about summary refs log blame commit diff stats
path: root/103grapheme.subx
blob: c5615430352a4f7899d0d6dab140afd312adeceb (plain) (tree)
1
2
3
4
5
6
7
8


                                                                             
                                  



                                                                             


       


                                                          

                                                                          
                                                                                               


                        
     
                                                                                                                         





                                  











































                                                                                                                                                                       
                                                                         



                                                                                                                                                             





                      


                                                                        
             
                              

                                                                             
                                                               
                                     
                                     
                                  
                               
                               

                                     
                               
                                     

                                  
                                
                               
                                   
                                    
                                                   
                                       
                           
                               
                                 
                                       



                                                
                                 



                                                        
                                                 

                                       

                                                                                         
         
                                            

                                                                                       











                          
                         
     
                                    









                         
 
                                                            



                                                                                

                                         
                                    




                        
                                                     




                        
     
                            
                                         
                              
                                         
                                        






                         
                                     



                                                                            
                                                                             
                                          








                                                         
                                







                         

       
                                                               


                                                                             
                                                    






                                                                                
 

                                                                            
                     
         
                     
         
# Use the built-in font to draw a grapheme to real screen.
#
# We need to do this in machine code because Mu doesn't have global variables
# yet (for the start of the font).
#
# There are uncomfortable assumptions baked in here about english/latin
# script. We convert the grid of pixels into a fixed-width grid of graphemes,
# which may not work well with other language families.

== code

# The Mu computer's screen is 1024px wide and 768px tall.
# The Mu computer's font is 8px wide and 16px tall.
# Therefore 'x' here is in [0, 128), and 'y' is in [0, 48)
# Doesn't update the cursor; where the cursor should go after printing the
# current grapheme is a higher-level concern.
draw-grapheme-on-real-screen:  # g: grapheme, x: int, y: int, color: int, background-color: int
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    #
    (draw-grapheme-on-screen-buffer *Video-memory-addr *(ebp+8) *(ebp+0xc) *(ebp+0x10) *(ebp+0x14) *(ebp+0x18) 0x80 0x30)
$draw-grapheme-on-real-screen:end:
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

draw-grapheme-on-screen-array:  # screen-data: (addr array byte), g: grapheme, x: int, y: int, color: int, background-color: int, screen-width: int, screen-height: int
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    # . save registers
    50/push-eax
    51/push-ecx
    52/push-edx
    # if screen-width*screen-height > len(screen-data) abort
    {
      # ecx = len(screen-data)
      8b/-> *(ebp+8) 1/r32/ecx
      8b/-> *ecx 1/r32/ecx
      # eax = screen-width*screen-height
      ba/copy-to-edx 0/imm32
      8b/-> *(ebp+0x20) 0/r32/eax
      f7 4/subop/multiply-into-eax *(ebp+0x24)
      81 7/subop/compare %edx 0/imm32
      0f 85/jump-if-!= $draw-grapheme-on-screen-array:overflow/disp32
      # if (eax > ecx) abort
      39/compare %eax 1/r32/ecx
      0f 8f/jump-if-> $draw-grapheme-on-screen-array:abort/disp32
    }
    # eax = screen-data+4   (skip length)
    8b/-> *(ebp+8) 0/r32/eax
    05/add-to-eax 4/imm32
    #
    (draw-grapheme-on-screen-buffer %eax *(ebp+0xc) *(ebp+0x10) *(ebp+0x14) *(ebp+0x18) *(ebp+0x1c) *(ebp+0x20) *(ebp+0x24))
$draw-grapheme-on-screen-array:end:
    # . restore registers
    5a/pop-to-edx
    59/pop-to-ecx
    58/pop-to-eax
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

$draw-grapheme-on-screen-array:overflow:
    (abort "draw-grapheme-on-screen-array: screen dimensions too large")

$draw-grapheme-on-screen-array:abort:
    (abort "draw-grapheme-on-screen-array: coordinates are off the screen. Are the screen dimensions correct?")

