//: Allow code for recipes to be pulled in from multiple places and inserted
//: at special labels called 'waypoints'. Unlike jump targets, a recipe can
//: have multiple ambiguous waypoints with the same name. Any 'before' and
//: 'after' fragments will simply be inserted at all applicable waypoints.
//: Waypoints are always surrounded by '<>', e.g. <handle-request>.
//:
//: todo: switch recipe.steps to a more efficient data structure.
:(scenario tangle_before)
def main [
1:num <- copy 0
<label1>
3:num <- copy 0
]
before <label1> [
2:num <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
+mem: storing 0 in location 3
# nothing else
$mem: 3
//: while loading recipes, load before/after fragments
:(before "End Globals")
map<string /*label*/, recipe> Before_fragments, After_fragments;
set<string /*label*/> Fragments_used;
:(before "End Setup")
Before_fragments.clear();
After_fragments.clear();
Fragments_used.clear();
:(before "End Command Handlers")
else if (command == "before") {
string label = next_word(in);
recipe tmp;
slurp_body(in, tmp);
if (is_waypoint(label))
Before_fragments[label].steps.insert(Before_fragments[label].steps.end(), tmp.steps.begin(), tmp.steps.end());
else
raise << "can't tangle before label " << label << '\n' << end();
// End before Command Handler
}
else if (command == "after") {
string label = next_word(in);
recipe tmp;
slurp_body(in, tmp);
if (is_waypoint(label))
After_fragments[label].steps.insert(After_fragments[label].steps.begin(), tmp.steps.begin(), tmp.steps.end());
else
raise << "can't tangle after label " << label << '\n' << end();
// End after Command Handler
}
//: after all recipes are loaded, insert fragments at appropriate labels.
:(after "Begin Instruction Inserting/Deleting Transforms")
Transform.push_back(insert_fragments); // NOT idempotent
//: We might need to perform multiple passes, in case inserted fragments
//: include more labels that need further insertions. Track which labels we've
//: already processed using an extra field.
:(before "End instruction Fields")
mutable bool tangle_done;
:(before "End instruction Constructor")
tangle_done = false;
:(code)
void insert_fragments(const recipe_ordinal r) {
insert_fragments(get(Recipe, r));
}
void insert_fragments(recipe& r) {
trace(9991, "transform") << "--- insert fragments into recipe " << r.name << end();
bool made_progress = true;
int pass = 0;
while (made_progress) {
made_progress = false;
// create a new vector because insertions invalidate iterators
vector<instruction> result;
for (int i = 0; i < SIZE(r.steps); ++i) {
const instruction& inst = r.steps.at(i);
if (!inst.is_label || !is_waypoint(inst.label) || inst.tangle_done) {
result.push_back(inst);
continue;
}
inst.tangle_done = true;
made_progress = true;
Fragments_used.insert(inst.label);
ostringstream prefix;
prefix << '+' << r.name << '_' << pass << '_' << i;
// ok to use contains_key even though Before_fragments uses [],
// because appending an empty recipe is a noop
if (contains_key(Before_fragments, inst.label)) {
trace(9992, "transform") << "insert fragments before label " << inst.label << end();
append_fragment(result, Before_fragments[inst.label].steps, prefix.str());
}
result.push_back(inst);
if (contains_key(After_fragments, inst.label)) {
trace(9992, "transform") << "insert fragments after label " << inst.label << end();
append_fragment(result, After_fragments[inst.label].steps, prefix.str());
}
}
r.steps.swap(result);
++pass;
}
}
void append_fragment(vector<instruction>& base, const vector<instruction>& patch, const string prefix) {
// append 'patch' to 'base' while keeping 'base' oblivious to any new jump
// targets in 'patch' oblivious to 'base' by prepending 'prefix' to them.
// we might tangle the same fragment at multiple points in a single recipe,
// and we need to avoid duplicate jump targets.
// so we'll keep jump targets local to the specific before/after fragment
// that introduces them.
set<string> jump_targets;
for (int i = 0; i < SIZE(patch); ++i) {
const instruction& inst = patch.at(i);
if (inst.is_label && is_jump_target(inst.label))
jump_targets.insert(inst.label);
}
for (int i = 0; i < SIZE(patch); ++i) {
instruction inst = patch.at(i);
if (inst.is_label) {
if (contains_key(jump_targets, inst.label))
inst.label = prefix+inst.label;
base.push_back(inst);
continue;
}
for (int j = 0; j < SIZE(inst.ingredients); ++j) {
reagent& x = inst.ingredients.at(j);
if (!is_literal(x)) continue;
if (x.type->name == "label" && contains_key(jump_targets, x.name))
x.name = prefix+x.name;
}
base.push_back(inst);
}
}
bool is_waypoint(string label) {
return *label.begin() == '<' && *label.rbegin() == '>';
}
//: complain about unapplied fragments
//: This can't run during transform because later (shape-shifting recipes)
//: we'll encounter situations where fragments might get used long after
//: they're loaded, and we might run transform_all in between. To avoid
//: spurious errors, run this check right at the end, after all code is
//: loaded, right before we run main.
