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-rw-r--r--tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim336
-rw-r--r--tests/manyloc/keineschweine/dependencies/enet/enet.nim226
-rw-r--r--tests/manyloc/keineschweine/dependencies/enet/testserver.nim12
-rw-r--r--tests/manyloc/keineschweine/dependencies/genpacket/streams_enh.nim12
-rw-r--r--tests/manyloc/keineschweine/dependencies/nake/nake.nim8
-rw-r--r--tests/manyloc/keineschweine/dependencies/sfml/sfml.nim76
-rw-r--r--tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim24
-rw-r--r--tests/manyloc/keineschweine/dependencies/sfml/sfml_colors.nim2
-rw-r--r--tests/manyloc/keineschweine/enet_server/enet_client.nim30
-rw-r--r--tests/manyloc/keineschweine/enet_server/enet_server.nim86
-rw-r--r--tests/manyloc/keineschweine/enet_server/server_utils.nim10
-rw-r--r--tests/manyloc/keineschweine/keineschweine.nim110
-rw-r--r--tests/manyloc/keineschweine/lib/client_helpers.nim10
-rw-r--r--tests/manyloc/keineschweine/lib/estreams.nim8
-rw-r--r--tests/manyloc/keineschweine/lib/gl.nim346
-rw-r--r--tests/manyloc/keineschweine/lib/glext.nim2334
-rw-r--r--tests/manyloc/keineschweine/lib/glu.nim134
-rw-r--r--tests/manyloc/keineschweine/lib/glut.nim140
-rw-r--r--tests/manyloc/keineschweine/lib/glx.nim60
-rw-r--r--tests/manyloc/keineschweine/lib/idgen.nim2
-rw-r--r--tests/manyloc/keineschweine/lib/input_helpers.nim24
-rw-r--r--tests/manyloc/keineschweine/lib/map_filter.nim6
-rw-r--r--tests/manyloc/keineschweine/lib/math_helpers.nim2
-rw-r--r--tests/manyloc/keineschweine/lib/sfml_stuff.nim2
-rw-r--r--tests/manyloc/keineschweine/lib/sg_assets.nim70
-rw-r--r--tests/manyloc/keineschweine/lib/sg_gui.nim34
-rw-r--r--tests/manyloc/keineschweine/lib/sg_packets.nim10
-rw-r--r--tests/manyloc/keineschweine/lib/vehicles.nim2
-rw-r--r--tests/manyloc/keineschweine/lib/wingl.nim148
-rw-r--r--tests/manyloc/keineschweine/lib/zlib_helpers.nim6
-rw-r--r--tests/manyloc/keineschweine/server/old_dirserver.nim16
-rw-r--r--tests/manyloc/keineschweine/server/old_server_utils.nim4
-rw-r--r--tests/manyloc/keineschweine/server/old_sg_server.nim56
-rw-r--r--tests/manyloc/keineschweine/server/sg_lobby.nim48
34 files changed, 2197 insertions, 2197 deletions
diff --git a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim
index 493a2106c..56d3edec4 100644
--- a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim
+++ b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim
@@ -1,15 +1,15 @@
 # Copyright (c) 2007 Scott Lembcke
-#  
+#
 #  Permission is hereby granted, free of charge, to any person obtaining a copy
 #  of this software and associated documentation files (the "Software"), to deal
 #  in the Software without restriction, including without limitation the rights
 #  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 #  copies of the Software, and to permit persons to whom the Software is
 #  furnished to do so, subject to the following conditions:
-#  
+#
 #  The above copyright notice and this permission notice shall be included in
 #  all copies or substantial portions of the Software.
-#  
+#
 #  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 #  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 #  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -17,7 +17,7 @@
 #  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 #  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 #  SOFTWARE.
-# 
+#
 
 const Lib = "libchipmunk.so.6.1.1"
 
@@ -30,12 +30,12 @@ when defined(CpUseFloat):
   type CpFloat* = cfloat
 else:
   type CpFloat* = cdouble
-const 
-  CP_BUFFER_BYTES* = (32 * 1024)  
+const
+  CP_BUFFER_BYTES* = (32 * 1024)
   CP_MAX_CONTACTS_PER_ARBITER* = 4
   CpInfinity*: CpFloat = 1.0/0
 {.pragma: pf, pure, final.}
-type 
+type
   Bool32* = cint  #replace one day with cint-compatible bool
   CpDataPointer* = pointer
   TVector* {.final, pure.} = object
@@ -44,12 +44,12 @@ type
   TBodyVelocityFunc* = proc(body: PBody, gravity: TVector,
                             damping: CpFloat; dt: CpFloat){.cdecl.}
   TBodyPositionFunc* = proc(body: PBody; dt: CpFloat){.cdecl.}
-  TComponentNode*{.pf.} = object 
+  TComponentNode*{.pf.} = object
     root*: PBody
     next*: PBody
     idleTime*: CpFloat
-  
-  THashValue = cuint  # uintptr_t 
+
+  THashValue = cuint  # uintptr_t
   TCollisionType* = cuint #uintptr_t
   TGroup * = cuint #uintptr_t
   TLayers* = cuint
@@ -60,9 +60,9 @@ type
   PContact* = ptr TContact
   TContact*{.pure,final.} = object
   PArbiter* = ptr TArbiter
-  TArbiter*{.pf.} = object 
+  TArbiter*{.pf.} = object
     e*: CpFloat
-    u*: CpFloat 
+    u*: CpFloat
     surface_vr*: TVector
     a*: PShape
     b*: PShape
@@ -77,7 +77,7 @@ type
     swappedColl*: Bool32
     state*: TArbiterState
   PCollisionHandler* = ptr TCollisionHandler
-  TCollisionHandler*{.pf.} = object 
+  TCollisionHandler*{.pf.} = object
     a*: TCollisionType
     b*: TCollisionType
     begin*: TCollisionBeginFunc
@@ -85,26 +85,26 @@ type
     postSolve*: TCollisionPostSolveFunc
     separate*: TCollisionSeparateFunc
     data*: pointer
-  TArbiterState*{.size: sizeof(cint).} = enum 
+  TArbiterState*{.size: sizeof(cint).} = enum
     ArbiterStateFirstColl,    # Arbiter is active and its not the first collision.
     ArbiterStateNormal,       # Collision has been explicitly ignored.
                               # Either by returning false from a begin collision handler or calling cpArbiterIgnore().
     ArbiterStateIgnore,       # Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps.
     ArbiterStateCached
-  TArbiterThread*{.pf.} = object 
+  TArbiterThread*{.pf.} = object
     next*: PArbiter        # Links to next and previous arbiters in the contact graph.
     prev*: PArbiter
-  
-  TContactPoint*{.pf.} = object 
+
+  TContactPoint*{.pf.} = object
     point*: TVector    #/ The position of the contact point.
     normal*: TVector   #/ The normal of the contact point.
     dist*: CpFloat     #/ The depth of the contact point.
   #/ A struct that wraps up the important collision data for an arbiter.
   PContactPointSet* = ptr TContactPointSet
-  TContactPointSet*{.pf.} = object 
+  TContactPointSet*{.pf.} = object
     count*: cint              #/ The number of contact points in the set.
     points*: array[0..CP_MAX_CONTACTS_PER_ARBITER - 1, TContactPoint] #/ The array of contact points.
-  
+
   #/ Collision begin event function callback type.
   #/ Returning false from a begin callback causes the collision to be ignored until
   #/ the the separate callback is called when the objects stop colliding.
@@ -112,35 +112,35 @@ type
       cdecl.}
   #/ Collision pre-solve event function callback type.
   #/ Returning false from a pre-step callback causes the collision to be ignored until the next step.
-  TCollisionPreSolveFunc* = proc (arb: PArbiter; space: PSpace; 
+  TCollisionPreSolveFunc* = proc (arb: PArbiter; space: PSpace;
                                   data: pointer): bool {.cdecl.}
   #/ Collision post-solve event function callback type.
-  TCollisionPostSolveFunc* = proc (arb: PArbiter; space: PSpace; 
+  TCollisionPostSolveFunc* = proc (arb: PArbiter; space: PSpace;
                                    data: pointer){.cdecl.}
   #/ Collision separate event function callback type.
-  TCollisionSeparateFunc* = proc (arb: PArbiter; space: PSpace; 
+  TCollisionSeparateFunc* = proc (arb: PArbiter; space: PSpace;
                                   data: pointer){.cdecl.}
-  
+
   #/ Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)
   PBB* = ptr TBB
-  TBB* {.pf.} = object 
+  TBB* {.pf.} = object
     l*, b*, r*, t*: CpFloat
-  
+
   #/ Spatial index bounding box callback function type.
   #/ The spatial index calls this function and passes you a pointer to an object you added
   #/ when it needs to get the bounding box associated with that object.
   TSpatialIndexBBFunc* = proc (obj: pointer): TBB{.cdecl.}
   #/ Spatial index/object iterator callback function type.
   TSpatialIndexIteratorFunc* = proc (obj: pointer; data: pointer){.cdecl.}
-  #/ Spatial query callback function type. 
+  #/ Spatial query callback function type.
   TSpatialIndexQueryFunc* = proc (obj1: pointer; obj2: pointer; data: pointer){.
       cdecl.}
   #/ Spatial segment query callback function type.
-  TSpatialIndexSegmentQueryFunc* = proc (obj1: pointer; obj2: pointer; 
+  TSpatialIndexSegmentQueryFunc* = proc (obj1: pointer; obj2: pointer;
       data: pointer): CpFloat {.cdecl.}
   #/ private
   PSpatialIndex = ptr TSpatialIndex
-  TSpatialIndex{.pf.} = object 
+  TSpatialIndex{.pf.} = object
     klass: PSpatialIndexClass
     bbfun: TSpatialIndexBBFunc
     staticIndex: PSpatialIndex
@@ -148,31 +148,31 @@ type
 
   TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.}
   TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.}
-  TSpatialIndexEachImpl* = proc (index: PSpatialIndex; 
+  TSpatialIndexEachImpl* = proc (index: PSpatialIndex;
                                  fun: TSpatialIndexIteratorFunc; data: pointer){.
       cdecl.}
-  TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer; 
+  TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer;
                                      hashid: THashValue): Bool32 {.cdecl.}
-  TSpatialIndexInsertImpl* = proc (index: PSpatialIndex; obj: pointer; 
+  TSpatialIndexInsertImpl* = proc (index: PSpatialIndex; obj: pointer;
                                    hashid: THashValue){.cdecl.}
-  TSpatialIndexRemoveImpl* = proc (index: PSpatialIndex; obj: pointer; 
+  TSpatialIndexRemoveImpl* = proc (index: PSpatialIndex; obj: pointer;
                                    hashid: THashValue){.cdecl.}
   TSpatialIndexReindexImpl* = proc (index: PSpatialIndex){.cdecl.}
-  TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex; 
+  TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex;
       obj: pointer; hashid: THashValue){.cdecl.}
-  TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex; 
+  TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex;
       fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
-  TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector; 
-                                       fun: TSpatialIndexQueryFunc; 
+  TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector;
+                                       fun: TSpatialIndexQueryFunc;
                                        data: pointer){.cdecl.}
-  TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer; 
-      a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc; 
+  TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
+      a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc;
       data: pointer){.cdecl.}
-  TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer; 
-                                  bb: TBB; fun: TSpatialIndexQueryFunc; 
+  TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
+                                  bb: TBB; fun: TSpatialIndexQueryFunc;
                                   data: pointer){.cdecl.}
   PSpatialIndexClass* = ptr TSpatialIndexClass
-  TSpatialIndexClass*{.pf.} = object 
+  TSpatialIndexClass*{.pf.} = object
     destroy*: TSpatialIndexDestroyImpl
     count*: TSpatialIndexCountImpl
     each*: TSpatialIndexEachImpl
@@ -185,32 +185,32 @@ type
     pointQuery*: TSpatialIndexPointQueryImpl
     segmentQuery*: TSpatialIndexSegmentQueryImpl
     query*: TSpatialIndexQueryImpl
-  
+
   PSpaceHash* = ptr TSpaceHash
   TSpaceHash* {.pf.} = object
   PBBTree* = ptr TBBTree
   TBBTree* {.pf.} = object
   PSweep1D* = ptr TSweep1D
   TSweep1D* {.pf.} = object
-  
+
   #/ Bounding box tree velocity callback function.
   #/ This function should return an estimate for the object's velocity.
   TBBTreeVelocityFunc* = proc (obj: pointer): TVector {.cdecl.}
-  
+
   PContactBufferHeader* = ptr TContentBufferHeader
   TContentBufferHeader* {.pf.} = object
   TSpaceArbiterApplyImpulseFunc* = proc (arb: PArbiter){.cdecl.}
-  
+
   PSpace* = ptr TSpace
   TSpace* {.pf.} = object
-    iterations*: cint 
+    iterations*: cint
     gravity*: TVector
     damping*: CpFloat
-    idleSpeedThreshold*: CpFloat 
-    sleepTimeThreshold*: CpFloat 
-    collisionSlop*: CpFloat 
+    idleSpeedThreshold*: CpFloat
+    sleepTimeThreshold*: CpFloat
+    collisionSlop*: CpFloat
     collisionBias*: CpFloat
-    collisionPersistence*: TTimestamp        
+    collisionPersistence*: TTimestamp
     enableContactGraph*: cint ##BOOL
     data*: pointer
     staticBody*: PBody
@@ -232,24 +232,24 @@ type
     defaultHandler: TCollisionHandler
     postStepCallbacks: PHashSet
     arbiterApplyImpulse: TSpaceArbiterApplyImpulseFunc
-    staticBody2: TBody  #_staticBody 
+    staticBody2: TBody  #_staticBody
   PBody* = ptr TBody
-  TBody*{.pf.} = object 
-    velocityFunc*: TBodyVelocityFunc 
-    positionFunc*: TBodyPositionFunc                                       
-    m*: CpFloat           
-    mInv*: CpFloat       
-    i*: CpFloat           
-    iInv*: CpFloat       
-    p*: TVector            
-    v*: TVector            
-    f*: TVector 
-    a*: CpFloat 
-    w*: CpFloat 
-    t*: CpFloat 
-    rot*: TVector 
+  TBody*{.pf.} = object
+    velocityFunc*: TBodyVelocityFunc
+    positionFunc*: TBodyPositionFunc
+    m*: CpFloat
+    mInv*: CpFloat
+    i*: CpFloat
+    iInv*: CpFloat
+    p*: TVector
+    v*: TVector
+    f*: TVector
+    a*: CpFloat
+    w*: CpFloat
+    t*: CpFloat
+    rot*: TVector
     data*: pointer
-    vLimit*: CpFloat   
+    vLimit*: CpFloat
     wLimit*: CpFloat
     vBias*: TVector
     wBias*: CpFloat
@@ -258,51 +258,51 @@ type
     arbiterList*: PArbiter
     constraintList*: PConstraint
     node*: TComponentNode
-  #/ Body/shape iterator callback function type. 
-  TBodyShapeIteratorFunc* = proc (body: PBody; shape: PShape; 
+  #/ Body/shape iterator callback function type.
+  TBodyShapeIteratorFunc* = proc (body: PBody; shape: PShape;
                                    data: pointer) {.cdecl.}
-  #/ Body/constraint iterator callback function type. 
-  TBodyConstraintIteratorFunc* = proc (body: PBody; 
-                                        constraint: PConstraint; 
+  #/ Body/constraint iterator callback function type.
+  TBodyConstraintIteratorFunc* = proc (body: PBody;
+                                        constraint: PConstraint;
                                         data: pointer) {.cdecl.}
-  #/ Body/arbiter iterator callback function type. 
-  TBodyArbiterIteratorFunc* = proc (body: PBody; arbiter: PArbiter; 
+  #/ Body/arbiter iterator callback function type.
+  TBodyArbiterIteratorFunc* = proc (body: PBody; arbiter: PArbiter;
                                      data: pointer) {.cdecl.}
-  
+
   PNearestPointQueryInfo* = ptr TNearestPointQueryInfo
   #/ Nearest point query info struct.
   TNearestPointQueryInfo*{.pf.} = object
     shape: PShape  #/ The nearest shape, NULL if no shape was within range.
     p: TVector     #/ The closest point on the shape's surface. (in world space coordinates)
     d: CpFloat      #/ The distance to the point. The distance is negative if the point is inside the shape.
-  
+
   PSegmentQueryInfo* = ptr TSegmentQueryInfo
   #/ Segment query info struct.
-  TSegmentQueryInfo*{.pf.} = object 
+  TSegmentQueryInfo*{.pf.} = object
     shape*: PShape         #/ The shape that was hit, NULL if no collision occurred.
     t*: CpFloat            #/ The normalized distance along the query segment in the range [0, 1].
     n*: TVector            #/ The normal of the surface hit.
-  TShapeType*{.size: sizeof(cint).} = enum 
+  TShapeType*{.size: sizeof(cint).} = enum
     CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES
   TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.}
   TShapeDestroyImpl* = proc (shape: PShape){.cdecl.}
   TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.}
-  TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector; 
+  TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector;
                                   info: PSegmentQueryInfo){.cdecl.}
   PShapeClass* = ptr TShapeClass
-  TShapeClass*{.pf.} = object 
+  TShapeClass*{.pf.} = object
     kind*: TShapeType
     cacheData*: TShapeCacheDataImpl
     destroy*: TShapeDestroyImpl
     pointQuery*: TShapePointQueryImpl
     segmentQuery*: TShapeSegmentQueryImpl
   PShape* = ptr TShape
-  TShape*{.pf.} = object 
+  TShape*{.pf.} = object
     klass: PShapeClass   #/ PRIVATE
     body*: PBody           #/ The rigid body this collision shape is attached to.
-    bb*: TBB               #/ The current bounding box of the shape.   
+    bb*: TBB               #/ The current bounding box of the shape.
     sensor*: Bool32        #/ Sensor flag.
-                           #/ Sensor shapes call collision callbacks but don't produce collisions.  
+                           #/ Sensor shapes call collision callbacks but don't produce collisions.
     e*: CpFloat            #/ Coefficient of restitution. (elasticity)
     u*: CpFloat            #/ Coefficient of friction.
     surface_v*: TVector    #/ Surface velocity used when solving for friction.
@@ -336,29 +336,29 @@ type
   TSplittingPlane*{.pf.} = object
     n: TVector
     d: CpFloat
-  
+
   #/ Post Step callback function type.
   TPostStepFunc* = proc (space: PSpace; obj: pointer; data: pointer){.cdecl.}
   #/ Point query callback function type.
   TSpacePointQueryFunc* = proc (shape: PShape; data: pointer){.cdecl.}
   #/ Segment query callback function type.
-  TSpaceSegmentQueryFunc* = proc (shape: PShape; t: CpFloat; n: TVector; 
+  TSpaceSegmentQueryFunc* = proc (shape: PShape; t: CpFloat; n: TVector;
                                   data: pointer){.cdecl.}
   #/ Rectangle Query callback function type.
   TSpaceBBQueryFunc* = proc (shape: PShape; data: pointer){.cdecl.}
   #/ Shape query callback function type.
-  TSpaceShapeQueryFunc* = proc (shape: PShape; points: PContactPointSet; 
+  TSpaceShapeQueryFunc* = proc (shape: PShape; points: PContactPointSet;
                                 data: pointer){.cdecl.}
   #/ Space/body iterator callback function type.
   TSpaceBodyIteratorFunc* = proc (body: PBody; data: pointer){.cdecl.}
   #/ Space/body iterator callback function type.
   TSpaceShapeIteratorFunc* = proc (shape: PShape; data: pointer){.cdecl.}
   #/ Space/constraint iterator callback function type.
-  TSpaceConstraintIteratorFunc* = proc (constraint: PConstraint; 
+  TSpaceConstraintIteratorFunc* = proc (constraint: PConstraint;
                                         data: pointer){.cdecl.}
   #/ Opaque cpConstraint struct.
   PConstraint* = ptr TConstraint
-  TConstraint*{.pf.} = object 
+  TConstraint*{.pf.} = object
     klass: PConstraintClass #/PRIVATE
     a*: PBody            #/ The first body connected to this constraint.
     b*: PBody              #/ The second body connected to this constraint.
@@ -367,7 +367,7 @@ type
     next_b: PConstraint #/PRIVATE
     maxForce*: CpFloat  #/ The maximum force that this constraint is allowed to use. Defaults to infinity.
     errorBias*: CpFloat #/ The rate at which joint error is corrected. Defaults to pow(1.0 - 0.1, 60.0) meaning that it will correct 10% of the error every 1/60th of a second.
-    maxBias*: CpFloat    #/ The maximum rate at which joint error is corrected. Defaults to infinity.       
+    maxBias*: CpFloat    #/ The maximum rate at which joint error is corrected. Defaults to infinity.
     preSolve*: TConstraintPreSolveFunc  #/ Function called before the solver runs. Animate your joint anchors, update your motor torque, etc.
     postSolve*: TConstraintPostSolveFunc #/ Function called after the solver runs. Use the applied impulse to perform effects like breakable joints.
     data*: CpDataPointer  # User definable data pointer. Generally this points to your the game object class so you can access it when given a cpConstraint reference in a callback.
@@ -376,7 +376,7 @@ type
   TConstraintApplyImpulseImpl = proc (constraint: PConstraint){.cdecl.}
   TConstraintGetImpulseImpl = proc (constraint: PConstraint): CpFloat{.cdecl.}
   PConstraintClass = ptr TConstraintClass
-  TConstraintClass{.pf.} = object 
+  TConstraintClass{.pf.} = object
     preStep*: TConstraintPreStepImpl
     applyCachedImpulse*: TConstraintApplyCachedImpulseImpl
     applyImpulse*: TConstraintApplyImpulseImpl
@@ -427,29 +427,29 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep)
 
 
 #/ returns true from inside a callback and objects cannot be added/removed.
-proc isLocked*(space: PSpace): bool{.inline.} = 
+proc isLocked*(space: PSpace): bool{.inline.} =
   result = space.locked.bool
 
 #/ Set a default collision handler for this space.
 #/ The default collision handler is invoked for each colliding pair of shapes
 #/ that isn't explicitly handled by a specific collision handler.
 #/ You can pass NULL for any function you don't want to implement.
-proc setDefaultCollisionHandler*(space: PSpace; begin: TCollisionBeginFunc; 
-                                  preSolve: TCollisionPreSolveFunc; 
-                                  postSolve: TCollisionPostSolveFunc; 
-                                  separate: TCollisionSeparateFunc; 
+proc setDefaultCollisionHandler*(space: PSpace; begin: TCollisionBeginFunc;
+                                  preSolve: TCollisionPreSolveFunc;
+                                  postSolve: TCollisionPostSolveFunc;
+                                  separate: TCollisionSeparateFunc;
                                   data: pointer){.
   cdecl, importc: "cpSpaceSetDefaultCollisionHandler", dynlib: Lib.}
 #/ Set a collision handler to be used whenever the two shapes with the given collision types collide.
 #/ You can pass NULL for any function you don't want to implement.
-proc addCollisionHandler*(space: PSpace; a, b: TCollisionType; 
-                           begin: TCollisionBeginFunc; 
-                           preSolve: TCollisionPreSolveFunc; 
-                           postSolve: TCollisionPostSolveFunc; 
+proc addCollisionHandler*(space: PSpace; a, b: TCollisionType;
+                           begin: TCollisionBeginFunc;
+                           preSolve: TCollisionPreSolveFunc;
+                           postSolve: TCollisionPostSolveFunc;
                            separate: TCollisionSeparateFunc; data: pointer){.
   cdecl, importc: "cpSpaceAddCollisionHandler", dynlib: Lib.}
 #/ Unset a collision handler.
-proc removeCollisionHandler*(space: PSpace; a: TCollisionType; 
+proc removeCollisionHandler*(space: PSpace; a: TCollisionType;
                                   b: TCollisionType){.
   cdecl, importc: "cpSpaceRemoveCollisionHandler", dynlib: Lib.}
 #/ Add a collision shape to the simulation.
@@ -489,34 +489,34 @@ proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{.
   cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.}
 #/ Schedule a post-step callback to be called when cpSpaceStep() finishes.
 #/ @c obj is used a key, you can only register one callback per unique value for @c obj
-proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc; 
+proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc;
                                obj: pointer; data: pointer){.
   cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.}
-                                        
+
 #/ Query the space at a point and call @c func for each shape found.
-proc pointQuery*(space: PSpace; point: TVector; layers: TLayers; 
+proc pointQuery*(space: PSpace; point: TVector; layers: TLayers;
                       group: TGroup; fun: TSpacePointQueryFunc; data: pointer){.
   cdecl, importc: "cpSpacePointQuery", dynlib: Lib.}
 
 #/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
-proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers; 
+proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers;
                        group: TGroup): PShape{.
   cdecl, importc: "cpSpacePointQueryFirst", dynlib: Lib.}
 
 #/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.
-proc segmentQuery*(space: PSpace; start: TVector; to: TVector; 
-                    layers: TLayers; group: TGroup; 
+proc segmentQuery*(space: PSpace; start: TVector; to: TVector;
+                    layers: TLayers; group: TGroup;
                     fun: TSpaceSegmentQueryFunc; data: pointer){.
   cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.}
 #/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
-proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector; 
-                         layers: TLayers; group: TGroup; 
+proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
+                         layers: TLayers; group: TGroup;
                          res: PSegmentQueryInfo): PShape{.
   cdecl, importc: "cpSpaceSegmentQueryFirst", dynlib: Lib.}
 
 #/ Perform a fast rectangle query on the space calling @c func for each shape found.
 #/ Only the shape's bounding boxes are checked for overlap, not their full shape.
-proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup; 
+proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup;
                    fun: TSpaceBBQueryFunc; data: pointer){.
   cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.}
 
@@ -532,11 +532,11 @@ proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){.
   cdecl, importc: "cpSpaceEachBody", dynlib: Lib.}
 
 #/ Call @c func for each shape in the space.
-proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc; 
+proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc;
                      data: pointer){.
   cdecl, importc: "cpSpaceEachShape", dynlib: Lib.}
 #/ Call @c func for each shape in the space.
-proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc; 
+proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc;
                           data: pointer){.
   cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.}
 #/ Update the collision detection info for the static shapes in the space.
@@ -566,7 +566,7 @@ proc newVector*(x, y: CpFloat): TVector {.inline.} =
 var VectorZero* = newVector(0.0, 0.0)
 
 #/ Vector dot product.
-proc dot*(v1, v2: TVector): CpFloat {.inline.} = 
+proc dot*(v1, v2: TVector): CpFloat {.inline.} =
   result = v1.x * v2.x + v1.y * v2.y
 
 #/ Returns the length of v.
@@ -613,7 +613,7 @@ proc `-=`*(v1: var TVector; v2: TVector) =
   v1.y = v1.y - v2.y
 
 #/ Negate a vector.
-proc `-`*(v: TVector): TVector {.inline.} = 
+proc `-`*(v: TVector): TVector {.inline.} =
   result = newVector(- v.x, - v.y)
 
 #/ Scalar multiplication.
@@ -627,54 +627,54 @@ proc `*=`*(v: var TVector; s: CpFloat) =
 #/ 2D vector cross product analog.
 #/ The cross product of 2D vectors results in a 3D vector with only a z component.
 #/ This function returns the magnitude of the z value.
-proc cross*(v1, v2: TVector): CpFloat {.inline.} = 
+proc cross*(v1, v2: TVector): CpFloat {.inline.} =
   result = v1.x * v2.y - v1.y * v2.x
 
 #/ Returns a perpendicular vector. (90 degree rotation)
-proc perp*(v: TVector): TVector {.inline.} = 
+proc perp*(v: TVector): TVector {.inline.} =
   result = newVector(- v.y, v.x)
 
 #/ Returns a perpendicular vector. (-90 degree rotation)
-proc rperp*(v: TVector): TVector {.inline.} = 
+proc rperp*(v: TVector): TVector {.inline.} =
   result = newVector(v.y, - v.x)
 
 #/ Returns the vector projection of v1 onto v2.
-proc project*(v1,v2: TVector): TVector {.inline.} = 
+proc project*(v1,v2: TVector): TVector {.inline.} =
   result = v2 * (v1.dot(v2) / v2.dot(v2))
 
 #/ Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector.
 
-proc rotate*(v1, v2: TVector): TVector {.inline.} = 
+proc rotate*(v1, v2: TVector): TVector {.inline.} =
   result = newVector(v1.x * v2.x - v1.y * v2.y, v1.x * v2.y + v1.y * v2.x)
 #/ Inverse of cpvrotate().
-proc unrotate*(v1, v2: TVector): TVector {.inline.} = 
+proc unrotate*(v1, v2: TVector): TVector {.inline.} =
   result = newVector(v1.x * v2.x + v1.y * v2.y, v1.y * v2.x - v1.x * v2.y)
 #/ Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths.
-proc lenSq*(v: TVector): CpFloat {.inline.} = 
+proc lenSq*(v: TVector): CpFloat {.inline.} =
   result = v.dot(v)
 #/ Linearly interpolate between v1 and v2.
-proc lerp*(v1, v2: TVector; t: CpFloat): TVector {.inline.} = 
+proc lerp*(v1, v2: TVector; t: CpFloat): TVector {.inline.} =
   result = (v1 * (1.0 - t)) + (v2 * t)
 #/ Returns a normalized copy of v.
-proc normalize*(v: TVector): TVector {.inline.} = 
+proc normalize*(v: TVector): TVector {.inline.} =
   result = v * (1.0 / v.len)
 #/ Returns a normalized copy of v or cpvzero if v was already cpvzero. Protects against divide by zero errors.
-proc normalizeSafe*(v: TVector): TVector {.inline.} = 
+proc normalizeSafe*(v: TVector): TVector {.inline.} =
   result = if v.x == 0.0 and v.y == 0.0: VectorZero else: v.normalize
 #/ Clamp v to length len.
-proc clamp*(v: TVector; len: CpFloat): TVector {.inline.} = 
+proc clamp*(v: TVector; len: CpFloat): TVector {.inline.} =
   result = if v.dot(v) > len * len: v.normalize * len else: v
 #/ Linearly interpolate between v1 towards v2 by distance d.
-proc lerpconst*(v1, v2: TVector; d: CpFloat): TVector {.inline.} = 
+proc lerpconst*(v1, v2: TVector; d: CpFloat): TVector {.inline.} =
   result = v1 + clamp(v2 - v1, d)             #vadd(v1 + vclamp(vsub(v2, v1), d))
 #/ Returns the distance between v1 and v2.
-proc dist*(v1, v2: TVector): CpFloat {.inline.} = 
+proc dist*(v1, v2: TVector): CpFloat {.inline.} =
   result = (v1 - v2).len #vlength(vsub(v1, v2))
 #/ Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances.
-proc distsq*(v1, v2: TVector): CpFloat {.inline.} = 
+proc distsq*(v1, v2: TVector): CpFloat {.inline.} =
   result = (v1 - v2).lenSq  #vlengthsq(vsub(v1, v2))
 #/ Returns true if the distance between v1 and v2 is less than dist.
-proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} = 
+proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} =
   result = v1.distSq(v2) < dist * dist
 
 
@@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.}
 proc SleepWithGroup*(body: PBody; group: PBody){.
     importc: "cpBodySleepWithGroup", dynlib: Lib.}
 #/ Returns true if the body is sleeping.
-proc isSleeping*(body: PBody): bool {.inline.} = 
+proc isSleeping*(body: PBody): bool {.inline.} =
   return body.node.root != nil
 #/ Returns true if the body is static.
-proc isStatic*(body: PBody): bool {.inline.} = 
+proc isStatic*(body: PBody): bool {.inline.} =
   return body.node.idleTime == CpInfinity
 #/ Returns true if the body has not been added to a space.
-proc isRogue*(body: PBody): bool {.inline.} = 
+proc isRogue*(body: PBody): bool {.inline.} =
   return body.space == nil
 
 # #define CP_DefineBodyStructGetter(type, member, name) \
@@ -740,7 +740,7 @@ defGetter(PBody, CpFloat, i, Moment)
 #/ Set the moment of a body.
 when defined(MoreNim):
   defSetter(PBody, CpFloat, i, Moment)
-else: 
+else:
   proc SetMoment*(body: PBody; i: CpFloat) {.
     cdecl, importc: "cpBodySetMoment", dynlib: Lib.}
 
@@ -775,10 +775,10 @@ proc UpdateVelocity*(body: PBody; gravity: TVector; damping: CpFloat; dt: CpFloa
 proc UpdatePosition*(body: PBody; dt: CpFloat){.
   cdecl, importc: "cpBodyUpdatePosition", dynlib: Lib.}
 #/ Convert body relative/local coordinates to absolute/world coordinates.
-proc Local2World*(body: PBody; v: TVector): TVector{.inline.} = 
+proc Local2World*(body: PBody; v: TVector): TVector{.inline.} =
   result = body.p + v.rotate(body.rot) ##return cpvadd(body.p, cpvrotate(v, body.rot))
 #/ Convert body absolute/world coordinates to  relative/local coordinates.
-proc world2Local*(body: PBody; v: TVector): TVector{.inline.} = 
+proc world2Local*(body: PBody; v: TVector): TVector{.inline.} =
   result = (v - body.p).unrotate(body.rot)
 #/ Set the forces and torque or a body to zero.
 proc resetForces*(body: PBody){.
@@ -808,26 +808,26 @@ proc kineticEnergy*(body: PBOdy): CpFloat =
   result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i)
 
 #/ Call @c func once for each shape attached to @c body and added to the space.
-proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc; 
+proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc;
                       data: pointer){.
   cdecl, importc: "cpBodyEachShape", dynlib: Lib.}
 #/ Call @c func once for each constraint attached to @c body and added to the space.
-proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc; 
+proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc;
                            data: pointer) {.
   cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.}
 #/ Call @c func once for each arbiter that is currently active on the body.
-proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc; 
+proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc;
                         data: pointer){.
   cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.}
 #/ Allocate a spatial hash.
 proc SpaceHashAlloc*(): PSpaceHash{.
   cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.}
-#/ Initialize a spatial hash. 
-proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint; 
+#/ Initialize a spatial hash.
+proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint;
                     bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
   cdecl, importc: "cpSpaceHashInit", dynlib: Lib.}
 #/ Allocate and initialize a spatial hash.
-proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc; 
+proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc;
                    staticIndex: PSpatialIndex): PSpatialIndex{.
   cdecl, importc: "cpSpaceHashNew", dynlib: Lib.}
 #/ Change the cell dimensions and table size of the spatial hash to tune it.
@@ -842,8 +842,8 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){.
 #/ Allocate a bounding box tree.
 proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.}
 #/ Initialize a bounding box tree.
-proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc; 
-                 staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, 
+proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc;
+                 staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
     importc: "cpBBTreeInit", dynlib: Lib.}
 #/ Allocate and initialize a bounding box tree.
 proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
@@ -860,12 +860,12 @@ proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){.
 
 #/ Allocate a 1D sort and sweep broadphase.
 
-proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc", 
+proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc",
                                     dynlib: Lib.}
 #/ Initialize a 1D sort and sweep broadphase.
 
-proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc; 
-                  staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, 
+proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc;
+                  staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
     importc: "cpSweep1DInit", dynlib: Lib.}
 #/ Allocate and initialize a 1D sort and sweep broadphase.
 
@@ -878,7 +878,7 @@ defProp(PArbiter, CpFloat, e, Elasticity)
 defProp(PArbiter, CpFloat, u, Friction)
 defProp(PArbiter, TVector, surface_vr, SurfaceVelocity)
 
-#/ Calculate the total impulse that was applied by this 
+#/ Calculate the total impulse that was applied by this
 #/ This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback.
 proc totalImpulse*(obj: PArbiter): TVector {.cdecl, importc: "cpArbiterTotalImpulse", dynlib: Lib.}
 
@@ -917,7 +917,7 @@ template getShapes*(arb: PArbiter, name1, name2: expr): stmt {.immediate.} =
 #/ Return the colliding bodies involved for this arbiter.
 #/ The order of the cpSpace.collision_type the bodies are associated with values will match
 #/ the order set when the collision handler was registered.
-#proc getBodies*(arb: PArbiter, a, b: var PBody) {.inline.} = 
+#proc getBodies*(arb: PArbiter, a, b: var PBody) {.inline.} =
 #  getShapes(arb, shape1, shape2)
 #  a = shape1.body
 #  b = shape2.body
@@ -981,7 +981,7 @@ proc segmentQuery*(shape: PShape, a, b: TVector, info: PSegmentQueryInfo): bool
   cdecl, importc: "cpShapeSegmentQuery", dynlib: Lib.}
 
 #/ Get the hit point for a segment query.
-## Possibly change; info to PSegmentQueryInfo 
+## Possibly change; info to PSegmentQueryInfo
 proc queryHitPoint*(start, to: TVector, info: TSegmentQueryInfo): TVector {.inline.} =
   result = start.lerp(to, info.t)
 
@@ -1035,7 +1035,7 @@ proc init*(poly: PPolyShape; body: PBody, numVerts: cint;
   cdecl, importc: "cpPolyShapeInit", dynlib: Lib.}
 #/ Allocate and initialize a polygon shape.
 #/ A convex hull will be created from the vertexes.
-proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector; 
+proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector;
                     offset: TVector): PShape {.
   cdecl, importc: "cpPolyShapeNew", dynlib: Lib.}
 #/ Initialize a box shaped polygon shape.
@@ -1129,11 +1129,11 @@ proc MomentForBox2*(m: CpFloat; box: TBB): CpFloat {.
 