# 'buffer' here is not a valid Mu type: a naked address without a length.
draw-grapheme-on-screen-buffer:  # buffer: (addr byte), g: grapheme, x: int, y: int, color: int, background-color: int, screen-width: int, screen-height: int
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    # . save registers
    50/push-eax
    51/push-ecx
    52/push-edx
    53/push-ebx
    56/push-esi
    # switch screen-width and screen-height from grapheme to pixel units
    c1 4/subop/shift-left *(ebp+20) 3/imm8/log2-font-width
    c1 4/subop/shift-left *(ebp+24) 4/imm8/log2-font-height
    # esi = g
    8b/-> *(ebp+0xc) 6/r32/esi
    # if (g >= 128) return  # characters beyond ASCII currently not supported
    81 7/subop/compare %esi 0x80/imm32
    0f 8d/jump-if->= $draw-grapheme-on-screen-buffer:end/disp32
    # var letter-bitmap/esi = font[g]
    c1 4/subop/shift-left %esi 4/imm8
    81 0/subop/add %esi Font/imm32
    # var ycurr/edx: int = y*16
    8b/-> *(ebp+0x14) 2/r32/edx
    c1 4/subop/shift-left %edx 4/imm8
    # var ymax/ebx: int = ycurr + 16
    8b/-> *(ebp+0x14) 3/r32/ebx
    c1 4/subop/shift-left %ebx 4/imm8
    81 0/subop/add %ebx 0x10/imm32
    {
      # if (ycurr >= ymax) break
      39/compare %edx 3/r32/ebx
      0f 8d/jump-if->= break/disp32
      # var xcurr/eax: int = x*8 + 7
      8b/-> *(ebp+0x10) 0/r32/eax  # font-width - 1
      c1 4/subop/shift-left %eax 3/imm8
      05/add-to-eax 7/imm32
      # var xmin/ecx: int = x*8
      8b/-> *(ebp+0x10) 1/r32/ecx
      c1 4/subop/shift-left %ecx 3/imm8
      # var row-bitmap/ebx: int = *letter-bitmap
      53/push-ebx
      8b/-> *esi 3/r32/ebx
      {
        # if (xcurr < xmin) break
        39/compare %eax 1/r32/ecx
        7c/jump-if-< break/disp8
        # shift LSB from row-bitmap into carry flag (CF)
        c1 5/subop/shift-right-logical %ebx 1/imm8
        # if LSB, draw a pixel in the given color
        {
          73/jump-if-not-CF break/disp8
          (pixel-on-screen-buffer *(ebp+8) %eax %edx *(ebp+0x18) *(ebp+0x20) *(ebp+0x24))
          eb/jump $draw-grapheme-on-screen-buffer:continue/disp8
        }
        # otherwise use the background color
        (pixel-on-screen-buffer *(ebp+8) %eax %edx *(ebp+0x1c) *(ebp+0x20) *(ebp+0x24))
$draw-grapheme-on-screen-buffer:continue:
        # --x
        48/decrement-eax
        #
        eb/jump loop/disp8
      }
      # reclaim row-bitmap
      5b/pop-to-ebx
      # ++y
      42/increment-edx
      # next bitmap row
      46/increment-esi
      #
      e9/jump loop/disp32
    }
$draw-grapheme-on-screen-buffer:end:
    # . restore registers
    5e/pop-to-esi
    5b/pop-to-ebx
    5a/pop-to-edx
    59/pop-to-ecx
    58/pop-to-eax
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

cursor-position-on-real-screen:  # -> _/eax: int, _/ecx: int
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    # TODO: support fake screen; we currently assume 'screen' is always 0 (real)
    8b/-> *Real-screen-cursor-x 0/r32/eax
    8b/-> *Real-screen-cursor-y 1/r32/ecx
$cursor-position-on-real-screen:end:
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

set-cursor-position-on-real-screen:  # x: int, y: int
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    # . save registers
    50/push-eax
    #
    8b/-> *(ebp+8) 0/r32/eax
    89/<- *Real-screen-cursor-x 0/r32/eax
    8b/-> *(ebp+0xc) 0/r32/eax
    89/<- *Real-screen-cursor-y 0/r32/eax
$set-cursor-position-on-real-screen:end:
    # . restore registers
    58/pop-to-eax
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

# Not a real `show-cursor` primitive:
#   - does not clear previous location cursor was shown at.
#   - does not preserve what was at the cursor. Caller is responsible for
#     tracking what was on the screen at this position before and passing it
#     in again.
#   - does not stop showing the cursor at this location when the cursor moves
draw-cursor-on-real-screen:  # g: grapheme
    # . prologue
    55/push-ebp
    89/<- %ebp 4/r32/esp
    # . save registers
    50/push-eax
    51/push-ecx
    #
    (cursor-position-on-real-screen)  # => eax, ecx
    (draw-grapheme-on-real-screen *(ebp+8) %eax %ecx 0 7)
$draw-cursor-on-real-screen:end:
    # . restore registers
    59/pop-to-ecx
    58/pop-to-eax
    # . epilogue
    89/<- %esp 5/r32/ebp
    5d/pop-to-ebp
    c3/return

== data

# The cursor is where certain Mu functions (usually of the form
# 'draw*cursor*') print to by default.
#
# We don't bother displaying the cursor when drawing. It only becomes visible
# on draw-cursor, which is quite rickety (see above)
#
# It's up to applications to manage cursor display:
#   - clean up where it used to be
#   - display the cursor before waiting for a key
#   - ensure its location appropriately suggests the effect keystrokes will have
#   - ensure its contents (and colors) appropriately reflect the state of the
#     screen
#
# There's no blinking, etc. We aren't using any hardware-supported text mode
# here.
Real-screen-cursor-x:
  0/imm32
Real-screen-cursor-y:
  0/imm32