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# bug #2316
type
EventType = enum
QuitEvent = 5
AppMain* = ref object of RootObj
width: int
height: int
title: string
running: bool
event_type: EventType
App* = ref object of AppMain
draw_proc: proc(app: AppMain): void {.closure.}
events_proc: proc(app: AppMain): void {.closure.}
update_proc: proc(app: AppMain, dt: float): void {.closure.}
load_proc: proc(app: AppMain): void {.closure.}
proc initApp*(t: string, w, h: int): App =
App(width: w, height: h, title: t, event_type: EventType.QuitEvent)
method getTitle*(self: AppMain): string = self.title
method getWidth*(self: AppMain): int = self.width
method getHeight*(self: AppMain): int = self.height
method draw*(self: App, draw: proc(app: AppMain)): void =
self.draw_proc = draw
method load*(self: App, load: proc(a: AppMain)): void =
self.load_proc = load
method events*(self: App, events: proc(app: AppMain)): void =
self.events_proc = events
method update*(self: App, update: proc(app: AppMain, delta: float)): void =
self.update_proc = update
method run*(self: App): void = discard
var mygame = initApp("Example", 800, 600)
mygame.load(proc(app: AppMain): void =
echo app.getTitle()
echo app.getWidth()
echo app.getHeight()
)
mygame.events(proc(app: AppMain): void =
discard
)
mygame.run()
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