 
 ##constraints
-type 
+type
   #TODO: all these are private
   #TODO: defConstraintProp()
   PPinJoint = ptr TPinJoint
-  TPinJoint{.pf.} = object 
+  TPinJoint{.pf.} = object
     constraint: PConstraint
     anchr1: TVector
     anchr2: TVector
@@ -1146,7 +1146,7 @@ type
     jnMax: CpFloat
     bias: CpFloat
   PSlideJoint = ptr TSlideJoint
-  TSlideJoint{.pf.} = object 
+  TSlideJoint{.pf.} = object
     constraint: PConstraint
     anchr1: TVector
     anchr2: TVector
@@ -1160,7 +1160,7 @@ type
     jnMax: CpFloat
     bias: CpFloat
   PPivotJoint = ptr TPivotJoint
-  TPivotJoint{.pf.} = object 
+  TPivotJoint{.pf.} = object
     constraint: PConstraint
     anchr1: TVector
     anchr2: TVector
@@ -1172,7 +1172,7 @@ type
     jMaxLen: CpFloat
     bias: TVector
   PGrooveJoint = ptr TGrooveJoint
-  TGrooveJoint{.pf.} = object 
+  TGrooveJoint{.pf.} = object
     constraint: PConstraint
     grv_n: TVector
     grv_a: TVector
@@ -1188,7 +1188,7 @@ type
     jMaxLen: CpFloat
     bias: TVector
   PDampedSpring = ptr TDampedSpring
-  TDampedSpring{.pf.} = object 
+  TDampedSpring{.pf.} = object
     constraint: PConstraint
     anchr1: TVector
     anchr2: TVector
@@ -1203,7 +1203,7 @@ type
     nMass: CpFloat
     n: TVector
   PDampedRotarySpring = ptr TDampedRotarySpring
-  TDampedRotarySpring{.pf.} = object 
+  TDampedRotarySpring{.pf.} = object
     constraint: PConstraint
     restAngle: CpFloat
     stiffness: CpFloat
@@ -1213,7 +1213,7 @@ type
     w_coef: CpFloat
     iSum: CpFloat
   PRotaryLimitJoint = ptr TRotaryLimitJoint
-  TRotaryLimitJoint{.pf.} = object 
+  TRotaryLimitJoint{.pf.} = object
     constraint: PConstraint
     min: CpFloat
     max: CpFloat
@@ -1222,7 +1222,7 @@ type
     jAcc: CpFloat
     jMax: CpFloat
   PRatchetJoint = ptr TRatchetJoint
-  TRatchetJoint{.pf.} = object 
+  TRatchetJoint{.pf.} = object
     constraint: PConstraint
     angle: CpFloat
     phase: CpFloat
@@ -1232,7 +1232,7 @@ type
     jAcc: CpFloat
     jMax: CpFloat
   PGearJoint = ptr TGearJoint
-  TGearJoint{.pf.} = object 
+  TGearJoint{.pf.} = object
     constraint: PConstraint
     phase: CpFloat
     ratio: CpFloat
@@ -1242,7 +1242,7 @@ type
     jAcc: CpFloat
     jMax: CpFloat
   PSimpleMotor = ptr TSimpleMotor
-  TSimpleMotor{.pf.} = object 
+  TSimpleMotor{.pf.} = object
     constraint: PConstraint
     rate: CpFloat
     iSum: CpFloat
@@ -1250,7 +1250,7 @@ type
     jMax: CpFloat
   TDampedSpringForceFunc* = proc (spring: PConstraint; dist: CpFloat): CpFloat{.
     cdecl.}
-  TDampedRotarySpringTorqueFunc* = proc (spring: PConstraint; 
+  TDampedRotarySpringTorqueFunc* = proc (spring: PConstraint;
       relativeAngle: CpFloat): CpFloat {.cdecl.}
 #/ Destroy a constraint.
 proc destroy*(constraint: PConstraint){.
@@ -1260,7 +1260,7 @@ proc free*(constraint: PConstraint){.
   cdecl, importc: "cpConstraintFree", dynlib: Lib.}
 
 #/ @private
-proc activateBodies(constraint: PConstraint) {.inline.} = 
+proc activateBodies(constraint: PConstraint) {.inline.} =
   if not constraint.a.isNil: constraint.a.activate()
   if not constraint.b.isNil: constraint.b.activate()
 
@@ -1291,7 +1291,7 @@ defGetter(PConstraint, TConstraintPreSolveFunc, preSolve, PreSolveFunc)
 defGetter(PConstraint, TConstraintPostSolveFunc, postSolve, PostSolveFunc)
 defGetter(PConstraint, CpDataPointer, data, UserData)
 # Get the last impulse applied by this constraint.
-proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} = 
+proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} =
   return constraint.klass.getImpulse(constraint)
 
 # #define cpConstraintCheckCast(constraint, struct) \
@@ -1309,7 +1309,7 @@ proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} =
 # }
 template constraintCheckCast(constraint: PConstraint, ctype: expr): stmt {.immediate.} =
   assert(constraint.klass == `ctype getClass`(), "Constraint is the wrong class")
-template defCGetter(ctype: expr, memberType: typedesc, member: expr, name: expr): stmt {.immediate.} = 
+template defCGetter(ctype: expr, memberType: typedesc, member: expr, name: expr): stmt {.immediate.} =
   proc `get ctype name`*(constraint: PConstraint): memberType {.cdecl.} =
     constraintCheckCast(constraint, ctype)
     result = cast[`P ctype`](constraint).member
@@ -1330,7 +1330,7 @@ proc PinJointGetClass*(): PConstraintClass{.
 proc AllocPinJoint*(): PPinJoint{.
   cdecl, importc: "cpPinJointAlloc", dynlib: Lib.}
 #/ Initialize a pin joint.
-proc PinJointInit*(joint: PPinJoint; a: PBody; b: PBody; anchr1: TVector; 
+proc PinJointInit*(joint: PPinJoint; a: PBody; b: PBody; anchr1: TVector;
                    anchr2: TVector): PPinJoint{.
   cdecl, importc: "cpPinJointInit", dynlib: Lib.}
 #/ Allocate and initialize a pin joint.
@@ -1411,7 +1411,7 @@ proc init*(joint: PDampedSpring; a, b: PBody; anchr1, anchr2: TVector;
             restLength, stiffness, damping: CpFloat): PDampedSpring{.
   cdecl, importc: "cpDampedSpringInit", dynlib: Lib.}
 #/ Allocate and initialize a damped spring.
-proc newDampedSpring*(a, b: PBody; anchr1, anchr2: TVector; 
+proc newDampedSpring*(a, b: PBody; anchr1, anchr2: TVector;
                       restLength, stiffness, damping: CpFloat): PConstraint{.
   cdecl, importc: "cpDampedSpringNew", dynlib: Lib.}
 
@@ -1431,7 +1431,7 @@ proc DampedRotarySpringGetClass*(): PConstraintClass{.
 proc DampedRotarySpringAlloc*(): PDampedRotarySpring{.
   cdecl, importc: "cpDampedRotarySpringAlloc", dynlib: Lib.}
 #/ Initialize a damped rotary spring.
-proc init*(joint: PDampedRotarySpring; a, b: PBody; 
+proc init*(joint: PDampedRotarySpring; a, b: PBody;
             restAngle, stiffness, damping: CpFloat): PDampedRotarySpring{.
   cdecl, importc: "cpDampedRotarySpringInit", dynlib: Lib.}
 #/ Allocate and initialize a damped rotary spring.
@@ -1477,7 +1477,7 @@ defCProp(RatchetJoint, CpFloat, phase, Phase)
 defCProp(RatchetJoint, CpFloat, ratchet, Ratchet)
 
 
-proc GearJointGetClass*(): PConstraintClass{.cdecl, 
+proc GearJointGetClass*(): PConstraintClass{.cdecl,
     importc: "cpGearJointGetClass", dynlib: Lib.}
 #/ Allocate a gear joint.
 proc AllocGearJoint*(): PGearJoint{.
@@ -1502,7 +1502,7 @@ proc SimpleMotorGetClass*(): PConstraintClass{.
 proc AllocSimpleMotor*(): PSimpleMotor{.
   cdecl, importc: "cpSimpleMotorAlloc", dynlib: Lib.}
 #/ initialize a simple motor.
-proc init*(joint: PSimpleMotor; a, b: PBody; 
+proc init*(joint: PSimpleMotor; a, b: PBody;
                       rate: CpFloat): PSimpleMotor{.
   cdecl, importc: "cpSimpleMotorInit", dynlib: Lib.}
 #/ Allocate and initialize a simple motor.
diff --git a/tests/manyloc/keineschweine/dependencies/enet/enet.nim b/tests/manyloc/keineschweine/dependencies/enet/enet.nim
index 93857207a..3c4ce2017 100644
--- a/tests/manyloc/keineschweine/dependencies/enet/enet.nim
+++ b/tests/manyloc/keineschweine/dependencies/enet/enet.nim
@@ -1,52 +1,52 @@
 discard """Copyright (c) 2002-2012 Lee Salzman
 
-Permission is hereby granted, free of charge, to any person obtaining a copy of 
-this software and associated documentation files (the "Software"), to deal in 
-the Software without restriction, including without limitation the rights to 
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 the Software, and to permit persons to whom the Software is furnished to do so,
 subject to the following conditions:
 
-The above copyright notice and this permission notice shall be included in all 
+The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 
-COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 
-IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 """
 
 const Lib = "libenet.so.1(|.0.3)"
 
 {.deadCodeElim: on.}
-const 
+const
   ENET_VERSION_MAJOR* = 1
   ENET_VERSION_MINOR* = 3
   ENET_VERSION_PATCH* = 3
-template ENET_VERSION_CREATE(major, minor, patch: expr): expr = 
+template ENET_VERSION_CREATE(major, minor, patch: expr): expr =
   (((major) shl 16) or ((minor) shl 8) or (patch))
 
-const 
-  ENET_VERSION* = ENET_VERSION_CREATE(ENET_VERSION_MAJOR, ENET_VERSION_MINOR, 
+const
+  ENET_VERSION* = ENET_VERSION_CREATE(ENET_VERSION_MAJOR, ENET_VERSION_MINOR,
                                       ENET_VERSION_PATCH)
-type 
+type
   TVersion* = cuint
-  TSocketType*{.size: sizeof(cint).} = enum 
+  TSocketType*{.size: sizeof(cint).} = enum
     ENET_SOCKET_TYPE_STREAM = 1, ENET_SOCKET_TYPE_DATAGRAM = 2
-  TSocketWait*{.size: sizeof(cint).} = enum 
-    ENET_SOCKET_WAIT_NONE = 0, ENET_SOCKET_WAIT_SEND = (1 shl 0), 
+  TSocketWait*{.size: sizeof(cint).} = enum
+    ENET_SOCKET_WAIT_NONE = 0, ENET_SOCKET_WAIT_SEND = (1 shl 0),
     ENET_SOCKET_WAIT_RECEIVE = (1 shl 1)
-  TSocketOption*{.size: sizeof(cint).} = enum 
-    ENET_SOCKOPT_NONBLOCK = 1, ENET_SOCKOPT_BROADCAST = 2, 
-    ENET_SOCKOPT_RCVBUF = 3, ENET_SOCKOPT_SNDBUF = 4, 
+  TSocketOption*{.size: sizeof(cint).} = enum
+    ENET_SOCKOPT_NONBLOCK = 1, ENET_SOCKOPT_BROADCAST = 2,
+    ENET_SOCKOPT_RCVBUF = 3, ENET_SOCKOPT_SNDBUF = 4,
     ENET_SOCKOPT_REUSEADDR = 5
-const 
+const
   ENET_HOST_ANY* = 0
   ENET_HOST_BROADCAST* = 0xFFFFFFFF
   ENET_PORT_ANY* = 0
-  
+
   ENET_PROTOCOL_MINIMUM_MTU* = 576
   ENET_PROTOCOL_MAXIMUM_MTU* = 4096
   ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS* = 32
@@ -57,29 +57,29 @@ const
   ENET_PROTOCOL_MAXIMUM_PEER_ID* = 0x00000FFF
 type
   PAddress* = ptr TAddress
-  TAddress*{.pure, final.} = object 
+  TAddress*{.pure, final.} = object
     host*: cuint
     port*: cushort
-  
-  TPacketFlag*{.size: sizeof(cint).} = enum 
-    FlagReliable = (1 shl 0), 
-    FlagUnsequenced = (1 shl 1), 
-    NoAllocate = (1 shl 2), 
+
+  TPacketFlag*{.size: sizeof(cint).} = enum
+    FlagReliable = (1 shl 0),
+    FlagUnsequenced = (1 shl 1),
+    NoAllocate = (1 shl 2),
     UnreliableFragment = (1 shl 3)
-  
-  TENetListNode*{.pure, final.} = object 
+
+  TENetListNode*{.pure, final.} = object
       next*: ptr T_ENetListNode
       previous*: ptr T_ENetListNode
 
   PENetListIterator* = ptr TENetListNode
-  TENetList*{.pure, final.} = object 
+  TENetList*{.pure, final.} = object
     sentinel*: TENetListNode
-  
-  T_ENetPacket*{.pure, final.} = object 
+
+  T_ENetPacket*{.pure, final.} = object
   TPacketFreeCallback* = proc (a2: ptr T_ENetPacket){.cdecl.}
-  
+
   PPacket* = ptr TPacket
-  TPacket*{.pure, final.} = object 
+  TPacket*{.pure, final.} = object
     referenceCount: csize
     flags*: cint
     data*: cstring#ptr cuchar
@@ -87,13 +87,13 @@ type
     freeCallback*: TPacketFreeCallback
 
   PAcknowledgement* = ptr TAcknowledgement
-  TAcknowledgement*{.pure, final.} = object 
+  TAcknowledgement*{.pure, final.} = object
     acknowledgementList*: TEnetListNode
     sentTime*: cuint
     command*: TEnetProtocol
 
   POutgoingCommand* = ptr TOutgoingCommand
-  TOutgoingCommand*{.pure, final.} = object 
+  TOutgoingCommand*{.pure, final.} = object
     outgoingCommandList*: TEnetListNode
     reliableSequenceNumber*: cushort
     unreliableSequenceNumber*: cushort
@@ -107,7 +107,7 @@ type
     packet*: PPacket
 
   PIncomingCommand* = ptr TIncomingCommand
-  TIncomingCommand*{.pure, final.} = object 
+  TIncomingCommand*{.pure, final.} = object
     incomingCommandList*: TEnetListNode
     reliableSequenceNumber*: cushort
     unreliableSequenceNumber*: cushort
@@ -117,52 +117,52 @@ type
     fragments*: ptr cuint
     packet*: ptr TPacket
 
-  TPeerState*{.size: sizeof(cint).} = enum 
-    ENET_PEER_STATE_DISCONNECTED = 0, ENET_PEER_STATE_CONNECTING = 1, 
-    ENET_PEER_STATE_ACKNOWLEDGING_CONNECT = 2, 
-    ENET_PEER_STATE_CONNECTION_PENDING = 3, 
-    ENET_PEER_STATE_CONNECTION_SUCCEEDED = 4, ENET_PEER_STATE_CONNECTED = 5, 
-    ENET_PEER_STATE_DISCONNECT_LATER = 6, ENET_PEER_STATE_DISCONNECTING = 7, 
+  TPeerState*{.size: sizeof(cint).} = enum
+    ENET_PEER_STATE_DISCONNECTED = 0, ENET_PEER_STATE_CONNECTING = 1,
+    ENET_PEER_STATE_ACKNOWLEDGING_CONNECT = 2,
+    ENET_PEER_STATE_CONNECTION_PENDING = 3,
+    ENET_PEER_STATE_CONNECTION_SUCCEEDED = 4, ENET_PEER_STATE_CONNECTED = 5,
+    ENET_PEER_STATE_DISCONNECT_LATER = 6, ENET_PEER_STATE_DISCONNECTING = 7,
     ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT = 8, ENET_PEER_STATE_ZOMBIE = 9
-  
-  TENetProtocolCommand*{.size: sizeof(cint).} = enum 
-    ENET_PROTOCOL_COMMAND_NONE = 0, ENET_PROTOCOL_COMMAND_ACKNOWLEDGE = 1, 
-    ENET_PROTOCOL_COMMAND_CONNECT = 2, 
-    ENET_PROTOCOL_COMMAND_VERIFY_CONNECT = 3, 
-    ENET_PROTOCOL_COMMAND_DISCONNECT = 4, ENET_PROTOCOL_COMMAND_PING = 5, 
-    ENET_PROTOCOL_COMMAND_SEND_RELIABLE = 6, 
-    ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE = 7, 
-    ENET_PROTOCOL_COMMAND_SEND_FRAGMENT = 8, 
-    ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED = 9, 
-    ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT = 10, 
-    ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE = 11, 
-    ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE_FRAGMENT = 12, 
+
+  TENetProtocolCommand*{.size: sizeof(cint).} = enum
+    ENET_PROTOCOL_COMMAND_NONE = 0, ENET_PROTOCOL_COMMAND_ACKNOWLEDGE = 1,
+    ENET_PROTOCOL_COMMAND_CONNECT = 2,
+    ENET_PROTOCOL_COMMAND_VERIFY_CONNECT = 3,
+    ENET_PROTOCOL_COMMAND_DISCONNECT = 4, ENET_PROTOCOL_COMMAND_PING = 5,
+    ENET_PROTOCOL_COMMAND_SEND_RELIABLE = 6,
+    ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE = 7,
+    ENET_PROTOCOL_COMMAND_SEND_FRAGMENT = 8,
+    ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED = 9,
+    ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT = 10,
+    ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE = 11,
+    ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE_FRAGMENT = 12,
     ENET_PROTOCOL_COMMAND_COUNT = 13, ENET_PROTOCOL_COMMAND_MASK = 0x0000000F
-  TENetProtocolFlag*{.size: sizeof(cint).} = enum 
+  TENetProtocolFlag*{.size: sizeof(cint).} = enum
     ENET_PROTOCOL_HEADER_SESSION_SHIFT = 12,
-    ENET_PROTOCOL_COMMAND_FLAG_UNSEQUENCED = (1 shl 6), 
-    ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE = (1 shl 7), 
-    ENET_PROTOCOL_HEADER_SESSION_MASK = (3 shl 12), 
-    ENET_PROTOCOL_HEADER_FLAG_COMPRESSED = (1 shl 14), 
+    ENET_PROTOCOL_COMMAND_FLAG_UNSEQUENCED = (1 shl 6),
+    ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE = (1 shl 7),
+    ENET_PROTOCOL_HEADER_SESSION_MASK = (3 shl 12),
+    ENET_PROTOCOL_HEADER_FLAG_COMPRESSED = (1 shl 14),
     ENET_PROTOCOL_HEADER_FLAG_SENT_TIME = (1 shl 15),
     ENET_PROTOCOL_HEADER_FLAG_MASK = ENET_PROTOCOL_HEADER_FLAG_COMPRESSED.cint or
         ENET_PROTOCOL_HEADER_FLAG_SENT_TIME.cint
-  
-  TENetProtocolHeader*{.pure, final.} = object 
+
+  TENetProtocolHeader*{.pure, final.} = object
     peerID*: cushort
     sentTime*: cushort
 
-  TENetProtocolCommandHeader*{.pure, final.} = object 
+  TENetProtocolCommandHeader*{.pure, final.} = object
     command*: cuchar
     channelID*: cuchar
     reliableSequenceNumber*: cushort
 
-  TENetProtocolAcknowledge*{.pure, final.} = object 
+  TENetProtocolAcknowledge*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     receivedReliableSequenceNumber*: cushort
     receivedSentTime*: cushort
 
-  TENetProtocolConnect*{.pure, final.} = object 
+  TENetProtocolConnect*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     outgoingPeerID*: cushort
     incomingSessionID*: cuchar
@@ -178,7 +178,7 @@ type
     connectID*: cuint
     data*: cuint
 
-  TENetProtocolVerifyConnect*{.pure, final.} = object 
+  TENetProtocolVerifyConnect*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     outgoingPeerID*: cushort
     incomingSessionID*: cuchar
@@ -193,39 +193,39 @@ type
     packetThrottleDeceleration*: cuint
     connectID*: cuint
 
-  TENetProtocolBandwidthLimit*{.pure, final.} = object 
+  TENetProtocolBandwidthLimit*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     incomingBandwidth*: cuint
     outgoingBandwidth*: cuint
 
-  TENetProtocolThrottleConfigure*{.pure, final.} = object 
+  TENetProtocolThrottleConfigure*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     packetThrottleInterval*: cuint
     packetThrottleAcceleration*: cuint
     packetThrottleDeceleration*: cuint
 
-  TENetProtocolDisconnect*{.pure, final.} = object 
+  TENetProtocolDisconnect*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     data*: cuint
 
-  TENetProtocolPing*{.pure, final.} = object 
+  TENetProtocolPing*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
 
-  TENetProtocolSendReliable*{.pure, final.} = object 
+  TENetProtocolSendReliable*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     dataLength*: cushort
 
-  TENetProtocolSendUnreliable*{.pure, final.} = object 
+  TENetProtocolSendUnreliable*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     unreliableSequenceNumber*: cushort
     dataLength*: cushort
 
-  TENetProtocolSendUnsequenced*{.pure, final.} = object 
+  TENetProtocolSendUnsequenced*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     unsequencedGroup*: cushort
     dataLength*: cushort
 
-  TENetProtocolSendFragment*{.pure, final.} = object 
+  TENetProtocolSendFragment*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
     startSequenceNumber*: cushort
     dataLength*: cushort
@@ -233,12 +233,12 @@ type
     fragmentNumber*: cuint
     totalLength*: cuint
     fragmentOffset*: cuint
-  
+
   ## this is incomplete; need helper templates or something
   ## ENetProtocol
-  TENetProtocol*{.pure, final.} = object 
+  TENetProtocol*{.pure, final.} = object
     header*: TENetProtocolCommandHeader
-const 
+const
   ENET_BUFFER_MAXIMUM* = (1 + 2 * ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS)
   ENET_HOST_RECEIVE_BUFFER_SIZE          = 256 * 1024
   ENET_HOST_SEND_BUFFER_SIZE             = 256 * 1024
@@ -270,39 +270,39 @@ when defined(Linux) or true:
   import posix
   const
     ENET_SOCKET_NULL*: cint = -1
-  type 
+  type
     TENetSocket* = cint
     PEnetBuffer* = ptr object
-    TENetBuffer*{.pure, final.} = object 
+    TENetBuffer*{.pure, final.} = object
       data*: pointer
       dataLength*: csize
     TENetSocketSet* = Tfd_set
   ## see if these are different on win32, if not then get rid of these
-  template ENET_HOST_TO_NET_16*(value: expr): expr = 
+  template ENET_HOST_TO_NET_16*(value: expr): expr =
     (htons(value))
-  template ENET_HOST_TO_NET_32*(value: expr): expr = 
+  template ENET_HOST_TO_NET_32*(value: expr): expr =
     (htonl(value))
-  template ENET_NET_TO_HOST_16*(value: expr): expr = 
+  template ENET_NET_TO_HOST_16*(value: expr): expr =
     (ntohs(value))
-  template ENET_NET_TO_HOST_32*(value: expr): expr = 
+  template ENET_NET_TO_HOST_32*(value: expr): expr =
     (ntohl(value))
 
-  template ENET_SOCKETSET_EMPTY*(sockset: expr): expr = 
+  template ENET_SOCKETSET_EMPTY*(sockset: expr): expr =
     FD_ZERO(addr((sockset)))
-  template ENET_SOCKETSET_ADD*(sockset, socket: expr): expr = 
+  template ENET_SOCKETSET_ADD*(sockset, socket: expr): expr =
     FD_SET(socket, addr((sockset)))
-  template ENET_SOCKETSET_REMOVE*(sockset, socket: expr): expr = 
+  template ENET_SOCKETSET_REMOVE*(sockset, socket: expr): expr =
     FD_CLEAR(socket, addr((sockset)))
-  template ENET_SOCKETSET_CHECK*(sockset, socket: expr): expr = 
+  template ENET_SOCKETSET_CHECK*(sockset, socket: expr): expr =
     FD_ISSET(socket, addr((sockset)))
 
 when defined(Windows):
   ## put the content of win32.h in here
 
 
-type 
+type
   PChannel* = ptr TChannel
-  TChannel*{.pure, final.} = object 
+  TChannel*{.pure, final.} = object
     outgoingReliableSequenceNumber*: cushort
     outgoingUnreliableSequenceNumber*: cushort
     usedReliableWindows*: cushort
@@ -313,7 +313,7 @@ type
     incomingUnreliableCommands*: TENetList
 
   PPeer* = ptr TPeer
-  TPeer*{.pure, final.} = object 
+  TPeer*{.pure, final.} = object
     dispatchList*: TEnetListNode
     host*: ptr THost
     outgoingPeerID*: cushort
@@ -367,25 +367,25 @@ type
     needsDispatch*: cint
     incomingUnsequencedGroup*: cushort
     outgoingUnsequencedGroup*: cushort
-    unsequencedWindow*: array[0..ENET_PEER_UNSEQUENCED_WINDOW_SIZE div 32 - 1, 
+    unsequencedWindow*: array[0..ENET_PEER_UNSEQUENCED_WINDOW_SIZE div 32 - 1,
                               cuint]
     eventData*: cuint
 
   PCompressor* = ptr TCompressor
-  TCompressor*{.pure, final.} = object 
+  TCompressor*{.pure, final.} = object
     context*: pointer
-    compress*: proc (context: pointer; inBuffers: ptr TEnetBuffer; 
-                     inBufferCount: csize; inLimit: csize; 
+    compress*: proc (context: pointer; inBuffers: ptr TEnetBuffer;
+                     inBufferCount: csize; inLimit: csize;
                      outData: ptr cuchar; outLimit: csize): csize{.cdecl.}
-    decompress*: proc (context: pointer; inData: ptr cuchar; inLimit: csize; 
+    decompress*: proc (context: pointer; inData: ptr cuchar; inLimit: csize;
                        outData: ptr cuchar; outLimit: csize): csize{.cdecl.}
     destroy*: proc (context: pointer){.cdecl.}
 
   TChecksumCallback* = proc (buffers: ptr TEnetBuffer; bufferCount: csize): cuint{.
       cdecl.}
-  
+
   PHost* = ptr THost
-  THost*{.pure, final.} = object 
+  THost*{.pure, final.} = object
     socket*: TEnetSocket
     address*: TAddress
     incomingBandwidth*: cuint
@@ -402,14 +402,14 @@ type
     continueSending*: cint
     packetSize*: csize
     headerFlags*: cushort
-    commands*: array[0..ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS - 1, 
+    commands*: array[0..ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS - 1,
                      TEnetProtocol]
     commandCount*: csize
     buffers*: array[0..ENET_BUFFER_MAXIMUM - 1, TEnetBuffer]
     bufferCount*: csize
     checksum*: TChecksumCallback
     compressor*: TCompressor
-    packetData*: array[0..ENET_PROTOCOL_MAXIMUM_MTU - 1, 
+    packetData*: array[0..ENET_PROTOCOL_MAXIMUM_MTU - 1,
                        array[0..2 - 1, cuchar]]
     receivedAddress*: TAddress
     receivedData*: ptr cuchar
@@ -418,19 +418,19 @@ type
     totalSentPackets*: cuint
     totalReceivedData*: cuint
     totalReceivedPackets*: cuint
-  
-  TEventType*{.size: sizeof(cint).} = enum 
-    EvtNone = 0, EvtConnect = 1, 
+
+  TEventType*{.size: sizeof(cint).} = enum
+    EvtNone = 0, EvtConnect = 1,
     EvtDisconnect = 2, EvtReceive = 3
   PEvent* = ptr TEvent
-  TEvent*{.pure, final.} = object 
+  TEvent*{.pure, final.} = object
     kind*: TEventType
     peer*: ptr TPeer
     channelID*: cuchar
     data*: cuint
     packet*: ptr TPacket
 
-  TENetCallbacks*{.pure, final.} = object 
+  TENetCallbacks*{.pure, final.} = object
     malloc*: proc (size: csize): pointer{.cdecl.}
     free*: proc (memory: pointer){.cdecl.}
     no_memory*: proc (){.cdecl.}
@@ -473,10 +473,10 @@ proc send*(socket: TEnetSocket; address: var TAddress; buffer: ptr TEnetBuffer;
   importc: "enet_socket_send", dynlib: Lib.}
 proc send*(socket: TEnetSocket; address: ptr TAddress; buffer: ptr TEnetBuffer; size: csize): cint{.
   importc: "enet_socket_send", dynlib: Lib.}
-proc receive*(socket: TEnetSocket; address: var TAddress; 
+proc receive*(socket: TEnetSocket; address: var TAddress;
                buffer: ptr TEnetBuffer; size: csize): cint{.
   importc: "enet_socket_receive", dynlib: Lib.}
-proc receive*(socket: TEnetSocket; address: ptr TAddress; 
+proc receive*(socket: TEnetSocket; address: ptr TAddress;
                buffer: ptr TEnetBuffer; size: csize): cint{.
   importc: "enet_socket_receive", dynlib: Lib.}
 proc wait*(socket: TEnetSocket; a3: ptr cuint; a4: cuint): cint{.
@@ -485,7 +485,7 @@ proc setOption*(socket: TEnetSocket; a3: TSocketOption; a4: cint): cint{.
   importc: "enet_socket_set_option", dynlib: Lib.}
 proc destroy*(socket: TEnetSocket){.
   importc: "enet_socket_destroy", dynlib: Lib.}
-proc select*(socket: TEnetSocket; a3: ptr TENetSocketSet; 
+proc select*(socket: TEnetSocket; a3: ptr TENetSocketSet;
               a4: ptr TENetSocketSet; a5: cuint): cint{.
   importc: "enet_socketset_select", dynlib: Lib.}
 
@@ -578,13 +578,13 @@ proc resetQueues*(peer: PPeer){.
 proc setupOutgoingCommand*(peer: PPeer; outgoingCommand: POutgoingCommand){.
   importc: "enet_peer_setup_outgoing_command", dynlib: Lib.}
 
-proc queueOutgoingCommand*(peer: PPeer; command: ptr TEnetProtocol; 
+proc queueOutgoingCommand*(peer: PPeer; command: ptr TEnetProtocol;
           packet: PPacket; offset: cuint; length: cushort): POutgoingCommand{.
   importc: "enet_peer_queue_outgoing_command", dynlib: Lib.}
-proc queueIncomingCommand*(peer: PPeer; command: ptr TEnetProtocol; 
+proc queueIncomingCommand*(peer: PPeer; command: ptr TEnetProtocol;
                     packet: PPacket; fragmentCount: cuint): PIncomingCommand{.
   importc: "enet_peer_queue_incoming_command", dynlib: Lib.}
-proc queueAcknowledgement*(peer: PPeer; command: ptr TEnetProtocol; 
+proc queueAcknowledgement*(peer: PPeer; command: ptr TEnetProtocol;
                             sentTime: cushort): PAcknowledgement{.
   importc: "enet_peer_queue_acknowledgement", dynlib: Lib.}
 proc dispatchIncomingUnreliableCommands*(peer: PPeer; channel: PChannel){.
@@ -596,10 +596,10 @@ proc createRangeCoder*(): pointer{.
   importc: "enet_range_coder_create", dynlib: Lib.}
 proc rangeCoderDestroy*(context: pointer){.
   importc: "enet_range_coder_destroy", dynlib: Lib.}
-proc rangeCoderCompress*(context: pointer; inBuffers: PEnetBuffer; inLimit, 
+proc rangeCoderCompress*(context: pointer; inBuffers: PEnetBuffer; inLimit,
                bufferCount: csize; outData: cstring; outLimit: csize): csize{.
   importc: "enet_range_coder_compress", dynlib: Lib.}
-proc rangeCoderDecompress*(context: pointer; inData: cstring; inLimit: csize; 
+proc rangeCoderDecompress*(context: pointer; inData: cstring; inLimit: csize;
                             outData: cstring; outLimit: csize): csize{.
   importc: "enet_range_coder_decompress", dynlib: Lib.}
 proc protocolCommandSize*(commandNumber: cuchar): csize{.
diff --git a/tests/manyloc/keineschweine/dependencies/enet/testserver.nim b/tests/manyloc/keineschweine/dependencies/enet/testserver.nim
index 28a6bd1f7..6d6de90c1 100644
--- a/tests/manyloc/keineschweine/dependencies/enet/testserver.nim
+++ b/tests/manyloc/keineschweine/dependencies/enet/testserver.nim
@@ -19,11 +19,11 @@ while server.hostService(addr event, 2500) >= 0:
   case event.kind
   of EvtConnect:
     echo "New client from $1:$2".format(event.peer.address.host, event.peer.address.port)
-    
+
     var
-      msg = "hello" 
+      msg = "hello"
       resp = createPacket(cstring(msg), msg.len + 1, FlagReliable)
-      
+
     if event.peer.send(0.cuchar, resp) < 0:
       echo "FAILED"
     else:
@@ -32,9 +32,9 @@ while server.hostService(addr event, 2500) >= 0:
     echo "Recvd ($1) $2 ".format(
       event.packet.dataLength,
       event.packet.data)
-    
+
     destroy(event.packet)
-    
+
   of EvtDisconnect:
     echo "Disconnected"
     event.peer.data = nil
@@ -42,4 +42,4 @@ while server.hostService(addr event, 2500) >= 0:
     discard
 
 server.destroy()
-enetDeinit()
\ No newline at end of file
+enetDeinit()
diff --git a/tests/manyloc/keineschweine/dependencies/genpacket/streams_enh.nim b/tests/manyloc/keineschweine/dependencies/genpacket/streams_enh.nim
index 3c5a7835c..5a1dffc93 100644
--- a/tests/manyloc/keineschweine/dependencies/genpacket/streams_enh.nim
+++ b/tests/manyloc/keineschweine/dependencies/genpacket/streams_enh.nim
@@ -1,7 +1,7 @@
 import streams
 from strutils import repeat
 
-proc readPaddedStr*(s: PStream, length: int, padChar = '\0'): TaintedString = 
+proc readPaddedStr*(s: PStream, length: int, padChar = '\0'): TaintedString =
   var lastChr = length
   result = s.readStr(length)
   while lastChr >= 0 and result[lastChr - 1] == padChar: dec(lastChr)
@@ -26,22 +26,22 @@ proc writeLEStr*(s: PStream, str: string) =
 
 when isMainModule:
   var testStream = newStringStream()
-  
+
   testStream.writeLEStr("Hello")
   doAssert testStream.data == "\5\0Hello"
-  
+
   testStream.setPosition 0
   var res = testStream.readLEStr()
   doAssert res == "Hello"
-  
+
   testStream.setPosition 0
   testStream.writePaddedStr("Sup", 10)
   echo(repr(testStream), testStream.data.len)
   doAssert testStream.data == "Sup"&repeat('\0', 7)
-  
+
   testStream.setPosition 0
   res = testStream.readPaddedStr(10)
   doAssert res == "Sup"
-  
+
   testStream.close()
 
diff --git a/tests/manyloc/keineschweine/dependencies/nake/nake.nim b/tests/manyloc/keineschweine/dependencies/nake/nake.nim
index 5828e400c..5341c1079 100644
--- a/tests/manyloc/keineschweine/dependencies/nake/nake.nim
+++ b/tests/manyloc/keineschweine/dependencies/nake/nake.nim
@@ -3,7 +3,7 @@ DO AS THOU WILST PUBLIC LICENSE
 
 Whoever should stumble upon this document is henceforth and forever
 entitled to DO AS THOU WILST with aforementioned document and the
-contents thereof. 
+contents thereof.
 
 As said in the Olde Country, `Keepe it Gangster'."""
 
@@ -14,7 +14,7 @@ type
     desc*: string
     action*: TTaskFunction
   TTaskFunction* = proc() {.closure.}
-var 
+var
   tasks* = initTable[string, PTask](16)
 
 proc newTask*(desc: string; action: TTaskFunction): PTask
@@ -61,7 +61,7 @@ when isMainModule:
   quit(shell("nim", "c", "-r", "nakefile.nim", args))
 else:
   addQuitProc(proc() {.noconv.} =
-    var 
+    var
       task: string
       printTaskList: bool
     for kind, key, val in getOpt():
@@ -70,7 +70,7 @@ else:
         case key.tolower
         of "tasks", "t":
           printTaskList = true
-        else: 
+        else:
           echo "Unknown option: ", key, ": ", val
       of cmdArgument:
         task = key
diff --git a/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim b/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim
index 1071ec767..1524f0eb4 100644
--- a/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim
+++ b/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim
@@ -1,4 +1,4 @@
-import 
+import
   strutils, math
 when defined(linux):
   const
@@ -27,7 +27,7 @@ type
     x*, y*, z*: cfloat
 
   PInputStream* = ptr TInputStream
-  TInputStream* {.pf.} = object 
+  TInputStream* {.pf.} = object
     read*: TInputStreamReadFunc
     seek*: TInputStreamSeekFunc
     tell*: TInputStreamTellFunc
@@ -52,14 +52,14 @@ type
     width*: cint
     height*: cint
     bitsPerPixel*: cint
-  TEventType*{.size: sizeof(cint).} = enum 
-    EvtClosed, EvtResized, EvtLostFocus, EvtGainedFocus, 
-    EvtTextEntered, EvtKeyPressed, EvtKeyReleased, EvtMouseWheelMoved, 
-    EvtMouseButtonPressed, EvtMouseButtonReleased, EvtMouseMoved, 
-    EvtMouseEntered, EvtMouseLeft, EvtJoystickButtonPressed, 
-    EvtJoystickButtonReleased, EvtJoystickMoved, EvtJoystickConnected, 
+  TEventType*{.size: sizeof(cint).} = enum
+    EvtClosed, EvtResized, EvtLostFocus, EvtGainedFocus,
+    EvtTextEntered, EvtKeyPressed, EvtKeyReleased, EvtMouseWheelMoved,
+    EvtMouseButtonPressed, EvtMouseButtonReleased, EvtMouseMoved,
+    EvtMouseEntered, EvtMouseLeft, EvtJoystickButtonPressed,
+    EvtJoystickButtonReleased, EvtJoystickMoved, EvtJoystickConnected,
     EvtJoystickDisconnected
-  TKeyEvent*{.pf.} = object 
+  TKeyEvent*{.pf.} = object
     code*: TKeyCode
     alt*    : bool
     control*: bool
@@ -74,7 +74,7 @@ type
     joystickId*: cint
     axis*: TJoystickAxis
     position*: cfloat
-  TMouseWheelEvent*{.pf.} = object 
+  TMouseWheelEvent*{.pf.} = object
     delta*: cint
     x*: cint
     y*: cint
@@ -90,7 +90,7 @@ type
   PEvent* = ptr TEvent
   TEvent*{.pf.} = object
     case kind*: TEventType
-    of EvtKeyPressed, EvtKeyReleased: 
+    of EvtKeyPressed, EvtKeyReleased:
       key*: TKeyEvent
     of EvtMouseButtonPressed, EvtMouseButtonReleased:
       mouseButton*: TMouseButtonEvent
@@ -109,16 +109,16 @@ type
     of EvtMouseWheelMoved:
       mouseWheel*: TMouseWheelEvent
     else: nil
-  TJoystickAxis*{.size: sizeof(cint).} = enum 
-    JoystickX, JoystickY, JoystickZ, JoystickR,      
+  TJoystickAxis*{.size: sizeof(cint).} = enum
+    JoystickX, JoystickY, JoystickZ, JoystickR,
     JoystickU, JoystickV, JoystickPovX, JoystickPovY
   TSizeEvent*{.pf.} = object
     width*: cint
     height*: cint
-  TMouseButton*{.size: sizeof(cint).} = enum 
-    MouseLeft, MouseRight, MouseMiddle,  
+  TMouseButton*{.size: sizeof(cint).} = enum
+    MouseLeft, MouseRight, MouseMiddle,
     MouseXButton1, MouseXButton2, MouseButtonCount
-  TKeyCode*{.size: sizeof(cint).} = enum 
+  TKeyCode*{.size: sizeof(cint).} = enum
     KeyUnknown = - 1, KeyA, KeyB, KeyC, KeyD, KeyE,
     KeyF, KeyG, KeyH, KeyI, KeyJ, KeyK, KeyL, KeyM,                 #/< The M key
     KeyN, KeyO, KeyP, KeyQ, KeyR, KeyS, KeyT, KeyU,                 #/< The U key
@@ -204,11 +204,11 @@ type
   PConvexShape* = ptr TConvexShape
   TConvexShape* {.pf.} = object
 
-  TTextStyle*{.size: sizeof(cint).} = enum 
-    TextRegular = 0, TextBold = 1 shl 0, TextItalic = 1 shl 1, 
+  TTextStyle*{.size: sizeof(cint).} = enum
+    TextRegular = 0, TextBold = 1 shl 0, TextItalic = 1 shl 1,
     TextUnderlined = 1 shl 2
 
-  TBlendMode*{.size: sizeof(cint).} = enum 
+  TBlendMode*{.size: sizeof(cint).} = enum
       BlendAlpha, BlendAdd, BlendMultiply, BlendNone
   PRenderStates* = ptr TRenderStates
   TRenderStates* {.pf.} = object
@@ -220,19 +220,19 @@ type
   PTransform* = ptr TTransform
   TTransform* {.pf.} = object
     matrix*: array[0..8, cfloat]
-  TColor* {.pf.} = object 
+  TColor* {.pf.} = object
     r*: uint8
     g*: uint8
     b*: uint8
     a*: uint8
   PFloatRect* = ptr TFloatRect
-  TFloatRect*{.pf.} = object 
+  TFloatRect*{.pf.} = object
     left*: cfloat
     top*: cfloat
     width*: cfloat
     height*: cfloat
   PIntRect* = ptr TIntRect
-  TIntRect*{.pf.} = object 
+  TIntRect*{.pf.} = object
     left*: cint
     top*: cint
     width*: cint
@@ -246,7 +246,7 @@ type
     position*: TVector2f
     color*: TColor
     texCoords*: TVector2f
-  TPrimitiveType*{.size: sizeof(cint).} = enum 
+  TPrimitiveType*{.size: sizeof(cint).} = enum
     Points,               #/< List of individual points
     Lines,                #/< List of individual lines
     LinesStrip,           #/< List of connected lines, a point uses the previous point to form a line
@@ -381,7 +381,7 @@ proc draw*(window: PRenderWindow, shape: PConvexShape, states: PRenderStates = n
   cdecl, importc: "sfRenderWindow_drawConvexShape", dynlib: LibG.}
 proc draw*(window: PRenderWindow, shape: PVertexArray, states: PRenderStates = nil) {.
   cdecl, importc: "sfRenderWindow_drawVertexArray", dynlib: LibG.}
-proc draw*(window: PRenderWindow, vertices: PVertex, vertexCount: cint, 
+proc draw*(window: PRenderWindow, vertices: PVertex, vertexCount: cint,
            vertexType: TPrimitiveType, states: PRenderStates = nil) {.
   cdecl, importc: "sfRenderWindow_drawPrimitives", dynlib: LibG.}
 
@@ -434,20 +434,20 @@ proc draw*(renderTexture: PRenderTexture; text: PText; states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawText", dynlib: LibG.}
 proc draw*(renderTexture: PRenderTexture; shape: PShape; states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawShape", dynlib: LibG.}
-proc draw*(renderTexture: PRenderTexture; shape: PCircleShape; 
+proc draw*(renderTexture: PRenderTexture; shape: PCircleShape;
             states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawCircleShape", dynlib: LibG.}
-proc draw*(renderTexture: PRenderTexture; shape: PConvexShape; 
+proc draw*(renderTexture: PRenderTexture; shape: PConvexShape;
             states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawConvexShape", dynlib: LibG.}
-proc draw*(renderTexture: PRenderTexture; shape: PRectangleShape; 
+proc draw*(renderTexture: PRenderTexture; shape: PRectangleShape;
             states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawRectangleShape", dynlib: LibG.}
-proc draw*(renderTexture: PRenderTexture; va: PVertexArray; 
+proc draw*(renderTexture: PRenderTexture; va: PVertexArray;
             states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawVertexArray", dynlib: LibG.}
 #Draw primitives defined by an array of vertices to a render texture
-proc draw*(renderTexture: PRenderTexture; vertices: PVertex; vertexCount: cint; 
+proc draw*(renderTexture: PRenderTexture; vertices: PVertex; vertexCount: cint;
             primitiveType: TPrimitiveType; states: PRenderStates){.
   cdecl, importc: "sfRenderTexture_drawPrimitives", dynlib: LibG.}
 #Save the current OpenGL render states and matrices
@@ -500,12 +500,12 @@ proc intRect*(left, top, width, height: cint): TIntRect =
   result.height = height
 proc floatRect*(left, top, width, height: cfloat): TFloatRect =
   result.left   = left
-  result.top    = top 
+  result.top    = top
   result.width  = width
   result.height = height
 proc contains*(rect: PFloatRect, x, y: cfloat): bool {.
   cdecl, importc: "sfFloatRect_contains", dynlib: LibG.}
-proc contains*(rect: PIntRect, x: cint, y: cint): bool{.cdecl, 
+proc contains*(rect: PIntRect, x: cint, y: cint): bool{.cdecl,
   importc: "sfIntRect_contains", dynlib: LibG.}
 proc intersects*(rect1, rect2, intersection: PFloatRect): bool {.
   cdecl, importc: "sfFloatRect_intersects", dynlib: LibG.}
@@ -894,7 +894,7 @@ proc setColor*(text: PText, color: TColor) {.
   cdecl, importc: "sfText_setColor", dynlib: LibG.}
 proc getString*(text: PText): cstring {.
   cdecl, importc: "sfText_getString", dynlib: LibG.}
-proc getUnicodeString*(text: PText): ptr uint32 {.cdecl, 
+proc getUnicodeString*(text: PText): ptr uint32 {.cdecl,
   importc: "sfText_getUnicodeString", dynlib: LibG.}
 proc getFont*(text: PText): PFont {.
   cdecl, importc: "sfText_getFont", dynlib: LibG.}
@@ -985,7 +985,7 @@ proc `*`*(color1, color2: TColor): TColor {.
   cdecl, importc: "sfColor_modulate", dynlib: LibG.}
 proc newColor*(r,g,b: int): TColor {.inline.} =
   return color(r,g,b)
-proc newColor*(r,g,b,a: int): TColor {.inline.} = 
+proc newColor*(r,g,b,a: int): TColor {.inline.} =
   return color(r,g,b,a)
 
 proc newClock*(): PClock {.
@@ -1022,7 +1022,7 @@ proc newContextSettings*(depthBits: cint = 0,
   result.majorVersion = majorVersion
   result.minorVersion = minorVersion
 
