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#
#
#            Nim's Runtime Library
#        (c) Copyright 2012 Andreas Rumpf
#
#    See the file "copying.txt", included in this
#    distribution, for details about the copyright.
#

# not really an AVL tree anymore, but still balanced ...

template isBottom(n: PAvlNode): bool = n.link[0] == n

proc lowGauge(n: PAvlNode): int =
  var it = n
  while not isBottom(it):
    result = it.key
    it = it.link[0]

proc highGauge(n: PAvlNode): int =
  result = -1
  var it = n
  while not isBottom(it):
    result = it.upperBound
    it = it.link[1]

proc find(root: PAvlNode, key: int): PAvlNode =
  var it = root
  while not isBottom(it):
    if it.key == key: return it
    it = it.link[ord(it.key <% key)]

proc inRange(root: PAvlNode, key: int): PAvlNode =
  var it = root
  while not isBottom(it):
    if it.key <=% key and key <% it.upperBound: return it
    it = it.link[ord(it.key <% key)]

proc skew(t: var PAvlNode) =
  if t.link[0].level == t.level:
    var temp = t
    t = t.link[0]
    temp.link[0] = t.link[1]
    t.link[1] = temp

proc split(t: var PAvlNode) =
  if t.link[1].link[1].level == t.level:
    var temp = t
    t = t.link[1]
    temp.link[1] = t.link[0]
    t.link[0] = temp
    inc t.level

proc add(a: var MemRegion, t: var PAvlNode, key, upperBound: int) {.benign.} =
  if t.isBottom:
    t = allocAvlNode(a, key, upperBound)
  else:
    if key <% t.key:
      when defined(avlcorruption):
        if t.link[0] == nil:
          cprintf("bug here %p\n", t)
      add(a, t.link[0], key, upperBound)
    elif key >% t.key:
      when defined(avlcorruption):
        if t.link[1] == nil:
          cprintf("bug here B %p\n", t)
      add(a, t.link[1], key, upperBound)
    else:
      sysAssert false, "key already exists"
    skew(t)
    split(t)

proc del(a: var MemRegion, t: var PAvlNode, x: int) {.benign.} =
  if isBottom(t): return
  a.last = t
  if x <% t.key:
    del(a, t.link[0], x)
  else:
    a.deleted = t
    del(a, t.link[1], x)
  if t == a.last and not isBottom(a.deleted) and x == a.deleted.key:
    a.deleted.key = t.key
    a.deleted.upperBound = t.upperBound
    a.deleted = getBottom(a)
    t = t.link[1]
    deallocAvlNode(a, a.last)
  elif t.link[0].level < t.level-1 or
       t.link[1].level < t.level-1:
    dec t.level
    if t.link[1].level > t.level:
      t.link[1].level = t.level
    skew(t)
    skew(t.link[1])
    skew(t.link[1].link[1])
    split(t)
    split(t.link[1])
play', 'in_statusbar', 'in_titlebar', 'in_console', 'in_notify', 'in_pman', 'directory', 'file', 'hostname', 'executable', 'media', 'link', 'video', 'audio', 'image', 'media', 'document', 'container', 'selected', 'empty', 'maindisplay', 'message', 'background', 'good', 'bad', 'space', 'permissions', 'owner', 'group', 'mtime', 'nlink', 'scroll', 'all', 'bot', 'top', 'percentage', 'marked', 'tagged', 'tag_marker', 'title', 'text', 'highlight', 'keybuffer'] # colorscheme specification: # # A colorscheme must... # # 1. be inside either of these directories: # ~/.ranger/colorschemes/ # path/to/ranger/colorschemes/ # # 2. be a subclass ofranger.gui.colorscheme.ColorScheme # # 3. have a use(self, context) method which returns a tuple of 3 integers. # the first integer is the foreground color, the second is the background # color, the third is the attribute, as specified by the curses module. # # # define which colorscheme to use by having this to your options.py: # from ranger import colorschemes # colorscheme = colorschemes.filename # # If your colorscheme-file contains more than one colorscheme, specify it with: # colorscheme = colorschemes.filename.classname from ranger.ext.openstruct import OpenStruct class ColorScheme(object): def __init__(self): self.cache = {} def get(self, *keys): """Determine the (fg, bg, attr) tuple or get it from cache""" try: return self.cache[keys] except KeyError: context = OpenStruct() for key in CONTEXT_KEYS: context[key] = (key in keys) # add custom error messages for broken colorschemes color = self.use(context) self.cache[keys] = color return color def get_attr(self, *keys): """Returns the curses attr integer for the specified keys""" from ranger.gui.color import get_color import curses fg, bg, attr = self.get(*keys) return attr | curses.color_pair(get_color(fg, bg)) def use(self, context): """Use the colorscheme to determine the (fg, bg, attr) tuple. This is a dummy function which always returns default_colors. Override this in your custom colorscheme! """ from ranger.gui.color import default_colors return default_colors