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* bugfix #2 in search UIKartik K. Agaram2024-10-295-6/+44
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* bugfix in search UIKartik K. Agaram2024-10-295-13/+83
| | | | | | | | | | | | This one is ancient and it affects every single one of my forks, including the whole lines2 lineage. The corner case: searching for empty string. In the process I've also cleaned up edit.check_locs on initialization to only modify cursor if it can find a legal place for it. In general I should be more careful about mutating the cursor. Just adding 1 to it is irresponsible.
* bugfix: restart search on backspaceKartik K. Agaram2024-10-281-0/+3
| | | | Ported from bugfix of 2024-06-23.
* bugfix: UnicodeKartik K. Agaram2024-10-142-4/+4
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* transparent highlights work with more colorsKartik K. Agaram2024-09-191-1/+1
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* bugfix in source editorKartik K. Agaram2024-09-102-1/+1
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* don't always pop up keyboard on mobile devicesKartik K. Agaram2024-09-103-2/+1
| | | | | | | | We don't want to do this during app initialization because other forks might not start out with an editor on screen even if this one does. We don't want to perform this side-effect on edit.mouse_press, which also runs in tests.
* streamline ReadmeKartik K. Agaram2024-09-081-2/+1
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* fine, I'll add a badgeKartik K. Agaram2024-09-051-0/+2
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* clean up some issues I now feel confident aboutKartik K. Agaram2024-08-312-9/+1
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* explicitly state when operations manage undoKartik K. Agaram2024-08-316-14/+14
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* clean up Drawing.before after creating undo eventKartik K. Agaram2024-08-312-0/+2
| | | | This isn't a bug here, but it led to a bug in lines 2.
* stop returning unused valueKartik K. Agaram2024-07-281-2/+0
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* clarify that PRs and patches are both welcomeKartik K. Agaram2024-07-221-1/+2
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* add a forkKartik K. Agaram2024-07-221-0/+2
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* fix a commentKartik K. Agaram2024-07-172-2/+2
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* clean up an unnecessary mutationKartik K. Agaram2024-07-172-2/+0
| | | | | Introduced in commit 3ffc2ed8f on 2022-06-19 and obviated in commit 6dfe954c02 on 2022-07-07.
* consistently schedule_save after all mutationsKartik K. Agaram2024-07-164-15/+15
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* register a new add-on toolKartik K. Agaram2024-07-121-0/+3
| | | | Thanks eril!
* patch a vector for memory leaksKartik K. Agaram2024-07-101-2/+2
| | | | | | | | | Multiple editors in an app shouldn't create duplicate font objects. Not strictly needed for this app, but feels hard-won enough I want to pull this in from Carousel to all forks. This still isn't ideal. Ideally we'd automatically share the font.
* delete some seemingly redundant codeKartik K. Agaram2024-07-084-24/+0
| | | | | We're patching line_cache and then immediately clearing it using Text.redraw_all.
* purge obsolete term 'fragment'Kartik K. Agaram2024-07-084-27/+22
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* simplify some code now that lines contains no derived dataKartik K. Agaram2024-07-082-18/+2
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* use deepcopy where possibleKartik K. Agaram2024-06-234-32/+32
| | | | It's shorter and conveys intent better.
* bugfix: restart search on backspaceKartik K. Agaram2024-06-231-0/+3
| | | | | | This feels better when I press a few keys, then backspace and press new keys. It might be confusing if I hit 'down' a few times then backspace, but I seldom do that.
* correct some commentsKartik K. Agaram2024-06-231-5/+3
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* update a stale commentKartik K. Agaram2024-06-161-2/+1
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* crap, fix some final changes in the source editorKartik K. Agaram2024-06-113-9/+7
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* commentKartik K. Agaram2024-06-111-2/+2
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* whitespaceKartik K. Agaram2024-06-111-5/+5
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* stop caching startyKartik K. Agaram2024-06-1112-107/+148
| | | | | This is quite useful because I used to have a long list of places in which to invalidate the cache.
* stop caching screen_bottom1Kartik K. Agaram2024-06-1110-303/+173
| | | | | | | | | | | | | | | | | | | I'm not sure this is very useful. I had an initial idea to stop using screen_bottom1 in final_text_loc_on_screen, by starting from screen_top1 rather than screen_bottom1. But that changes the direction in which we scan for the text line in situations where there is somehow no text on screen (something that should never happen but I have zero confidence in that). Still, it doesn't seem like a bad thing to drastically reduce the lifetime of some derived state. Really what I need to do is throw this whole UX out and allow the cursor to be on a drawing as a whole. So up arrow or left arrow below a drawing would focus the whole drawing in a red border, and another up arrow and left arrow would skip the drawing and continue upward. I think that change to the UX will eliminate a whole class of special cases in the code.
