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# A function which pushes n zeros on the stack.
# Not really useful to call manually.
# The Mu compiler uses it when defining arrays on the stack.

== code

#? Entry:
#?     # . prologue
#?     89/<- %ebp 4/r32/esp
#?     #
#?     68/push 0xfcfdfeff/imm32
#?     b8/copy-to-eax 0x34353637/imm32
#? $dump-stack0:
#?     (push-n-zero-bytes 4)
#?     68/push 0x20/imm32
#? $dump-stack9:
#?     b8/copy-to-eax 1/imm32/exit
#?     cd/syscall 0x80/imm8

# This is not a regular function, so it won't be idiomatic.
# Registers must be properly restored.
# Registers can be spilled, but that modifies the stack and needs to be
# cleaned up.

# Overhead:
#   62 + n*6 instructions to push n bytes.
# If we just emitted code to push n zeroes, it would be:
#   5 bytes for 4 zero bytes, so 1.25 bytes per zero. And that's not even
#   instructions.
# But on the other hand it would destroy the instruction cache, where this
# approach requires 15 instructions, fixed.

# n must be positive
push-n-zero-bytes:  # n: int
$push-n-zero-bytes:prologue:
    89/<- *Push-n-zero-bytes-ebp 5/r32/ebp  # spill ebp without affecting stack
    89/<- %ebp 4/r32/esp
$push-n-zero-bytes:copy-ra:
    # -- esp = ebp
    89/<- *Push-n-zero-bytes-eax 0/r32/eax
    8b/-> *esp 0/r32/eax
    2b/subtract *(ebp+4) 4/r32/esp
    # -- esp+n = ebp
    89/<- *esp 0/r32/eax
    8b/-> *Push-n-zero-bytes-eax 0/r32/eax
$push-n-zero-bytes:bulk-cleaning:
    89/<- *Push-n-zero-bytes-esp 4/r32/esp
    81 0/subop/add *Push-n-zero-bytes-esp 4/imm32
    81 0/subop/add *(ebp+4) 4/imm32
    (zero-out *Push-n-zero-bytes-esp *(ebp+4))  # n+4
$push-n-zero-bytes:epilogue:
    8b/-> *Push-n-zero-bytes-ebp 5/r32/ebp  # restore spill
    c3/return

== data
Push-n-zero-bytes-ebp:  # (addr int)
  0/imm32
Push-n-zero-bytes-esp:  # (addr int)
  0/imm32
Push-n-zero-bytes-eax:
  0/imm32
421' href='#n421'>421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464
## the basic editor data structure, and how it displays text to the screen

# temporary main for this layer: just render the given text at the given
# screen dimensions, then stop
def main text:text [
  local-scope
  load-inputs
  open-console
  clear-screen null/screen  # non-scrolling app
  e:&:editor <- new-editor text, 0/left, 5/right
  render null/screen, e
  wait-for-event null/console
  close-console
]

scenario editor-renders-text-to-screen [
  local-scope
  assume-screen 10/width, 5/height
  e:&:editor <- new-editor [abc], 0/left, 10/right
  run [
    render screen, e
  ]
  screen-should-contain [
    # top line of screen reserved for menu
    .          .
    .abc       .
    .          .
  ]
]

container editor [
  # editable text: doubly linked list of characters (head contains a special sentinel)
  data:&:duplex-list:char
  top-of-screen:&:duplex-list:char
  bottom-of-screen:&:duplex-list:char
  # location before cursor inside data
  before-cursor:&:duplex-list:char

  # raw bounds of display area on screen
  # always displays from row 1 (leaving row 0 for a menu) and at most until bottom of screen
  left:num
  right:num
  bottom:num
  # raw screen coordinates of cursor
  cursor-row:num
  cursor-column:num
]

# creates a new editor widget
#   right is exclusive
def new-editor s:text, left:num, right:num -> result:&:editor [
  local-scope
  load-inputs
  # no clipping of bounds
  right <- subtract right, 1
  result <- new editor:type
  # initialize screen-related fields
  *result <- put *result, left:offset, left
  *result <- put *result, right:offset, right
  # initialize cursor coordinates
  *result <- put *result, cursor-row:offset, 1/top
  *result <- put *result, cursor-column:offset, left
  # initialize empty contents
  init:&:duplex-list:char <- push 167/§, null
  *result <- put *result, data:offset, init
  *result <- put *result, top-of-screen:offset, init
  *result <- put *result, before-cursor:offset, init
  result <- insert-text result, s
  <editor-initialization>
]

def insert-text editor:&:editor, text:text -> editor:&:editor [
  local-scope
  load-inputs
  curr:&:duplex-list:char <- get *editor, data:offset
  insert curr, text
]

scenario editor-initializes-without-data [
  local-scope
  assume-screen 5/width, 3/height
  run [
    e:&:editor <- new-editor null/data, 2/left, 5/right
    1:editor/raw <- copy *e
  ]
  memory-should-contain [
    # 1,2 (data) <- just the § sentinel
    # 3,4 (top of screen) <- the § sentinel
    # 5 (bottom of screen) <- null since text fits on screen
    5 <- 0
    6 <- 0
    # 7,8 (before cursor) <- the § sentinel
    9 <- 2  # left
    10 <- 4  # right  (inclusive)
    11 <- 0  # bottom (not set until render)
    12 <- 1  # cursor row
    13 <- 2  # cursor column
  ]
  screen-should-contain [
    .     .
    .     .
    .     .
  ]
]

