| Commit message (Collapse) | Author | Age | Files | Lines |
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padToWidth should be called for all input types in InputWithSize.
Also, they should be underlined by ua.css.
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and with that, resolve the unknown input type issue
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* Fix an issue with Collection cache invalidation (we must invalidate
collections of the parent node on insertion, so that it triggers
a refresh).
* Remove circular reference of document.document, now we use a function
instead.
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* ips -> io/
* loader related stuff -> loader/
* tempfile -> extern/
* buffer, forkserver -> server/
* lineedit, window -> display/
* cell -> types/
* opt -> types/
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Certain functions were returning types that do not align with the
WebIDL defined in the dom standard.
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HTMLInputElement.inputString depends on inputType not being unknown.
(Maybe we should move this logic out of the html parser module
entirely and just set text as the default value...)
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(again. ouch.)
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Split out parts of the JS module, because it was starting to confuse
the compiler a little.
(Peakmem is back at 750M. Interesting.)
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Also, make ActionMap use getters/hasprop instead of a table copy.
peakmem remains up +200M at 950M after commit
9991bd3393483158ab0d1b9d995f695dee3c65dc. :(
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Now that we have established that window *can* be nil.
(Though the document.location window null check is probably
unnecessary, because it is only called from scripts... but better
safe than sorry.)
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Add jsuffget, jsuffunc for setting LegacyUnforgeable on functions.
Misc fixes:
* define LegacyUnforgeable properties for native object shims
* replace some macros with templates
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Events: just implement the interfaces, no events are triggered yet.
JS changes:
* add LegacyUnforgeable
* make consts enumerable
* fix crash in isInstanceOf
* fix destructor warnings
* refactor registerType
As a result, peakmem is now 1G+ on 1.6.14. It stays ~750M on 2.0.0. Hmm.
Well, better upgrade to 2.0.0 I guess.
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Operation "modularize Chawan somewhat" part 2
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Operation "modularize Chawan somewhat" part 1
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* add mailcap: works with copiousoutput, needsterminal, etc.
* add mime.types (only works with mailcap)
* refactor pipeBuffer
* remove "dispatcher"
* fix bug in directory display where baseurl would not be used
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* Import punycode, as it has been removed from stdlib.
* Fix some syntax errors
* Apparently you can no longer compare distinct pointers with nil.
Add explicit comparisons with typeof(nil) instead.
* htmlparser: rename _ to other, as semantics of _ have changed.
(Quite a shame, it looked better with _. Oh well.)
* Explicitly specify mm:refc, as the browser OOMs with orc for
some reason.
Confirmed to compile & run on 2.0.0, 1.6.14, 1.6.12, 1.6.10 and 1.6.8.
(<1.6.8 it's broken & wontfix.)
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Return true instead of false when a node with nodeType was found.
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Instead of directly appending nodes to the DOM, use a DOMBuilder
interface.
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To avoid unexpected behavior (e.g. node.children != node.children)
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Still a hack, but maybe more reliable?
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This should help with moving to ORC in the future. (Also, finalizers
do not work very well in the first place.)
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fetch() does not work here because we can only resume parsing after
the script has been executed
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Just stubs: none of them actually work
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Note: setters do not work yet.
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Not sure how it ever worked.
This fixes Text() constructors etc.
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return DOMException instead
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Instead of setting the non-standard res variable.
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Now a promise returning nil doesn't just leave the rest of the then
chain hanging. Hooray.
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Now PNG encoding/decoding, painting, etc. are done in separate files.
Plus we support all color modes except indexed color.
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Quite incomplete canvas implementation. Crucially, the layout engine
can't do much with whatever is drawn because it doesn't support images
yet.
I've re-introduced multipart as well, with the FormData API. For the
append function I've also introduced a hack to the JS binding generator
that allows requesting the JSContext pointer in nim procs. Really I
should just fix the union generator thing and add support for overloading.
In conclusion, for now the only thing canvas can be used for is exporting
it as PNG and uploading it somewhere. Also, we now have PNG encoding and
decoding too. (Now if only we had sixels as well...)
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