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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic
# streams: data structure for operating on arrays in a stateful manner
#
# A stream looks like this:
#   write: int  # index at which writes go
#   read: int  # index that we've read until
#   data: (array byte)  # prefixed by size as usual
#
# some primitives for operating on streams:
#   - clear-stream (clears everything but the data size)
#   - rewind-stream (resets read pointer)
#
# We need to do this in machine code because streams need to be opaque types,
# and we don't yet support opaque types in Mu.

== code
#   instruction                     effective address                                                   register    displacement    immediate
# . op          subop               mod             rm32          base        index         scale       r32
# . 1-3 bytes   3 bits              2 bits          3 bits        3 bits      3 bits        2 bits      2 bits      0/1/2/4 bytes   0/1/2/4 bytes

clear-stream:  # f: (addr stream byte)
    # . prologue
    55/push-ebp
    89/copy                         3/mod/direct    5/rm32/ebp    .           .             .           4/r32/esp   .               .                 # copy esp to ebp
    # . save registers
    50/push-eax
    51/push-ecx
    # eax = f
    8b/copy                         1/mod/*+disp8   5/rm32/ebp    .           .                         0/r32/eax   8/disp8         .                 # copy *(ebp+8) to eax
    # var count/ecx: int = f->size
    8b/copy                         1/mod/*+disp8   0/rm32/eax    .           .             .           1/r32/ecx   8/disp8         .                 # copy *(eax+8) to ecx
    # var max/ecx: (addr byte) = &f->data[f->size]
    8d/copy-address                 1/mod/*+disp8   4/rm32/sib    0/base/eax  1/index/ecx   .           1/r32/ecx   0xc/disp8       .                 # copy eax+ecx+12 to ecx
    # f->write = 0
    c7          0/subop/copy        0/mod/direct    0/rm32/eax    .           .             .           .           .               0/imm32           # copy to *eax
    # f->read = 0
    c7          0/subop/copy        1/mod/*+disp8   0/rm32/eax    .           .             .           .           4/disp8         0/imm32           # copy to *(eax+4)
    # - clear all stream data
    # - this isn't strictly necessary, and it can slow things down *a lot*, but better safe than sorry.
    # var curr/eax: (addr byte) = f->data
    81          0/subop/add         3/mod/direct    0/rm32/eax    .           .             .           .           .               0xc/imm32         # add to eax
$clear-stream:loop:
    # if (curr >= max) break
    39/compare                      3/mod/direct    0/rm32/eax    .           .             .           1/r32/ecx   .               .                 # compare eax with ecx
    73/jump-if-addr>=  $clear-stream:end/disp8
    # *curr = 0
    c6          0/subop/copy-byte   0/mod/direct    0/rm32/eax    .           .             .           .           .               0/imm8            # copy byte to *eax
    # ++curr
    40/increment-eax
    eb/jump  $clear-stream:loop/disp8
$clear-stream:end:
    # . restore registers
    59/pop-to-ecx
    58/pop-to-eax
    # . epilogue
    89/copy                         3/mod/direct    4/rm32/esp    .           .             .           5/r32/ebp   .               .                 # copy ebp to esp
    5d/pop-to-ebp
    c3/return

rewind-stream:  # f: (addr stream byte)
    # . prologue
    55/push-ebp
    89/copy                         3/mod/direct    5/rm32/ebp    .           .             .           4/r32/esp   .               .                 # copy esp to ebp
    # . save registers
    50/push-eax
    # eax = f
    8b/copy                         1/mod/*+disp8   5/rm32/ebp    .           .                         0/r32/eax   8/disp8         .                 # copy *(ebp+8) to eax
    # f->read = 0
    c7          0/subop/copy        1/mod/*+disp8   0/rm32/eax    .           .             .           .           4/disp8         0/imm32           # copy to *(eax+4)
$rewind-stream:end:
    # . restore registers
    58/pop-to-eax
    # . epilogue
    89/copy                         3/mod/direct    4/rm32/esp    .           .             .           5/r32/ebp   .               .                 # copy ebp to esp
    5d/pop-to-ebp
    c3/return

# . . vim:nowrap:textwidth=0
n">settings.autosave_bookmarks) self.bookmarks.load() else: self.bookmarks = bookmarks from ranger.container.tags import Tags if self.tags is None: self.tags = Tags('~/.ranger/tagged') if self.ui is None: from ranger.gui.defaultui import DefaultUI self.ui = DefaultUI() self.ui.initialize() def block_input(self, sec=0): self.input_blocked = sec != 0 self.input_blocked_until = time() + sec def loop(self): """ The main loop consists of: 1. reloading bookmarks if outdated 2. letting the loader work 3. drawing and finalizing ui 4. reading and handling user input 5. after X loops: collecting unused directory objects """ self.env.enter_dir(self.env.path) gc_tick = 0 try: while True: self.bookmarks.update_if_outdated() self.loader.work() if hasattr(self.ui, 'throbber'): if self.loader.has_work(): self.ui.throbber(self.loader.status) else: self.ui.throbber(remove=True) self.ui.redraw() self.ui.set_load_mode(self.loader.has_work()) key = self.ui.get_next_key() if key > 0: if self.input_blocked and \ time() > self.input_blocked_until: self.input_blocked = False if not self.input_blocked: self.ui.handle_key(key) gc_tick += 1 if gc_tick > TICKS_BEFORE_COLLECTING_GARBAGE: gc_tick = 0 self.env.garbage_collect() finally: self.bookmarks.remember(self.env.pwd) self.bookmarks.save()