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#
#
# The Nim Compiler
# (c) Copyright 2015 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
# This module handles the conditional symbols.
import
strtabs
from options import Feature
from lineinfos import hintMin, hintMax, warnMin, warnMax
proc defineSymbol*(symbols: StringTableRef; symbol: string, value: string = "true") =
symbols[symbol] = value
proc undefSymbol*(symbols: StringTableRef; symbol: string) =
symbols.del(symbol)
#proc lookupSymbol*(symbols: StringTableRef; symbol: string): string =
# result = if isDefined(symbol): gSymbols[symbol] else: nil
iterator definedSymbolNames*(symbols: StringTableRef): string =
for key, val in pairs(symbols):
yield key
proc countDefinedSymbols*(symbols: StringTableRef): int =
symbols.len
proc initDefines*(symbols: StringTableRef) =
# for bootstrapping purposes and old code:
template defineSymbol(s) = symbols.defineSymbol(s)
defineSymbol("nimhygiene") # deadcode
defineSymbol("niminheritable") # deadcode
defineSymbol("nimmixin") # deadcode
defineSymbol("nimeffects") # deadcode
defineSymbol("nimbabel") # deadcode
defineSymbol("nimcomputedgoto") # deadcode
defineSymbol("nimunion") # deadcode
defineSymbol("nimnewshared") # deadcode
defineSymbol("nimNewTypedesc") # deadcode
defineSymbol("nimrequiresnimframe") # deadcode
defineSymbol("nimparsebiggestfloatmagic") # deadcode
defineSymbol("nimalias") # deadcode
defineSymbol("nimlocks") # deadcode
defineSymbol("nimnode") # deadcode pending `nimnode` reference in opengl package
# refs https://github.com/nim-lang/opengl/pull/79
defineSymbol("nimvarargstyped") # deadcode
defineSymbol("nimtypedescfixed") # deadcode
defineSymbol("nimKnowsNimvm") # deadcode
defineSymbol("nimArrIdx") # deadcode
defineSymbol("nimHasalignOf") # deadcode
defineSymbol("nimDistros") # deadcode
defineSymbol("nimHasCppDefine") # deadcode
defineSymbol("nimGenericInOutFlags") # deadcode
when false: defineSymbol("nimHasOpt") # deadcode
defineSymbol("nimNoArrayToCstringConversion") # deadcode
defineSymbol("nimHasRunnableExamples") # deadcode
defineSymbol("nimNewDot") # deadcode
defineSymbol("nimHasNilChecks") # deadcode
defineSymbol("nimSymKind") # deadcode
defineSymbol("nimVmEqIdent") # deadcode
defineSymbol("nimNoNil") # deadcode
defineSymbol("nimNoZeroTerminator") # deadcode
defineSymbol("nimNotNil") # deadcode
defineSymbol("nimVmExportFixed") # deadcode
defineSymbol("nimHasSymOwnerInMacro") # deadcode
defineSymbol("nimNewRuntime") # deadcode
defineSymbol("nimIncrSeqV3") # xxx: turn this into deadcode
defineSymbol("nimAshr") # deadcode
defineSymbol("nimNoNilSeqs") # deadcode
defineSymbol("nimNoNilSeqs2") # deadcode
defineSymbol("nimHasUserErrors") # deadcode
defineSymbol("nimUncheckedArrayTyp") # deadcode
defineSymbol("nimHasTypeof") # deadcode
defineSymbol("nimErrorProcCanHaveBody") # deadcode
defineSymbol("nimHasInstantiationOfInMacro") # deadcode
defineSymbol("nimHasHotCodeReloading") # deadcode
defineSymbol("nimHasNilSeqs") # deadcode
defineSymbol("nimHasSignatureHashInMacro") # deadcode
defineSymbol("nimHasDefault") # deadcode
defineSymbol("nimMacrosSizealignof") # deadcode
# > 0.20.0
defineSymbol("nimNoZeroExtendMagic")
defineSymbol("nimMacrosGetNodeId")
for f in Feature:
defineSymbol("nimHas" & $f)
for s in warnMin..warnMax:
defineSymbol("nimHasWarning" & $s)
for s in hintMin..hintMax:
defineSymbol("nimHasHint" & $s)
defineSymbol("nimFixedOwned")
defineSymbol("nimHasStyleChecks")
defineSymbol("nimToOpenArrayCString")
defineSymbol("nimHasUsed")
defineSymbol("nimFixedForwardGeneric")
defineSymbol("nimnomagic64")
defineSymbol("nimNewShiftOps")
defineSymbol("nimHasCursor")
defineSymbol("nimAlignPragma")
defineSymbol("nimHasExceptionsQuery")
defineSymbol("nimHasIsNamedTuple")
defineSymbol("nimHashOrdinalFixed")
when defined(nimHasLibFFI):
# Renaming as we can't conflate input vs output define flags; e.g. this
# will report the right thing regardless of whether user adds
# `-d:nimHasLibFFI` in his user config.
defineSymbol("nimHasLibFFIEnabled")
defineSymbol("nimHasSinkInference")
defineSymbol("nimNewIntegerOps")
defineSymbol("nimHasInvariant")
defineSymbol("nimHasStacktraceMsgs")
defineSymbol("nimDoesntTrackDefects")
defineSymbol("nimHasLentIterators")
defineSymbol("nimHasDeclaredMagic")
defineSymbol("nimHasStacktracesModule")
defineSymbol("nimHasEffectTraitsModule")
defineSymbol("nimHasCastPragmaBlocks")
defineSymbol("nimHasDeclaredLocs")
defineSymbol("nimHasJsBigIntBackend")
defineSymbol("nimHasWarningAsError")
defineSymbol("nimHasHintAsError")
defineSymbol("nimHasSpellSuggest")
defineSymbol("nimHasCustomLiterals")
defineSymbol("nimHasUnifiedTuple")
defineSymbol("nimHasIterable")
defineSymbol("nimHasTypeofVoid")
defineSymbol("nimHasDragonBox")
defineSymbol("nimHasHintAll")
defineSymbol("nimHasTrace")
defineSymbol("nimHasEffectsOf")
defineSymbol("nimHasEnforceNoRaises")
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