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* strict effects (#18777)Andreas Rumpf2021-09-021-1/+2
| | | | | | | | | | | | | | | | | * fixes #17369 * megatest is green for --cpu:arm64 * docgen output includes more tags/raises * implemented 'effectsOf' * algorithm.nim: uses new effectsOf annotation * closes #18376 * closes #17475 * closes #13905 * allow effectsOf: [a, b] * added a test case * parameters that are not ours cannot be declared as .effectsOf * documentation * manual: added the 'sort' example * bootstrap with the new better options
* require errormsg to be specified before file.Arne Döring2018-12-111-1/+1
|
* User pragmas hide effect specs bug fix. Fixes #7216 (#7217)cooldome2018-02-271-0/+11
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#******************************************************************************
#
#  $Id: sdl_net.pas,v 1.7 2005/01/01 02:14:21 savage Exp $
#
#
#                                                                              
#       Borland Delphi SDL_Net - A x-platform network library for use with SDL.
#       Conversion of the Simple DirectMedia Layer Network Headers             
#                                                                              
# Portions created by Sam Lantinga <slouken@devolution.com> are                
# Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga                     
# 5635-34 Springhouse Dr.                                                      
# Pleasanton, CA 94588 (USA)                                                   
#                                                                              
# All Rights Reserved.                                                         
#                                                                              
# The original files are : SDL_net.h                                           
#                                                                              
# The initial developer of this Pascal code was :                              
# Dominqiue Louis <Dominique@SavageSoftware.com.au>                            
#                                                                              
# Portions created by Dominqiue Louis are                                      
# Copyright (C) 2000 - 2001 Dominqiue Louis.                                   
#                                                                              
#                                                                              
# Contributor(s)                                                               
# --------------                                                               
# Matthias Thoma <ma.thoma@gmx.de>                                             
#                                                                              
# Obtained through:                                                            
# Joint Endeavour of Delphi Innovators ( Project JEDI )                        
#                                                                              
# You may retrieve the latest version of this file at the Project              
# JEDI home page, located at http://delphi-jedi.org                            
#                                                                              
# The contents of this file are used with permission, subject to               
# the Mozilla Public License Version 1.1 (the "License"); you may              
# not use this file except in compliance with the License. You may             
# obtain a copy of the License at                                              
# http://www.mozilla.org/MPL/MPL-1.1.html                                      
#                                                                              
# Software distributed under the License is distributed on an                  
# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or               
# implied. See the License for the specific language governing                 
# rights and limitations under the License.                                    
#                                                                              
# Description                                                                  
# -----------                                                                  
#                                                                              
#                                                                              
#                                                                              
#                                                                              
#                                                                              
#                                                                              
#                                                                              
# Requires                                                                     
# --------                                                                     
#   SDL.pas somehere in your search path                                       
#                                                                              
# Programming Notes                                                            
# -----------------                                                            
#                                                                              
#                                                                              
#                                                                              
#                                                                              
# Revision History                                                             
# ----------------                                                             
#   April   09 2001 - DL : Initial Translation                                 
#                                                                              
#   April   03 2003 - DL : Added jedi-sdl.inc include file to support more     
#                          Pascal compilers. Initial support is now included   
#                          for GnuPascal, VirtualPascal, TMT and obviously     
#                          continue support for Delphi Kylix and FreePascal.   
#                                                                              
#   April   24 2003 - DL : under instruction from Alexey Barkovoy, I have added
#                          better TMT Pascal support and under instruction     
#                          from Prof. Abimbola Olowofoyeku (The African Chief),
#                          I have added better Gnu Pascal support              
#                                                                              
#   April   30 2003 - DL : under instruction from David Mears AKA              
#                          Jason Siletto, I have added FPC Linux support.      
#                          This was compiled with fpc 1.1, so remember to set  
#                          include file path. ie. -Fi/usr/share/fpcsrc/rtl/*   
#                                                                              
#
#  $Log: sdl_net.pas,v $
#  Revision 1.7  2005/01/01 02:14:21  savage
#  Updated to v1.2.5
#
#  Revision 1.6  2004/08/14 22:54:30  savage
#  Updated so that Library name defines are correctly defined for MacOS X.
#
#  Revision 1.5  2004/05/10 14:10:04  savage
#  Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
#
#  Revision 1.4  2004/04/13 09:32:08  savage
#  Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
#
#  Revision 1.3  2004/04/01 20:53:23  savage
#  Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
#
#  Revision 1.2  2004/03/30 20:23:28  savage
#  Tidied up use of UNIX compiler directive.
#
#  Revision 1.1  2004/02/16 22:16:40  savage
#  v1.0 changes
#
#
#
#******************************************************************************