# Assumes cursor should be at coordinates (cursor-row, cursor-column) and
# updates before-cursor to match. Might also move coordinates if they're
# outside text.
def render screen:&:screen, editor:&:editor -> last-row:num, last-column:num, screen:&:screen, editor:&:editor [
  local-scope
  load-inputs
  return-unless editor, 1/top, 0/left
  left:num <- get *editor, left:offset
  screen-height:num <- screen-height screen
  right:num <- get *editor, right:offset
  # traversing editor
  curr:&:duplex-list:char <- get *editor, top-of-screen:offset
  prev:&:duplex-list:char <- copy curr  # just in case curr becomes null and we can't compute prev
  curr <- next curr
  # traversing screen
  color:num <- copy 7/white
  row:num <- copy 1/top
  column:num <- copy left
  cursor-row:num <- get *editor, cursor-row:offset
  cursor-column:num <- get *editor, cursor-column:offset
  before-cursor:&:duplex-list:char <- get *editor, before-cursor:offset
  screen <- move-cursor screen, row, column
  {
    +next-character
    break-unless curr
    off-screen?:bool <- greater-or-equal row, screen-height
    break-if off-screen?
    # update editor.before-cursor
    # Doing so at the start of each iteration ensures it stays one step behind
    # the current character.
    {
      at-cursor-row?:bool <- equal row, cursor-row
      break-unless at-cursor-row?
      at-cursor?:bool <- equal column, cursor-column
      break-unless at-cursor?
      before-cursor <- copy prev
    }
    c:char <- get *curr, value:offset
    <character-c-received>
    {
      # newline? move to left rather than 0
      newline?:bool <- equal c, 10/newline
      break-unless newline?
      # adjust cursor if necessary
      {
        at-cursor-row?:bool <- equal row, cursor-row
        break-unless at-cursor-row?
        left-of-cursor?:bool <- lesser-than column, cursor-column
        break-unless left-of-cursor?
        cursor-column <- copy column
        before-cursor <- prev curr
      }
      # clear rest of line in this window
      clear-line-until screen, right
      # skip to next line
      row <- add row, 1
      column <- copy left
      screen <- move-cursor screen, row, column
      curr <- next curr
      prev <- next prev
      loop +next-character
    }
    {
      # at right? wrap. even if there's only one more letter left; we need
      # room for clicking on the cursor after it.
      at-right?:bool <- equal column, right
      break-unless at-right?
      # print wrap icon
      wrap-icon:char <- copy 8617/loop-back-to-left
      print screen, wrap-icon, 245/grey
      column <- copy left
      row <- add row, 1
      screen <- move-cursor screen, row, column
      # don't increment curr
      loop +next-character
    }
    print screen, c, color
    curr <- next curr
    prev <- next prev
    column <- add column, 1
    loop
  }
  # save first character off-screen
  *editor <- put *editor, bottom-of-screen:offset, curr
  # is cursor to the right of the last line? move to end
  {
    at-cursor-row?:bool <- equal row, cursor-row
    cursor-outside-line?:bool <- lesser-or-equal column, cursor-column
    before-cursor-on-same-line?:bool <- and at-cursor-row?, cursor-outside-line?
    above-cursor-row?:bool <- lesser-than row, cursor-row
    before-cursor?:bool <- or before-cursor-on-same-line?, above-cursor-row?
    break-unless before-cursor?
    cursor-row <- copy row
    cursor-column <- copy column
    before-cursor <- copy prev
  }
  *editor <- put *editor, bottom:offset, row
  *editor <- put *editor, cursor-row:offset, cursor-row
  *editor <- put *editor, cursor-column:offset, cursor-column
  *editor <- put *editor, before-cursor:offset, before-cursor
  clear-line-until screen, right
  row <- add row, 1
  return row, left/column
]

def clear-screen-from screen:&:screen, row:num, column:num, left:num, right:num -> screen:&:screen [
  local-scope
  load-inputs
  # if it's the real screen, use the optimized primitive
  {
    break-if screen
    clear-display-from row, column, left, right
    return
  }
  # if not, go the slower route
  screen <- move-cursor screen, row, column
  clear-line-until screen, right
  clear-rest-of-screen screen, row, left, right
]

