
+proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glDeleteQueriesARB".}
+proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsQueryARB".}
+proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname,
+    importc: "glBeginQueryARB".}
+proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".}
+proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetQueryivARB".}
+proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetQueryObjectivARB".}
+proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){.
+    dynlib: dllname, importc: "glGetQueryObjectuivARB".}
+  #***** GL_ARB_shader_objects *****//
+const
+  GL_PROGRAM_OBJECT_ARB* = 0x00008B40
+  GL_OBJECT_TYPE_ARB* = 0x00008B4E
+  GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F
+  GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80
+  GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81
+  GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82
+  GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83
+  GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84
+  GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85
+  GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86
+  GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87
+  GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88
+  GL_SHADER_OBJECT_ARB* = 0x00008B48
+  GL_FLOAT* = 0x00001406
+  GL_FLOAT_VEC2_ARB* = 0x00008B50
+  GL_FLOAT_VEC3_ARB* = 0x00008B51
+  GL_FLOAT_VEC4_ARB* = 0x00008B52
+  GL_INT* = 0x00001404
+  GL_INT_VEC2_ARB* = 0x00008B53
+  GL_INT_VEC3_ARB* = 0x00008B54
+  GL_INT_VEC4_ARB* = 0x00008B55
+  GL_BOOL_ARB* = 0x00008B56
+  GL_BOOL_VEC2_ARB* = 0x00008B57
+  GL_BOOL_VEC3_ARB* = 0x00008B58
+  GL_BOOL_VEC4_ARB* = 0x00008B59
+  GL_FLOAT_MAT2_ARB* = 0x00008B5A
+  GL_FLOAT_MAT3_ARB* = 0x00008B5B
+  GL_FLOAT_MAT4_ARB* = 0x00008B5C
+
+proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname,
+    importc: "glDeleteObjectARB".}
+proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname,
+    importc: "glGetHandleARB".}
+proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){.
+    dynlib: dllname, importc: "glDetachObjectARB".}
+proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.
+    dynlib: dllname, importc: "glCreateShaderObjectARB".}
+proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid,
+                        len: PGLint){.dynlib: dllname,
+                                      importc: "glShaderSourceARB".}
+proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname,
+    importc: "glCompileShaderARB".}
+proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname,
+    importc: "glCreateProgramObjectARB".}
+proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){.
+    dynlib: dllname, importc: "glAttachObjectARB".}
+proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
+    importc: "glLinkProgramARB".}
+proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname,
+    importc: "glUseProgramObjectARB".}
+proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
+    importc: "glValidateProgramARB".}
+proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
+    importc: "glUniform1fARB".}
+proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
+    dynlib: dllname, importc: "glUniform2fARB".}
+proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
+    dynlib: dllname, importc: "glUniform3fARB".}
+proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
+                     v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".}
+proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname,
+    importc: "glUniform1iARB".}
+proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
+    importc: "glUniform2iARB".}
+proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
+    dynlib: dllname, importc: "glUniform3iARB".}
+proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
+                     v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".}
+proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform1fvARB".}
+proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform2fvARB".}
+proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform3fvARB".}
+proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniform4fvARB".}
+proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform1ivARB".}
+proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform2ivARB".}
+proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform3ivARB".}
+proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
+    dynlib: dllname, importc: "glUniform4ivARB".}
+proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei,
+                            transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix2fvARB".}
+proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei,
+                            transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix3fvARB".}
+proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei,
+                            transpose: TGLboolean, value: PGLfloat){.
+    dynlib: dllname, importc: "glUniformMatrix4fvARB".}
+proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
+    importc: "glGetObjectParameterfvARB".}
+proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetObjectParameterivARB".}
+proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
+                      infoLog: PGLcharARB){.dynlib: dllname,
+    importc: "glGetInfoLogARB".}
+proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei,
+                              count: PGLsizei, obj: PGLhandleARB){.
+    dynlib: dllname, importc: "glGetAttachedObjectsARB".}
+proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
+    dynlib: dllname, importc: "glGetUniformLocationARB".}
+proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint,
+                            maxLength: TGLsizei, len: PGLsizei, size: PGLint,
+                            thetype: PGLenum, name: PGLcharARB){.
+    dynlib: dllname, importc: "glGetActiveUniformARB".}
+proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint,
+                        params: PGLfloat){.dynlib: dllname,
+    importc: "glGetUniformfvARB".}
+proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint,
+                        params: PGLint){.dynlib: dllname,
+    importc: "glGetUniformivARB".}
+proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
+                           source: PGLcharARB){.dynlib: dllname,
+    importc: "glGetShaderSourceARB".}
+const
+  GL_VERTEX_SHADER_ARB* = 0x00008B31
+  GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A
+  GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB  { already defined }
+                                          # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
+  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C
+  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D #
+                                                        #
+                                                        # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
+                                                        #
+                                                        #
+                                                        # GL_VERTEX_PROGRAM_POINT_SIZE_ARB  { already defined }
+                                                        #
+                                                        #
+                                                        # GL_VERTEX_PROGRAM_TWO_SIDE_ARB  { already defined }
+                                                        # GL_OBJECT_TYPE_ARB  { already defined }
+                                                        # GL_OBJECT_SUBTYPE_ARB  { already defined }
+  GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89
+  GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_CURRENT_VERTEX_ATTRIB_ARB  { already defined }
+                                                          #
+                                                          #
+                                                          # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB  { already defined }
+                                                          # GL_FLOAT  { already defined }
+                                                          # GL_FLOAT_VEC2_ARB  { already defined }
+                                                          # GL_FLOAT_VEC3_ARB  { already defined }
+                                                          # GL_FLOAT_VEC4_ARB  { already defined }
+                                                          # GL_FLOAT_MAT2_ARB  { already defined }
+                                                          # GL_FLOAT_MAT3_ARB  { already defined }
+                                                          # GL_FLOAT_MAT4_ARB  { already defined }
+                                                          # glVertexAttrib1fARB  { already defined }
+                                                          # glVertexAttrib1sARB  { already defined }
+                                                          # glVertexAttrib1dARB  { already defined }
+                                                          # glVertexAttrib2fARB  { already defined }
+                                                          # glVertexAttrib2sARB  { already defined }
+                                                          # glVertexAttrib2dARB  { already defined }
+                                                          # glVertexAttrib3fARB  { already defined }
+                                                          # glVertexAttrib3sARB  { already defined }
+                                                          # glVertexAttrib3dARB  { already defined }
+                                                          # glVertexAttrib4fARB  { already defined }
+                                                          # glVertexAttrib4sARB  { already defined }
+                                                          # glVertexAttrib4dARB  { already defined }
+                                                          # glVertexAttrib4NubARB  { already defined }
+                                                          # glVertexAttrib1fvARB  { already defined }
+                                                          # glVertexAttrib1svARB  { already defined }
+                                                          # glVertexAttrib1dvARB  { already defined }
+                                                          # glVertexAttrib2fvARB  { already defined }
+                                                          # glVertexAttrib2svARB  { already defined }
+                                                          # glVertexAttrib2dvARB  { already defined }
+                                                          # glVertexAttrib3fvARB  { already defined }
+                                                          # glVertexAttrib3svARB  { already defined }
+                                                          # glVertexAttrib3dvARB  { already defined }
+                                                          # glVertexAttrib4fvARB  { already defined }
+                                                          # glVertexAttrib4svARB  { already defined }
+                                                          # glVertexAttrib4dvARB  { already defined }
+                                                          # glVertexAttrib4ivARB  { already defined }
+                                                          # glVertexAttrib4bvARB  { already defined }
+                                                          # glVertexAttrib4ubvARB  { already defined }
+                                                          # glVertexAttrib4usvARB  { already defined }
+                                                          # glVertexAttrib4uivARB  { already defined }
+                                                          # glVertexAttrib4NbvARB  { already defined }
+                                                          # glVertexAttrib4NsvARB  { already defined }
+                                                          # glVertexAttrib4NivARB  { already defined }
+                                                          # glVertexAttrib4NubvARB  { already defined }
+                                                          # glVertexAttrib4NusvARB  { already defined }
+                                                          # glVertexAttrib4NuivARB  { already defined }
+                                                          #
+                                                          #
+                                                          # glVertexAttribPointerARB  { already defined }
+                                                          #
+                                                          #
+                                                          # glEnableVertexAttribArrayARB  { already defined }
+                                                          #
+                                                          #
+                                                          # glDisableVertexAttribArrayARB  { already defined }
+
+proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint,
+                              name: PGLcharARB){.dynlib: dllname,
+    importc: "glBindAttribLocationARB".}
+proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint,
+                           maxLength: TGLsizei, len: PGLsizei, size: PGLint,
+                           thetype: PGLenum, name: PGLcharARB){.dynlib: dllname,
+    importc: "glGetActiveAttribARB".}
+proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
+    dynlib: dllname, importc: "glGetAttribLocationARB".}
+  # glGetVertexAttribdvARB  { already defined }
+  # glGetVertexAttribfvARB  { already defined }
+  # glGetVertexAttribivARB  { already defined }
+  # glGetVertexAttribPointervARB  { already defined }
+  #***** GL_ARB_fragment_shader *****//
+const
+  GL_FRAGMENT_SHADER_ARB* = 0x00008B30
+  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
+                                                       #
+                                                       #
+                                                       # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
+                                                       # GL_OBJECT_TYPE_ARB  { already defined }
+                                                       # GL_OBJECT_SUBTYPE_ARB  { already defined }
+                                                       # GL_SHADER_OBJECT_ARB  { already defined }
+  #***** GL_ARB_shading_language_100 *****//
+  #***** GL_ARB_texture_non_power_of_two *****//
+  #***** GL_ARB_point_sprite *****//
+
+const
+  GL_POINT_SPRITE_ARB* = 0x00008861
+  GL_COORD_REPLACE_ARB* = 0x00008862
+  #***** GL_EXT_depth_bounds_test *****//
+
+const
+  constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890
+  constGL_DEPTH_BOUNDS_EXT* = 0x00008891
+
+proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname,
+    importc: "glDepthBoundsEXT".}
+  #***** GL_EXT_texture_mirror_clamp *****//
+const
+  GL_MIRROR_CLAMP_EXT* = 0x00008742
+  GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743
+  GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912
+  #***** GL_EXT_blend_equation_separate *****//
+
+const
+  GL_BLEND_EQUATION_RGB_EXT* = 0x00008009
+  GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D
+
+proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){.
+    dynlib: dllname, importc: "glBlendEquationSeparateEXT".}
+  #***** GL_MESA_pack_invert *****//
+const
+  GL_PACK_INVERT_MESA* = 0x00008758
+  #***** GL_MESA_ycbcr_texture *****//
+
+const
+  GL_YCBCR_MESA* = 0x00008757
+  GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA
+  GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB
+  #***** GL_ARB_fragment_program_shadow *****//
+  #***** GL_NV_fragment_program_option *****//
+  #***** GL_EXT_pixel_buffer_object *****//
+
+const
+  GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB
+  GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC
+  GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED
+  GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF
+  #***** GL_NV_fragment_program2 *****//
+
+const
+  GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4
+  GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5
+  GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6
+  GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7
+  GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8
+  #***** GL_NV_vertex_program2_option *****//
+  # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV  { already defined }
+  # GL_MAX_PROGRAM_CALL_DEPTH_NV  { already defined }
+  #***** GL_NV_vertex_program3 *****//
+  # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
+  #***** GL_ARB_draw_buffers *****//
+
+const
+  GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824
+  GL_DRAW_BUFFER0_ARB* = 0x00008825
+  GL_DRAW_BUFFER1_ARB* = 0x00008826
+  GL_DRAW_BUFFER2_ARB* = 0x00008827
+  GL_DRAW_BUFFER3_ARB* = 0x00008828
+  GL_DRAW_BUFFER4_ARB* = 0x00008829
+  GL_DRAW_BUFFER5_ARB* = 0x0000882A
+  GL_DRAW_BUFFER6_ARB* = 0x0000882B
+  GL_DRAW_BUFFER7_ARB* = 0x0000882C
+  GL_DRAW_BUFFER8_ARB* = 0x0000882D
+  GL_DRAW_BUFFER9_ARB* = 0x0000882E
+  GL_DRAW_BUFFER10_ARB* = 0x0000882F
+  GL_DRAW_BUFFER11_ARB* = 0x00008830
+  GL_DRAW_BUFFER12_ARB* = 0x00008831
+  GL_DRAW_BUFFER13_ARB* = 0x00008832
+  GL_DRAW_BUFFER14_ARB* = 0x00008833
+  GL_DRAW_BUFFER15_ARB* = 0x00008834
+
+proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
+    importc: "glDrawBuffersARB".}
+  #***** GL_ARB_texture_rectangle *****//
+const
+  GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5
+  GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6
+  GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7
+  GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8
+  #***** GL_ARB_color_buffer_float *****//
+
+const
+  GL_RGBA_FLOAT_MODE_ARB* = 0x00008820
+  GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A
+  GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B
+  GL_CLAMP_READ_COLOR_ARB* = 0x0000891C
+  GL_FIXED_ONLY_ARB* = 0x0000891D
+  WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0
+
+proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname,
+    importc: "glClampColorARB".}
+  #***** GL_ARB_half_float_pixel *****//
+const
+  GL_HALF_FLOAT_ARB* = 0x0000140B
+  #***** GL_ARB_texture_float *****//
+
+const
+  GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10
+  GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11
+  GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12
+  GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13
+  GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14
+  GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15
+  GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16
+  GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17
+  GL_RGBA32F_ARB* = 0x00008814
+  GL_RGB32F_ARB* = 0x00008815
+  GL_ALPHA32F_ARB* = 0x00008816
+  GL_INTENSITY32F_ARB* = 0x00008817
+  GL_LUMINANCE32F_ARB* = 0x00008818
+  GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819
+  GL_RGBA16F_ARB* = 0x0000881A
+  GL_RGB16F_ARB* = 0x0000881B
+  GL_ALPHA16F_ARB* = 0x0000881C
+  GL_INTENSITY16F_ARB* = 0x0000881D
+  GL_LUMINANCE16F_ARB* = 0x0000881E
+  GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F
+  #***** GL_EXT_texture_compression_dxt1 *****//
+  # GL_COMPRESSED_RGB_S3TC_DXT1_EXT  { already defined }
+  # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  { already defined }
+  #***** GL_ARB_pixel_buffer_object *****//
+
+const
+  GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB
+  GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC
+  GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED
+  GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF
+  #***** GL_EXT_framebuffer_object *****//
+
+const
+  GL_FRAMEBUFFER_EXT* = 0x00008D40
+  GL_RENDERBUFFER_EXT* = 0x00008D41
+  GL_STENCIL_INDEX_EXT* = 0x00008D45
+  GL_STENCIL_INDEX1_EXT* = 0x00008D46
+  GL_STENCIL_INDEX4_EXT* = 0x00008D47
+  GL_STENCIL_INDEX8_EXT* = 0x00008D48
+  GL_STENCIL_INDEX16_EXT* = 0x00008D49
+  GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42
+  GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43
+  GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44
+  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0
+  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1
+  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2
+  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3
+  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4
+  GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0
+  GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1
+  GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2
+  GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3
+  GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4
+  GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5
+  GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6
+  GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7
+  GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8
+  GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9
+  GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA
+  GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB
+  GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC
+  GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED
+  GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE
+  GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF
+  GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00
+  GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20
+  GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5
+  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6
+  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7
+  GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8
+  GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9
+  GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA
+  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB
+  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC
+  GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD
+  GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE
+  GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6
+  GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7
+  GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF
+  GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8
+  GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506
+
+proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsRenderbufferEXT".}
+proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){.
+    dynlib: dllname, importc: "glBindRenderbufferEXT".}
+proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
+    dynlib: dllname, importc: "glDeleteRenderbuffersEXT".}
+proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
+    dynlib: dllname, importc: "glGenRenderbuffersEXT".}
+proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum,
+                               width: TGLsizei, height: TGLsizei){.
+    dynlib: dllname, importc: "glRenderbufferStorageEXT".}
+proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                      params: PGLint){.dynlib: dllname,
+    importc: "glGetRenderbufferParameterivEXT".}
+proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsFramebufferEXT".}
+proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){.
+    dynlib: dllname, importc: "glBindFramebufferEXT".}
+proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.
+    dynlib: dllname, importc: "glDeleteFramebuffersEXT".}
+proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname,
+    importc: "glGenFramebuffersEXT".}
+proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname,
+    importc: "glCheckFramebufferStatusEXT".}
+proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
+                                level: TGLint){.dynlib: dllname,
+    importc: "glFramebufferTexture1DEXT".}
+proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
+                                level: TGLint){.dynlib: dllname,
+    importc: "glFramebufferTexture2DEXT".}
+proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
+                                level: TGLint, zoffset: TGLint){.
