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discard """
  targets: "cpp"
  output: "hello"
  cmd: "nim cpp --clearNimblePath --nimblePath:build/deps/pkgs2 $file"
"""

# bug #3299

import jester
import asyncdispatch, asyncnet

# bug #5081
#import nre

echo "hello"
old } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
# Copyright (C) 2009, 2010  Roman Zimbelmann <romanz@lavabit.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""
3. The Console

3.1. General Information
3.2. List of Commands
3.3. Macros
3.4. The more complicated Commands in Detail

==============================================================================
3.1. General Information

The console is opened by pressing ":".  Press <TAB> to cycle through all
available commands and press <F1> to view help about the current command.

All commands are defined in the file ranger/defaults/commands.py, which
also contains a detailed specification.


==============================================================================
3.2. List of Commands

All commands except for ":delete" can be abbreviated with the shortest
unambiguous name, e.g. ":chmod" can be written as ":ch" but not as ":c" since
it conflicts with ":cd".


:cd <dirname>
      Changes the directory to <dirname>

:chmod <octal_number>
      Sets the permissions of the selection to the octal number.

:delete
      Deletes the current selection.
      "Selection" is defined as all the "marked files" (by default, you
      can mark files with space or v).  If there are no marked files,
      use the "current file" (where the cursor is)

:edit <filename>
      Opens the specified file in the text editor.

:eval <python_code>
      Evaluates the given code inside ranger. `fm' is a reference to
      the filemanager instance, `p' is a function to print text.

:filter <string>
      Displays only files which contain <string> in their basename.

:find <regexp>
      Quickly find files that match the regexp and execute the first
	  unambiguous match.

:grep <string>
      Looks for a string in all marked files or directory.
      (equivalent to "!grep [some options] -e <string> -r %s | less")

:mark <regexp>
      Mark all files matching a regular expression.

:unmark <regexp>
      Unmark all files matching a regular expression.

:mkdir <dirname>
      Creates a directory with the name <dirname>

:open_with [<program>] [<flags>] [<mode>]
      Open the current file with the program, flags and mode. |24?| |25?|
      All arguments are optional.  If none is given, its equivalent to
      pressing <Enter>

:quit
      Exits ranger

:rename <newname>
      Changes the name of the currently highlighted file to <newname>

:search <regexp>
      Search for a regexp in all file names, like the / key in vim.

:shell [-<flags>] <command>
      Run the command, optionally with some flags.  |25?|
      Example: shell -d firefox -safe-mode %s
      opens (detached from ranger) the selection in firefox' safe-mode

:terminal
      Spawns "x-terminal-emulator" starting in the current directory.

:touch <filename>
      Creates a file with the name <filename>


==============================================================================
3.3. Macros

Like in similar filemanagers there are some macros.  Use them in
commands and they will be replaced with a list of files.
	%f	the highlighted file
	%d	the path of the current directory
	%s	the selected files in the current directory.  If no files are
		selected, it defaults to the same as %f
	%t	all tagged files in the current directory
	%c	the full paths of the currently copied/cut files

The macros %f, %d and %s also have upper case variants, %F, %D and %S,
which refer to the next tab.  To refer to specific tabs, add a number in
between. Examples:
	%D	The path of the directory in the next tab
	%7s	The selection of the seventh tab

%c is the only macro which ranges out of the current directory. So you may
"abuse" the copying function for other purposes, like diffing two files which
are in different directories:

	Yank the file A (type yy), move to the file B and use:
	:shell -p diff %c %f


==============================================================================
3.4. The more complicated Commands in Detail

3.3.1. "find"
The find command is different than others: it doesn't require you to
press <RETURN>.  To speed things up, it tries to guess when you're
done typing and executes the command right away.
The key "f" opens the console with ":find "

3.3.2. "shell"
The shell command accepts flags |25?| as the first argument. This example
will use the "p"-flag, which pipes the output to the pager:
	:shell -p cat somefile.txt

There are some shortcuts which open the console with the shell command:
	"!" opens ":shell "
	"@" opens ":shell  %s"
	"#" opens ":shell -p "

3.3.3. "open_with"
The open_with command is explained in detail in chapter 2.2. |22?|

==============================================================================
"""
# vim:tw=78:sw=8:sts=8:ts=8:ft=help
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-- major tests for drawings
-- We minimize assumptions about specific pixels, and try to test at the level
-- of specific shapes. In particular, no tests of freehand drawings.