import
  sdl

when defined(windows):
  const SDLNetLibName = "SDL_net.dll"
elif defined(macosx):
  const SDLNetLibName = "libSDL_net.dylib"
else:
  const SDLNetLibName = "libSDL_net.so"

const                         #* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *
  SDL_NET_MAJOR_VERSION* = 1'i8
  SDL_NET_MINOR_VERSION* = 2'i8
  SDL_NET_PATCHLEVEL* = 5'i8  # SDL_Net.h constants
                              #* Resolve a host name and port to an IP address in network form.
                              #   If the function succeeds, it will return 0.
                              #   If the host couldn't be resolved, the host portion of the returned
                              #   address will be INADDR_NONE, and the function will return -1.
                              #   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
                              # *
  INADDR_ANY* = 0x00000000
  INADDR_NONE* = 0xFFFFFFFF #***********************************************************************
                            #* UDP network API                                                     *
                            #***********************************************************************
                            #* The maximum channels on a a UDP socket *
  SDLNET_MAX_UDPCHANNELS* = 32 #* The maximum addresses bound to a single UDP socket channel *
  SDLNET_MAX_UDPADDRESSES* = 4

type  # SDL_net.h types
      #***********************************************************************
      #* IPv4 hostname resolution API                                        *
      #***********************************************************************
  PIPAddress* = ptr TIPAddress
  TIPAddress*{.final.} = object  #* TCP network API                                                     
    host*: Uint32             # 32-bit IPv4 host address */
    port*: Uint16             # 16-bit protocol port */
  
  PTCPSocket* = ptr TTCPSocket
  TTCPSocket*{.final.} = object  #***********************************************************************
                                 #* UDP network API                                                     *
                                 #***********************************************************************
    ready*: int
    channel*: int
    remoteAddress*: TIPaddress
    localAddress*: TIPaddress
    sflag*: int

  PUDP_Channel* = ptr TUDP_Channel
  TUDP_Channel*{.final.} = object 
    numbound*: int
    address*: array[0..SDLNET_MAX_UDPADDRESSES - 1, TIPAddress]

  PUDPSocket* = ptr TUDPSocket
  TUDPSocket*{.final.} = object 
    ready*: int
    channel*: int
    address*: TIPAddress
    binding*: array[0..SDLNET_MAX_UDPCHANNELS - 1, TUDP_Channel]

  PUDPpacket* = ptr TUDPpacket
  PPUDPpacket* = ptr PUDPpacket
  TUDPpacket*{.final.} = object  #***********************************************************************
                                 #* Hooks for checking sockets for available data                       *
                                 #***********************************************************************
    channel*: int             #* The src/dst channel of the packet *
    data*: PUint8             #* The packet data *
    length*: int              #* The length of the packet data *
    maxlen*: int              #* The size of the data buffer *
    status*: int              #* packet status after sending *
    address*: TIPAddress      #* The source/dest address of an incoming/outgoing packet *
  
  PSDLNet_Socket* = ptr TSDLNet_Socket
  TSDLNet_Socket*{.final.} = object 
    ready*: int
    channel*: int

  PSDLNet_SocketSet* = ptr TSDLNet_SocketSet
  TSDLNet_SocketSet*{.final.} = object  #* Any network socket can be safely cast to this socket type *
    numsockets*: int
    maxsockets*: int
    sockets*: PSDLNet_Socket

