1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
|
#
#
# Nimrod's Runtime Library
# (c) Copyright 2012 Andreas Rumpf, Dominik Picheta
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
import sockets, os
## This module implements an asynchronous event loop for sockets.
## It is akin to Python's asyncore module. Many modules that use sockets
## have an implementation for this module, those modules should all have a
## ``register`` function which you should use to add the desired objects to a
## dispatcher which you created so
## that you can receive the events associated with that module's object.
##
## Once everything is registered in a dispatcher, you need to call the ``poll``
## function in a while loop.
##
## **Note:** Most modules have tasks which need to be ran regularly, this is
## why you should not call ``poll`` with a infinite timeout, or even a
## very long one. In most cases the default timeout is fine.
##
## **Note:** This module currently only supports select(), this is limited by
## FD_SETSIZE, which is usually 1024. So you may only be able to use 1024
## sockets at a time.
##
## Most (if not all) modules that use asyncio provide a userArg which is passed
## on with the events. The type that you set userArg to must be inheriting from
## TObject!
##
## **Note:** If you want to provide async ability to your module please do not
## use the ``TDelegate`` object, instead use ``PAsyncSocket``. It is possible
## that in the future this type's fields will not be exported therefore breaking
## your code.
##
## Asynchronous sockets
## ====================
##
## For most purposes you do not need to worry about the ``TDelegate`` type. The
## ``PAsyncSocket`` is what you are after. It's a reference to the ``TAsyncSocket``
## object. This object defines events which you should overwrite by your own
## procedures.
##
## For server sockets the only event you need to worry about is the ``handleAccept``
## event, in your handleAccept proc you should call ``accept`` on the server
## socket which will give you the client which is connecting. You should then
## set any events that you want to use on that client and add it to your dispatcher
## using the ``register`` procedure.
##
## An example ``handleAccept`` follows:
##
## .. code-block:: nimrod
##
## var disp: PDispatcher = newDispatcher()
## ...
## proc handleAccept(s: PAsyncSocket, arg: Pobject) {.nimcall.} =
## echo("Accepted client.")
## var client: PAsyncSocket
## new(client)
## s.accept(client)
## client.handleRead = ...
## disp.register(client)
## ...
##
## For client sockets you should only be interested in the ``handleRead`` and
## ``handleConnect`` events. The former gets called whenever the socket has
## received messages and can be read from and the latter gets called whenever
## the socket has established a connection to a server socket; from that point
## it can be safely written to.
type
TDelegate = object
deleVal*: PObject
handleRead*: proc (h: PObject) {.nimcall.}
handleWrite*: proc (h: PObject) {.nimcall.}
handleConnect*: proc (h: PObject) {.nimcall.}
handleAccept*: proc (h: PObject) {.nimcall.}
getSocket*: proc (h: PObject): tuple[info: TInfo, sock: TSocket] {.nimcall.}
task*: proc (h: PObject) {.nimcall.}
mode*: TMode
PDelegate* = ref TDelegate
PDispatcher* = ref TDispatcher
TDispatcher = object
delegates: seq[PDelegate]