function test_creating_drawing_saves()
  App.screen.init{width=800, height=600}
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  -- click on button to create drawing
  edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
  -- file not immediately saved
  edit.update(Editor_state, 0.01)
  check_nil(App.filesystem['foo'], 'early')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- filesystem contains drawing and an empty line of text
  check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'check')
end

function test_draw_line()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 2, '#points')
  check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'p1:x')
  check_eq(p1.y, 6, 'p1:y')
  check_eq(p2.x, 35, 'p2:x')
  check_eq(p2.y, 36, 'p2:y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- The format on disk isn't perfectly stable. Table fields can be reordered.
  -- So just reload from disk to verify.
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'save/#shapes')
  check_eq(#drawing.points, 2, 'save/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'save/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'save/p1:x')
  check_eq(p1.y, 6, 'save/p1:y')
  check_eq(p2.x, 35, 'save/p2:x')
  check_eq(p2.y, 36, 'save/p2:y')
end

function test_draw_horizontal_line()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'manhattan'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a line that is more horizontal than vertical
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 2, '#points')
  check_eq(drawing.shapes[1].mode, 'manhattan', 'shape_mode')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'p1:x')
  check_eq(p1.y, 6, 'p1:y')
  check_eq(p2.x, 35, 'p2:x')
  check_eq(p2.y, p1.y, 'p2:y')
end

function test_draw_circle()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a circle
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_keychord(Editor_state, 'C-o', 'o')
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
  check_eq(drawing.shapes[1].radius, 30, 'radius')
  local center = drawing.points[drawing.shapes[1].center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
end

function test_cancel_stroke()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- start drawing a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  -- cancel
  edit.run_after_keychord(Editor_state, 'escape', 'escape')
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 0, '#shapes')
end

function test_keys_do_not_affect_shape_when_mouse_up()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- hover over drawing and press 'o' without holding mouse
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_keychord(Editor_state, 'o', 'o')
  -- no change to drawing mode
  check_eq(Editor_state.current_drawing_mode, 'line', 'drawing_mode')
  -- no change to text either because we didn't run the text_input event
end

function test_draw_circle_mid_stroke()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a circle
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'o')
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
  check_eq(drawing.shapes[1].radius, 30, 'radius')
  local center = drawing.points[drawing.shapes[1].center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
end

function test_draw_arc()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'circle'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw an arc
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'a')  -- arc mode
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1)  -- 45°
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'arc', 'shape_mode')
  local arc = drawing.shapes[1]
  check_eq(arc.radius, 30, 'radius')
  local center = drawing.points[arc.center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
  check_eq(arc.start_angle, 0, 'start:angle')
  check_eq(arc.end_angle, math.pi/4, 'end:angle')
end

function test_draw_polygon()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- final point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 3, 'vertices')
  local shape = drawing.shapes[1]
  check_eq(shape.mode, 'polygon', 'shape_mode')
  check_eq(#shape.vertices, 3, 'vertices')
  local p = drawing.points[shape.vertices[1]]
  check_eq(p.x, 5, 'p1:x')
  check_eq(p.y, 6, 'p1:y')
  local p = drawing.points[shape.vertices[2]]
  check_eq(p.x, 65, 'p2:x')
  check_eq(p.y, 36, 'p2:y')
  local p = drawing.points[shape.vertices[3]]
  check_eq(p.x, 35, 'p3:x')
  check_eq(p.y, 26, 'p3:y')
end

function test_draw_rectangle()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
  edit.run_after_text_input(Editor_state, 'p')
  -- release (decides 'thickness' of rectangle perpendicular to first edge)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 5, '#points')  -- currently includes every point added
  local shape = drawing.shapes[1]
  check_eq(shape.mode, 'rectangle', 'shape_mode')
  check_eq(#shape.vertices, 4, 'vertices')
  local p = drawing.points[shape.vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[shape.vertices[2]]
  check_eq(p.x, 75, 'p2:x')
  check_eq(p.y, 76, 'p2:y')
  local p = drawing.points[shape.vertices[3]]
  check_eq(p.x, 70, 'p3:x')
  check_eq(p.y, 81, 'p3:y')
  local p = drawing.points[shape.vertices[4]]
  check_eq(p.x, 30, 'p4:x')
  check_eq(p.y, 41, 'p4:y')
end

function test_draw_rectangle_intermediate()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
  edit.run_after_text_input(Editor_state, 'p')
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.points, 3, '#points')  -- currently includes every point added
  local pending = drawing.pending
  check_eq(pending.mode, 'rectangle', 'shape_mode')
  check_eq(#pending.vertices, 2, 'vertices')
  local p = drawing.points[pending.vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[pending.vertices[2]]
  check_eq(p.x, 75, 'p2:x')
  check_eq(p.y, 76, 'p2:y')
  -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far
end

