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import
sockets, streams, tables, times, math, strutils, json, os, md5,
sfml, sfml_vector, sfml_colors,
streams_enh, input_helpers, zlib_helpers, client_helpers, sg_packets, sg_assets, sg_gui
type
TClientSettings = object
resolution*: TVideoMode
offlineFile: string
dirserver: tuple[host: string, port: TPort]
website*: string
var
clientSettings: TClientSettings
gui = newGuiContainer()
zonelist = newGuiContainer()
u_alias, u_passwd: PTextEntry
activeInput = 0
aliasText, passwdText: PText
fpsTimer: PButton
loginBtn: PButton
playBtn: PButton
keyClient = newKeyClient("lobby")
showZonelist = false
chatInput*: PTextEntry
messageArea*: PMessageArea
mySession*: ScLogin
var
dirServer: PServer
zone*: PServer
activeServer: PServer
bConnected = false
outgoing = newStringStream("")
downloadProgress: PButton
connectionButtons: seq[PButton] #buttons that depend on connection to function
template dispmessage(m: expr): stmt =
messageArea.add(m)
proc connectZone(host: string; port: TPort)
proc connectToDirserv()
proc writePkt[T](pid: PacketID; p: var T) =
if activeServer.isNil: return
activeServer.writePkt pid, p
proc setConnected(state: bool) =
if state:
bConnected = true
for b in connectionButtons: enable(b)
else:
bConnected = false
for b in connectionButtons: disable(b)
proc setActiveZone(ind: int; zone: ScZoneRecord) =
#hilight it or something
dispmessage("Selected " & zone.name)
connectZone(zone.ip, zone.port)
playBtn.enable()
proc handleChat(serv: PServer; s: PStream) =
var msg = readScChat(s)
messageArea.add(msg)
proc connectToDirserv() =
if dirServer.isNil:
dirServer = newServerConnection(clientSettings.dirserver.host, clientSettings.dirserver.port)
dirServer.handlers[HHello] = proc(serv: PServer; s: PStream) =
let msg = readScHello(s)
dispMessage(msg.resp)
setConnected(true)
dirServer.handlers[HLogin] = proc(serv: PServer; s: PStream) =
mySession = readScLogin(s)
##do something here
dirServer.handlers[HZonelist] = proc(serv: PServer; s: PStream) =
var
info = readScZonelist(s)
zones = info.zones
if zones.len > 0:
zonelist.clearButtons()
var pos = vec2f(0.0, 0.0)
zonelist.newButton(
text = "Zonelist - "& info.network,
position = pos,
onClick = proc(b: PButton) =
dispmessage("Click on header"))
pos.y += 20
for i in 0..zones.len - 1:
var z = zones[i]
zonelist.newButton(
text = z.name, position = pos,
onClick = proc(b: PButton) =
setActiveZone(i, z))
pos.y += 20
showZonelist = true
dirServer.handlers[HPoing] = proc(serv: PServer; s: PStream) =
var ping = readPoing(s)
dispmessage("Ping: "& $ping.time)
ping.time = epochTime().float32
serv.writePkt HPoing, ping
dirServer.handlers[HChat] = handleChat
dirServer.handlers[HFileChallenge] = handleFileChallenge
var hello = newCsHello()
dirServer.writePkt HHello, hello
activeServer = dirServer
proc zoneListReq() =
var pkt = newCsZonelist("sup")
writePkt HZonelist, pkt
##key handlers
keyClient.registerHandler(MouseMiddle, down, proc() =
gui.setPosition(getMousePos()))
keyClient.registerHandler(KeyO, down, proc() =
if keyPressed(KeyRShift): echo(repr(outgoing)))
keyClient.registerHandler(KeyTab, down, proc() =
activeInput = (activeInput + 1) mod 2) #does this work?