+    dynlib: dllname, importc: "glFramebufferTexture3DEXT".}
+proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum,
+                                   renderbuffertarget: TGLenum,
+                                   renderbuffer: TGLuint){.dynlib: dllname,
+    importc: "glFramebufferRenderbufferEXT".}
+proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum,
+    attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glGetFramebufferAttachmentParameterivEXT".}
+proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname,
+    importc: "glGenerateMipmapEXT".}
+  #***** GL_version_1_4 *****//
+const
+  GL_BLEND_DST_RGB* = 0x000080C8
+  GL_BLEND_SRC_RGB* = 0x000080C9
+  GL_BLEND_DST_ALPHA* = 0x000080CA
+  GL_BLEND_SRC_ALPHA* = 0x000080CB
+  GL_POINT_SIZE_MIN* = 0x00008126
+  GL_POINT_SIZE_MAX* = 0x00008127
+  GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128
+  GL_POINT_DISTANCE_ATTENUATION* = 0x00008129
+  GL_GENERATE_MIPMAP* = 0x00008191
+  GL_GENERATE_MIPMAP_HINT* = 0x00008192
+  GL_DEPTH_COMPONENT16* = 0x000081A5
+  GL_DEPTH_COMPONENT24* = 0x000081A6
+  GL_DEPTH_COMPONENT32* = 0x000081A7
+  GL_MIRRORED_REPEAT* = 0x00008370
+  GL_FOG_COORDINATE_SOURCE* = 0x00008450
+  GL_FOG_COORDINATE* = 0x00008451
+  GL_FRAGMENT_DEPTH* = 0x00008452
+  GL_CURRENT_FOG_COORDINATE* = 0x00008453
+  GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454
+  GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455
+  GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456
+  GL_FOG_COORDINATE_ARRAY* = 0x00008457
+  GL_COLOR_SUM* = 0x00008458
+  GL_CURRENT_SECONDARY_COLOR* = 0x00008459
+  GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A
+  GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B
+  GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C
+  GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D
+  GL_SECONDARY_COLOR_ARRAY* = 0x0000845E
+  GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD
+  GL_TEXTURE_FILTER_CONTROL* = 0x00008500
+  GL_TEXTURE_LOD_BIAS* = 0x00008501
+  GL_INCR_WRAP* = 0x00008507
+  GL_DECR_WRAP* = 0x00008508
+  GL_TEXTURE_DEPTH_SIZE* = 0x0000884A
+  GL_DEPTH_TEXTURE_MODE* = 0x0000884B
+  GL_TEXTURE_COMPARE_MODE* = 0x0000884C
+  GL_TEXTURE_COMPARE_FUNC* = 0x0000884D
+  GL_COMPARE_R_TO_TEXTURE* = 0x0000884E
+
+proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
+                          sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
+    dynlib: dllname, importc: "glBlendFuncSeparate".}
+proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".}
+proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".}
+proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".}
+proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".}
+proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
+    dynlib: dllname, importc: "glFogCoordPointer".}
+proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                        primcount: TGLsizei){.dynlib: dllname,
+    importc: "glMultiDrawArrays".}
+proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
+                          indices: PGLvoid, primcount: TGLsizei){.
+    dynlib: dllname, importc: "glMultiDrawElements".}
+proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
+    importc: "glPointParameterf".}
+proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
+    importc: "glPointParameterfv".}
+proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname,
+    importc: "glPointParameteri".}
+proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
+    importc: "glPointParameteriv".}
+proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){.
+    dynlib: dllname, importc: "glSecondaryColor3b".}
+proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname,
+                                       importc: "glSecondaryColor3bv".}
+proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){.
+    dynlib: dllname, importc: "glSecondaryColor3d".}
+proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname,
+    importc: "glSecondaryColor3dv".}
+proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){.
+    dynlib: dllname, importc: "glSecondaryColor3f".}
+proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname,
+                                        importc: "glSecondaryColor3fv".}
+proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){.
+    dynlib: dllname, importc: "glSecondaryColor3i".}
+proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname,
+                                      importc: "glSecondaryColor3iv".}
+proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){.
+    dynlib: dllname, importc: "glSecondaryColor3s".}
+proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname,
+                                        importc: "glSecondaryColor3sv".}
+proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){.
+    dynlib: dllname, importc: "glSecondaryColor3ub".}
+proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname,
+    importc: "glSecondaryColor3ubv".}
+proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){.
+    dynlib: dllname, importc: "glSecondaryColor3ui".}
+proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname,
+                                        importc: "glSecondaryColor3uiv".}
+proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){.
+    dynlib: dllname, importc: "glSecondaryColor3us".}
+proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname,
+    importc: "glSecondaryColor3usv".}
+proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                              pointer: PGLvoid){.dynlib: dllname,
+    importc: "glSecondaryColorPointer".}
+proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
+    importc: "glWindowPos2d".}
+proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".}
+proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos2f".}
+proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".}
+proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname,
+    importc: "glWindowPos2i".}
+proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".}
+proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos2s".}
+proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".}
+proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname,
+    importc: "glWindowPos3d".}
+proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".}
+proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
+    importc: "glWindowPos3f".}
+proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".}
+proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
+    importc: "glWindowPos3i".}
+proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".}
+proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
+    importc: "glWindowPos3s".}
+proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".}
+  #***** GL_version_1_5 *****//
+const
+  GL_BUFFER_SIZE* = 0x00008764
+  GL_BUFFER_USAGE* = 0x00008765
+  GL_QUERY_COUNTER_BITS* = 0x00008864
+  GL_CURRENT_QUERY* = 0x00008865
+  GL_QUERY_RESULT* = 0x00008866
+  GL_QUERY_RESULT_AVAILABLE* = 0x00008867
+  GL_ARRAY_BUFFER* = 0x00008892
+  GL_ELEMENT_ARRAY_BUFFER* = 0x00008893
+  GL_ARRAY_BUFFER_BINDING* = 0x00008894
+  GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895
+  GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896
+  GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897
+  GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898
+  GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899
+  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A
+  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B
+  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C
+  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D
+  GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E
+  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F
+  GL_READ_ONLY* = 0x000088B8
+  GL_WRITE_ONLY* = 0x000088B9
+  GL_READ_WRITE* = 0x000088BA
+  GL_BUFFER_ACCESS* = 0x000088BB
+  GL_BUFFER_MAPPED* = 0x000088BC
+  GL_BUFFER_MAP_POINTER* = 0x000088BD
+  GL_STREAM_DRAW* = 0x000088E0
+  GL_STREAM_READ* = 0x000088E1
+  GL_STREAM_COPY* = 0x000088E2
+  GL_STATIC_DRAW* = 0x000088E4
+  GL_STATIC_READ* = 0x000088E5
+  GL_STATIC_COPY* = 0x000088E6
+  GL_DYNAMIC_DRAW* = 0x000088E8
+  GL_DYNAMIC_READ* = 0x000088E9
+  GL_DYNAMIC_COPY* = 0x000088EA
+  GL_SAMPLES_PASSED* = 0x00008914
+  GL_FOG_COORD_SRC* = 0x00008450
+  GL_FOG_COORD* = 0x00008451
+  GL_CURRENT_FOG_COORD* = 0x00008453
+  GL_FOG_COORD_ARRAY_TYPE* = 0x00008454
+  GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455
+  GL_FOG_COORD_ARRAY_POINTER* = 0x00008456
+  GL_FOG_COORD_ARRAY* = 0x00008457
+  GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D
+  GL_SRC0_RGB* = 0x00008580
+  GL_SRC1_RGB* = 0x00008581
+  GL_SRC2_RGB* = 0x00008582
+  GL_SRC0_ALPHA* = 0x00008588
+  GL_SRC1_ALPHA* = 0x00008589
+  GL_SRC2_ALPHA* = 0x0000858A
+
+proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glGenQueries".}
+proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
+    importc: "glDeleteQueries".}
+proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".}
+proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname,
+    importc: "glBeginQuery".}
+proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".}
+proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetQueryiv".}
+proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetQueryObjectiv".}
+proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){.
+    dynlib: dllname, importc: "glGetQueryObjectuiv".}
+proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
+    importc: "glBindBuffer".}
+proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
+    importc: "glDeleteBuffers".}
+proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
+    importc: "glGenBuffers".}
+proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
+    importc: "glIsBuffer".}
+proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid,
+                   usage: TGLenum){.dynlib: dllname, importc: "glBufferData".}
+proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
+                      data: PGLvoid){.dynlib: dllname,
+                                      importc: "glBufferSubData".}
+proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
+                         data: PGLvoid){.dynlib: dllname,
+    importc: "glGetBufferSubData".}
+proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname,
+    importc: "glMapBuffer".}
+proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname,
+    importc: "glUnmapBuffer".}
+proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
+    dynlib: dllname, importc: "glGetBufferParameteriv".}
+proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){.
+    dynlib: dllname, importc: "glGetBufferPointerv".}
+  #***** GL_version_2_0 *****//
+const
+  GL_BLEND_EQUATION_RGB* = 0x00008009
+  GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622
+  GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623
+  GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624
+  GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625
+  GL_CURRENT_VERTEX_ATTRIB* = 0x00008626
+  GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642
+  GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643
+  GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645
+  GL_STENCIL_BACK_FUNC* = 0x00008800
+  GL_STENCIL_BACK_FAIL* = 0x00008801
+  GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802
+  GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803
+  GL_MAX_DRAW_BUFFERS* = 0x00008824
+  GL_DRAW_BUFFER0* = 0x00008825
+  GL_DRAW_BUFFER1* = 0x00008826
+  GL_DRAW_BUFFER2* = 0x00008827
+  GL_DRAW_BUFFER3* = 0x00008828
+  GL_DRAW_BUFFER4* = 0x00008829
+  GL_DRAW_BUFFER5* = 0x0000882A
+  GL_DRAW_BUFFER6* = 0x0000882B
+  GL_DRAW_BUFFER7* = 0x0000882C
+  GL_DRAW_BUFFER8* = 0x0000882D
+  GL_DRAW_BUFFER9* = 0x0000882E
+  GL_DRAW_BUFFER10* = 0x0000882F
+  GL_DRAW_BUFFER11* = 0x00008830
+  GL_DRAW_BUFFER12* = 0x00008831
+  GL_DRAW_BUFFER13* = 0x00008832
+  GL_DRAW_BUFFER14* = 0x00008833
+  GL_DRAW_BUFFER15* = 0x00008834
+  GL_BLEND_EQUATION_ALPHA* = 0x0000883D
+  GL_POINT_SPRITE* = 0x00008861
+  GL_COORD_REPLACE* = 0x00008862
+  GL_MAX_VERTEX_ATTRIBS* = 0x00008869
+  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A
+  GL_MAX_TEXTURE_COORDS* = 0x00008871
+  GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872
+  GL_FRAGMENT_SHADER* = 0x00008B30
+  GL_VERTEX_SHADER* = 0x00008B31
+  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49
+  GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A
+  GL_MAX_VARYING_FLOATS* = 0x00008B4B
+  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C
+  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D
+  GL_SHADER_TYPE* = 0x00008B4F
+  GL_FLOAT_VEC2* = 0x00008B50
+  GL_FLOAT_VEC3* = 0x00008B51
+  GL_FLOAT_VEC4* = 0x00008B52
+  GL_INT_VEC2* = 0x00008B53
+  GL_INT_VEC3* = 0x00008B54
+  GL_INT_VEC4* = 0x00008B55
+  GL_BOOL* = 0x00008B56
+  GL_BOOL_VEC2* = 0x00008B57
+  GL_BOOL_VEC3* = 0x00008B58
+  GL_BOOL_VEC4* = 0x00008B59
+  GL_FLOAT_MAT2* = 0x00008B5A
+  GL_FLOAT_MAT3* = 0x00008B5B
+  GL_FLOAT_MAT4* = 0x00008B5C
+  GL_SAMPLER_1D* = 0x00008B5D
+  GL_SAMPLER_2D* = 0x00008B5E
+  GL_SAMPLER_3D* = 0x00008B5F
+  GL_SAMPLER_CUBE* = 0x00008B60
+  GL_SAMPLER_1D_SHADOW* = 0x00008B61
+  GL_SAMPLER_2D_SHADOW* = 0x00008B62
+  GL_DELETE_STATUS* = 0x00008B80
+  GL_COMPILE_STATUS* = 0x00008B81
+  GL_LINK_STATUS* = 0x00008B82
+  GL_VALIDATE_STATUS* = 0x00008B83
+  GL_INFO_LOG_LENGTH* = 0x00008B84
+  GL_ATTACHED_SHADERS* = 0x00008B85
+  GL_ACTIVE_UNIFORMS* = 0x00008B86
+  GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87
+  GL_SHADER_SOURCE_LENGTH* = 0x00008B88
+  GL_ACTIVE_ATTRIBUTES* = 0x00008B89
+  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A
+  GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B
+  GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C
+  GL_CURRENT_PROGRAM* = 0x00008B8D
+  GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0
+  GL_LOWER_LEFT* = 0x00008CA1
+  GL_UPPER_LEFT* = 0x00008CA2
+  GL_STENCIL_BACK_REF* = 0x00008CA3
+  GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4
+  GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5
+
+{.pop.}
diff --git a/tests/manyloc/keineschweine/lib/glu.nim b/tests/manyloc/keineschweine/lib/glu.nim
new file mode 100644
index 000000000..867d0e47f
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/glu.nim
@@ -0,0 +1,335 @@
+#
+#
+#  Adaption of the delphi3d.net OpenGL units to FreePascal
+#  Sebastian Guenther (sg@freepascal.org) in 2002
+#  These units are free to use
+#******************************************************************************
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+# For the latest updates, visit Delphi3D: http://www.delphi3d.net
+#******************************************************************************
+
+import
+  GL
+
+when defined(windows):
+  {.push, callconv: stdcall.}
+else:
+  {.push, callconv: cdecl.}
+
+when defined(windows):
+  const
+    dllname = "glu32.dll"
+elif defined(macosx):
+  const
+    dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"
+else:
+  const
+    dllname = "libGLU.so.1"
+type
+  TViewPortArray* = array[0..3, TGLint]
+  T16dArray* = array[0..15, TGLdouble]
+  TCallBack* = proc ()
+  T3dArray* = array[0..2, TGLdouble]
+  T4pArray* = array[0..3, Pointer]
+  T4fArray* = array[0..3, TGLfloat]
+  PPointer* = ptr Pointer
+
+type
+  GLUnurbs*{.final.} = object
+  PGLUnurbs* = ptr GLUnurbs
+  GLUquadric*{.final.} = object
+  PGLUquadric* = ptr GLUquadric
+  GLUtesselator*{.final.} = object
+  PGLUtesselator* = ptr GLUtesselator # backwards compatibility:
+  GLUnurbsObj* = GLUnurbs
+  PGLUnurbsObj* = PGLUnurbs
+  GLUquadricObj* = GLUquadric
+  PGLUquadricObj* = PGLUquadric
+  GLUtesselatorObj* = GLUtesselator
+  PGLUtesselatorObj* = PGLUtesselator
+  GLUtriangulatorObj* = GLUtesselator
+  PGLUtriangulatorObj* = PGLUtesselator
+  TGLUnurbs* = GLUnurbs
+  TGLUquadric* = GLUquadric
+  TGLUtesselator* = GLUtesselator
+  TGLUnurbsObj* = GLUnurbsObj
+  TGLUquadricObj* = GLUquadricObj
+  TGLUtesselatorObj* = GLUtesselatorObj
+  TGLUtriangulatorObj* = GLUtriangulatorObj
+
+proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname,
+    importc: "gluErrorString".}
+proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname,
+    importc: "gluErrorUnicodeStringEXT".}
+proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname,
+    importc: "gluGetString".}
+proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname,
+    importc: "gluOrtho2D".}
+proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname,
+    importc: "gluPerspective".}
+proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){.
+    dynlib: dllname, importc: "gluPickMatrix".}
+proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){.
+    dynlib: dllname, importc: "gluLookAt".}
+proc gluProject*(objx, objy, objz: TGLdouble,
+                 modelMatrix, projMatrix: var T16dArray,
+                 viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{.
+    dynlib: dllname, importc: "gluProject".}
+proc gluUnProject*(winx, winy, winz: TGLdouble,
+                   modelMatrix, projMatrix: var T16dArray,
+                   viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{.
+    dynlib: dllname, importc: "gluUnProject".}
+proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum,
+                    datain: Pointer, widthout, heightout: TGLint,
+                    typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname,
+    importc: "gluScaleImage".}
+proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint,
+                        format, atype: TGLenum, data: Pointer): int{.
+    dynlib: dllname, importc: "gluBuild1DMipmaps".}
+proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint,
+                        format, atype: TGLenum, data: Pointer): int{.
+    dynlib: dllname, importc: "gluBuild2DMipmaps".}
+proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc: "gluNewQuadric".}
+proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname,
+    importc: "gluDeleteQuadric".}
+proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){.
+    dynlib: dllname, importc: "gluQuadricNormals".}
+proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: TGLboolean){.
+    dynlib: dllname, importc: "gluQuadricTexture".}
+proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){.
+    dynlib: dllname, importc: "gluQuadricOrientation".}
+proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){.
+    dynlib: dllname, importc: "gluQuadricDrawStyle".}
+proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble,
+                  slices, stacks: TGLint){.dynlib: dllname,
+    importc: "gluCylinder".}
+proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble,
+              slices, loops: TGLint){.dynlib: dllname, importc: "gluDisk".}
+proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble,
+                     slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){.
+    dynlib: dllname, importc: "gluPartialDisk".}
+proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc: "gluSphere".}
+proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){.
+    dynlib: dllname, importc: "gluQuadricCallback".}
+proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc: "gluNewTess".}
+proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluDeleteTess".}
+proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){.
+    dynlib: dllname, importc: "gluTessBeginPolygon".}
+proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluTessBeginContour".}
+proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){.
+    dynlib: dllname, importc: "gluTessVertex".}
+proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluTessEndContour".}
+proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluTessEndPolygon".}
+proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){.
+    dynlib: dllname, importc: "gluTessProperty".}
+proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname,
+    importc: "gluTessNormal".}
+proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){.
+    dynlib: dllname, importc: "gluTessCallback".}
+proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){.
+    dynlib: dllname, importc: "gluGetTessProperty".}
+proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname,
+                                        importc: "gluNewNurbsRenderer".}
+proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname,
+    importc: "gluDeleteNurbsRenderer".}
+proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname,
+                                        importc: "gluBeginSurface".}
+proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginCurve".}
+proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndCurve".}
+proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndSurface".}
+proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginTrim".}
+proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndTrim".}
+proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat,
+                  stride: TGLint, atype: TGLenum){.dynlib: dllname,
+    importc: "gluPwlCurve".}
+proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat,
+                    stride: TGLint, ctlarray: PGLfloat, order: TGLint,
+                    atype: TGLenum){.dynlib: dllname, importc: "gluNurbsCurve".}
+proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat,
+                      tknot_count: TGLint, tknot: PGLfloat,
+                      s_stride, t_stride: TGLint, ctlarray: PGLfloat,
+                      sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname,
+    importc: "gluNurbsSurface".}
+proc gluLoadSamplingMatrices*(nobj: PGLUnurbs,
+                              modelMatrix, projMatrix: var T16dArray,
+                              viewport: var TViewPortArray){.dynlib: dllname,
+    importc: "gluLoadSamplingMatrices".}
+proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){.
