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|
#
#
# Nimrod's Runtime Library
# (c) Copyright 2010 Andreas Rumpf, Dominik Picheta
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## This module implements graphical output for Nimrod; the current
## implementation uses SDL but the interface is meant to support multiple
## backends some day. There is no need to init SDL as this module does that
## implicitly.
import colors, math
from sdl import PSurface # Bug
from sdl_ttf import OpenFont, closeFont
type
TRect* = tuple[x, y, width, height: int]
TPoint* = tuple[x, y: int]
PSurface* = ref TSurface ## a surface to draw onto
TSurface* {.pure, final.} = object
w*, h*: int
s*: sdl.PSurface
EGraphics* = object of EIO
TFont {.pure, final.} = object
f: sdl_ttf.PFont
color: SDL.TColor
PFont* = ref TFont ## represents a font
proc toSdlColor*(c: TColor): Sdl.TColor =
## Convert colors.TColor to SDL.TColor
var x = c.extractRGB
result.r = toU8(x.r)
result.g = toU8(x.g)
result.b = toU8(x.b)
proc createSdlColor*(sur: PSurface, c: TColor, alpha: int = 0): int32 =
## Creates a color using ``sdl.MapRGBA``.
var x = c.extractRGB
return sdl.MapRGBA(sur.s.format, toU8(x.r), toU8(x.g), toU8(x.b), toU8(alpha))
proc toSdlRect*(r: TRect): sdl.TRect =
## Convert ``graphics.TRect`` to ``sdl.TRect``.
result.x = int16(r.x)
result.y = int16(r.y)
result.w = int16(r.width)
result.h = int16(r.height)
proc raiseEGraphics =
raise newException(EGraphics, $SDL.GetError())
proc surfaceFinalizer(s: PSurface) = sdl.freeSurface(s.s)
proc newSurface*(width, height: int): PSurface =
## creates a new surface.
new(result, surfaceFinalizer)
result.w = width
result.h = height
result.s = SDL.CreateRGBSurface(SDL.SWSURFACE, width, height,
32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0)
if result.s == nil:
raiseEGraphics()
assert(not sdl.MustLock(result.s))
proc fontFinalizer(f: PFont) = closeFont(f.f)
proc newFont*(name = "VeraMono.ttf", size = 9, color = colBlack): PFont =
## Creates a new font object. Raises ``EIO`` if the font cannot be loaded.
new(result, fontFinalizer)
result.f = OpenFont(name, size)
if result.f == nil:
raise newException(EIO, "Could not open font file: " & name)
result.color = toSdlColor(color)
var
defaultFont*: PFont ## default font that is used; this needs to initialized
## by the client!
proc initDefaultFont*(name = "VeraMono.ttf", size = 9, color = colBlack) =
## initializes the `defaultFont` var.
defaultFont = newFont(name, size, color)
proc newScreenSurface*(width, height: int): PSurface =
## Creates a new screen surface
new(result, surfaceFinalizer)
result.w = width
result.h = height
result.s = SDL.SetVideoMode(width, height, 0, 0)
if result.s == nil:
raiseEGraphics()
proc writeToBMP*(sur: PSurface, filename: string) =
## Saves the contents of the surface `sur` to the file `filename` as a
## BMP file.
if sdl.saveBMP(sur.s, filename) != 0:
raise newException(EIO, "cannot write: " & filename)
type
TPixels = array[0..1000_000-1, int32]
PPixels = ptr TPixels
template setPix(video, pitch, x, y, col: expr): stmt =
video[y * pitch + x] = int32(col)
template getPix(video, pitch, x, y: expr): expr =
colors.TColor(video[y * pitch + x])
const
ColSize = 4
proc getPixel(sur: PSurface, x, y: Natural): colors.TColor {.inline.} =
assert x <% sur.w
assert y <% sur.h
result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch div ColSize, x, y)
proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) {.inline.} =
assert x <% sur.w
assert y <% sur.h
var pixs = cast[PPixels](sur.s.pixels)
#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
setPix(pixs, sur.s.pitch div ColSize, x, y, col)
proc `[]`*(sur: PSurface, p: TPoint): TColor =
## get pixel at position `p`. No range checking is done!
result = getPixel(sur, p.x, p.y)
proc `[]`*(sur: PSurface, x, y: int): TColor =
## get pixel at position ``(x, y)``. No range checking is done!
result = getPixel(sur, x, y)
proc `[]=`*(sur: PSurface, p: TPoint, col: TColor) =
## set the pixel at position `p`. No range checking is done!
setPixel(sur, p.x, p.y, col)