function test_draw_square()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Text.starty(Editor_state, 1), Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 's')  -- square mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66)
  edit.run_after_text_input(Editor_state, 'p')
  -- release (decides which side of first edge to draw square on)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 5, '#points')  -- currently includes every point added
  check_eq(drawing.shapes[1].mode, 'square', 'shape_mode')
  check_eq(#drawing.shapes[1].vertices, 4, 'vertices')
  local p = drawing.points[drawing.shapes[1].vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[drawing.shapes[1].vertices[2]]
  check_eq(p.x, 65, 'p2:x')
  check_eq(p.y, 66, 'p2:y')
  local p = drawing.points[drawing.shapes[1].vertices[3]]
  check_eq(p.x, 35, 'p3:x')
  check_eq(p.y, 96, 'p3:y')
  local p = drawing.points[drawing.shapes[1].vertices[4]]
  check_eq(p.x, 5, 'p4:x')
  check_eq(p.y, 66, 'p4:y')
end

function test_name_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  edit.run_after_text_input(Editor_state, 'A')
  check_eq(p2.name, 'A', 'check1')
  -- still in 'name' mode
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:2')
  -- exit 'name' mode
  edit.run_after_keychord(Editor_state, 'return', 'return')
  check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
  check_eq(p2.name, 'A', 'check2')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- change is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.name, 'A', 'save')
end

function test_name_point_then_hit_backspace()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  -- hit backspace
  edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
  -- no crash
end

function test_name_point_then_exit_drawing()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.check_locs(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  -- click outside the drawing
  edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1)
  -- press a key
  edit.run_after_text_input(Editor_state, 'a')
  -- key goes to text
  check_eq(Editor_state.lines[2].data, 'a')
end

function test_move_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- line is saved to disk
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local drawing = Editor_state.lines[1]
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 35, 'save/x')
  check_eq(p2.y, 36, 'save/y')
  edit.draw(Editor_state)
  -- enter 'move' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
  -- point is lifted
  check_eq(drawing.pending.mode, 'move', 'mode:2')
  check_eq(drawing.pending.target_point, p2, 'target')
  -- move point
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'x')
  check_eq(p2.y, 44, 'y')
  -- exit 'move' mode
  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
  check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
  check_eq(drawing.pending, {}, 'pending')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- change is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'save/x')
  check_eq(p2.y, 44, 'save/y')
end

function test_move_point_on_manhattan_line()
  -- create a drawing with a manhattan line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'manhattan'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'manhattan', 'baseline/shape:1')
  edit.draw(Editor_state)
  -- enter 'move' mode
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
  -- move point
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  -- line is no longer manhattan
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
end

function test_delete_lines_at_point()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on the common point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
  -- wait for some time
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- deleted points disappear after file is reloaded
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  check_eq(#Editor_state.lines[1].shapes, 0, 'save')
end

function test_delete_line_under_mouse_pointer()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on one of the lines and delete
  App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- only that line is deleted
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
end

function test_delete_point_from_polygon()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- third point
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- fourth point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
  check_eq(#drawing.shapes[1].vertices, 4, 'baseline/vertices')
  -- hover on a point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- just the one point is deleted
  check_eq(drawing.shapes[1].mode, 'polygon', 'shape')
  check_eq(#drawing.shapes[1].vertices, 3, 'vertices')
end

function test_delete_point_from_polygon()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- third point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
  check_eq(#drawing.shapes[1].vertices, 3, 'baseline/vertices')
  -- hover on a point and delete
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- there's < 3 points left, so the whole polygon is deleted
  check_eq(drawing.shapes[1].mode, 'deleted', 'check')
end

function test_undo_name_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  check_eq(#Editor_state.history, 1, 'baseline/history:1')
--?   print('a', Editor_state.lines.current_drawing)
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  edit.run_after_text_input(Editor_state, 'A')
  edit.run_after_keychord(Editor_state, 'return', 'return')
  check_eq(p2.name, 'A', 'baseline')
  check_eq(#Editor_state.history, 3, 'baseline/history:2')
  check_eq(Editor_state.next_history, 4, 'baseline/next_history')
--?   print('b', Editor_state.lines.current_drawing)
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 3, 'next_history')
  check_eq(p2.name, '', 'undo')  -- not quite what it was before, but close enough
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.name, '', 'save')
end

function test_undo_move_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- move p2
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'x')
  check_eq(p2.y, 44, 'y')
  -- exit 'move' mode
  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
  check_eq(Editor_state.next_history, 4, 'next_history')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  edit.run_after_keychord(Editor_state, 'C-z', 'z')  -- bug: need to undo twice
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 2, 'next_history')
  check_eq(p2.x, 35, 'x')
  check_eq(p2.y, 36, 'y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 35, 'save/x')
  check_eq(p2.y, 36, 'save/y')
end

function test_undo_delete_point()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on the common point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 3, 'next_history')
  check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  check_eq(#Editor_state.lines[1].shapes, 2, 'save')
end