def clear-rest-of-screen screen:&:screen, row:num, left:num, right:num -> screen:&:screen [
  local-scope
  load-inputs
  row <- add row, 1
  # if it's the real screen, use the optimized primitive
  {
    break-if screen
    clear-display-from row, left, left, right
    return
  }
  screen <- move-cursor screen, row, left
  screen-height:num <- screen-height screen
  {
    at-bottom-of-screen?:bool <- greater-or-equal row, screen-height
    break-if at-bottom-of-screen?
    screen <- move-cursor screen, row, left
    clear-line-until screen, right
    row <- add row, 1
    loop
  }
]

scenario editor-prints-multiple-lines [
  local-scope
  assume-screen 5/width, 5/height
  s:text <- new [abc
def]
  e:&:editor <- new-editor s, 0/left, 5/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .     .
    .abc  .
    .def  .
    .     .
  ]
]

scenario editor-handles-offsets [
  local-scope
  assume-screen 5/width, 5/height
  e:&:editor <- new-editor [abc], 1/left, 5/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .     .
    . abc .
    .     .
  ]
]

scenario editor-prints-multiple-lines-at-offset [
  local-scope
  assume-screen 5/width, 5/height
  s:text <- new [abc
def]
  e:&:editor <- new-editor s, 1/left, 5/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .     .
    . abc .
    . def .
    .     .
  ]
]

scenario editor-wraps-long-lines [
  local-scope
  assume-screen 5/width, 5/height
  e:&:editor <- new-editor [abc def], 0/left, 5/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .     .
    .abc .
    .def  .
    .     .
  ]
  screen-should-contain-in-color 245/grey [
    .     .
    .    .
    .     .
    .     .
  ]
]

scenario editor-wraps-barely-long-lines [
  local-scope
  assume-screen 5/width, 5/height
  e:&:editor <- new-editor [abcde], 0/left, 5/right
  run [
    render screen, e
  ]
  # still wrap, even though the line would fit. We need room to click on the
  # end of the line
  screen-should-contain [
    .     .
    .abcd.
    .e    .
    .     .
  ]
  screen-should-contain-in-color 245/grey [
    .     .
    .    .
    .     .
    .     .
  ]
]

scenario editor-with-empty-text [
  local-scope
  assume-screen 5/width, 5/height
  e:&:editor <- new-editor [], 0/left, 5/right
  run [
    render screen, e
    3:num/raw <- get *e, cursor-row:offset
    4:num/raw <- get *e, cursor-column:offset
  ]
  screen-should-contain [
    .     .
    .     .
    .     .
  ]
  memory-should-contain [
    3 <- 1  # cursor row
    4 <- 0  # cursor column
  ]
]

# just a little color for Mu code

scenario render-colors-comments [
  local-scope
  assume-screen 5/width, 5/height
  s:text <- new [abc
# de
f]
  e:&:editor <- new-editor s, 0/left, 5/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .     .
    .abc  .
    .# de .
    .f    .
    .     .
  ]
  screen-should-contain-in-color 12/lightblue, [
    .     .
    .     .
    .# de .
    .     .
    .     .
  ]
  screen-should-contain-in-color 7/white, [
    .     .
    .abc  .
    .     .
    .f    .
    .     .
  ]
]

after <character-c-received> [
  color <- get-color color, c
]

# so far the previous color is all the information we need; that may change
def get-color color:num, c:char -> color:num [
  local-scope
  load-inputs
  color-is-white?:bool <- equal color, 7/white
  # if color is white and next character is '#', switch color to blue
  {
    break-unless color-is-white?
    starting-comment?:bool <- equal c, 35/#
    break-unless starting-comment?
    trace 90, [app], [switch color back to blue]
    return 12/lightblue
  }
  # if color is blue and next character is newline, switch color to white
  {
    color-is-blue?:bool <- equal color, 12/lightblue
    break-unless color-is-blue?
    ending-comment?:bool <- equal c, 10/newline
    break-unless ending-comment?
    trace 90, [app], [switch color back to white]
    return 7/white
  }
  # if color is white (no comments) and next character is '<', switch color to red
  {
    break-unless color-is-white?
    starting-assignment?:bool <- equal c, 60/<
    break-unless starting-assignment?
    return 1/red
  }
  # if color is red and next character is space, switch color to white
  {
    color-is-red?:bool <- equal color, 1/red
    break-unless color-is-red?
    ending-assignment?:bool <- equal c, 32/space
    break-unless ending-assignment?
    return 7/white
  }
  # otherwise no change
  return color
]

scenario render-colors-assignment [
  local-scope
  assume-screen 8/width, 5/height
  s:text <- new [abc
d <- e
f]
  e:&:editor <- new-editor s, 0/left, 8/right
  run [
    render screen, e
  ]
  screen-should-contain [
    .        .
    .abc     .
    .d <- e  .
    .f       .
    .        .
  ]
  screen-should-contain-in-color 1/red, [
    .        .
    .        .
    .  <-    .
    .        .
    .        .
  ]
]