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-rw-r--r--tests/niminaction/Chapter8/sdl/sdl.nim38
-rw-r--r--tests/niminaction/Chapter8/sdl/sdl_test.nim41
2 files changed, 79 insertions, 0 deletions
diff --git a/tests/niminaction/Chapter8/sdl/sdl.nim b/tests/niminaction/Chapter8/sdl/sdl.nim
new file mode 100644
index 000000000..212f7b022
--- /dev/null
+++ b/tests/niminaction/Chapter8/sdl/sdl.nim
@@ -0,0 +1,38 @@
+when defined(windows):
+  const libName* = "SDL2.dll"
+elif defined(linux) or defined(freebsd) or defined(netbsd):
+  const libName* = "libSDL2.so"
+elif defined(macosx):
+  const libName* = "libSDL2.dylib"
+elif defined(openbsd):
+  const libName* = "libSDL2.so.0.6"
+else:
+  {.error: "SDL library name not set for this platform".}
+
+type
+  SdlWindow = object
+  SdlWindowPtr* = ptr SdlWindow
+  SdlRenderer = object
+  SdlRendererPtr* = ptr SdlRenderer
+
+const INIT_VIDEO* = 0x00000020
+
+{.push dynlib: libName.}
+proc init*(flags: uint32): cint {.importc: "SDL_Init".}
+
+proc createWindowAndRenderer*(width, height: cint, window_flags: cuint,
+    window: var SdlWindowPtr, renderer: var SdlRendererPtr): cint
+    {.importc: "SDL_CreateWindowAndRenderer".}
+
+proc pollEvent*(event: pointer): cint {.importc: "SDL_PollEvent".}
+
+proc setDrawColor*(renderer: SdlRendererPtr, r, g, b, a: uint8): cint
+    {.importc: "SDL_SetRenderDrawColor", discardable.}
+
+proc present*(renderer: SdlRendererPtr) {.importc: "SDL_RenderPresent".}
+
+proc clear*(renderer: SdlRendererPtr) {.importc: "SDL_RenderClear".}
+
+proc drawLines*(renderer: SdlRendererPtr, points: ptr tuple[x, y: cint],
+    count: cint): cint {.importc: "SDL_RenderDrawLines", discardable.}
+{.pop.}
diff --git a/tests/niminaction/Chapter8/sdl/sdl_test.nim b/tests/niminaction/Chapter8/sdl/sdl_test.nim
new file mode 100644
index 000000000..db1700e0d
--- /dev/null
+++ b/tests/niminaction/Chapter8/sdl/sdl_test.nim
@@ -0,0 +1,41 @@
+discard """
+action: compile
+"""
+
+import os
+import sdl
+
+if sdl.init(INIT_VIDEO) == -1:
+  quit("Couldn't initialise SDL")
+
+var window: SdlWindowPtr
+var renderer: SdlRendererPtr
+if createWindowAndRenderer(640, 480, 0, window, renderer) == -1:
+  quit("Couldn't create a window or renderer")
+
+discard pollEvent(nil)
+renderer.setDrawColor 29, 64, 153, 255
+renderer.clear
+renderer.setDrawColor 255, 255, 255, 255
+
+when false: # no long work with gcc 14!
+  # just to ensure code from NimInAction still works, but
+  # the `else` branch would work as well in C mode
+  var points = [
+    (260'i32, 320'i32),
+    (260'i32, 110'i32),
+    (360'i32, 320'i32),
+    (360'i32, 110'i32)
+  ]
+else:
+  var points = [
+    (260.cint, 320.cint),
+    (260.cint, 110.cint),
+    (360.cint, 320.cint),
+    (360.cint, 110.cint)
+  ]
+
+renderer.drawLines(addr points[0], points.len.cint)
+
+renderer.present
+sleep(5000)