+    dynlib: dllname, importc: "gluNurbsProperty".}
+proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){.
+    dynlib: dllname, importc: "gluGetNurbsProperty".}
+proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){.
+    dynlib: dllname, importc: "gluNurbsCallback".}
+  #*** Callback function prototypes ***
+type                          # gluQuadricCallback
+  GLUquadricErrorProc* = proc (p: TGLenum) # gluTessCallback
+  GLUtessBeginProc* = proc (p: TGLenum)
+  GLUtessEdgeFlagProc* = proc (p: TGLboolean)
+  GLUtessVertexProc* = proc (p: Pointer)
+  GLUtessEndProc* = proc ()
+  GLUtessErrorProc* = proc (p: TGLenum)
+  GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray,
+                              p4: PPointer)
+  GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer)
+  GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer)
+  GLUtessVertexDataProc* = proc (p1, p2: Pointer)
+  GLUtessEndDataProc* = proc (p: Pointer)
+  GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer)
+  GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray,
+                                  p3: var T4fArray, p4: PPointer, p5: Pointer) #
+                                                                               #
+                                                                               # gluNurbsCallback
+  GLUnurbsErrorProc* = proc (p: TGLenum) #***           Generic constants               ****/
+
+const                         # Version
+  GLU_VERSION_1_1* = 1
+  GLU_VERSION_1_2* = 1        # Errors: (return value 0 = no error)
+  GLU_INVALID_ENUM* = 100900
+  GLU_INVALID_VALUE* = 100901
+  GLU_OUT_OF_MEMORY* = 100902
+  GLU_INCOMPATIBLE_GL_VERSION* = 100903 # StringName
+  GLU_VERSION* = 100800
+  GLU_EXTENSIONS* = 100801    # Boolean
+  GLU_TRUE* = GL_TRUE
+  GLU_FALSE* = GL_FALSE #***           Quadric constants               ****/
+                        # QuadricNormal
+  GLU_SMOOTH* = 100000
+  GLU_FLAT* = 100001
+  GLU_NONE* = 100002          # QuadricDrawStyle
+  GLU_POINT* = 100010
+  GLU_LINE* = 100011
+  GLU_FILL* = 100012
+  GLU_SILHOUETTE* = 100013    # QuadricOrientation
+  GLU_OUTSIDE* = 100020
+  GLU_INSIDE* = 100021        # Callback types:
+                              #      GLU_ERROR       = 100103;
+                              #***           Tesselation constants           ****/
+  GLU_TESS_MAX_COORD* = 1.00000e+150 # TessProperty
+  GLU_TESS_WINDING_RULE* = 100140
+  GLU_TESS_BOUNDARY_ONLY* = 100141
+  GLU_TESS_TOLERANCE* = 100142 # TessWinding
+  GLU_TESS_WINDING_ODD* = 100130
+  GLU_TESS_WINDING_NONZERO* = 100131
+  GLU_TESS_WINDING_POSITIVE* = 100132
+  GLU_TESS_WINDING_NEGATIVE* = 100133
+  GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 # TessCallback
+  GLU_TESS_BEGIN* = 100100    # void (CALLBACK*)(TGLenum    type)
+  constGLU_TESS_VERTEX* = 100101 # void (CALLBACK*)(void      *data)
+  GLU_TESS_END* = 100102      # void (CALLBACK*)(void)
+  GLU_TESS_ERROR* = 100103    # void (CALLBACK*)(TGLenum    errno)
+  GLU_TESS_EDGE_FLAG* = 100104 # void (CALLBACK*)(TGLboolean boundaryEdge)
+  GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble  coords[3],
+                             #                                                            void      *data[4],
+                             #                                                            TGLfloat   weight[4],
+                             #                                                            void      **dataOut)
+  GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum    type,
+                                #                                                            void      *polygon_data)
+  GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void      *data,
+                                 #                                                            void      *polygon_data)
+  GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void      *polygon_data)
+  GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum    errno,
+                                #                                                            void      *polygon_data)
+  GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge,
+                                    #                                                            void      *polygon_data)
+  GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble  coords[3],
+                                  #                                                            void      *data[4],
+                                  #                                                            TGLfloat   weight[4],
+                                  #                                                            void      **dataOut,
+                                  #                                                            void      *polygon_data)
+                                  # TessError
+  GLU_TESS_ERROR1* = 100151
+  GLU_TESS_ERROR2* = 100152
+  GLU_TESS_ERROR3* = 100153
+  GLU_TESS_ERROR4* = 100154
+  GLU_TESS_ERROR5* = 100155
+  GLU_TESS_ERROR6* = 100156
+  GLU_TESS_ERROR7* = 100157
+  GLU_TESS_ERROR8* = 100158
+  GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1
+  GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2
+  GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3
+  GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4
+  GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5
+  GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 #***           NURBS constants                 ****/
+                                                    # NurbsProperty
+  GLU_AUTO_LOAD_MATRIX* = 100200
+  GLU_CULLING* = 100201
+  GLU_SAMPLING_TOLERANCE* = 100203
+  GLU_DISPLAY_MODE* = 100204
+  GLU_PARAMETRIC_TOLERANCE* = 100202
+  GLU_SAMPLING_METHOD* = 100205
+  GLU_U_STEP* = 100206
+  GLU_V_STEP* = 100207        # NurbsSampling
+  GLU_PATH_LENGTH* = 100215
+  GLU_PARAMETRIC_ERROR* = 100216
+  GLU_DOMAIN_DISTANCE* = 100217 # NurbsTrim
+  GLU_MAP1_TRIM_2* = 100210
+  GLU_MAP1_TRIM_3* = 100211   # NurbsDisplay
+                              #      GLU_FILL                = 100012;
+  GLU_OUTLINE_POLYGON* = 100240
+  GLU_OUTLINE_PATCH* = 100241 # NurbsCallback
+                              #      GLU_ERROR               = 100103;
+                              # NurbsErrors
+  GLU_NURBS_ERROR1* = 100251
+  GLU_NURBS_ERROR2* = 100252
+  GLU_NURBS_ERROR3* = 100253
+  GLU_NURBS_ERROR4* = 100254
+  GLU_NURBS_ERROR5* = 100255
+  GLU_NURBS_ERROR6* = 100256
+  GLU_NURBS_ERROR7* = 100257
+  GLU_NURBS_ERROR8* = 100258
+  GLU_NURBS_ERROR9* = 100259
+  GLU_NURBS_ERROR10* = 100260
+  GLU_NURBS_ERROR11* = 100261
+  GLU_NURBS_ERROR12* = 100262
+  GLU_NURBS_ERROR13* = 100263
+  GLU_NURBS_ERROR14* = 100264
+  GLU_NURBS_ERROR15* = 100265
+  GLU_NURBS_ERROR16* = 100266
+  GLU_NURBS_ERROR17* = 100267
+  GLU_NURBS_ERROR18* = 100268
+  GLU_NURBS_ERROR19* = 100269
+  GLU_NURBS_ERROR20* = 100270
+  GLU_NURBS_ERROR21* = 100271
+  GLU_NURBS_ERROR22* = 100272
+  GLU_NURBS_ERROR23* = 100273
+  GLU_NURBS_ERROR24* = 100274
+  GLU_NURBS_ERROR25* = 100275
+  GLU_NURBS_ERROR26* = 100276
+  GLU_NURBS_ERROR27* = 100277
+  GLU_NURBS_ERROR28* = 100278
+  GLU_NURBS_ERROR29* = 100279
+  GLU_NURBS_ERROR30* = 100280
+  GLU_NURBS_ERROR31* = 100281
+  GLU_NURBS_ERROR32* = 100282
+  GLU_NURBS_ERROR33* = 100283
+  GLU_NURBS_ERROR34* = 100284
+  GLU_NURBS_ERROR35* = 100285
+  GLU_NURBS_ERROR36* = 100286
+  GLU_NURBS_ERROR37* = 100287 #***           Backwards compatibility for old tesselator           ****/
+
+proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluBeginPolygon".}
+proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname,
+    importc: "gluNextContour".}
+proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname,
+    importc: "gluEndPolygon".}
+const                         # Contours types -- obsolete!
+  GLU_CW* = 100120
+  GLU_CCW* = 100121
+  GLU_INTERIOR* = 100122
+  GLU_EXTERIOR* = 100123
+  GLU_UNKNOWN* = 100124       # Names without "TESS_" prefix
+  GLU_BEGIN* = GLU_TESS_BEGIN
+  GLU_VERTEX* = constGLU_TESS_VERTEX
+  GLU_END* = GLU_TESS_END
+  GLU_ERROR* = GLU_TESS_ERROR
+  GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG
+
+{.pop.}
+# implementation
diff --git a/tests/manyloc/keineschweine/lib/glut.nim b/tests/manyloc/keineschweine/lib/glut.nim
new file mode 100644
index 000000000..de9a97456
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/glut.nim
@@ -0,0 +1,438 @@
+#
+#
+#  Adaption of the delphi3d.net OpenGL units to FreePascal
+#  Sebastian Guenther (sg@freepascal.org) in 2002
+#  These units are free to use
+#
+
+# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996.
+# This program is freely distributable without licensing fees  and is
+#   provided without guarantee or warrantee expressed or  implied. This
+#   program is -not- in the public domain.
+#******************************************************************************
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+#   Contributions by Igor Karpov (glygrik@hotbox.ru)
+#   For the latest updates, visit Delphi3D: http://www.delphi3d.net
+#******************************************************************************
+
+import
+  GL
+
+when defined(windows):
+  const
+    dllname = "glut32.dll"
+elif defined(macosx):
+  const
+    dllname = "/System/Library/Frameworks/GLUT.framework/GLUT"
+else:
+  const
+    dllname = "libglut.so.3"
+type
+  TGlutVoidCallback* = proc (){.cdecl.}
+  TGlut1IntCallback* = proc (value: cint){.cdecl.}
+  TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.}
+  TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.}
+  TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.}
+  TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.}
+  TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.}
+
+const
+  GLUT_API_VERSION* = 3
+  GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks.
+  GLUT_RGB* = 0
+  GLUT_RGBA* = GLUT_RGB
+  GLUT_INDEX* = 1
+  GLUT_SINGLE* = 0
+  GLUT_DOUBLE* = 2
+  GLUT_ACCUM* = 4
+  GLUT_ALPHA* = 8
+  GLUT_DEPTH* = 16
+  GLUT_STENCIL* = 32
+  GLUT_MULTISAMPLE* = 128
+  GLUT_STEREO* = 256
+  GLUT_LUMINANCE* = 512       # Mouse buttons.
+  GLUT_LEFT_BUTTON* = 0
+  GLUT_MIDDLE_BUTTON* = 1
+  GLUT_RIGHT_BUTTON* = 2      # Mouse button state.
+  GLUT_DOWN* = 0
+  GLUT_UP* = 1                # function keys
+  GLUT_KEY_F1* = 1
+  GLUT_KEY_F2* = 2
+  GLUT_KEY_F3* = 3
+  GLUT_KEY_F4* = 4
+  GLUT_KEY_F5* = 5
+  GLUT_KEY_F6* = 6
+  GLUT_KEY_F7* = 7
+  GLUT_KEY_F8* = 8
+  GLUT_KEY_F9* = 9
+  GLUT_KEY_F10* = 10
+  GLUT_KEY_F11* = 11
+  GLUT_KEY_F12* = 12          # directional keys
+  GLUT_KEY_LEFT* = 100
+  GLUT_KEY_UP* = 101
+  GLUT_KEY_RIGHT* = 102
+  GLUT_KEY_DOWN* = 103
+  GLUT_KEY_PAGE_UP* = 104
+  GLUT_KEY_PAGE_DOWN* = 105
+  GLUT_KEY_HOME* = 106
+  GLUT_KEY_END* = 107
+  GLUT_KEY_INSERT* = 108      # Entry/exit  state.
+  GLUT_LEFT* = 0
+  GLUT_ENTERED* = 1           # Menu usage state.
+  GLUT_MENU_NOT_IN_USE* = 0
+  GLUT_MENU_IN_USE* = 1       # Visibility  state.
+  GLUT_NOT_VISIBLE* = 0
+  GLUT_VISIBLE* = 1           # Window status  state.
+  GLUT_HIDDEN* = 0
+  GLUT_FULLY_RETAINED* = 1
+  GLUT_PARTIALLY_RETAINED* = 2
+  GLUT_FULLY_COVERED* = 3     # Color index component selection values.
+  GLUT_RED* = 0
+  GLUT_GREEN* = 1
+  GLUT_BLUE* = 2              # Layers for use.
+  GLUT_NORMAL* = 0
+  GLUT_OVERLAY* = 1
+
+when defined(windows):
+  const                       # Stroke font constants (use these in GLUT program).
+    GLUT_STROKE_ROMAN* = cast[Pointer](0)
+    GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program).
+    GLUT_BITMAP_9_BY_15* = cast[Pointer](2)
+    GLUT_BITMAP_8_BY_13* = cast[Pointer](3)
+    GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4)
+    GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5)
+    GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6)
+    GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7)
+    GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8)
+else:
+  var                         # Stroke font constants (use these in GLUT program).
+    GLUT_STROKE_ROMAN*: Pointer
+    GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program).
+    GLUT_BITMAP_9_BY_15*: Pointer
+    GLUT_BITMAP_8_BY_13*: Pointer
+    GLUT_BITMAP_TIMES_ROMAN_10*: Pointer
+    GLUT_BITMAP_TIMES_ROMAN_24*: Pointer
+    GLUT_BITMAP_HELVETICA_10*: Pointer
+    GLUT_BITMAP_HELVETICA_12*: Pointer
+    GLUT_BITMAP_HELVETICA_18*: Pointer
+const                         # glutGet parameters.
+  GLUT_WINDOW_X* = 100
+  GLUT_WINDOW_Y* = 101
+  GLUT_WINDOW_WIDTH* = 102
+  GLUT_WINDOW_HEIGHT* = 103
+  GLUT_WINDOW_BUFFER_SIZE* = 104
+  GLUT_WINDOW_STENCIL_SIZE* = 105
+  GLUT_WINDOW_DEPTH_SIZE* = 106
+  GLUT_WINDOW_RED_SIZE* = 107
+  GLUT_WINDOW_GREEN_SIZE* = 108
+  GLUT_WINDOW_BLUE_SIZE* = 109
+  GLUT_WINDOW_ALPHA_SIZE* = 110
+  GLUT_WINDOW_ACCUM_RED_SIZE* = 111
+  GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112
+  GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113
+  GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114
+  GLUT_WINDOW_DOUBLEBUFFER* = 115
+  GLUT_WINDOW_RGBA* = 116
+  GLUT_WINDOW_PARENT* = 117
+  GLUT_WINDOW_NUM_CHILDREN* = 118
+  GLUT_WINDOW_COLORMAP_SIZE* = 119
+  GLUT_WINDOW_NUM_SAMPLES* = 120
+  GLUT_WINDOW_STEREO* = 121
+  GLUT_WINDOW_CURSOR* = 122
+  GLUT_SCREEN_WIDTH* = 200
+  GLUT_SCREEN_HEIGHT* = 201
+  GLUT_SCREEN_WIDTH_MM* = 202
+  GLUT_SCREEN_HEIGHT_MM* = 203
+  GLUT_MENU_NUM_ITEMS* = 300
+  GLUT_DISPLAY_MODE_POSSIBLE* = 400
+  GLUT_INIT_WINDOW_X* = 500
+  GLUT_INIT_WINDOW_Y* = 501
+  GLUT_INIT_WINDOW_WIDTH* = 502
+  GLUT_INIT_WINDOW_HEIGHT* = 503
+  constGLUT_INIT_DISPLAY_MODE* = 504
+  GLUT_ELAPSED_TIME* = 700
+  GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters.
+  GLUT_HAS_KEYBOARD* = 600
+  GLUT_HAS_MOUSE* = 601
+  GLUT_HAS_SPACEBALL* = 602
+  GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603
+  GLUT_HAS_TABLET* = 604
+  GLUT_NUM_MOUSE_BUTTONS* = 605
+  GLUT_NUM_SPACEBALL_BUTTONS* = 606
+  GLUT_NUM_BUTTON_BOX_BUTTONS* = 607
+  GLUT_NUM_DIALS* = 608
+  GLUT_NUM_TABLET_BUTTONS* = 609
+  GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610
+  GLUT_DEVICE_KEY_REPEAT* = 611
+  GLUT_HAS_JOYSTICK* = 612
+  GLUT_OWNS_JOYSTICK* = 613
+  GLUT_JOYSTICK_BUTTONS* = 614
+  GLUT_JOYSTICK_AXES* = 615
+  GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters.
+  GLUT_OVERLAY_POSSIBLE* = 800
+  GLUT_LAYER_IN_USE* = 801
+  GLUT_HAS_OVERLAY* = 802
+  GLUT_TRANSPARENT_INDEX* = 803
+  GLUT_NORMAL_DAMAGED* = 804
+  GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters.
+  GLUT_VIDEO_RESIZE_POSSIBLE* = 900
+  GLUT_VIDEO_RESIZE_IN_USE* = 901
+  GLUT_VIDEO_RESIZE_X_DELTA* = 902
+  GLUT_VIDEO_RESIZE_Y_DELTA* = 903
+  GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904
+  GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905
+  GLUT_VIDEO_RESIZE_X* = 906
+  GLUT_VIDEO_RESIZE_Y* = 907
+  GLUT_VIDEO_RESIZE_WIDTH* = 908
+  GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask.