  PSDLNet_GenericSocket* = ptr TSDLNet_GenericSocket
  TSDLNet_GenericSocket*{.final.} = object  # This macro can be used to fill a version structure with the compile-time
                                            #  version of the SDL_net library. 
    ready*: int


proc SDL_NET_VERSION*(X: var TSDL_version)
  #* Initialize/Cleanup the network API
  #   SDL must be initialized before calls to functions in this library,
  #   because this library uses utility functions from the SDL library.
  #*
proc SDLNet_Init*(): int{.cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_Quit*(){.cdecl, importc, dynlib: SDLNetLibName.}
  #* Resolve a host name and port to an IP address in network form.
  #   If the function succeeds, it will return 0.
  #   If the host couldn't be resolved, the host portion of the returned
  #   address will be INADDR_NONE, and the function will return -1.
  #   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
  # *
proc SDLNet_ResolveHost*(address: var TIPaddress, host: cstring, port: Uint16): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* Resolve an ip address to a host name in canonical form.
  #   If the ip couldn't be resolved, this function returns NULL,
  #   otherwise a pointer to a static buffer containing the hostname
  #   is returned.  Note that this function is not thread-safe.
  #*
proc SDLNet_ResolveIP*(ip: var TIPaddress): cstring{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #***********************************************************************
  #* TCP network API                                                     *
  #***********************************************************************
  #* Open a TCP network socket
  #   If ip.host is INADDR_NONE, this creates a local server socket on the
  #   given port, otherwise a TCP connection to the remote host and port is
  #   attempted.  The address passed in should already be swapped to network
  #   byte order (addresses returned from SDLNet_ResolveHost() are already
  #   in the correct form).
  #   The newly created socket is returned, or NULL if there was an error.
  #*
proc SDLNet_TCP_Open*(ip: var TIPaddress): PTCPSocket{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Accept an incoming connection on the given server socket.
  #   The newly created socket is returned, or NULL if there was an error.
  #*
proc SDLNet_TCP_Accept*(server: PTCPsocket): PTCPSocket{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Get the IP address of the remote system associated with the socket.
  #   If the socket is a server socket, this function returns NULL.
  #*
proc SDLNet_TCP_GetPeerAddress*(sock: PTCPsocket): PIPAddress{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Send 'len' bytes of 'data' over the non-server socket 'sock'
  #   This function returns the actual amount of data sent.  If the return value
  #   is less than the amount of data sent, then either the remote connection was
  #   closed, or an unknown socket error occurred.
  #*
proc SDLNet_TCP_Send*(sock: PTCPsocket, data: Pointer, length: int): int{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
  #   and store them in the buffer pointed to by 'data'.
  #   This function returns the actual amount of data received.  If the return
  #   value is less than or equal to zero, then either the remote connection was
  #   closed, or an unknown socket error occurred.
  #*
proc SDLNet_TCP_Recv*(sock: PTCPsocket, data: Pointer, maxlen: int): int{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Close a TCP network socket *
proc SDLNet_TCP_Close*(sock: PTCPsocket){.cdecl, importc, dynlib: SDLNetLibName.}
  #***********************************************************************
  #* UDP network API                                                     *
  #***********************************************************************
  #* Allocate/resize/free a single UDP packet 'size' bytes long.
  #   The new packet is returned, or NULL if the function ran out of memory.
  # *
proc SDLNet_AllocPacket*(size: int): PUDPpacket{.cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_ResizePacket*(packet: PUDPpacket, newsize: int): int{.cdecl, 
    importc, dynlib: SDLNetLibName.}
proc SDLNet_FreePacket*(packet: PUDPpacket){.cdecl, importc, dynlib: SDLNetLibName.}
  #* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
