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## the basic editor data structure, and how it displays text to the screen

# temporary main for this layer: just render the given text at the given
# screen dimensions, then stop
def! main text:address:shared:array:character [
  local-scope
  load-ingredients
  open-console
  hide-screen 0/screen
  new-editor text, 0/screen, 0/left, 5/right
  show-screen 0/screen
  wait-for-event 0/console
  close-console
]

scenario editor-initially-prints-text-to-screen [
  assume-screen 10/width, 5/height
  run [
    1:address:shared:array:character <- new [abc]
    new-editor 1:address:shared:array:character, screen:address:shared:screen, 0/left, 10/right
  ]
  screen-should-contain [
    # top line of screen reserved for menu
    .          .
    .abc       .
    .          .
  ]
]

container editor-data [
  # editable text: doubly linked list of characters (head contains a special sentinel)
  data:address:shared:duplex-list:character
  top-of-screen:address:shared:duplex-list:character
  bottom-of-screen:address:shared:duplex-list:character
  # location before cursor inside data
  before-cursor:address:shared:duplex-list:character

  # raw bounds of display area on screen
  # always displays from row 1 (leaving row 0 for a menu) and at most until bottom of screen
  left:number
  right:number
  bottom:number
  # raw screen coordinates of cursor
  cursor-row:number
  cursor-column:number
]

# creates a new editor widget and renders its initial appearance to screen
#   top/left/right constrain the screen area available to the new editor
#   right is exclusive
def new-editor s:address:shared:array:character, screen:address:shared:screen, left:number, right:number -> result:address:shared:editor-data, screen:address:shared:screen [
  local-scope
  load-ingredients
  # no clipping of bounds
  right <- subtract right, 1
  result <- new editor-data:type
  # initialize screen-related fields
  x:address:number <- get-address *result, left:offset
  *x <- copy left
  x <- get-address *result, right:offset
  *x <- copy right
  # initialize cursor
  x <- get-address *result, cursor-row:offset
  *x <- copy 1/top
  x <- get-address *result, cursor-column:offset
  *x <- copy left
  init:address:address:shared:duplex-list:character <- get-address *result, data:offset
  *init <- push 167/§, 0/tail
  top-of-screen:address:address:shared:duplex-list:character <- get-address *result, top-of-screen:offset
  *top-of-screen <- copy *init
  y:address:address:shared:duplex-list:character <- get-address *result, before-cursor:offset
  *y <- copy *init
  result <- insert-text result, s
  # initialize cursor to top of screen
  y <- get-address *result, before-cursor:offset
  *y <- copy *init
  # initial render to screen, just for some old tests
  _, _, screen, result <- render screen, result
  <editor-initialization>
]

def insert-text editor:address:shared:editor-data, text:address:shared:array:character -> editor:address:shared:editor-data [
  local-scope
  load-ingredients
  # early exit if text is empty
  return-unless text, editor/same-as-ingredient:0
  len:number <- length *text
  return-unless len, editor/same-as-ingredient:0
  idx:number <- copy 0
  # now we can start appending the rest, character by character
  curr:address:shared:duplex-list:character <- get *editor, data:offset
  {
    done?:boolean <- greater-or-equal idx, len
    break-if done?
    c:character <- index *text, idx
    insert c, curr
    # next iter
    curr <- next curr
    idx <- add idx, 1
    loop
  }
  return editor/same-as-ingredient:0
]

scenario editor-initializes-without-data [
  assume-screen 5/width, 3/height
  run [
    1:address:shared:editor-data <- new-editor 0/data, screen:address:shared:screen, 2/left, 5/right
    2:editor-data <- copy *1:address:shared:editor-data
  ]
  memory-should-contain [
    # 2 (data) <- just the § sentinel
    # 3 (top of screen) <- the § sentinel
    4 <- 0  # bottom-of-screen; null since text fits on screen
    # 5 (before cursor) <- the § sentinel
    6 <- 2  # left
    7 <- 4  # right  (inclusive)
    8 <- 1  # bottom
    9 <- 1  # cursor row
    10 <- 2  # cursor column
  ]
  screen-should-contain [
    .     .
    .     .
    .     .
  ]
]

