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#
#
#           The Nim Compiler
#        (c) Copyright 2015 Andreas Rumpf
#
#    See the file "copying.txt", included in this
#    distribution, for details about the copyright.
#

## This module implements for loop detection for better C code generation.

import ast, astalgo

const
  someCmp = {mEqI, mEqF64, mEqEnum, mEqCh, mEqB, mEqRef, mEqProc,
    mEqUntracedRef, mLeI, mLeF64, mLeU, mLeU64, mLeEnum,
    mLeCh, mLeB, mLePtr, mLtI, mLtF64, mLtU, mLtU64, mLtEnum,
    mLtCh, mLtB, mLtPtr}

proc isCounter(s: PSym): bool {.inline.} =
  s.kind in {skResult, skVar, skLet, skTemp} and
  {sfGlobal, sfAddrTaken} * s.flags == {}

proc isCall(n: PNode): bool {.inline.} =
  n.kind in nkCallKinds and n[0].kind == nkSym

proc fromSystem(op: PSym): bool = sfSystemModule in getModule(op).flags

proc getCounter(lastStmt: PNode): PSym =
  if lastStmt.isCall:
    let op = lastStmt.sym
    if op.magic in {mDec, mInc} or
        ((op.name.s == "+=" or op.name.s == "-=") and op.fromSystem):
      if op[1].kind == nkSym and isCounter(op[1].sym):
        result = op[1].sym

proc counterInTree(n, loop: PNode; counter: PSym): bool =
  # prune the search tree: within the loop the counter may be used:
  if n == loop: return
  case n.kind
  of nkSym:
    if n.sym == counter: return true
  of nkVarSection, nkLetSection:
    # definitions are fine!
    for it in n:
      if counterInTree(it.lastSon): return true
  else:
    for i in 0 ..< safeLen(n):
      if counterInTree(n[i], loop, counter): return true

proc copyExcept(n: PNode, x, dest: PNode) =
  if x == n: return
  if n.kind in {nkStmtList, nkStmtListExpr}:
    for i in 0 ..< n.len: copyExcept(n[i], x, dest)
  else:
    dest.add n

type
  ForLoop* = object
    counter*: PSym
    init*, cond*, increment*, body*: PNode

proc extractForLoop*(loop, fullTree: PNode): ForLoop =
  ## returns 'counter == nil' if the while loop 'n' is not a for loop:
  assert loop.kind == nkWhileStmt
  let cond == loop[0]

  if not cond.isCall: return
  if cond[0].sym.magic notin someCmp: return

  var lastStmt = loop[1]
  while lastStmt.kind in {nkStmtList, nkStmtListExpr}:
    lastStmt = lastStmt.lastSon

  let counter = getCounter(lastStmt)
  if counter.isNil or counter.ast.isNil: return

