| Commit message (Collapse) | Author | Age | Files | Lines |
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* Genode fixes
- wrap strings in "Genode::Cstring" when logging
- define SIGABRT for Genode
- disable GCC -fstack-protector
- use log RPC for fatal messages
- add --os:genode build to appveyor
- define paramStr and paramCount
* Select fixups for Genode POSIX
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* posix_other: Haiku now has spawn.h
This is added per https://dev.haiku-os.org/ticket/13446
* posix_other: Add Haiku specific Dirent members
* cpuinfo: Add an implementation for Haiku
* distros: Add basic Haiku support
* encodings: update Haiku support
* fenv, math: Haiku now provides libm
* times: Add Haiku struct members
* ansi_c, osalloc: Add Haiku constants
* threads: Add Haiku support
* testament: Haiku uses LIBRARY_PATH
* nim.cfg: Update Haiku support
libnetwork should only be linked if network functions are used
* threads: Haiku does not support -pthread switch
* tworkingdir: Haiku's env is in /bin
* posix_other: add SIGKILLTHR for Haiku
* sockets: link with libnetwork on Haiku
* coro: correct ucontext.h location
http://pubs.opengroup.org/onlinepubs/009696699/basedefs/ucontext.h.html
* coro: ucontext backend is not available on Haiku
Haiku doesn't provide the <ucontext.h> header, as it was removed from POSIX
* coro: fix setjmp backend
The compiler does not allow statements after a noreturn function
* nativesockets: Haiku doesn't support AI_V4MAPPED
* system: hostOS can contains "haiku"
* os: add support for Haiku's packagefs
packagefs is read-only, but there are writable holes to the underlying
file system as well
* os: update constant for Haiku
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* Add config section for Nintendo Switch
* Add compiler configuration for Nintendo Switch and it's CPU
* Add specific lib code for Nintendo Switch
* Add GC support for Nintendo Switch
* Update changelog for Nintendo Switch
* Update changelog with more info about fixed paths
* Cleaned up GC memory management a bit
* Relocate docs for Switch
* Rename aarch64NoneElfGcc to nintendoSwitchGCC
* Remove armv8a57
* Fix installer.ini
* Reuse code in linux and amd64
* Add posix defs for nintendo switch
* Add more defined sections for nintendo switch
* Remove old comment
* Add what's not supported for Nintendo Switch docs
* Make nintendoswitch == posix
* Remove DEVKITPRO references from nim.cfg
* Make PR extccomp changes
* Remove Result type alias
* Add separate switch consts file
* Update docs for nintendo switch
* Fix travis errors with undefined consts and add correct wait.h procs
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headers (#6442)
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* avoid generating object fields for imported types
* fix some abi/type issues for linux_amd64
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* Fix kqueue.nim and ansi_c.nim to support dragonfly.
* Fix ioselectors.nim, threads.nim to support dragonfly.
* Fix deprecated dealloc call in tioselectors.nim.
* Fix tfsmonitor.nim test to run only on Linux.
* Fix osproc.nim return wrong exit codes.
* Fix getAppFilename() for dragonfly.
* Fix proper exit code handling.
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Checked systems OpenBSD, NetBSD, FreeBSD, Solaris.
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to be completed - better would be to have a libc wrapper that deals with
all pesky C ABI details
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also fixes some instances of using C library functions when there are
nim alternatives available
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via OSX: find . -name '*.nim' -exec sed -i '' -E 's/[[:space:]]+$//' {} +
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Conflicts:
lib/impure/db_postgres.nim
lib/pure/os.nim
lib/wrappers/postgres.nim
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Exception handling for the C backend used setjmp()/longjmp()
unconditionally. However, on POSIX systems, these functions save and
restore the signal mask, adding considerable overhead to exception
handling, even where no exceptions are involved. The compiler and
library now try to use either _setjmp()/_longjmp() or
sigsetjmp()/siglongjmp() where possible, marked by the defines
"nimRawSetjmp" and "nimSigSetjmp", respectively. The define
"nimStdSetjmp" can be used to revert to setjmp()/longjmp() instead.
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The output matches that of Python (eg 1e100, not 1.0e100), but also
reflects locale (assuming it was set using setlocale() before).
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