proc `[]=`*(sur: PSurface, x, y: int, col: TColor) =
## set the pixel at position ``(x, y)``. No range checking is done!
setPixel(sur, x, y, col)
proc blit*(destSurf: PSurface, destRect: TRect, srcSurf: PSurface,
srcRect: TRect) =
## Copies ``srcSurf`` into ``destSurf``
var destTRect, srcTRect: SDL.TRect
destTRect.x = int16(destRect.x)
destTRect.y = int16(destRect.y)
destTRect.w = int16(destRect.width)
destTRect.h = int16(destRect.height)
srcTRect.x = int16(srcRect.x)
srcTRect.y = int16(srcRect.y)
srcTRect.w = int16(srcRect.width)
srcTRect.h = int16(srcRect.height)
if SDL.blitSurface(srcSurf.s, addr(srcTRect), destSurf.s, addr(destTRect)) != 0:
raiseEGraphics()
proc textBounds*(text: string, font = defaultFont): tuple[width, height: int] =
var w, h: cint
if sdl_ttf.SizeUTF8(font.f, text, w, h) < 0: raiseEGraphics()
result.width = int(w)
result.height = int(h)
proc drawText*(sur: PSurface, p: TPoint, text: string, font = defaultFont) =
## Draws text with a transparent background, at location ``p`` with the given
## font.
var textSur: PSurface # This surface will have the text drawn on it
new(textSur, surfaceFinalizer)
# Render the text
textSur.s = sdl_ttf.RenderTextBlended(font.f, text, font.color)
# Merge the text surface with sur
sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
proc drawText*(sur: PSurface, p: TPoint, text: string,
bg: TColor, font = defaultFont) =
## Draws text, at location ``p`` with font ``font``. ``bg``
## is the background color.
var textSur: PSurface # This surface will have the text drawn on it
new(textSur, surfaceFinalizer)
textSur.s = sdl_ttf.RenderTextShaded(font.f, text, font.color, toSdlColor(bg))
# Merge the text surface with sur
sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
proc drawCircle*(sur: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur`.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var a = 1 - r
var py = r
var px = 0
var x = p.x
var y = p.y
while px <= py + 1:
if x+px <% sur.w:
if y+py <% sur.h: setPix(video, pitch, x+px, y+py, color)
if y-py <% sur.h: setPix(video, pitch, x+px, y-py, color)
if x-px <% sur.w:
if y+py <% sur.h: setPix(video, pitch, x-px, y+py, color)
if y-py <% sur.h: setPix(video, pitch, x-px, y-py, color)
if x+py <% sur.w:
if y+px <% sur.h: setPix(video, pitch, x+py, y+px, color)
if y-px <% sur.h: setPix(video, pitch, x+py, y-px, color)
if x-py <% sur.w:
if y+px <% sur.h: setPix(video, pitch, x-py, y+px, color)
if y-px <% sur.h: setPix(video, pitch, x-py, y-px, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
px = px + 1
proc `>-<`(val: int, s: PSurface): int {.inline.} =
return if val < 0: 0 elif val >= s.w: s.w-1 else: val
proc `>|<`(val: int, s: PSurface): int {.inline.} =
return if val < 0: 0 elif val >= s.h: s.h-1 else: val
proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
## draws a line between the two points `p1` and `p2` with the given color
## onto the surface `sur`.
var stepx, stepy: int = 0
var x0 = p1.x >-< sur
var x1 = p2.x >-< sur
var y0 = p1.y >|< sur
var y1 = p2.y >|< sur
var dy = y1 - y0
var dx = x1 - x0
if dy < 0:
dy = -dy
stepy = -1
else:
stepy = 1
if dx < 0:
dx = -dx
stepx = -1
else:
stepx = 1
dy = dy * 2
dx = dx * 2
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
setPix(video, pitch, x0, y0, color)
if dx > dy:
var fraction = dy - (dx div 2)
while x0 != x1:
if fraction >= 0:
y0 = y0 + stepy
fraction = fraction - dx
x0 = x0 + stepx
fraction = fraction + dy
setPix(video, pitch, x0, y0, color)
else:
var fraction = dx - (dy div 2)
while y0 != y1:
if fraction >= 0:
x0 = x0 + stepx
fraction = fraction - dy
y0 = y0 + stepy
fraction = fraction + dx
setPix(video, pitch, x0, y0, color)
proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
## draws a horizontal line from (x,y) to (x+w-1, y).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if y >= 0 and y <= sur.s.h:
for i in 0 .. min(sur.s.w-x, w)-1:
setPix(video, pitch, x + i, y, color)
proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
## draws a vertical line from (x,y) to (x, y+h-1).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if x >= 0 and x <= sur.s.w:
for i in 0 .. min(sur.s.h-y, h)-1:
setPix(video, pitch, x, y + i, color)
proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur` and fills it.