-proc newCircleShape*(radius: cfloat; pointCount: cint = 30): PCircleShape = 
+proc newCircleShape*(radius: cfloat; pointCount: cint = 30): PCircleShape =
   result = newCircleShape()
   result.setRadius radius
   result.setPointCount pointCount
@@ -1047,13 +1047,13 @@ proc `[]`*(a: PVertexArray, index: int): PVertex =
 proc `$` *(a: TContextSettings): string =
   return "<TContextSettings stencil=$1 aa=$2 major=$3 minor=$4 depth=$5>" % [
     $a.stencilBits, $a.antialiasingLevel, $a.majorVersion, $a.minorVersion, $a.depthBits]
-proc `$` *(a: TVideoMode): string = 
+proc `$` *(a: TVideoMode): string =
   return "<TVideoMode $1x$2 $3bpp>" % [$a.width, $a.height, $a.bitsPerPixel]
-proc `$` *(a: TFloatRect): string = 
+proc `$` *(a: TFloatRect): string =
   return "<TFloatRect $1,$2 $3x$4>" % [$a.left, $a.top, $a.width, $a.height]
-proc `$` *(a: PView): string = 
+proc `$` *(a: PView): string =
   return $a.getViewport()
-proc `$` *(a: TVector2f): string = 
+proc `$` *(a: TVector2f): string =
   return "<TVector2f $1,$2>" % [$a.x, $a.y]
 
 proc vec2i*(x, y: int): TVector2i =
diff --git a/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim b/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim
index 5aa017ac4..6f81e50a3 100644
--- a/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim
+++ b/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim
@@ -294,7 +294,7 @@ proc newSoundBuffer*(stream: PInputStream): PSoundBuffer{.
 #/ \return A new sfSoundBuffer object (NULL if failed)
 #/
 #//////////////////////////////////////////////////////////
-proc createFromSamples*(samples: ptr int16; sampleCount: cuint; 
+proc createFromSamples*(samples: ptr int16; sampleCount: cuint;
                          channelCount: cuint; sampleRate: cuint): PSoundBuffer{.
   cdecl, importc: "sfSoundBuffer_createFromSamples", dynlib: Lib.}
 #//////////////////////////////////////////////////////////
@@ -437,10 +437,10 @@ proc listenerSetDirection*(orientation: TVector3f){.
 proc listenerGetDirection*(): TVector3f{.
   cdecl, importc: "sfListener_getDirection", dynlib: Lib.}
 
-type 
+type
   TSoundRecorderStartCallback* = proc (a2: pointer): bool {.cdecl.}
-  #/< Type of the callback used when starting a capture 
-  TSoundRecorderProcessCallback* = proc(a2: ptr int16; a3: cuint; 
+  #/< Type of the callback used when starting a capture
+  TSoundRecorderProcessCallback* = proc(a2: ptr int16; a3: cuint;
     a4: pointer): bool {.cdecl.}
   #/< Type of the callback used to process audio data
   TSoundRecorderStopCallback* = proc (a2: pointer){.cdecl.}
@@ -456,9 +456,9 @@ type
 #/ \return A new sfSoundRecorder object (NULL if failed)
 #/
 #//////////////////////////////////////////////////////////
-proc newSoundRecorder*(onStart: TSoundRecorderStartCallback; 
-                        onProcess: TSoundRecorderProcessCallback; 
-                        onStop: TSoundRecorderStopCallback; 
+proc newSoundRecorder*(onStart: TSoundRecorderStartCallback;
+                        onProcess: TSoundRecorderProcessCallback;
+                        onStop: TSoundRecorderStopCallback;
                         userData: pointer = nil): PSoundRecorder{.
   cdecl, importc: "sfSoundRecorder_create", dynlib: Lib.}
 #//////////////////////////////////////////////////////////
@@ -595,13 +595,13 @@ proc getBuffer*(soundBufferRecorder: PSoundBufferRecorder): PSoundBuffer{.
 #/ \brief defines the data to fill by the OnGetData callback
 #/
 #//////////////////////////////////////////////////////////
-type 
+type
   PSoundStreamChunk* = ptr TSoundStreamChunk
-  TSoundStreamChunk*{.pure, final.} = object 
+  TSoundStreamChunk*{.pure, final.} = object
     samples*: ptr int16   #/< Pointer to the audio samples
     sampleCount*: cuint     #/< Number of samples pointed by Samples
-  
-  TSoundStreamGetDataCallback* = proc (a2: PSoundStreamChunk; 
+
+  TSoundStreamGetDataCallback* = proc (a2: PSoundStreamChunk;
       a3: pointer): bool{.cdecl.}
   #/< Type of the callback used to get a sound stream data
   TSoundStreamSeekCallback* = proc (a2: TTime; a3: pointer){.cdecl.}
@@ -618,7 +618,7 @@ type
 #/ \return A new sfSoundStream object
 #/
 #//////////////////////////////////////////////////////////
-proc create*(onGetData: TSoundStreamGetDataCallback; onSeek: TSoundStreamSeekCallback; 
+proc create*(onGetData: TSoundStreamGetDataCallback; onSeek: TSoundStreamSeekCallback;
               channelCount: cuint; sampleRate: cuint; userData: pointer): PSoundStream{.
   cdecl, importc: "sfSoundStream_create", dynlib: Lib.}
 #//////////////////////////////////////////////////////////
diff --git a/tests/manyloc/keineschweine/dependencies/sfml/sfml_colors.nim b/tests/manyloc/keineschweine/dependencies/sfml/sfml_colors.nim
index 31473b17a..95a760e1f 100644
--- a/tests/manyloc/keineschweine/dependencies/sfml/sfml_colors.nim
+++ b/tests/manyloc/keineschweine/dependencies/sfml/sfml_colors.nim
@@ -12,4 +12,4 @@ let
   Transparent*: TColor = color(0, 0, 0, 0)
   Gray* = color(84, 84, 84)
   RoyalBlue* = color(65, 105, 225)
-##todo: define more colors lul
\ No newline at end of file
+##todo: define more colors lul
diff --git a/tests/manyloc/keineschweine/enet_server/enet_client.nim b/tests/manyloc/keineschweine/enet_server/enet_client.nim
index 5ebbdb88b..ac600c0af 100644
--- a/tests/manyloc/keineschweine/enet_server/enet_client.nim
+++ b/tests/manyloc/keineschweine/enet_server/enet_client.nim
@@ -78,11 +78,11 @@ proc poll(serv: PServer; timeout: cuint = 30) =
       case event.kind
       of EvtReceive:
         var buf = newBuffer(event.packet)
-        
+
         serv.handlePackets(buf)
-        
+
         event.packet.destroy()
-      of EvtDisconnect:        
+      of EvtDisconnect:
         dispMessage "Disconnected"
         serv.connected = false
         event.peer.data = nil
@@ -111,8 +111,8 @@ proc tryConnect*(b: PButton) =
   if not dirServer.connected:
     var error: string
     if not dirServer.connect(
-            clientSettings.dirServer.host, 
-            clientSettings.dirServer.port, 
+            clientSettings.dirServer.host,
+            clientSettings.dirServer.port,
             error):
       dispError(error)
   else:
@@ -143,16 +143,16 @@ proc lobbyInit*() =
   clientSettings.website = s["website"].str
   zonelist.setPosition(vec2f(200.0, 100.0))
   connectionButtons = @[]
-  
+
   var pos = vec2f(10, 10)
   u_alias = gui.newTextEntry(
-    if s.hasKey("alias"): s["alias"].str else: "alias", 
+    if s.hasKey("alias"): s["alias"].str else: "alias",
     pos)
   pos.y += 20
   u_passwd = gui.newTextEntry("buzz", pos)
   pos.y += 20
   connectionButtons.add(gui.newButton(
-    text = "Login", 
+    text = "Login",
     position = pos,
     onClick = tryLogin,
     startEnabled = false))
@@ -171,16 +171,16 @@ proc lobbyInit*() =
   connectionButtons.add(gui.newButton(
     text = "Test Chat",
     position = pos,
-    onClick = (proc(b: PButton) = 
+    onClick = (proc(b: PButton) =
       var pkt = newCsChat(text = "ohai")
       dirServer.send HChat, pkt),
     startEnabled = false))
   pos.y += 20
-  downloadProgress.setPosition(pos) 
+  downloadProgress.setPosition(pos)
   downloadProgress.bg.setFillColor(color(34, 139, 34))
   downloadProgress.bg.setSize(vec2f(0, 0))
   gui.add(downloadProgress)
-  
+
   playBtn = gui.newButton(
     text = "Play",
     position = vec2f(680.0, 8.0),
@@ -193,20 +193,20 @@ proc lobbyInit*() =
   discard """gui.newButton(text = "Scrollback + 1", position = vec2f(185, 10), onClick = proc(b: PButton) =
     messageArea.scrollBack += 1
     update(messageArea))
-  gui.newButton(text = "Scrollback - 1", position = vec2f(185+160, 10), onClick = proc(b: PButton) = 
+  gui.newButton(text = "Scrollback - 1", position = vec2f(185+160, 10), onClick = proc(b: PButton) =
     messageArea.scrollBack -= 1
     update(messageArea))
   gui.newButton(text = "Flood msg area", position = vec2f(185, 30), onClick = proc(b: PButton) =
-    for i in 0.. <30: 
+    for i in 0.. <30:
       dispMessage($i))"""
-  dirServer = newServer() 
+  dirServer = newServer()
   dirServer.addHandler HChat, handleChat
   dirServer.addHandler HLogin, handlePlayerLogin
   dirServer.addHandler HFileTransfer, client_helpers.handleFilePartRecv
   dirServer.addHandler HChallengeResult, client_helpers.handleFileChallengeResult
   dirServer.addHandler HFileChallenge, client_helpers.handleFileChallenge
 
-proc lobbyReady*() = 
+proc lobbyReady*() =
   kc.setActive()
   gui.setActive(u_alias)
 
diff --git a/tests/manyloc/keineschweine/enet_server/enet_server.nim b/tests/manyloc/keineschweine/enet_server/enet_server.nim
index c2e893273..eae7c034e 100644
--- a/tests/manyloc/keineschweine/enet_server/enet_server.nim
+++ b/tests/manyloc/keineschweine/enet_server/enet_server.nim
@@ -1,4 +1,4 @@
-import enet, strutils, idgen, tables, math_helpers, 
+import enet, strutils, idgen, tables, math_helpers,
   estreams, sg_packets, server_utils, sg_assets, client_helpers
 when appType == "gui":
   import sfml, sfml_colors, sg_gui,
@@ -14,7 +14,7 @@ var
   event: enet.TEvent
   clientID = newIDGen[int32]()
   clients = initTable[int32, PClient](64)
-  handlers = initTable[char, TCallback](32) 
+  handlers = initTable[char, TCallback](32)
 
 when appType == "gui":
   var
@@ -67,7 +67,7 @@ proc flushPubChat() =
 
 handlers[HChat] = proc(client: PClient; buffer: PBuffer) =
   var chat = readCsChat(buffer)
-  
+
   if not client.auth:
     client.sendError("You are not logged in.")
     return
@@ -75,7 +75,7 @@ handlers[HChat] = proc(client: PClient; buffer: PBuffer) =
   #  if alias2client.hasKey(chat.target):
   #    alias2client[chat.target].forwardPrivate(client, chat.text)
   #else:
-  
+
   dispmessage("<", client.alias, "> ", chat.text)
   queuePub(client, chat)
 
@@ -104,20 +104,20 @@ handlers[HZoneJoinReq] = proc(client: PClient; buffer: PBuffer) =
 
 when isMainModule:
   import parseopt, matchers, os, json
-  
-  
+
+
   if enetInit() != 0:
     quit "Could not initialize ENet"
-  
+
   var address: enet.TAddress
-  
+
   block:
     var zoneCfgFile = "./server_settings.json"
     for kind, key, val in getOpt():
       case kind
       of cmdShortOption, cmdLongOption:
         case key
-        of "f", "file": 
+        of "f", "file":
           if existsFile(val):
             zoneCfgFile = val
           else:
@@ -127,45 +127,45 @@ when isMainModule:
       else:
         echo("Unknown option: ", key, " ", val)
     var jsonSettings = parseFile(zoneCfgFile)
-    let 
+    let
       port = uint16(jsonSettings["port"].num)
       zoneFile = jsonSettings["settings"].str
       dirServerInfo = jsonSettings["dirserver"]
-    
+
     address.host = EnetHostAny
     address.port = port
-    
+
     var path = getAppDir()/../"data"/zoneFile
     if not existsFile(path):
       echo("Zone settings file does not exist: ../data/", zoneFile)
       echo(path)
       quit(1)
-    
+
     discard """block:
-      var 
+      var
         TestFile: FileChallengePair
         contents = repeat("abcdefghijklmnopqrstuvwxyz", 2)
-      testFile.challenge = newScFileChallenge("foobar.test", FZoneCfg, contents.len.int32) 
+      testFile.challenge = newScFileChallenge("foobar.test", FZoneCfg, contents.len.int32)
       testFile.file = checksumStr(contents)
       myAssets.add testFile"""
-    
+
     setCurrentDir getAppDir().parentDir()
     let zonesettings = readFile(path)
-    var 
+    var
       errors: seq[string] = @[]
     if not loadSettings(zoneSettings, errors):
       echo("You have errors in your zone settings:")
       for e in errors: echo("**", e)
       quit(1)
     errors.setLen 0
-    
+
     var pair: FileChallengePair
     pair.challenge.file = zoneFile
     pair.challenge.assetType = FZoneCfg
     pair.challenge.fullLen = zoneSettings.len.int32
     pair.file = checksumStr(zoneSettings)
     myAssets.add pair
-    
+
     allAssets:
       if not load(asset):
         echo "Invalid or missing file ", file
@@ -177,11 +177,11 @@ when isMainModule:
           expandPath(assetType, file)).int32
         pair.file = asset.contents
         myAssets.add pair
-    
+
     echo "Zone has ", myAssets.len, " associated assets"
-    
+
     dirServer = newServer()
-    
+
     dirServer.addHandler HDsMsg, proc(serv: PServer; buffer: PBuffer) =
       var m = readDsMsg(buffer)
       dispMessage("<DirServer> ", m.msg)
@@ -189,20 +189,20 @@ when isMainModule:
       let loggedIn = readDsZoneLogin(buffer).status
       if loggedIn:
         #dirServerConnected = true
-    
+
     if dirServerInfo.kind == JArray:
       var error: string
       if not dirServer.connect(dirServerInfo[0].str, dirServerInfo[1].num.int16, error):
         dispError("<DirServer> "&error)
-    
-  
+
+
   server = enet.createHost(address, 32, 2,  0,  0)
   if server == nil:
     quit "Could not create the server!"
-  
+
   dispMessage("Listening on port ", address.port)
-  
-  var 
+
+  var
     serverRunning = true
   when appType == "gui":
     var frameRate = newClock()
@@ -210,11 +210,11 @@ when isMainModule:
   else:
     var frameRate = epochTime()
     var pubChatDelay = frameRate
-  
+
   while serverRunning:
     when appType == "gui":
       let dt = frameRate.restart.asMilliseconds().float / 1000.0
-      
+
       for event in window.filterEvents():
         case event.kind
         of sfml.EvtClosed:
@@ -225,7 +225,7 @@ when isMainModule:
     else:
       let dt = epochTime() - frameRate ##is this right? probably not
       frameRate = epochTime()
-    
+
     while server.hostService(event, 10) > 0:
       case event.kind
       of EvtConnect:
@@ -234,27 +234,27 @@ when isMainModule:
 
         event.peer.data = addr client.id
         client.peer = event.peer
-        
+
         dispMessage("New client connected ", client)
-        
+
         var
-          msg = "hello" 
+          msg = "hello"
           resp = createPacket(cstring(msg), msg.len + 1, FlagReliable)
-          
+
         if event.peer.send(0.cuchar, resp) < 0:
           echo "FAILED"
         else:
           echo "Replied"
       of EvtReceive:
-        let client = clients[cast[ptr int32](event.peer.data)[]] 
-        
+        let client = clients[cast[ptr int32](event.peer.data)[]]
+
         var buf = newBuffer(event.packet)
         let k = buf.readChar()
         if handlers.hasKey(k):
           handlers[k](client, buf)
         else:
           dispError("Unknown packet from ", client)
-        
+
         destroy(event.packet)
       of EvtDisconnect:
         var
@@ -267,11 +267,11 @@ when isMainModule:
           dispMessage(clients[id], " disconnected")
           GCUnref(clients[id])
           clients.del id
-        
+
         event.peer.data = nil
       else:
         discard
-    
+
     when appType == "gui":
       fpsText.setString(ff(1.0/dt))
       if pubChatDelay.getElapsedTime.asSeconds > 0.25:
@@ -281,14 +281,14 @@ when isMainModule:
       pubChatDelay -= dt
       if frameRate - pubChatDelay > 0.25:
         flushPubChat()
-    
+
     when appType == "gui":
       window.clear(Black)
       window.draw(GUI)
       window.draw chatbox
       window.draw mousePos
       window.draw fpstext
-      window.display()  
+      window.display()
 
   server.destroy()
-  enetDeinit()
\ No newline at end of file
+  enetDeinit()
diff --git a/tests/manyloc/keineschweine/enet_server/server_utils.nim b/tests/manyloc/keineschweine/enet_server/server_utils.nim
index 8e8141075..1fb8326ed 100644
--- a/tests/manyloc/keineschweine/enet_server/server_utils.nim
+++ b/tests/manyloc/keineschweine/enet_server/server_utils.nim
@@ -6,9 +6,9 @@ type
     auth*: bool
     alias*: string
     peer*: PPeer
-  
+
   FileChallengePair* = tuple[challenge: ScFileChallenge; file: TChecksumFile]
-  PFileChallengeSequence* = ref TFileChallengeSequence 
+  PFileChallengeSequence* = ref TFileChallengeSequence
   TFileChallengeSequence = object
     index: int  #which file is active
     transfer: ScFileTransfer
@@ -73,7 +73,7 @@ proc sendChunk*(challenge: PFileChallengeSequence, client: PClient) =
   let size = min(FileChunkSize, challenge.transfer.fileSize - challenge.transfer.pos)
   challenge.transfer.data.setLen size
   copyMem(
-    addr challenge.transfer.data[0], 
+    addr challenge.transfer.data[0],
     addr challenge.file.file.compressed[challenge.transfer.pos],
     size)
   client.send HFileTransfer, challenge.transfer
@@ -90,7 +90,7 @@ proc startSend*(challenge: PFileChallengeSequence, client: PClient) =
 ## HFileTransfer
 proc handleFilePartAck*(client: PClient; buffer: PBuffer) =
   echo "got filepartack"
-  var 
+  var
     ftrans = readCsFilepartAck(buffer)
     fcSeq = fileChallenges[client.id]
   fcSeq.transfer.pos = ftrans.lastPos
@@ -99,7 +99,7 @@ proc handleFilePartAck*(client: PClient; buffer: PBuffer) =
 ## HFileCHallenge
 proc handleFileChallengeResp*(client: PClient; buffer: PBuffer) =
   echo "got file challenge resp"
-  var 
+  var
     fcResp = readCsFileChallenge(buffer)
     fcSeq = fileChallenges[client.id]
   let index = $(fcSeq.index + 1) / $(myAssets.len)
diff --git a/tests/manyloc/keineschweine/keineschweine.nim b/tests/manyloc/keineschweine/keineschweine.nim
index 525d8a054..49c0a2476 100644
--- a/tests/manyloc/keineschweine/keineschweine.nim
+++ b/tests/manyloc/keineschweine/keineschweine.nim
@@ -1,4 +1,4 @@
-import 
+import
   os, math, strutils, gl, tables,
   sfml, sfml_audio, sfml_colors, chipmunk, math_helpers,
   input_helpers, animations, game_objects, sfml_stuff, map_filter,
@@ -29,7 +29,7 @@ type
       angle*:    float
   PItem* = ref object
     record: PItemRecord
-    cooldown: float 
+    cooldown: float
   PLiveBullet* = ref TLiveBullet ##represents a live bullet in the arena
   TLiveBullet* = object
     lifetime*: float
@@ -80,7 +80,7 @@ var
   delObjects: seq[int] = @[]
   showShipSelect = false
   myPosition: array[0..1, TVector3f] ##for audio positioning
-let 
+let
   nameTagOffset = vec2f(0.0, 1.0)
 when defined(escapeMenuTest):
   import browsers
@@ -100,10 +100,10 @@ when defined(escapeMenuTest):
 when defined(foo):
   var mouseSprite: sfml.PCircleShape
 when defined(recordMode):
-  var 
+  var
     snapshots: seq[PImage] = @[]
     isRecording = false
-  proc startRecording() = 
+  proc startRecording() =
     if snapshots.len > 100: return
     echo "Started recording"
     isRecording = true
@@ -142,26 +142,26 @@ proc mouseToSpace*(): TVector =
 
 proc explode*(b: PLiveBullet)
 ## TCollisionBeginFunc
-proc collisionBulletPlayer(arb: PArbiter; space: PSpace; 
+proc collisionBulletPlayer(arb: PArbiter; space: PSpace;
                             data: pointer): bool{.cdecl.} =
-  var 
+  var
     bullet = cast[PLiveBullet](arb.a.data)
     target = cast[PVehicle](arb.b.data)
   if target.occupant.isNil or target.occupant == bullet.fromPlayer: return
   bullet.explode()
 
 proc angularDampingSim(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} =
-  body.w -= (body.w * 0.98 * dt) 
+  body.w -= (body.w * 0.98 * dt)
   body.UpdateVelocity(gravity, damping, dt)
 
 proc initLevel() =
   loadAllAssets()
-  
+
   if not space.isNil: space.destroy()
   space = newSpace()
   space.addCollisionHandler CTBullet, CTVehicle, collisionBulletPlayer,
     nil, nil, nil, nil
-  
+
   let levelSettings = getLevelSettings()
   levelArea.width = levelSettings.size.x
   levelArea.height= levelSettings.size.y
@@ -171,8 +171,8 @@ proc initLevel() =
   for i in 0..3:
     var seg = space.addShape(
       newSegmentShape(
-        space.staticBody, 
-        borderSeq[i], 
+        space.staticBody,
+        borderSeq[i],
         borderSeq[(i + 1) mod 4],
         8.0))
     seg.setElasticity 0.96
@@ -188,8 +188,8 @@ proc initLevel() =
   for veh in playableVehicles():
     shipSelect.newButton(
       veh.name,
-      position = pos, 
-      onClick = proc(b: PButton) = 
+      position = pos,
+      onClick = proc(b: PButton) =
         echo "-__-")
     pos.y += 18.0
 
@@ -199,7 +199,7 @@ proc newItem*(record: PItemRecord): PItem =
   result.record = record
 proc newItem*(name: string): PItem {.inline.} =
   return newItem(fetchItm(name))
-proc canUse*(itm: PItem): bool = 
+proc canUse*(itm: PItem): bool =
   if itm.cooldown > 0.0: return
   return true
 proc update*(itm: PItem; dt: float) =
@@ -252,7 +252,7 @@ proc newBullet*(record: PBulletRecord; fromPlayer: PPlayer): PLiveBullet =
     result.shape.setLayers(LEnemyFire)
   result.shape.setCollisionType CTBullet
   result.shape.setUserData(cast[ptr TLiveBullet](result))
-  let 
+  let
     fireAngle = fromPlayer.vehicle.body.getAngle()
     fireAngleV = vectorForAngle(fireAngle)
   result.body.setAngle fireAngle
@@ -341,14 +341,14 @@ proc update*(obj: PPlayer) =
     obj.nameTag.setPosition(obj.vehicle.body.getPos.floor + (nameTagOffset * (obj.vehicle.record.physics.radius + 5).cfloat))
 
 proc draw(window: PRenderWindow, player: PPlayer) {.inline.} =
-  if not player.spectator: 
+  if not player.spectator:
     if player.vehicle != nil:
       window.draw(player.vehicle.sprite)
     window.draw(player.nameTag)
 
-proc setVehicle(p: PPlayer; v: PVehicle) = 
+proc setVehicle(p: PPlayer; v: PVehicle) =
   p.vehicle = v  #sorry mom, this is just how things worked out ;(
-  if not v.isNil: 
+  if not v.isNil:
     v.occupant = p
 
 proc createBot() =
@@ -369,7 +369,7 @@ var inputCursor = newVertexArray(sfml.Lines, 2)
 inputCursor[0].position = vec2f(10.0, 10.0)
 inputCursor[1].position = vec2f(50.0, 90.0)
 
-proc hasVehicle(p: PPlayer): bool {.inline.} = 
+proc hasVehicle(p: PPlayer): bool {.inline.} =
   result = not p.spectator and not p.vehicle.isNil
 
 proc setMyVehicle(v: PVehicle) {.inline.} =
@@ -396,27 +396,27 @@ proc spec() =
   localPlayer.spectator = true
   specInputClient.setActive
 
-var 
+var
   specLimiter = newClock()
   timeBetweenSpeccing = 1.0 #seconds
 proc toggleSpec() {.inline.} =
   if specLimiter.getElapsedTime.asSeconds < timeBetweenSpeccing:
     return
   specLimiter.restart()
-  if localPlayer.isNil: 
+  if localPlayer.isNil:
     echo("OMG WTF PLAYER IS NILL!!")
   elif localPlayer.spectator: unspec()
   else: spec()
 
 proc addObject*(name: string) =
   var o = newObject(name)
-  if not o.isNil: 
+  if not o.isNil:
     echo "Adding object ", o
     discard space.addBody(o.body)
     discard space.addShape(o.shape)
     o.shape.setLayers(LGrabbable)
     objects.add(o)
-proc explode(obj: PGameObject) = 
+proc explode(obj: PGameObject) =
   echo obj, " exploded"
   let ind = objects.find(obj)
   if ind != -1:
@@ -428,7 +428,7 @@ proc update(obj: PGameObject; dt: float) =
     obj.anim.setPos(obj.body.getPos)
     obj.anim.setAngle(obj.body.getAngle)
 
-proc toggleShipSelect() = 
+proc toggleShipSelect() =
   showShipSelect = not showShipSelect
 proc handleLClick() =
   let pos = input_helpers.getMousePos()
@@ -459,9 +459,9 @@ when defined(recordMode):
         snapshots[i].destroy()
       snapshots.setLen 0)
 when defined(DebugKeys):
-  ingameClient.registerHandler MouseRight, down, proc() = 
+  ingameClient.registerHandler MouseRight, down, proc() =
     echo($activevehicle.body.getAngle.vectorForAngle())
-  ingameClient.registerHandler KeyBackslash, down, proc() = 
+  ingameClient.registerHandler KeyBackslash, down, proc() =
     createBot()
   ingameClient.registerHandler(KeyNum1, down, proc() =
     if localPlayer.items.len == 0:
@@ -493,7 +493,7 @@ when defined(DebugKeys):
     for i, o in pairs(objects):
       echo i, " ", o)
   ingameClient.registerHandler(KeyLBracket, down, sound_buffer.report)
-  var 
+  var
     mouseJoint: PConstraint
     mouseBody = space.addBody(newBody(CpInfinity, CpInfinity))
   ingameClient.registerHandler(MouseMiddle, down, proc() =
@@ -503,7 +503,7 @@ when defined(DebugKeys):
       space.removeConstraint mouseJoint
       mouseJoint.destroy()
       mouseJoint = nil
-    if shape.isNil: 
+    if shape.isNil:
       return
     let body = shape.getBody()
     mouseJoint = space.addConstraint(
@@ -564,42 +564,42 @@ proc mainUpdate(dt: float) =
     if keyPressed(KeyD):
       localPlayer.useItem 6
     worldView.setCenter(activeVehicle.body.getPos.floor)#cp2sfml)
-  
-  if localPlayer != nil: 
+
+  if localPlayer != nil:
     localPlayer.update()
     localPlayer.updateItems(dt)
   for b in localBots:
     b.update()
-  
+
   for o in items(objects):
     o.update(dt)
   for i in countdown(high(delObjects), 0):
     objects.del i
   delObjects.setLen 0
-  
+
   var i = 0
   while i < len(liveBullets):
     if liveBullets[i].update(dt):
       liveBullets.del i
-    else: 
+    else:
       inc i
   i = 0
   while i < len(explosions):
     if explosions[i].next(dt): inc i
     else: explosions.del i
-  
+
   when defined(DebugKeys):
     mouseBody.setPos(mouseToSpace())
-  
+
   space.step(dt)
   space.eachBody(resetForcesCB, nil)
-  
+
   when defined(foo):
     var coords = window.convertCoords(vec2i(getMousePos()), worldView)
     mouseSprite.setPosition(coords)
-  
+
   if localPlayer != nil and localPlayer.vehicle != nil:
-    let 
+    let
       pos = localPlayer.vehicle.body.getPos()
       ang = localPlayer.vehicle.body.getAngle.vectorForAngle()
     myPosition[0].x = pos.x
@@ -608,7 +608,7 @@ proc mainUpdate(dt: float) =
     myPosition[1].z = ang.y
     listenerSetPosition(myPosition[0])
     listenerSetDirection(myPosition[1])
-  
+
   inc frameCount
   when defined(showFPS):
     if frameCount mod 60 == 0:
@@ -620,25 +620,25 @@ proc mainUpdate(dt: float) =
 proc mainRender() =
   window.clear(Black)
   window.setView(worldView)
-  
+
   if showStars:
     for star in stars:
       window.draw(star.sprite)
   window.draw(localPlayer)
-  
+
   for b in localBots:
     window.draw(b)
   for o in objects:
     window.draw(o)
-  
+
   for b in explosions: window.draw(b)
   for b in liveBullets: window.draw(b)
-  
+
   when defined(Foo):
     window.draw(mouseSprite)
-  
+
   window.setView(guiView)
-  
+
   when defined(EscapeMenuTest):
     if escMenuOpen:
       window.draw escMenu
@@ -646,12 +646,12 @@ proc mainRender() =
     window.draw(fpsText)
   when defined(recordMode):
     window.draw(recordButton)
-  
+
   if localPlayer.spectator:
     window.draw(specGui)
   if showShipSelect: window.draw shipSelect
   window.display()
-  
+
   when defined(recordMode):
     if isRecording:
       if snapshots.len < 100:
@@ -664,30 +664,30 @@ proc readyMainState() =
 
 when isMainModule:
   import parseopt
-  
+
   localPlayer = newPlayer()
   lobbyInit()
-  
+
   videoMode = getClientSettings().resolution
   window = newRenderWindow(videoMode, "sup", sfDefaultStyle)
   window.setFrameRateLimit 60
-  
+
   worldView = window.getView.copy()
   guiView = worldView.copy()
   shipSelect.setPosition vec2f(665.0, 50.0)
-  
+
   when defined(foo):
     mouseSprite = sfml.newCircleShape(14)
     mouseSprite.setFillColor Transparent
     mouseSprite.setOutlineColor RoyalBlue
     mouseSprite.setOutlineThickness 1.4
     mouseSprite.setOrigin vec2f(14, 14)
-  
+
   lobbyReady()
   playBtn = specGui.newButton(
     "Unspec - F12", position = vec2f(680.0, 8.0), onClick = proc(b: PButton) =
       toggleSpec())
-  
+
   block:
     var bPlayOffline = false
     for kind, key, val in getOpt():
@@ -698,7 +698,7 @@ when isMainModule:
         echo "Invalid argument ", key, " ", val
     if bPlayOffline:
       playoffline(nil)
-  
+
   gameRunning = true
   while gameRunning:
     for event in window.filterEvents:
diff --git a/tests/manyloc/keineschweine/lib/client_helpers.nim b/tests/manyloc/keineschweine/lib/client_helpers.nim
index 84e42b62e..f2833fe14 100644
--- a/tests/manyloc/keineschweine/lib/client_helpers.nim
+++ b/tests/manyloc/keineschweine/lib/client_helpers.nim
@@ -1,4 +1,4 @@
-import  
+import
   tables, sg_packets, enet, estreams, sg_gui, sfml,
   zlib_helpers, md5, sg_assets, os
 type
@@ -17,7 +17,7 @@ type
     pos: int32
     data: string
     readyToSave: bool
-var 
+var
   currentFileTransfer: TFileTransfer
   downloadProgress* = newButton(nil, "", vec2f(0,0), nil)
 currentFileTransfer.data = ""
@@ -73,7 +73,7 @@ proc handleFilePartRecv*(serv: PServer; buffer: PBuffer) {.procvar.} =
   var
     f = readScFileTransfer(buffer)
   updateFileProgress()
-  if not(f.pos == currentFileTransfer.pos): 
+  if not(f.pos == currentFileTransfer.pos):
     echo "returning early from filepartrecv"
     return ##issues, probably
   if currentFileTransfer.data.len == 0:
@@ -100,7 +100,7 @@ proc handleFilePartRecv*(serv: PServer; buffer: PBuffer) {.procvar.} =
 
 proc saveCurrentFile() =
   if not currentFileTransfer.readyToSave: return
-  let 
+  let
     path = expandPath(currentFileTransfer.assetType, currentFileTransfer.fileName)
     parent = parentDir(path)
   if not existsDir(parent):
@@ -123,7 +123,7 @@ proc handleFileChallengeResult*(serv: PServer; buffer: PBuffer) {.procvar.} =
 
 ## HFileCHallenge
 proc handleFileChallenge*(serv: PServer; buffer: PBuffer) {.procvar.} =
-  var 
+  var
     challenge = readScFileChallenge(buffer)
     path = expandPath(challenge)
     resp: CsFileChallenge
diff --git a/tests/manyloc/keineschweine/lib/estreams.nim b/tests/manyloc/keineschweine/lib/estreams.nim
index ecafaed89..bdf9b2bf0 100644
--- a/tests/manyloc/keineschweine/lib/estreams.nim
+++ b/tests/manyloc/keineschweine/lib/estreams.nim
@@ -1,6 +1,6 @@
 import endians
 
-proc swapEndian16*(outp, inp: pointer) = 
+proc swapEndian16*(outp, inp: pointer) =
   ## copies `inp` to `outp` swapping bytes. Both buffers are supposed to
   ## contain at least 2 bytes.
   var i = cast[cstring](inp)
@@ -113,10 +113,10 @@ when isMainModule:
   echo(repr(b))
   b.pos = 0
   echo(repr(b.readStr()))
-  
+
   b.flush()
   echo "flushed"
   b.writeC([1,2,3])
   echo(repr(b))
-  
-  
+
+
diff --git a/tests/manyloc/keineschweine/lib/gl.nim b/tests/manyloc/keineschweine/lib/gl.nim
index c577f3404..b634a96cf 100644
--- a/tests/manyloc/keineschweine/lib/gl.nim
+++ b/tests/manyloc/keineschweine/lib/gl.nim
@@ -5,24 +5,24 @@
 #  These units are free to use
 #
 #******************************************************************************
-# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)                        
-# For the latest updates, visit Delphi3D: http://www.delphi3d.net              
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+# For the latest updates, visit Delphi3D: http://www.delphi3d.net
 #******************************************************************************
 
-when defined(windows): 
+when defined(windows):
   {.push, callconv: stdcall.}
-else: 
+else:
   {.push, callconv: cdecl.}
-when defined(windows): 
-  const 
+when defined(windows):
+  const
     dllname* = "opengl32.dll"
-elif defined(macosx): 
-  const 
+elif defined(macosx):
+  const
     dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
-else: 
-  const 
+else:
+  const
     dllname* = "libGL.so.1"
-type 
+type
   PGLenum* = ptr TGLenum
   PGLboolean* = ptr TGLboolean
   PGLbitfield* = ptr TGLbitfield
@@ -983,128 +983,128 @@ const                         # Version
   GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT
 
 proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".}
-proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname, 
+proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname,
     importc: "glAlphaFunc".}
-proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, 
+proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
                             residences: PGLboolean): TGLboolean{.
     dynlib: dllname, importc: "glAreTexturesResident".}
 proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".}
 proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".}
-proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, 
+proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
     importc: "glBindTexture".}
-proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, 
-               xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, 
+proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
+               xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname,
     importc: "glBitmap".}
-proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, 
+proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
     importc: "glBlendFunc".}
 proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".}
-proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname, 
+proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname,
     importc: "glCallLists".}
 proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".}
-proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, 
+proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
     importc: "glClearAccum".}
-proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, 
+proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname,
     importc: "glClearColor".}
 proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".}
 proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".}
 proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".}
-proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, 
+proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
     importc: "glClipPlane".}
-proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, 
+proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname,
     importc: "glColor3b".}
 proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".}
-proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, 
+proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname,
     importc: "glColor3d".}
 proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".}
-proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, 
+proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname,
     importc: "glColor3f".}
 proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".}
 proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".}
 proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".}
-proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, 
+proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname,
     importc: "glColor3s".}
 proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".}
-proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, 
+proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname,
     importc: "glColor3ub".}
 proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".}
-proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, 
+proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname,
     importc: "glColor3ui".}
 proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".}
-proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, 
+proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname,
     importc: "glColor3us".}
 proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".}
-proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, 
+proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname,
     importc: "glColor4b".}
 proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".}
-proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, 
+proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname,
     importc: "glColor4d".}
 proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".}
-proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, 
+proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
     importc: "glColor4f".}
 proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".}
-proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, 
+proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname,
     importc: "glColor4i".}
 proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".}
-proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, 
+proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname,
     importc: "glColor4s".}
 proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".}
-proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, 
+proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname,
     importc: "glColor4ub".}
 proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".}
-proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, 
+proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname,
     importc: "glColor4ui".}
 proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".}
-proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, 
+proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname,
     importc: "glColor4us".}
 proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".}
-proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, 
+proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
     importc: "glColorMask".}
-proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, 
+proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
     importc: "glColorMaterial".}
-proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, 
-                     p: pointer){.dynlib: dllname, 
+proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                     p: pointer){.dynlib: dllname,
                                         importc: "glColorPointer".}
 proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){.
     dynlib: dllname, importc: "glCopyPixels".}
-proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, 
+proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
                        x, y: TGLint, width: TGLsizei, border: TGLint){.
     dynlib: dllname, importc: "glCopyTexImage1D".}
-proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, 
+proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
                        x, y: TGLint, width, height: TGLsizei, border: TGLint){.
     dynlib: dllname, importc: "glCopyTexImage2D".}
-proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, 
-                          width: TGLsizei){.dynlib: dllname, 
+proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint,
+                          width: TGLsizei){.dynlib: dllname,
     importc: "glCopyTexSubImage1D".}
-proc glCopyTexSubImage2D*(target: TGLenum, 
-                          level, xoffset, yoffset, x, y: TGLint, 
-                          width, height: TGLsizei){.dynlib: dllname, 
+proc glCopyTexSubImage2D*(target: TGLenum,
+                          level, xoffset, yoffset, x, y: TGLint,
+                          width, height: TGLsizei){.dynlib: dllname,
     importc: "glCopyTexSubImage2D".}
 proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".}
-proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, 
+proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
     importc: "glDeleteLists".}
-proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, 
+proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
     importc: "glDeleteTextures".}
 proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
 proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".}
-proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, 
+proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
     importc: "glDepthRange".}
 proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".}
-proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, 
+proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname,
     importc: "glDisableClientState".}
 proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.
     dynlib: dllname, importc: "glDrawArrays".}
 proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".}
-proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, 
-                     indices: pointer){.dynlib: dllname, 
+proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
+                     indices: pointer){.dynlib: dllname,
                                         importc: "glDrawElements".}
-proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, 
+proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
                    pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".}
 proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".}
-proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname, 
+proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname,
     importc: "glEdgeFlagPointer".}
 proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".}
 proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".}
-proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, 
+proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname,
     importc: "glEnableClientState".}
 proc glEnd*(){.dynlib: dllname, importc: "glEnd".}
 proc glEndList*(){.dynlib: dllname, importc: "glEndList".}
@@ -1116,9 +1116,9 @@ proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".
 proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".}
 proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".}
 proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".}
-proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, 
+proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname,
     importc: "glEvalMesh1".}
-proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, 
+proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname,
     importc: "glEvalMesh2".}
 proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".}
 proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".}
@@ -1126,75 +1126,75 @@ proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){.
     dynlib: dllname, importc: "glFeedbackBuffer".}
 proc glFinish*(){.dynlib: dllname, importc: "glFinish".}
 proc glFlush*(){.dynlib: dllname, importc: "glFlush".}
-proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glFogf".}
-proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glFogfv".}
 proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".}
-proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glFogiv".}
 proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".}
 proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){.
     dynlib: dllname, importc: "glFrustum".}
-proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, 
+proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname,
     importc: "glGenLists".}
-proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, 
+proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
     importc: "glGenTextures".}
-proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, 
+proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname,
     importc: "glGetBooleanv".}
-proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, 
+proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
     importc: "glGetClipPlane".}
-proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, 
+proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname,
     importc: "glGetDoublev".}
 proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".}
-proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glGetFloatv".}
-proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetIntegerv".}
-proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glGetLightfv".}
-proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetLightiv".}
-proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glGetMapdv".}
-proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glGetMapfv".}
-proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glGetMapiv".}
-proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glGetMaterialfv".}
-proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetMaterialiv".}
-proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, 
+proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname,
     importc: "glGetPixelMapfv".}
-proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, 
+proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
     importc: "glGetPixelMapuiv".}
-proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, 
+proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
     importc: "glGetPixelMapusv".}
-proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname, 
+proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname,
     importc: "glGetPointerv".}
-proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, 
+proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
     importc: "glGetPolygonStipple".}
-proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, 
+proc glGetString*(name: TGLenum): cstring{.dynlib: dllname,
     importc: "glGetString".}
-proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glGetTexEnvfv".}
-proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetTexEnviv".}
-proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, 
+proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname,
     importc: "glGetTexGendv".}
-proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glGetTexGenfv".}
-proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetTexGeniv".}
-proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, 
-                    atype: TGLenum, pixels: pointer){.dynlib: dllname, 
+proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
+                    atype: TGLenum, pixels: pointer){.dynlib: dllname,
     importc: "glGetTexImage".}
-proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, 
-                               params: pointer){.dynlib: dllname, 
+proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
+                               params: pointer){.dynlib: dllname,
     importc: "glGetTexLevelParameterfv".}
-proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, 
-                               params: PGLint){.dynlib: dllname, 
+proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
+                               params: PGLint){.dynlib: dllname,
     importc: "glGetTexLevelParameteriv".}
 proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetTexParameterfv".}
@@ -1217,28 +1217,28 @@ proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".}
 proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".}
 proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){.
     dynlib: dllname, importc: "glInterleavedArrays".}
-proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, 
+proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
     importc: "glIsEnabled".}
 proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".}
-proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsTexture".}
-proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glLightModelf".}
-proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glLightModelfv".}
-proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glLightModeli".}
-proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glLightModeliv".}
-proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glLightf".}
-proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glLightfv".}
-proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glLighti".}
-proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glLightiv".}
-proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, 
+proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname,
     importc: "glLineStipple".}
 proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".}
 proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".}
@@ -1247,36 +1247,36 @@ proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".}
 proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".}
 proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".}
 proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".}
-proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, 
+proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint,
               points: PGLdouble){.dynlib: dllname, importc: "glMap1d".}
-proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, 
+proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint,
               points: PGLfloat){.dynlib: dllname, importc: "glMap1f".}
-proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, 
+proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint,
               v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){.
     dynlib: dllname, importc: "glMap2d".}
-proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, 
+proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint,
               v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){.
     dynlib: dllname, importc: "glMap2f".}
-proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, 
+proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname,
     importc: "glMapGrid1d".}
-proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, 
+proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname,
     importc: "glMapGrid1f".}
 proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){.
     dynlib: dllname, importc: "glMapGrid2d".}
 proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){.
     dynlib: dllname, importc: "glMapGrid2f".}
-proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glMaterialf".}
-proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glMaterialfv".}
-proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glMateriali".}
-proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glMaterialiv".}
 proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".}
 proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".}
 proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".}
-proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, 
+proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname,
     importc: "glNewList".}
 proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".}
 proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".}
@@ -1299,22 +1299,22 @@ proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){.
     dynlib: dllname, importc: "glPixelMapuiv".}
 proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){.
     dynlib: dllname, importc: "glPixelMapusv".}
-proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPixelStoref".}
-proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glPixelStorei".}
-proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPixelTransferf".}
-proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glPixelTransferi".}
-proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, 
+proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname,
     importc: "glPixelZoom".}
 proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".}
-proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, 
+proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname,
     importc: "glPolygonMode".}
-proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, 
+proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname,
     importc: "glPolygonOffset".}
-proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, 
+proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
                                         importc: "glPolygonStipple".}
 proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".}
 proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".}
@@ -1323,7 +1323,7 @@ proc glPopName*(){.dynlib: dllname, importc: "glPopName".}
 proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){.
     dynlib: dllname, importc: "glPrioritizeTextures".}
 proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".}
-proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, 
+proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname,
     importc: "glPushClientAttrib".}
 proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".}
 proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".}
@@ -1335,35 +1335,35 @@ proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".}
 proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".}
 proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".}
 proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".}
-proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, 
+proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname,
     importc: "glRasterPos3d".}
 proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".}
-proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, 
+proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname,
                                         importc: "glRasterPos3f".}
 proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".}
 proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".}
 proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".}
-proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, 
+proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname,
                                         importc: "glRasterPos3s".}
 proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".}
-proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, 
+proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname,
     importc: "glRasterPos4d".}
 proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".}
-proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, 
+proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname,
     importc: "glRasterPos4f".}
 proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".}
-proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, 
+proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname,
     importc: "glRasterPos4i".}
 proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".}
-proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, 
+proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
     importc: "glRasterPos4s".}
 proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".}
 proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".}
-proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, 
-                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname, 
+proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
+                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
     importc: "glReadPixels".}
 proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".}
-proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, 
+proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
     importc: "glRectdv".}
 proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".}
 proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".}
@@ -1371,22 +1371,22 @@ proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".}
 proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".}
 proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".}
 proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".}
-proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, 
+proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname,
     importc: "glRenderMode".}
-proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, 
+proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname,
     importc: "glRotated".}
 proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".}
 proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".}
 proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".}
-proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, 
+proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
     importc: "glScissor".}
-proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, 
+proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
     importc: "glSelectBuffer".}
 proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".}
 proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){.
     dynlib: dllname, importc: "glStencilFunc".}
 proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".}
-proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, 
+proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
     importc: "glStencilOp".}
 proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".}
 proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".}
@@ -1412,19 +1412,19 @@ proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".}
 proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".}
 proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".}
 proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".}
-proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, 
+proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname,
     importc: "glTexCoord4d".}
 proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".}
-proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, 
+proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname,
     importc: "glTexCoord4f".}
 proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".}
 proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".}
 proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".}
-proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, 
+proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
     importc: "glTexCoord4s".}
 proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".}
-proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, 
-                        p: pointer){.dynlib: dllname, 
+proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                        p: pointer){.dynlib: dllname,
     importc: "glTexCoordPointer".}
 proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
     dynlib: dllname, importc: "glTexEnvf".}
@@ -1442,16 +1442,16 @@ proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.
     dynlib: dllname, importc: "glTexGenf".}
 proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glTexGenfv".}
-proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glTexGeni".}
 proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glTexGeniv".}
-proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, 
-                   width: TGLsizei, border: TGLint, format, atype: TGLenum, 
+proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
+                   width: TGLsizei, border: TGLint, format, atype: TGLenum,
                    pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".}
-proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, 
-                   width, height: TGLsizei, border: TGLint, 
-                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname, 
+proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
+                   width, height: TGLsizei, border: TGLint,
+                   format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
     importc: "glTexImage2D".}
 proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
     dynlib: dllname, importc: "glTexParameterf".}
@@ -1461,12 +1461,12 @@ proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){.
     dynlib: dllname, importc: "glTexParameteri".}
 proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glTexParameteriv".}
-proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, 
-                      format, atype: TGLenum, pixels: pointer){.dynlib: dllname, 
+proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
+                      format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
     importc: "glTexSubImage1D".}
-proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, 
-                      width, height: TGLsizei, format, atype: TGLenum, 
-                      pixels: pointer){.dynlib: dllname, 
+proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
+                      width, height: TGLsizei, format, atype: TGLenum,
+                      pixels: pointer){.dynlib: dllname,
                                         importc: "glTexSubImage2D".}
 proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".}
 proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".}
@@ -1494,42 +1494,42 @@ proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".}
 proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".}
 proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".}
 proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".}
-proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, 
-                      p: pointer){.dynlib: dllname, 
+proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
+                      p: pointer){.dynlib: dllname,
     importc: "glVertexPointer".}
-proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, 
+proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
     importc: "glViewport".}
-type 
+type
   PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint)
-  PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, 
+  PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint,
                                      count: TGLsizei)
-  PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, 
-                                        stride, count: TGLsizei, 
+  PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
+                                        stride, count: TGLsizei,
                                         p: pointer)
-  PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, 
+  PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
                                         p: pointer)
-  PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, 
+  PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
                                        stride, count: TGLsizei, p: pointer)
-  PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, 
+  PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
                                        p: pointer)
-  PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, 
+  PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
       stride, count: TGLsizei, p: pointer)
-  PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, 
+  PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
       pointer: PGLboolean)
   PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer)
-  PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, 
+  PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
       pi: pointer)            # WIN_swap_hint
   PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei)
-  PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, 
-                                     width: TGLsizei, format, atype: TGLenum, 
+  PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
+                                     width: TGLsizei, format, atype: TGLenum,
                                      data: pointer)
-  PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, 
+  PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
                                         format, atype: TGLenum, data: pointer)
-  PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, 
+  PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
                                         data: pointer)
-  PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, 
+  PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
       params: PGLint)
-  PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, 
+  PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,
       params: PGLfloat)
 
 {.pop.}
diff --git a/tests/manyloc/keineschweine/lib/glext.nim b/tests/manyloc/keineschweine/lib/glext.nim
index 32871df0e..1e1bdb958 100644
--- a/tests/manyloc/keineschweine/lib/glext.nim
+++ b/tests/manyloc/keineschweine/lib/glext.nim
@@ -13,14 +13,14 @@
 # *************************************************
 #*** Generated on 10/11/2002
 
-when defined(windows): 
+when defined(windows):
   {.push, callconv: stdcall.}
-else: 
+else:
   {.push, callconv: cdecl.}
-import 
+import
   gl
 
-type 
+type
   GLcharARB* = Char
   TGLcharARB* = GLcharARB
   PGLcharARB* = ptr GLcharARB
@@ -37,7 +37,7 @@ type
   TGLchar* = GLchar
   PGLchar* = cstring          #***** GL_version_1_2 *****//
 
-const 
+const
   GL_UNSIGNED_BYTE_3_3_2* = 0x00008032
   GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033
   GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034
@@ -79,44 +79,44 @@ const
   GL_TEXTURE_WRAP_R* = 0x00008072
   GL_MAX_3D_TEXTURE_SIZE* = 0x00008073
 
-proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, 
+proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
                    alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".}
-proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, 
+proc glBlendEquation*(mode: TGLenum){.dynlib: dllname,
                                       importc: "glBlendEquation".}
-proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
+proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint,
                           count: TGLsizei, thetype: TGLenum, indices: PGLvoid){.
     dynlib: dllname, importc: "glDrawRangeElements".}
-proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, 
+proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
                    format: TGLenum, thetype: TGLenum, table: PGLvoid){.
     dynlib: dllname, importc: "glColorTable".}
 proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glColorTableParameterfv".}
 proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glColorTableParameteriv".}
-proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, 
-                       y: TGLint, width: TGLsizei){.dynlib: dllname, 
+proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint,
+                       y: TGLint, width: TGLsizei){.dynlib: dllname,
     importc: "glCopyColorTable".}
-proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                      table: PGLvoid){.dynlib: dllname, 
+proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                      table: PGLvoid){.dynlib: dllname,
                                        importc: "glGetColorTable".}
-proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, 
-                                 params: PGLfloat){.dynlib: dllname, 
+proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum,
+                                 params: PGLfloat){.dynlib: dllname,
     importc: "glGetColorTableParameterfv".}
 proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetColorTableParameteriv".}
-proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, 
+proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei,
                       format: TGLenum, thetype: TGLenum, data: PGLvoid){.
     dynlib: dllname, importc: "glColorSubTable".}
-proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, 
-                          y: TGLint, width: TGLsizei){.dynlib: dllname, 
+proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint,
+                          y: TGLint, width: TGLsizei){.dynlib: dllname,
     importc: "glCopyColorSubTable".}
-proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, 
-                            width: TGLsizei, format: TGLenum, thetype: TGLenum, 
-                            image: PGLvoid){.dynlib: dllname, 
+proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
+                            width: TGLsizei, format: TGLenum, thetype: TGLenum,
+                            image: PGLvoid){.dynlib: dllname,
     importc: "glConvolutionFilter1D".}
-proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                            width: TGLsizei, height: TGLsizei, format: TGLenum, 
-                            thetype: TGLenum, image: PGLvoid){.dynlib: dllname, 
+proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
+                            width: TGLsizei, height: TGLsizei, format: TGLenum,
+                            thetype: TGLenum, image: PGLvoid){.dynlib: dllname,
     importc: "glConvolutionFilter2D".}
 proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){.
     dynlib: dllname, importc: "glConvolutionParameterf".}
@@ -126,170 +126,170 @@ proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){.
     dynlib: dllname, importc: "glConvolutionParameteri".}
 proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glConvolutionParameteriv".}
-proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, 
+proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
                                 x: TGLint, y: TGLint, width: TGLsizei){.
     dynlib: dllname, importc: "glCopyConvolutionFilter1D".}
-proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                                x: TGLint, y: TGLint, width: TGLsizei, 
-                                height: TGLsizei){.dynlib: dllname, 
+proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
+                                x: TGLint, y: TGLint, width: TGLsizei,
+                                height: TGLsizei){.dynlib: dllname,
     importc: "glCopyConvolutionFilter2D".}
-proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                             image: PGLvoid){.dynlib: dllname, 
+proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                             image: PGLvoid){.dynlib: dllname,
     importc: "glGetConvolutionFilter".}
-proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLfloat){.dynlib: dllname, 
+proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum,
+                                  params: PGLfloat){.dynlib: dllname,
     importc: "glGetConvolutionParameterfv".}
-proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLint){.dynlib: dllname, 
+proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum,
+                                  params: PGLint){.dynlib: dllname,
     importc: "glGetConvolutionParameteriv".}
-proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
+proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
                            row: PGLvoid, column: PGLvoid, span: PGLvoid){.
     dynlib: dllname, importc: "glGetSeparableFilter".}
-proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                          width: TGLsizei, height: TGLsizei, format: TGLenum, 
+proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum,
+                          width: TGLsizei, height: TGLsizei, format: TGLenum,
                           thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
     dynlib: dllname, importc: "glSeparableFilter2D".}
-proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname, 
+proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
     importc: "glGetHistogram".}
-proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, 
+proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
     importc: "glGetHistogramParameterfv".}
 proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetHistogramParameteriv".}
-proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                  thetype: TGLenum, values: PGLvoid){.dynlib: dllname, 
+proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                  thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
     importc: "glGetMinmax".}
 proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetMinmaxParameterfv".}
 proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetMinmaxParameteriv".}
-proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, 
+proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
                   sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".}
 proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
     dynlib: dllname, importc: "glMinmax".}
-proc glResetHistogram*(target: TGLenum){.dynlib: dllname, 
+proc glResetHistogram*(target: TGLenum){.dynlib: dllname,
     importc: "glResetHistogram".}
 proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".}
-proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, 
-                   width: TGLsizei, height: TGLsizei, depth: TGLsizei, 
-                   border: TGLint, format: TGLenum, thetype: TGLenum, 
+proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint,
+                   width: TGLsizei, height: TGLsizei, depth: TGLsizei,
+                   border: TGLint, format: TGLenum, thetype: TGLenum,
                    pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".}
-proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                      yoffset: TGLint, zoffset: TGLint, width: TGLsizei, 
-                      height: TGLsizei, depth: TGLsizei, format: TGLenum, 
-                      thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, 
+proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                      yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
+                      height: TGLsizei, depth: TGLsizei, format: TGLenum,
+                      thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
     importc: "glTexSubImage3D".}
-proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                          yoffset: TGLint, zoffset: TGLint, x: TGLint, 
+proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                          yoffset: TGLint, zoffset: TGLint, x: TGLint,
                           y: TGLint, width: TGLsizei, height: TGLsizei){.
     dynlib: dllname, importc: "glCopyTexSubImage3D".}
-proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, 
+proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
     importc: "glActiveTextureARB".}
-proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, 
+proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
     importc: "glClientActiveTextureARB".}
-proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord1dARB".}
-proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord1dvARB".}
-proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord1fARB".}
-proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord1fvARB".}
-proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, 
+proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname,
     importc: "glMultiTexCoord1iARB".}
-proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord1ivARB".}
-proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, 
+proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord1sARB".}
-proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord1svARB".}
 proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
     dynlib: dllname, importc: "glMultiTexCoord2dARB".}
-proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord2dvARB".}
 proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
     dynlib: dllname, importc: "glMultiTexCoord2fARB".}
-proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord2fvARB".}
 proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.
     dynlib: dllname, importc: "glMultiTexCoord2iARB".}
-proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord2ivARB".}
 proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){.
     dynlib: dllname, importc: "glMultiTexCoord2sARB".}
-proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord2svARB".}
-proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, 
-                           r: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                           r: TGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord3dARB".}
-proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord3dvARB".}
-proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, 
-                           r: TGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
+                           r: TGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord3fARB".}
-proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord3fvARB".}
 proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
     dynlib: dllname, importc: "glMultiTexCoord3iARB".}
-proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord3ivARB".}
-proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, 
-                           r: TGLshort){.dynlib: dllname, 
+proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
+                           r: TGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord3sARB".}
-proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord3svARB".}
-proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, 
-                           r: TGLdouble, q: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                           r: TGLdouble, q: TGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord4dARB".}
-proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord4dvARB".}
-proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, 
-                           r: TGLfloat, q: TGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
+                           r: TGLfloat, q: TGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord4fARB".}
-proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord4fvARB".}
-proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, 
-                           q: TGLint){.dynlib: dllname, 
+proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
+                           q: TGLint){.dynlib: dllname,
                                        importc: "glMultiTexCoord4iARB".}
-proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord4ivARB".}
-proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, 
-                           r: TGLshort, q: TGLshort){.dynlib: dllname, 
+proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
+                           r: TGLshort, q: TGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord4sARB".}
-proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord4svARB".}
 proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.
     dynlib: dllname, importc: "glSampleCoverageARB".}
   #***** GL_ARB_texture_env_add *****//
-proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, 
+proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname,
     importc: "glWeightbvARB".}
-proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, 
+proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname,
     importc: "glWeightsvARB".}
-proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, 
+proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname,
     importc: "glWeightivARB".}
-proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, 
+proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname,
     importc: "glWeightfvARB".}
-proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, 
+proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
     importc: "glWeightdvARB".}
-proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, 
+proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
     importc: "glWeightvARB".}
-proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, 
+proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname,
     importc: "glWeightubvARB".}
-proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, 
+proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname,
     importc: "glWeightusvARB".}
-proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, 
+proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname,
     importc: "glWeightuivARB".}
-proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                         pointer: PGLvoid){.dynlib: dllname, 
+proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                         pointer: PGLvoid){.dynlib: dllname,
     importc: "glWeightPointerARB".}
-proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, 
+proc glVertexBlendARB*(count: TGLint){.dynlib: dllname,
                                        importc: "glVertexBlendARB".}
-proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1sARB".}
-proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1fARB".}
-proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1dARB".}
 proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){.
     dynlib: dllname, importc: "glVertexAttrib2sARB".}
@@ -301,120 +301,120 @@ proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort)
     dynlib: dllname, importc: "glVertexAttrib3sARB".}
 proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glVertexAttrib3fARB".}
-proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, 
-                          z: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                          z: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib3dARB".}
-proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                          w: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                          w: TGLshort){.dynlib: dllname,
                                         importc: "glVertexAttrib4sARB".}
-proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                          w: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                          w: TGLfloat){.dynlib: dllname,
                                         importc: "glVertexAttrib4fARB".}
-proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, 
-                          z: TGLdouble, w: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                          z: TGLdouble, w: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib4dARB".}
-proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, 
-                            z: TGLubyte, w: TGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte,
+                            z: TGLubyte, w: TGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4NubARB".}
-proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1svARB".}
-proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1fvARB".}
-proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1dvARB".}
-proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib2svARB".}
-proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib2fvARB".}
-proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib2dvARB".}
-proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib3svARB".}
-proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib3fvARB".}
-proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib3dvARB".}
-proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, 
+proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
     importc: "glVertexAttrib4bvARB".}
-proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib4svARB".}
-proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, 
+proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
     importc: "glVertexAttrib4ivARB".}
-proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4ubvARB".}
-proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4usvARB".}
-proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, 
+proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
     importc: "glVertexAttrib4uivARB".}
-proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib4fvARB".}
-proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib4dvARB".}
-proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, 
+proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
     importc: "glVertexAttrib4NbvARB".}
-proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib4NsvARB".}
-proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, 
+proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
     importc: "glVertexAttrib4NivARB".}
-proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4NubvARB".}
-proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4NusvARB".}
-proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, 
+proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
     importc: "glVertexAttrib4NuivARB".}
-proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                               normalized: TGLboolean, stride: TGLsizei, 
-                               pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum,
+                               normalized: TGLboolean, stride: TGLsizei,
+                               pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexAttribPointerARB".}
-proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, 
+proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
     importc: "glEnableVertexAttribArrayARB".}
-proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, 
+proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
     importc: "glDisableVertexAttribArrayARB".}
-proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, 
-                         str: PGLvoid){.dynlib: dllname, 
+proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei,
+                         str: PGLvoid){.dynlib: dllname,
                                         importc: "glProgramStringARB".}
-proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, 
+proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname,
     importc: "glBindProgramARB".}
-proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, 
+proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
     importc: "glDeleteProgramsARB".}
-proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, 
+proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
     importc: "glGenProgramsARB".}
-proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, 
+proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble,
                                  y: TGLdouble, z: TGLdouble, w: TGLdouble){.
     dynlib: dllname, importc: "glProgramEnvParameter4dARB".}
-proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, 
-                                  params: PGLdouble){.dynlib: dllname, 
+proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint,
+                                  params: PGLdouble){.dynlib: dllname,
     importc: "glProgramEnvParameter4dvARB".}
-proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, 
+proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
                                  y: TGLfloat, z: TGLfloat, w: TGLfloat){.
     dynlib: dllname, importc: "glProgramEnvParameter4fARB".}
-proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, 
-                                  params: PGLfloat){.dynlib: dllname, 
+proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint,
+                                  params: PGLfloat){.dynlib: dllname,
     importc: "glProgramEnvParameter4fvARB".}
-proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, 
-                                   x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                                   w: TGLdouble){.dynlib: dllname, 
+proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint,
+                                   x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                                   w: TGLdouble){.dynlib: dllname,
     importc: "glProgramLocalParameter4dARB".}
-proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLdouble){.dynlib: dllname, 
+proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLdouble){.dynlib: dllname,
     importc: "glProgramLocalParameter4dvARB".}
-proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, 
+proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
                                    y: TGLfloat, z: TGLfloat, w: TGLfloat){.
     dynlib: dllname, importc: "glProgramLocalParameter4fARB".}
-proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLfloat){.dynlib: dllname, 
+proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLfloat){.dynlib: dllname,
     importc: "glProgramLocalParameter4fvARB".}
-proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLdouble){.dynlib: dllname, 
+proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLdouble){.dynlib: dllname,
     importc: "glGetProgramEnvParameterdvARB".}
-proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLfloat){.dynlib: dllname, 
+proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint,
+                                    params: PGLfloat){.dynlib: dllname,
     importc: "glGetProgramEnvParameterfvARB".}
-proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, 
-                                      params: PGLdouble){.dynlib: dllname, 
+proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint,
+                                      params: PGLdouble){.dynlib: dllname,
     importc: "glGetProgramLocalParameterdvARB".}
-proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, 
-                                      params: PGLfloat){.dynlib: dllname, 
+proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint,
+                                      params: PGLfloat){.dynlib: dllname,
     importc: "glGetProgramLocalParameterfvARB".}
 proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetProgramivARB".}
@@ -426,100 +426,100 @@ proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetVertexAttribfvARB".}
 proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetVertexAttribivARB".}
-proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, 
-                                   pointer: PGLvoid){.dynlib: dllname, 
+proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum,
+                                   pointer: PGLvoid){.dynlib: dllname,
     importc: "glGetVertexAttribPointervARB".}
-proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsProgramARB".}
   #***** GL_ARB_window_pos *****//
-proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, 
+proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
     importc: "glWindowPos2dARB".}
-proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, 
+proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos2fARB".}
-proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, 
+proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname,
     importc: "glWindowPos2iARB".}
-proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, 
+proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname,
     importc: "glWindowPos2sARB".}
-proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, 
+proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname,
                                        importc: "glWindowPos2dvARB".}
-proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, 
+proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname,
                                       importc: "glWindowPos2fvARB".}
-proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, 
+proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname,
                                     importc: "glWindowPos2ivARB".}
-proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, 
+proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname,
                                       importc: "glWindowPos2svARB".}
 proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
     dynlib: dllname, importc: "glWindowPos3dARB".}
-proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos3fARB".}
-proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, 
+proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
     importc: "glWindowPos3iARB".}
-proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
+proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
     importc: "glWindowPos3sARB".}
-proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, 
+proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname,
                                        importc: "glWindowPos3dvARB".}
-proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, 
+proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname,
                                       importc: "glWindowPos3fvARB".}
-proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, 
+proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname,
                                     importc: "glWindowPos3ivARB".}
-proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, 
+proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname,
                                       importc: "glWindowPos3svARB".}
 proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){.
     dynlib: dllname, importc: "glBlendEquationSeparate".}
-proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, 
+proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
     importc: "glDrawBuffers".}
-proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, 
-                          dppass: TGLenum){.dynlib: dllname, 
+proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
+                          dppass: TGLenum){.dynlib: dllname,
     importc: "glStencilOpSeparate".}
-proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, 
-                            theRef: TGLint, mask: TGLuint){.dynlib: dllname, 
+proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum,
+                            theRef: TGLint, mask: TGLuint){.dynlib: dllname,
     importc: "glStencilFuncSeparate".}
-proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, 
+proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname,
     importc: "glStencilMaskSeparate".}
-proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, 
+proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
     importc: "glAttachShader".}
 proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){.
     dynlib: dllname, importc: "glBindAttribLocation".}
-proc glCompileShader*(shader: TGLuint){.dynlib: dllname, 
+proc glCompileShader*(shader: TGLuint){.dynlib: dllname,
                                         importc: "glCompileShader".}
 proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".}
-proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, 
+proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname,
     importc: "glCreateShader".}
-proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, 
+proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname,
     importc: "glDeleteProgram".}
-proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, 
+proc glDeleteShader*(shader: TGLuint){.dynlib: dllname,
                                        importc: "glDeleteShader".}
-proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, 
+proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
     importc: "glDetachShader".}
-proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, 
+proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
     importc: "glDisableVertexAttribArray".}
-proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, 
+proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
     importc: "glEnableVertexAttribArray".}
-proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, 
-                        len: PGLsizei, size: PGLint, thetype: PGLenum, 
-                        name: PGLchar){.dynlib: dllname, 
+proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
+                        len: PGLsizei, size: PGLint, thetype: PGLenum,
+                        name: PGLchar){.dynlib: dllname,
                                         importc: "glGetActiveAttrib".}
-proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, 
-                         len: PGLsizei, size: PGLint, thetype: PGLenum, 
-                         name: PGLchar){.dynlib: dllname, 
+proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
+                         len: PGLsizei, size: PGLint, thetype: PGLenum,
+                         name: PGLchar){.dynlib: dllname,
     importc: "glGetActiveUniform".}
-proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, 
-                           count: PGLsizei, obj: PGLuint){.dynlib: dllname, 
+proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei,
+                           count: PGLsizei, obj: PGLuint){.dynlib: dllname,
     importc: "glGetAttachedShaders".}
 proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
     dynlib: dllname, importc: "glGetAttribLocation".}
 proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetProgramiv".}
-proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                          infoLog: PGLchar){.dynlib: dllname, 
+proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                          infoLog: PGLchar){.dynlib: dllname,
     importc: "glGetProgramInfoLog".}
 proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetShaderiv".}
-proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                         infoLog: PGLchar){.dynlib: dllname, 
+proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                         infoLog: PGLchar){.dynlib: dllname,
     importc: "glGetShaderInfoLog".}
-proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                        source: PGLchar){.dynlib: dllname, 
+proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
+                        source: PGLchar){.dynlib: dllname,
     importc: "glGetShaderSource".}
 proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
     dynlib: dllname, importc: "glGetUniformLocation".}
@@ -535,31 +535,31 @@ proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetVertexAttribiv".}
 proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
     dynlib: dllname, importc: "glGetVertexAttribPointerv".}
-proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsProgram".}
-proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsShader".}
-proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, 
+proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname,
     importc: "glLinkProgram".}
 proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){.
     dynlib: dllname, importc: "glShaderSource".}
-proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, 
+proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname,
     importc: "glUseProgram".}
-proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, 
+proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
     importc: "glUniform1f".}
 proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
     dynlib: dllname, importc: "glUniform2f".}
 proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
     dynlib: dllname, importc: "glUniform3f".}
-proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, 
+proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
                   v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".}
-proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, 
+proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname,
     importc: "glUniform1i".}
-proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, 
+proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
     importc: "glUniform2i".}
 proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
     dynlib: dllname, importc: "glUniform3i".}
-proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, 
+proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
                   v3: TGLint){.dynlib: dllname, importc: "glUniform4i".}
 proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
     dynlib: dllname, importc: "glUniform1fv".}
@@ -577,98 +577,98 @@ proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){.
     dynlib: dllname, importc: "glUniform3iv".}
 proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){.
     dynlib: dllname, importc: "glUniform4iv".}
-proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei,
                          transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix2fv".}
-proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei,
                          transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix3fv".}
-proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei,
                          transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix4fv".}
-proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, 
+proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname,
     importc: "glValidateProgram".}
-proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1d".}
-proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1dv".}
-proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1f".}
-proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1fv".}
-proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1s".}
-proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1sv".}
 proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
     dynlib: dllname, importc: "glVertexAttrib2d".}
-proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib2dv".}
 proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
     dynlib: dllname, importc: "glVertexAttrib2f".}
-proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib2fv".}
 proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.
     dynlib: dllname, importc: "glVertexAttrib2s".}
-proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib2sv".}
 proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
     dynlib: dllname, importc: "glVertexAttrib3d".}
-proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib3dv".}
 proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glVertexAttrib3f".}
-proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib3fv".}
 proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
     dynlib: dllname, importc: "glVertexAttrib3s".}
-proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib3sv".}
-proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, 
+proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
     importc: "glVertexAttrib4Nbv".}
-proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, 
+proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname,
     importc: "glVertexAttrib4Niv".}
-proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib4Nsv".}
-proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, 
-                         w: TGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
+                         w: TGLubyte){.dynlib: dllname,
                                        importc: "glVertexAttrib4Nub".}
-proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4Nubv".}
-proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, 
+proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
     importc: "glVertexAttrib4Nuiv".}
-proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4Nusv".}
-proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, 
+proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
     importc: "glVertexAttrib4bv".}
-proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                       w: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                       w: TGLdouble){.dynlib: dllname,
                                       importc: "glVertexAttrib4d".}
-proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib4dv".}
-proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                       w: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                       w: TGLfloat){.dynlib: dllname,
                                      importc: "glVertexAttrib4f".}
-proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib4fv".}
-proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, 
+proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname,
     importc: "glVertexAttrib4iv".}
-proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                       w: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                       w: TGLshort){.dynlib: dllname,
                                      importc: "glVertexAttrib4s".}
-proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib4sv".}
-proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4ubv".}
-proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, 
+proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
     importc: "glVertexAttrib4uiv".}
-proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4usv".}
-proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                            normalized: TGLboolean, stride: TGLsizei, 
-                            pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum,
+                            normalized: TGLboolean, stride: TGLsizei,
+                            pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexAttribPointer".}
-const 
+const
   GL_CONSTANT_COLOR* = 0x00008001
   GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002
   GL_CONSTANT_ALPHA* = 0x00008003
@@ -747,122 +747,122 @@ const
   GL_REPLICATE_BORDER* = 0x00008153
   GL_CONVOLUTION_BORDER_COLOR* = 0x00008154
 
-proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, 
+proc glActiveTexture*(texture: TGLenum){.dynlib: dllname,
     importc: "glActiveTexture".}
-proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, 
+proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname,
     importc: "glClientActiveTexture".}
-proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord1d".}
-proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord1dv".}
-proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord1f".}
-proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord1fv".}
-proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, 
+proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname,
     importc: "glMultiTexCoord1i".}
-proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord1iv".}
-proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, 
+proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord1s".}
-proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord1sv".}
 proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
     dynlib: dllname, importc: "glMultiTexCoord2d".}
-proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord2dv".}
 proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
     dynlib: dllname, importc: "glMultiTexCoord2f".}
-proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord2fv".}
-proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, 
+proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname,
     importc: "glMultiTexCoord2i".}
-proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord2iv".}
 proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){.
     dynlib: dllname, importc: "glMultiTexCoord2s".}
-proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord2sv".}
-proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, 
-                        r: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                        r: TGLdouble){.dynlib: dllname,
                                        importc: "glMultiTexCoord3d".}
-proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord3dv".}
 proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
     dynlib: dllname, importc: "glMultiTexCoord3f".}
-proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord3fv".}
 proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
     dynlib: dllname, importc: "glMultiTexCoord3i".}
-proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord3iv".}
 proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
     dynlib: dllname, importc: "glMultiTexCoord3s".}
-proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord3sv".}
-proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, 
-                        r: TGLdouble, q: TGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
+                        r: TGLdouble, q: TGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord4d".}
-proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
+proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
     importc: "glMultiTexCoord4dv".}
-proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-                        q: TGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat,
+                        q: TGLfloat){.dynlib: dllname,
                                       importc: "glMultiTexCoord4f".}
-proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
+proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
     importc: "glMultiTexCoord4fv".}
-proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, 
-                        q: TGLint){.dynlib: dllname, 
+proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
+                        q: TGLint){.dynlib: dllname,
                                     importc: "glMultiTexCoord4i".}
-proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, 
+proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
     importc: "glMultiTexCoord4iv".}
-proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, 
-                        q: TGLshort){.dynlib: dllname, 
+proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort,
+                        q: TGLshort){.dynlib: dllname,
                                       importc: "glMultiTexCoord4s".}
-proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
+proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
     importc: "glMultiTexCoord4sv".}
-proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, 
+proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
     importc: "glLoadTransposeMatrixf".}
-proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, 
+proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
     importc: "glLoadTransposeMatrixd".}
-proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, 
+proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
     importc: "glMultTransposeMatrixf".}
-proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, 
+proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
     importc: "glMultTransposeMatrixd".}
-proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, 
+proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
     importc: "glSampleCoverage".}
-proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
-                             height: TGLsizei, depth: TGLsizei, border: TGLint, 
+proc glCompressedTexImage3D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
+                             height: TGLsizei, depth: TGLsizei, border: TGLint,
                              imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexImage3D".}
-proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
-                             height: TGLsizei, border: TGLint, 
+proc glCompressedTexImage2D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
+                             height: TGLsizei, border: TGLint,
                              imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexImage2D".}
-proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
+proc glCompressedTexImage1D*(target: TGLenum, level: TGLint,
+                             internalformat: TGLenum, width: TGLsizei,
                              border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexImage1D".}
-proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                yoffset: TGLint, zoffset: TGLint, 
-                                width: TGLsizei, height: TGLsizei, 
-                                depth: TGLsizei, format: TGLenum, 
+proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                yoffset: TGLint, zoffset: TGLint,
+                                width: TGLsizei, height: TGLsizei,
+                                depth: TGLsizei, format: TGLenum,
                                 imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexSubImage3D".}
-proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                yoffset: TGLint, width: TGLsizei, 
-                                height: TGLsizei, format: TGLenum, 
+proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                yoffset: TGLint, width: TGLsizei,
+                                height: TGLsizei, format: TGLenum,
                                 imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexSubImage2D".}
-proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                width: TGLsizei, format: TGLenum, 
+proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                                width: TGLsizei, format: TGLenum,
                                 imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexSubImage1D".}
 proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){.
     dynlib: dllname, importc: "glGetCompressedTexImage".}
   #***** GL_version_1_3 *****//
-const 
+const
   GL_TEXTURE0* = 0x000084C0
   GL_TEXTURE1* = 0x000084C1
   GL_TEXTURE2* = 0x000084C2
@@ -961,7 +961,7 @@ const
   GL_DOT3_RGB* = 0x000086AE
   GL_DOT3_RGBA* = 0x000086AF
 
-const 
+const
   GL_TEXTURE0_ARB* = 0x000084C0
   GL_TEXTURE1_ARB* = 0x000084C1
   GL_TEXTURE2_ARB* = 0x000084C2
@@ -999,21 +999,21 @@ const
   GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2
   #***** GL_ARB_transpose_matrix *****//
 
-const 
+const
   GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3
   GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4
   GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5
   GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6
 
-proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, 
+proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
     importc: "glLoadTransposeMatrixfARB".}
-proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, 
+proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
     importc: "glLoadTransposeMatrixdARB".}
-proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, 
+proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
     importc: "glMultTransposeMatrixfARB".}
-proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, 
+proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
     importc: "glMultTransposeMatrixdARB".}
-const 
+const
   WGL_SAMPLE_BUFFERS_ARB* = 0x00002041
   WGL_SAMPLES_ARB* = 0x00002042
   GL_MULTISAMPLE_ARB* = 0x0000809D
@@ -1026,7 +1026,7 @@ const
   GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA
   GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB
 
-const 
+const
   GL_NORMAL_MAP_ARB* = 0x00008511
   GL_REFLECTION_MAP_ARB* = 0x00008512
   GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513
@@ -1040,7 +1040,7 @@ const
   GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B
   GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C
 
-const 
+const
   GL_DEPTH_COMPONENT16_ARB* = 0x000081A5
   GL_DEPTH_COMPONENT24_ARB* = 0x000081A6
   GL_DEPTH_COMPONENT32_ARB* = 0x000081A7
@@ -1048,26 +1048,26 @@ const
   GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B
   #***** GL_ARB_point_parameters *****//
 
-const 
+const
   GL_POINT_SIZE_MIN_ARB* = 0x00008126
   GL_POINT_SIZE_MAX_ARB* = 0x00008127
   GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128
   GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129
 
-proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPointParameterfARB".}
-proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glPointParameterfvARB".}
-const 
+const
   GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C
   GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D
   GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E
 
-const 
+const
   GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF
   GL_CLAMP_TO_BORDER_ARB* = 0x0000812D
 
-const 
+const
   GL_COMPRESSED_ALPHA_ARB* = 0x000084E9
   GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA
   GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB
@@ -1080,44 +1080,44 @@ const
   GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2
   GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3
 
-proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                height: TGLsizei, depth: TGLsizei, 
-                                border: TGLint, imageSize: TGLsizei, 
-                                data: PGLvoid){.dynlib: dllname, 
+proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                height: TGLsizei, depth: TGLsizei,
+                                border: TGLint, imageSize: TGLsizei,
+                                data: PGLvoid){.dynlib: dllname,
     importc: "glCompressedTexImage3DARB".}
-proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                height: TGLsizei, border: TGLint, 
+proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                height: TGLsizei, border: TGLint,
                                 imageSize: TGLsizei, data: PGLvoid){.
     dynlib: dllname, importc: "glCompressedTexImage2DARB".}
-proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                border: TGLint, imageSize: TGLsizei, 
-                                data: PGLvoid){.dynlib: dllname, 
+proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint,
+                                internalformat: TGLenum, width: TGLsizei,
+                                border: TGLint, imageSize: TGLsizei,
+                                data: PGLvoid){.dynlib: dllname,
     importc: "glCompressedTexImage1DARB".}
-proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, 
-                                   xoffset: TGLint, yoffset: TGLint, 
-                                   zoffset: TGLint, width: TGLsizei, 
-                                   height: TGLsizei, depth: TGLsizei, 
-                                   format: TGLenum, imageSize: TGLsizei, 
-                                   data: PGLvoid){.dynlib: dllname, 
+proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, yoffset: TGLint,
+                                   zoffset: TGLint, width: TGLsizei,
+                                   height: TGLsizei, depth: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
     importc: "glCompressedTexSubImage3DARB".}
-proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, 
-                                   xoffset: TGLint, yoffset: TGLint, 
-                                   width: TGLsizei, height: TGLsizei, 
-                                   format: TGLenum, imageSize: TGLsizei, 
-                                   data: PGLvoid){.dynlib: dllname, 
+proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, yoffset: TGLint,
+                                   width: TGLsizei, height: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
     importc: "glCompressedTexSubImage2DARB".}
-proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, 
-                                   xoffset: TGLint, width: TGLsizei, 
-                                   format: TGLenum, imageSize: TGLsizei, 
-                                   data: PGLvoid){.dynlib: dllname, 
+proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint,
+                                   xoffset: TGLint, width: TGLsizei,
+                                   format: TGLenum, imageSize: TGLsizei,
+                                   data: PGLvoid){.dynlib: dllname,
     importc: "glCompressedTexSubImage1DARB".}
 proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){.
     dynlib: dllname, importc: "glGetCompressedTexImageARB".}
   #***** GL_ARB_texture_env_combine *****//
-const 
+const
   GL_COMBINE_ARB* = 0x00008570
   GL_COMBINE_RGB_ARB* = 0x00008571
   GL_COMBINE_ALPHA_ARB* = 0x00008572
@@ -1143,16 +1143,16 @@ const
   #***** GL_ARB_texture_env_crossbar *****//
   #***** GL_ARB_texture_env_dot3 *****//
 
-const 
+const
   GL_DOT3_RGB_ARB* = 0x000086AE
   GL_DOT3_RGBA_ARB* = 0x000086AF
   #***** GL_ARB_texture_mirrored_repeat *****//
 
-const 
+const
   GL_MIRRORED_REPEAT_ARB* = 0x00008370
   #***** GL_ARB_vertex_blend *****//
 
-const 
+const
   GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4
   GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5
   GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6
@@ -1196,7 +1196,7 @@ const
   GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC
   GL_WEIGHT_ARRAY_ARB* = 0x000086AD
 
-const 
+const
   GL_VERTEX_PROGRAM_ARB* = 0x00008620
   GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642
   GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643
@@ -1277,78 +1277,78 @@ const
   GL_MATRIX30_ARB* = 0x000088DE
   GL_MATRIX31_ARB* = 0x000088DF
 
-const 
+const
   GL_422_EXT* = 0x000080CC
   GL_422_REV_EXT* = 0x000080CD
   GL_422_AVERAGE_EXT* = 0x000080CE
   GL_422_REV_AVERAGE_EXT* = 0x000080CF
   #***** GL_EXT_abgr *****//
 