+  GLUT_ACTIVE_SHIFT* = 1
+  GLUT_ACTIVE_CTRL* = 2
+  GLUT_ACTIVE_ALT* = 4        # glutSetCursor parameters.
+                              # Basic arrows.
+  GLUT_CURSOR_RIGHT_ARROW* = 0
+  GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes.
+  GLUT_CURSOR_INFO* = 2
+  GLUT_CURSOR_DESTROY* = 3
+  GLUT_CURSOR_HELP* = 4
+  GLUT_CURSOR_CYCLE* = 5
+  GLUT_CURSOR_SPRAY* = 6
+  GLUT_CURSOR_WAIT* = 7
+  GLUT_CURSOR_TEXT* = 8
+  GLUT_CURSOR_CROSSHAIR* = 9  # Directional cursors.
+  GLUT_CURSOR_UP_DOWN* = 10
+  GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors.
+  GLUT_CURSOR_TOP_SIDE* = 12
+  GLUT_CURSOR_BOTTOM_SIDE* = 13
+  GLUT_CURSOR_LEFT_SIDE* = 14
+  GLUT_CURSOR_RIGHT_SIDE* = 15
+  GLUT_CURSOR_TOP_LEFT_CORNER* = 16
+  GLUT_CURSOR_TOP_RIGHT_CORNER* = 17
+  GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18
+  GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window.
+  GLUT_CURSOR_INHERIT* = 100  # Blank cursor.
+  GLUT_CURSOR_NONE* = 101     # Fullscreen crosshair (if available).
+  GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API.
+                                    # glutSetKeyRepeat modes.
+  GLUT_KEY_REPEAT_OFF* = 0
+  GLUT_KEY_REPEAT_ON* = 1
+  GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks.
+  GLUT_JOYSTICK_BUTTON_A* = 1
+  GLUT_JOYSTICK_BUTTON_B* = 2
+  GLUT_JOYSTICK_BUTTON_C* = 4
+  GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API.
+                              # glutGameModeGet.
+  GLUT_GAME_MODE_ACTIVE* = 0
+  GLUT_GAME_MODE_POSSIBLE* = 1
+  GLUT_GAME_MODE_WIDTH* = 2
+  GLUT_GAME_MODE_HEIGHT* = 3
+  GLUT_GAME_MODE_PIXEL_DEPTH* = 4
+  GLUT_GAME_MODE_REFRESH_RATE* = 5
+  GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API.
+
+proc glutInit*(argcp: ptr cint, argv: pointer){.dynlib: dllname,
+    importc: "glutInit".}
+
+proc glutInit*() =
+  ## version that passes `argc` and `argc` implicitely.
+  var
+    cmdLine {.importc: "cmdLine".}: array[0..255, cstring]
+    cmdCount {.importc: "cmdCount".}: cint
+  glutInit(addr(cmdCount), addr(cmdLine))
+
+proc glutInitDisplayMode*(mode: int16){.dynlib: dllname,
+                                        importc: "glutInitDisplayMode".}
+proc glutInitDisplayString*(str: cstring){.dynlib: dllname,
+    importc: "glutInitDisplayString".}
+proc glutInitWindowPosition*(x, y: int){.dynlib: dllname,
+    importc: "glutInitWindowPosition".}
+proc glutInitWindowSize*(width, height: int){.dynlib: dllname,
+    importc: "glutInitWindowSize".}
+proc glutMainLoop*(){.dynlib: dllname, importc: "glutMainLoop".}
+  # GLUT window sub-API.
+proc glutCreateWindow*(title: cstring): int{.dynlib: dllname,
+    importc: "glutCreateWindow".}
+proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname,
+    importc: "glutCreateSubWindow".}
+proc glutDestroyWindow*(win: int){.dynlib: dllname, importc: "glutDestroyWindow".}
+proc glutPostRedisplay*(){.dynlib: dllname, importc: "glutPostRedisplay".}
+proc glutPostWindowRedisplay*(win: int){.dynlib: dllname,
+    importc: "glutPostWindowRedisplay".}
+proc glutSwapBuffers*(){.dynlib: dllname, importc: "glutSwapBuffers".}
+proc glutGetWindow*(): int{.dynlib: dllname, importc: "glutGetWindow".}
+proc glutSetWindow*(win: int){.dynlib: dllname, importc: "glutSetWindow".}
+proc glutSetWindowTitle*(title: cstring){.dynlib: dllname,
+    importc: "glutSetWindowTitle".}
+proc glutSetIconTitle*(title: cstring){.dynlib: dllname,
+                                        importc: "glutSetIconTitle".}
+proc glutPositionWindow*(x, y: int){.dynlib: dllname,
+                                     importc: "glutPositionWindow".}
+proc glutReshapeWindow*(width, height: int){.dynlib: dllname,
+    importc: "glutReshapeWindow".}
+proc glutPopWindow*(){.dynlib: dllname, importc: "glutPopWindow".}
+proc glutPushWindow*(){.dynlib: dllname, importc: "glutPushWindow".}
+proc glutIconifyWindow*(){.dynlib: dllname, importc: "glutIconifyWindow".}
+proc glutShowWindow*(){.dynlib: dllname, importc: "glutShowWindow".}
+proc glutHideWindow*(){.dynlib: dllname, importc: "glutHideWindow".}
+proc glutFullScreen*(){.dynlib: dllname, importc: "glutFullScreen".}
+proc glutSetCursor*(cursor: int){.dynlib: dllname, importc: "glutSetCursor".}
+proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc: "glutWarpPointer".}
+  # GLUT overlay sub-API.
+proc glutEstablishOverlay*(){.dynlib: dllname, importc: "glutEstablishOverlay".}
+proc glutRemoveOverlay*(){.dynlib: dllname, importc: "glutRemoveOverlay".}
+proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc: "glutUseLayer".}
+proc glutPostOverlayRedisplay*(){.dynlib: dllname,
+                                  importc: "glutPostOverlayRedisplay".}
+proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname,
+    importc: "glutPostWindowOverlayRedisplay".}
+proc glutShowOverlay*(){.dynlib: dllname, importc: "glutShowOverlay".}
+proc glutHideOverlay*(){.dynlib: dllname, importc: "glutHideOverlay".}
+  # GLUT menu sub-API.
+proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname,
+    importc: "glutCreateMenu".}
+proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc: "glutDestroyMenu".}
+proc glutGetMenu*(): int{.dynlib: dllname, importc: "glutGetMenu".}
+proc glutSetMenu*(menu: int){.dynlib: dllname, importc: "glutSetMenu".}
+proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname,
+    importc: "glutAddMenuEntry".}
+proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname,
+    importc: "glutAddSubMenu".}
+proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){.
+    dynlib: dllname, importc: "glutChangeToMenuEntry".}
+proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){.
+    dynlib: dllname, importc: "glutChangeToSubMenu".}
+proc glutRemoveMenuItem*(item: int){.dynlib: dllname,
+                                     importc: "glutRemoveMenuItem".}
+proc glutAttachMenu*(button: int){.dynlib: dllname, importc: "glutAttachMenu".}
+proc glutDetachMenu*(button: int){.dynlib: dllname, importc: "glutDetachMenu".}
+  # GLUT window callback sub-API.
+proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname,
+    importc: "glutDisplayFunc".}
+proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutReshapeFunc".}
+proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname,
+    importc: "glutKeyboardFunc".}
+proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname,
+    importc: "glutMouseFunc".}
+proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutMotionFunc".}
+proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutPassiveMotionFunc".}
+proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname,
+    importc: "glutEntryFunc".}
+proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname,
+    importc: "glutVisibilityFunc".}
+proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname,
+    importc: "glutIdleFunc".}
+proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){.
+    dynlib: dllname, importc: "glutTimerFunc".}
+proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname,
+    importc: "glutMenuStateFunc".}
+proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname,
+    importc: "glutSpecialFunc".}
+proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname,
+    importc: "glutSpaceballMotionFunc".}
+proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname,
+    importc: "glutSpaceballRotateFunc".}
+proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutSpaceballButtonFunc".}
+proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutButtonBoxFunc".}
+proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutDialsFunc".}
+proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
+    importc: "glutTabletMotionFunc".}
+proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname,
+    importc: "glutTabletButtonFunc".}
+proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname,
+    importc: "glutMenuStatusFunc".}
+proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname,
+    importc: "glutOverlayDisplayFunc".}
+proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname,
+    importc: "glutWindowStatusFunc".}
+proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname,
+    importc: "glutKeyboardUpFunc".}
+proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname,
+    importc: "glutSpecialUpFunc".}
+proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){.
+    dynlib: dllname, importc: "glutJoystickFunc".}
+  # GLUT color index sub-API.
+proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname,
+    importc: "glutSetColor".}
+proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname,
+    importc: "glutGetColor".}
+proc glutCopyColormap*(win: int){.dynlib: dllname, importc: "glutCopyColormap".}
+  # GLUT state retrieval sub-API.
+proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutGet".}
+proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutDeviceGet".}
+  # GLUT extension support sub-API
+proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname,
+    importc: "glutExtensionSupported".}
+proc glutGetModifiers*(): int{.dynlib: dllname, importc: "glutGetModifiers".}
+proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutLayerGet".}
+  # GLUT font sub-API
+proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname,
+    importc: "glutBitmapCharacter".}
+proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname,
+    importc: "glutBitmapWidth".}
+proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname,
+    importc: "glutStrokeCharacter".}
+proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname,
+    importc: "glutStrokeWidth".}
+proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname,
+    importc: "glutBitmapLength".}
+proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname,
+    importc: "glutStrokeLength".}
+  # GLUT pre-built models sub-API
+proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc: "glutWireSphere".}
+proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc: "glutSolidSphere".}
+proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc: "glutWireCone".}
+proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc: "glutSolidCone".}
+proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc: "glutWireCube".}
+proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc: "glutSolidCube".}
+proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){.
+    dynlib: dllname, importc: "glutWireTorus".}
+proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){.
+    dynlib: dllname, importc: "glutSolidTorus".}
+proc glutWireDodecahedron*(){.dynlib: dllname, importc: "glutWireDodecahedron".}
+proc glutSolidDodecahedron*(){.dynlib: dllname, importc: "glutSolidDodecahedron".}
+proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname,
+                                       importc: "glutWireTeapot".}
+proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname,
+                                        importc: "glutSolidTeapot".}
+proc glutWireOctahedron*(){.dynlib: dllname, importc: "glutWireOctahedron".}
+proc glutSolidOctahedron*(){.dynlib: dllname, importc: "glutSolidOctahedron".}
+proc glutWireTetrahedron*(){.dynlib: dllname, importc: "glutWireTetrahedron".}
+proc glutSolidTetrahedron*(){.dynlib: dllname, importc: "glutSolidTetrahedron".}
+proc glutWireIcosahedron*(){.dynlib: dllname, importc: "glutWireIcosahedron".}
+proc glutSolidIcosahedron*(){.dynlib: dllname, importc: "glutSolidIcosahedron".}
+  # GLUT video resize sub-API.
+proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname,
+    importc: "glutVideoResizeGet".}
+proc glutSetupVideoResizing*(){.dynlib: dllname,
+                                importc: "glutSetupVideoResizing".}
+proc glutStopVideoResizing*(){.dynlib: dllname, importc: "glutStopVideoResizing".}
+proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname,
+    importc: "glutVideoResize".}
+proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname,
+    importc: "glutVideoPan".}
+  # GLUT debugging sub-API.
+proc glutReportErrors*(){.dynlib: dllname, importc: "glutReportErrors".}
+  # GLUT device control sub-API.
+proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname,
+                                        importc: "glutIgnoreKeyRepeat".}
+proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname,
+    importc: "glutSetKeyRepeat".}
+proc glutForceJoystickFunc*(){.dynlib: dllname, importc: "glutForceJoystickFunc".}
+  # GLUT game mode sub-API.
+  #example glutGameModeString('1280x1024:32@75');
+proc glutGameModeString*(AString: cstring){.dynlib: dllname,
+    importc: "glutGameModeString".}
+proc glutEnterGameMode*(): int{.dynlib: dllname, importc: "glutEnterGameMode".}
+proc glutLeaveGameMode*(){.dynlib: dllname, importc: "glutLeaveGameMode".}
+proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname,
+    importc: "glutGameModeGet".}
+# implementation
diff --git a/tests/manyloc/keineschweine/lib/glx.nim b/tests/manyloc/keineschweine/lib/glx.nim
new file mode 100644
index 000000000..ce02835bd
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/glx.nim
@@ -0,0 +1,153 @@
+#
+#
+#  Translation of the Mesa GLX headers for FreePascal
+#  Copyright (C) 1999 Sebastian Guenther
+#
+#
+#  Mesa 3-D graphics library
+#  Version:  3.0
+#  Copyright (C) 1995-1998  Brian Paul
+#
+#  This library is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU Library General Public
+#  License as published by the Free Software Foundation; either
+#  version 2 of the License, or (at your option) any later version.
+#
+#  This library is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+#  Library General Public License for more details.
+#
+#  You should have received a copy of the GNU Library General Public
+#  License along with this library; if not, write to the Free
+#  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+#
+
+import
+  X, XLib, XUtil, gl
+
+when defined(windows):
+  const
+    dllname = "GL.dll"
+elif defined(macosx):
+  const
+    dllname = "/usr/X11R6/lib/libGL.dylib"
+else:
+  const
+    dllname = "libGL.so"
+const
+  GLX_USE_GL* = 1
+  GLX_BUFFER_SIZE* = 2
+  GLX_LEVEL* = 3
+  GLX_RGBA* = 4
+  GLX_DOUBLEBUFFER* = 5
+  GLX_STEREO* = 6
+  GLX_AUX_BUFFERS* = 7
+  GLX_RED_SIZE* = 8
+  GLX_GREEN_SIZE* = 9
+  GLX_BLUE_SIZE* = 10
+  GLX_ALPHA_SIZE* = 11
+  GLX_DEPTH_SIZE* = 12
+  GLX_STENCIL_SIZE* = 13
+  GLX_ACCUM_RED_SIZE* = 14
+  GLX_ACCUM_GREEN_SIZE* = 15
+  GLX_ACCUM_BLUE_SIZE* = 16
+  GLX_ACCUM_ALPHA_SIZE* = 17  # GLX_EXT_visual_info extension
+  GLX_X_VISUAL_TYPE_EXT* = 0x00000022
+  GLX_TRANSPARENT_TYPE_EXT* = 0x00000023
+  GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024
+  GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025
+  GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026
+  GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027
+  GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 # Error codes returned by glXGetConfig:
+  GLX_BAD_SCREEN* = 1
+  GLX_BAD_ATTRIBUTE* = 2
+  GLX_NO_EXTENSION* = 3
+  GLX_BAD_VISUAL* = 4
+  GLX_BAD_CONTEXT* = 5
+  GLX_BAD_VALUE* = 6
+  GLX_BAD_ENUM* = 7           # GLX 1.1 and later:
+  GLX_VENDOR* = 1
+  GLX_VERSION* = 2
+  GLX_EXTENSIONS* = 3         # GLX_visual_info extension
+  GLX_TRUE_COLOR_EXT* = 0x00008002
+  GLX_DIRECT_COLOR_EXT* = 0x00008003
+  GLX_PSEUDO_COLOR_EXT* = 0x00008004
+  GLX_STATIC_COLOR_EXT* = 0x00008005
+  GLX_GRAY_SCALE_EXT* = 0x00008006
+  GLX_STATIC_GRAY_EXT* = 0x00008007
+  GLX_NONE_EXT* = 0x00008000
+  GLX_TRANSPARENT_RGB_EXT* = 0x00008008
+  GLX_TRANSPARENT_INDEX_EXT* = 0x00008009
+
+type                          # From XLib:
+  XPixmap* = TXID
+  XFont* = TXID
+  XColormap* = TXID
+  GLXContext* = Pointer
+  GLXPixmap* = TXID
+  GLXDrawable* = TXID
+  GLXContextID* = TXID
+  TXPixmap* = XPixmap
+  TXFont* = XFont
+  TXColormap* = XColormap
+  TGLXContext* = GLXContext
+  TGLXPixmap* = GLXPixmap
+  TGLXDrawable* = GLXDrawable
+  TGLXContextID* = GLXContextID
+
+proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{.
+    cdecl, dynlib: dllname, importc: "glXChooseVisual".}
+proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext,
+                       direct: bool): GLXContext{.cdecl, dynlib: dllname,
+    importc: "glXCreateContext".}
+proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname,
+    importc: "glXDestroyContext".}
+proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{.
+    cdecl, dynlib: dllname, importc: "glXMakeCurrent".}
+proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl,
+    dynlib: dllname, importc: "glXCopyContext".}
+proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl,
+    dynlib: dllname, importc: "glXSwapBuffers".}
+proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{.
+    cdecl, dynlib: dllname, importc: "glXCreateGLXPixmap".}
+proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl,
+    dynlib: dllname, importc: "glXDestroyGLXPixmap".}
+proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl,
+    dynlib: dllname, importc: "glXQueryExtension".}
+proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl,
+    dynlib: dllname, importc: "glXQueryVersion".}
+proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname,
+    importc: "glXIsDirect".}
+proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int,
+                   value: var int): int{.cdecl, dynlib: dllname,
+    importc: "glXGetConfig".}
+proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname,
+    importc: "glXGetCurrentContext".}
+proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname,
+    importc: "glXGetCurrentDrawable".}
+proc glXWaitGL*(){.cdecl, dynlib: dllname, importc: "glXWaitGL".}
+proc glXWaitX*(){.cdecl, dynlib: dllname, importc: "glXWaitX".}
+proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname,
+    importc: "glXUseXFont".}
+  # GLX 1.1 and later
+proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl,
+    dynlib: dllname, importc: "glXQueryExtensionsString".}
+proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl,
+    dynlib: dllname, importc: "glXQueryServerString".}
+proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl,
+    dynlib: dllname, importc: "glXGetClientString".}
+  # Mesa GLX Extensions
+proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo,
+                             pixmap: XPixmap, cmap: XColormap): GLXPixmap{.