  #   each 'size' bytes long.
  #   A pointer to the first packet in the array is returned, or NULL if the
  #   function ran out of memory.
  # *
proc SDLNet_AllocPacketV*(howmany: int, size: int): PUDPpacket{.cdecl, 
    importc, dynlib: SDLNetLibName.}
proc SDLNet_FreePacketV*(packetV: PUDPpacket){.cdecl, importc, dynlib: SDLNetLibName.}
  #* Open a UDP network socket
  #   If 'port' is non-zero, the UDP socket is bound to a local port.
  #   This allows other systems to send to this socket via a known port.
  #*
proc SDLNet_UDP_Open*(port: Uint16): PUDPsocket{.cdecl, importc, dynlib: SDLNetLibName.}
  #* Bind the address 'address' to the requested channel on the UDP socket.
  #   If the channel is -1, then the first unbound channel will be bound with
  #   the given address as it's primary address.
  #   If the channel is already bound, this new address will be added to the
  #   list of valid source addresses for packets arriving on the channel.
  #   If the channel is not already bound, then the address becomes the primary
  #   address, to which all outbound packets on the channel are sent.
  #   This function returns the channel which was bound, or -1 on error.
  #*
proc SDLNet_UDP_Bind*(sock: PUDPsocket, channel: int, address: var TIPaddress): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* Unbind all addresses from the given channel *
proc SDLNet_UDP_Unbind*(sock: PUDPsocket, channel: int){.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Get the primary IP address of the remote system associated with the
  #   socket and channel.  If the channel is -1, then the primary IP port
  #   of the UDP socket is returned -- this is only meaningful for sockets
  #   opened with a specific port.
  #   If the channel is not bound and not -1, this function returns NULL.
  # *
proc SDLNet_UDP_GetPeerAddress*(sock: PUDPsocket, channel: int): PIPAddress{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* Send a vector of packets to the the channels specified within the packet.
  #   If the channel specified in the packet is -1, the packet will be sent to
  #   the address in the 'src' member of the packet.
  #   Each packet will be updated with the status of the packet after it has
  #   been sent, -1 if the packet send failed.
  #   This function returns the number of packets sent.
  #*
proc SDLNet_UDP_SendV*(sock: PUDPsocket, packets: PPUDPpacket, npackets: int): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* Send a single packet to the specified channel.
  #   If the channel specified in the packet is -1, the packet will be sent to
  #   the address in the 'src' member of the packet.
  #   The packet will be updated with the status of the packet after it has
  #   been sent.
  #   This function returns 1 if the packet was sent, or 0 on error.
  #*
proc SDLNet_UDP_Send*(sock: PUDPsocket, channel: int, packet: PUDPpacket): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* Receive a vector of pending packets from the UDP socket.
  #   The returned packets contain the source address and the channel they arrived
  #   on.  If they did not arrive on a bound channel, the the channel will be set
  #   to -1.
  #   The channels are checked in highest to lowest order, so if an address is
  #   bound to multiple channels, the highest channel with the source address
  #   bound will be returned.
  #   This function returns the number of packets read from the network, or -1
  #   on error.  This function does not block, so can return 0 packets pending.
  #*
proc SDLNet_UDP_RecvV*(sock: PUDPsocket, packets: PPUDPpacket): int{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Receive a single packet from the UDP socket.
  #   The returned packet contains the source address and the channel it arrived
  #   on.  If it did not arrive on a bound channel, the the channel will be set
  #   to -1.
  #   The channels are checked in highest to lowest order, so if an address is
  #   bound to multiple channels, the highest channel with the source address
  #   bound will be returned.
  #   This function returns the number of packets read from the network, or -1
  #   on error.  This function does not block, so can return 0 packets pending.
  #*
proc SDLNet_UDP_Recv*(sock: PUDPsocket, packet: PUDPpacket): int{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Close a UDP network socket *
proc SDLNet_UDP_Close*(sock: PUDPsocket){.cdecl, importc, dynlib: SDLNetLibName.}