keyClient.registerHandler(MouseLeft, down, proc() =
let p = getMousePos()
gui.click(p)
if showZonelist: zonelist.click(p))
var mptext = newText("", guiFont, 16)
keyClient.registerHandler(MouseRight, down, proc() =
let p = getMousePos()
mptext.setPosition(p)
mptext.setString("($1,$2)"%[$p.x.int,$p.y.int]))
proc connectZone(host: string, port: TPort) =
echo "Connecting to zone at ", host, ':', port
if zone.isNil:
zone = newServerConnection(host, port)
zone.handlers[HFileChallenge] = handleFileChallenge
zone.handlers[HChallengeResult] = handleFileChallengeResult
zone.handlers[HFileTransfer] = handleFileTransfer
zone.handlers[HChat] = handleChat
else:
zone.sock.connect(host, port)
var hello = newCsHello()
zone.writePkt HHello, hello
proc lobbyReady*() =
keyClient.setActive()
gui.setActive(u_alias)
proc tryConnect*(b: PButton) =
connectToDirserv()
proc tryLogin*(b: PButton) =
var login = newCsLogin(
alias = u_alias.getText(),
passwd = u_passwd.getText())
writePkt HLogin, login
proc tryTransition*(b: PButton) =
##check if we're logged in
#<implementation censored by the church>
#var joinReq = newCsJ
zone.writePkt HZoneJoinReq, mySession
#var errors: seq[string] = @[]
#if loadSettings("", errors):
# transition()
#else:
# for e in errors: dispmessage(e)
proc playOffline*(b: PButton) =
var errors: seq[string] = @[]
if loadSettingsFromFile(clientSettings.offlineFile, errors):
transition()
else:
dispmessage("Errors reading the file ("& clientSettings.offlineFile &"):")
for e in errors: dispmessage(e)
proc getClientSettings*(): TClientSettings =
result = clientSettings
proc lobbyInit*() =
var s = json.parseFile("./client_settings.json")
clientSettings.offlineFile = "data/"
clientSettings.offlineFile.add s["default-file"].str
let dirserv = s["directory-server"]
clientSettings.dirserver.host = dirserv["host"].str
clientSettings.dirserver.port = dirserv["port"].num.TPort
clientSettings.resolution.width = s["resolution"][0].num.cint
clientSettings.resolution.height= s["resolution"][1].num.cint
clientSettings.resolution.bitsPerPixel = s["resolution"][2].num.cint
clientSettings.website = s["website"].str
zonelist.setPosition(vec2f(200.0, 100.0))
connectionButtons = @[]
downloadProgress = gui.newButton(
text = "", position = vec2f(10, 130), onClick = nil)
downloadProgress.bg.setFillColor(color(34, 139, 34))
downloadProgress.bg.setSize(vec2f(0, 0))
var pos = vec2f(10, 10)
u_alias = gui.newTextEntry(
if s.existsKey("alias"): s["alias"].str else: "alias",
pos)
pos.y += 20
u_passwd = gui.newTextEntry("buzz", pos)
pos.y += 20
connectionButtons.add(gui.newButton(
text = "Login",
position = pos,
onClick = tryLogin,
startEnabled = false))
pos.y += 20
fpsText.setPosition(pos)
playBtn = gui.newButton(
text = "Play",
position = vec2f(680.0, 8.0),
onClick = tryTransition,
startEnabled = false)
gui.newButton(
text = "Play Offline",
position = vec2f(680.0, 28.0),
onClick = playOffline)
fpsTimer = gui.newButton(
text = "FPS: ",
position = vec2f(10.0, 70.0),
onClick = proc(b: PButton) = nil)
gui.newButton(
text = "Connect",
position = vec2f(10.0, 90.0),
onClick = tryConnect)
connectionButtons.add(gui.newButton(
text = "Test Chat",
position = vec2f(10.0, 110.0),
onClick = (proc(b: PButton) =
var pkt = newCsChat(text = "ohai")
writePkt HChat, pkt),
startEnabled = false))
chatInput = gui.newTextEntry("...", vec2f(10.0, 575.0), proc() =
sendChat dirServer, chatInput.getText()
chatInput.clearText())
messageArea = gui.newMessageArea(vec2f(10.0, 575.0 - 20.0))
messageArea.sizeVisible = 25
gui.newButton(text = "Scrollback + 1", position = vec2f(185, 10), onClick = proc(b: PButton) =
messageArea.scrollBack += 1
update(messageArea))
gui.newButton(text = "Scrollback - 1", position = vec2f(185+160, 10), onClick = proc(b: PButton) =
messageArea.scrollBack -= 1
update(messageArea))
gui.newButton(text = "Flood msg area", position = vec2f(185, 30), onClick = proc(b: PButton) =
for i in 0.. <30:
dispMessage($i))
var i = 0
proc lobbyUpdate*(dt: float) =
#let res = disp.poll()
gui.update(dt)
i = (i + 1) mod 60
if i == 0:
fpsTimer.setString("FPS: "& $round(1.0/dt))
if not pollServer(dirServer, 5) and bConnected:
setConnected(false)
echo("Lost connection")
discard pollServer(zone, 5)
proc lobbyDraw*(window: PRenderWindow) =
window.clear(Black)
window.draw messageArea
window.draw mptext
window.draw gui
if showZonelist: window.draw zonelist
window.display()
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