| Commit message (Collapse) | Author | Age | Files | Lines |
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Sixel can only represent transparency for fully transparent (alpha
= 0) and fully opaque (alpha = 255) pixels, i.e. we would have to
do blending ourselves to do this "properly". But what do you even
blend? Background color? Images? Clearly you can't do text...
So instead of going down the blending route, we now just approximate
the 8-bit channel with Sixel's 1-bit channel and then patch it up with
dither. It does look a bit weird, but it's not *that* bad, especially
compared to the previous strategy of "blend with some color which
hopefully happens to be the background color" (it rarely was).
Note that this requires us to handle transparent images specially
in term. That is, for opaque ones, we can leave out the "clear cells
affected by image" part, but for transparent ones, we must clear the
entire image every time.
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still not really great, because inline background is a mess too
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I've moved most image logic to adapter, so it doesn't really make
sense to have this subdir anymore.
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special case it in paintBackground so that it doesn't look so ugly
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std/unicode has the following issues:
* Rune is an int32, which implies overflow checking. Also, it is
distinct, so you have to convert it manually to do arithmetic.
* QJS libunicode and Chagashi work with uint32, interfacing with these
required pointless type conversions.
* fastRuneAt is a template, meaning it's pasted into every call
site. Also, it decodes to UCS-4, so it generates two branches that
aren't even used. Overall this lead to quite some code bloat.
* fastRuneAt and lastRune have frustratingly different
interfaces. Writing code to handle both cases is error prone.
* On older Nim versions which we still support, std/unicode takes
strings, not openArray[char]'s.
Replace it with "twtuni", which includes some improved versions of
the few procedures from std/unicode that we actually use.
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* stream: and passFd is now client-based, and accessible for buffers
* Bitmap's width & height is now int, not uint64
* no more non-network Bitmap special case in the pager for canvas
I just shoehorned it into the static image model, so it still doesn't
render changes after page load. But at least now it doesn't crash the
browser.
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* buffer, pager, config: add meta-refresh value, which makes it possible
to follow http-equiv=refresh META tags.
* config: clean up redundant format mode parser
* timeout: accept varargs for params to pass on to functions
* pager: add "options" dict to JS gotoURL
* twtstr: remove redundant startsWithNoCase
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Great performance win on large documents.
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It was broken for parent boxes with indefinite sizes.
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Paint the background with the current color, so that it gets associated
with the owner styled node.
(I didn't want to do this because it's slow, but otherwise image-mode
gets very annoying to use.)
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top/left/right/bottom should only be used in renderdocument with
position: absolute.
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* resize images with stb_image_resize
* use tee for output handle redirection (redirectToFile blocks)
* cache original image files
* accept lseek in sandbox
* misc stbi fixes
For now, I just pulled in stb_image_resize v1. v2 is an extra 150K in
size, not sure if it's worth the cost. (Either way, we can always switch
later if needed, since the API is almost the same.)
Next step: move sixel/kitty encoders to CGI, and cache their output in
memory instead of the intermediate RGBA representation.
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* fix text-align breaking down in the presence of floats
* improve (and simplify) background color area painting
This greatly simplifies inline layout by removing the additional
text-align atom movement code and replacing it with a full re-layout
when needed. That re-layout only occurs in (rare) cases where the text
is likely to be relatively short anyway, so it's probably a win in any
remotely realistic layout.
This has also made it possible to at last merge the last three passes
(horizontal/vertical alignment and background painting) and drop that
weird synchronized tree + vector traversal.
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See attached test case; previously, this would result in a missing space
in visual mode and a crash in dump mode.
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Much cleaner than the previous solution.
Should also be somewhat less wasteful, as we no longer constantly
rebuild the same tree with new branches.
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just merge it with InlineFragment
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Instead of allocating a separate object for each box, just re-use
a single BlockBox on re-layouts.
This means that now the (block-level) tree is built in its final form in
the first pass.
(Inline boxes remain the same as before for now.)
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for consistency
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Turn Offset, Size, etc. into arrays indexed by a DimensionType enum,
and use it to unify code that only differs in the dimension it is
computing for. (e.g. this lets us use the same code for flex row &
column layouts.)
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* png: add missing filters, various decoder fixes
* term: fix kitty response interpretation, add support for kitty image
detection
* buffer, pager: initial image display support
Emphasis on "initial"; it only "works" with kitty output and PNG input.
Also, it's excruciatingly slow, and repaints images way too often.
Left undocumented intentionally it for now, until it actually becomes
useful. In the meantime, adventurous users can find out themselves why:
[[siteconf]]
url = "https://.*"
images = true
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* separate params with ; (semicolon) instead of , (colon)
* reduce screaming snake case use
* wrap long lines
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This allows us to unify BlockBox instantiation and block-level inner
layout calls.
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it can happen when do_reshape is called before any parsing happens.
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Specifying the background area as three LayoutUnit pairs sounds clever,
but breaks down for text-align: center.
* store line Y offset in LineBox - this is necessary to pass down areas
we need to paint
* refactor addHorizontalLine loop; remove mystery "If necessary, update ictx's
width" line that used to be labeled "TODO this seems meaningless" and indeed
seems meaningless now (I am prepared to deeply regret this later)
* replace broken & convoluted startOffset/endOffset/size with a simple
seq of offsets + sizes
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* extern -> gone, runproc absorbed by pager, others moved into io/
* display -> local/ (where else would we display?)
* xhr -> html/
* move out WindowAttributes from term, so we don't depend on local
from server
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* put attrs pointer in state
* simplify width()
* use unsigned int as ptint to avoid UB
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Some terminal emulators (AKA vte) refuse to set ws_xpixel and ws_ypixel
in the TIOCGWINSZ ioctl, so we now query for CSI 14 t as well. (Also CSI
18 t for good measure, just in case we can't ioctl for some reason.)
Also added some fallback (optionally forced) config values for width,
height, ppc, and ppl. (This is especially useful in dump mode.)
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Handling text/plain as ANSI colored text was problematic for two
reasons:
* You couldn't actually look at the real source of HTML pages or text
files that used ANSI colors in the source. In general, I only want
ANSI colors when piping something into my pager, not when viewing any
random file.
* More importantly, it introduced a separate rendering mode for
plaintext documents, which resulted in the problem that only some
buffers had DOMs. This made it impossible to add functionality
that would operate on the buffer's DOM, to e.g. implement w3m's
MARK_URL. Also, it locked us into the horribly inefficient line-based
rendering model of entire documents.
Now we solve the problem in two separate parts:
* text/x-ansi is used automatically for documents received through
stdin. A text/x-ansi handler ansi2html converts ANSI formatting to
HTML. text/x-ansi is also used for .ans, .asc file extensions.
* text/plain is a separate input mode in buffer, which places all text
in a single <plaintext> tag. Crucially, this does not invoke the HTML
parser; that would eat NUL characters, which we should avoid.
One blind spot still remains: copiousoutput used to display ANSI colors,
and now it doesn't. To solve this, users can put the x-ansioutput
extension field to their mailcap entries, which behaves like
x-htmloutput except it first pipes the output into ansi2html.
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