  #***********************************************************************
  #* Hooks for checking sockets for available data                       *
  #***********************************************************************
  #* Allocate a socket set for use with SDLNet_CheckSockets()
  #   This returns a socket set for up to 'maxsockets' sockets, or NULL if
  #   the function ran out of memory.
  # *
proc SDLNet_AllocSocketSet*(maxsockets: int): PSDLNet_SocketSet{.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #* Add a socket to a set of sockets to be checked for available data *
proc SDLNet_AddSocket*(theSet: PSDLNet_SocketSet, sock: PSDLNet_GenericSocket): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_TCP_AddSocket*(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int
proc SDLNet_UDP_AddSocket*(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int
  #* Remove a socket from a set of sockets to be checked for available data *
proc SDLNet_DelSocket*(theSet: PSDLNet_SocketSet, sock: PSDLNet_GenericSocket): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_TCP_DelSocket*(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int
  # SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
proc SDLNet_UDP_DelSocket*(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int
  #SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
  #* This function checks to see if data is available for reading on the
  #   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
  #   otherwise the function returns when either data is available for
  #   reading, or the timeout in milliseconds has elapsed, which ever occurs
  #   first.  This function returns the number of sockets ready for reading,
  #   or -1 if there was an error with the select() system call.
  #*
proc SDLNet_CheckSockets*(theSet: PSDLNet_SocketSet, timeout: Sint32): int{.
    cdecl, importc, dynlib: SDLNetLibName.}
  #* After calling SDLNet_CheckSockets(), you can use this function on a
  #   socket that was in the socket set, to find out if data is available
  #   for reading.
  #*
proc SDLNet_SocketReady*(sock: PSDLNet_GenericSocket): bool
  #* Free a set of sockets allocated by SDL_NetAllocSocketSet() *
proc SDLNet_FreeSocketSet*(theSet: PSDLNet_SocketSet){.cdecl, 
    importc, dynlib: SDLNetLibName.}
  #***********************************************************************
  #* Platform-independent data conversion functions                      *
  #***********************************************************************
  #* Write a 16/32 bit value to network packet buffer *
proc SDLNet_Write16*(value: Uint16, area: Pointer){.cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_Write32*(value: Uint32, area: Pointer){.cdecl, importc, dynlib: SDLNetLibName.}
  #* Read a 16/32 bit value from network packet buffer *
proc SDLNet_Read16*(area: Pointer): Uint16{.cdecl, importc, dynlib: SDLNetLibName.}
proc SDLNet_Read32*(area: Pointer): Uint32{.cdecl, importc, dynlib: SDLNetLibName.}
  #***********************************************************************
  #* Error reporting functions                                           *
  #***********************************************************************
  #* We'll use SDL's functions for error reporting *
proc SDLNet_SetError*(fmt: cstring)
proc SDLNet_GetError*(): cstring
# implementation

proc SDL_NET_VERSION(X: var TSDL_version) = 
  X.major = SDL_NET_MAJOR_VERSION
  X.minor = SDL_NET_MINOR_VERSION
  X.patch = SDL_NET_PATCHLEVEL

proc SDLNet_TCP_AddSocket(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int = 
  result = SDLNet_AddSocket(theSet, cast[PSDLNet_GenericSocket](sock))

proc SDLNet_UDP_AddSocket(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int = 
  result = SDLNet_AddSocket(theSet, cast[PSDLNet_GenericSocket](sock))

proc SDLNet_TCP_DelSocket(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int = 
  result = SDLNet_DelSocket(theSet, cast[PSDLNet_GenericSocket](sock))

proc SDLNet_UDP_DelSocket(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int = 
  result = SDLNet_DelSocket(theSet, cast[PSDLNet_GenericSocket](sock))

proc SDLNet_SocketReady(sock: PSDLNet_GenericSocket): bool = 
  result = ((sock != nil) and (sock.ready == 1))

proc SDLNet_SetError(fmt: cstring) = 
  SDL_SetError(fmt)

proc SDLNet_GetError(): cstring = 
  result = SDL_GetError()