* bugfix in source editor: don't clear selection on M-arrowKartik K. Agaram2024-06-091-1/+1
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* bugfix in source editorKartik K. Agaram2024-06-093-7/+27
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* fix a crash involving mouse and drawingsKartik K. Agaram2024-06-095-8/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Thanks Alex Schroeder for reporting this crash. The scenario: * Edit a file like say this repo's Readme. * The second line is empty and there's a '+' to insert a drawing. Click on that. * Resize the window so just the first line of text and the drawing are visible. * Close the window. * Reopen lines.love, it will reopen the same file. * Click on the left margin to the left of the drawing. Before this commit these steps yielded the following crash: Error: bad argument #1 to 'len' (string expected, got nil) text.lua:626: in function 'pos_at_end_of_screen_line' edit.lua:298: in function 'mouse_press' There were two distinct problems here: 1. State.screen_bottom1 is not required to point to a text line, it could just as well be a drawing. I have been sloppy in handling that. 2. The bug was partially masked (the need to close and reopen the window) by a second bug: inserting a drawing was not invalidating the cache I save of starty coordinates for each line. (I've inserted and deleted starty invalidations a few times in the past, but it looks like I'd never had one in this particular location edit.draw before.) How did these issues get missed for years? - Even though I use lines.love on a daily basis, it turns out I don't actually create line drawings all that often. - When I do, I'm still living in files that are mostly text with only an occasional drawing. - I keep my windows fairly large. Between these 3 patterns, the odds of running into a drawing as the first or bottom-most line on the screen were fairly small. And then I had to interact with it. I suspect I tend to interact with drawings after centering them vertically. --- Bug #1 in particular has some interesting past history. * Near the start of the project, when I implemented line-wrapping I started saving screen_bottom, the bottom-most line displayed on screen. I did this so I could scroll down easily just by assigning `screen_top = screen_bottom`. (On the other hand, scrolling up still required some work. I should perhaps get rid of it and just compute scrolls from scratch each time.) * Also near the start of the project, I supported selecting text by a complex state machine spanning keypress, mouse press and mouse release: mouse click (press and immediate release) moves cursor mouse drag (press and much later release) creates selection shift-click selects from current cursor to click location shift-movement creates/grows a selection * On 2023-06-01, inscript reported a bug. Opening a window with just a little bit of text (lots of unused space in the window), selecting all the text and then clicking below all the text would crash the editor. To fix this I added code at the bottom of edit.mouse_press which computed the final visible line+pos location and used that in the cursor-move/text-selection state machine. It did this computation based on.. screen_bottom. But I didn't notice that screen_bottom could be a drawing (which has no pos). This commit's bug/regression was created. * On 2023-09-20, Matt Wynne encountered a crash which got me to realize I need code at the bottom of edit.mouse_release symmetric to the code at the bottom of edit.mouse_press. I still didn't notice that screen_bottom could be a drawing. So in fixing inscript's bug report, I introduced (at least) 2 regressions, because I either had no idea or quickly forgot that screen_bottom could point at a drawing. While I created regressions, the underlying mental bug feels new. I just never focused on the fact that screen_bottom could point at a drawing. This past history makes me suspicious of my mouse_press/mouse_release code. I think I'm going to get rid of screen_bottom entirely as a concept. I'll still have to be careful though about the remaining locations and which of them are allowed to point at drawings: - cursor and selection are not allowed to point at drawings - screen_top and screen_bottom are allowed to point at drawings I sometimes copy between these 4 location variables. Auditing shows no gaps where cursor could ever end up pointing at a drawing. It's just when I started using screen_bottom for a whole new purpose (in the mouse_press/release state machine) that I went wrong. I should also try getting rid of starty entirely. Is it _really_ needed for a responsive editor? I think I introduced it back when I didn't know what I was doing with LÖVE and was profligately creating text objects willy-nilly just to compute widths. Getting rid of these two fairly global bits of mutable state will hopefully make lines much more robust when the next person tries it out in 6 months :-/ X-( Thanks everyone for the conversation around this bug: https://merveilles.town/@akkartik/112567862542495637 --- Bug #2 has some complexity as well, and might lead to some follow-on cleanup. When I click on the button to insert a new drawing, the mouse_release hook triggers and moves the cursor below the new drawing. This is desirable, but I'd never noticed this happy accident. It stops working when I invalidate starty for all lines (which gets recomputed and cached for all visible lines on every frame). Fixing this caused a couple of unit tests start crashing for 2 reasons that required their own minor fixes: - My emulated mouse press and