  template `=~`(a, b): expr = a.kind == nkSym and a.sym == b

  if cond[1] =~ counter or cond[2] =~ counter:
    # ok, now check 'counter' is not used *after* the loop
    if counterInTree(fullTree, loop, counter): return
    # ok, success, fill in the fields:
    result.counter = counter
    result.init = counter.ast
    result.cond = cond
    result.increment = lastStmt
    result.body = newNodeI(nkStmtList, loop[1].info)
    copyExcept(loop[1], lastStmt, result.body)
ing cursor Cursor_time = 0 end -- App.initialize_globals function App.initialize(arg) love.keyboard.setTextInput(true) -- bring up keyboard on touch screen love.keyboard.setKeyRepeat(true) if arg[1] == '-geometry' then initialize_window_geometry(arg[2]) table.remove(arg, 2) table.remove(arg, 1) else initialize_window_geometry() end initialize_font_settings(20) --? Line_width = 80 if #arg > 0 then Filename = arg[1] end Lines = load_from_disk(Filename) for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor1.line = i break end end love.window.setTitle('lines.love - '..Filename) if #arg > 1 then print('ignoring commandline args after '..arg[1]) end if rawget(_G, 'jit') then jit.off() jit.flush() end end -- App.initialize function initialize_window_geometry(geometry_spec) local geometry_initialized if geometry_spec then geometry_initialized = parse_geometry_spec(geometry_spec) end if not geometry_initialized then -- maximize window love.window.setMode(0, 0) -- maximize App.screen.width, App.screen.height, App.screen.flags = love.window.getMode() -- shrink slightly to account for window decoration App.screen.width = App.screen.width-100 App.screen.height = App.screen.height-100 end App.screen.flags.resizable = true App.screen.flags.minwidth = math.min(App.screen.width, 200) App.screen.flags.minheight = math.min(App.screen.width, 200) love.window.updateMode(App.screen.width, App.screen.height, App.screen.flags) end function parse_geometry_spec(geometry_spec) local width, height, x, y = geometry_spec:match('(%d+)x(%d+)%+(%d+)%+(%d+)') if width == nil then print('invalid geometry spec: '..geometry_spec) print('expected format: {width}x{height}+{x}+{y}') return false end App.screen.width = math.floor(tonumber(width)) App.screen.height = math.floor(tonumber(height)) App.screen.flags = {x=math.floor(tonumber(x)), y=math.floor(tonumber(y))} return true end function love.resize(w, h) --? print(("Window resized to width: %d and height: %d."):format(w, h)) App.screen.width, App.screen.height = w, h Line_width = math.min(40*App.width(Em), App.screen.width-50) Text.redraw_all() Last_resize_time = love.timer.getTime() end function initialize_font_settings(font_height) Font_height = font_height love.graphics.setFont(love.graphics.newFont(Font_height)) Line_height = math.floor(font_height*1.3) Em = App.newText(love.graphics.getFont(), 'm') -- maximum width available to either text or drawings, in pixels -- readable text width is 50-75 chars Line_width = math.min(40*App.width(Em), App.screen.width-50) end function App.filedropped(file) App.initialize_globals() -- in particular, forget all undo history Filename = file:getFilename() file:open('r') Lines = load_from_file(file) file:close() for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor1.line = i break end end love.window.setTitle('Text with Lines - '..Filename) end function App.draw() Button_handlers = {} love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1) --? love.graphics.setColor(0, 1, 0) --? love.graphics.line(Line_width,0, Line_width,App.screen.height) love.graphics.setColor(0, 0, 0) -- some hysteresis while resizing if Last_resize_time then if love.timer.getTime() - Last_resize_time < 0.1 then return else Last_resize_time = nil end end assert(Text.le1(Screen_top1, Cursor1)) Cursor_y = -1 local y = Margin_top --? print('== draw') for line_index,line in ipairs(Lines) do --? print('draw:', y, line_index, line) if y + Line_height > App.screen.height then break end --? print('a') if line_index >= Screen_top1.line then Screen_bottom1.line = line_index if line.mode == 'text' and line.data == '' then line.y = y button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = icon.insert_drawing, onpress1 = function() Drawing.before = snapshot(line_index-1, line_index) table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) if Cursor1.line >= line_index then Cursor1.line = Cursor1.line+1 end save_to_disk(Lines, Filename) record_undo_event({before=Drawing.before, after=snapshot(line_index-1, line_index+1)}) end}) if Search_term == nil then if line_index == Cursor1.line then Text.draw_cursor(Margin_left, y) end end Screen_bottom1.pos = Screen_top1.pos y = y + Line_height elseif line.mode == 'drawing' then y = y+Drawing_padding_top line.y = y Drawing.draw(line) y = y + Drawing.pixels(line.h) + Drawing_padding_bottom else --? print('text') line.y = y y, Screen_bottom1.pos = Text.draw(line, Line_width, line_index) y = y + Line_height --? print('=> y', y) end end end if Cursor_y == -1 then Cursor_y = App.screen.height end --? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data)) if Search_term then Text.draw_search_bar() end end function App.update(dt) Cursor_time = Cursor_time + dt -- some hysteresis while resizing if Last_resize_time then if love.timer.getTime() - Last_resize_time < 0.1 then return else Last_resize_time = nil end end Drawing.update(dt) end function App.mousepressed(x,y, mouse_button) if Search_term then return end propagate_to_button_handlers(x,y, mouse_button) for line_index,line in ipairs(Lines) do if line.mode == 'text' then if Text.in_line(line_index,line, x,y) then -- delicate dance between cursor, selection and old cursor -- manual tests: -- regular press+release: sets cursor, clears selection -- shift press+release: -- sets selection to old cursor if not set otherwise leaves it untouched -- sets cursor -- press and hold to start a selection: sets selection on press, cursor on release -- press and hold, then press shift: ignore shift -- i.e. mousereleased should never look at shift state Old_cursor1 = Cursor1 Old_selection1 = Selection1 Mousepress_shift = App.shift_down() Selection1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)} end elseif line.mode == 'drawing' then if Drawing.in_drawing(line, x, y) then Lines.current_drawing_index = line_index Lines.current_drawing = line Drawing.before = snapshot(line_index) Drawing.mouse_pressed(line, x,y, button) end end end end function App.mousereleased(x,y, button) if Search_term then return end if Lines.current_drawing then Drawing.mouse_released(x,y, button) save_to_disk(Lines, Filename) if Drawing.before then record_undo_event({before=Drawing.before, after=snapshot(Lines.current_drawing_index)}) Drawing.before = nil end else for line_index,line in ipairs(Lines) do if line.mode == 'text' then if Text.in_line(line_index,line, x,y) then Cursor1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)} --? print(Cursor1.line, Cursor1.pos) if Mousepress_shift then if Old_selection1.line == nil then Selection1 = Old_cursor1 else Selection1 = Old_selection1 end end Old_cursor1, Old_selection1, Mousepress_shift = nil end end end --? print('select:', Selection1.line, Selection1.pos) end end function App.textinput(t) for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll if Search_term then Search_term = Search_term..t Search_text = nil Text.search_next() elseif Current_drawing_mode == 'name' then local before = snapshot(Lines.current_drawing_index) local drawing = Lines.current_drawing local p = drawing.points[drawing.pending.target_point] p.name = p.name..t record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) else Text.textinput(t) end save_to_disk(Lines, Filename) end function App.keychord_pressed(chord) if Search_term then if chord == 'escape' then Search_term = nil Search_text = nil Cursor1 = Search_backup.cursor Screen_top1 = Search_backup.screen_top Search_backup = nil Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks elseif chord == 'return' then Search_term = nil Search_text = nil Search_backup = nil elseif chord == 'backspace' then local len = utf8.len(Search_term) local byte_offset = utf8.offset(Search_term, len) Search_term = string.sub(Search_term, 1, byte_offset-1) Search_text = nil elseif chord == 'down' then Cursor1.pos = Cursor1.pos+1 Text.search_next() elseif chord == 'up' then Text.search_previous() end return elseif chord == 'C-f' then Search_term = '' Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}} assert(Search_text == nil) elseif chord == 'C-=' then initialize_font_settings(Font_height+2) Text.redraw_all() elseif chord == 'C--' then initialize_font_settings(Font_height-2) Text.redraw_all() elseif chord == 'C-0' then initialize_font_settings(20) Text.redraw_all() elseif chord == 'C-z' then for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll local event = undo_event() if event then local src = event.before Screen_top1 = deepcopy(src.screen_top) Cursor1 = deepcopy(src.cursor) Selection1 = deepcopy(src.selection) patch(Lines, event.after, event.before) Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks save_to_disk(Lines, Filename) end elseif chord == 'C-y' then for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll local event = redo_event() if event then local src = event.after Screen_top1 = deepcopy(src.screen_top) Cursor1 = deepcopy(src.cursor) Selection1 = deepcopy(src.selection) patch(Lines, event.before, event.after) Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks save_to_disk(Lines, Filename) end -- clipboard elseif chord == 'C-c' then for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll local s = Text.selection() if s then App.setClipboardText(s) end elseif chord == 'C-x' then for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll local s = Text.cut_selection() if s then App.setClipboardText(s) end save_to_disk(Lines, Filename) elseif chord == 'C-v' then for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll -- We don't have a good sense of when to scroll, so we'll be conservative -- and sometimes scroll when we didn't quite need to. local before_line = Cursor1.line local before = snapshot(before_line) local clipboard_data = App.getClipboardText() for _,code in utf8.codes(clipboard_data) do local c = utf8.char(code) if c == '\n' then Text.insert_return() else Text.insert_at_cursor(c) end end App.draw() if Cursor_y >= App.screen.height - Line_height then Text.snap_cursor_to_bottom_of_screen() end save_to_disk(Lines, Filename) record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)}) -- dispatch to drawing or text elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then -- DON'T reset line.y here local drawing_index, drawing = Drawing.current_drawing() if drawing_index then local before = snapshot(drawing_index) Drawing.keychord_pressed(chord) record_undo_event({before=before, after=snapshot(drawing_index)}) save_to_disk(Lines, Filename) end elseif chord == 'escape' and App.mouse_down(1) then local _,drawing = Drawing.current_drawing() if drawing then drawing.pending = {} end elseif chord == 'escape' and not App.mouse_down(1) then for _,line in ipairs(Lines) do if line.mode == 'drawing' then line.show_help = false end end elseif Current_drawing_mode == 'name' then if chord == 'return' then Current_drawing_mode = Previous_drawing_mode Previous_drawing_mode = nil else local before = snapshot(Lines.current_drawing_index) local drawing = Lines.current_drawing local p = drawing.points[drawing.pending.target_point] if chord == 'escape' then p.name = nil elseif chord == 'backspace' then local len = utf8.len(p.name) local byte_offset = utf8.offset(p.name, len-1) p.name = string.sub(p.name, 1, byte_offset) end record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) end save_to_disk(Lines, Filename) else for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll Text.keychord_pressed(chord) end end function App.keyreleased(key, scancode) end