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#
#
#            Nim's Runtime Library
#        (c) Copyright 2012 Andreas Rumpf
#
#    See the file "copying.txt", included in this
#    distribution, for details about the copyright.
#

# not really an AVL tree anymore, but still balanced ...

template isBottom(n: PAvlNode): bool = n == bottom

proc lowGauge(n: PAvlNode): int =
  var it = n
  while not isBottom(it):
    result = it.key
    it = it.link[0]
  
proc highGauge(n: PAvlNode): int =
  result = -1
  var it = n
  while not isBottom(it):
    result = it.upperBound
    it = it.link[1]

proc find(root: PAvlNode, key: int): PAvlNode = 
  var it = root
  while not isBottom(it):
    if it.key == key: return it
    it = it.link[ord(it.key <% key)]

proc inRange(root: PAvlNode, key: int): PAvlNode =
  var it = root
  while not isBottom(it):
    if it.key <=% key and key <% it.upperBound: return it
    it = it.link[ord(it.key <% key)]

proc skew(t: var PAvlNode) =
  if t.link[0].level == t.level:
    var temp = t
    t = t.link[0]
    temp.link[0] = t.link[1]
    t.link[1] = temp

proc split(t: var PAvlNode) =
  if t.link[1].link[1].level == t.level:
    var temp = t
    t = t.link[1]
    temp.link[1] = t.link[0]
    t.link[0] = temp
    inc t.level

proc add(a: var MemRegion, t: var PAvlNode, key, upperBound: int) {.benign.} =
  if t == bottom:
    t = allocAvlNode(a, key, upperBound)
  else:
    if key <% t.key:
      add(a, t.link[0], key, upperBound)
    elif key >% t.key:
      add(a, t.link[1], key, upperBound)
    else:
      sysAssert false, "key already exists"
    skew(t)
    split(t)