PAsyncSocket* = ref TAsyncSocket
TAsyncSocket* = object of TObject
socket: TSocket
info: TInfo
handleRead*: proc (s: PAsyncSocket) {.closure.}
handleConnect*: proc (s: PAsyncSocket) {.closure.}
handleAccept*: proc (s: PAsyncSocket) {.closure.}
lineBuffer: TaintedString ## Temporary storage for ``recvLine``
sslNeedAccept: bool
proto: TProtocol
TInfo* = enum
SockIdle, SockConnecting, SockConnected, SockListening, SockClosed, SockUDPBound
TMode* = enum
MReadable, MWriteable, MReadWrite
proc newDelegate*(): PDelegate =
## Creates a new delegate.
new(result)
result.handleRead = (proc (h: PObject) = nil)
result.handleWrite = (proc (h: PObject) = nil)
result.handleConnect = (proc (h: PObject) = nil)
result.handleAccept = (proc (h: PObject) = nil)
result.getSocket = (proc (h: PObject): tuple[info: TInfo, sock: TSocket] =
doAssert(false))
result.task = (proc (h: PObject) = nil)
result.mode = MReadable
proc newAsyncSocket(): PAsyncSocket =
new(result)
result.info = SockIdle
result.handleRead = (proc (s: PAsyncSocket) = nil)
result.handleConnect = (proc (s: PAsyncSocket) = nil)
result.handleAccept = (proc (s: PAsyncSocket) = nil)
result.lineBuffer = "".TaintedString
proc AsyncSocket*(domain: TDomain = AF_INET, typ: TType = SOCK_STREAM,
protocol: TProtocol = IPPROTO_TCP,
buffered = true): PAsyncSocket =
result = newAsyncSocket()
result.socket = socket(domain, typ, protocol, buffered)
result.proto = protocol
if result.socket == InvalidSocket: OSError()
result.socket.setBlocking(false)
proc asyncSockHandleConnect(h: PObject) =
when defined(ssl):
if PAsyncSocket(h).socket.isSSL and not
PAsyncSocket(h).socket.gotHandshake:
return
PAsyncSocket(h).info = SockConnected
PAsyncSocket(h).handleConnect(PAsyncSocket(h))
proc asyncSockHandleRead(h: PObject) =
when defined(ssl):
if PAsyncSocket(h).socket.isSSL and not
PAsyncSocket(h).socket.gotHandshake:
return
PAsyncSocket(h).handleRead(PAsyncSocket(h))
when defined(ssl):
proc asyncSockDoHandshake(h: PObject) =
if PAsyncSocket(h).socket.isSSL and not
PAsyncSocket(h).socket.gotHandshake:
if PAsyncSocket(h).sslNeedAccept:
var d = ""
let ret = PAsyncSocket(h).socket.acceptAddrSSL(PAsyncSocket(h).socket, d)
assert ret != AcceptNoClient
if ret == AcceptSuccess:
PAsyncSocket(h).info = SockConnected
else:
# handshake will set socket's ``sslNoHandshake`` field.
discard PAsyncSocket(h).socket.handshake()
proc toDelegate(sock: PAsyncSocket): PDelegate =
result = newDelegate()
result.deleVal = sock
result.getSocket = (proc (h: PObject): tuple[info: TInfo, sock: TSocket] =
return (PAsyncSocket(h).info, PAsyncSocket(h).socket))
result.handleConnect = asyncSockHandleConnect
result.handleRead = asyncSockHandleRead
result.handleAccept = (proc (h: PObject) =
PAsyncSocket(h).handleAccept(PAsyncSocket(h)))
when defined(ssl):
result.task = asyncSockDoHandshake
proc connect*(sock: PAsyncSocket, name: string, port = TPort(0),
af: TDomain = AF_INET) =
## Begins connecting ``sock`` to ``name``:``port``.
sock.socket.connectAsync(name, port, af)
sock.info = SockConnecting
proc close*(sock: PAsyncSocket) =
## Closes ``sock``. Terminates any current connections.
sock.info = SockClosed
sock.socket.close()
proc bindAddr*(sock: PAsyncSocket, port = TPort(0), address = "") =
## Equivalent to ``sockets.bindAddr``.
sock.socket.bindAddr(port, address)
if sock.proto == IPPROTO_UDP:
sock.info = SockUDPBound
proc listen*(sock: PAsyncSocket) =
## Equivalent to ``sockets.listen``.
sock.socket.listen()
sock.info = SockListening
proc acceptAddr*(server: PAsyncSocket, client: var PAsyncSocket,
address: var string) =
## Equivalent to ``sockets.acceptAddr``. This procedure should be called in
## a ``handleAccept`` event handler **only** once.
##
## **Note**: ``client`` needs to be initialised.
assert(client != nil)
var c: TSocket
new(c)
when defined(ssl):
if server.socket.isSSL:
var ret = server.socket.acceptAddrSSL(c, address)
# The following shouldn't happen because when this function is called
# it is guaranteed that there is a client waiting.
# (This should be called in handleAccept)
assert(ret != AcceptNoClient)
if ret == AcceptNoHandshake:
client.sslNeedAccept = true
else:
client.sslNeedAccept = false
client.info = SockConnected
else:
server.socket.acceptAddr(c, address)
client.sslNeedAccept = false
client.info = SockConnected
else:
server.socket.acceptAddr(c, address)
client.sslNeedAccept = false
client.info = SockConnected
if c == InvalidSocket: OSError()
c.setBlocking(false) # TODO: Needs to be tested.
