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#
#
# Nimrod's Runtime Library
# (c) Copyright 2008 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## Basic math routines for Nimrod.
## This module is available for the ECMAScript target.
{.push debugger:off .} # the user does not want to trace a part
# of the standard library!
{.push checks:off, line_dir:off, stack_trace:off.}
when defined(Posix):
{.passl: "-lm".}
const
PI* = 3.1415926535897932384626433 ## the circle constant PI (Ludolph's number)
E* = 2.71828182845904523536028747 ## Euler's number
type
TFloatClass* = enum ## describes the class a floating point value belongs to.
## This is the type that is returned by `classify`.
fcNormal, ## value is an ordinary nonzero floating point value
fcSubnormal, ## value is a subnormal (a very small) floating point value
fcZero, ## value is zero
fcNegZero, ## value is the negative zero
fcNan, ## value is Not-A-Number (NAN)
fcInf, ## value is positive infinity
fcNegInf ## value is negative infinity
proc classify*(x: float): TFloatClass =
## classifies a floating point value. Returns `x`'s class as specified by
## `TFloatClass`.
# ECMAScript and most C compilers have no classify:
if x == 0.0:
if 1.0/x == Inf:
return fcZero
else:
return fcNegZero
if x*0.5 == x:
if x > 0.0: return fcInf
else: return fcNegInf
if x != x: return fcNan
return fcNormal
# XXX: fcSubnormal is not detected!
proc isPowerOfTwo*(x: int): bool {.noSideEffect.} =
## returns true, if x is a power of two, false otherwise.
## Negative numbers are not a power of two.
return (x and -x) == x
proc nextPowerOfTwo*(x: int): int =
## returns the nearest power of two, so that
## result**2 >= x > (result-1)**2.
result = x - 1
when defined(cpu64):
result = result or (result shr 32)
result = result or (result shr 16)
result = result or (result shr 8)
result = result or (result shr 4)
result = result or (result shr 2)
result = result or (result shr 1)
Inc(result)
proc countBits*(n: int32): int {.noSideEffect.}
## counts the set bits in `n`.
include cntbits
when not defined(ECMAScript):
proc random*(max: int): int
## returns a random number in the range 0..max-1. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
proc randomize*()
## initializes the random number generator with a "random"
## number, i.e. a tickcount. Note: Does nothing for the ECMAScript target,
## as ECMAScript does not support this.
proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
## computes the square root of `x`.
proc ln*(x: float): float {.importc: "log", header: "<math.h>".}
## computes ln(x).
proc log10*(x: float): float {.importc: "log10", header: "<math.h>".}
proc log2*(x: float): float = return ln(x) / ln(2.0)
proc exp*(x: float): float {.importc: "exp", header: "<math.h>".}
## computes e**x.
proc frexp*(x: float, exponent: var int): float {.
importc: "frexp", header: "<math.h>".}
## Split a number into mantissa and exponent.
## `frexp` calculates the mantissa m (a float greater than or equal to 0.5
## and less than 1) and the integer value n such that `x` (the original
## float value) equals m * 2**n. frexp stores n in `exponent` and returns
## m.
proc round*(x: float): int {.importc: "lrint", nodecl.}
## converts a float to an int by rounding.
proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".}
proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".}
proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".}
proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".}
## Calculate the arc tangent of `y` / `x`.
## `atan2` returns the arc tangent of `y` / `x`; it produces correct
## results even when the resulting angle is near pi/2 or -pi/2
## (`x` near 0).
proc cos*(x: float): float {.importc: "cos", header: "<math.h>".}
proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".}
proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".}
## same as ``sqrt(x*x + y*y)``.
proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".}
proc tan*(x: float): float {.importc: "tan", header: "<math.h>".}
proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".}
proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".}
## computes x to power raised of y.
# C procs:
proc gettime(dummy: ptr cint): cint {.importc: "time", header: "<time.h>".}
proc srand(seed: cint) {.importc: "srand", nodecl.}
proc rand(): cint {.importc: "rand", nodecl.}
proc randomize() = srand(gettime(nil))
proc random(max: int): int = return int(rand()) mod max
else:
proc mathrandom(): float {.importc: "Math.random", nodecl.}
proc mathfloor(x: float): float {.importc: "Math.floor", nodecl.}
proc random*(max: int): int = return mathfloor(mathrandom() * max)
proc randomize*() = nil
proc sqrt*(x: float): float {.importc: "Math.sqrt", nodecl.}
proc ln*(x: float): float {.importc: "Math.log", nodecl.}
proc log10*(x: float): float = return ln(x) / ln(10.0)
proc log2*(x: float): float = return ln(x) / ln(2.0)
proc exp*(x: float): float {.importc: "Math.exp", nodecl.}
proc round*(x: float): int {.importc: "Math.round", nodecl.}
proc pow*(x, y: float): float {.importc: "Math.pow", nodecl.}
proc frexp*(x: float, exponent: var int): float =
if x == 0.0:
exponent = 0.0
result = 0.0
elif x < 0.0:
result = -frexp(-x, exponent)
else:
var ex = mathfloor(log2(x))
exponent = round(ex)
result = x / pow(2.0, ex)
proc arccos*(x: float): float {.importc: "Math.acos", nodecl.}
proc arcsin*(x: float): float {.importc: "Math.asin", nodecl.}
proc arctan*(x: float): float {.importc: "Math.atan", nodecl.}
proc arctan2*(y, x: float): float {.importc: "Math.atan2", nodecl.}
proc cos*(x: float): float {.importc: "Math.cos", nodecl.}
proc cosh*(x: float): float = return (exp(x)+exp(-x))*0.5
proc hypot*(x, y: float): float = return sqrt(x*x + y*y)
proc sinh*(x: float): float = return (exp(x)-exp(-x))*0.5
proc tan*(x: float): float {.importc: "Math.tan", nodecl.}
proc tanh*(x: float): float =
var y = exp(2.0*x)
return (y-1.0)/(y+1.0)
{.pop.}
{.pop.}
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