proc del(a: var MemRegion, t: var PAvlNode, x: int) {.benign.} =
  if t == bottom: return
  a.last = t
  if x <% t.key:
    del(a, t.link[0], x)
  else:
    a.deleted = t
    del(a, t.link[1], x)
  if t == a.last and a.deleted != bottom and x == a.deleted.key:
    a.deleted.key = t.key
    a.deleted.upperBound = t.upperBound
    a.deleted = bottom
    t = t.link[1]
    deallocAvlNode(a, a.last)
  elif t.link[0].level < t.level-1 or
       t.link[1].level < t.level-1:
    dec t.level
    if t.link[1].level > t.level:
      t.link[1].level = t.level
    skew(t)
    skew(t.link[1])
    skew(t.link[1].link[1])
    split(t)
    split(t.link[1])
/span>strong>keys</strong> = []</dl> </td></tr></table> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ffc8d8"> <td colspan=3 valign=bottom>&nbsp;<br> <font color="#000000" face="helvetica, arial"><a name="CommandArgument">class <strong>CommandArgument</strong></a>(<a href="builtins.html#object">builtins.object</a>)</font></td></tr> <tr><td bgcolor="#ffc8d8"><tt>&nbsp;&nbsp;&nbsp;</tt></td><td>&nbsp;</td> <td width="100%">Methods defined here:<br> <dl><dt><a name="CommandArgument-__init__"><strong>__init__</strong></a>(self, fm, displayable, keybuffer)</dt></dl> <hr> Data descriptors defined here:<br> <dl><dt><strong>__dict__</strong></dt> <dd><tt>dictionary&nbsp;for&nbsp;instance&nbsp;variables&nbsp;(if&nbsp;defined)</tt></dd> </dl> <dl><dt><strong>__weakref__</strong></dt> <dd><tt>list&nbsp;of&nbsp;weak&nbsp;references&nbsp;to&nbsp;the&nbsp;object&nbsp;(if&nbsp;defined)</tt></dd> </dl> </td></tr></table> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ffc8d8"> <td colspan=3 valign=bottom>&nbsp;<br> <font color="#000000" face="helvetica, arial"><a name="CommandList">class <strong>CommandList</strong></a>(<a href="builtins.html#object">builtins.object</a>)</font></td></tr> <tr bgcolor="#ffc8d8"><td rowspan=2><tt>&nbsp;&nbsp;&nbsp;</tt></td> <td colspan=2><tt>CommandLists&nbsp;are&nbsp;dictionary-like&nbsp;objects&nbsp;which&nbsp;give&nbsp;you&nbsp;a&nbsp;command<br> for&nbsp;a&nbsp;given&nbsp;key&nbsp;combination.&nbsp;&nbsp;CommandLists&nbsp;must&nbsp;be&nbsp;filled&nbsp;before&nbsp;use.<br>&nbsp;</tt></td></tr> <tr><td>&nbsp;</td> <td width="100%">Methods defined here:<br> <dl><dt><a name="CommandList-__getitem__"><strong>__getitem__</strong></a>(self, key)</dt><dd><tt>Returns&nbsp;the&nbsp;command&nbsp;with&nbsp;the&nbsp;given&nbsp;key&nbsp;combination</tt></dd></dl> <dl><dt><a name="CommandList-__init__"><strong>__init__</strong></a>(self)</dt></dl> <dl><dt><a name="CommandList-bind"><strong>bind</strong></a>(self, fnc, *keys)</dt><dd><tt>create&nbsp;a&nbsp;<a href="#Command">Command</a>&nbsp;<a href="builtins.html#object">object</a>&nbsp;and&nbsp;assign&nbsp;it&nbsp;to&nbsp;the&nbsp;given&nbsp;key&nbsp;combinations.</tt></dd></dl> <dl><dt><a name="CommandList-hint"><strong>hint</strong></a>(self, text, *keys)</dt><dd><tt>create&nbsp;a&nbsp;<a href="#Hint">Hint</a>&nbsp;<a href="builtins.html#object">object</a>&nbsp;and&nbsp;assign&nbsp;it&nbsp;to&nbsp;the&nbsp;given&nbsp;key&nbsp;combinations.</tt></dd></dl> <dl><dt><a name="CommandList-rebuild_paths"><strong>rebuild_paths</strong></a>(self)</dt><dd><tt>Fill&nbsp;the&nbsp;path&nbsp;dictionary&nbsp;with&nbsp;dummie&nbsp;objects.<br> We&nbsp;need&nbsp;to&nbsp;know&nbsp;when&nbsp;to&nbsp;clear&nbsp;the&nbsp;keybuffer&nbsp;(when&nbsp;a&nbsp;wrong&nbsp;key&nbsp;is&nbsp;pressed)<br> and&nbsp;when&nbsp;to&nbsp;wait&nbsp;for&nbsp;the&nbsp;rest&nbsp;of&nbsp;the&nbsp;key&nbsp;combination.&nbsp;&nbsp;For&nbsp;"gg"&nbsp;we<br> will&nbsp;assign&nbsp;"g"&nbsp;to&nbsp;a&nbsp;dummy&nbsp;which&nbsp;tells&nbsp;the&nbsp;program&nbsp;to&nbsp;do&nbsp;the&nbsp;latter<br> and&nbsp;wait.</tt></dd></dl> <dl><dt><a name="CommandList-remove_dummies"><strong>remove_dummies</strong></a>(self)</dt><dd><tt>Remove&nbsp;dummie&nbsp;objects&nbsp;in&nbsp;case&nbsp;you&nbsp;have&nbsp;to&nbsp;rebuild&nbsp;a&nbsp;path&nbsp;dictionary<br> which&nbsp;already&nbsp;contains&nbsp;dummie&nbsp;objects.</tt></dd></dl> <hr> Data descriptors defined here:<br> <dl><dt><strong>__dict__</strong></dt> <dd><tt>dictionary&nbsp;for&nbsp;instance&nbsp;variables&nbsp;(if&nbsp;defined)</tt></dd> </dl> <dl><dt><strong>__weakref__</strong></dt> <dd><tt>list&nbsp;of&nbsp;weak&nbsp;references&nbsp;to&nbsp;the&nbsp;object&nbsp;(if&nbsp;defined)</tt></dd> </dl> <hr> Data and other attributes defined here:<br> <dl><dt><strong>commandlist</strong> = []</dl> <dl><dt><strong>dummies_in_paths</strong> = False</dl> <dl><dt><strong>dummy_object</strong> = None</dl> <dl><dt><strong>paths</strong> = {}</dl> </td></tr></table> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ffc8d8"> <td colspan=3 valign=bottom>&nbsp;<br> <font color="#000000" face="helvetica, arial"><a name="Hint">class <strong>Hint</strong></a>(<a href="builtins.html#object">builtins.object</a>)</font></td></tr> <tr bgcolor="#ffc8d8"><td rowspan=2><tt>&nbsp;&nbsp;&nbsp;</tt></td> <td colspan=2><tt>Hints&nbsp;display&nbsp;text&nbsp;without&nbsp;clearing&nbsp;the&nbsp;keybuffer<br>&nbsp;</tt></td></tr> <tr><td>&nbsp;</td> <td width="100%">Methods defined here:<br> <dl><dt><a name="Hint-__init__"><strong>__init__</strong></a>(self, text, keys)</dt></dl> <hr> Data descriptors defined here:<br> <dl><dt><strong>__dict__</strong></dt> <dd><tt>dictionary&nbsp;for&nbsp;instance&nbsp;variables&nbsp;(if&nbsp;defined)</tt></dd> </dl> <dl><dt><strong>__weakref__</strong></dt> <dd><tt>list&nbsp;of&nbsp;weak&nbsp;references&nbsp;to&nbsp;the&nbsp;object&nbsp;(if&nbsp;defined)</tt></dd> </dl> <hr> Data and other attributes defined here:<br> <dl><dt><strong>keys</strong> = []</dl> <dl><dt><strong>text</strong> = ''</dl> </td></tr></table></td></tr></table><p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#eeaa77"> <td colspan=3 valign=bottom>&nbsp;<br> <font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr> <tr><td bgcolor="#eeaa77"><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</tt></td><td>&nbsp;</td> <td width="100%"><dl><dt><a name="-cmdarg"><strong>cmdarg</strong></a>(displayable)</dt></dl> </td></tr></table> </body></html>