# Assumes cursor should be at coordinates (cursor-row, cursor-column) and
# updates before-cursor to match. Might also move coordinates if they're
# outside text.
def render screen:address:shared:screen, editor:address:shared:editor-data -> last-row:number, last-column:number, screen:address:shared:screen, editor:address:shared:editor-data [
  local-scope
  load-ingredients
  return-unless editor, 1/top, 0/left, screen/same-as-ingredient:0, editor/same-as-ingredient:1
  left:number <- get *editor, left:offset
  screen-height:number <- screen-height screen
  right:number <- get *editor, right:offset
  # traversing editor
  curr:address:shared:duplex-list:character <- get *editor, top-of-screen:offset
  prev:address:shared:duplex-list:character <- copy curr  # just in case curr becomes null and we can't compute prev
  curr <- next curr
  # traversing screen
  +render-loop-initialization
  color:number <- copy 7/white
  row:number <- copy 1/top
  column:number <- copy left
  cursor-row:address:number <- get-address *editor, cursor-row:offset
  cursor-column:address:number <- get-address *editor, cursor-column:offset
  before-cursor:address:address:shared:duplex-list:character <- get-address *editor, before-cursor:offset
  screen <- move-cursor screen, row, column
  {
    +next-character
    break-unless curr
    off-screen?:boolean <- greater-or-equal row, screen-height
    break-if off-screen?
    # update editor-data.before-cursor
    # Doing so at the start of each iteration ensures it stays one step behind
    # the current character.
    {
      at-cursor-row?:boolean <- equal row, *cursor-row
      break-unless at-cursor-row?
      at-cursor?:boolean <- equal column, *cursor-column
      break-unless at-cursor?
      *before-cursor <- copy prev
    }
    c:character <- get *curr, value:offset
    <character-c-received>
    {
      # newline? move to left rather than 0
      newline?:boolean <- equal c, 10/newline
      break-unless newline?
      # adjust cursor if necessary
      {
        at-cursor-row?:boolean <- equal row, *cursor-row
        break-unless at-cursor-row?
        left-of-cursor?:boolean <- lesser-than column, *cursor-column
        break-unless left-of-cursor?
        *cursor-column <- copy column
        *before-cursor <- prev curr
      }
      # clear rest of line in this window
      clear-line-delimited screen, column, right
      # skip to next line
      row <- add row, 1
      column <- copy left
      screen <- move-cursor screen, row, column
      curr <- next curr
      prev <- next prev
      loop +next-character:label
    }
    {
      # at right? wrap. even if there's only one more letter left; we need
      # room for clicking on the cursor after it.
      at-right?:boolean <- equal column, right
      break-unless at-right?
      # print wrap icon
      wrap-icon:character <- copy 8617/loop-back-to-left
      print screen, wrap-icon, 245/grey
      column <- copy left
      row <- add row, 1
      screen <- move-cursor screen, row, column
      # don't increment curr
      loop +next-character:label
    }
    print screen, c, color
    curr <- next curr
    prev <- next prev
    column <- add column, 1
    loop
  }
  # save first character off-screen
  bottom-of-screen:address:address:shared:duplex-list:character <- get-address *editor, bottom-of-screen:offset
  *bottom-of-screen <- copy curr
  # is cursor to the right of the last line? move to end
  {
    at-cursor-row?:boolean <- equal row, *cursor-row
    cursor-outside-line?:boolean <- lesser-or-equal column, *cursor-column
    before-cursor-on-same-line?:boolean <- and at-cursor-row?, cursor-outside-line?
    above-cursor-row?:boolean <- lesser-than row, *cursor-row
    before-cursor?:boolean <- or before-cursor-on-same-line?, above-cursor-row?
    break-unless before-cursor?
    *cursor-row <- copy row
    *cursor-column <- copy column
    *before-cursor <- copy prev
  }
  bottom:address:number <- get-address *editor, bottom:offset
  *bottom <- copy row
  return row, column, screen/same-as-ingredient:0, editor/same-as-ingredient:1
]