var a = 1 - r
var py: int = r
var px = 0
var x = p.x
var y = p.y
while px <= py:
# Fill up the middle half of the circle
DrawVerLine(s, x + px, y, py + 1, color)
DrawVerLine(s, x + px, y - py, py, color)
if px != 0:
DrawVerLine(s, x - px, y, py + 1, color)
DrawVerLine(s, x - px, y - py, py, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
# Fill up the left/right half of the circle
if py >= px:
DrawVerLine(s, x + py + 1, y, px + 1, color)
DrawVerLine(s, x + py + 1, y - px, px, color)
DrawVerLine(s, x - py - 1, y, px + 1, color)
DrawVerLine(s, x - py - 1, y - px, px, color)
px = px + 1
proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
## draws a rectangle.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if (r.x >= 0 and r.x <= sur.s.w) and (r.y >= 0 and r.y <= sur.s.h):
var minW = min(sur.s.w - r.x, r.width - 1)
var minH = min(sur.s.h - r.y, r.height - 1)
# Draw Top
for i in 0 .. minW - 1:
setPix(video, pitch, r.x + i, r.y, color)
setPix(video, pitch, r.x + i, r.y + minH - 1, color) # Draw bottom
# Draw left side
for i in 0 .. minH - 1:
setPix(video, pitch, r.x, r.y + i, color)
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
## Fills a rectangle using sdl's ``FillRect`` function.
var rect = toSdlRect(r)
if sdl.FillRect(sur.s, addr(rect), sur.createSdlColor(col)) == -1:
raiseEGraphics()
proc Plot4EllipsePoints(sur: PSurface, CX, CY, X, Y: Natural, col: TColor) =
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if CX+X <= sur.s.w-1:
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY+Y, col)
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY-Y, col)
if CX-X <= sur.s.w-1:
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY+Y, col)
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY-Y, col)
proc drawEllipse*(sur: PSurface, CX, CY, XRadius, YRadius: Natural,
col: TColor) =
## Draws an ellipse, ``CX`` and ``CY`` specify the center X and Y of the
## ellipse, ``XRadius`` and ``YRadius`` specify half the width and height
## of the ellipse.
var
X, Y: Natural
XChange, YChange: Natural
EllipseError: Natural
TwoASquare, TwoBSquare: Natural
StoppingX, StoppingY: Natural
TwoASquare = 2 * XRadius * XRadius
TwoBSquare = 2 * YRadius * YRadius
X = XRadius
Y = 0
XChange = YRadius * YRadius * (1 - 2 * XRadius)
YChange = XRadius * XRadius
EllipseError = 0
StoppingX = TwoBSquare * XRadius
StoppingY = 0
while StoppingX >= StoppingY: # 1st set of points, y` > - 1
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
inc(Y)
inc(StoppingY, TwoASquare)
inc(EllipseError, YChange)
inc(YChange, TwoASquare)
if (2 * EllipseError + XChange) > 0 :
dec(x)
dec(StoppingX, TwoBSquare)
inc(EllipseError, XChange)
inc(XChange, TwoBSquare)
# 1st point set is done; start the 2nd set of points
X = 0
Y = YRadius
XChange = YRadius * YRadius
YChange = XRadius * XRadius * (1 - 2 * YRadius)
EllipseError = 0
StoppingX = 0
StoppingY = TwoASquare * YRadius
while StoppingX <= StoppingY:
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
inc(X)
inc(StoppingX, TwoBSquare)
inc(EllipseError, XChange)
inc(XChange,TwoBSquare)
if (2 * EllipseError + YChange) > 0:
dec(Y)
dec(StoppingY, TwoASquare)
inc(EllipseError, YChange)
inc(YChange,TwoASquare)
proc plotAA(sur: PSurface, x, y, c: float, color: TColor) =
if (x.toInt() > 0 and x.toInt() < sur.s.w) and (y.toInt() > 0 and
y.toInt() < sur.s.h):
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pixColor = getPix(video, pitch, x.toInt, y.toInt)
setPix(video, pitch, x.toInt(), y.toInt(),
pixColor.intensity(1.0 - c) + color.intensity(c))
proc ipart(x: float): float = return x.trunc()
proc fpart(x: float): float = return x - ipart(x)
proc rfpart(x: float): float = return 1.0 - fpart(x)
proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: TColor) =
## Draws a anti-aliased line from ``p1`` to ``p2``, using Xiaolin Wu's
## line algorithm
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
p1.y.toFloat(), p2.y.toFloat())
var dx = x2 - x1
var dy = y2 - y1
if abs(dx) < abs(dy):
swap(x1, y1)
swap(x2, y2)
if x2 < x1:
swap(x1, x2)
swap(y1, y2)
var gradient = dy / dx
# handle first endpoint
var xend = x1 # Should be round(x1), but since this is an int anyway..