-const 
+const
   GL_ABGR_EXT* = 0x00008000
   #***** GL_EXT_bgra *****//
 
-const 
+const
   GL_BGR_EXT* = 0x000080E0
   GL_BGRA_EXT* = 0x000080E1
   #***** GL_EXT_blend_color *****//
 
-const 
+const
   GL_CONSTANT_COLOR_EXT* = 0x00008001
   GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002
   GL_CONSTANT_ALPHA_EXT* = 0x00008003
   GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004
   constGL_BLEND_COLOR_EXT* = 0x00008005
 
-proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, 
-                      alpha: TGLclampf){.dynlib: dllname, 
+proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
+                      alpha: TGLclampf){.dynlib: dllname,
     importc: "glBlendColorEXT".}
   #***** GL_EXT_blend_func_separate *****//
-const 
+const
   GL_BLEND_DST_RGB_EXT* = 0x000080C8
   GL_BLEND_SRC_RGB_EXT* = 0x000080C9
   GL_BLEND_DST_ALPHA_EXT* = 0x000080CA
   GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB
 
-proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, 
+proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
                              sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
     dynlib: dllname, importc: "glBlendFuncSeparateEXT".}
   #***** GL_EXT_blend_logic_op *****//
   #***** GL_EXT_blend_minmax *****//
-const 
+const
   GL_FUNC_ADD_EXT* = 0x00008006
   GL_MIN_EXT* = 0x00008007
   GL_MAX_EXT* = 0x00008008
   constGL_BLEND_EQUATION_EXT* = 0x00008009
 
-proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, 
+proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname,
     importc: "glBlendEquationEXT".}
   #***** GL_EXT_blend_subtract *****//
-const 
+const
   GL_FUNC_SUBTRACT_EXT* = 0x0000800A
   GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B
   #***** GL_EXT_clip_volume_hint *****//
 
-const 
+const
   GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0
   #***** GL_EXT_color_subtable *****//
 
-proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, 
+proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei,
                          format: TGLenum, thetype: TGLenum, data: PGLvoid){.
     dynlib: dllname, importc: "glColorSubTableEXT".}
-proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, 
-                             y: TGLint, width: TGLsizei){.dynlib: dllname, 
+proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint,
+                             y: TGLint, width: TGLsizei){.dynlib: dllname,
     importc: "glCopyColorSubTableEXT".}
   #***** GL_EXT_compiled_vertex_array *****//
-const 
+const
   GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8
   GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9
 
-proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, 
+proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname,
     importc: "glLockArraysEXT".}
 proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".}
   #***** GL_EXT_convolution *****//
-const 
+const
   GL_CONVOLUTION_1D_EXT* = 0x00008010
   GL_CONVOLUTION_2D_EXT* = 0x00008011
   GL_SEPARABLE_2D_EXT* = 0x00008012
@@ -1370,51 +1370,51 @@ const
   GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022
   GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023
 
-proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, 
-                               width: TGLsizei, format: TGLenum, 
+proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
+                               width: TGLsizei, format: TGLenum,
                                thetype: TGLenum, image: PGLvoid){.
     dynlib: dllname, importc: "glConvolutionFilter1DEXT".}
-proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                               width: TGLsizei, height: TGLsizei, 
+proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                               width: TGLsizei, height: TGLsizei,
                                format: TGLenum, thetype: TGLenum, image: PGLvoid){.
     dynlib: dllname, importc: "glConvolutionFilter2DEXT".}
-proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, 
+proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
                                    x: TGLint, y: TGLint, width: TGLsizei){.
     dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".}
-proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                                   x: TGLint, y: TGLint, width: TGLsizei, 
-                                   height: TGLsizei){.dynlib: dllname, 
+proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                                   x: TGLint, y: TGLint, width: TGLsizei,
+                                   height: TGLsizei){.dynlib: dllname,
     importc: "glCopyConvolutionFilter2DEXT".}
-proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, 
+proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum,
                                 thetype: TGLenum, image: PGLvoid){.
     dynlib: dllname, importc: "glGetConvolutionFilterEXT".}
-proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                             width: TGLsizei, height: TGLsizei, format: TGLenum, 
+proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
+                             width: TGLsizei, height: TGLsizei, format: TGLenum,
                              thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
     dynlib: dllname, importc: "glSeparableFilter2DEXT".}
-proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, 
-                              thetype: TGLenum, row: PGLvoid, column: PGLvoid, 
-                              span: PGLvoid){.dynlib: dllname, 
+proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum,
+                              thetype: TGLenum, row: PGLvoid, column: PGLvoid,
+                              span: PGLvoid){.dynlib: dllname,
     importc: "glGetSeparableFilterEXT".}
 proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){.
     dynlib: dllname, importc: "glConvolutionParameteriEXT".}
-proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLint){.dynlib: dllname, 
+proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                  params: PGLint){.dynlib: dllname,
     importc: "glConvolutionParameterivEXT".}
-proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, 
-                                 param: TGLfloat){.dynlib: dllname, 
+proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum,
+                                 param: TGLfloat){.dynlib: dllname,
     importc: "glConvolutionParameterfEXT".}
-proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLfloat){.dynlib: dllname, 
+proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                  params: PGLfloat){.dynlib: dllname,
     importc: "glConvolutionParameterfvEXT".}
-proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                     params: PGLint){.dynlib: dllname, 
+proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                     params: PGLint){.dynlib: dllname,
     importc: "glGetConvolutionParameterivEXT".}
-proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                     params: PGLfloat){.dynlib: dllname, 
+proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                     params: PGLfloat){.dynlib: dllname,
     importc: "glGetConvolutionParameterfvEXT".}
   #***** GL_EXT_fog_coord *****//
-const 
+const
   GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450
   GL_FOG_COORDINATE_EXT* = 0x00008451
   GL_FRAGMENT_DEPTH_EXT* = 0x00008452
@@ -1424,18 +1424,18 @@ const
   GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456
   GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457
 
-proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, 
+proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname,
     importc: "glFogCoordfEXfloat".}
-proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, 
+proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname,
     importc: "glFogCoorddEXdouble".}
-proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, 
+proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname,
     importc: "glFogCoordfvEXfloat".}
-proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, 
+proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname,
     importc: "glFogCoorddvEXdouble".}
 proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glFogCoordPointerEXT".}
   #***** GL_EXT_histogram *****//
-const 
+const
   constGL_HISTOGRAM_EXT* = 0x00008024
   GL_PROXY_HISTOGRAM_EXT* = 0x00008025
   GL_HISTOGRAM_WIDTH_EXT* = 0x00008026
@@ -1450,41 +1450,41 @@ const
   GL_MINMAX_FORMAT_EXT* = 0x0000802F
   GL_MINMAX_SINK_EXT* = 0x00008030
 
-proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, 
-                     sink: TGLboolean){.dynlib: dllname, 
+proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
+                     sink: TGLboolean){.dynlib: dllname,
                                         importc: "glHistogramEXT".}
-proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, 
+proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname,
     importc: "glResetHistogramEXT".}
-proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                        thetype: TGLenum, values: PGLvoid){.dynlib: dllname, 
+proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                        thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
     importc: "glGetHistogramEXT".}
-proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                   params: PGLint){.dynlib: dllname, 
+proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                   params: PGLint){.dynlib: dllname,
     importc: "glGetHistogramParameterivEXT".}
-proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                   params: PGLfloat){.dynlib: dllname, 
+proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                   params: PGLfloat){.dynlib: dllname,
     importc: "glGetHistogramParameterfvEXT".}
 proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
     dynlib: dllname, importc: "glMinmaxEXT".}
-proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, 
+proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname,
     importc: "glResetMinmaxEXT".}
-proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname, 
+proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
+                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
     importc: "glGetMinmaxEXT".}
 proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetMinmaxParameterivEXT".}
-proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, 
+proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
     importc: "glGetMinmaxParameterfvEXT".}
   #***** GL_EXT_multi_draw_arrays *****//
-proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                           primcount: TGLsizei){.dynlib: dllname, 
+proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                           primcount: TGLsizei){.dynlib: dllname,
     importc: "glMultiDrawArraysEXT".}
-proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, 
+proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
                              indices: PGLvoid, primcount: TGLsizei){.
     dynlib: dllname, importc: "glMultiDrawElementsEXT".}
   #***** GL_EXT_packed_pixels *****//
-const 
+const
   GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032
   GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033
   GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034
@@ -1492,7 +1492,7 @@ const
   GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036
   #***** GL_EXT_paletted_texture *****//
 
-const 
+const
   GL_COLOR_INDEX1_EXT* = 0x000080E2
   GL_COLOR_INDEX2_EXT* = 0x000080E3
   GL_COLOR_INDEX4_EXT* = 0x000080E4
@@ -1519,40 +1519,40 @@ const
                                         # GL_TEXTURE_3D_EXT  { already defined }
                                         # GL_TEXTURE_CUBE_MAP_ARB  { already defined }
 
-proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, 
+proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei,
                       format: TGLenum, thetype: TGLenum, data: PGLvoid){.
     dynlib: dllname, importc: "glColorTableEXT".}
   # glColorSubTableEXT  { already defined }
-proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                         data: PGLvoid){.dynlib: dllname, 
+proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                         data: PGLvoid){.dynlib: dllname,
     importc: "glGetColorTableEXT".}
-proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLint){.dynlib: dllname, 
+proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                    params: PGLint){.dynlib: dllname,
     importc: "glGetColorTableParameterivEXT".}
-proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLfloat){.dynlib: dllname, 
+proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum,
+                                    params: PGLfloat){.dynlib: dllname,
     importc: "glGetColorTableParameterfvEXT".}
   #***** GL_EXT_point_parameters *****//
-const 
+const
   GL_POINT_SIZE_MIN_EXT* = 0x00008126
   GL_POINT_SIZE_MAX_EXT* = 0x00008127
   GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128
   GL_DISTANCE_ATTENUATION_EXT* = 0x00008129
 
-proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPointParameterfEXT".}
-proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glPointParameterfvEXT".}
   #***** GL_EXT_polygon_offset *****//
-const 
+const
   constGL_POLYGON_OFFSET_EXT* = 0x00008037
   GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038
   GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039
 
-proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, 
+proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname,
     importc: "glPolygonOffsetEXT".}
   #***** GL_EXT_secondary_color *****//
-const 
+const
   GL_COLOR_SUM_EXT* = 0x00008458
   GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459
   GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A
@@ -1561,80 +1561,80 @@ const
   GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D
   GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E
 
-proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, 
+proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname,
     importc: "glSecondaryColor3bEXT".}
-proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, 
+proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname,
     importc: "glSecondaryColor3sEXT".}
-proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, 
+proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname,
     importc: "glSecondaryColor3iEXT".}
-proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, 
+proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname,
     importc: "glSecondaryColor3fEXT".}
-proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, 
+proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname,
     importc: "glSecondaryColor3dEXT".}
-proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, 
+proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname,
     importc: "glSecondaryColor3ubEXT".}
-proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, 
+proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname,
     importc: "glSecondaryColor3usEXT".}
-proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, 
+proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname,
     importc: "glSecondaryColor3uiEXT".}
-proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, 
+proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname,
     importc: "glSecondaryColor3bvEXT".}
-proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, 
+proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname,
     importc: "glSecondaryColor3svEXT".}
-proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, 
+proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname,
     importc: "glSecondaryColor3ivEXT".}
-proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, 
+proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname,
     importc: "glSecondaryColor3fvEXT".}
-proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, 
+proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname,
     importc: "glSecondaryColor3dvEXT".}
-proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, 
+proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname,
     importc: "glSecondaryColor3ubvEXT".}
-proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, 
+proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname,
     importc: "glSecondaryColor3usvEXT".}
-proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, 
+proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname,
     importc: "glSecondaryColor3uivEXT".}
-proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, 
+proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum,
                                  stride: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glSecondaryColorPointerEXT".}
   #***** GL_EXT_separate_specular_color *****//
-const 
+const
   GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8
   GL_SINGLE_COLOR_EXT* = 0x000081F9
   GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA
   #***** GL_EXT_shadow_funcs *****//
   #***** GL_EXT_shared_texture_palette *****//
 
-const 
+const
   GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB
   #***** GL_EXT_stencil_two_side *****//
 
-const 
+const
   GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910
   constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911
 
-proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, 
+proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname,
     importc: "glActiveStencilFaceEXT".}
   #***** GL_EXT_stencil_wrap *****//
-const 
+const
   GL_INCR_WRAP_EXT* = 0x00008507
   GL_DECR_WRAP_EXT* = 0x00008508
   #***** GL_EXT_subtexture *****//
 
-proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         width: TGLsizei, format: TGLenum, thetype: TGLenum, 
-                         pixels: PGLvoid){.dynlib: dllname, 
+proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         width: TGLsizei, format: TGLenum, thetype: TGLenum,
+                         pixels: PGLvoid){.dynlib: dllname,
     importc: "glTexSubImage1DEXT".}
-proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         yoffset: TGLint, width: TGLsizei, height: TGLsizei, 
+proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         yoffset: TGLint, width: TGLsizei, height: TGLsizei,
                          format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.
     dynlib: dllname, importc: "glTexSubImage2DEXT".}
-proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         yoffset: TGLint, zoffset: TGLint, width: TGLsizei, 
-                         height: TGLsizei, depth: TGLsizei, format: TGLenum, 
-                         thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, 
+proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
+                         yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
+                         height: TGLsizei, depth: TGLsizei, format: TGLenum,
+                         thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
     importc: "glTexSubImage3DEXT".}
   #***** GL_EXT_texture3D *****//
-const 
+const
   GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B
   GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C
   GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D
@@ -1644,13 +1644,13 @@ const
   GL_TEXTURE_WRAP_R_EXT* = 0x00008072
   GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073
 
-proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, 
-                      width: TGLsizei, height: TGLsizei, depth: TGLsizei, 
-                      border: TGLint, format: TGLenum, thetype: TGLenum, 
-                      pixels: PGLvoid){.dynlib: dllname, 
+proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum,
+                      width: TGLsizei, height: TGLsizei, depth: TGLsizei,
+                      border: TGLint, format: TGLenum, thetype: TGLenum,
+                      pixels: PGLvoid){.dynlib: dllname,
                                         importc: "glTexImage3DEXT".}
   #***** GL_EXT_texture_compression_s3tc *****//
-const 
+const
   GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0
   GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1
   GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2
@@ -1658,7 +1658,7 @@ const
   #***** GL_EXT_texture_env_add *****//
   #***** GL_EXT_texture_env_combine *****//
 
-const 
+const
   GL_COMBINE_EXT* = 0x00008570
   GL_COMBINE_RGB_EXT* = 0x00008571
   GL_COMBINE_ALPHA_EXT* = 0x00008572
@@ -1682,45 +1682,45 @@ const
   GL_PREVIOUS_EXT* = 0x00008578
   #***** GL_EXT_texture_env_dot3 *****//
 
-const 
+const
   GL_DOT3_RGB_EXT* = 0x00008740
   GL_DOT3_RGBA_EXT* = 0x00008741
   #***** GL_EXT_texture_filter_anisotropic *****//
 
-const 
+const
   GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE
   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF
   #***** GL_EXT_texture_lod_bias *****//
 
-const 
+const
   GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500
   GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501
   GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD
   #***** GL_EXT_texture_object *****//
 
-const 
+const
   GL_TEXTURE_PRIORITY_EXT* = 0x00008066
   GL_TEXTURE_RESIDENT_EXT* = 0x00008067
   GL_TEXTURE_1D_BINDING_EXT* = 0x00008068
   GL_TEXTURE_2D_BINDING_EXT* = 0x00008069
   GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A
 
-proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, 
+proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
     importc: "glGenTexturesEXT".}
-proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, 
+proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
     importc: "glDeleteTexturesEXT".}
-proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, 
+proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
     importc: "glBindTextureEXT".}
-proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, 
-                              priorities: PGLclampf){.dynlib: dllname, 
+proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint,
+                              priorities: PGLclampf){.dynlib: dllname,
     importc: "glPrioritizeTexturesEXT".}
-proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, 
+proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint,
                                residences: PGLboolean): TGLboolean{.
     dynlib: dllname, importc: "glAreTexturesResidentEXT".}
-proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsTextureEXT".}
   #***** GL_EXT_vertex_array *****//
-const 
+const
   GL_VERTEX_ARRAY_EXT* = 0x00008074
   GL_NORMAL_ARRAY_EXT* = 0x00008075
   GL_COLOR_ARRAY_EXT* = 0x00008076
@@ -1755,32 +1755,32 @@ const
   GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
   GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
 
-proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, 
+proc glArrayElementEXT*(i: TGLint){.dynlib: dllname,
                                     importc: "glArrayElementEXT".}
 proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){.
     dynlib: dllname, importc: "glDrawArraysEXT".}
-proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                         count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                         count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexPointerEXT".}
-proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, 
-                         pointer: PGLvoid){.dynlib: dllname, 
+proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
+                         pointer: PGLvoid){.dynlib: dllname,
     importc: "glNormalPointerEXT".}
-proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                        count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
+proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                        count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
     importc: "glColorPointerEXT".}
-proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, 
-                        pointer: PGLvoid){.dynlib: dllname, 
+proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
+                        pointer: PGLvoid){.dynlib: dllname,
     importc: "glIndexPointerEXT".}
-proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                           count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
+proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                           count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
     importc: "glTexCoordPointerEXT".}
-proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, 
-                           pointer: PGLboolean){.dynlib: dllname, 
+proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei,
+                           pointer: PGLboolean){.dynlib: dllname,
     importc: "glEdgeFlagPointerEXT".}
-proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, 
+proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname,
     importc: "glGetPointervEXT".}
   #***** GL_EXT_vertex_shader *****//
-const 
+const
   GL_VERTEX_SHADER_EXT* = 0x00008780
   GL_VARIANT_VALUE_EXT* = 0x000087E4
   GL_VARIANT_DATATYPE_EXT* = 0x000087E5
@@ -1892,60 +1892,60 @@ const
   GL_CURRENT_VERTEX_EXT* = 0x000087E2
   GL_MVP_MATRIX_EXT* = 0x000087E3
 
-proc glBeginVertexShaderEXT*(){.dynlib: dllname, 
+proc glBeginVertexShaderEXT*(){.dynlib: dllname,
                                 importc: "glBeginVertexShaderEXT".}
 proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".}
-proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, 
+proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
     importc: "glBindVertexShaderEXT".}
-proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, 
+proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname,
     importc: "glGenVertexShadersEXT".}
-proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, 
+proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
     importc: "glDeleteVertexShaderEXT".}
-proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, 
+proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname,
     importc: "glShaderOp1EXT".}
 proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){.
     dynlib: dllname, importc: "glShaderOp2EXT".}
-proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, 
+proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint,
                      arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".}
-proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, 
-                   outZ: TGLenum, outW: TGLenum){.dynlib: dllname, 
+proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
+                   outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
     importc: "glSwizzleEXT".}
-proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, 
-                     outZ: TGLenum, outW: TGLenum){.dynlib: dllname, 
+proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
+                     outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
     importc: "glWriteMaskEXT".}
 proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
     dynlib: dllname, importc: "glInsertComponentEXT".}
 proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
     dynlib: dllname, importc: "glExtractComponentEXT".}
-proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, 
-                      components: TGLuint): TGLuint{.dynlib: dllname, 
+proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum,
+                      components: TGLuint): TGLuint{.dynlib: dllname,
     importc: "glGenSymbolsEXT".}
 proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
     dynlib: dllname, importc: "glSetInvariantEXT".}
 proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
     dynlib: dllname, importc: "glSetLocalConstantEXT".}
-proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, 
+proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname,
     importc: "glVariantbvEXT".}
-proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, 
+proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname,
     importc: "glVariantsvEXT".}
-proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, 
+proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname,
     importc: "glVariantivEXT".}
-proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, 
+proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname,
     importc: "glVariantfvEXT".}
-proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, 
+proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname,
     importc: "glVariantdvEXT".}
-proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, 
+proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname,
     importc: "glVariantubvEXT".}
-proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, 
+proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname,
     importc: "glVariantusvEXT".}
-proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, 
+proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname,
     importc: "glVariantuivEXT".}
-proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, 
-                          address: PGLvoid){.dynlib: dllname, 
+proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint,
+                          address: PGLvoid){.dynlib: dllname,
     importc: "glVariantPointerEXT".}
-proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, 
+proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
     importc: "glEnableVariantClientStateEXT".}
-proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, 
+proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
     importc: "glDisableVariantClientStateEXT".}
 proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{.
     dynlib: dllname, importc: "glBindLightParameterEXT".}
@@ -1955,7 +1955,7 @@ proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum)
     dynlib: dllname, importc: "glBindTexGenParameterEXT".}
 proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{.
     dynlib: dllname, importc: "glBindTextureUnitParameterEXT".}
-proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, 
+proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname,
     importc: "glBindParameterEXT".}
 proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{.
     dynlib: dllname, importc: "glIsVariantEnabledEXT".}
@@ -1973,15 +1973,15 @@ proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
     dynlib: dllname, importc: "glGetInvariantIntegervEXT".}
 proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
     dynlib: dllname, importc: "glGetInvariantFloatvEXT".}
-proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, 
-                                    data: PGLboolean){.dynlib: dllname, 
+proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum,
+                                    data: PGLboolean){.dynlib: dllname,
     importc: "glGetLocalConstantBooleanvEXT".}
 proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
     dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".}
 proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
     dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".}
   #***** GL_EXT_vertex_weighting *****//
-const 
+const
   GL_VERTEX_WEIGHTING_EXT* = 0x00008509
   GL_MODELVIEW0_EXT* = 0x00001700
   GL_MODELVIEW1_EXT* = 0x0000850A
@@ -1996,30 +1996,30 @@ const
   GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502
   GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510
 
-proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, 
+proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname,
     importc: "glVertexWeightfEXT".}
-proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, 
+proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname,
     importc: "glVertexWeightfvEXT".}
-proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                               pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                               pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexWeightPointerEXT".}
   #***** GL_HP_occlusion_test *****//
-const 
+const
   GL_OCCLUSION_TEST_HP* = 0x00008165
   GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166
   #***** GL_NV_blend_square *****//
   #***** GL_NV_copy_depth_to_color *****//
 
-const 
+const
   GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E
   GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F
   #***** GL_NV_depth_clamp *****//
 
-const 
+const
   GL_DEPTH_CLAMP_NV* = 0x0000864F
   #***** GL_NV_evaluators *****//
 
-const 
+const
   GL_EVAL_2D_NV* = 0x000086C0
   GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1
   GL_MAP_TESSELLATION_NV* = 0x000086C2
@@ -2045,82 +2045,82 @@ const
   GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6
   GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7
 
-proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, 
-                           ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, 
-                           vorder: TGLint, thepacked: TGLboolean, 
-                           points: PGLvoid){.dynlib: dllname, 
+proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
+                           ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint,
+                           vorder: TGLint, thepacked: TGLboolean,
+                           points: PGLvoid){.dynlib: dllname,
     importc: "glMapControlPointsNV".}
 proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glMapParameterivNV".}
 proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glMapParameterfvNV".}
-proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, 
-                              ustride: TGLsizei, vstride: TGLsizei, 
+proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
+                              ustride: TGLsizei, vstride: TGLsizei,
                               thepacked: TGLboolean, points: PGLvoid){.
     dynlib: dllname, importc: "glGetMapControlPointsNV".}
 proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetMapParameterivNV".}
 proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetMapParameterfvNV".}
-proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, 
+proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint,
                                   pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetMapAttribParameterivNV".}
-proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, 
+proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint,
                                   pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetMapAttribParameterfvNV".}
-proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, 
+proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname,
     importc: "glEvalMapsNV".}
   #***** GL_NV_fence *****//
-const 
+const
   GL_ALL_COMPLETED_NV* = 0x000084F2
   GL_FENCE_STATUS_NV* = 0x000084F3
   GL_FENCE_CONDITION_NV* = 0x000084F4
 
-proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, 
+proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
     importc: "glGenFencesNV".}
-proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, 
+proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
     importc: "glDeleteFencesNV".}
-proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, 
+proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname,
     importc: "glSetFenceNV".}
-proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glTestFenceNV".}
-proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, 
+proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname,
                                        importc: "glFinishFenceNV".}
-proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsFenceNV".}
 proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetFenceivNV".}
   #***** GL_NV_fog_distance *****//
-const 
+const
   GL_FOG_DISTANCE_MODE_NV* = 0x0000855A
   GL_EYE_RADIAL_NV* = 0x0000855B
   GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C
   #***** GL_NV_light_max_exponent *****//
 
-const 
+const
   GL_MAX_SHININESS_NV* = 0x00008504
   GL_MAX_SPOT_EXPONENT_NV* = 0x00008505
   #***** GL_NV_multisample_filter_hint *****//
 
-const 
+const
   GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534
   #***** GL_NV_occlusion_query *****//
   # GL_OCCLUSION_TEST_HP  { already defined }
   # GL_OCCLUSION_TEST_RESULT_HP  { already defined }
 
-const 
+const
   GL_PIXEL_COUNTER_BITS_NV* = 0x00008864
   GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865
   GL_PIXEL_COUNT_NV* = 0x00008866
   GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867
 
-proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glGenOcclusionQueriesNV".}
-proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glDeleteOcclusionQueriesNV".}
-proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsOcclusionQueryNV".}
-proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, 
+proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname,
     importc: "glBeginOcclusionQueryNV".}
 proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".}
 proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
@@ -2128,22 +2128,22 @@ proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
 proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){.
     dynlib: dllname, importc: "glGetOcclusionQueryuivNV".}
   #***** GL_NV_packed_depth_stencil *****//
-const 
+const
   GL_DEPTH_STENCIL_NV* = 0x000084F9
   GL_UNSIGNED_INT_24_8_NV* = 0x000084FA
   #***** GL_NV_point_sprite *****//
 
-const 
+const
   GL_POINT_SPRITE_NV* = 0x00008861
   GL_COORD_REPLACE_NV* = 0x00008862
   GL_POINT_SPRITE_R_MODE_NV* = 0x00008863
 
-proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glPointParameteriNV".}
-proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glPointParameterivNV".}
   #***** GL_NV_register_combiners *****//
-const 
+const
   GL_REGISTER_COMBINERS_NV* = 0x00008522
   GL_COMBINER0_NV* = 0x00008550
   GL_COMBINER1_NV* = 0x00008551
@@ -2198,62 +2198,62 @@ const
 
 proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glCombinerParameterfvNV".}
-proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glCombinerParameterivNV".}
-proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glCombinerParameterfNV".}
-proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glCombinerParameteriNV".}
-proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, 
-                        input: TGLenum, mapping: TGLenum, 
-                        componentUsage: TGLenum){.dynlib: dllname, 
+proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum,
+                        input: TGLenum, mapping: TGLenum,
+                        componentUsage: TGLenum){.dynlib: dllname,
     importc: "glCombinerInputNV".}
-proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, 
-                         cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, 
-                         bias: TGLenum, abDotProduct: TGLboolean, 
+proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum,
+                         cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum,
+                         bias: TGLenum, abDotProduct: TGLboolean,
                          cdDotProduct: TGLboolean, muxSum: TGLboolean){.
     dynlib: dllname, importc: "glCombinerOutputNV".}
-proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, 
+proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum,
                              mapping: TGLenum, componentUsage: TGLenum){.
     dynlib: dllname, importc: "glFinalCombinerInputNV".}
-proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, 
-                                      variable: TGLenum, pname: TGLenum, 
-                                      params: PGLfloat){.dynlib: dllname, 
+proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum,
+                                      variable: TGLenum, pname: TGLenum,
+                                      params: PGLfloat){.dynlib: dllname,
     importc: "glGetCombinerInputParameterfvNV".}
-proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, 
-                                      variable: TGLenum, pname: TGLenum, 
-                                      params: PGLint){.dynlib: dllname, 
+proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum,
+                                      variable: TGLenum, pname: TGLenum,
+                                      params: PGLint){.dynlib: dllname,
     importc: "glGetCombinerInputParameterivNV".}
-proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, 
+proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum,
                                        pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".}
-proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, 
+proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum,
                                        pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".}
-proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, 
-    params: PGLfloat){.dynlib: dllname, 
+proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum,
+    params: PGLfloat){.dynlib: dllname,
                        importc: "glGetFinalCombinerInputParameterfvNV".}
-proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, 
-    params: PGLint){.dynlib: dllname, 
+proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum,
+    params: PGLint){.dynlib: dllname,
                      importc: "glGetFinalCombinerInputParameterivNV".}
   #***** GL_NV_register_combiners2 *****//
-const 
+const
   GL_PER_STAGE_CONSTANTS_NV* = 0x00008535
 
-proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, 
-                                   params: PGLfloat){.dynlib: dllname, 
+proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
+                                   params: PGLfloat){.dynlib: dllname,
     importc: "glCombinerStageParameterfvNV".}
-proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, 
-                                      params: PGLfloat){.dynlib: dllname, 
+proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
+                                      params: PGLfloat){.dynlib: dllname,
     importc: "glGetCombinerStageParameterfvNV".}
   #***** GL_NV_texgen_emboss *****//
-const 
+const
   GL_EMBOSS_MAP_NV* = 0x0000855F
   GL_EMBOSS_LIGHT_NV* = 0x0000855D
   GL_EMBOSS_CONSTANT_NV* = 0x0000855E
   #***** GL_NV_texgen_reflection *****//
 
-const 
+const
   GL_NORMAL_MAP_NV* = 0x00008511
   GL_REFLECTION_MAP_NV* = 0x00008512
   #***** GL_NV_texture_compression_vtc *****//
@@ -2263,7 +2263,7 @@ const
   # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  { already defined }
   #***** GL_NV_texture_env_combine4 *****//
 
-const 
+const
   GL_COMBINE4_NV* = 0x00008503
   GL_SOURCE3_RGB_NV* = 0x00008583
   GL_SOURCE3_ALPHA_NV* = 0x0000858B
@@ -2271,14 +2271,14 @@ const
   GL_OPERAND3_ALPHA_NV* = 0x0000859B
   #***** GL_NV_texture_rectangle *****//
 
-const 
+const
   GL_TEXTURE_RECTANGLE_NV* = 0x000084F5
   GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6
   GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7
   GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8
   #***** GL_NV_texture_shader *****//
 
-const 
+const
   GL_TEXTURE_SHADER_NV* = 0x000086DE
   GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9
   GL_SHADER_OPERATION_NV* = 0x000086DF
@@ -2351,7 +2351,7 @@ const
   GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F
   #***** GL_NV_texture_shader2 *****//
 
-const 
+const
   GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV  { already defined }
                                              # GL_DSDT_NV  { already defined }
                                              # GL_DSDT_MAG_NV  { already defined }
@@ -2381,7 +2381,7 @@ const
                                              # GL_DSDT8_MAG8_INTENSITY8_NV  { already defined }
   #***** GL_NV_texture_shader3 *****//
 
-const 
+const
   GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850
   GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851
   GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852
@@ -2401,23 +2401,23 @@ const
   GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860
   #***** GL_NV_vertex_array_range *****//
 
-const 
+const
   constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D
   GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E
   GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F
   GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520
   GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521
 
-proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexArrayRangeNV".}
-proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, 
+proc glFlushVertexArrayRangeNV*(){.dynlib: dllname,
                                    importc: "glFlushVertexArrayRangeNV".}
   #***** GL_NV_vertex_array_range2 *****//
-const 
+const
   GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533
   #***** GL_NV_vertex_program *****//
 
-const 
+const
   GL_VERTEX_PROGRAM_NV* = 0x00008620
   GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642
   GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643
@@ -2502,30 +2502,30 @@ const
   GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E
   GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F
 
-proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, 
+proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname,
     importc: "glBindProgramNV".}
-proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glDeleteProgramsNV".}
 proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){.
     dynlib: dllname, importc: "glExecuteProgramNV".}
-proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glGenProgramsNV".}
 proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{.
     dynlib: dllname, importc: "glAreProgramsResidentNV".}
-proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glRequestResidentProgramsNV".}
-proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, 
+proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
     importc: "glGetProgramParameterfvNV".}
-proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                params: PGLdouble){.dynlib: dllname, 
+proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
+                                params: PGLdouble){.dynlib: dllname,
     importc: "glGetProgramParameterdvNV".}
 proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetProgramivNV".}
 proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){.
     dynlib: dllname, importc: "glGetProgramStringNV".}
-proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, 
-                           params: PGLint){.dynlib: dllname, 
+proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum,
+                           params: PGLint){.dynlib: dllname,
     importc: "glGetTrackMatrixivNV".}
 proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
     dynlib: dllname, importc: "glGetVertexAttribdvNV".}
@@ -2533,36 +2533,36 @@ proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetVertexAttribfvNV".}
 proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetVertexAttribivNV".}
-proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, 
-                                  pointer: PGLvoid){.dynlib: dllname, 
+proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum,
+                                  pointer: PGLvoid){.dynlib: dllname,
     importc: "glGetVertexAttribPointervNV".}
-proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsProgramNV".}
-proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, 
-                      theProgram: PGLubyte){.dynlib: dllname, 
+proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei,
+                      theProgram: PGLubyte){.dynlib: dllname,
     importc: "glLoadProgramNV".}
-proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, 
+proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat,
                              y: TGLfloat, z: TGLfloat, w: TGLfloat){.
     dynlib: dllname, importc: "glProgramParameter4fNV".}
 proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){.
     dynlib: dllname, importc: "glProgramParameter4fvNV".}
-proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, 
-                               params: PGLdouble){.dynlib: dllname, 
+proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
+                               params: PGLdouble){.dynlib: dllname,
     importc: "glProgramParameters4dvNV".}
-proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, 
-                               params: PGLfloat){.dynlib: dllname, 
+proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
+                               params: PGLfloat){.dynlib: dllname,
     importc: "glProgramParameters4fvNV".}
-proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, 
-                      transform: TGLenum){.dynlib: dllname, 
+proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum,
+                      transform: TGLenum){.dynlib: dllname,
     importc: "glTrackMatrixNV".}
-proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, 
+proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum,
                               stride: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glVertexAttribPointerNV".}
-proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1sNV".}
-proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1fNV".}
-proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1dNV".}
 proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){.
     dynlib: dllname, importc: "glVertexAttrib2sNV".}
@@ -2574,46 +2574,46 @@ proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){
     dynlib: dllname, importc: "glVertexAttrib3sNV".}
 proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glVertexAttrib3fNV".}
-proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, 
-                         z: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                         z: TGLdouble){.dynlib: dllname,
                                         importc: "glVertexAttrib3dNV".}
-proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                         w: TGLshort){.dynlib: dllname, 
+proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
+                         w: TGLshort){.dynlib: dllname,
                                        importc: "glVertexAttrib4sNV".}
-proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                         w: TGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                         w: TGLfloat){.dynlib: dllname,
                                        importc: "glVertexAttrib4fNV".}
-proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, 
-                         z: TGLdouble, w: TGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
+                         z: TGLdouble, w: TGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib4dNV".}
-proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, 
-                          w: TGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
+                          w: TGLubyte){.dynlib: dllname,
                                         importc: "glVertexAttrib4ubNV".}
-proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib1svNV".}
-proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib1fvNV".}
-proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib1dvNV".}
-proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib2svNV".}
-proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib2fvNV".}
-proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib2dvNV".}
-proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib3svNV".}
-proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib3fvNV".}
-proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib3dvNV".}
-proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
+proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
     importc: "glVertexAttrib4svNV".}
-proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, 
+proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
     importc: "glVertexAttrib4fvNV".}
-proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
+proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
     importc: "glVertexAttrib4dvNV".}
-proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
+proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
     importc: "glVertexAttrib4ubvNV".}
 proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
     dynlib: dllname, importc: "glVertexAttribs1svNV".}
@@ -2643,20 +2643,20 @@ proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){.
     dynlib: dllname, importc: "glVertexAttribs4ubvNV".}
   #***** GL_NV_vertex_program1_1 *****//
   #***** GL_ATI_element_array *****//
-const 
+const
   GL_ELEMENT_ARRAY_ATI* = 0x00008768
   GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769
   GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A
 
-proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, 
+proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
     importc: "glElementPointerATI".}
-proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, 
+proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname,
     importc: "glDrawElementArrayATI".}
-proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
-                                 count: TGLsizei){.dynlib: dllname, 
+proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint,
+                                 count: TGLsizei){.dynlib: dllname,
     importc: "glDrawRangeElementArrayATI".}
   #***** GL_ATI_envmap_bumpmap *****//
-const 
+const
   GL_BUMP_ROT_MATRIX_ATI* = 0x00008775
   GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776
   GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777
@@ -2666,16 +2666,16 @@ const
   GL_BUMP_ENVMAP_ATI* = 0x0000877B
   GL_BUMP_TARGET_ATI* = 0x0000877C
 
-proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, 
+proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname,
     importc: "glTexBumpParameterivATI".}
-proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, 
+proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname,
     importc: "glTexBumpParameterfvATI".}
 proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.
     dynlib: dllname, importc: "glGetTexBumpParameterivATI".}
 proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.
     dynlib: dllname, importc: "glGetTexBumpParameterfvATI".}
   #***** GL_ATI_fragment_shader *****//
-const 
+const
   GL_FRAGMENT_SHADER_ATI* = 0x00008920
   GL_REG_0_ATI* = 0x00008921
   GL_REG_1_ATI* = 0x00008922
@@ -2721,51 +2721,51 @@ const
   GL_NEGATE_BIT_ATI* = 0x00000004
   GL_BIAS_BIT_ATI* = 0x00000008
 
-proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, 
+proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname,
     importc: "glGenFragmentShadersATI".}
-proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, 
+proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
     importc: "glBindFragmentShaderATI".}
-proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, 
+proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
     importc: "glDeleteFragmentShaderATI".}
-proc glBeginFragmentShaderATI*(){.dynlib: dllname, 
+proc glBeginFragmentShaderATI*(){.dynlib: dllname,
                                   importc: "glBeginFragmentShaderATI".}
-proc glEndFragmentShaderATI*(){.dynlib: dllname, 
+proc glEndFragmentShaderATI*(){.dynlib: dllname,
                                 importc: "glEndFragmentShaderATI".}
 proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){.
     dynlib: dllname, importc: "glPassTexCoordATI".}
 proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){.
     dynlib: dllname, importc: "glSampleMapATI".}
-proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint){.dynlib: dllname, 
+proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint){.dynlib: dllname,
     importc: "glColorFragmentOp1ATI".}
-proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, 
-                            arg2Mod: TGLuint){.dynlib: dllname, 
+proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
+                            arg2Mod: TGLuint){.dynlib: dllname,
     importc: "glColorFragmentOp2ATI".}
-proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, 
-                            arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, 
-                            arg3Mod: TGLuint){.dynlib: dllname, 
+proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
+                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
+                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
+                            arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint,
+                            arg3Mod: TGLuint){.dynlib: dllname,
     importc: "glColorFragmentOp3ATI".}
-proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
+proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
                             arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.
     dynlib: dllname, importc: "glAlphaFragmentOp1ATI".}
-proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
-                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, 
+proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
+                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
                             arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.
     dynlib: dllname, importc: "glAlphaFragmentOp2ATI".}
-proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
-                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, 
-                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, 
+proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
+                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
+                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint,
                             arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.
     dynlib: dllname, importc: "glAlphaFragmentOp3ATI".}
 proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){.
     dynlib: dllname, importc: "glSetFragmentShaderConstantATI".}
   #***** GL_ATI_pn_triangles *****//
-const 
+const
   GL_PN_TRIANGLES_ATI* = 0x000087F0
   GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1
   GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2
@@ -2776,17 +2776,17 @@ const
   GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7
   GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8
 
-proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glPNTrianglesiATI".}
-proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPNTrianglesfATI".}
   #***** GL_ATI_texture_mirror_once *****//
-const 
+const
   GL_MIRROR_CLAMP_ATI* = 0x00008742
   GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743
   #***** GL_ATI_vertex_array_object *****//
 
-const 
+const
   GL_STATIC_ATI* = 0x00008760
   GL_DYNAMIC_ATI* = 0x00008761
   GL_PRESERVE_ATI* = 0x00008762
@@ -2798,25 +2798,25 @@ const
 
 proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{.
     dynlib: dllname, importc: "glNewObjectBufferATI".}
-proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsObjectBufferATI".}
-proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, 
+proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei,
                               pointer: PGLvoid, preserve: TGLenum){.
     dynlib: dllname, importc: "glUpdateObjectBufferATI".}
 proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetObjectBufferfvATI".}
 proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetObjectBufferivATI".}
-proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, 
+proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
     importc: "glDeleteObjectBufferATI".}
-proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, 
+proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum,
                        stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.
     dynlib: dllname, importc: "glArrayObjectATI".}
 proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){.
     dynlib: dllname, importc: "glGetArrayObjectfvATI".}
 proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetArrayObjectivATI".}
-proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, 
+proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei,
                               buffer: TGLuint, offset: TGLuint){.
     dynlib: dllname, importc: "glVariantArrayObjectATI".}
 proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){.
@@ -2824,7 +2824,7 @@ proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat
 proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetVariantArrayObjectivATI".}
   #***** GL_ATI_vertex_streams *****//
-const 
+const
   GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B
   GL_VERTEX_STREAM0_ATI* = 0x0000876C
   GL_VERTEX_STREAM1_ATI* = 0x0000876D
@@ -2836,123 +2836,123 @@ const
   GL_VERTEX_STREAM7_ATI* = 0x00008773
   GL_VERTEX_SOURCE_ATI* = 0x00008774
 
-proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream1s".}
-proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream1i".}
-proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream1f".}
-proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream1d".}
-proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream1sv".}
-proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream1iv".}
-proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream1fv".}
-proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream1dv".}
-proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream2s".}
-proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream2i".}
-proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream2f".}
-proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream2d".}
-proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream2sv".}
-proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream2iv".}
-proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream2fv".}
-proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream2dv".}
-proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream3s".}
-proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream3i".}
-proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream3f".}
-proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream3d".}
-proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream3sv".}
-proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream3iv".}
-proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream3fv".}
-proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream3dv".}
-proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream4s".}
-proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream4i".}
-proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream4f".}
-proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream4d".}
-proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glVertexStream4sv".}
-proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glVertexStream4iv".}
-proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glVertexStream4fv".}
-proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glVertexStream4dv".}
-proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, 
+proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
     importc: "glNormalStream3b".}
-proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glNormalStream3s".}
-proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glNormalStream3i".}
-proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glNormalStream3f".}
-proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glNormalStream3d".}
-proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, 
+proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
     importc: "glNormalStream3bv".}
-proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
+proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
     importc: "glNormalStream3sv".}
-proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, 
+proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
     importc: "glNormalStream3iv".}
-proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
+proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
     importc: "glNormalStream3fv".}
-proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
+proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
     importc: "glNormalStream3dv".}
-proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, 
+proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname,
     importc: "glClientActiveVertexStream".}
-proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glVertexBlendEnvi".}
-proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glVertexBlendEnvf".}
   #***** GL_3DFX_texture_compression_FXT1 *****//
-const 
+const
   GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0
   GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1
   #***** GL_IBM_cull_vertex *****//
 
-const 
+const
   GL_CULL_VERTEX_IBM* = 0x0001928A
   #***** GL_IBM_multimode_draw_arrays *****//
 
-proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, 
+proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei,
                                primcount: TGLsizei, modestride: TGLint){.
     dynlib: dllname, importc: "glMultiModeDrawArraysIBM".}
-proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, 
-                                 thetype: TGLenum, indices: PGLvoid, 
+proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei,
+                                 thetype: TGLenum, indices: PGLvoid,
                                  primcount: TGLsizei, modestride: TGLint){.
     dynlib: dllname, importc: "glMultiModeDrawElementsIBM".}
   #***** GL_IBM_raster_pos_clip *****//
-const 
+const
   GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262
   #***** GL_IBM_texture_mirrored_repeat *****//
 
-const 
+const
   GL_MIRRORED_REPEAT_IBM* = 0x00008370
   #***** GL_IBM_vertex_array_lists *****//
 
-const 
+const
   GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E
   GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F
   GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0
@@ -2970,62 +2970,62 @@ const
   GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE
   GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF
 
-proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
+proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
                             pointer: PGLvoid, ptrstride: TGLint){.
     dynlib: dllname, importc: "glColorPointerListIBM".}
-proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, 
-                                     stride: TGLint, pointer: PGLvoid, 
-                                     ptrstride: TGLint){.dynlib: dllname, 
+proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum,
+                                     stride: TGLint, pointer: PGLvoid,
+                                     ptrstride: TGLint){.dynlib: dllname,
     importc: "glSecondaryColorPointerListIBM".}
-proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, 
-                               ptrstride: TGLint){.dynlib: dllname, 
+proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean,
+                               ptrstride: TGLint){.dynlib: dllname,
     importc: "glEdgeFlagPointerListIBM".}
-proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, 
+proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint,
                                pointer: PGLvoid, ptrstride: TGLint){.
     dynlib: dllname, importc: "glFogCoordPointerListIBM".}
-proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, 
-                             ptrstride: TGLint){.dynlib: dllname, 
+proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid,
+                             ptrstride: TGLint){.dynlib: dllname,
     importc: "glNormalPointerListIBM".}
-proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
+proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
                                pointer: PGLvoid, ptrstride: TGLint){.
     dynlib: dllname, importc: "glTexCoordPointerListIBM".}
-proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
+proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
                              pointer: PGLvoid, ptrstride: TGLint){.
     dynlib: dllname, importc: "glVertexPointerListIBM".}
   #***** GL_MESA_resize_buffers *****//
 proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".}
   #***** GL_MESA_window_pos *****//
-proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, 
+proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
     importc: "glWindowPos2dMESA".}
-proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, 
+proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos2fMESA".}
-proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, 
+proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname,
     importc: "glWindowPos2iMESA".}
-proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, 
+proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname,
     importc: "glWindowPos2sMESA".}
-proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, 
+proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname,
                                      importc: "glWindowPos2ivMESA".}
-proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, 
+proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname,
                                        importc: "glWindowPos2svMESA".}
-proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, 
+proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname,
                                        importc: "glWindowPos2fvMESA".}
-proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, 
+proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname,
                                         importc: "glWindowPos2dvMESA".}
-proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, 
+proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
     importc: "glWindowPos3iMESA".}
-proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
+proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
     importc: "glWindowPos3sMESA".}
-proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos3fMESA".}
 proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
     dynlib: dllname, importc: "glWindowPos3dMESA".}
-proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, 
+proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname,
                                      importc: "glWindowPos3ivMESA".}
-proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, 
+proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname,
                                        importc: "glWindowPos3svMESA".}
-proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, 
+proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname,
                                        importc: "glWindowPos3fvMESA".}
-proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, 
+proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname,
                                         importc: "glWindowPos3dvMESA".}
 proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){.
     dynlib: dllname, importc: "glWindowPos4iMESA".}
@@ -3035,21 +3035,21 @@ proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
     dynlib: dllname, importc: "glWindowPos4fMESA".}
 proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.
     dynlib: dllname, importc: "glWindowPos4dMESA".}
-proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, 
+proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname,
                                      importc: "glWindowPos4ivMESA".}
-proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, 
+proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname,
                                        importc: "glWindowPos4svMESA".}
-proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, 
+proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname,
                                        importc: "glWindowPos4fvMESA".}
-proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, 
+proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname,
                                         importc: "glWindowPos4dvMESA".}
   #***** GL_OML_interlace *****//
-const 
+const
   GL_INTERLACE_OML* = 0x00008980
   GL_INTERLACE_READ_OML* = 0x00008981
   #***** GL_OML_resample *****//
 
-const 
+const
   GL_PACK_RESAMPLE_OML* = 0x00008984
   GL_UNPACK_RESAMPLE_OML* = 0x00008985
   GL_RESAMPLE_REPLICATE_OML* = 0x00008986
@@ -3058,17 +3058,17 @@ const
   GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML  { already defined }
   #***** GL_OML_subsample *****//
 
-const 
+const
   GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982
   GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983
   #***** GL_SGIS_generate_mipmap *****//
 
-const 
+const
   GL_GENERATE_MIPMAP_SGIS* = 0x00008191
   GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192
   #***** GL_SGIS_multisample *****//
 
-const 
+const
   GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0
   GLX_SAMPLES_SGIS* = 0x000186A1
   GL_MULTISAMPLE_SGIS* = 0x0000809D
@@ -3089,12 +3089,12 @@ const
   GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB
   constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC
 
-proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, 
+proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
     importc: "glSampleMaskSGIS".}
-proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, 
+proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname,
     importc: "glSamplePatternSGIS".}
   #***** GL_SGIS_pixel_texture *****//
-const 
+const
   GL_PIXEL_TEXTURE_SGIS* = 0x00008353
   GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354
   GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355
@@ -3111,44 +3111,44 @@ proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){.
   #***** GL_SGIS_texture_border_clamp *****//
   # GL_CLAMP_TO_BORDER_SGIS  { already defined }
   #***** GL_SGIS_texture_color_mask *****//
-const 
+const
   GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF
 
-proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, 
-                             a: TGLboolean){.dynlib: dllname, 
+proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean,
+                             a: TGLboolean){.dynlib: dllname,
     importc: "glTextureColorMaskSGIS".}
   #***** GL_SGIS_texture_edge_clamp *****//
-const 
+const
   GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F
   #***** GL_SGIS_texture_lod *****//
 
-const 
+const
   GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A
   GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B
   GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C
   GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D
   #***** GL_SGIS_depth_texture *****//
 
-const 
+const
   GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5
   GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6
   GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7
   #***** GL_SGIX_fog_offset *****//
 
-const 
+const
   GL_FOG_OFFSET_SGIX* = 0x00008198
   GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199
   #***** GL_SGIX_interlace *****//
 
-const 
+const
   GL_INTERLACE_SGIX* = 0x00008094
   #***** GL_SGIX_shadow_ambient *****//
 
-const 
+const
   GL_SHADOW_AMBIENT_SGIX* = 0x000080BF
   #***** GL_SGI_color_matrix *****//
 
-const 
+const
   GL_COLOR_MATRIX_SGI* = 0x000080B1
   GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2
   GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3
@@ -3162,7 +3162,7 @@ const
   GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB
   #***** GL_SGI_color_table *****//
 
-const 
+const
   constGL_COLOR_TABLE_SGI* = 0x000080D0
   GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1
   GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2
@@ -3180,151 +3180,151 @@ const
   GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE
   GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF
 
-proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, 
+proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
                       format: TGLenum, thetype: TGLenum, table: PGLvoid){.
     dynlib: dllname, importc: "glColorTableSGI".}
-proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, 
-                          y: TGLint, width: TGLsizei){.dynlib: dllname, 
+proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint,
+                          y: TGLint, width: TGLsizei){.dynlib: dllname,
     importc: "glCopyColorTableSGI".}
 proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glColorTableParameterivSGI".}
-proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, 
-                                 params: PGLfloat){.dynlib: dllname, 
+proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
+                                 params: PGLfloat){.dynlib: dllname,
     importc: "glColorTableParameterfvSGI".}
-proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                         table: PGLvoid){.dynlib: dllname, 
+proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum,
+                         table: PGLvoid){.dynlib: dllname,
     importc: "glGetColorTableSGI".}
-proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLint){.dynlib: dllname, 
+proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum,
+                                    params: PGLint){.dynlib: dllname,
     importc: "glGetColorTableParameterivSGI".}
-proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLfloat){.dynlib: dllname, 
+proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
+                                    params: PGLfloat){.dynlib: dllname,
     importc: "glGetColorTableParameterfvSGI".}
   #***** GL_SGI_texture_color_table *****//
-const 
+const
   GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC
   GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD
   #***** GL_SUN_vertex *****//
 
-proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, 
-                            x: TGLfloat, y: TGLfloat){.dynlib: dllname, 
+proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
+                            x: TGLfloat, y: TGLfloat){.dynlib: dllname,
     importc: "glColor4ubVertex2fSUN".}
-proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, 
+proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
     importc: "glColor4ubVertex2fvSUN".}
-proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, 
+proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
                             x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glColor4ubVertex3fSUN".}
-proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, 
+proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
     importc: "glColor4ubVertex3fvSUN".}
-proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, 
-                           y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat,
+                           y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glColor3fVertex3fSUN".}
-proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glColor3fVertex3fvSUN".}
-proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, 
+proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat,
                             x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glNormal3fVertex3fSUN".}
-proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glNormal3fVertex3fvSUN".}
-proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, 
-                                   a: TGLfloat, nx: TGLfloat, ny: TGLfloat, 
-                                   nz: TGLfloat, x: TGLfloat, y: TGLfloat, 
-                                   z: TGLfloat){.dynlib: dllname, 
+proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat,
+                                   a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
+                                   nz: TGLfloat, x: TGLfloat, y: TGLfloat,
+                                   z: TGLfloat){.dynlib: dllname,
     importc: "glColor4fNormal3fVertex3fSUN".}
 proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.
     dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".}
-proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, 
-                              y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat,
+                              y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glTexCoord2fVertex3fSUN".}
-proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glTexCoord2fVertex3fvSUN".}
-proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, 
-                              q: TGLfloat, x: TGLfloat, y: TGLfloat, 
-                              z: TGLfloat, w: TGLfloat){.dynlib: dllname, 
+proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat,
+                              q: TGLfloat, x: TGLfloat, y: TGLfloat,
+                              z: TGLfloat, w: TGLfloat){.dynlib: dllname,
     importc: "glTexCoord4fVertex4fSUN".}
-proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glTexCoord4fVertex4fvSUN".}
-proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, 
-                                      g: TGLubyte, b: TGLubyte, a: TGLubyte, 
+proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte,
+                                      g: TGLubyte, b: TGLubyte, a: TGLubyte,
                                       x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".}
 proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".}
-proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-                                     g: TGLfloat, b: TGLfloat, x: TGLfloat, 
-                                     y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat,
+                                     g: TGLfloat, b: TGLfloat, x: TGLfloat,
+                                     y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glTexCoord2fColor3fVertex3fSUN".}
 proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".}
-proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, 
-                                      ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
+proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat,
+                                      ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
                                       y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".}
 proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".}
-proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, 
-    r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, 
+proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat,
+    r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat,
     ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".}
-proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, 
+proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat,
     n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".}
-proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, 
-    p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, 
-    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
-    y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, 
+proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat,
+    p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
+    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
+    y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname,
     importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".}
-proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, 
+proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat,
     n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".}
-proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, 
-                                     z: TGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat,
+                                     z: TGLfloat){.dynlib: dllname,
     importc: "glReplacementCodeuiVertex3fSUN".}
 proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.
     dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".}
-proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, 
+proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte,
     g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".}
-proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, 
-    v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte,
+    v: PGLfloat){.dynlib: dllname,
                   importc: "glReplacementCodeuiColor4ubVertex3fvSUN".}
-proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, 
+proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
     g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".}
-proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
                   importc: "glReplacementCodeuiColor3fVertex3fvSUN".}
-proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, 
+proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat,
     ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
     dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".}
-proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
                   importc: "glReplacementCodeuiNormal3fVertex3fvSUN".}
-proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, 
-    g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, 
-    nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
+    g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
+    nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".}
-proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 
+proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
     n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".}
-proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, 
-    t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
+    t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".}
-proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat,
+    v: PGLfloat){.dynlib: dllname,
                   importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".}
-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, 
-    t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
+proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
+    t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
     y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".}
-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, 
-    tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint,
+    tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".}
-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, 
-    s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, 
-    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
+proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint,
+    s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
+    a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
     y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".}
-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, 
-    tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, 
+proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint,
+    tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
     importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".}
   #***** GL_ARB_fragment_program *****//
-const 
+const
   GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB  { already defined }
                                         # GL_PROGRAM_LENGTH_ARB  { already defined }
                                         # GL_PROGRAM_FORMAT_ARB  { already defined }
@@ -3360,21 +3360,21 @@ const
   GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E
   GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F
   GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB  { already defined }
-                                                           # 
-                                                           # 
+                                                           #
+                                                           #
                                                            # GL_PROGRAM_ERROR_POSITION_ARB  { already defined }
                                                            # GL_CURRENT_MATRIX_ARB  { already defined }
-                                                           # 
-                                                           # 
+                                                           #
+                                                           #
                                                            # GL_TRANSPOSE_CURRENT_MATRIX_ARB  { already defined }
-                                                           # 
-                                                           # 
+                                                           #
+                                                           #
                                                            # GL_CURRENT_MATRIX_STACK_DEPTH_ARB  { already defined }
-                                                           # 
-                                                           # 
+                                                           #
+                                                           #
                                                            # GL_MAX_PROGRAM_MATRICES_ARB  { already defined }
-                                                           # 
-                                                           # 
+                                                           #
+                                                           #
                                                            # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB  { already defined }
   GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871
   GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB  { already defined }
@@ -3431,10 +3431,10 @@ const
                                                # glIsProgramARB  { already defined }
   #***** GL_ATI_text_fragment_shader *****
 
-const 
+const
   GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object *****
 
-const 
+const
   GL_BUFFER_SIZE_ARB* = 0x00008764
   GL_BUFFER_USAGE_ARB* = 0x00008765
   GL_ARRAY_BUFFER_ARB* = 0x00008892
@@ -3467,37 +3467,37 @@ const
   GL_DYNAMIC_READ_ARB* = 0x000088E9
   GL_DYNAMIC_COPY_ARB* = 0x000088EA
 
-proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, 
+proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
     importc: "glBindBufferARB".}
-proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, 
+proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
     importc: "glDeleteBuffersARB".}
-proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, 
+proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
     importc: "glGenBuffersARB".}
-proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsBufferARB".}
-proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, 
-                      usage: TGLenum){.dynlib: dllname, 
+proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid,
+                      usage: TGLenum){.dynlib: dllname,
                                        importc: "glBufferDataARB".}
-proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, 
-                         data: PGLvoid){.dynlib: dllname, 
+proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
+                         data: PGLvoid){.dynlib: dllname,
     importc: "glBufferSubDataARB".}
-proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, 
-                            data: PGLvoid){.dynlib: dllname, 
+proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
+                            data: PGLvoid){.dynlib: dllname,
     importc: "glGetBufferSubDataARB".}
 proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.
     dynlib: dllname, importc: "glMapBufferARB".}
-proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, 
+proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname,
     importc: "glUnmapBufferARB".}
 proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetBufferParameterivARB".}
 proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){.
     dynlib: dllname, importc: "glGetBufferPointervARB".}
   #***** GL_APPLE_client_storage *****//
-const 
+const
   GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2
   #***** GL_APPLE_element_array *****//
 
-const 
+const
   GL_ELEMENT_ARRAY_APPLE* = 0x00008768
   GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769
   GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A
@@ -3506,52 +3506,52 @@ proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.
     dynlib: dllname, importc: "glElementPointerAPPLE".}
 proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){.
     dynlib: dllname, importc: "glDrawElementArrayAPPLE".}
-proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, 
-                                   theend: TGLuint, first: TGLint, 
-                                   count: TGLsizei){.dynlib: dllname, 
+proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
+                                   theend: TGLuint, first: TGLint,
+                                   count: TGLsizei){.dynlib: dllname,
     importc: "glDrawRangeElementArrayAPPLE".}
-proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, 
+proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint,
                                    count: PGLsizei, primcount: TGLsizei){.
     dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".}
-proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, 
-                                        theend: TGLuint, first: PGLint, 
+proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
+                                        theend: TGLuint, first: PGLint,
                                         count: PGLsizei, primcount: TGLsizei){.
     dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".}
   #***** GL_APPLE_fence *****//
-const 
+const
   GL_DRAW_PIXELS_APPLE* = 0x00008A0A
   GL_FENCE_APPLE* = 0x00008A0B
 
-proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, 
+proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
     importc: "glGenFencesAPPLE".}
-proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, 
+proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
     importc: "glDeleteFencesAPPLE".}
-proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, 
+proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
                                        importc: "glSetFenceAPPLE".}
-proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsFenceAPPLE".}
-proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glTestFenceAPPLE".}
-proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, 
+proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
     importc: "glFinishFenceAPPLE".}
 proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{.
     dynlib: dllname, importc: "glTestObjectAPPLE".}
-proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, 
+proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname,
     importc: "glFinishObjectAPPLE".}
   #***** GL_APPLE_vertex_array_object *****//
-const 
+const
   GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5
 
-proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, 
+proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname,
     importc: "glBindVertexArrayAPPLE".}
-proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, 
+proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
     importc: "glDeleteVertexArraysAPPLE".}
-proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, 
+proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
     importc: "glGenVertexArraysAPPLE".}
-proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsVertexArrayAPPLE".}
   #***** GL_APPLE_vertex_array_range *****//
-const 
+const
   constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D
   GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E
   GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520
@@ -3560,14 +3560,14 @@ const
   GL_STORAGE_CACHED_APPLE* = 0x000085BE
   GL_STORAGE_SHARED_APPLE* = 0x000085BF
 
-proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
+proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
     importc: "glVertexArrayRangeAPPLE".}
 proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".}
 proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){.
     dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".}
   #***** GL_ARB_matrix_palette *****//
-const 
+const
   GL_MATRIX_PALETTE_ARB* = 0x00008840
   GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841
   GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842
@@ -3579,38 +3579,38 @@ const
   GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848
   GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849
 
-proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, 
+proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname,
     importc: "glCurrentPaletteMatrixARB".}
-proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, 
+proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname,
     importc: "glMatrixIndexubvARB".}
-proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, 
+proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname,
     importc: "glMatrixIndexusvARB".}
-proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, 
+proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname,
     importc: "glMatrixIndexuivARB".}
-proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                              pointer: PGLvoid){.dynlib: dllname, 
+proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                              pointer: PGLvoid){.dynlib: dllname,
     importc: "glMatrixIndexPointerARB".}
   #***** GL_NV_element_array *****//
-const 
+const
   GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769
   GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A
 
-proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, 
+proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
     importc: "glElementPointerNV".}
 proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){.
     dynlib: dllname, importc: "glDrawElementArrayNV".}
-proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
+proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint,
                                 first: TGLint, count: TGLsizei){.
     dynlib: dllname, importc: "glDrawRangeElementArrayNV".}
-proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                                primcount: TGLsizei){.dynlib: dllname, 
+proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                                primcount: TGLsizei){.dynlib: dllname,
     importc: "glMultiDrawElementArrayNV".}
-proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, 
-                                     theend: TGLuint, first: PGLint, 
+proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint,
+                                     theend: TGLuint, first: PGLint,
                                      count: PGLsizei, primcount: TGLsizei){.
     dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".}
   #***** GL_NV_float_buffer *****//
-const 
+const
   GL_FLOAT_R_NV* = 0x00008880
   GL_FLOAT_RG_NV* = 0x00008881
   GL_FLOAT_RGB_NV* = 0x00008882
@@ -3628,7 +3628,7 @@ const
   GL_FLOAT_RGBA_MODE_NV* = 0x0000888E
   #***** GL_NV_fragment_program *****//
 
-const 
+const
   GL_FRAGMENT_PROGRAM_NV* = 0x00008870
   GL_MAX_TEXTURE_COORDS_NV* = 0x00008871
   GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872
@@ -3636,18 +3636,18 @@ const
   GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868
   GL_PROGRAM_ERROR_STRING_NV* = 0x00008874
 
-proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, 
-                                  x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                                  w: TGLfloat){.dynlib: dllname, 
+proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
+                                  x: TGLfloat, y: TGLfloat, z: TGLfloat,
+                                  w: TGLfloat){.dynlib: dllname,
     importc: "glProgramNamedParameter4fNV".}
-proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, 
-                                  x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                                  w: TGLdouble){.dynlib: dllname, 
+proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
+                                  x: TGLdouble, y: TGLdouble, z: TGLdouble,
+                                  w: TGLdouble){.dynlib: dllname,
     importc: "glProgramNamedParameter4dNV".}
-proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, 
+proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei,
                                      name: PGLubyte, params: PGLfloat){.
     dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".}
-proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, 
+proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei,
                                      name: PGLubyte, params: PGLdouble){.
     dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".}
   # glProgramLocalParameter4dARB  { already defined }
@@ -3657,16 +3657,16 @@ proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei,
   # glGetProgramLocalParameterdvARB  { already defined }
   # glGetProgramLocalParameterfvARB  { already defined }
   #***** GL_NV_primitive_restart *****//
-const 
+const
   constGL_PRIMITIVE_RESTART_NV* = 0x00008558
   constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559
 
 proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".}
-proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, 
+proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname,
     importc: "glPrimitiveRestartIndexNV".}
   #***** GL_NV_vertex_program2 *****//
   #***** GL_NV_pixel_data_range *****//
-const 
+const
   GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878
   GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879
   GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A
@@ -3676,26 +3676,26 @@ const
 
 proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glPixelDataRangeNV".}
-proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, 
+proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname,
     importc: "glFlushPixelDataRangeNV".}
   # wglAllocateMemoryNV  { already defined }
   # wglFreeMemoryNV  { already defined }
   #***** GL_EXT_texture_rectangle *****//
-const 
+const
   GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5
   GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6
   GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7
   GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8
   #***** GL_S3_s3tc *****//
 
-const 
+const
   GL_RGB_S3TC* = 0x000083A0
   GL_RGB4_S3TC* = 0x000083A1
   GL_RGBA_S3TC* = 0x000083A2
   GL_RGBA4_S3TC* = 0x000083A3
   #***** GL_ATI_draw_buffers *****//
 
-const 
+const
   GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824
   GL_DRAW_BUFFER0_ATI* = 0x00008825
   GL_DRAW_BUFFER1_ATI* = 0x00008826
@@ -3714,16 +3714,16 @@ const
   GL_DRAW_BUFFER14_ATI* = 0x00008833
   GL_DRAW_BUFFER15_ATI* = 0x00008834
 
-proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, 
+proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
     importc: "glDrawBuffersATI".}
   #***** GL_ATI_texture_env_combine3 *****//
-const 
+const
   GL_MODULATE_ADD_ATI* = 0x00008744
   GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745
   GL_MODULATE_SUBTRACT_ATI* = 0x00008746
   #***** GL_ATI_texture_float *****//
 
-const 
+const
   GL_RGBA_FLOAT32_ATI* = 0x00008814
   GL_RGB_FLOAT32_ATI* = 0x00008815
   GL_ALPHA_FLOAT32_ATI* = 0x00008816
@@ -3738,17 +3738,17 @@ const
   GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F
   #***** GL_NV_texture_expand_normal *****//
 
-const 
+const
   GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F
   #***** GL_NV_half_float *****//
 
-const 
+const
   GL_HALF_FLOAT_NV* = 0x0000140B
 
-proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, 
+proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname,
     importc: "glVertex2hNV".}
 proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".}
-proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, 
+proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname,
     importc: "glVertex3hNV".}
 proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".}
 proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.
@@ -3760,65 +3760,65 @@ proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".}
 proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
     dynlib: dllname, importc: "glColor3hNV".}
 proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".}
-proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, 
+proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort,
                   alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".}
 proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".}
 proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".}
 proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".}
-proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, 
+proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname,
     importc: "glTexCoord2hNV".}
 proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".}
-proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, 
+proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname,
     importc: "glTexCoord3hNV".}
 proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".}
 proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.
     dynlib: dllname, importc: "glTexCoord4hNV".}
 proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".}
-proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, 
+proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord1hNV".}
-proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
+proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord1hvNV".}
 proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){.
     dynlib: dllname, importc: "glMultiTexCoord2hNV".}
-proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
+proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord2hvNV".}
-proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, 
-                          r: TGLushort){.dynlib: dllname, 
+proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
+                          r: TGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord3hNV".}
-proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
+proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord3hvNV".}
-proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, 
-                          r: TGLushort, q: TGLushort){.dynlib: dllname, 
+proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
+                          r: TGLushort, q: TGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord4hNV".}
-proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
+proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
     importc: "glMultiTexCoord4hvNV".}
 proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".}
 proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".}
 proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
     dynlib: dllname, importc: "glSecondaryColor3hNV".}
-proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, 
+proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname,
     importc: "glSecondaryColor3hvNV".}
-proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, 
+proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname,
     importc: "glVertexWeighthNV".}
-proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, 
+proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname,
     importc: "glVertexWeighthvNV".}
-proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, 
+proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname,
     importc: "glVertexAttrib1hNV".}
-proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib1hvNV".}
 proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){.
     dynlib: dllname, importc: "glVertexAttrib2hNV".}
-proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib2hvNV".}
-proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, 
-                         z: TGLushort){.dynlib: dllname, 
+proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
+                         z: TGLushort){.dynlib: dllname,
                                         importc: "glVertexAttrib3hNV".}
-proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib3hvNV".}
-proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, 
-                         z: TGLushort, w: TGLushort){.dynlib: dllname, 
+proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
+                         z: TGLushort, w: TGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4hNV".}
-proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
+proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
     importc: "glVertexAttrib4hvNV".}
 proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
     dynlib: dllname, importc: "glVertexAttribs1hvNV".}
@@ -3829,12 +3829,12 @@ proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
 proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
     dynlib: dllname, importc: "glVertexAttribs4hvNV".}
   #***** GL_ATI_map_object_buffer *****//
-proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, 
+proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname,
     importc: "glMapObjectBufferATI".}
-proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, 
+proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
     importc: "glUnmapObjectBufferATI".}
   #***** GL_ATI_separate_stencil *****//
-const 
+const
   GL_KEEP* = 0x00001E00
   GL_ZERO* = 0x00000000
   GL_REPLACE* = 0x00001E01
@@ -3857,39 +3857,39 @@ const
   GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802
   GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803
 
-proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, 
-                             dppass: TGLenum){.dynlib: dllname, 
+proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
+                             dppass: TGLenum){.dynlib: dllname,
     importc: "glStencilOpSeparateATI".}
-proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, 
-                               theRef: TGLint, mask: TGLuint){.dynlib: dllname, 
+proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum,
+                               theRef: TGLint, mask: TGLuint){.dynlib: dllname,
     importc: "glStencilFuncSeparateATI".}
   #***** GL_ATI_vertex_attrib_array_object *****//
-proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, 
-                                   thetype: TGLenum, normalized: TGLboolean, 
-                                   stride: TGLsizei, buffer: TGLuint, 
-                                   offset: TGLuint){.dynlib: dllname, 
+proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint,
+                                   thetype: TGLenum, normalized: TGLboolean,
+                                   stride: TGLsizei, buffer: TGLuint,
+                                   offset: TGLuint){.dynlib: dllname,
     importc: "glVertexAttribArrayObjectATI".}
-proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, 
-                                        params: PGLfloat){.dynlib: dllname, 
+proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum,
+                                        params: PGLfloat){.dynlib: dllname,
     importc: "glGetVertexAttribArrayObjectfvATI".}
-proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, 
-                                        params: PGLint){.dynlib: dllname, 
+proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum,
+                                        params: PGLint){.dynlib: dllname,
     importc: "glGetVertexAttribArrayObjectivATI".}
   #***** GL_ARB_occlusion_query *****//
-const 
+const
   GL_SAMPLES_PASSED_ARB* = 0x00008914
   GL_QUERY_COUNTER_BITS_ARB* = 0x00008864
   GL_CURRENT_QUERY_ARB* = 0x00008865
   GL_QUERY_RESULT_ARB* = 0x00008866
   GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867
 
-proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glGenQueriesARB".}
-proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glDeleteQueriesARB".}
-proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsQueryARB".}
-proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, 
+proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname,
     importc: "glBeginQueryARB".}
 proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".}
 proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
@@ -3899,7 +3899,7 @@ proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){.
 proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){.
     dynlib: dllname, importc: "glGetQueryObjectuivARB".}
   #***** GL_ARB_shader_objects *****//
-const 
+const
   GL_PROGRAM_OBJECT_ARB* = 0x00008B40
   GL_OBJECT_TYPE_ARB* = 0x00008B4E
   GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F
@@ -3929,44 +3929,44 @@ const
   GL_FLOAT_MAT3_ARB* = 0x00008B5B
   GL_FLOAT_MAT4_ARB* = 0x00008B5C
 
-proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, 
+proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname,
     importc: "glDeleteObjectARB".}
-proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, 
+proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname,
     importc: "glGetHandleARB".}
 proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){.
     dynlib: dllname, importc: "glDetachObjectARB".}
 proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.
     dynlib: dllname, importc: "glCreateShaderObjectARB".}
-proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, 
-                        len: PGLint){.dynlib: dllname, 
+proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid,
+                        len: PGLint){.dynlib: dllname,
                                       importc: "glShaderSourceARB".}
-proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, 
+proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname,
     importc: "glCompileShaderARB".}
-proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, 
+proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname,
     importc: "glCreateProgramObjectARB".}
 proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){.
     dynlib: dllname, importc: "glAttachObjectARB".}
-proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, 
+proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
     importc: "glLinkProgramARB".}
-proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, 
+proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname,
     importc: "glUseProgramObjectARB".}
-proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, 
+proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
     importc: "glValidateProgramARB".}
-proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, 
+proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
     importc: "glUniform1fARB".}
 proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
     dynlib: dllname, importc: "glUniform2fARB".}
 proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
     dynlib: dllname, importc: "glUniform3fARB".}
-proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, 
+proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
                      v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".}
-proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, 
+proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname,
     importc: "glUniform1iARB".}
-proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, 
+proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
     importc: "glUniform2iARB".}
 proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
     dynlib: dllname, importc: "glUniform3iARB".}
-proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, 
+proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
                      v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".}
 proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
     dynlib: dllname, importc: "glUniform1fvARB".}
@@ -3984,80 +3984,80 @@ proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
     dynlib: dllname, importc: "glUniform3ivARB".}
 proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
     dynlib: dllname, importc: "glUniform4ivARB".}
-proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei,
                             transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix2fvARB".}
-proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei,
                             transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix3fvARB".}
-proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, 
+proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei,
                             transpose: TGLboolean, value: PGLfloat){.
     dynlib: dllname, importc: "glUniformMatrix4fvARB".}
-proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, 
+proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum,
+                                params: PGLfloat){.dynlib: dllname,
     importc: "glGetObjectParameterfvARB".}
 proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetObjectParameterivARB".}
-proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, 
-                      infoLog: PGLcharARB){.dynlib: dllname, 
+proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
+                      infoLog: PGLcharARB){.dynlib: dllname,
     importc: "glGetInfoLogARB".}
-proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, 
+proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei,
                               count: PGLsizei, obj: PGLhandleARB){.
     dynlib: dllname, importc: "glGetAttachedObjectsARB".}
 proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
     dynlib: dllname, importc: "glGetUniformLocationARB".}
-proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, 
-                            maxLength: TGLsizei, len: PGLsizei, size: PGLint, 
+proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint,
+                            maxLength: TGLsizei, len: PGLsizei, size: PGLint,
                             thetype: PGLenum, name: PGLcharARB){.
     dynlib: dllname, importc: "glGetActiveUniformARB".}
-proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, 
-                        params: PGLfloat){.dynlib: dllname, 
+proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint,
+                        params: PGLfloat){.dynlib: dllname,
     importc: "glGetUniformfvARB".}
-proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, 
-                        params: PGLint){.dynlib: dllname, 
+proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint,
+                        params: PGLint){.dynlib: dllname,
     importc: "glGetUniformivARB".}
-proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, 
-                           source: PGLcharARB){.dynlib: dllname, 
+proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
+                           source: PGLcharARB){.dynlib: dllname,
     importc: "glGetShaderSourceARB".}
-const 
+const
   GL_VERTEX_SHADER_ARB* = 0x00008B31
   GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A
   GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB  { already defined }
                                           # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
   GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C
-  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # 
-                                                        # 
+  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D #
+                                                        #
                                                         # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
-                                                        # 
-                                                        # 
+                                                        #
+                                                        #
                                                         # GL_VERTEX_PROGRAM_POINT_SIZE_ARB  { already defined }
-                                                        # 
-                                                        # 
+                                                        #
+                                                        #
                                                         # GL_VERTEX_PROGRAM_TWO_SIDE_ARB  { already defined }
                                                         # GL_OBJECT_TYPE_ARB  { already defined }
                                                         # GL_OBJECT_SUBTYPE_ARB  { already defined }
   GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89
   GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_CURRENT_VERTEX_ATTRIB_ARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB  { already defined }
                                                           # GL_FLOAT  { already defined }
                                                           # GL_FLOAT_VEC2_ARB  { already defined }
@@ -4102,22 +4102,22 @@ const
                                                           # glVertexAttrib4NubvARB  { already defined }
                                                           # glVertexAttrib4NusvARB  { already defined }
                                                           # glVertexAttrib4NuivARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # glVertexAttribPointerARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # glEnableVertexAttribArrayARB  { already defined }
-                                                          # 
-                                                          # 
+                                                          #
+                                                          #
                                                           # glDisableVertexAttribArrayARB  { already defined }
 
-proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, 
-                              name: PGLcharARB){.dynlib: dllname, 
+proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint,
+                              name: PGLcharARB){.dynlib: dllname,
     importc: "glBindAttribLocationARB".}
-proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, 
-                           maxLength: TGLsizei, len: PGLsizei, size: PGLint, 
-                           thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, 
+proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint,
+                           maxLength: TGLsizei, len: PGLsizei, size: PGLint,
+                           thetype: PGLenum, name: PGLcharARB){.dynlib: dllname,
     importc: "glGetActiveAttribARB".}
 proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
     dynlib: dllname, importc: "glGetAttribLocationARB".}
@@ -4126,11 +4126,11 @@ proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{
   # glGetVertexAttribivARB  { already defined }
   # glGetVertexAttribPointervARB  { already defined }
   #***** GL_ARB_fragment_shader *****//
-const 
+const
   GL_FRAGMENT_SHADER_ARB* = 0x00008B30
   GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
-                                                       # 
-                                                       # 
+                                                       #
+                                                       #
                                                        # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
                                                        # GL_OBJECT_TYPE_ARB  { already defined }
                                                        # GL_OBJECT_SUBTYPE_ARB  { already defined }
@@ -4139,36 +4139,36 @@ const
   #***** GL_ARB_texture_non_power_of_two *****//
   #***** GL_ARB_point_sprite *****//
 
-const 
+const
   GL_POINT_SPRITE_ARB* = 0x00008861
   GL_COORD_REPLACE_ARB* = 0x00008862
   #***** GL_EXT_depth_bounds_test *****//
 
-const 
+const
   constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890
   constGL_DEPTH_BOUNDS_EXT* = 0x00008891
 
-proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, 
+proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname,
     importc: "glDepthBoundsEXT".}
   #***** GL_EXT_texture_mirror_clamp *****//
-const 
+const
   GL_MIRROR_CLAMP_EXT* = 0x00008742
   GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743
   GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912
   #***** GL_EXT_blend_equation_separate *****//
 
-const 
+const
   GL_BLEND_EQUATION_RGB_EXT* = 0x00008009
   GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D
 
 proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){.
     dynlib: dllname, importc: "glBlendEquationSeparateEXT".}
   #***** GL_MESA_pack_invert *****//
-const 
+const
   GL_PACK_INVERT_MESA* = 0x00008758
   #***** GL_MESA_ycbcr_texture *****//
 
-const 
+const
   GL_YCBCR_MESA* = 0x00008757
   GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA
   GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB
@@ -4176,14 +4176,14 @@ const
   #***** GL_NV_fragment_program_option *****//
   #***** GL_EXT_pixel_buffer_object *****//
 
-const 
+const
   GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB
   GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC
   GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED
   GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF
   #***** GL_NV_fragment_program2 *****//
 
-const 
+const
   GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4
   GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5
   GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6
@@ -4196,7 +4196,7 @@ const
   # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
   #***** GL_ARB_draw_buffers *****//
 
-const 
+const
   GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824
   GL_DRAW_BUFFER0_ARB* = 0x00008825
   GL_DRAW_BUFFER1_ARB* = 0x00008826
@@ -4215,17 +4215,17 @@ const
   GL_DRAW_BUFFER14_ARB* = 0x00008833
   GL_DRAW_BUFFER15_ARB* = 0x00008834
 
-proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, 
+proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
     importc: "glDrawBuffersARB".}
   #***** GL_ARB_texture_rectangle *****//
-const 
+const
   GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5
   GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6
   GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7
   GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8
   #***** GL_ARB_color_buffer_float *****//
 
-const 
+const
   GL_RGBA_FLOAT_MODE_ARB* = 0x00008820
   GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A
   GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B
@@ -4233,14 +4233,14 @@ const
   GL_FIXED_ONLY_ARB* = 0x0000891D
   WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0
 
-proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, 
+proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname,
     importc: "glClampColorARB".}
   #***** GL_ARB_half_float_pixel *****//
-const 
+const
   GL_HALF_FLOAT_ARB* = 0x0000140B
   #***** GL_ARB_texture_float *****//
 
-const 
+const
   GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10
   GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11
   GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12
@@ -4266,14 +4266,14 @@ const
   # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  { already defined }
   #***** GL_ARB_pixel_buffer_object *****//
 
-const 
+const
   GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB
   GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC
   GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED
   GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF
   #***** GL_EXT_framebuffer_object *****//
 
-const 
+const
   GL_FRAMEBUFFER_EXT* = 0x00008D40
   GL_RENDERBUFFER_EXT* = 0x00008D41
   GL_STENCIL_INDEX_EXT* = 0x00008D45
@@ -4323,7 +4323,7 @@ const
   GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8
   GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506
 
-proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsRenderbufferEXT".}
 proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){.
     dynlib: dllname, importc: "glBindRenderbufferEXT".}
@@ -4331,45 +4331,45 @@ proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
     dynlib: dllname, importc: "glDeleteRenderbuffersEXT".}
 proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
     dynlib: dllname, importc: "glGenRenderbuffersEXT".}
-proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, 
+proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum,
                                width: TGLsizei, height: TGLsizei){.
     dynlib: dllname, importc: "glRenderbufferStorageEXT".}
-proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                      params: PGLint){.dynlib: dllname, 
+proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum,
+                                      params: PGLint){.dynlib: dllname,
     importc: "glGetRenderbufferParameterivEXT".}
-proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsFramebufferEXT".}
 proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){.
     dynlib: dllname, importc: "glBindFramebufferEXT".}
 proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.
     dynlib: dllname, importc: "glDeleteFramebuffersEXT".}
-proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, 
+proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname,
     importc: "glGenFramebuffersEXT".}
-proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, 
+proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname,
     importc: "glCheckFramebufferStatusEXT".}
-proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, 
-                                level: TGLint){.dynlib: dllname, 
+proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
+                                level: TGLint){.dynlib: dllname,
     importc: "glFramebufferTexture1DEXT".}
-proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, 
-                                level: TGLint){.dynlib: dllname, 
+proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
+                                level: TGLint){.dynlib: dllname,
     importc: "glFramebufferTexture2DEXT".}
-proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, 
+proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum,
+                                textarget: TGLenum, texture: TGLuint,
                                 level: TGLint, zoffset: TGLint){.
     dynlib: dllname, importc: "glFramebufferTexture3DEXT".}
-proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, 
-                                   renderbuffertarget: TGLenum, 
-                                   renderbuffer: TGLuint){.dynlib: dllname, 
+proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum,
+                                   renderbuffertarget: TGLenum,
+                                   renderbuffer: TGLuint){.dynlib: dllname,
     importc: "glFramebufferRenderbufferEXT".}
-proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, 
-    attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum,
+    attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glGetFramebufferAttachmentParameterivEXT".}
-proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, 
+proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname,
     importc: "glGenerateMipmapEXT".}
   #***** GL_version_1_4 *****//
-const 
+const
   GL_BLEND_DST_RGB* = 0x000080C8
   GL_BLEND_SRC_RGB* = 0x000080C9
   GL_BLEND_DST_ALPHA* = 0x000080CA
@@ -4410,7 +4410,7 @@ const
   GL_TEXTURE_COMPARE_FUNC* = 0x0000884D
   GL_COMPARE_R_TO_TEXTURE* = 0x0000884E
 
-proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, 
+proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
                           sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
     dynlib: dllname, importc: "glBlendFuncSeparate".}
 proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".}
@@ -4419,81 +4419,81 @@ proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".}
 proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".}
 proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
     dynlib: dllname, importc: "glFogCoordPointer".}
-proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                        primcount: TGLsizei){.dynlib: dllname, 
+proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei,
+                        primcount: TGLsizei){.dynlib: dllname,
     importc: "glMultiDrawArrays".}
-proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, 
+proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
                           indices: PGLvoid, primcount: TGLsizei){.
     dynlib: dllname, importc: "glMultiDrawElements".}
-proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
+proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
     importc: "glPointParameterf".}
-proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
+proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
     importc: "glPointParameterfv".}
-proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
+proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname,
     importc: "glPointParameteri".}
-proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
+proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
     importc: "glPointParameteriv".}
 proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){.
     dynlib: dllname, importc: "glSecondaryColor3b".}
-proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, 
+proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname,
                                        importc: "glSecondaryColor3bv".}
 proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){.
     dynlib: dllname, importc: "glSecondaryColor3d".}
-proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, 
+proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname,
     importc: "glSecondaryColor3dv".}
 proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){.
     dynlib: dllname, importc: "glSecondaryColor3f".}
-proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, 
+proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname,
                                         importc: "glSecondaryColor3fv".}
 proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){.
     dynlib: dllname, importc: "glSecondaryColor3i".}
-proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, 
+proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname,
                                       importc: "glSecondaryColor3iv".}
 proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){.
     dynlib: dllname, importc: "glSecondaryColor3s".}
-proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, 
+proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname,
                                         importc: "glSecondaryColor3sv".}
 proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){.
     dynlib: dllname, importc: "glSecondaryColor3ub".}
-proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, 
+proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname,
     importc: "glSecondaryColor3ubv".}
 proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){.
     dynlib: dllname, importc: "glSecondaryColor3ui".}
-proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, 
+proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname,
                                         importc: "glSecondaryColor3uiv".}
 proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){.
     dynlib: dllname, importc: "glSecondaryColor3us".}
-proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, 
+proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname,
     importc: "glSecondaryColor3usv".}
-proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                              pointer: PGLvoid){.dynlib: dllname, 
+proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
+                              pointer: PGLvoid){.dynlib: dllname,
     importc: "glSecondaryColorPointer".}
-proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, 
+proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
     importc: "glWindowPos2d".}
 proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".}
-proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, 
+proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos2f".}
 proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".}
-proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, 
+proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname,
     importc: "glWindowPos2i".}
 proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".}
-proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, 
+proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname,
     importc: "glWindowPos2s".}
 proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".}
-proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, 
+proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname,
     importc: "glWindowPos3d".}
 proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".}
-proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
+proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
     importc: "glWindowPos3f".}
 proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".}
-proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, 
+proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
     importc: "glWindowPos3i".}
 proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".}
-proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
+proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
     importc: "glWindowPos3s".}
 proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".}
   #***** GL_version_1_5 *****//
-const 
+const
   GL_BUFFER_SIZE* = 0x00008764
   GL_BUFFER_USAGE* = 0x00008765
   GL_QUERY_COUNTER_BITS* = 0x00008864
@@ -4545,12 +4545,12 @@ const
   GL_SRC1_ALPHA* = 0x00008589
   GL_SRC2_ALPHA* = 0x0000858A
 
-proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glGenQueries".}
-proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
+proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
     importc: "glDeleteQueries".}
 proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".}
-proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, 
+proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname,
     importc: "glBeginQuery".}
 proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".}
 proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){.
@@ -4559,32 +4559,32 @@ proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetQueryObjectiv".}
 proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){.
     dynlib: dllname, importc: "glGetQueryObjectuiv".}
-proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, 
+proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
     importc: "glBindBuffer".}
-proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, 
+proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
     importc: "glDeleteBuffers".}
-proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, 
+proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
     importc: "glGenBuffers".}
-proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, 
+proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
     importc: "glIsBuffer".}
-proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, 
+proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid,
                    usage: TGLenum){.dynlib: dllname, importc: "glBufferData".}
-proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, 
-                      data: PGLvoid){.dynlib: dllname, 
+proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
+                      data: PGLvoid){.dynlib: dllname,
                                       importc: "glBufferSubData".}
-proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, 
-                         data: PGLvoid){.dynlib: dllname, 
+proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
+                         data: PGLvoid){.dynlib: dllname,
     importc: "glGetBufferSubData".}
-proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, 
+proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname,
     importc: "glMapBuffer".}
-proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, 
+proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname,
     importc: "glUnmapBuffer".}
 proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
     dynlib: dllname, importc: "glGetBufferParameteriv".}
 proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){.
     dynlib: dllname, importc: "glGetBufferPointerv".}
   #***** GL_version_2_0 *****//
-const 
+const
   GL_BLEND_EQUATION_RGB* = 0x00008009
   GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622
   GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623
@@ -4670,4 +4670,4 @@ const
   GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4
   GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5
 
-{.pop.}
\ No newline at end of file
+{.pop.}
diff --git a/tests/manyloc/keineschweine/lib/glu.nim b/tests/manyloc/keineschweine/lib/glu.nim
index e00120d83..867d0e47f 100644
--- a/tests/manyloc/keineschweine/lib/glu.nim
+++ b/tests/manyloc/keineschweine/lib/glu.nim
@@ -4,28 +4,28 @@
 #  Sebastian Guenther (sg@freepascal.org) in 2002
 #  These units are free to use
 #******************************************************************************
-# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)                        
-# For the latest updates, visit Delphi3D: http://www.delphi3d.net              
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+# For the latest updates, visit Delphi3D: http://www.delphi3d.net
 #******************************************************************************
 
-import 
+import
   GL
 
-when defined(windows): 
+when defined(windows):
   {.push, callconv: stdcall.}
-else: 
+else:
   {.push, callconv: cdecl.}
 
-when defined(windows): 
-  const 
+when defined(windows):
+  const
     dllname = "glu32.dll"
-elif defined(macosx): 
-  const 
+elif defined(macosx):
+  const
     dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"
-else: 
-  const 
+else:
+  const
     dllname = "libGLU.so.1"
-type 
+type
   TViewPortArray* = array[0..3, TGLint]
   T16dArray* = array[0..15, TGLdouble]
   TCallBack* = proc ()
@@ -34,12 +34,12 @@ type
   T4fArray* = array[0..3, TGLfloat]
   PPointer* = ptr Pointer
 
-type 
-  GLUnurbs*{.final.} = object 
+type
+  GLUnurbs*{.final.} = object
   PGLUnurbs* = ptr GLUnurbs
-  GLUquadric*{.final.} = object 
+  GLUquadric*{.final.} = object
   PGLUquadric* = ptr GLUquadric
-  GLUtesselator*{.final.} = object 
+  GLUtesselator*{.final.} = object
   PGLUtesselator* = ptr GLUtesselator # backwards compatibility:
   GLUnurbsObj* = GLUnurbs
   PGLUnurbsObj* = PGLUnurbs
@@ -57,40 +57,40 @@ type
   TGLUtesselatorObj* = GLUtesselatorObj
   TGLUtriangulatorObj* = GLUtriangulatorObj
 
-proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname, 
+proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname,
     importc: "gluErrorString".}
-proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname, 
+proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname,
     importc: "gluErrorUnicodeStringEXT".}
-proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname, 
+proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname,
     importc: "gluGetString".}
-proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname, 
+proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname,
     importc: "gluOrtho2D".}
-proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname, 
+proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname,
     importc: "gluPerspective".}
 proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){.
     dynlib: dllname, importc: "gluPickMatrix".}
 proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){.
     dynlib: dllname, importc: "gluLookAt".}
-proc gluProject*(objx, objy, objz: TGLdouble, 
-                 modelMatrix, projMatrix: var T16dArray, 
+proc gluProject*(objx, objy, objz: TGLdouble,
+                 modelMatrix, projMatrix: var T16dArray,
                  viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{.
     dynlib: dllname, importc: "gluProject".}
-proc gluUnProject*(winx, winy, winz: TGLdouble, 
-                   modelMatrix, projMatrix: var T16dArray, 
+proc gluUnProject*(winx, winy, winz: TGLdouble,
+                   modelMatrix, projMatrix: var T16dArray,
                    viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{.
     dynlib: dllname, importc: "gluUnProject".}
-proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum, 
-                    datain: Pointer, widthout, heightout: TGLint, 
-                    typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname, 
+proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum,
+                    datain: Pointer, widthout, heightout: TGLint,
+                    typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname,
     importc: "gluScaleImage".}
-proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint, 
+proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint,
                         format, atype: TGLenum, data: Pointer): int{.
     dynlib: dllname, importc: "gluBuild1DMipmaps".}
-proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint, 
+proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint,
                         format, atype: TGLenum, data: Pointer): int{.
     dynlib: dllname, importc: "gluBuild2DMipmaps".}
 proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc: "gluNewQuadric".}
-proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname, 
+proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname,
     importc: "gluDeleteQuadric".}
 proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){.
     dynlib: dllname, importc: "gluQuadricNormals".}
@@ -100,12 +100,12 @@ proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){.
     dynlib: dllname, importc: "gluQuadricOrientation".}
 proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){.
     dynlib: dllname, importc: "gluQuadricDrawStyle".}
-proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble, 
-                  slices, stacks: TGLint){.dynlib: dllname, 
+proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble,
+                  slices, stacks: TGLint){.dynlib: dllname,
     importc: "gluCylinder".}
-proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, 
+proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble,
               slices, loops: TGLint){.dynlib: dllname, importc: "gluDisk".}
-proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, 
+proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble,
                      slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){.
     dynlib: dllname, importc: "gluPartialDisk".}
 proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){.
@@ -113,51 +113,51 @@ proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){.
 proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){.
     dynlib: dllname, importc: "gluQuadricCallback".}
 proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc: "gluNewTess".}
-proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluDeleteTess".}
 proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){.
     dynlib: dllname, importc: "gluTessBeginPolygon".}
-proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluTessBeginContour".}
 proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){.
     dynlib: dllname, importc: "gluTessVertex".}
-proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluTessEndContour".}
-proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluTessEndPolygon".}
 proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){.
     dynlib: dllname, importc: "gluTessProperty".}
-proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname, 
+proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname,
     importc: "gluTessNormal".}
 proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){.
     dynlib: dllname, importc: "gluTessCallback".}
 proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){.
     dynlib: dllname, importc: "gluGetTessProperty".}
-proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname, 
+proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname,
                                         importc: "gluNewNurbsRenderer".}
-proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname, 
+proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname,
     importc: "gluDeleteNurbsRenderer".}
-proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname, 
+proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname,
                                         importc: "gluBeginSurface".}
 proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginCurve".}
 proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndCurve".}
 proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndSurface".}
 proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginTrim".}
 proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndTrim".}
-proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat, 
-                  stride: TGLint, atype: TGLenum){.dynlib: dllname, 
+proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat,
+                  stride: TGLint, atype: TGLenum){.dynlib: dllname,
     importc: "gluPwlCurve".}
-proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat, 
-                    stride: TGLint, ctlarray: PGLfloat, order: TGLint, 
+proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat,
+                    stride: TGLint, ctlarray: PGLfloat, order: TGLint,
                     atype: TGLenum){.dynlib: dllname, importc: "gluNurbsCurve".}
-proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat, 
-                      tknot_count: TGLint, tknot: PGLfloat, 
-                      s_stride, t_stride: TGLint, ctlarray: PGLfloat, 
-                      sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname, 
+proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat,
+                      tknot_count: TGLint, tknot: PGLfloat,
+                      s_stride, t_stride: TGLint, ctlarray: PGLfloat,
+                      sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname,
     importc: "gluNurbsSurface".}
-proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, 
-                              modelMatrix, projMatrix: var T16dArray, 
-                              viewport: var TViewPortArray){.dynlib: dllname, 
+proc gluLoadSamplingMatrices*(nobj: PGLUnurbs,
+                              modelMatrix, projMatrix: var T16dArray,
+                              viewport: var TViewPortArray){.dynlib: dllname,
     importc: "gluLoadSamplingMatrices".}
 proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){.
     dynlib: dllname, importc: "gluNurbsProperty".}
@@ -173,16 +173,16 @@ type                          # gluQuadricCallback
   GLUtessVertexProc* = proc (p: Pointer)
   GLUtessEndProc* = proc ()
   GLUtessErrorProc* = proc (p: TGLenum)
-  GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray, 
+  GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray,
                               p4: PPointer)
   GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer)
   GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer)
   GLUtessVertexDataProc* = proc (p1, p2: Pointer)
   GLUtessEndDataProc* = proc (p: Pointer)
   GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer)
-  GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray, 
-                                  p3: var T4fArray, p4: PPointer, p5: Pointer) # 
-                                                                               # 
+  GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray,
+                                  p3: var T4fArray, p4: PPointer, p5: Pointer) #
+                                                                               #
                                                                                # gluNurbsCallback
   GLUnurbsErrorProc* = proc (p: TGLenum) #***           Generic constants               ****/
 
@@ -226,21 +226,21 @@ const                         # Version
   GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble  coords[3],
                              #                                                            void      *data[4],
                              #                                                            TGLfloat   weight[4],
-                             #                                                            void      **dataOut) 
+                             #                                                            void      **dataOut)
   GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum    type,
-                                #                                                            void      *polygon_data) 
+                                #                                                            void      *polygon_data)
   GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void      *data,
-                                 #                                                            void      *polygon_data) 
+                                 #                                                            void      *polygon_data)
   GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void      *polygon_data)
   GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum    errno,
-                                #                                                            void      *polygon_data) 
+                                #                                                            void      *polygon_data)
   GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge,
-                                    #                                                            void      *polygon_data) 
+                                    #                                                            void      *polygon_data)
   GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble  coords[3],
                                   #                                                            void      *data[4],
                                   #                                                            TGLfloat   weight[4],
                                   #                                                            void      **dataOut,
-                                  #                                                            void      *polygon_data) 
+                                  #                                                            void      *polygon_data)
                                   # TessError
   GLU_TESS_ERROR1* = 100151
   GLU_TESS_ERROR2* = 100152
@@ -313,11 +313,11 @@ const                         # Version
   GLU_NURBS_ERROR36* = 100286
   GLU_NURBS_ERROR37* = 100287 #***           Backwards compatibility for old tesselator           ****/
 
-proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluBeginPolygon".}
-proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname, 
+proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname,
     importc: "gluNextContour".}
-proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, 
+proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname,
     importc: "gluEndPolygon".}
 const                         # Contours types -- obsolete!
   GLU_CW* = 100120
diff --git a/tests/manyloc/keineschweine/lib/glut.nim b/tests/manyloc/keineschweine/lib/glut.nim
index ff157c327..44a290728 100644
--- a/tests/manyloc/keineschweine/lib/glut.nim
+++ b/tests/manyloc/keineschweine/lib/glut.nim
@@ -15,17 +15,17 @@
 #   For the latest updates, visit Delphi3D: http://www.delphi3d.net
 #******************************************************************************
 
-import 
+import
   GL
 
-when defined(windows): 
-  const 
+when defined(windows):
+  const
     dllname = "glut32.dll"
-elif defined(macosx): 
-  const 
+elif defined(macosx):
+  const
     dllname = "/System/Library/Frameworks/GLUT.framework/GLUT"
-else: 
-  const 
+else:
+  const
     dllname = "libglut.so.3"
 type
   TGlutVoidCallback* = proc (){.cdecl.}
@@ -36,7 +36,7 @@ type
   TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.}
   TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.}
 
-const 
+const
   GLUT_API_VERSION* = 3
   GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks.
   GLUT_RGB* = 0
@@ -93,7 +93,7 @@ const
   GLUT_NORMAL* = 0
   GLUT_OVERLAY* = 1
 
-when defined(Windows): 
+when defined(Windows):
   const                       # Stroke font constants (use these in GLUT program).
     GLUT_STROKE_ROMAN* = cast[Pointer](0)
     GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program).
@@ -104,7 +104,7 @@ when defined(Windows):
     GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6)
     GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7)
     GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8)
-else: 
+else:
   var                         # Stroke font constants (use these in GLUT program).
     GLUT_STROKE_ROMAN*: Pointer
     GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program).
@@ -229,7 +229,7 @@ const                         # glutGet parameters.
   GLUT_GAME_MODE_REFRESH_RATE* = 5
   GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API.
 
-proc glutInit*(argcp: ptr cint, argv: pointer){.dynlib: dllname, 
+proc glutInit*(argcp: ptr cint, argv: pointer){.dynlib: dllname,
     importc: "glutInit".}
 
 proc glutInit*() =
@@ -239,34 +239,34 @@ proc glutInit*() =
     cmdCount {.importc: "cmdCount".}: cint
   glutInit(addr(cmdCount), addr(cmdLine))
 
-proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, 
+proc glutInitDisplayMode*(mode: int16){.dynlib: dllname,
                                         importc: "glutInitDisplayMode".}
-proc glutInitDisplayString*(str: cstring){.dynlib: dllname, 
+proc glutInitDisplayString*(str: cstring){.dynlib: dllname,
     importc: "glutInitDisplayString".}
-proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, 
+proc glutInitWindowPosition*(x, y: int){.dynlib: dllname,
     importc: "glutInitWindowPosition".}
-proc glutInitWindowSize*(width, height: int){.dynlib: dllname, 
+proc glutInitWindowSize*(width, height: int){.dynlib: dllname,
     importc: "glutInitWindowSize".}
 proc glutMainLoop*(){.dynlib: dllname, importc: "glutMainLoop".}
   # GLUT window sub-API.
-proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, 
+proc glutCreateWindow*(title: cstring): int{.dynlib: dllname,
     importc: "glutCreateWindow".}
-proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, 
+proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname,
     importc: "glutCreateSubWindow".}
 proc glutDestroyWindow*(win: int){.dynlib: dllname, importc: "glutDestroyWindow".}
 proc glutPostRedisplay*(){.dynlib: dllname, importc: "glutPostRedisplay".}
-proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, 
+proc glutPostWindowRedisplay*(win: int){.dynlib: dllname,
     importc: "glutPostWindowRedisplay".}
 proc glutSwapBuffers*(){.dynlib: dllname, importc: "glutSwapBuffers".}
 proc glutGetWindow*(): int{.dynlib: dllname, importc: "glutGetWindow".}
 proc glutSetWindow*(win: int){.dynlib: dllname, importc: "glutSetWindow".}
-proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, 
+proc glutSetWindowTitle*(title: cstring){.dynlib: dllname,
     importc: "glutSetWindowTitle".}
-proc glutSetIconTitle*(title: cstring){.dynlib: dllname, 
+proc glutSetIconTitle*(title: cstring){.dynlib: dllname,
                                         importc: "glutSetIconTitle".}
-proc glutPositionWindow*(x, y: int){.dynlib: dllname, 
+proc glutPositionWindow*(x, y: int){.dynlib: dllname,
                                      importc: "glutPositionWindow".}
-proc glutReshapeWindow*(width, height: int){.dynlib: dllname, 
+proc glutReshapeWindow*(width, height: int){.dynlib: dllname,
     importc: "glutReshapeWindow".}
 proc glutPopWindow*(){.dynlib: dllname, importc: "glutPopWindow".}
 proc glutPushWindow*(){.dynlib: dllname, importc: "glutPushWindow".}
@@ -280,107 +280,107 @@ proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc: "glutWarpPointer".}
 proc glutEstablishOverlay*(){.dynlib: dllname, importc: "glutEstablishOverlay".}
 proc glutRemoveOverlay*(){.dynlib: dllname, importc: "glutRemoveOverlay".}
 proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc: "glutUseLayer".}
-proc glutPostOverlayRedisplay*(){.dynlib: dllname, 
+proc glutPostOverlayRedisplay*(){.dynlib: dllname,
                                   importc: "glutPostOverlayRedisplay".}
-proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, 
+proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname,
     importc: "glutPostWindowOverlayRedisplay".}
 proc glutShowOverlay*(){.dynlib: dllname, importc: "glutShowOverlay".}
 proc glutHideOverlay*(){.dynlib: dllname, importc: "glutHideOverlay".}
   # GLUT menu sub-API.
-proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, 
+proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname,
     importc: "glutCreateMenu".}
 proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc: "glutDestroyMenu".}
 proc glutGetMenu*(): int{.dynlib: dllname, importc: "glutGetMenu".}
 proc glutSetMenu*(menu: int){.dynlib: dllname, importc: "glutSetMenu".}
-proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, 
+proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname,
     importc: "glutAddMenuEntry".}
-proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, 
+proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname,
     importc: "glutAddSubMenu".}
 proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){.
     dynlib: dllname, importc: "glutChangeToMenuEntry".}
 proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){.
     dynlib: dllname, importc: "glutChangeToSubMenu".}
-proc glutRemoveMenuItem*(item: int){.dynlib: dllname, 
+proc glutRemoveMenuItem*(item: int){.dynlib: dllname,
                                      importc: "glutRemoveMenuItem".}
 proc glutAttachMenu*(button: int){.dynlib: dllname, importc: "glutAttachMenu".}
 proc glutDetachMenu*(button: int){.dynlib: dllname, importc: "glutDetachMenu".}
   # GLUT window callback sub-API.
-proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, 
+proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname,
     importc: "glutDisplayFunc".}
-proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutReshapeFunc".}
-proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, 
+proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname,
     importc: "glutKeyboardFunc".}
-proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, 
+proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname,
     importc: "glutMouseFunc".}
-proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutMotionFunc".}
-proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutPassiveMotionFunc".}
-proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, 
+proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname,
     importc: "glutEntryFunc".}
-proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, 
+proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname,
     importc: "glutVisibilityFunc".}
-proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, 
+proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname,
     importc: "glutIdleFunc".}
 proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){.
     dynlib: dllname, importc: "glutTimerFunc".}
-proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, 
+proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname,
     importc: "glutMenuStateFunc".}
-proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, 
+proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname,
     importc: "glutSpecialFunc".}
-proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, 
+proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname,
     importc: "glutSpaceballMotionFunc".}
-proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, 
+proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname,
     importc: "glutSpaceballRotateFunc".}
-proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutSpaceballButtonFunc".}
-proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutButtonBoxFunc".}
-proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutDialsFunc".}
-proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, 
+proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname,
     importc: "glutTabletMotionFunc".}
-proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, 
+proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname,
     importc: "glutTabletButtonFunc".}
-proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, 
+proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname,
     importc: "glutMenuStatusFunc".}
-proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, 
+proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname,
     importc: "glutOverlayDisplayFunc".}
-proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, 
+proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname,
     importc: "glutWindowStatusFunc".}
-proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, 
+proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname,
     importc: "glutKeyboardUpFunc".}
-proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, 
+proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname,
     importc: "glutSpecialUpFunc".}
 proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){.
     dynlib: dllname, importc: "glutJoystickFunc".}
   # GLUT color index sub-API.
-proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, 
+proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname,
     importc: "glutSetColor".}
-proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, 
+proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname,
     importc: "glutGetColor".}
 proc glutCopyColormap*(win: int){.dynlib: dllname, importc: "glutCopyColormap".}
   # GLUT state retrieval sub-API.
 proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutGet".}
 proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutDeviceGet".}
   # GLUT extension support sub-API
-proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, 
+proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname,
     importc: "glutExtensionSupported".}
 proc glutGetModifiers*(): int{.dynlib: dllname, importc: "glutGetModifiers".}
 proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutLayerGet".}
   # GLUT font sub-API
-proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, 
+proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname,
     importc: "glutBitmapCharacter".}
-proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, 
+proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname,
     importc: "glutBitmapWidth".}
-proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, 
+proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname,
     importc: "glutStrokeCharacter".}
-proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, 
+proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname,
     importc: "glutStrokeWidth".}
-proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, 
+proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname,
     importc: "glutBitmapLength".}
-proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, 
+proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname,
     importc: "glutStrokeLength".}
   # GLUT pre-built models sub-API
 proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.
@@ -399,9 +399,9 @@ proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){
     dynlib: dllname, importc: "glutSolidTorus".}
 proc glutWireDodecahedron*(){.dynlib: dllname, importc: "glutWireDodecahedron".}
 proc glutSolidDodecahedron*(){.dynlib: dllname, importc: "glutSolidDodecahedron".}
-proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, 
+proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname,
                                        importc: "glutWireTeapot".}
-proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, 
+proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname,
                                         importc: "glutSolidTeapot".}
 proc glutWireOctahedron*(){.dynlib: dllname, importc: "glutWireOctahedron".}
 proc glutSolidOctahedron*(){.dynlib: dllname, importc: "glutSolidOctahedron".}
@@ -410,29 +410,29 @@ proc glutSolidTetrahedron*(){.dynlib: dllname, importc: "glutSolidTetrahedron".}
 proc glutWireIcosahedron*(){.dynlib: dllname, importc: "glutWireIcosahedron".}
 proc glutSolidIcosahedron*(){.dynlib: dllname, importc: "glutSolidIcosahedron".}
   # GLUT video resize sub-API.
-proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, 
+proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname,
     importc: "glutVideoResizeGet".}
-proc glutSetupVideoResizing*(){.dynlib: dllname, 
+proc glutSetupVideoResizing*(){.dynlib: dllname,
                                 importc: "glutSetupVideoResizing".}
 proc glutStopVideoResizing*(){.dynlib: dllname, importc: "glutStopVideoResizing".}
-proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, 
+proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname,
     importc: "glutVideoResize".}
-proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, 
+proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname,
     importc: "glutVideoPan".}
   # GLUT debugging sub-API.
 proc glutReportErrors*(){.dynlib: dllname, importc: "glutReportErrors".}
   # GLUT device control sub-API.
-proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, 
+proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname,
                                         importc: "glutIgnoreKeyRepeat".}
-proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, 
+proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname,
     importc: "glutSetKeyRepeat".}
 proc glutForceJoystickFunc*(){.dynlib: dllname, importc: "glutForceJoystickFunc".}
   # GLUT game mode sub-API.
   #example glutGameModeString('1280x1024:32@75');
-proc glutGameModeString*(AString: cstring){.dynlib: dllname, 
+proc glutGameModeString*(AString: cstring){.dynlib: dllname,
     importc: "glutGameModeString".}
 proc glutEnterGameMode*(): int{.dynlib: dllname, importc: "glutEnterGameMode".}
 proc glutLeaveGameMode*(){.dynlib: dllname, importc: "glutLeaveGameMode".}
-proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, 
+proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname,
     importc: "glutGameModeGet".}
 # implementation
diff --git a/tests/manyloc/keineschweine/lib/glx.nim b/tests/manyloc/keineschweine/lib/glx.nim
index 76c052d70..ce02835bd 100644
--- a/tests/manyloc/keineschweine/lib/glx.nim
+++ b/tests/manyloc/keineschweine/lib/glx.nim
@@ -23,19 +23,19 @@
 #  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 #
 
-import 
+import
   X, XLib, XUtil, gl
 
-when defined(windows): 
-  const 
+when defined(windows):
+  const
     dllname = "GL.dll"
-elif defined(macosx): 
-  const 
+elif defined(macosx):
+  const
     dllname = "/usr/X11R6/lib/libGL.dylib"
-else: 
-  const 
+else:
+  const
     dllname = "libGL.so"
-const 
+const
   GLX_USE_GL* = 1
   GLX_BUFFER_SIZE* = 2
   GLX_LEVEL* = 3
@@ -98,55 +98,55 @@ type                          # From XLib:
 
 proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{.
     cdecl, dynlib: dllname, importc: "glXChooseVisual".}
-proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, 
-                       direct: bool): GLXContext{.cdecl, dynlib: dllname, 
+proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext,
+                       direct: bool): GLXContext{.cdecl, dynlib: dllname,
     importc: "glXCreateContext".}
-proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname, 
+proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname,
     importc: "glXDestroyContext".}
 proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{.
     cdecl, dynlib: dllname, importc: "glXMakeCurrent".}
-proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl, 
+proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl,
     dynlib: dllname, importc: "glXCopyContext".}
-proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl, 
+proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl,
     dynlib: dllname, importc: "glXSwapBuffers".}
 proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{.
     cdecl, dynlib: dllname, importc: "glXCreateGLXPixmap".}
-proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl, 
+proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl,
     dynlib: dllname, importc: "glXDestroyGLXPixmap".}
-proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl, 
+proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl,
     dynlib: dllname, importc: "glXQueryExtension".}
-proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl, 
+proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl,
     dynlib: dllname, importc: "glXQueryVersion".}
-proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname, 
+proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname,
     importc: "glXIsDirect".}
-proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int, 
-                   value: var int): int{.cdecl, dynlib: dllname, 
+proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int,
+                   value: var int): int{.cdecl, dynlib: dllname,
     importc: "glXGetConfig".}
-proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname, 
+proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname,
     importc: "glXGetCurrentContext".}
-proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname, 
+proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname,
     importc: "glXGetCurrentDrawable".}
 proc glXWaitGL*(){.cdecl, dynlib: dllname, importc: "glXWaitGL".}
 proc glXWaitX*(){.cdecl, dynlib: dllname, importc: "glXWaitX".}
-proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname, 
+proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname,
     importc: "glXUseXFont".}
   # GLX 1.1 and later
-proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl, 
+proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl,
     dynlib: dllname, importc: "glXQueryExtensionsString".}
-proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl, 
+proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl,
     dynlib: dllname, importc: "glXQueryServerString".}
-proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl, 
+proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl,
     dynlib: dllname, importc: "glXGetClientString".}
   # Mesa GLX Extensions
-proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo, 
+proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo,
                              pixmap: XPixmap, cmap: XColormap): GLXPixmap{.
     cdecl, dynlib: dllname, importc: "glXCreateGLXPixmapMESA".}
-proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl, 
+proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl,
     dynlib: dllname, importc: "glXReleaseBufferMESA".}
-proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable, 
-                           x, y, width, height: int){.cdecl, dynlib: dllname, 
+proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable,
+                           x, y, width, height: int){.cdecl, dynlib: dllname,
     importc: "glXCopySubBufferMESA".}
-proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname, 
+proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname,
     importc: "glXGetVideoSyncSGI".}
 proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{.
     cdecl, dynlib: dllname, importc: "glXWaitVideoSyncSGI".}
diff --git a/tests/manyloc/keineschweine/lib/idgen.nim b/tests/manyloc/keineschweine/lib/idgen.nim
index 8124ba9bd..1ed196d88 100644
--- a/tests/manyloc/keineschweine/lib/idgen.nim
+++ b/tests/manyloc/keineschweine/lib/idgen.nim
@@ -5,7 +5,7 @@ type
     freeIDs: seq[T]
   EOutOfIDs* = object of EInvalidKey
 
-#proc free[T](idg: PIDgen[T]) = 
+#proc free[T](idg: PIDgen[T]) =
 #  result.freeIDs = nil
 proc newIDGen*[T: Ordinal](): PIDGen[T] =
   new(result)#, free)
diff --git a/tests/manyloc/keineschweine/lib/input_helpers.nim b/tests/manyloc/keineschweine/lib/input_helpers.nim
index 120576dfb..1953cb58c 100644
--- a/tests/manyloc/keineschweine/lib/input_helpers.nim
+++ b/tests/manyloc/keineschweine/lib/input_helpers.nim
@@ -2,7 +2,7 @@ import
   sfml, tables, hashes
 type
   TKeyEventKind* = enum down, up
-  TInputFinishedProc* = proc() 
+  TInputFinishedProc* = proc()
   TKeyCallback = proc()
   PKeyClient* = ref object
     onKeyDown: TTable[int32, TKeyCallback]
@@ -18,7 +18,7 @@ var
   activeClient: PKeyClient = nil
   activeInput: PTextInput  = nil
 
-proc setActive*(client: PKeyClient) = 
+proc setActive*(client: PKeyClient) =
   activeClient = client
   echo("** set active client ", client.name)
 proc newKeyClient*(name: string = "unnamed", setactive = false): PKeyClient =
@@ -43,28 +43,28 @@ proc addKeyEvent*(key: TKeyCode, ev: TKeyEventKind) {.inline.} =
   if activeClient.isNil: return
   let k = key.int32
   case ev
-  of down: 
+  of down:
     keyState[k] = true
     if activeClient.onKeyDown.hasKey(k):
       activeClient.onKeyDown[k]()
-  else:    
+  else:
     keyState[k] = false
     if activeClient.onKeyUp.hasKey(k):
       activeClient.onKeyUp[k]()
 proc addButtonEvent*(btn: TMouseButton, ev: TKeyEventKind) {.inline.} =
-  if activeClient.isNil: return 
+  if activeClient.isNil: return
   let b = -btn.int32
   case ev
-  of down: 
-    keyState[b] = true 
+  of down:
+    keyState[b] = true
     if activeClient.onKeyDown.hasKey(b):
       activeClient.onKeyDown[b]()
-  else: 
+  else:
     keyState[b] = false
     if activeClient.onKeyUp.hasKey(b):
       activeClient.onKeyUp[b]()
 proc registerHandler*(client: PKeyClient; key: TKeyCode;
-                       ev: TKeyEventKind; fn: TKeyCallback) = 
+                       ev: TKeyEventKind; fn: TKeyCallback) =
   case ev
   of down: client.onKeyDown[key.int32] = fn
   of up:   client.onKeyUp[key.int32]   = fn
@@ -90,7 +90,7 @@ proc recordText*(i: PTextInput; c: cint) =
   if c > 127 or i.isNil: return
   if c in 32..126: ##printable
     if i.cursor == i.text.len: i.text.add(c.int.chr)
-    else: 
+    else:
       let rem = i.text.substr(i.cursor)
       i.text.setLen(i.cursor)
       i.text.add(chr(c.int))
@@ -104,7 +104,7 @@ proc recordText*(i: PTextInput; c: cint) =
       i.text.add(rem)
   elif c == 10 or c == 13:## \n, \r  enter
     if not i.onEnter.isNil: i.onEnter()
-proc recordText*(i: PTextInput; e: TTextEvent) {.inline.} = 
+proc recordText*(i: PTextInput; e: TTextEvent) {.inline.} =
   recordText(i, e.unicode)
 
 proc setMousePos*(x, y: cint) {.inline.} =
@@ -135,4 +135,4 @@ iterator pollEvents*(window: PRenderWindow): PEvent =
     of EvtTextEntered: recordText(activeInput, event.text)
     of EvtMouseMoved: setMousePos(event.mouseMove.x, event.mouseMove.y)
     else: nil
-    yield(addr event)
\ No newline at end of file
+    yield(addr event)
diff --git a/tests/manyloc/keineschweine/lib/map_filter.nim b/tests/manyloc/keineschweine/lib/map_filter.nim
index 5776c9225..42ef74ceb 100644
--- a/tests/manyloc/keineschweine/lib/map_filter.nim
+++ b/tests/manyloc/keineschweine/lib/map_filter.nim
@@ -19,7 +19,7 @@ template unless*(condition: expr; body: stmt): stmt {.dirty.} =
 
 when isMainModule:
   proc dumpSeq[T](x: seq[T]) =
-    for index, item in x.pairs: 
+    for index, item in x.pairs:
       echo index, " ", item
     echo "-------"
 
@@ -28,13 +28,13 @@ when isMainModule:
   dumpSeq res
 
   from strutils import toHex
-  var foocakes = t.map(proc(z: int): string = 
+  var foocakes = t.map(proc(z: int): string =
     result = toHex((z * 23).BiggestInt, 4))
   dumpSeq foocakes
 
   t.mapInPlace(proc(z: int): int = result = z * 30)
   dumpSeq t
-  
+
   var someSeq = @[9,8,7,6,5,4,3,2,1] ## numbers < 6 or even
   filterIt2 someSeq, it < 6 or (it and 1) == 0:
     echo(it)
diff --git a/tests/manyloc/keineschweine/lib/math_helpers.nim b/tests/manyloc/keineschweine/lib/math_helpers.nim
index 8af56d1ed..5427dd80e 100644
--- a/tests/manyloc/keineschweine/lib/math_helpers.nim
+++ b/tests/manyloc/keineschweine/lib/math_helpers.nim
@@ -6,5 +6,5 @@ proc radians*(deg: float): float =
   return deg * PI / 180.0
 