client.socket = c
client.lineBuffer = ""
proc accept*(server: PAsyncSocket, client: var PAsyncSocket) =
## Equivalent to ``sockets.accept``.
var dummyAddr = ""
server.acceptAddr(client, dummyAddr)
proc acceptAddr*(server: PAsyncSocket): tuple[sock: PAsyncSocket,
address: string] {.deprecated.} =
## Equivalent to ``sockets.acceptAddr``.
##
## **Warning**: This is deprecated in favour of the above.
var client = newAsyncSocket()
var address: string = ""
acceptAddr(server, client, address)
return (client, address)
proc accept*(server: PAsyncSocket): PAsyncSocket {.deprecated.} =
## Equivalent to ``sockets.accept``.
##
## **Warning**: This is deprecated.
new(result)
var address = ""
server.acceptAddr(result, address)
proc newDispatcher*(): PDispatcher =
new(result)
result.delegates = @[]
proc register*(d: PDispatcher, deleg: PDelegate) =
## Registers delegate ``deleg`` with dispatcher ``d``.
d.delegates.add(deleg)
proc register*(d: PDispatcher, sock: PAsyncSocket): PDelegate {.discardable.} =
## Registers async socket ``sock`` with dispatcher ``d``.
result = sock.toDelegate()
d.register(result)
proc unregister*(d: PDispatcher, deleg: PDelegate) =
## Unregisters deleg ``deleg`` from dispatcher ``d``.
for i in 0..len(d.delegates)-1:
if d.delegates[i] == deleg:
d.delegates.del(i)
return
raise newException(EInvalidIndex, "Could not find delegate.")
proc isWriteable*(s: PAsyncSocket): bool =
## Determines whether socket ``s`` is ready to be written to.
var writeSock = @[s.socket]
return selectWrite(writeSock, 1) != 0 and s.socket notin writeSock
proc `userArg=`*(s: PAsyncSocket, val: PObject) =
s.userArg = val
converter getSocket*(s: PAsyncSocket): TSocket =
return s.socket
proc isConnected*(s: PAsyncSocket): bool =
## Determines whether ``s`` is connected.
return s.info == SockConnected
proc isListening*(s: PAsyncSocket): bool =
## Determines whether ``s`` is listening for incoming connections.
return s.info == SockListening
proc isConnecting*(s: PAsyncSocket): bool =
## Determines whether ``s`` is connecting.
return s.info == SockConnecting
proc recvLine*(s: PAsyncSocket, line: var TaintedString): bool =
## Behaves similar to ``sockets.recvLine``, however it handles non-blocking
## sockets properly. This function guarantees that ``line`` is a full line,
## if this function can only retrieve some data; it will save this data and
## add it to the result when a full line is retrieved.
setLen(line.string, 0)
var dataReceived = "".TaintedString
var ret = s.socket.recvLineAsync(dataReceived)
case ret
of RecvFullLine:
if s.lineBuffer.len > 0:
string(line).add(s.lineBuffer.string)
setLen(s.lineBuffer.string, 0)
string(line).add(dataReceived.string)
if string(line) == "":
line = "\c\L".TaintedString
result = true
of RecvPartialLine:
string(s.lineBuffer).add(dataReceived.string)
result = false
of RecvDisconnected:
result = true
of RecvFail:
result = false
proc poll*(d: PDispatcher, timeout: int = 500): bool =
## This function checks for events on all the sockets in the `PDispatcher`.
## It then proceeds to call the correct event handler.
##
## **Note:** There is no event which signifes when you have been disconnected,
## it is your job to check whether what you get from ``recv`` is ``""``.
## If you have been disconnected, `d`'s ``getSocket`` function should report
## this appropriately.
##
## This function returns ``True`` if there are sockets that are still
## connected (or connecting), otherwise ``False``. Sockets that have been
## closed are immediately removed from the dispatcher automatically.
##
## **Note:** Each delegate has a task associated with it. This gets called
## after each select() call, if you make timeout ``-1`` the tasks will
## only be executed after one or more sockets becomes readable or writeable.
result = true
var readSocks, writeSocks: seq[TSocket] = @[]
var L = d.delegates.len
var dc = 0
while dc < L:
template deleg: expr = d.delegates[dc]
let aSock = deleg.getSocket(deleg.deleVal)
if (deleg.mode != MWriteable and aSock.info == SockConnected) or
aSock.info == SockListening or aSock.info == SockUDPBound:
readSocks.add(aSock.sock)
if aSock.info == SockConnecting or
(aSock.info == SockConnected and deleg.mode != MReadable):
writeSocks.add(aSock.sock)
if aSock.info == SockClosed:
# Socket has been closed remove it from the dispatcher.
d.delegates[dc] = d.delegates[L-1]
dec L
else: inc dc
d.delegates.setLen(L)
if readSocks.len() == 0 and writeSocks.len() == 0:
return False
if select(readSocks, writeSocks, timeout) != 0:
for i in 0..len(d.delegates)-1:
if i > len(d.delegates)-1: break # One delegate might've been removed.
let deleg = d.delegates[i]
let sock = deleg.getSocket(deleg.deleVal)
if sock.info == SockConnected or
sock.info == SockUDPBound:
if deleg.mode != MWriteable and sock.sock notin readSocks:
if not (sock.info == SockConnecting):
assert(not (sock.info == SockListening))
deleg.handleRead(deleg.deleVal)
else:
assert(false)
if deleg.mode != MReadable and sock.sock notin writeSocks:
deleg.handleWrite(deleg.deleVal)
if sock.info == SockListening:
if sock.sock notin readSocks:
# This is a server socket, that had listen() called on it.
# This socket should have a client waiting now.
deleg.handleAccept(deleg.deleVal)
if sock.info == SockConnecting:
# Checking whether the socket has connected this way should work on
# Windows and Posix. I've checked.
if sock.sock notin writeSocks:
deleg.handleConnect(deleg.deleVal)
# Execute tasks
for i in items(d.delegates):
i.task(i.deleVal)
proc len*(disp: PDispatcher): int =
## Retrieves the amount of delegates in ``disp``.
return disp.delegates.len
when isMainModule:
proc testConnect(s: PAsyncSocket, no: int) =
echo("Connected! " & $no)
proc testRead(s: PAsyncSocket, no: int) =
echo("Reading! " & $no)
var data = s.getSocket.recv()
if data == "":
echo("Closing connection. " & $no)
s.close()
echo(data)
echo("Finished reading! " & $no)
proc testAccept(s: PAsyncSocket, disp: PDispatcher, no: int) =
echo("Accepting client! " & $no)
var client: PAsyncSocket
new(client)
var address = ""
s.acceptAddr(client, address)
echo("Accepted ", address)
client.handleRead =
proc (s: PAsyncSocket) =
testRead(s, 2)
disp.register(client)
var d = newDispatcher()
var s = AsyncSocket()
s.connect("amber.tenthbit.net", TPort(6667))
s.handleConnect =
proc (s: PAsyncSocket) =
testConnect(s, 1)
s.handleRead =
proc (s: PAsyncSocket) =
testRead(s, 1)
d.register(s)
var server = AsyncSocket()
server.handleAccept =
proc (s: PAsyncSocket) =
testAccept(s, d, 78)
server.bindAddr(TPort(5555))
server.listen()
d.register(server)
while d.poll(-1): nil
|