+    cdecl, dynlib: dllname, importc: "glXCreateGLXPixmapMESA".}
+proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl,
+    dynlib: dllname, importc: "glXReleaseBufferMESA".}
+proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable,
+                           x, y, width, height: int){.cdecl, dynlib: dllname,
+    importc: "glXCopySubBufferMESA".}
+proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname,
+    importc: "glXGetVideoSyncSGI".}
+proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{.
+    cdecl, dynlib: dllname, importc: "glXWaitVideoSyncSGI".}
+# implementation
diff --git a/tests/manyloc/keineschweine/lib/idgen.nim b/tests/manyloc/keineschweine/lib/idgen.nim
new file mode 100644
index 000000000..1ed196d88
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/idgen.nim
@@ -0,0 +1,23 @@
+type
+  PIDGen*[T: Ordinal] = ref TIDGen[T]
+  TIDGen*[T: Ordinal] = object
+    max: T
+    freeIDs: seq[T]
+  EOutOfIDs* = object of EInvalidKey
+
+#proc free[T](idg: PIDgen[T]) =
+#  result.freeIDs = nil
+proc newIDGen*[T: Ordinal](): PIDGen[T] =
+  new(result)#, free)
+  result.max = 0.T
+  result.freeIDs = @[]
+proc next*[T](idg: PIDGen[T]): T =
+  if idg.freeIDs.len > 0:
+    result = idg.freeIDs.pop
+  elif idg.max < high(T)-T(1):
+    inc idg.max
+    result = idg.max
+  else:
+    raise newException(EOutOfIDs, "ID generator hit max value")
+proc del*[T](idg: PIDGen[T]; id: T) =
+  idg.freeIDs.add id
diff --git a/tests/manyloc/keineschweine/lib/input_helpers.nim b/tests/manyloc/keineschweine/lib/input_helpers.nim
new file mode 100644
index 000000000..ff1286c8d
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/input_helpers.nim
@@ -0,0 +1,138 @@
+import
+  sfml, tables, hashes
+type
+  TKeyEventKind* = enum down, up
+  TInputFinishedProc* = proc()
+  TKeyCallback = proc()
+  PKeyClient* = ref object
+    onKeyDown: Table[int32, TKeyCallback]
+    onKeyUp: Table[int32, TKeyCallback]
+    name: string
+  PTextInput* = ref object
+    text*: string
+    cursor: int
+    onEnter: TInputFinishedProc
+var
+  keyState:    array[-MouseButtonCount.int32 .. KeyCount.int32, bool]
+  mousePos: TVector2f
+  activeClient: PKeyClient = nil
+  activeInput: PTextInput  = nil
+
+proc setActive*(client: PKeyClient) =
+  activeClient = client
+  echo("** set active client ", client.name)
+proc newKeyClient*(name: string = "unnamed", setactive = false): PKeyClient =
+  new(result)
+  result.onKeyDown = initTable[int32, TKeyCallback](16)
+  result.onKeyUp   = initTable[int32, TKeyCallback](16)
+  result.name = name
+  if setActive:
+    setActive(result)
+
+proc keyPressed*(key: TKeyCode): bool {.inline.} =
+  return keyState[key.int32]
+proc buttonPressed*(btn: TMouseButton): bool {.inline.} =
+  return keyState[-btn.int32]
+
+proc clearKey*(key: TKeyCode) {.inline.} =
+  keyState[key.int32]  = false
+proc clearButton*(btn: TMouseButton) {.inline.} =
+  keyState[-btn.int32] = false
+
+proc addKeyEvent*(key: TKeyCode, ev: TKeyEventKind) {.inline.} =
+  if activeClient.isNil: return
+  let k = key.int32
+  case ev
+  of down:
+    keyState[k] = true
+    if activeClient.onKeyDown.hasKey(k):
+      activeClient.onKeyDown[k]()
+  else:
+    keyState[k] = false
+    if activeClient.onKeyUp.hasKey(k):
+      activeClient.onKeyUp[k]()
+proc addButtonEvent*(btn: TMouseButton, ev: TKeyEventKind) {.inline.} =
+  if activeClient.isNil: return
+  let b = -btn.int32
+  case ev
+  of down:
+    keyState[b] = true
+    if activeClient.onKeyDown.hasKey(b):
+      activeClient.onKeyDown[b]()
+  else:
+    keyState[b] = false
+    if activeClient.onKeyUp.hasKey(b):
+      activeClient.onKeyUp[b]()
+proc registerHandler*(client: PKeyClient; key: TKeyCode;
+                       ev: TKeyEventKind; fn: TKeyCallback) =
+  case ev
+  of down: client.onKeyDown[key.int32] = fn
+  of up:   client.onKeyUp[key.int32]   = fn
+proc registerHandler*(client: PKeyClient; btn: TMouseButton;
+                       ev: TKeyEventKind; fn: TKeyCallback) =
+  case ev
+  of down: client.onKeyDown[-btn.int32] = fn
+  of up:   client.onKeyUp[-btn.int32]   = fn
+
+proc newTextInput*(text = "", pos = 0, onEnter: TInputFinishedProc = nil): PTextInput =
+  new(result)
+  result.text = text
+  result.cursor = pos
+  result.onEnter = onEnter
+proc setActive*(i: PTextInput) =
+  activeInput = i
+proc stopCapturingText*() =
+  activeInput = nil
+proc clear*(i: PTextInput) =
+  i.text.setLen 0
+  i.cursor = 0
+proc recordText*(i: PTextInput; c: cint) =
+  if c > 127 or i.isNil: return
+  if c in 32..126: ##printable
+    if i.cursor == i.text.len: i.text.add(c.int.chr)
+    else:
+      let rem = i.text.substr(i.cursor)
+      i.text.setLen(i.cursor)
+      i.text.add(chr(c.int))
+      i.text.add(rem)
+    inc(i.cursor)
+  elif c == 8: ## \b  backspace
+    if i.text.len > 0 and i.cursor > 0:
+      dec(i.cursor)
+      let rem = i.text.substr(i.cursor + 1)
+      i.text.setLen(i.cursor)
+      i.text.add(rem)
+  elif c == 10 or c == 13:## \n, \r  enter
+    if not i.onEnter.isNil: i.onEnter()
+proc recordText*(i: PTextInput; e: TTextEvent) {.inline.} =
+  recordText(i, e.unicode)
+
+proc setMousePos*(x, y: cint) {.inline.} =
+  mousePos.x = x.float
+  mousePos.y = y.float
+proc getMousePos*(): TVector2f {.inline.} = result = mousePos
+
+var event: TEvent
+# Handle and filter input-related events
+iterator filterEvents*(window: PRenderWindow): PEvent =
+  while window.pollEvent(addr event):
+    case event.kind
+    of EvtKeyPressed: addKeyEvent(event.key.code, down)
+    of EvtKeyReleased: addKeyEvent(event.key.code, up)
+    of EvtMouseButtonPressed: addButtonEvent(event.mouseButton.button, down)
+    of EvtMouseButtonReleased: addButtonEvent(event.mouseButton.button, up)
+    of EvtTextEntered: recordText(activeInput, event.text)
+    of EvtMouseMoved: setMousePos(event.mouseMove.x, event.mouseMove.y)
+    else: yield(addr event)
+# Handle and return input-related events
+iterator pollEvents*(window: PRenderWindow): PEvent =
+  while window.pollEvent(addr event):
+    case event.kind
+    of EvtKeyPressed: addKeyEvent(event.key.code, down)
+    of EvtKeyReleased: addKeyEvent(event.key.code, up)
+    of EvtMouseButtonPressed: addButtonEvent(event.mouseButton.button, down)
+    of EvtMouseButtonReleased: addButtonEvent(event.mouseButton.button, up)
+    of EvtTextEntered: recordText(activeInput, event.text)
+    of EvtMouseMoved: setMousePos(event.mouseMove.x, event.mouseMove.y)
+    else: discard
+    yield(addr event)
diff --git a/tests/manyloc/keineschweine/lib/map_filter.nim b/tests/manyloc/keineschweine/lib/map_filter.nim
new file mode 100644
index 000000000..acb58c60e
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/map_filter.nim
@@ -0,0 +1,41 @@
+template filterIt2*(seq, pred: untyped, body: untyped) =
+  ## sequtils defines a filterIt() that returns a new seq, but this one is called
+  ## with a statement body to iterate directly over it
+  for it in items(seq):
+    if pred: body
+
+proc map*[A, B](x: seq[A], fun: proc(y: A): B {.closure.}): seq[B] =
+  result = @[]
+  for item in x.items:
+    result.add fun(item)
+
+proc mapInPlace*[A](x: var seq[A], fun: proc(y: A): A {.closure.}) =
+  for i in 0..x.len-1:
+    x[i] = fun(x[i])
+
+template unless*(condition: untyped; body: untyped) {.dirty.} =
+  if not condition:
+    body
+
+when false:
+  proc dumpSeq[T](x: seq[T]) =
+    for index, item in x.pairs:
+      echo index, " ", item
+    echo "-------"
+
+  var t= @[1,2,3,4,5]
+  var res = t.map(proc(z: int): int = result = z * 10)
+  dumpSeq res
+
+  from strutils import toHex
+  var foocakes = t.map(proc(z: int): string =
+    result = toHex((z * 23).BiggestInt, 4))
+  dumpSeq foocakes
+
+  t.mapInPlace(proc(z: int): int = result = z * 30)
+  dumpSeq t
+
+  var someSeq = @[9,8,7,6,5,4,3,2,1] ## numbers < 6 or even
+  filterIt2 someSeq, it < 6 or (it and 1) == 0:
+    echo(it)
+  echo "-----------"
diff --git a/tests/manyloc/keineschweine/lib/math_helpers.nim b/tests/manyloc/keineschweine/lib/math_helpers.nim
new file mode 100644
index 000000000..5427dd80e
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/math_helpers.nim
@@ -0,0 +1,10 @@
+import strutils, math
+
+proc degrees*(rad: float): float =
+  return rad * 180.0 / PI
+proc radians*(deg: float): float =
+  return deg * PI / 180.0
+
+## V not math, sue me
+proc ff*(f: float, precision = 2): string {.inline.} =
+  return formatFloat(f, ffDecimal, precision)
diff --git a/tests/manyloc/keineschweine/lib/sfml_stuff.nim b/tests/manyloc/keineschweine/lib/sfml_stuff.nim
new file mode 100644
index 000000000..5ff80b295
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/sfml_stuff.nim
@@ -0,0 +1,37 @@
+import
+  math, strutils,
+  sfml, input_helpers
+when not defined(NoChipmunk):
+  import chipmunk
+  proc floor*(a: TVector): TVector2f {.inline.} =
+    result.x = a.x.floor
+    result.y = a.y.floor
+  proc sfml2cp*(a: TVector2f): TVector {.inline.} =
+    result.x = a.x
+    result.y = a.y
+  proc cp2sfml*(a: TVector): TVector2f {.inline.} =
+    result.x = a.x
+    result.y = a.y
+
+proc vec2f*(a: TVector2i): TVector2f =
+  result.x = a.x.cfloat
+  result.y = a.y.cfloat
+proc vec2i*(a: TVector2f): TVector2i =
+  result.x = a.x.cint
+  result.y = a.y.cint
+proc vec3f*(x, y, z: float): TVector3f =
+  result.x = x.cfloat
+  result.y = y.cfloat
+  result.z = z.cfloat
+
+proc `$`*(a: var TIntRect): string =
+  result = "[TIntRect $1,$2 $3x$4]".format($a.left, $a.top, $a.width, $a.height)
+proc `$`*(a: TKeyEvent): string =
+  return "KeyEvent: code=$1 alt=$2 control=$3 shift=$4 system=$5".format(
+    $a.code, $a.alt, $a.control, $a.shift, $a.system)
+
+proc `wmod`*(x, y: float): float = return x - y * (x/y).floor
+proc move*(a: var TIntRect, left, top: cint): bool =
+  if a.left != left or a.top != top: result = true
+  a.left = left
+  a.top  = top
diff --git a/tests/manyloc/keineschweine/lib/sg_assets.nim b/tests/manyloc/keineschweine/lib/sg_assets.nim
new file mode 100644
index 000000000..96c962dc3
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/sg_assets.nim
@@ -0,0 +1,611 @@
+import ../../../../dist/checksums/src/checksums/md5
+
+import
+  re, json, strutils, tables, math, os, math_helpers,
+  sg_packets, zlib_helpers
+
+when defined(NoSFML):
+  import server_utils
+  type TVector2i = object
+    x*, y*: int32
+  proc vec2i(x, y: int32): TVector2i =
+    result.x = x
+    result.y = y
+else:
+  import sfml, sfml_audio, sfml_stuff
+when not defined(NoChipmunk):
+  import chipmunk
+
+type
+  TChecksumFile* = object
+    unpackedSize*: int
+    sum*: MD5Digest
+    compressed*: string
+  PZoneSettings* = ref TZoneSettings
+  TZoneSettings* = object
+    vehicles: seq[PVehicleRecord]
+    items: seq[PItemRecord]
+    objects: seq[PObjectRecord]
+    bullets: seq[PBulletRecord]
+    levelSettings: PLevelSettings
+  PLevelSettings* = ref TLevelSettings
+  TLevelSettings* = object
+    size*: TVector2i
+    starfield*: seq[PSpriteSheet]
+  PVehicleRecord* = ref TVehicleRecord
+  TVehicleRecord* = object
+    id*: int16
+    name*: string
+    playable*: bool
+    anim*: PAnimationRecord
+    physics*: TPhysicsRecord
+    handling*: THandlingRecord
+  TItemKind* = enum
+    Projectile, Utility, Ammo
+  PObjectRecord* = ref TObjectRecord
+  TObjectRecord* = object
+    id*: int16
+    name*: string
+    anim*: PAnimationRecord
+    physics*: TPhysicsRecord
+  PItemRecord* = ref TItemRecord
+  TItemRecord* = object
+    id*: int16
+    name*: string
+    anim*: PAnimationRecord
+    physics*: TPhysicsRecord ##apply when the item is dropped in the arena
+    cooldown*: float
+    energyCost*: float
+    useSound*: PSoundRecord
+    case kind*: TItemKind
+    of Projectile:
+      bullet*: PBulletRecord
+    else:
+      discard
+  PBulletRecord* = ref TBulletRecord
+  TBulletRecord* = object
+    id*: int16
+    name*: string
+    anim*: PAnimationRecord
+    physics*: TPhysicsRecord
+    lifetime*, inheritVelocity*, baseVelocity*: float
+    explosion*: TExplosionRecord
+    trail*: TTrailRecord
+  TTrailRecord* = object
+    anim*: PAnimationRecord
+    timer*: float ##how often it should be created
+  TPhysicsRecord* = object
+    mass*: float
+    radius*: float
+    moment*: float
+  THandlingRecord = object
+    thrust*, top_speed*: float
+    reverse*, strafe*, rotation*: float
+  TSoulRecord = object
+    energy*: int
+    health*: int
+  TExplosionRecord* = object
+    anim*: PAnimationRecord
+    sound*: PSoundRecord
+  PAnimationRecord* = ref TAnimationRecord
+  TAnimationRecord* = object
+    spriteSheet*: PSpriteSheet
+    angle*: float
+    delay*: float  ##animation delay
+  PSoundRecord* = ref TSoundRecord
+  TSoundRecord* = object
+    file*: string
+    when defined(NoSFML):
+      contents*: TChecksumFile
+    else:
+      soundBuf*: PSoundBuffer
+  PSpriteSheet* = ref TSpriteSheet
+  TSpriteSheet* = object
+    file*: string
+    framew*,frameh*: int
+    rows*, cols*: int
+    when defined(NoSFML):
+      contents*: TChecksumFile
+    when not defined(NoSFML):
+      sprite*: PSprite
+      tex*: PTexture
+  TGameState* = enum
+    Lobby, Transitioning, Field
+const
+  MomentMult* = 0.62 ## global moment of inertia multiplier
+var
+  cfg: PZoneSettings
+  SpriteSheets* = initTable[string, PSpriteSheet](64)
+  SoundCache  * = initTable[string, PSoundRecord](64)
+  nameToVehID*: Table[string, int]
+  nameToItemID*: Table[string, int]
+  nameToObjID*: Table[string, int]
+  nameToBulletID*: Table[string, int]
+  activeState = Lobby
+
+proc newSprite*(filename: string; errors: var seq[string]): PSpriteSheet
+proc load*(ss: PSpriteSheet): bool {.discardable.}
+proc newSound*(filename: string; errors: var seq[string]): PSoundRecord
+proc load*(s: PSoundRecord): bool {.discardable.}
+
+proc validateSettings*(settings: JsonNode; errors: var seq[string]): bool
+proc loadSettings*(rawJson: string, errors: var seq[string]): bool
+proc loadSettingsFromFile*(filename: string, errors: var seq[string]): bool
+
+proc fetchVeh*(name: string): PVehicleRecord
+proc fetchItm*(itm: string): PItemRecord
+proc fetchObj*(name: string): PObjectRecord
+proc fetchBullet(name: string): PBulletRecord
+
+proc importLevel(data: JsonNode; errors: var seq[string]): PLevelSettings
+proc importVeh(data: JsonNode; errors: var seq[string]): PVehicleRecord
+proc importObject(data: JsonNode; errors: var seq[string]): PObjectRecord
+proc importItem(data: JsonNode; errors: var seq[string]): PItemRecord
+proc importPhys(data: JsonNode): TPhysicsRecord
+proc importAnim(data: JsonNode; errors: var seq[string]): PAnimationRecord
+proc importHandling(data: JsonNode): THandlingRecord
+proc importBullet(data: JsonNode; errors: var seq[string]): PBulletRecord
+proc importSoul(data: JsonNode): TSoulRecord
+proc importExplosion(data: JsonNode; errors: var seq[string]): TExplosionRecord
+proc importSound*(data: JsonNode; errors: var seq[string]; fieldName: string = ""): PSoundRecord
+
+## this is the only pipe between lobby and main.nim
+proc getActiveState*(): TGameState =
+  result = activeState
+proc transition*() =
+  assert activeState == Lobby, "Transition() called from a state other than lobby!"