 ## V not math, sue me
-proc ff*(f: float, precision = 2): string {.inline.} = 
+proc ff*(f: float, precision = 2): string {.inline.} =
   return formatFloat(f, ffDecimal, precision)
diff --git a/tests/manyloc/keineschweine/lib/sfml_stuff.nim b/tests/manyloc/keineschweine/lib/sfml_stuff.nim
index a5ac91195..5ff80b295 100644
--- a/tests/manyloc/keineschweine/lib/sfml_stuff.nim
+++ b/tests/manyloc/keineschweine/lib/sfml_stuff.nim
@@ -1,4 +1,4 @@
-import 
+import
   math, strutils,
   sfml, input_helpers
 when not defined(NoChipmunk):
diff --git a/tests/manyloc/keineschweine/lib/sg_assets.nim b/tests/manyloc/keineschweine/lib/sg_assets.nim
index c5a39550a..3b9781649 100644
--- a/tests/manyloc/keineschweine/lib/sg_assets.nim
+++ b/tests/manyloc/keineschweine/lib/sg_assets.nim
@@ -1,5 +1,5 @@
 import
-  re, json, strutils, tables, math, os, math_helpers, 
+  re, json, strutils, tables, math, os, math_helpers,
   sg_packets, md5, zlib_helpers
 
 when defined(NoSFML):
@@ -56,9 +56,9 @@ type
     energyCost*: float
     useSound*: PSoundRecord
     case kind*: TItemKind
-    of Projectile: 
+    of Projectile:
       bullet*: PBulletRecord
-    else: 
+    else:
       nil
   PBulletRecord* = ref TBulletRecord
   TBulletRecord* = object
@@ -84,7 +84,7 @@ type
     health*: int
   TExplosionRecord* = object
     anim*: PAnimationRecord
-    sound*: PSoundRecord 
+    sound*: PSoundRecord
   PAnimationRecord* = ref TAnimationRecord
   TAnimationRecord* = object
     spriteSheet*: PSpriteSheet
@@ -96,9 +96,9 @@ type
     when defined(NoSFML):
       contents*: TChecksumFile
     else:
-      soundBuf*: PSoundBuffer 
+      soundBuf*: PSoundBuffer
   PSpriteSheet* = ref TSpriteSheet
-  TSpriteSheet* = object 
+  TSpriteSheet* = object
     file*: string
     framew*,frameh*: int
     rows*, cols*: int
@@ -112,7 +112,7 @@ type
 const
   TAU* = PI * 2.0
   MomentMult* = 0.62 ## global moment of inertia multiplier
-var 
+var
   cfg: PZoneSettings
   SpriteSheets* = initTable[string, PSpriteSheet](64)
   SoundCache  * = initTable[string, PSoundRecord](64)
@@ -151,7 +151,7 @@ proc importSound*(data: PJsonNode; errors: var seq[string]; fieldName: string =
 ## this is the only pipe between lobby and main.nim
 proc getActiveState*(): TGameState =
   result = activeState
-proc transition*() = 
+proc transition*() =
   assert activeState == Lobby, "Transition() called from a state other than lobby!"
   activeState = Transitioning
 proc doneWithSaidTransition*() =
@@ -179,7 +179,7 @@ proc free*(obj: PSoundRecord) =
   echo "Free'd ", obj.file
 
 proc loadAllAssets*() =
-  var 
+  var
     loaded = 0
     failed = 0
   for name, ss in SpriteSheets.pairs():
@@ -205,7 +205,7 @@ iterator playableVehicles*(): PVehicleRecord =
       yield v
 
 template allAssets*(body: stmt) {.dirty.}=
-  block: 
+  block:
     var assetType = FGraphics
     for file, asset in pairs(SpriteSheets):
       body
@@ -230,7 +230,7 @@ cacheImpl newSprite, SpriteSheets, PSpriteSheet:
   if filename =~ re"\S+_(\d+)x(\d+)\.\S\S\S":
     result.framew = strutils.parseInt(matches[0])
     result.frameh = strutils.parseInt(matches[1])
-    checkFile("data/gfx"/result.file)  
+    checkFile("data/gfx"/result.file)
   else:
     errors.add "Bad file: "&filename&" must be in format name_WxH.png"
     return
@@ -260,7 +260,7 @@ when defined(NoSFML):
     result = true
 else:
   proc load*(ss: PSpriteSheet): bool =
-    if not ss.sprite.isNil: 
+    if not ss.sprite.isNil:
       return
     var image = sfml.newImage("data/gfx/"/ss.file)
     if image == nil:
@@ -335,7 +335,7 @@ proc loadSettings*(rawJson: string, errors: var seq[string]): bool =
   except EJsonParsingError:
     errors.add("JSON parsing error: "& getCurrentExceptionMsg())
     return
-  except: 
+  except:
     errors.add("Unknown exception: "& getCurrentExceptionMsg())
     return
   if not validateSettings(settings, errors):
@@ -354,7 +354,7 @@ proc loadSettings*(rawJson: string, errors: var seq[string]): bool =
   nameToItemID = initTable[string, int](32)
   nameToObjID = initTable[string, int](32)
   nameToBulletID = initTable[string, int](32)
-  var 
+  var
     vID = 0'i16
     bID = 0'i16
   for vehicle in settings["vehicles"].items:
@@ -382,7 +382,7 @@ proc loadSettings*(rawJson: string, errors: var seq[string]): bool =
         errors.add("Projectile #$1 has no bullet!"% $vID)
       elif itm.bullet.id == -1:
         ## this item has an anonymous bullet, fix the ID and name
-        itm.bullet.id = bID 
+        itm.bullet.id = bID
         itm.bullet.name = itm.name
         cfg.bullets.add itm.bullet
         nameToBulletID[itm.bullet.name] = itm.bullet.id
@@ -448,7 +448,7 @@ proc importLevel(data: PJsonNode; errors: var seq[string]): PLevelSettings =
   new(result)
   result.size = vec2i(5000, 5000)
   result.starfield = @[]
-  
+
   checkKey(data, "level")
   var level = data["level"]
   if level.hasKey("size") and level["size"].kind == JArray and level["size"].len == 2:
@@ -460,7 +460,7 @@ proc importLevel(data: PJsonNode; errors: var seq[string]): PLevelSettings =
 proc importPhys(data: PJsonNode): TPhysicsRecord =
   result.radius = 20.0
   result.mass = 10.0
-  
+
   if data.hasKey("physics") and data["physics"].kind == JObject:
     let phys = data["physics"]
     phys.getField("radius", result.radius)
@@ -473,11 +473,11 @@ proc importHandling(data: PJsonNode): THandlingRecord =
   result.reverse = 30.0
   result.strafe = 30.0
   result.rotation = 2200.0
-  
+
   checkKey(data, "handling")
   if data["handling"].kind != JObject:
     return
-  
+
   let hand = data["handling"]
   hand.getField("thrust", result.thrust)
   hand.getField("top_speed", result.topSpeed)
@@ -489,19 +489,19 @@ proc importAnim(data: PJsonNode, errors: var seq[string]): PAnimationRecord =
   result.angle = 0.0
   result.delay = 1000.0
   result.spriteSheet = nil
-  
+
   if data.hasKey("anim"):
     let anim = data["anim"]
     if anim.kind == JObject:
       if anim.hasKey("file"):
         result.spriteSheet = newSprite(anim["file"].str, errors)
-      
+
       anim.getField "angle", result.angle
       anim.getField "delay", result.delay
     elif data["anim"].kind == JString:
       result.spriteSheet = newSprite(anim.str, errors)
-  
-  result.angle = radians(result.angle) ## comes in as degrees 
+
+  result.angle = radians(result.angle) ## comes in as degrees
   result.delay /= 1000 ## delay comes in as milliseconds
 proc importSoul(data: PJsonNode): TSoulRecord =
   result.energy = 10000
@@ -525,8 +525,8 @@ proc importSound*(data: PJsonNode; errors: var seq[string]; fieldName: string =
 proc importVeh(data: PJsonNode; errors: var seq[string]): PVehicleRecord =
   new(result)
   result.playable = false
-  if data.kind != JArray or data.len != 2 or 
-    (data.kind == JArray and 
+  if data.kind != JArray or data.len != 2 or
+    (data.kind == JArray and
       (data[0].kind != JString or data[1].kind != JObject)):
     result.name = "(broken)"
     errors.add "Vehicle record is malformed"
@@ -556,13 +556,13 @@ proc importItem(data: PJsonNode; errors: var seq[string]): PItemRecord =
   result.name = data[0].str
   result.anim = importAnim(data[2], errors)
   result.physics = importPhys(data[2])
-  
-  result.cooldown = 100.0 
+
+  result.cooldown = 100.0
   data[2].getField("cooldown", result.cooldown)
-  result.cooldown /= 1000.0  ##cooldown is stored in ms 
-  
+  result.cooldown /= 1000.0  ##cooldown is stored in ms
+
   result.useSound = importSound(data[2], errors, "useSound")
-  
+
   case data[1].str.toLower
   of "projectile":
     result.kind = Projectile
@@ -570,7 +570,7 @@ proc importItem(data: PJsonNode; errors: var seq[string]): PItemRecord =
       result.bullet = fetchBullet(data[2]["bullet"].str)
     elif data[2]["bullet"].kind == JInt:
       result.bullet = cfg.bullets[data[2]["bullet"].num.int]
-    elif data[2]["bullet"].kind == JObject: 
+    elif data[2]["bullet"].kind == JObject:
       result.bullet = importBullet(data[2]["bullet"], errors)
     else:
       errors.add "UNKNOWN BULLET TYPE for item "& result.name
@@ -584,20 +584,20 @@ proc importItem(data: PJsonNode; errors: var seq[string]): PItemRecord =
 proc importBullet(data: PJsonNode; errors: var seq[string]): PBulletRecord =
   new(result)
   result.id = -1
-  
+
   var bdata: PJsonNode
   if data.kind == JArray:
     result.name = data[0].str
     bdata = data[1]
   elif data.kind == JObject:
     bdata = data
-  else: 
+  else:
     errors.add "Malformed bullet record"
     return
-  
+
   result.anim = importAnim(bdata, errors)
   result.physics = importPhys(bdata)
-  
+
   result.lifetime = 2000.0
   result.inheritVelocity = 1000.0
   result.baseVelocity = 30.0
diff --git a/tests/manyloc/keineschweine/lib/sg_gui.nim b/tests/manyloc/keineschweine/lib/sg_gui.nim
index 6741fe55e..aae51baec 100644
--- a/tests/manyloc/keineschweine/lib/sg_gui.nim
+++ b/tests/manyloc/keineschweine/lib/sg_gui.nim
@@ -1,5 +1,5 @@
 import
-  sfml, sfml_colors, 
+  sfml, sfml_colors,
   input_helpers, sg_packets
 from strutils import countlines
 {.deadCodeElim: on.}
@@ -63,7 +63,7 @@ proc click*(b: PButton; p: TVector2f)
 proc setPosition*(b: PButton; p: TVector2f)
 proc setString*(b: PButton; s: string) {.inline.}
 
-proc newButton*(container: PGuiContainer; text: string; position: TVector2f; 
+proc newButton*(container: PGuiContainer; text: string; position: TVector2f;
   onClick: TButtonClicked; startEnabled: bool = true): PButton {.discardable.}
 proc init(b: PButton; text: string; position: TVector2f; onClick: TButtonClicked)
 proc setEnabled*(b: PButton; enabled: bool)
@@ -91,7 +91,7 @@ proc newGuiContainer*(): PGuiContainer =
 proc newGuiContainer*(pos: TVector2f): PGuiContainer =
   result = newGuiContainer()
   result.setPosition pos
-proc free*(container: PGuiContainer) = 
+proc free*(container: PGuiContainer) =
   container.widgets = nil
   container.buttons = nil
 proc add*(container: PGuiContainer; widget: PGuiObject) =
@@ -128,9 +128,9 @@ proc newButton*(container: PGuiContainer; text: string;
                  position: TVector2f; onClick: TButtonClicked;
                  startEnabled: bool = true): PButton =
   new(result, free)
-  init(result, 
-       text, 
-       if not container.isNil: position + container.position else: position, 
+  init(result,
+       text,
+       if not container.isNil: position + container.position else: position,
        onClick)
   container.add result
   if not startEnabled: disable(result)
@@ -168,13 +168,13 @@ proc setPosition*(b: PButton, p: TVector2f) =
   b.bounds = b.text.getGlobalBounds()
 proc setString*(b: PButton; s: string) =
   b.text.setString(s)
-proc click*(b: PButton, p: TVector2f) = 
-  if b.enabled and (addr b.bounds).contains(p.x, p.y): 
+proc click*(b: PButton, p: TVector2f) =
+  if b.enabled and (addr b.bounds).contains(p.x, p.y):
     b.onClick(b)
 
 proc free(obj: PTextEntry) =
   free(PButton(obj))
-proc newTextEntry*(container: PGuiContainer; text: string; 
+proc newTextEntry*(container: PGuiContainer; text: string;
                     position: TVector2F; onEnter: TInputFinishedProc = nil): PTextEntry =
   new(result, free)
   init(PButton(result), text, position + container.position, proc(b: PButton) =
@@ -210,7 +210,7 @@ proc add*(m: PMessageArea, text: string): PText =
     pos.y -= 16.0
 
 proc draw*(window: PRenderWindow; m: PMessageArea) =
-  let nmsgs = len(m.messages) 
+  let nmsgs = len(m.messages)
   if nmsgs == 0: return
   for i in countdown(nmsgs - 1, max(nmsgs - 30, 0)):
     window.draw(m.messages[i])
@@ -224,11 +224,11 @@ proc newMessageArea*(container: PGuiContainer; position: TVector2f): PMessageAre
   result.scrollBack = 0
   result.direction = -1 ## to push old messages up
   container.add(result)
-  
+
 proc add*(m: PMessageArea, msg: ScChat) =
   const prependName = {CPub, CPriv}
   var mmm: TMessage
-  if msg.kind in prependName: 
+  if msg.kind in prependName:
     mmm.text = "<"
     mmm.text.add msg.fromPlayer
     mmm.text.add "> "
@@ -239,9 +239,9 @@ proc add*(m: PMessageArea, msg: ScChat) =
   of CPub:  mmm.color = RoyalBlue
   of CPriv, CSystem: mmm.color = Green
   of CError: mmm.color = Red
-  
+
   mmm.lines = countLines(mmm.text)+1
-  
+
   m.messages.add mmm
   update m
 proc add*(m: PMessageArea, msg: string) {.inline.} =
@@ -249,7 +249,7 @@ proc add*(m: PMessageArea, msg: string) {.inline.} =
   add(m, chat)
 
 proc proctor*(m: PText; msg: ptr TMessage; pos: ptr TVector2f) =
-  m.setString msg.text 
+  m.setString msg.text
   m.setColor msg.color
   m.setPosition pos[]
 proc update*(m: PMessageArea) =
@@ -263,7 +263,7 @@ proc update*(m: PMessageArea) =
     for i in m.sizeVisible.. < m.texts.len:
       m.texts.pop().destroy()
   let nmsgs = m.messages.len()
-  if m.sizeVisible == 0 or nmsgs == 0: 
+  if m.sizeVisible == 0 or nmsgs == 0:
     echo "no messages? ", m.sizeVisible, ", ", nmsgs
     return
   var pos = vec2f(m.pos.x, m.pos.y)
@@ -271,7 +271,7 @@ proc update*(m: PMessageArea) =
     ##echo nmsgs - i - 1 - m.scrollBack
     let msg = addr m.messages[nmsgs - i - 1 - m.scrollBack]
     proctor(m.texts[i], msg, addr pos)
-    pos.y += (16 * m.direction * msg.lines).cfloat  
+    pos.y += (16 * m.direction * msg.lines).cfloat
 
 proc draw*(window: PRenderWindow; m: PMessageArea) =
   let nmsgs = len(m.texts)
diff --git a/tests/manyloc/keineschweine/lib/sg_packets.nim b/tests/manyloc/keineschweine/lib/sg_packets.nim
index 601054b47..d84bf72fc 100644
--- a/tests/manyloc/keineschweine/lib/sg_packets.nim
+++ b/tests/manyloc/keineschweine/lib/sg_packets.nim
@@ -33,7 +33,7 @@ defPacket(Poing, tuple[id: int32, time: float32])
 type ChatType* = enum
   CPub = 0'i8, CPriv, CSystem, CError
 forwardPacketT(ChatType, int8)
-idPacket(Chat, 'C', 
+idPacket(Chat, 'C',
   tuple[kind: ChatType = CPub; fromPlayer: string = ""; text: string = ""],
   tuple[target: string = ""; text: string = ""])
 
@@ -65,8 +65,8 @@ defPacket(ScSpawn, tuple[
 
 
 type TAssetType* = enum
-  FDummy, 
-  FZoneCfg, FGraphics, FSound 
+  FDummy,
+  FZoneCfg, FGraphics, FSound
 
 forwardPacketT(TAssetType, int8)
 forwardPacket(MD5Digest, array[0..15, int8])
@@ -93,7 +93,7 @@ let HVerifyClient* = 'v'
 defPacket(SdVerifyClient, tuple[session: ScLogin])
 
 when isMainModule:
-  
+
   var buf = newBuffer(100)
   var m = toMd5("hello there")
   echo(repr(m))
@@ -101,7 +101,7 @@ when isMainModule:
 
   echo(repr(buf.data))
   echo(len(buf.data))
-  
+
   buf.reset()
 
   var x = buf.readMD5Digest()
diff --git a/tests/manyloc/keineschweine/lib/vehicles.nim b/tests/manyloc/keineschweine/lib/vehicles.nim
index 4b11856c6..94ebf9f57 100644
--- a/tests/manyloc/keineschweine/lib/vehicles.nim
+++ b/tests/manyloc/keineschweine/lib/vehicles.nim
@@ -1,5 +1,5 @@
 import
-  sfml, chipmunk, 
+  sfml, chipmunk,
   sg_assets, sfml_stuff, keineschweine
 
 
diff --git a/tests/manyloc/keineschweine/lib/wingl.nim b/tests/manyloc/keineschweine/lib/wingl.nim
index 7ed78f970..5bd199911 100644
--- a/tests/manyloc/keineschweine/lib/wingl.nim
+++ b/tests/manyloc/keineschweine/lib/wingl.nim
@@ -1,9 +1,9 @@
-import 
+import
   gl, windows
 
-proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, 
+proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname,
     importc: "wglGetExtensionsStringARB".}
-const 
+const
   WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001
   WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002
   WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004
@@ -13,21 +13,21 @@ proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{.
     dynlib: "gdi32", importc: "ChoosePixelFormat".}
 proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{.
     dynlib: dllname, importc: "wglCreateBufferRegionARB".}
-proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, 
+proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname,
     importc: "wglDeleteBufferRegionARB".}
-proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, 
+proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint,
                              width: TGLint, height: TGLint): BOOL{.
     dynlib: dllname, importc: "wglSaveBufferRegionARB".}
-proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, 
-                                width: TGLint, height: TGLint, xSrc: TGLint, 
-                                ySrc: TGLint): BOOL{.dynlib: dllname, 
+proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint,
+                                width: TGLint, height: TGLint, xSrc: TGLint,
+                                ySrc: TGLint): BOOL{.dynlib: dllname,
     importc: "wglRestoreBufferRegionARB".}
-proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, 
+proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat,
                           writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{.
     dynlib: dllname, importc: "wglAllocateMemoryNV".}
-proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, 
+proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname,
     importc: "wglFreeMemoryNV".}
-const 
+const
   WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001
   WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002
 
@@ -35,30 +35,30 @@ proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{.
     dynlib: dllname, importc: "wglCreateImageBufferI3D".}
 proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{.
     dynlib: dllname, importc: "wglDestroyImageBufferI3D".}
-proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, 
-                                       pAddress: PGLvoid, pSize: PDWORD, 
-                                       count: UINT): BOOL{.dynlib: dllname, 
+proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle,
+                                       pAddress: PGLvoid, pSize: PDWORD,
+                                       count: UINT): BOOL{.dynlib: dllname,
     importc: "wglAssociateImageBufferEventsI3D".}
 proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{.
     dynlib: dllname, importc: "wglReleaseImageBufferEventsI3D".}
-proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, 
+proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname,
                                      importc: "wglEnableFrameLockI3D".}
-proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, 
+proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname,
                                       importc: "wglDisableFrameLockI3D".}
-proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, 
+proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname,
     importc: "wglIsEnabledFrameLockI3D".}
-proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, 
+proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname,
     importc: "wglQueryFrameLockMasterI3D".}
-proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, 
+proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname,
     importc: "wglGetFrameUsageI3D".}
-proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, 
+proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname,
                                         importc: "wglBeginFrameTrackingI3D".}
-proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, 
+proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname,
                                       importc: "wglEndFrameTrackingI3D".}
-proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, 
+proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD,
                                pLastMissedUsage: PGLfloat): BOOL{.
     dynlib: dllname, importc: "wglQueryFrameTrackingI3D".}
-const 
+const
   WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000
   WGL_DRAW_TO_WINDOW_ARB* = 0x00002001
   WGL_DRAW_TO_BITMAP_ARB* = 0x00002002
@@ -109,27 +109,27 @@ const
   WGL_TYPE_RGBA_ARB* = 0x0000202B
   WGL_TYPE_COLORINDEX_ARB* = 0x0000202C
 
-proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, 
-                                   iLayerPlane: TGLint, nAttributes: TGLuint, 
+proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
                                    piAttributes: PGLint, piValues: PGLint): BOOL{.
     dynlib: dllname, importc: "wglGetPixelFormatAttribivARB".}
-proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, 
-                                   iLayerPlane: TGLint, nAttributes: TGLuint, 
+proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
                                    piAttributes: PGLint, pfValues: PGLfloat): BOOL{.
     dynlib: dllname, importc: "wglGetPixelFormatAttribfvARB".}
-proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, 
-                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint, 
+proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint,
+                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint,
                               piFormats: PGLint, nNumFormats: PGLuint): BOOL{.
     dynlib: dllname, importc: "wglChoosePixelFormatARB".}
-const 
+const
   WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043
   WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054
 
 proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{.
     dynlib: dllname, importc: "wglMakeContextCurrentARB".}
-proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, 
+proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname,
                                      importc: "wglGetCurrentReadDCARB".}
-const 
+const
   WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB  { already defined }
   WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E
   WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F
@@ -139,22 +139,22 @@ const
   WGL_PBUFFER_HEIGHT_ARB* = 0x00002035
   WGL_PBUFFER_LOST_ARB* = 0x00002036
 
-proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, 
+proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint,
                           iHeight: TGLint, piAttribList: PGLint): THandle{.
     dynlib: dllname, importc: "wglCreatePbufferARB".}
-proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, 
+proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname,
     importc: "wglGetPbufferDCARB".}
 proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{.
     dynlib: dllname, importc: "wglReleasePbufferDCARB".}
-proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, 
+proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname,
     importc: "wglDestroyPbufferARB".}
 proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{.
     dynlib: dllname, importc: "wglQueryPbufferARB".}
-proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, 
+proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname,
     importc: "wglSwapIntervalEXT".}
-proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, 
+proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname,
                                        importc: "wglGetSwapIntervalEXT".}
-const 
+const
   WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070
   WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071
   WGL_TEXTURE_FORMAT_ARB* = 0x00002072
@@ -195,13 +195,13 @@ proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{.
     dynlib: dllname, importc: "wglReleaseTexImageARB".}
 proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{.
     dynlib: dllname, importc: "wglSetPbufferAttribARB".}
-proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, 
+proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname,
     importc: "wglGetExtensionsStringEXT".}
 proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{.
     dynlib: dllname, importc: "wglMakeContextCurrentEXT".}
-proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, 
+proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname,
                                      importc: "wglGetCurrentReadDCEXT".}
-const 
+const
   WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D
   WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E
   WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F
@@ -212,18 +212,18 @@ const
   WGL_PBUFFER_WIDTH_EXT* = 0x00002034
   WGL_PBUFFER_HEIGHT_EXT* = 0x00002035
 
-proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, 
+proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint,
                           iHeight: TGLint, piAttribList: PGLint): THandle{.
     dynlib: dllname, importc: "wglCreatePbufferEXT".}
-proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, 
+proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname,
     importc: "wglGetPbufferDCEXT".}
 proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{.
     dynlib: dllname, importc: "wglReleasePbufferDCEXT".}
-proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, 
+proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname,
     importc: "wglDestroyPbufferEXT".}
 proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{.
     dynlib: dllname, importc: "wglQueryPbufferEXT".}
-const 
+const
   WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000
   WGL_DRAW_TO_WINDOW_EXT* = 0x00002001
   WGL_DRAW_TO_BITMAP_EXT* = 0x00002002
@@ -270,47 +270,47 @@ const
   WGL_TYPE_RGBA_EXT* = 0x0000202B
   WGL_TYPE_COLORINDEX_EXT* = 0x0000202C
 
-proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, 
-                                   iLayerPlane: TGLint, nAttributes: TGLuint, 
+proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
                                    piAttributes: PGLint, piValues: PGLint): BOOL{.
     dynlib: dllname, importc: "wglGetPixelFormatAttribivEXT".}
-proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, 
-                                   iLayerPlane: TGLint, nAttributes: TGLuint, 
+proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint,
+                                   iLayerPlane: TGLint, nAttributes: TGLuint,
                                    piAttributes: PGLint, pfValues: PGLfloat): BOOL{.
     dynlib: dllname, importc: "wglGetPixelFormatAttribfvEXT".}
-proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, 
-                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint, 
+proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint,
+                              pfAttribFList: PGLfloat, nMaxFormats: TGLuint,
                               piFormats: PGLint, nNumFormats: PGLuint): BOOL{.
     dynlib: dllname, importc: "wglChoosePixelFormatEXT".}
-const 
+const
   WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050
   WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051
   WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052
   WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053
 
-proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, 
-                                      piValue: PGLint): BOOL{.dynlib: dllname, 
+proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                      piValue: PGLint): BOOL{.dynlib: dllname,
     importc: "wglGetDigitalVideoParametersI3D".}
-proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, 
-                                      piValue: PGLint): BOOL{.dynlib: dllname, 
+proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                      piValue: PGLint): BOOL{.dynlib: dllname,
     importc: "wglSetDigitalVideoParametersI3D".}
-const 
+const
   WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E
   WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F
 
-proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, 
-                                    piValue: PGLint): BOOL{.dynlib: dllname, 
+proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                    piValue: PGLint): BOOL{.dynlib: dllname,
     importc: "wglGetGammaTableParametersI3D".}
-proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, 
-                                    piValue: PGLint): BOOL{.dynlib: dllname, 
+proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint,
+                                    piValue: PGLint): BOOL{.dynlib: dllname,
     importc: "wglSetGammaTableParametersI3D".}
-proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, 
+proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT,
                           puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{.
     dynlib: dllname, importc: "wglGetGammaTableI3D".}
-proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, 
+proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT,
                           puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{.
     dynlib: dllname, importc: "wglSetGammaTableI3D".}
-const 
+const
   WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044
   WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045
   WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046
@@ -330,21 +330,21 @@ const
   WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7
   WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8
 
-proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, 
+proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname,
     importc: "wglEnableGenlockI3D".}
-proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, 
+proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname,
     importc: "wglDisableGenlockI3D".}
-proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, 
+proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname,
     importc: "wglIsEnabledGenlockI3D".}
-proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, 
+proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname,
     importc: "wglGenlockSourceI3D".}
-proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, 
+proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname,
     importc: "wglGetGenlockSourceI3D".}
-proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, 
+proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname,
     importc: "wglGenlockSourceEdgeI3D".}
 proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{.
     dynlib: dllname, importc: "wglGetGenlockSourceEdgeI3D".}
-proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, 
+proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname,
     importc: "wglGenlockSampleRateI3D".}
 proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{.
     dynlib: dllname, importc: "wglGetGenlockSampleRateI3D".}
@@ -352,15 +352,15 @@ proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{.
     dynlib: dllname, importc: "wglGenlockSourceDelayI3D".}
 proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{.
     dynlib: dllname, importc: "wglGetGenlockSourceDelayI3D".}
-proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, 
+proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT,
                                        uMaxPixelDelay: PGLUINT): BOOL{.
     dynlib: dllname, importc: "wglQueryGenlockMaxSourceDelayI3D".}
-const 
+const
   WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0
   WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1
   WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2
 
-const 
+const
   WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820
   WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835
   WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0
diff --git a/tests/manyloc/keineschweine/lib/zlib_helpers.nim b/tests/manyloc/keineschweine/lib/zlib_helpers.nim
index fcd0e8d24..076475964 100644
--- a/tests/manyloc/keineschweine/lib/zlib_helpers.nim
+++ b/tests/manyloc/keineschweine/lib/zlib_helpers.nim
@@ -1,4 +1,4 @@
-import zlib
+import zip/zlib
 
 proc compress*(source: string): string =
   var
@@ -18,7 +18,7 @@ proc uncompress*(source: string, destLen: var int): string =
   var res = zlib.uncompress(cstring(result), addr destLen, cstring(source), source.len)
   if res != Z_OK:
     echo "Error occurred: ", res
-    
+
 
 when isMainModule:
   import strutils
@@ -37,4 +37,4 @@ when isMainModule:
   ln = s.len
   rr = uncompress(r, ln)
   echo r.len, " -> ", rr.len
-  assert rr == s
\ No newline at end of file
+  assert rr == s
diff --git a/tests/manyloc/keineschweine/server/old_dirserver.nim b/tests/manyloc/keineschweine/server/old_dirserver.nim
index 897fc7d32..202dc6fe7 100644
--- a/tests/manyloc/keineschweine/server/old_dirserver.nim
+++ b/tests/manyloc/keineschweine/server/old_dirserver.nim
@@ -17,7 +17,7 @@ var
   ## I was high.
   clients = initTable[TupAddress, PClient](16)
   alias2client = initTable[string, PClient](32)
-  allClients: seq[PClient] = @[] 
+  allClients: seq[PClient] = @[]
 
 proc findClient*(host: string; port: int16): PClient =
   let addy: TupAddress = (host, port)
@@ -37,7 +37,7 @@ proc loginZone(client: PClient; login: SdZoneLogin): bool =
         result = true
         break
 
-proc sendZoneList(client: PClient) = 
+proc sendZoneList(client: PClient) =
   echo(">> zonelist ", client, ' ', HZoneList)
   client.send(HZonelist, zonelist)
 proc forwardPrivate(rcv: PClient; sender: PClient; txt: string) =
@@ -93,7 +93,7 @@ proc sendServMsg(client: PClient; msg: string) =
   var m = newDsMsg(msg)
   client.send HDsMsg, m
 handlers[HZoneLogin] = proc(client: PClient; stream: PStream) =
-  var 
+  var
     login = readSdZoneLogin(stream)
   if not client.loginZone(login):
     client.sendServMsg "Invalid login"
@@ -110,7 +110,7 @@ handlers[HFileChallenge] = proc(client: PClient; stream: PStream) =
       var chg = readScFileChallenge(stream)
 
 proc handlePkt(s: PClient; stream: PStream) =
-  while not stream.atEnd:  
+  while not stream.atEnd:
     var typ = readChar(stream)
     if not handlers.hasKey(typ):
       break
@@ -128,7 +128,7 @@ var clientIndex = 0
 var incoming = newIncomingBuffer()
 proc poll*(timeout: int = 250) =
   if server.isNil: return
-  var 
+  var
     reads = @[server]
     writes = @[server]
   if select(reads, timeout) > 0:
@@ -163,7 +163,7 @@ when isMainModule:
     case kind
     of cmdShortOption, cmdLongOption:
       case key
-      of "f", "file": 
+      of "f", "file":
         if existsFile(val):
           cfgFile = val
         else:
@@ -177,14 +177,14 @@ when isMainModule:
   zonelist.network = jsonSettings["network"].str
   for slot in jsonSettings["zones"].items:
     zoneSlots.add((slot["name"].str, slot["key"].str))
-  
+
   createServer(port)
   echo("Listening on port ", port, "...")
   var pubChatTimer = cpuTime() #newClock()
   const PubChatDelay = 1000/1000
   while true:
     poll(15)
-    ## TODO sort this type of thing VV into a queue api 
+    ## TODO sort this type of thing VV into a queue api
     if cpuTime() - pubChatTimer > PubChatDelay:       #.getElapsedTime.asMilliseconds > 100:
       pubChatTimer -= pubChatDelay
       if pubChatQueue.getPosition > 0:
diff --git a/tests/manyloc/keineschweine/server/old_server_utils.nim b/tests/manyloc/keineschweine/server/old_server_utils.nim
index af9a1b01e..d0fd39ae0 100644
--- a/tests/manyloc/keineschweine/server/old_server_utils.nim
+++ b/tests/manyloc/keineschweine/server/old_server_utils.nim
@@ -1,4 +1,4 @@
-import 
+import
   streams, md5, sockets, unsigned,
   sg_packets, zlib_helpers, idgen
 type
@@ -54,7 +54,7 @@ proc newClient*(addy: TupAddress): PClient =
   new(result, free)
   result.addy = addy
   result.outputBuf = newStringStream("")
-  result.outputBuf.flushImpl = proc(stream: PStream) = 
+  result.outputBuf.flushImpl = proc(stream: PStream) =
     stream.setPosition 0
     PStringStream(stream).data.setLen 0
 
diff --git a/tests/manyloc/keineschweine/server/old_sg_server.nim b/tests/manyloc/keineschweine/server/old_sg_server.nim
index 1e57c12a1..c326720fe 100644
--- a/tests/manyloc/keineschweine/server/old_sg_server.nim
+++ b/tests/manyloc/keineschweine/server/old_sg_server.nim
@@ -9,13 +9,13 @@ var
   ## I was high.
   clients = initTable[TupAddress, PClient](16)
   alias2client = initTable[string, PClient](32)
-  allClients: seq[PClient] = @[] 
-  zonePlayers: seq[PClient] = @[] 
+  allClients: seq[PClient] = @[]
+  zonePlayers: seq[PClient] = @[]
 const
   PubChatDelay = 100/1000 #100 ms
 
 import hashes
-proc hash*(x: uint16): THash {.inline.} = 
+proc hash*(x: uint16): THash {.inline.} =
   result = int32(x)
 
 proc findClient*(host: string; port: int16): PClient =
@@ -27,7 +27,7 @@ proc findClient*(host: string; port: int16): PClient =
   allClients.add(result)
 
 
-proc sendZoneList(client: PClient) = 
+proc sendZoneList(client: PClient) =
   echo(">> zonelist ", client)
   #client.send(HZonelist, zonelist)
 
@@ -83,7 +83,7 @@ handlers[HZoneQuery] = proc(client: PClient; stream: PStream) =
 
 handlers[HZoneJoinReq] = proc(client: PClient; stream: PStream) =
   var req = readCsZoneJoinReq(stream)
-  echo "Join zone request from (",req.session.id,") ", req.session.alias 
+  echo "Join zone request from (",req.session.id,") ", req.session.alias
   if client.auth and client.kind == CPlayer:
     echo "Client is authenticated, verifying filez"
     client.startVerifyingFiles()
@@ -97,7 +97,7 @@ handlers[HZoneJoinReq] = proc(client: PClient; stream: PStream) =
 
 
 proc handlePkt(s: PClient; stream: PStream) =
-  while not stream.atEnd:  
+  while not stream.atEnd:
     var typ = readChar(stream)
     if not handlers.hasKey(typ):
       break
@@ -114,7 +114,7 @@ var clientIndex = 0
 var incoming = newIncomingBuffer()
 proc poll*(timeout: int = 250) =
   if server.isNil: return
-  var 
+  var
     reads = @[server]
     writes = @[server]
   if select(reads, timeout) > 0:
@@ -148,7 +148,7 @@ when isMainModule:
     case kind
     of cmdShortOption, cmdLongOption:
       case key
-      of "f", "file": 
+      of "f", "file":
         if existsFile(val):
           zoneCfgFile = val
         else:
@@ -158,45 +158,45 @@ when isMainModule:
     else:
       echo("Unknown option: ", key, " ", val)
   var jsonSettings = parseFile(zoneCfgFile)
-  let 
+  let
     host = jsonSettings["host"].str
     port = TPort(jsonSettings["port"].num)
     zoneFile = jsonSettings["settings"].str
     dirServerInfo = jsonSettings["dirserver"]
-  
+
   var path = getAppDir()/../"data"/zoneFile
   if not existsFile(path):
     echo("Zone settings file does not exist: ../data/", zoneFile)
     echo(path)
     quit(1)
-  
+
   ## Test file
   block:
-    var 
+    var
       TestFile: FileChallengePair
       contents = repeat("abcdefghijklmnopqrstuvwxyz", 2)
-    testFile.challenge = newScFileChallenge("foobar.test", FZoneCfg, contents.len.int32) 
+    testFile.challenge = newScFileChallenge("foobar.test", FZoneCfg, contents.len.int32)
     testFile.file = checksumStr(contents)
     myAssets.add testFile
-  
+
   setCurrentDir getAppDir().parentDir()
   block:
     let zonesettings = readFile(path)
-    var 
+    var
       errors: seq[string] = @[]
     if not loadSettings(zoneSettings, errors):
       echo("You have errors in your zone settings:")
       for e in errors: echo("**", e)
       quit(1)
     errors.setLen 0
-    
+
     var pair: FileChallengePair
     pair.challenge.file = zoneFile
     pair.challenge.assetType = FZoneCfg
     pair.challenge.fullLen = zoneSettings.len.int32
     pair.file = checksumStr(zoneSettings)
     myAssets.add pair
-    
+
     allAssets:
       if not load(asset):
         echo "Invalid or missing file ", file
@@ -208,10 +208,10 @@ when isMainModule:
           expandPath(assetType, file)).int32
         pair.file = asset.contents
         myAssets.add pair
-        
+
     echo "Zone has ", myAssets.len, " associated assets"
-    
-      
+
+
     dirServer = newServerConnection(dirServerInfo[0].str, dirServerInfo[1].num.TPort)
     dirServer.handlers[HDsMsg] = proc(serv: PServer; stream: PStream) =
       var m = readDsMsg(stream)
@@ -221,18 +221,18 @@ when isMainModule:
       if loggedIn:
         dirServerConnected = true
     dirServer.writePkt HZoneLogin, login
-  
+
   thisZone.name = jsonSettings["name"].str
   thisZone.desc = jsonSettings["desc"].str
   thisZone.ip = "localhost"
   thisZone.port = port
   var login = newSdZoneLogin(
     dirServerInfo[2].str, dirServerInfo[3].str,
-    thisZone)  
+    thisZone)
   #echo "MY LOGIN: ", $login
-  
-  
-  
+
+
+
   createServer(port)
   echo("Listening on port ", port, "...")
   var pubChatTimer = cpuTime()#newClock()
@@ -240,7 +240,7 @@ when isMainModule:
     discard dirServer.pollServer(15)
     poll(15)
     ## TODO sort this type of thing VV into a queue api
-    #let now = cpuTime() 
+    #let now = cpuTime()
     if cpuTime() - pubChatTimer > PubChatDelay:       #.getElapsedTime.asMilliseconds > 100:
       pubChatTimer -= pubChatDelay #.restart()
       if pubChatQueue.getPosition > 0:
@@ -250,5 +250,5 @@ when isMainModule:
           c.outputBuf.writeData(addr pubChatQueue.data[0], sizePubChat)
         pubChatQueue.flush()
 
-  
-  
\ No newline at end of file
+
+
diff --git a/tests/manyloc/keineschweine/server/sg_lobby.nim b/tests/manyloc/keineschweine/server/sg_lobby.nim
index 042d72337..f130e1b54 100644
--- a/tests/manyloc/keineschweine/server/sg_lobby.nim
+++ b/tests/manyloc/keineschweine/server/sg_lobby.nim
@@ -1,7 +1,7 @@
 
 import
-  sockets, streams, tables, times, math, strutils, json, os, md5, 
-  sfml, sfml_vector, sfml_colors, 
+  sockets, streams, tables, times, math, strutils, json, os, md5,
+  sfml, sfml_vector, sfml_colors,
   streams_enh, input_helpers, zlib_helpers, client_helpers, sg_packets, sg_assets, sg_gui
 type
   TClientSettings = object
@@ -33,7 +33,7 @@ var
   downloadProgress: PButton
   connectionButtons: seq[PButton] #buttons that depend on connection to function
 
-template dispmessage(m: expr): stmt = 
+template dispmessage(m: expr): stmt =
   messageArea.add(m)
 proc connectZone(host: string; port: TPort)
 proc connectToDirserv()
@@ -63,7 +63,7 @@ proc handleChat(serv: PServer; s: PStream) =
 proc connectToDirserv() =
   if dirServer.isNil:
     dirServer = newServerConnection(clientSettings.dirserver.host, clientSettings.dirserver.port)
-    dirServer.handlers[HHello] = proc(serv: PServer; s: PStream) = 
+    dirServer.handlers[HHello] = proc(serv: PServer; s: PStream) =
       let msg = readScHello(s)
       dispMessage(msg.resp)
       setConnected(true)
@@ -71,7 +71,7 @@ proc connectToDirserv() =
       mySession = readScLogin(s)
       ##do something here
     dirServer.handlers[HZonelist] = proc(serv: PServer; s: PStream) =
-      var 
+      var
         info = readScZonelist(s)
         zones = info.zones
       if zones.len > 0:
@@ -87,11 +87,11 @@ proc connectToDirserv() =
           var z = zones[i]
           zonelist.newButton(
             text = z.name, position = pos,
-            onClick = proc(b: PButton) = 
+            onClick = proc(b: PButton) =
               setActiveZone(i, z))
           pos.y += 20
         showZonelist = true
-    dirServer.handlers[HPoing] = proc(serv: PServer; s: PStream) = 
+    dirServer.handlers[HPoing] = proc(serv: PServer; s: PStream) =
       var ping = readPoing(s)
       dispmessage("Ping: "& $ping.time)
       ping.time = epochTime().float32
@@ -108,19 +108,19 @@ proc zoneListReq() =
   writePkt HZonelist, pkt
 
 ##key handlers
-keyClient.registerHandler(MouseMiddle, down, proc() = 
+keyClient.registerHandler(MouseMiddle, down, proc() =
   gui.setPosition(getMousePos()))
 
-keyClient.registerHandler(KeyO, down, proc() = 
+keyClient.registerHandler(KeyO, down, proc() =
   if keyPressed(KeyRShift): echo(repr(outgoing)))
 keyClient.registerHandler(KeyTab, down, proc() =
   activeInput = (activeInput + 1) mod 2) #does this work?
-keyClient.registerHandler(MouseLeft, down, proc() = 
+keyClient.registerHandler(MouseLeft, down, proc() =
   let p = getMousePos()
   gui.click(p)
   if showZonelist: zonelist.click(p))
 var mptext = newText("", guiFont, 16)
-keyClient.registerHandler(MouseRight, down, proc() = 
+keyClient.registerHandler(MouseRight, down, proc() =
   let p = getMousePos()
   mptext.setPosition(p)
   mptext.setString("($1,$2)"%[$p.x.int,$p.y.int]))
@@ -133,15 +133,15 @@ proc connectZone(host: string, port: TPort) =
     zone.handlers[HFileChallenge] = handleFileChallenge
     zone.handlers[HChallengeResult] = handleFileChallengeResult
     zone.handlers[HFileTransfer] = handleFileTransfer
-    zone.handlers[HChat] = handleChat 
+    zone.handlers[HChat] = handleChat
   else:
     zone.sock.connect(host, port)
   var hello = newCsHello()
   zone.writePkt HHello, hello
-  
 
 
-proc lobbyReady*() = 
+
+proc lobbyReady*() =
   keyClient.setActive()
   gui.setActive(u_alias)
 
@@ -186,27 +186,27 @@ proc lobbyInit*() =
   clientSettings.website = s["website"].str
   zonelist.setPosition(vec2f(200.0, 100.0))
   connectionButtons = @[]
-  
+
   downloadProgress = gui.newButton(
-    text = "", position = vec2f(10, 130), onClick = nil) 
+    text = "", position = vec2f(10, 130), onClick = nil)
   downloadProgress.bg.setFillColor(color(34, 139, 34))
   downloadProgress.bg.setSize(vec2f(0, 0))
-  
+
   var pos = vec2f(10, 10)
   u_alias = gui.newTextEntry(
-    if s.existsKey("alias"): s["alias"].str else: "alias", 
+    if s.existsKey("alias"): s["alias"].str else: "alias",
     pos)
   pos.y += 20
   u_passwd = gui.newTextEntry("buzz", pos)
   pos.y += 20
   connectionButtons.add(gui.newButton(
-    text = "Login", 
+    text = "Login",
     position = pos,
     onClick = tryLogin,
     startEnabled = false))
   pos.y += 20
   fpsText.setPosition(pos)
-  
+
   playBtn = gui.newButton(
     text = "Play",
     position = vec2f(680.0, 8.0),
@@ -227,7 +227,7 @@ proc lobbyInit*() =
   connectionButtons.add(gui.newButton(
     text = "Test Chat",
     position = vec2f(10.0, 110.0),
-    onClick = (proc(b: PButton) = 
+    onClick = (proc(b: PButton) =
       var pkt = newCsChat(text = "ohai")
       writePkt HChat, pkt),
     startEnabled = false))
@@ -239,15 +239,15 @@ proc lobbyInit*() =
   gui.newButton(text = "Scrollback + 1", position = vec2f(185, 10), onClick = proc(b: PButton) =
     messageArea.scrollBack += 1
     update(messageArea))
-  gui.newButton(text = "Scrollback - 1", position = vec2f(185+160, 10), onClick = proc(b: PButton) = 
+  gui.newButton(text = "Scrollback - 1", position = vec2f(185+160, 10), onClick = proc(b: PButton) =
     messageArea.scrollBack -= 1
     update(messageArea))
   gui.newButton(text = "Flood msg area", position = vec2f(185, 30), onClick = proc(b: PButton) =
-    for i in 0.. <30: 
+    for i in 0.. <30:
       dispMessage($i))
 
 var i = 0
-proc lobbyUpdate*(dt: float) = 
+proc lobbyUpdate*(dt: float) =
   #let res = disp.poll()
   gui.update(dt)
   i = (i + 1) mod 60