var yend = y1 + gradient * (xend - x1)
var xgap = rfpart(x1 + 0.5)
var xpxl1 = xend # this will be used in the main loop
var ypxl1 = ipart(yend)
sur.plotAA(xpxl1, ypxl1, rfpart(yend) * xgap, color)
sur.plotAA(xpxl1, ypxl1 + 1.0, fpart(yend) * xgap, color)
var intery = yend + gradient # first y-intersection for the main loop
# handle second endpoint
xend = x2 # Should be round(x1), but since this is an int anyway..
yend = y2 + gradient * (xend - x2)
xgap = fpart(x2 + 0.5)
var xpxl2 = xend # this will be used in the main loop
var ypxl2 = ipart(yend)
sur.plotAA(xpxl2, ypxl2, rfpart(yend) * xgap, color)
sur.plotAA(xpxl2, ypxl2 + 1.0, fpart(yend) * xgap, color)
# main loop
for x in xpxl1.toInt + 1..xpxl2.toInt - 1:
sur.plotAA(x.toFloat(), ipart(intery), rfpart(intery), color)
sur.plotAA(x.toFloat(), ipart(intery) + 1.0, fpart(intery), color)
intery = intery + gradient
proc fillSurface*(sur: PSurface, color: TColor) =
## Fills the entire surface with ``color``.
if sdl.FillRect(sur.s, nil, sur.createSdlColor(color)) == -1:
raiseEGraphics()
template withEvents*(surf: PSurface, event: expr, actions: stmt): stmt =
## Simple template which creates an event loop. ``Event`` is the name of the
## variable containing the TEvent object.
while True:
var event: SDL.TEvent
if SDL.PollEvent(addr(event)) == 1:
actions
if sdl.Init(sdl.INIT_VIDEO) < 0: raiseEGraphics()
if sdl_ttf.Init() < 0: raiseEGraphics()
when isMainModule:
var surf = newScreenSurface(800, 600)
surf.fillSurface(colWhite)
# Draw the shapes
surf.drawLineAA((100, 170), (400, 471), colTan)
surf.drawLine((100, 170), (400, 471), colRed)
surf.drawEllipse(200, 300, 200, 30, colSeaGreen)
surf.drawHorLine(1, 300, 400, colViolet)
# Check if the ellipse is the size it's suppose to be.
surf.drawVerLine(200, 300 - 30 + 1, 60, colViolet) # ^^ | i suppose it is
surf.drawEllipse(400, 300, 300, 300, colOrange)
surf.drawEllipse(5, 5, 5, 5, colGreen)
surf.drawHorLine(5, 5, 900, colRed)
surf.drawVerLine(5, 60, 800, colRed)
surf.drawCircle((600, 500), 60, colRed)
surf.fillRect((50, 50, 100, 100), colFuchsia)
#surf.drawText((300, 300), "TEST", colMidnightBlue)
#var textSize = textBounds("TEST")
#surf.drawText((300, 300 + textSize.height), $textSize.width & ", " &
# $textSize.height, colDarkGreen)
var mouseStartX = 0
var mouseStartY = 0
withEvents(surf, event):
var eventp = addr(event)
case event.kind:
of SDL.QUITEV:
break
of SDL.KEYDOWN:
var evk = sdl.EvKeyboard(eventp)
if evk.keysym.sym == SDL.K_LEFT:
surf.drawHorLine(395, 300, 50, colBlack)
echo("Drawing")
else:
echo(evk.keysym.sym)
of SDL.MOUSEBUTTONDOWN:
var mbd = sdl.EvMouseButton(eventp)
mouseStartX = mbd.x
mouseStartY = mbd.y
of SDL.MOUSEBUTTONUP:
var mbu = sdl.EvMouseButton(eventp)
if mouseStartX != 0 and mouseStartY != 0:
echo(mouseStartX, "x->", mbu.x)
echo(mouseStartY, "y->", mbu.y)
surf.drawLineAA((mouseStartX, MouseStartY),
(int(mbu.x), int(mbu.y)), colRed)
mouseStartX = 0
mouseStartY = 0
of SDL.MouseMotion:
var mm = sdl.EvMouseMotion(eventp)
echo(mm.x, " ", mm.y, " ", mm.yrel)
else:
#echo(event.kind)
SDL.UpdateRect(surf.s, int32(0), int32(0), int32(800), int32(600))
surf.writeToBMP("test.bmp")
SDL.Quit()
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