| Commit message (Collapse) | Author | Age | Files | Lines |
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In this PR, the following changes were made:
1. Replaced `raise newException(OSError, osErrorMsg(errno))` in batches
with `raiseOSError(errcode)`.
2. Replaced `newException(OSError, osErrorMsg(errno))` in batches with
`newOSError(errcode)`.
There are still some places that have not been replaced. After checking,
they are not system errors in the traditional sense.
```nim
proc dlclose(lib: LibHandle) =
raise newException(OSError, "dlclose not implemented on Nintendo Switch!")
```
```nim
if not fileExists(result) and not dirExists(result):
# consider using: `raiseOSError(osLastError(), result)`
raise newException(OSError, "file '" & result & "' does not exist")
```
```nim
proc paramStr*(i: int): string =
raise newException(OSError, "paramStr is not implemented on Genode")
```
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follow up https://github.com/nim-lang/Nim/pull/22851
follow up https://github.com/nim-lang/Nim/pull/22873
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* Update documentation for dynlib
* Apply suggestions
* Improve error handling in example
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* Genode: move dyncall failures to runtime
Do not use the "error" pragma to warn that dynamic library loading is
not implemented, print a message at runtime and exit.
* Genode: use stricter dataspace type in page allocator
* Genode: remove compiler configuration from nim.cfg
Self-hosting Nim is not supported on Genode and defining the
cross-compilation environment can be done externally.
* Genode: use new mutex API
* Genode: call nim_component_construct as a C procedure
* Genode: implement echo for NimStringV2
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* further progress on rst roles & dir-s (fix #17646)
* fix documents according to the messages
* fix bug 17 from #17340
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(#11828)
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--styleCheck:error
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* Add config section for Nintendo Switch
* Add compiler configuration for Nintendo Switch and it's CPU
* Add specific lib code for Nintendo Switch
* Add GC support for Nintendo Switch
* Update changelog for Nintendo Switch
* Update changelog with more info about fixed paths
* Cleaned up GC memory management a bit
* Relocate docs for Switch
* Rename aarch64NoneElfGcc to nintendoSwitchGCC
* Remove armv8a57
* Fix installer.ini
* Reuse code in linux and amd64
* Add posix defs for nintendo switch
* Add more defined sections for nintendo switch
* Remove old comment
* Add what's not supported for Nintendo Switch docs
* Make nintendoswitch == posix
* Remove DEVKITPRO references from nim.cfg
* Make PR extccomp changes
* Remove Result type alias
* Add separate switch consts file
* Update docs for nintendo switch
* Fix travis errors with undefined consts and add correct wait.h procs
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Following a quesiton on Gitter about loading libraries dynamically based upon some runtime parameter, I noticed there's no documentation on the `dynlib` module for something that's quite common.
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