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import system/ctypes
when defined(nimNoQuit):
proc rawQuit(errorcode: int = QuitSuccess) = discard "ignoring quit"
elif defined(genode):
import genode/env
var systemEnv {.exportc: runtimeEnvSym.}: GenodeEnvPtr
type GenodeEnv = GenodeEnvPtr
## Opaque type representing Genode environment.
proc rawQuit(env: GenodeEnv; errorcode: int) {.magic: "Exit", noreturn,
importcpp: "#->parent().exit(@); Genode::sleep_forever()", header: "<base/sleep.h>".}
proc rawQuit(errorcode: int = QuitSuccess) {.inline, noreturn.} =
systemEnv.rawQuit(errorcode)
elif defined(js) and defined(nodejs) and not defined(nimscript):
proc rawQuit(errorcode: int = QuitSuccess) {.magic: "Exit",
importc: "process.exit", noreturn.}
else:
proc rawQuit(errorcode: cint) {.
magic: "Exit", importc: "exit", header: "<stdlib.h>", noreturn.}
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