:(before "End Commandline Parsing")
check_insert_fragments();
:(code)
void check_insert_fragments() {
for (map<string, recipe>::iterator p = Before_fragments.begin(); p != Before_fragments.end(); ++p) {
if (!contains_key(Fragments_used, p->first))
raise << "could not locate insert before label " << p->first << '\n' << end();
}
for (map<string, recipe>::iterator p = After_fragments.begin(); p != After_fragments.end(); ++p) {
if (!contains_key(Fragments_used, p->first))
raise << "could not locate insert after label " << p->first << '\n' << end();
}
}
:(scenario tangle_before_and_after)
def main [
1:num <- copy 0
<label1>
4:num <- copy 0
]
before <label1> [
2:num <- copy 0
]
after <label1> [
3:num <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
# label1
+mem: storing 0 in location 3
+mem: storing 0 in location 4
# nothing else
$mem: 4
:(scenario tangle_ignores_jump_target)
% Hide_errors = true;
def main [
1:num <- copy 0
+label1
4:num <- copy 0
]
before +label1 [
2:num <- copy 0
]
+error: can't tangle before label +label1
:(scenario tangle_keeps_labels_separate)
def main [
1:num <- copy 0
<label1>
<label2>
6:num <- copy 0
]
before <label1> [
2:num <- copy 0
]
after <label1> [
3:num <- copy 0
]
before <label2> [
4:num <- copy 0
]
after <label2> [
5:num <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
# label1
+mem: storing 0 in location 3
# 'after' fragments for earlier label always go before 'before' fragments for later label
+mem: storing 0 in location 4
# label2
+mem: storing 0 in location 5
+mem: storing 0 in location 6
# nothing else
$mem: 6
:(scenario tangle_stacks_multiple_fragments)
def main [
1:num <- copy 0
<label1>
6:num <- copy 0
]
before <label1> [
2:num <- copy 0
]
after <label1> [
3:num <- copy 0
]
before <label1> [
4:num <- copy 0
]
after <label1> [
5:num <- copy 0
]
+mem: storing 0 in location 1
# 'before' fragments stack in order
+mem: storing 0 in location 2
+mem: storing 0 in location 4
# label1
# 'after' fragments stack in reverse order
+mem: storing 0 in location 5
+mem: storing 0 in location 3
+mem: storing 0 in location 6
# nothing else
$mem: 6
:(scenario tangle_supports_fragments_with_multiple_instructions)
def main [
1:num <- copy 0
<label1>
6:num <- copy 0
]
before <label1> [
2:num <- copy 0
3:num <- copy 0
]
after <label1> [
4:num <- copy 0
5:num <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
+mem: storing 0 in location 3
# label1
+mem: storing 0 in location 4
+mem: storing 0 in location 5
+mem: storing 0 in location 6
# nothing else
$mem: 6
:(scenario tangle_tangles_into_all_labels_with_same_name)
def main [
1:num <- copy 10
<label1>
4:num <- copy 10
recipe2
]
def recipe2 [
1:num <- copy 11
<label1>
4:num <- copy 11
]
before <label1> [
2:num <- copy 12
]
after <label1> [
3:num <- copy 12
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# recipe2
+mem: storing 11 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 11 in location 4
# nothing else
$mem: 8
:(scenario tangle_tangles_into_all_labels_with_same_name_2)
def main [
1:num <- copy 10
<label1>
<label1>
4:num <- copy 10
]
before <label1> [
2:num <- copy 12
]
after <label1> [
3:num <- copy 12
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# nothing else
$mem: 6
:(scenario tangle_tangles_into_all_labels_with_same_name_3)
def main [
1:num <- copy 10
<label1>
<foo>
4:num <- copy 10
]
before <label1> [
2:num <- copy 12
]
after <label1> [
3:num <- copy 12
]
after <foo> [
<label1>
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 12 in location 2
# foo/label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# nothing else
$mem: 6
:(scenario tangle_handles_jump_target_inside_fragment)
def main [
1:num <- copy 10
<label1>
4:num <- copy 10
]
before <label1> [
jump +label2:label
2:num <- copy 12
+label2
3:num <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
# nothing else
$mem: 3
:(scenario tangle_renames_jump_target)
def main [
1:num <- copy 10
<label1>
+label2
4:num <- copy 10
]
before <label1> [
jump +label2:label
2:num <- copy 12
+label2 # renamed
3:num <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
# nothing else
$mem: 3
:(scenario tangle_jump_to_base_recipe)
def main [
1:num <- copy 10
<label1>
+label2
4:num <- copy 10
]
before <label1> [
jump +label2:label
2:num <- copy 12
3:num <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
-mem: storing 12 in location 3
# nothing else
$mem: 2
//: ensure that there are no new fragments created for a label after it's already been inserted to
:(code)
void test_new_fragment_after_tangle() {
// define a recipe
load("def foo [\n"
" local-scope\n"
" <label>\n"
"]\n"
"after <label> [\n"
" 1:num/raw <- copy 34\n"
"]\n");
transform_all();
CHECK_TRACE_DOESNT_CONTAIN_ERROR();
Hide_errors = true;
// try to tangle into recipe foo after transform
load("before <label> [\n"
" 2:num/raw <- copy 35\n"
"]\n");
CHECK_TRACE_CONTAINS_ERROR();
}
:(before "End before Command Handler")
if (contains_key(Fragments_used, label))
raise << "we've already tangled some code at label " << label << " in a previous call to transform_all(). Those locations won't be updated.\n" << end();
:(before "End after Command Handler")
if (contains_key(Fragments_used, label))
raise << "we've already tangled some code at label " << label << " in a previous call to transform_all(). Those locations won't be updated.\n" << end();