+  activeState = Transitioning
+proc doneWithSaidTransition*() =
+  assert activeState == Transitioning, "Finished() called from a state other than transitioning!"
+  activeState = Field
+
+
+proc checksumFile*(filename: string): TChecksumFile =
+  let fullText = readFile(filename)
+  result.unpackedSize = fullText.len
+  result.sum = toMD5(fullText)
+  result.compressed = compress(fullText)
+proc checksumStr*(str: string): TChecksumFile =
+  result.unpackedSize = str.len
+  result.sum = toMD5(str)
+  result.compressed = compress(str)
+
+
+##at this point none of these should ever be freed
+proc free*(obj: PZoneSettings) =
+  echo "Free'd zone settings"
+proc free*(obj: PSpriteSheet) =
+  echo "Free'd ", obj.file
+proc free*(obj: PSoundRecord) =
+  echo "Free'd ", obj.file
+
+proc loadAllAssets*() =
+  var
+    loaded = 0
+    failed = 0
+  for name, ss in SpriteSheets.pairs():
+    if load(ss):
+      inc loaded
+    else:
+      inc failed
+  echo loaded," sprites loaded. ", failed, " sprites failed."
+  loaded = 0
+  failed = 0
+  for name, s in SoundCache.pairs():
+    if load(s):
+      inc loaded
+    else:
+      inc failed
+  echo loaded, " sounds loaded. ", failed, " sounds failed."
+proc getLevelSettings*(): PLevelSettings =
+  result = cfg.levelSettings
+
+iterator playableVehicles*(): PVehicleRecord =
+  for v in cfg.vehicles.items():
+    if v.playable:
+      yield v
+
+template allAssets*(body: untyped) {.dirty.}=
+  block:
+    var assetType = FGraphics
+    for file, asset in pairs(SpriteSheets):
+      body
+    assetType = FSound
+    for file, asset in pairs(SoundCache):
+      body
+
+template cacheImpl(procName, cacheName, resultType, body: untyped) {.dirty.} =
+  proc procName*(filename: string; errors: var seq[string]): resulttype =
+    if hasKey(cacheName, filename):
+      return cacheName[filename]
+    new(result, free)
+    body
+    cacheName[filename] = result
+
+template checkFile(path: untyped) {.dirty.} =
+  if not fileExists(path):
+    errors.add("File missing: " & path)
+
+cacheImpl newSprite, SpriteSheets, PSpriteSheet:
+  result.file = filename
+  if filename =~ re"\S+_(\d+)x(\d+)\.\S\S\S":
+    result.framew = strutils.parseInt(matches[0])
+    result.frameh = strutils.parseInt(matches[1])
+    checkFile("data/gfx"/result.file)
+  else:
+    errors.add "Bad file: " & filename & " must be in format name_WxH.png"
+    return
+
+cacheImpl newSound, SoundCache, PSoundRecord:
+  result.file = filename
+  checkFile("data/sfx"/result.file)
+
+proc expandPath*(assetType: TAssetType; fileName: string): string =
+  result = "data/"
+  case assetType
+  of FGraphics: result.add "gfx/"
+  of FSound:    result.add "sfx/"
+  else: discard
+  result.add fileName
+proc expandPath*(fc: ScFileChallenge): string {.inline.} =
+  result = expandPath(fc.assetType, fc.file)
+
+when defined(NoSFML):
+  proc load*(ss: PSpriteSheet): bool =
+    if not ss.contents.unpackedSize == 0: return
+    ss.contents = checksumFile(expandPath(FGraphics, ss.file))
+    result = true
+  proc load*(s: PSoundRecord): bool =
+    if not s.contents.unpackedSize == 0: return
+    s.contents = checksumFile(expandPath(FSound, s.file))
+    result = true
+else:
+  proc load*(ss: PSpriteSheet): bool =
+    if not ss.sprite.isNil:
+      return
+    var image = sfml.newImage("data/gfx/"/ss.file)
+    if image == nil:
+      echo "Image could not be loaded"
+      return
+    let size = image.getSize()
+    ss.rows = int(size.y / ss.frameh) #y is h
+    ss.cols = int(size.x / ss.framew) #x is w
+    ss.tex = newTexture(image)
+    image.destroy()
+    ss.sprite = newSprite()
+    ss.sprite.setTexture(ss.tex, true)
+    ss.sprite.setTextureRect(intrect(0, 0, ss.framew.cint, ss.frameh.cint))
+    ss.sprite.setOrigin(vec2f(ss.framew / 2, ss.frameh / 2))
+    result = true
+  proc load*(s: PSoundRecord): bool =
+    s.soundBuf = newSoundBuffer("data/sfx"/s.file)
+    if not s.soundBuf.isNil:
+      result = true
+
+template addError(e: untyped) =
+  errors.add(e)
+  result = false
+proc validateSettings*(settings: JsonNode, errors: var seq[string]): bool =
+  result = true
+  if settings.kind != JObject:
+    addError("Settings root must be an object")
+    return
+  if not settings.hasKey("vehicles"):
+    addError("Vehicles section missing")
+  if not settings.hasKey("objects"):
+    errors.add("Objects section is missing")
+    result = false
+  if not settings.hasKey("level"):
+    errors.add("Level settings section is missing")
+    result = false
+  else:
+    let lvl = settings["level"]
+    if lvl.kind != JObject or not lvl.hasKey("size"):
+      errors.add("Invalid level settings")
+      result = false
+    elif not lvl.hasKey("size") or lvl["size"].kind != JArray or lvl["size"].len != 2:
+      errors.add("Invalid/missing level size")
+      result = false
+  if not settings.hasKey("items"):
+    errors.add("Items section missing")
+    result = false
+  else:
+    let items = settings["items"]
+    if items.kind != JArray or items.len == 0:
+      errors.add "Invalid or empty item list"
+    else:
+      var id = 0
+      for i in items.items:
+        if i.kind != JArray: errors.add("Item #$1 is not an array" % $id)
+        elif i.len != 3: errors.add("($1) Item record should have 3 fields"%($id))
+        elif i[0].kind != JString or i[1].kind != JString or i[2].kind != JObject:
+          errors.add("($1) Item should be in form [name, type, {item: data}]" % $id)
+          result = false
+        inc id
+
+proc loadSettingsFromFile*(filename: string, errors: var seq[string]): bool =
+  if not fileExists(filename):
+    errors.add("File does not exist: "&filename)
+  else:
+    result = loadSettings(readFile(filename), errors)
+
+proc loadSettings*(rawJson: string, errors: var seq[string]): bool =
+  var settings: JsonNode
+  try:
+    settings = parseJson(rawJson)
+  except JsonParsingError:
+    errors.add("JSON parsing error: " & getCurrentExceptionMsg())
+    return
+  except:
+    errors.add("Unknown exception: " & getCurrentExceptionMsg())
+    return
+  if not validateSettings(settings, errors):
+    return
+  if cfg != nil: #TODO try this
+    echo("Overwriting zone settings")
+    free(cfg)
+    cfg = nil
+  new(cfg, free)
+  cfg.levelSettings = importLevel(settings, errors)
+  cfg.vehicles = @[]
+  cfg.items = @[]
+  cfg.objects = @[]
+  cfg.bullets = @[]
+  nameToVehID = initTable[string, int](32)
+  nameToItemID = initTable[string, int](32)
+  nameToObjID = initTable[string, int](32)
+  nameToBulletID = initTable[string, int](32)
+  var
+    vID = 0'i16
+    bID = 0'i16
+  for vehicle in settings["vehicles"].items:
+    var veh = importVeh(vehicle, errors)
+    veh.id = vID
+    cfg.vehicles.add veh
+    nameToVehID[veh.name] = veh.id
+    inc vID
+  vID = 0
+  if settings.hasKey("bullets"):
+    for blt in settings["bullets"].items:
+      var bullet = importBullet(blt, errors)
+      bullet.id = bID
+      cfg.bullets.add bullet
+      nameToBulletID[bullet.name] = bullet.id
+      inc bID
+  for item in settings["items"].items:
+    var itm = importItem(item, errors)
+    itm.id = vID
+    cfg.items.add itm
+    nameToItemID[itm.name] = itm.id
+    inc vID
+    if itm.kind == Projectile:
+      if itm.bullet.isNil:
+        errors.add("Projectile #$1 has no bullet!" % $vID)
+      elif itm.bullet.id == -1:
+        ## this item has an anonymous bullet, fix the ID and name
+        itm.bullet.id = bID
+        itm.bullet.name = itm.name
+        cfg.bullets.add itm.bullet
+        nameToBulletID[itm.bullet.name] = itm.bullet.id
+        inc bID
+  vID = 0
+  for obj in settings["objects"].items:
+    var o = importObject(obj, errors)
+    o.id = vID
+    cfg.objects.add o
+    nameToObjID[o.name] = o.id
+    inc vID
+  result = (errors.len == 0)
+
+proc `$`*(obj: PSpriteSheet): string =
+  return "<Sprite $1 ($2x$3) $4 rows $5 cols>" % [obj.file, $obj.framew, $obj.frameh, $obj.rows, $obj.cols]
+
+proc fetchVeh*(name: string): PVehicleRecord =
+  return cfg.vehicles[nameToVehID[name]]
+proc fetchItm*(itm: string): PItemRecord =
+  return cfg.items[nameToItemID[itm]]
+proc fetchObj*(name: string): PObjectRecord =
+  return cfg.objects[nameToObjID[name]]
+proc fetchBullet(name: string): PBulletRecord =
+  return cfg.bullets[nameToBulletID[name]]
+
+proc getField(node: JsonNode, field: string, target: var float) =
+  if not node.hasKey(field):
+    return
+  if node[field].kind == JFloat:
+    target = node[field].fnum
+  elif node[field].kind == JInt:
+    target = node[field].num.float
+proc getField(node: JsonNode, field: string, target: var int) =
+  if not node.hasKey(field):
+    return
+  if node[field].kind == JInt:
+    target = node[field].num.int
+  elif node[field].kind == JFloat:
+    target = node[field].fnum.int
+proc getField(node: JsonNode; field: string; target: var bool) =
+  if not node.hasKey(field):
+    return
+  case node[field].kind
+  of JBool:
+    target = node[field].bval
+  of JInt:
+    target = (node[field].num != 0)
+  of JFloat:
+    target = (node[field].fnum != 0.0)
+  else: discard
+
+template checkKey(node: untyped; key: string) =
+  if not hasKey(node, key):
+    return
+
+proc importTrail(data: JsonNode; errors: var seq[string]): TTrailRecord =
+  checkKey(data, "trail")
+  result.anim = importAnim(data["trail"], errors)
+  result.timer = 1000.0
+  getField(data["trail"], "timer", result.timer)
+  result.timer /= 1000.0
+proc importLevel(data: JsonNode; errors: var seq[string]): PLevelSettings =
+  new(result)
+  result.size = vec2i(5000, 5000)
+  result.starfield = @[]
+
+  checkKey(data, "level")
+  var level = data["level"]
+  if level.hasKey("size") and level["size"].kind == JArray and level["size"].len == 2:
+    result.size.x = level["size"][0].num.cint
+    result.size.y = level["size"][1].num.cint
+  if level.hasKey("starfield"):
+    for star in level["starfield"].items:
+      result.starfield.add(newSprite(star.str, errors))
+proc importPhys(data: JsonNode): TPhysicsRecord =
+  result.radius = 20.0
+  result.mass = 10.0
+
+  if data.hasKey("physics") and data["physics"].kind == JObject:
+    let phys = data["physics"]
+    phys.getField("radius", result.radius)
+    phys.getField("mass", result.mass)
+  when not defined(NoChipmunk):
+    result.moment = momentForCircle(result.mass, 0.0, result.radius, VectorZero) * MomentMult
+proc importHandling(data: JsonNode): THandlingRecord =
+  result.thrust = 45.0
+  result.topSpeed = 100.0 #unused
+  result.reverse = 30.0
+  result.strafe = 30.0
+  result.rotation = 2200.0
+
+  checkKey(data, "handling")
+  if data["handling"].kind != JObject:
+    return
+
+  let hand = data["handling"]
+  hand.getField("thrust", result.thrust)
+  hand.getField("top_speed", result.topSpeed)
+  hand.getField("reverse", result.reverse)
+  hand.getField("strafe", result.strafe)
+  hand.getField("rotation", result.rotation)
+proc importAnim(data: JsonNode, errors: var seq[string]): PAnimationRecord =
+  new(result)
+  result.angle = 0.0
+  result.delay = 1000.0
+  result.spriteSheet = nil
+
+  if data.hasKey("anim"):
+    let anim = data["anim"]
+    if anim.kind == JObject:
+      if anim.hasKey("file"):
+        result.spriteSheet = newSprite(anim["file"].str, errors)
+
+      anim.getField "angle", result.angle
+      anim.getField "delay", result.delay
+    elif data["anim"].kind == JString:
+      result.spriteSheet = newSprite(anim.str, errors)
+
+  result.angle = radians(result.angle) ## comes in as degrees
+  result.delay /= 1000 ## delay comes in as milliseconds
+proc importSoul(data: JsonNode): TSoulRecord =
+  result.energy = 10000
+  result.health = 1
+  checkKey(data, "soul")
+  let soul = data["soul"]
+  soul.getField("energy", result.energy)
+  soul.getField("health", result.health)
+proc importExplosion(data: JsonNode; errors: var seq[string]): TExplosionRecord =
+  checkKey(data, "explode")
+  let expl = data["explode"]
+  result.anim = importAnim(expl, errors)
+  result.sound = importSound(expl, errors, "sound")
+proc importSound*(data: JsonNode; errors: var seq[string]; fieldName: string = ""): PSoundRecord =
+  if data.kind == JObject:
+    checkKey(data, fieldName)
+    result = newSound(data[fieldName].str, errors)
+  elif data.kind == JString:
+    result = newSound(data.str, errors)
+
+proc importVeh(data: JsonNode; errors: var seq[string]): PVehicleRecord =
+  new(result)
+  result.playable = false
+  if data.kind != JArray or data.len != 2 or
+    (data.kind == JArray and
+      (data[0].kind != JString or data[1].kind != JObject)):
+    result.name = "(broken)"
+    errors.add "Vehicle record is malformed"
+    return
+  var vehData = data[1]
+  result.name = data[0].str
+  result.anim = importAnim(vehdata, errors)
+  result.physics = importPhys(vehdata)
+  result.handling = importHandling(vehdata)
+  vehdata.getField("playable", result.playable)
+  if result.anim.spriteSheet.isNil and result.playable:
+    result.playable = false
+proc importObject(data: JsonNode; errors: var seq[string]): PObjectRecord =
+  new(result)
+  if data.kind != JArray or data.len != 2:
+    result.name = "(broken)"
+    return
+  result.name = data[0].str
+  result.anim = importAnim(data[1], errors)
+  result.physics = importPhys(data[1])
+proc importItem(data: JsonNode; errors: var seq[string]): PItemRecord =
+  new(result)
+  if data.kind != JArray or data.len != 3:
+    result.name = "(broken)"
+    errors.add "Item record is malformed"
+    return
+  result.name = data[0].str
+  result.anim = importAnim(data[2], errors)
+  result.physics = importPhys(data[2])
+
+  result.cooldown = 100.0
+  data[2].getField("cooldown", result.cooldown)
+  result.cooldown /= 1000.0  ##cooldown is stored in ms
+
+  result.useSound = importSound(data[2], errors, "useSound")
+
+  case data[1].str.toLowerAscii
+  of "projectile":
+    result.kind = Projectile
+    if data[2]["bullet"].kind == JString:
+      result.bullet = fetchBullet(data[2]["bullet"].str)
+    elif data[2]["bullet"].kind == JInt:
+      result.bullet = cfg.bullets[data[2]["bullet"].num.int]
+    elif data[2]["bullet"].kind == JObject:
+      result.bullet = importBullet(data[2]["bullet"], errors)
+    else:
+      errors.add "UNKNOWN BULLET TYPE for item " & result.name
+  of "ammo":
+    result.kind = Ammo
+  of "utility":
+    discard
+  else:
+    errors.add "Invalid item type \""&data[1].str&"\" for item "&result.name
+
+proc importBullet(data: JsonNode; errors: var seq[string]): PBulletRecord =
+  new(result)
+  result.id = -1
+
+  var bdata: JsonNode
+  if data.kind == JArray:
+    result.name = data[0].str
+    bdata = data[1]
+  elif data.kind == JObject:
+    bdata = data
+  else:
+    errors.add "Malformed bullet record"
+    return
+
+  result.anim = importAnim(bdata, errors)
+  result.physics = importPhys(bdata)
+
+  result.lifetime = 2000.0
+  result.inheritVelocity = 1000.0
+  result.baseVelocity = 30.0
+  getField(bdata, "lifetime", result.lifetime)
+  getField(bdata, "inheritVelocity", result.inheritVelocity)
+  getField(bdata, "baseVelocity", result.baseVelocity)
+  result.lifetime /= 1000.0 ## lifetime is stored as milliseconds
+  result.inheritVelocity /= 1000.0 ## inherit velocity 1000 = 1.0 (100%)
+  result.explosion = importExplosion(bdata, errors)
+  result.trail = importTrail(bdata, errors)
diff --git a/tests/manyloc/keineschweine/lib/sg_gui.nim b/tests/manyloc/keineschweine/lib/sg_gui.nim
new file mode 100644
index 000000000..bcf415556
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/sg_gui.nim
@@ -0,0 +1,281 @@
+import
+  sfml, sfml_colors,
+  input_helpers, sg_packets
+from strutils import countlines
+
+type
+  PGuiContainer* = ref TGuiContainer
+  TGuiContainer* = object of RootObj
+    position: TVector2f
+    activeEntry: PTextEntry
+    widgets: seq[PGuiObject]
+    buttons: seq[PButton]
+  PGuiObject* = ref TGuiObject
+  TGuiObject* = object of RootObj
+  PButton* = ref TButton
+  TButton* = object of TGuiObject
+    enabled: bool
+    bg*: sfml.PRectangleShape
+    text*: PText
+    onClick*: TButtonClicked
+    bounds: TFloatRect
+  PButtonCollection* = ref TButtonCollection
+  TButtonCollection* = object of TGuiContainer
+  PTextEntry* = ref TTextEntry
+  TTextEntry* = object of TButton
+    inputClient: input_helpers.PTextInput
+  PMessageArea* = ref TMessageArea
+  TMessageArea* = object of TGuiObject
+    pos: TVector2f
+    messages: seq[TMessage]
+    texts: seq[PText]
+    scrollBack*: int
+    sizeVisible*: int
+    direction*: int
+  TMessage = object
+    color: TColor
+    text: string
+    lines: int
+  TButtonClicked = proc(button: PButton)
+var
+  guiFont* = newFont("data/fnt/LiberationMono-Regular.ttf")
+  messageProto* = newText("", guiFont, 16)
+let
+  vectorZeroF* = vec2f(0.0, 0.0)
+
+proc newGuiContainer*(): PGuiContainer
+proc newGuiContainer*(pos: TVector2f): PGuiContainer {.inline.}
+proc free*(container: PGuiContainer)
+proc add*(container: PGuiContainer; widget: PGuiObject)
+proc clearButtons*(container: PGuiContainer)
+proc click*(container: PGuiContainer; position: TVector2f)
+proc setActive*(container: PGuiContainer; entry: PTextEntry)
+proc setPosition*(container: PGuiContainer; position: TVector2f)
+
+proc update*(container: PGuiContainer; dt: float)
+proc draw*(window: PRenderWindow; container: PGuiContainer) {.inline.}
+
+proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea {.discardable.}
+proc add*(m: PMessageArea; msg: ScChat)
+
+proc draw*(window: PRenderWindow; b: PButton) {.inline.}
+proc click*(b: PButton; p: TVector2f)
+proc setPosition*(b: PButton; p: TVector2f)
+proc setString*(b: PButton; s: string) {.inline.}
+
+proc newButton*(container: PGuiContainer; text: string; position: TVector2f;
+  onClick: TButtonClicked; startEnabled: bool = true): PButton {.discardable.}
+proc init(b: PButton; text: string; position: TVector2f; onClick: TButtonClicked)
+proc setEnabled*(b: PButton; enabled: bool)
+proc disable*(b: PButton) {.inline.}
+proc enable*(b: PButton) {.inline.}
+
+proc newTextEntry*(container: PGuiContainer; text: string;
+                    position: TVector2f; onEnter: TInputFinishedProc = nil): PTextEntry {.discardable.}
+proc init(t: PTextEntry; text: string; onEnter: TInputFinishedProc)
+proc draw*(window: PRenderWindow, t: PTextEntry) {.inline.}
+proc setActive*(t: PTextEntry) {.inline.}
+proc clearText*(t: PTextEntry) {.inline.}
+proc getText*(t: PTextEntry): string {.inline.}
+
+proc update*(m: PMessageArea)
+
+if guiFont == nil:
+  echo("Could not load font, crying softly to myself.")
