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//: A simple memory allocator to create space for new variables at runtime.

:(scenarios run)
:(scenario "new")
# call new two times with identical arguments; you should get back different results
recipe main [
  1:address:integer/raw <- new integer:type
  2:address:integer/raw <- new integer:type
  3:boolean/raw <- equal 1:address:integer/raw, 2:address:integer/raw
]
+mem: storing 0 in location 3

:(before "End Globals")
const size_t Alloc_init = 1000;
:(before "End Routine Fields")
size_t alloc;
:(replace{} "routine::routine(recipe_number r)")
  routine::routine(recipe_number r) :alloc(Alloc_init) {
    calls.push(call(r));
  }

//: first handle 'type' operands
:(before "End Mu Types Initialization")
Type_number["type"] = 0;
:(after "Per-recipe Transforms")
// replace type names with type_numbers
if (inst.operation == Recipe_number["new"]) {
  // first arg must be of type 'type'
  assert(inst.ingredients.size() >= 1);
  assert(isa_literal(inst.ingredients[0]));
  assert(inst.ingredients[0].properties[0].second[0] == "type");
  inst.ingredients[0].value = Type_number[inst.ingredients[0].name];
  trace("new") << inst.ingredients[0].name << " -> " << inst.ingredients[0].value;
}

:(before "End Globals")
// Operator to look at elements of arrays.
const int NEW = 24;
:(before "End Primitive Recipe Numbers")
Recipe_number["new"] = NEW;
assert(Next_recipe_number == NEW);
Next_recipe_number++;
:(before "End Primitive Recipe Implementations")
case NEW: {
  vector<int> result;
  result.push_back(Current_routine.alloc);
  write_memory(instructions[pc].products[0], result);
  vector<int> types;
  types.push_back(instructions[pc].ingredients[0].value);
  Current_routine.alloc += size_of(types);
  break;
}