release didn't have an intervening frame and so mouse_release no longer receives starty. Now I've added a call to edit.draw() between press and release. This might actually bite someone for real someday, if they're running on a slow computer or something like that. I've tried to click really fast but I can't seem to put mouse_press and release in the same frame (assuming 30 frames per second) - My tests' window dimensions often violate my constraint that the screen always have one line of text for showing the cursor. They're unrealistically small or have a really wide aspect ratio (width 2x of height). I suspect lines.love will itself crash in those situations, but hopefully they're unrealistic. Hmm, I wonder what would happen if someone maximized in a 16:9 screen, that's almost 2x.. Anyways, I've cleaned a couple of tests up, but might need to fix up others at some point. I'd have to rejigger all my brittle line-wrapping tests if I modify the screen width :-/ X-(
* document recent handlersKartik K. Agaram2024-05-191-0/+7
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* mousefocus handlerKartik K. Agaram2024-05-191-0/+11
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* mousemoved handlerKartik K. Agaram2024-05-191-0/+11
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* add a mirror and reorg mirrorsKartik K. Agaram2024-03-101-3/+4
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* ensure tapping on editor brings up soft keyboardKartik K. Agaram2024-02-162-0/+2
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* bugfix in cursor positioningKartik K. Agaram2024-02-084-14/+14
| | | | | | | | | | | | | | | | scenario: - create a long wrapping line - tap past end of first screen line Before this commit the cursor would be positioned not quite at the end of the screen line but one character before. In effect there was no way to position cursor at end of a wrapping line. I'm not sure how this bug has lasted so long. It was introduced in commit 8d3adfa36 back in June 2022, which was itself billed as a bugfix for "clicking past end of screen line". But when I go back to it this bug exists even back then. How did I miss it?! I wrote a test back then -- and the test was wrong, has always been wrong.
* fix yet another placeKartik K. Agaram2024-02-041-3/+3
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* more realism in one more helperKartik K. Agaram2024-02-042-5/+5
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* bugfix: don't clear selection on M-arrowKartik K. Agaram2024-02-041-1/+1
| | | | | | | We now treat all arrow chords as cursor movement. Many thanks to Ryan Kessler (https://tone.support) for reporting this issue.
* more carefully pass the 'key' arg aroundKartik K. Agaram2024-02-045-188/+188
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* use editor state font for width calculationsKartik K. Agaram2024-01-129-71/+67
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* don't save settings on error in source editorKartik K. Agaram2024-01-123-2/+3
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* fix still more issues with the previous scenarioKartik K. Agaram2024-01-122-1/+2
| | | | | | | | | | | | - source editor always expects relative paths - refresh mocked data There's still one issue after this: the font size saved in the config file is the one we use in tests. More broadly, Editor_state is completely wrong. Ideally I'd just not save any settings for the source editor if the tests fail.
* clean up test mocks before abortingKartik K. Agaram2024-01-121-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Scenario: modify a test to fail in the source editor delete any settings in the 'config' file in the save dir start lines.love press C-e to switch to source editor Before this commit, this scenario led to the following events: the C-e keypress invokes App.run_tests_and_initialize() the failing test results in a call to error() the call to error() is trapped by the xpcall around the event handler in love.run handle_error runs Current_app is 'source', so love.event.quit() is triggered love.quit() is invoked source.settings() is invoked App.screen.position() is invoked, which calls the test mock Since App.screen.move was never invoked, App.screen.position() returns nil The 'config' file is written without values for source.x and source.y As a result, future runs fail to open. This is likely a corner case only I will ever run into, since I'm careful to never commit failing unit tests. Still, I spent some time trying to figure out the best place to fix this. Options: * don't write config if Error_message is set but we do want config written in this scenario: * we hit an error, source editor opens * we spend some time debugging and don't immediately fix the issue * we quit, with some new files opened in various places * hardcode source.settings() to call love.window.getPosition() rather than App.screen.position(). drawback: weird special case * clean up test mocks before aborting this seems like something we always want I'm not very sure of my choice. This bug doesn't leave me feeling very great about my whole app. Arguably everything I've done is bullshit hacks piled on hacks. Perhaps the issue is: - naked error() in LÖVE apps never invokes love.quit(), but - an unhandled error within my handle_error invokes love.quit() (via love.event.quit) Perhaps LÖVE should provide a way to abort without invoking the quit handler. There's literally no other way in LÖVE to request a quit.
* moar bugfix X-(Kartik K. Agaram2023-12-292-2/+2
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