+  quit(1)
+
+proc newGuiContainer*(): PGuiContainer =
+  new(result, free)
+  result.widgets = @[]
+  result.buttons = @[]
+proc newGuiContainer*(pos: TVector2f): PGuiContainer =
+  result = newGuiContainer()
+  result.setPosition pos
+proc free*(container: PGuiContainer) =
+  container.widgets = @[]
+  container.buttons = @[]
+proc add*(container: PGuiContainer; widget: PGuiObject) =
+  container.widgets.add(widget)
+proc add*(container: PGuiContainer; button: PButton) =
+  if container.isNil: return
+  container.buttons.add(button)
+proc clearButtons*(container: PGuiContainer) =
+  container.buttons.setLen 0
+proc click*(container: PGuiContainer; position: TVector2f) =
+  for b in container.buttons:
+    click(b, position)
+proc setActive*(container: PGuiContainer; entry: PTextEntry) =
+  container.activeEntry = entry
+  setActive(entry)
+proc setPosition*(container: PGuiContainer; position: TVector2f) =
+  container.position = position
+
+
+proc update*(container: PGuiContainer; dt: float) =
+  if not container.activeEntry.isNil:
+    container.activeEntry.setString(container.activeEntry.getText())
+proc draw*(window: PRenderWindow; container: PGuiContainer) =
+  for b in container.buttons:
+    window.draw b
+
+proc free(c: PButton) =
+  c.bg.destroy()
+  c.text.destroy()
+  c.bg = nil
+  c.text = nil
+  c.onClick = nil
+proc newButton*(container: PGuiContainer; text: string;
+                 position: TVector2f; onClick: TButtonClicked;
+                 startEnabled: bool = true): PButton =
+  new(result, free)
+  init(result,
+       text,
+       if not container.isNil: position + container.position else: position,
+       onClick)
+  container.add result
+  if not startEnabled: disable(result)
+
+proc init(b: PButton; text: string; position: TVector2f; onClick: TButtonClicked) =
+  b.bg = newRectangleShape()
+  b.bg.setSize(vec2f(80.0, 16.0))
+  b.bg.setFillColor(color(20, 30, 15))
+  b.text = newText(text, guiFont, 16)
+  b.onClick = onClick
+  b.setPosition(position)
+  b.enabled = true
+proc copy*(c: PButton): PButton =
+  new(result, free)
+  result.bg = c.bg.copy()
+  result.text = c.text.copy()
+  result.onClick = c.onClick
+  result.setPosition(result.bg.getPosition())
+
+proc setEnabled*(b: PButton; enabled: bool) =
+  b.enabled = enabled
+  if enabled:
+    b.text.setColor(White)
+  else:
+    b.text.setColor(Gray)
+proc enable*(b: PButton) = setEnabled(b, true)
+proc disable*(b: PButton) = setEnabled(b, false)
+
+proc draw*(window: PRenderWindow; b: PButton) =
+  window.draw b.bg
+  window.draw b.text
+proc setPosition*(b: PButton, p: TVector2f) =
+  b.bg.setPosition(p)
+  b.text.setPosition(p)
+  b.bounds = b.text.getGlobalBounds()
+proc setString*(b: PButton; s: string) =
+  b.text.setString(s)
+proc click*(b: PButton, p: TVector2f) =
+  if b.enabled and (addr b.bounds).contains(p.x, p.y):
+    b.onClick(b)
+
+proc free(obj: PTextEntry) =
+  free(PButton(obj))
+proc newTextEntry*(container: PGuiContainer; text: string;
+                    position: TVector2F; onEnter: TInputFinishedProc = nil): PTextEntry =
+  new(result, free)
+  init(PButton(result), text, position + container.position, proc(b: PButton) =
+    setActive(container, PTextEntry(b)))
+  init(result, text, onEnter)
+  container.add result
+proc init(t: PTextEntry; text: string; onEnter: TInputFinishedProc) =
+  t.inputClient = newTextInput(text, text.len, onEnter)
+proc draw(window: PRenderWindow; t: PTextEntry) =
+  window.draw PButton(t)
+proc clearText*(t: PTextEntry) =
+  t.inputClient.clear()
+proc getText*(t: PTextEntry): string =
+  return t.inputClient.text
+proc setActive*(t: PTextEntry) =
+  if not t.isNil and not t.inputClient.isNil:
+    input_helpers.setActive(t.inputClient)
+
+when false:
+  proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea =
+    new(result)
+    result.messages = @[]
+    result.pos = position
+    container.add(result)
+  proc add*(m: PMessageArea, text: string): PText =
+    result = messageProto.copy()
+    result.setString(text)
+    m.messages.add(result)
+    let nmsgs = len(m.messages)
+    var pos   = vec2f(m.pos.x, m.pos.y)
+    for i in countdown(nmsgs - 1, max(nmsgs - 30, 0)):
+      setPosition(m.messages[i], pos)
+      pos.y -= 16.0
+
+  proc draw*(window: PRenderWindow; m: PMessageArea) =
+    let nmsgs = len(m.messages)
+    if nmsgs == 0: return
+    for i in countdown(nmsgs - 1, max(nmsgs - 30, 0)):
+      window.draw(m.messages[i])
+
+proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageArea =
+  new(result)
+  result.messages = @[]
+  result.texts = @[]
+  result.pos = position + container.position
+  result.sizeVisible = 10
+  result.scrollBack = 0
+  result.direction = -1 ## to push old messages up
+  container.add(result)
+
+proc add*(m: PMessageArea, msg: ScChat) =
+  const prependName = {CPub, CPriv}
+  var mmm: TMessage
+  if msg.kind in prependName:
+    mmm.text = "<"
+    mmm.text.add msg.fromPlayer
+    mmm.text.add "> "
+    mmm.text.add msg.text
+  else:
+    mmm.text = msg.text
+  case msg.kind
+  of CPub:  mmm.color = RoyalBlue
+  of CPriv, CSystem: mmm.color = Green
+  of CError: mmm.color = Red
+
+  mmm.lines = countLines(mmm.text)
+
+  m.messages.add mmm
+  update m
+proc add*(m: PMessageArea, msg: string) {.inline.} =
+  var chat = newScChat(kind = CSystem, text = msg)
+  add(m, chat)
+
+proc proctor*(m: PText; msg: ptr TMessage; pos: ptr TVector2f) =
+  m.setString msg.text
+  m.setColor msg.color
+  m.setPosition pos[]
+proc update*(m: PMessageArea) =
+  if m.texts.len < m.sizeVisible:
+    echo "adding ", m.sizeVisible - m.texts.len, " fields"
+    for i in 1..m.sizeVisible - m.texts.len:
+      var t = messageProto.copy()
+      m.texts.add messageProto.copy()
+  elif m.texts.len > m.sizeVisible:
+    echo "cutting ", m.texts.len - m.sizeVisible, " fields"
+    for i in m.sizeVisible ..< m.texts.len:
+      m.texts.pop().destroy()
+  let nmsgs = m.messages.len()
+  if m.sizeVisible == 0 or nmsgs == 0:
+    echo "no messages? ", m.sizeVisible, ", ", nmsgs
+    return
+  var pos = vec2f(m.pos.x, m.pos.y)
+  for i in 0.. min(m.sizeVisible, nmsgs)-1:
+    ##echo nmsgs - i - 1 - m.scrollBack
+    let msg = addr m.messages[nmsgs - i - 1 - m.scrollBack]
+    proctor(m.texts[i], msg, addr pos)
+    pos.y += (16 * m.direction * msg.lines).cfloat
+
+proc draw*(window: PRenderWindow; m: PMessageArea) =
+  let nmsgs = len(m.texts)
+  if nmsgs == 0: return
+  for i in countdown(nmsgs - 1, max(nmsgs - m.sizeVisible, 0)):
+    window.draw m.texts[i]
+
diff --git a/tests/manyloc/keineschweine/lib/sg_packets.nim b/tests/manyloc/keineschweine/lib/sg_packets.nim
new file mode 100644
index 000000000..797a60706
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/sg_packets.nim
@@ -0,0 +1,110 @@
+import ../../../../dist/checksums/src/checksums/md5
+
+import genpacket_enet, nativesockets, net, enet
+defPacketImports()
+
+type
+  PacketID* = char
+
+template idpacket(pktName, id, s2c, c2s: untyped) {.dirty.} =
+  let `H pktName`* {.inject.} = id
+  defPacket(`Sc pktName`, s2c)
+  defPacket(`Cs pktName`, c2s)
+
+forwardPacketT(uint8, int8)
+forwardPacketT(uint16, int16)
+forwardPacketT(Port, int16)
+
+idPacket(Login, 'a',
+  tuple[id: int32; alias: string; sessionKey: string],
+  tuple[alias: string, passwd: string])
+
+let HZoneJoinReq* = 'j'
+defPacket(CsZoneJoinReq, tuple[session: ScLogin])
+
+defPacket(ScZoneRecord, tuple[
+  name: string = "", desc: string = "",
+  ip: string = "", port: Port = 0.Port])
+idPacket(ZoneList, 'z',
+  tuple[network: string = "", zones: seq[ScZoneRecord]],
+  tuple[time: string])
+
+let HPoing* = 'p'
+defPacket(Poing, tuple[id: int32, time: float32])
+
+type ChatType* = enum
+  CPub = 0'i8, CPriv, CSystem, CError
+forwardPacketT(ChatType, int8)
+idPacket(Chat, 'C',
+  tuple[kind: ChatType = CPub; fromPlayer: string = ""; text: string = ""],
+  tuple[target: string = ""; text: string = ""])
+
+idPacket(Hello, 'h',
+  tuple[resp: string],
+  tuple[i: int8 = 14])
+
+let HPlayerList* = 'P'
+defPacket(ScPlayerRec, tuple[id: int32; alias: string = ""])
+defPacket(ScPlayerList, tuple[players: seq[ScPlayerRec]])
+
+let HTeamList* = 'T'
+defPacket(ScTeam, tuple[id: int8; name: string = ""])
+defPacket(ScTeamList, tuple[teams: seq[ScTeam]])
+let HTeamChange* = 't'
+
+idPacket(ZoneQuery, 'Q',
+  tuple[playerCount: uint16], ##i should include a time here or something
+  tuple[pad: char = '\0'])
+
+type SpawnKind = enum
+  SpawnDummy,
+  SpawnItem, SpawnVehicle, SpawnObject
+forwardPacketT(SpawnKind, int8)
+defPacket(ScSpawn, tuple[
+  kind: SpawnKind; id: uint16; record: uint16; amount: uint16])
+
+
+
+
+type TAssetType* = enum
+  FDummy,
+  FZoneCfg, FGraphics, FSound
+
+forwardPacketT(TAssetType, int8)
+forwardPacket(MD5Digest, array[0..15, int8])
+
+idPacket(FileChallenge, 'F',
+  tuple[file: string; assetType: TAssetType; fullLen: int32],
+  tuple[needFile: bool; checksum: MD5Digest])
+
+
+let HChallengeResult* = '('
+defPacket(ScChallengeResult, tuple[status: bool])
+
+let HFileTransfer* = 'f'
+defPacket(ScFileTransfer, tuple[fileSize: int32; pos: int32; data: string])
+defPacket(CsFilepartAck, tuple[lastpos: int32])
+
+##dir server messages
+let HZoneLogin* = 'u'
+defPacket(SdZoneLogin, tuple[name: string; key: string; record: ScZoneRecord])
+defPacket(DsZoneLogin, tuple[status: bool])
+let HDsMsg* = 'c'
+defPacket(DsMsg, tuple[msg: string])
+let HVerifyClient* = 'v'
+defPacket(SdVerifyClient, tuple[session: ScLogin])
+
+when true:
+
+  var buf = newBuffer(100)
+  var m = toMd5("hello there")
+  echo(repr(m))
+  buf.pack m
+
+  echo(repr(buf.data))
+  echo(len(buf.data))
+
+  buf.reset()
+
+  var x = buf.readMD5Digest()
+  echo(repr(x))
diff --git a/tests/manyloc/keineschweine/lib/sound_buffer.nim b/tests/manyloc/keineschweine/lib/sound_buffer.nim
new file mode 100644
index 000000000..a88eb08de
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/sound_buffer.nim
@@ -0,0 +1,38 @@
+when defined(NoSFML) or defined(NoChipmunk):
+  {.error.}
+import sfml_audio, sfml_stuff, sg_assets, chipmunk
+const
+  MinDistance* = 350.0
+  Attenuation* = 20.0
+var
+  liveSounds: seq[PSound] = @[]
+  deadSounds: seq[PSound] = @[]
+
+proc playSound*(sound: PSoundRecord, pos: TVector) =
+  if sound.isNil or sound.soundBuf.isNil: return
+  var s: PSound
+  if deadSounds.len == 0:
+    s = sfml_audio.newSound()
+    s.setLoop false
+    s.setRelativeToListener true
+    s.setAttenuation Attenuation
+    s.setMinDistance MinDistance
+  else:
+    s = deadSounds.pop()
+  s.setPosition(vec3f(pos.x, 0, pos.y))
+  s.setBuffer(sound.soundBuf)
+  s.play()
+  liveSounds.add s
+
+proc updateSoundBuffer*() =
+  var i = 0
+  while i < len(liveSounds):
+    if liveSounds[i].getStatus == Stopped:
+      deadSounds.add liveSounds[i]
+      liveSounds.del i
+    else:
+      inc i
+
+proc report*() =
+  echo "live: ", liveSounds.len
+  echo "dead: ", deadSounds.len
diff --git a/tests/manyloc/keineschweine/lib/vehicles.nim b/tests/manyloc/keineschweine/lib/vehicles.nim
new file mode 100644
index 000000000..2c6e54d2b
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/vehicles.nim
@@ -0,0 +1,35 @@
+import
+  sfml, chipmunk,
+  sg_assets, sfml_stuff#, "../keineschweine"
+
+
+proc accel*(obj: PVehicle, dt: float) =
+  #obj.velocity += vec2f(
+  #  cos(obj.angle) * obj.record.handling.thrust.float * dt,
+  #  sin(obj.angle) * obj.record.handling.thrust.float * dt)
+  obj.body.applyImpulse(
+    vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.thrust,
+    VectorZero)
+proc reverse*(obj: PVehicle, dt: float) =
+  #obj.velocity += vec2f(
+  #  -cos(obj.angle) * obj.record.handling.reverse.float * dt,
+  #  -sin(obj.angle) * obj.record.handling.reverse.float * dt)
+  obj.body.applyImpulse(
+    -vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.reverse,
+    VectorZero)
+proc strafe_left*(obj: PVehicle, dt: float) =
+  obj.body.applyImpulse(
+    vectorForAngle(obj.body.getAngle()).perp() * obj.record.handling.strafe * dt,
+    VectorZero)
+proc strafe_right*(obj: PVehicle, dt: float) =
+  obj.body.applyImpulse(
+    vectorForAngle(obj.body.getAngle()).rperp() * obj.record.handling.strafe * dt,
+    VectorZero)
+proc turn_right*(obj: PVehicle, dt: float) =
+  #obj.angle = (obj.angle + (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU
+  obj.body.setTorque(obj.record.handling.rotation)
+proc turn_left*(obj: PVehicle, dt: float) =
+  #obj.angle = (obj.angle - (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU
+  obj.body.setTorque(-obj.record.handling.rotation)
+proc offsetAngle*(obj: PVehicle): float {.inline.} =
+  return (obj.record.anim.angle + obj.body.getAngle())
diff --git a/tests/manyloc/keineschweine/lib/wingl.nim b/tests/manyloc/keineschweine/lib/wingl.nim
new file mode 100644
index 000000000..5bd199911
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/wingl.nim
@@ -0,0 +1,368 @@
+import
+  gl, windows
+
+proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname,
+    importc: "wglGetExtensionsStringARB".}
+const
+  WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001
+  WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002
+  WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004
+  WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008
+
+proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{.
