# Wrappers around interaction primitives that take a potentially fake object
# and are thus easier to test.
exclusive-container event [
text:char
keycode:num # keys on keyboard without a unicode representation
touch:touch-event # mouse, track ball, etc.
resize:resize-event
# update the assume-console handler if you add more variants
]
container touch-event [
type:num
row:num
column:num
]
container resize-event [
width:num
height:num
]
container console [
current-event-index:num
events:&:@:event
]
def new-fake-console events:&:@:event -> result:&:console [
local-scope
load-ingredients
result:&:console <- new console:type
*result <- put *result, events:offset, events
]
def read-event console:&:console -> result:event, found?:bool, quit?:bool, console:&:console [
local-scope
load-ingredients
{
break-unless console
current-event-index:num <- get *console, current-event-index:offset
buf:&:@:event <- get *console, events:offset
{
max:num <- length *buf
done?:bool <- greater-or-equal current-event-index, max
break-unless done?
dummy:&:event <- new event:type
return *dummy, 1/found, 1/quit
}
result <- index *buf, current-event-index
current-event-index <- add current-event-index, 1
*console <- put *console, current-event-index:offset, current-event-index
return result, 1/found, 0/quit
}
switch # real event source is infrequent; avoid polling it too much
result:event, found?:bool <- check-for-interaction
return result, found?, 0/quit
]
# variant of read-event for just keyboard events. Discards everything that
# isn't unicode, so no arrow keys, page-up/page-down, etc. But you still get
# newlines, tabs, ctrl-d..
def read-key console:&:console -> result:char, found?:bool, quit?:bool, console:&:console [
local-scope
load-ingredients
x:event, found?:bool, quit?:bool, console <- read-event console
return-if quit?, 0, found?, quit?
return-unless found?, 0, found?, quit?
c:char, converted?:bool <- maybe-convert x, text:variant
return-unless converted?, 0, 0/found, 0/quit
return c, 1/found, 0/quit
]
def send-keys-to-channel console:&:console, chan:&:sink:char, screen:&:screen -> console:&:console, chan:&:sink:char, screen:&:screen [
local-scope
load-ingredients
{
c:char, found?:bool, quit?:bool, console <- read-key console
loop-unless found?
break-if quit?
assert c, [invalid event, expected text]
screen <- print screen, c
chan <- write chan, c
loop
}
chan <- close chan
]
def wait-for-event console:&:console -> console:&:console [
local-scope
load-ingredients
{
_, found?:bool <- read-event console
break-if found?
switch
loop
}
]
# use this helper to skip rendering if there's lots of other events queued up
def has-more-events? console:&:console -> result:bool [
local-scope
load-ingredients
return-if console, 0/false # fake consoles should be plenty fast; never skip
result <- interactions-left?
]