| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
I meant to fix this enum bug in the previous patch but then I forgot...
|
|
|
|
|
|
|
|
|
|
|
|
| |
* add document.forms
* add form.elements
* remove redundant jshasprop functions
* use mpairs for attribute iteration (mpairs use pointers, but pairs
copies)
* fix remove() crash
* fix remove() collection invalidation for children (if parent is not
in the collection)
* update monoucha
|
|
|
|
| |
looks like it's also necessary for musl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I thought this would work fine, but then images weren't loading. Upon
closer inspection I realized we don't necessarily let the image decoder
finish reading the entire file on pass 1 (header parsing), which means
pass 2 (decoding) can end up reading a partially downloaded cache file.
To fix this, we now fall back to streaming mode when an open handle to
the cached item still exists.
(An alternative would be to wait for the cached item to finish loading,
but that's harder to implement and might be slower anyway - the current
implementation allows for the decoder to run while an image is still
being loaded, but we couldn't do that with the second approach.)
|
|
|
|
| |
it was already being treated as such
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Module boundaries didn't make much sense here either. Specifically:
* loader/cgi was originally just one of the many "real" protocols
supported by loader, so it was in a separate module (like the other
ones). Now it's mostly an "internal" protocol, and it was getting
cumbersome to pass all required loader state to loadCGI.
* The loader interface has grown quite large, but there is no need for
(or advantage in) putting it in the same module as the implementation.
Now CGI is handled by loader, and the interface is in the new module
"loaderiface".
|
|
|
|
|
| |
I've moved most image logic to adapter, so it doesn't really make
sense to have this subdir anymore.
|
|
|
|
| |
directly accessing map was a bit too error prone
|
|
|
|
|
|
|
|
| |
* factor out input/output handle tables; use a seq instead
* add possibility to directly open cached items onto stdin (mainly an
optimization for reading images, which are always cached)
* close used handles on local CGI execution
* make clone during load work again
|
|
|
|
| |
fcntl has some cursed commands that we really don't want to allow
|
|
|
|
| |
special case it in paintBackground so that it doesn't look so ugly
|
|
|
|
|
|
|
| |
It still sucks, but at least now it flashes a bit less.
(I should really redo it properly some time)
Also, special case yaft so that we always output sixels for it.
|
|
|
|
|
|
|
|
|
| |
Turns out this isn't actually needed. Which makes sense, as transparency
doesn't have a color register at all - it's just the default state of
pixels.
Also, skip octree-based quantization with palette <= 2; unsurprisingly,
monochrome gives much better results.
|
| |
|
|
|
|
|
|
| |
Welp. The fence was needed after all.
The keybinding was broken anyway; fix that too.
|
|
|
|
|
|
|
|
|
| |
saveSource's URL overriding mechanism conflicted with rewrite-url,
since the latter wouldn't change the overriding URL (which was not
optional either).
Remove the former since a) it's just cosmetic and b) not really visible
to the user at all.
|
| |
|
| |
|
|
|
|
| |
Make sure U+FFFD is returned when a bounds check fails.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
std/unicode has the following issues:
* Rune is an int32, which implies overflow checking. Also, it is
distinct, so you have to convert it manually to do arithmetic.
* QJS libunicode and Chagashi work with uint32, interfacing with these
required pointless type conversions.
* fastRuneAt is a template, meaning it's pasted into every call
site. Also, it decodes to UCS-4, so it generates two branches that
aren't even used. Overall this lead to quite some code bloat.
* fastRuneAt and lastRune have frustratingly different
interfaces. Writing code to handle both cases is error prone.
* On older Nim versions which we still support, std/unicode takes
strings, not openArray[char]'s.
Replace it with "twtuni", which includes some improved versions of
the few procedures from std/unicode that we actually use.
|
|
|
|
|
| |
Wait, why does std fastRuneAt try to decode UCS-32?
Hmm...
|
| |
|
|
|
|
| |
Now it mostly works, provided you set a compatible encoding.
|
| |
|
|
|
|
|
| |
WSL needs it. It was already allowed on Android, so this just makes the
sandboxes converge a little.
|
|
|
|
|
|
|
|
| |
Do it like parseEnumNoCase0, so we no longer instantiate a gazillion
different binary searches for the same type.
While we're at it, make matchNameProduction's searchInMap use uint32
too.
|
|
|
|
|
|
|
|
|
|
|
|
| |
* round down to number divisible by 6 for height
* make pager's dispw match term's dispw even after width clamping
* make *BE procs actually emit/consume big-endian (lol)
* fix borked sixel set raster attributes & control string
I mixed up SRA with the device control string's parameters, so instead
of toggling transparency in the DCS, I was setting the second SRA
parameter to 0. Which, by the way, defines the aspect ratio's
denominator, and has nothing to do with transparency. Whoops.
|
|
|
|
| |
Makes it so we don't crash the entire browser upon encoding failure.
|
|
|
|
|
|
|
| |
Until recently, glibc used to implement it as fstatat. So don't trap
for fstatat (and for consistency, fstat), but return EPERM.
Just to be sure, rewrite sixel & stbi to never call fread.
|
|
|
|
| |
unused
|
|
|
|
| |
select allocates. (makes sense, but I never realized...)
|
|
|
|
|
|
|
| |
pain...
(also, fix an fd leak, plus a more general bug where we registered
empty output handles.)
|
| |
|
|
|
|
| |
+ be a bit more paranoid about double closes
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Instead of storing pointers to cstrings, put all of them in a single
huge string and store indices of that.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* stream: and passFd is now client-based, and accessible for buffers
* Bitmap's width & height is now int, not uint64
* no more non-network Bitmap special case in the pager for canvas
I just shoehorned it into the static image model, so it still doesn't
render changes after page load. But at least now it doesn't crash the
browser.
|
|
|
|
|
| |
it's really min-height, not height; consistency is not CSS's strong
suit...
|
|
|
|
|
|
|
|
| |
* expand allowed color range somewhat
* update maximum sixel size on window resize
* fix kitty image cropping
* use faster algorithm for sixel compression (also produces less
wasteful output)
|
|
|
|
|
|
| |
* don't emit transparency request when we don't need it
* add lookup table for missing hash entries
* write(2)'ize
|
|
|
|
| |
& clean up outputSixelImage in general
|
|
|
|
|
|
|
| |
in fact, we consider these to be the same image, and arguably that's
a bug in and of itself. but at least we don't crash anymore.
(also, update todo)
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* fix return type
* don't choke on empty bitmaps
* don't check for Cha-Image-Dimensions in encoder output (it was unused
anyways)
Mainly so that I can spec the encoder without Cha-Image-Dimensions as an
output header - it's pointless redundancy.
|
|
|
|
|
|
|
|
| |
This caches sixel output. Works best when the line height is a multiple
of 6px, but should still be faster than the previous solution everywhere
else too (simply by virtue of encoding separate images in parallel).
Next step: actual color quantization
|
|
|
|
|
| |
avoid adding whitespace to the previous atom if it's not on the current
line
|
| |
|