+    dynlib: "gdi32", importc: "ChoosePixelFormat".}
+proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{.
+    dynlib: dllname, importc: "wglCreateBufferRegionARB".}
+proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname,
+    importc: "wglDeleteBufferRegionARB".}
+proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint,
+                             width: TGLint, height: TGLint): BOOL{.
+    dynlib: dllname, importc: "wglSaveBufferRegionARB".}
+proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint,
+                                width: TGLint, height: TGLint, xSrc: TGLint,
+                                ySrc: TGLint): BOOL{.dynlib: dllname,
+    importc: "wglRestoreBufferRegionARB".}
+proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat,
+                          writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{.
+    dynlib: dllname, importc: "wglAllocateMemoryNV".}
+proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname,
+    importc: "wglFreeMemoryNV".}
+const
+  WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001
+  WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002
+
+proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{.
+    dynlib: dllname, importc: "wglCreateImageBufferI3D".}
+proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{.
+    dynlib: dllname, importc: "wglDestroyImageBufferI3D".}
+proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle,
+                                       pAddress: PGLvoid, pSize: PDWORD,
+                                       count: UINT): BOOL{.dynlib: dllname,
+    importc: "wglAssociateImageBufferEventsI3D".}
+proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{.
+    dynlib: dllname, importc: "wglReleaseImageBufferEventsI3D".}
+proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname,
+                                     importc: "wglEnableFrameLockI3D".}
+proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname,
+                                      importc: "wglDisableFrameLockI3D".}
+proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname,
+    importc: "wglIsEnabledFrameLockI3D".}
+proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname,
+    importc: "wglQueryFrameLockMasterI3D".}
+proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname,
+    importc: "wglGetFrameUsageI3D".}
+proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname,
+                                        importc: "wglBeginFrameTrackingI3D".}
+proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname,
+                                      importc: "wglEndFrameTrackingI3D".}
+proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD,
+                               pLastMissedUsage: PGLfloat): BOOL{.
+    dynlib: dllname, importc: "wglQueryFrameTrackingI3D".}
+const
+  WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000
+  WGL_DRAW_TO_WINDOW_ARB* = 0x00002001
+  WGL_DRAW_TO_BITMAP_ARB* = 0x00002002
+  WGL_ACCELERATION_ARB* = 0x00002003
+  WGL_NEED_PALETTE_ARB* = 0x00002004
+  WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005
+  WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006
+  WGL_SWAP_METHOD_ARB* = 0x00002007
+  WGL_NUMBER_OVERLAYS_ARB* = 0x00002008
+  WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009
+  WGL_TRANSPARENT_ARB* = 0x0000200A
+  WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037
+  WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038
+  WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039
+  WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A
+  WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B
+  WGL_SHARE_DEPTH_ARB* = 0x0000200C
+  WGL_SHARE_STENCIL_ARB* = 0x0000200D
+  WGL_SHARE_ACCUM_ARB* = 0x0000200E
+  WGL_SUPPORT_GDI_ARB* = 0x0000200F
+  WGL_SUPPORT_OPENGL_ARB* = 0x00002010
+  WGL_DOUBLE_BUFFER_ARB* = 0x00002011
+  WGL_STEREO_ARB* = 0x00002012
+  WGL_PIXEL_TYPE_ARB* = 0x00002013
+  WGL_COLOR_BITS_ARB* = 0x00002014
+  WGL_RED_BITS_ARB* = 0x00002015
+  WGL_RED_SHIFT_ARB* = 0x00002016
+  WGL_GREEN_BITS_ARB* = 0x00002017
+  WGL_GREEN_SHIFT_ARB* = 0x00002018
+  WGL_BLUE_BITS_ARB* = 0x00002019
+  WGL_BLUE_SHIFT_ARB* = 0x0000201A
+  WGL_ALPHA_BITS_ARB* = 0x0000201B
+  WGL_ALPHA_SHIFT_ARB* = 0x0000201C
+  WGL_ACCUM_BITS_ARB* = 0x0000201D
+  WGL_ACCUM_RED_BITS_ARB* = 0x0000201E
+  WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F
+  WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020
+  WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021
+  WGL_DEPTH_BITS_ARB* = 0x00002022
+  WGL_STENCIL_BITS_ARB* = 0x00002023
+  WGL_AUX_BUFFERS_ARB* = 0x00002024
+  WGL_NO_ACCELERATION_ARB* = 0x00002025
+  WGL_GENERIC_ACCELERATION_ARB* = 0x00002026
+  WGL_FULL_ACCELERATION_ARB* = 0x00002027
+  WGL_SWAP_EXCHANGE_ARB* = 0x00002028
+  WGL_SWAP_COPY_ARB* = 0x00002029
+  WGL_SWAP_UNDEFINED_ARB* = 0x0000202A
+  WGL_TYPE_RGBA_ARB* = 0x0000202B
+  WGL_TYPE_COLORINDEX_ARB* = 0x0000202C
+
+proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
+                                   piAttributes: PGLint, piValues: PGLint): BOOL{.
+    dynlib: dllname, importc: "wglGetPixelFormatAttribivARB".}
+proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
+                                   piAttributes: PGLint, pfValues: PGLfloat): BOOL{.
+    dynlib: dllname, importc: "wglGetPixelFormatAttribfvARB".}
+proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint,
+                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint,
+                              piFormats: PGLint, nNumFormats: PGLuint): BOOL{.
+    dynlib: dllname, importc: "wglChoosePixelFormatARB".}
+const
+  WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043
+  WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054
+
+proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{.
+    dynlib: dllname, importc: "wglMakeContextCurrentARB".}
+proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname,
+                                     importc: "wglGetCurrentReadDCARB".}
+const
+  WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB  { already defined }
+  WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E
+  WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F
+  WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030
+  WGL_PBUFFER_LARGEST_ARB* = 0x00002033
+  WGL_PBUFFER_WIDTH_ARB* = 0x00002034
+  WGL_PBUFFER_HEIGHT_ARB* = 0x00002035
+  WGL_PBUFFER_LOST_ARB* = 0x00002036
+
+proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint,
+                          iHeight: TGLint, piAttribList: PGLint): THandle{.
+    dynlib: dllname, importc: "wglCreatePbufferARB".}
+proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname,
+    importc: "wglGetPbufferDCARB".}
+proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{.
+    dynlib: dllname, importc: "wglReleasePbufferDCARB".}
+proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname,
+    importc: "wglDestroyPbufferARB".}
+proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{.
+    dynlib: dllname, importc: "wglQueryPbufferARB".}
+proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname,
+    importc: "wglSwapIntervalEXT".}
+proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname,
+                                       importc: "wglGetSwapIntervalEXT".}
+const
+  WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070
+  WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071
+  WGL_TEXTURE_FORMAT_ARB* = 0x00002072
+  WGL_TEXTURE_TARGET_ARB* = 0x00002073
+  WGL_MIPMAP_TEXTURE_ARB* = 0x00002074
+  WGL_TEXTURE_RGB_ARB* = 0x00002075
+  WGL_TEXTURE_RGBA_ARB* = 0x00002076
+  WGL_NO_TEXTURE_ARB* = 0x00002077
+  WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078
+  WGL_TEXTURE_1D_ARB* = 0x00002079
+  WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB  { already defined }
+  WGL_MIPMAP_LEVEL_ARB* = 0x0000207B
+  WGL_CUBE_MAP_FACE_ARB* = 0x0000207C
+  WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D
+  WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E
+  WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F
+  WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080
+  WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081
+  WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082
+  WGL_FRONT_LEFT_ARB* = 0x00002083
+  WGL_FRONT_RIGHT_ARB* = 0x00002084
+  WGL_BACK_LEFT_ARB* = 0x00002085
+  WGL_BACK_RIGHT_ARB* = 0x00002086
+  WGL_AUX0_ARB* = 0x00002087
+  WGL_AUX1_ARB* = 0x00002088
+  WGL_AUX2_ARB* = 0x00002089
+  WGL_AUX3_ARB* = 0x0000208A
+  WGL_AUX4_ARB* = 0x0000208B
+  WGL_AUX5_ARB* = 0x0000208C
+  WGL_AUX6_ARB* = 0x0000208D
+  WGL_AUX7_ARB* = 0x0000208E
+  WGL_AUX8_ARB* = 0x0000208F
+  WGL_AUX9_ARB* = 0x00002090
+
+proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{.
+    dynlib: dllname, importc: "wglBindTexImageARB".}
+proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{.
+    dynlib: dllname, importc: "wglReleaseTexImageARB".}
+proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{.
+    dynlib: dllname, importc: "wglSetPbufferAttribARB".}
+proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname,
+    importc: "wglGetExtensionsStringEXT".}
+proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{.
+    dynlib: dllname, importc: "wglMakeContextCurrentEXT".}
+proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname,
+                                     importc: "wglGetCurrentReadDCEXT".}
+const
+  WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D
+  WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E
+  WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F
+  WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030
+  WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031
+  WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032
+  WGL_PBUFFER_LARGEST_EXT* = 0x00002033
+  WGL_PBUFFER_WIDTH_EXT* = 0x00002034
+  WGL_PBUFFER_HEIGHT_EXT* = 0x00002035
+
+proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint,
+                          iHeight: TGLint, piAttribList: PGLint): THandle{.
+    dynlib: dllname, importc: "wglCreatePbufferEXT".}
+proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname,
+    importc: "wglGetPbufferDCEXT".}
+proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{.
+    dynlib: dllname, importc: "wglReleasePbufferDCEXT".}
+proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname,
+    importc: "wglDestroyPbufferEXT".}
+proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{.
+    dynlib: dllname, importc: "wglQueryPbufferEXT".}
+const
+  WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000
+  WGL_DRAW_TO_WINDOW_EXT* = 0x00002001
+  WGL_DRAW_TO_BITMAP_EXT* = 0x00002002
+  WGL_ACCELERATION_EXT* = 0x00002003
+  WGL_NEED_PALETTE_EXT* = 0x00002004
+  WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005
+  WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006
+  WGL_SWAP_METHOD_EXT* = 0x00002007
+  WGL_NUMBER_OVERLAYS_EXT* = 0x00002008
+  WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009
+  WGL_TRANSPARENT_EXT* = 0x0000200A
+  WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B
+  WGL_SHARE_DEPTH_EXT* = 0x0000200C
+  WGL_SHARE_STENCIL_EXT* = 0x0000200D
+  WGL_SHARE_ACCUM_EXT* = 0x0000200E
+  WGL_SUPPORT_GDI_EXT* = 0x0000200F
+  WGL_SUPPORT_OPENGL_EXT* = 0x00002010
+  WGL_DOUBLE_BUFFER_EXT* = 0x00002011
+  WGL_STEREO_EXT* = 0x00002012
+  WGL_PIXEL_TYPE_EXT* = 0x00002013
+  WGL_COLOR_BITS_EXT* = 0x00002014
+  WGL_RED_BITS_EXT* = 0x00002015
+  WGL_RED_SHIFT_EXT* = 0x00002016
+  WGL_GREEN_BITS_EXT* = 0x00002017
+  WGL_GREEN_SHIFT_EXT* = 0x00002018
+  WGL_BLUE_BITS_EXT* = 0x00002019
+  WGL_BLUE_SHIFT_EXT* = 0x0000201A
+  WGL_ALPHA_BITS_EXT* = 0x0000201B
+  WGL_ALPHA_SHIFT_EXT* = 0x0000201C
+  WGL_ACCUM_BITS_EXT* = 0x0000201D
+  WGL_ACCUM_RED_BITS_EXT* = 0x0000201E
+  WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F
+  WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020
+  WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021
+  WGL_DEPTH_BITS_EXT* = 0x00002022
+  WGL_STENCIL_BITS_EXT* = 0x00002023
+  WGL_AUX_BUFFERS_EXT* = 0x00002024
+  WGL_NO_ACCELERATION_EXT* = 0x00002025
+  WGL_GENERIC_ACCELERATION_EXT* = 0x00002026
+  WGL_FULL_ACCELERATION_EXT* = 0x00002027
+  WGL_SWAP_EXCHANGE_EXT* = 0x00002028
+  WGL_SWAP_COPY_EXT* = 0x00002029
+  WGL_SWAP_UNDEFINED_EXT* = 0x0000202A
+  WGL_TYPE_RGBA_EXT* = 0x0000202B
+  WGL_TYPE_COLORINDEX_EXT* = 0x0000202C
+
+proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
+                                   piAttributes: PGLint, piValues: PGLint): BOOL{.
+    dynlib: dllname, importc: "wglGetPixelFormatAttribivEXT".}
+proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
+                                   piAttributes: PGLint, pfValues: PGLfloat): BOOL{.
+    dynlib: dllname, importc: "wglGetPixelFormatAttribfvEXT".}
+proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint,
+                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint,
+                              piFormats: PGLint, nNumFormats: PGLuint): BOOL{.
+    dynlib: dllname, importc: "wglChoosePixelFormatEXT".}
+const
+  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050
+  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051
+  WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052
+  WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053
+
+proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                      piValue: PGLint): BOOL{.dynlib: dllname,
+    importc: "wglGetDigitalVideoParametersI3D".}
+proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                      piValue: PGLint): BOOL{.dynlib: dllname,
+    importc: "wglSetDigitalVideoParametersI3D".}
+const
+  WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E
+  WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F
+
+proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                    piValue: PGLint): BOOL{.dynlib: dllname,
+    importc: "wglGetGammaTableParametersI3D".}
+proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                    piValue: PGLint): BOOL{.dynlib: dllname,
+    importc: "wglSetGammaTableParametersI3D".}
+proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT,
+                          puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{.
+    dynlib: dllname, importc: "wglGetGammaTableI3D".}
+proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT,
+                          puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{.
+    dynlib: dllname, importc: "wglSetGammaTableI3D".}
+const
+  WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044
+  WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045
+  WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046
+  WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047
+  WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048
+  WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049
+  WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A
+  WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B
+  WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C
+  WGL_FLOAT_COMPONENTS_NV* = 0x000020B0
+  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1
+  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2
+  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3
+  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4
+  WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5
+  WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6
+  WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7
+  WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8
+
+proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname,
+    importc: "wglEnableGenlockI3D".}
+proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname,
+    importc: "wglDisableGenlockI3D".}
+proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname,
+    importc: "wglIsEnabledGenlockI3D".}
+proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname,
+    importc: "wglGenlockSourceI3D".}
+proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname,
+    importc: "wglGetGenlockSourceI3D".}
+proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname,
+    importc: "wglGenlockSourceEdgeI3D".}
+proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{.
+    dynlib: dllname, importc: "wglGetGenlockSourceEdgeI3D".}
+proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname,
+    importc: "wglGenlockSampleRateI3D".}
+proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{.
+    dynlib: dllname, importc: "wglGetGenlockSampleRateI3D".}
+proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{.
+    dynlib: dllname, importc: "wglGenlockSourceDelayI3D".}
+proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{.
+    dynlib: dllname, importc: "wglGetGenlockSourceDelayI3D".}
+proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT,
+                                       uMaxPixelDelay: PGLUINT): BOOL{.
+    dynlib: dllname, importc: "wglQueryGenlockMaxSourceDelayI3D".}
+const
+  WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0
+  WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1
+  WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2
+
+const
+  WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820
+  WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835
+  WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0
+
+# implementation
diff --git a/tests/manyloc/keineschweine/lib/zlib_helpers.nim b/tests/manyloc/keineschweine/lib/zlib_helpers.nim
new file mode 100644
index 000000000..e51c000c8
--- /dev/null
+++ b/tests/manyloc/keineschweine/lib/zlib_helpers.nim
@@ -0,0 +1,45 @@
+# xxx this test is bad (echo instead of error, etc)
+
+import zip/zlib
+
+proc compress*(source: string): string =
+  var
+    sourcelen = source.len
+    destLen = sourcelen + (sourcelen.float * 0.1).int + 16
+  result = ""
+  result.setLen destLen
+  # see http://www.zlib.net/zlib-1.2.11.tar.gz for correct definitions
+  var destLen2 = destLen.Ulongf
+  var res = zlib.compress(cstring(result), addr destLen2, cstring(source), sourceLen.Ulong)
+  if res != Z_OK:
+    echo "Error occurred: ", res
+  elif destLen2.int < result.len:
+    result.setLen(destLen2.int)
+
+proc uncompress*(source: string, destLen: var int): string =
+  result = ""
+  result.setLen destLen
+  var destLen2 = destLen.Ulongf
+  var res = zlib.uncompress(cstring(result), addr destLen2, cstring(source), source.len.Ulong)
+  if res != Z_OK:
+    echo "Error occurred: ", res
+
+
+when true:
+  import strutils
+  var r = compress("Hello")
+  echo repr(r)
+  var ln = "Hello".len
+  var rr = uncompress(r, ln)
+  echo repr(rr)
+  assert rr == "Hello"
+
+  proc `*`(a: string; b: int): string {.inline.} = result = repeat(a, b)
+  var s = "yo dude sup bruh homie" * 50
+  r = compress(s)
+  echo s.len, " -> ", r.len
+
+  ln = s.len
+  rr = uncompress(r, ln)
+  echo r.len, " -> ", rr.len
+  assert rr == s