def clear-line-delimited screen:address:shared:screen, column:number, right:number -> screen:address:shared:screen [
  local-scope
  load-ingredients
  space:character <- copy 32/space
  bg-color:number, bg-color-found?:boolean <- next-ingredient
  {
    # default bg-color to black
    break-if bg-color-found?
    bg-color <- copy 0/black
  }
  {
    done?:boolean <- greater-than column, right
    break-if done?
    screen <- print screen, space, 7/white, bg-color  # foreground color is mostly unused except if the cursor shows up at this cell
    column <- add column, 1
    loop
  }
]

def clear-screen-from screen:address:shared:screen, row:number, column:number, left:number, right:number -> screen:address:shared:screen [
  local-scope
  load-ingredients
  # if it's the real screen, use the optimized primitive
  {
    break-if screen
    clear-display-from row, column, left, right
    return screen/same-as-ingredient:0
  }
  # if not, go the slower route
  screen <- move-cursor screen, row, column
  clear-line-delimited screen, column, right
  clear-rest-of-screen screen, row, left, right
  return screen/same-as-ingredient:0
]

def clear-rest-of-screen screen:address:shared:screen, row:number, left:number, right:number -> screen:address:shared:screen [
  local-scope
  load-ingredients
  row <- add row, 1
  screen <- move-cursor screen, row, left
  screen-height:number <- screen-height screen
  {
    at-bottom-of-screen?:boolean <- greater-or-equal row, screen-height
    break-if at-bottom-of-screen?
    screen <- move-cursor screen, row, left
    clear-line-delimited screen, left, right
    row <- add row, 1
    loop
  }
]

scenario editor-initially-prints-multiple-lines [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abc
def]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 0/left, 5/right
  ]
  screen-should-contain [
    .     .
    .abc  .
    .def  .
    .     .
  ]
]

scenario editor-initially-handles-offsets [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abc]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 1/left, 5/right
  ]
  screen-should-contain [
    .     .
    . abc .
    .     .
  ]
]

scenario editor-initially-prints-multiple-lines-at-offset [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abc
def]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 1/left, 5/right
  ]
  screen-should-contain [
    .     .
    . abc .
    . def .
    .     .
  ]
]

scenario editor-initially-wraps-long-lines [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abc def]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 0/left, 5/right
  ]
  screen-should-contain [
    .     .
    .abc .
    .def  .
    .     .
  ]
  screen-should-contain-in-color 245/grey [
    .     .
    .    .
    .     .
    .     .
  ]
]

scenario editor-initially-wraps-barely-long-lines [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abcde]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 0/left, 5/right
  ]
  # still wrap, even though the line would fit. We need room to click on the
  # end of the line
  screen-should-contain [
    .     .
    .abcd.
    .e    .
    .     .
  ]
  screen-should-contain-in-color 245/grey [
    .     .
    .    .
    .     .
    .     .
  ]
]

scenario editor-initializes-empty-text [
  assume-screen 5/width, 5/height
  run [
    1:address:shared:array:character <- new []
    2:address:shared:editor-data <- new-editor 1:address:shared:array:character, screen:address:shared:screen, 0/left, 5/right
    3:number <- get *2:address:shared:editor-data, cursor-row:offset
    4:number <- get *2:address:shared:editor-data, cursor-column:offset
  ]
  screen-should-contain [
    .     .
    .     .
    .     .
  ]
  memory-should-contain [
    3 <- 1  # cursor row
    4 <- 0  # cursor column
  ]
]

# just a little color for mu code

scenario render-colors-comments [
  assume-screen 5/width, 5/height
  run [
    s:address:shared:array:character <- new [abc
# de
f]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 0/left, 5/right
  ]
  screen-should-contain [
    .     .
    .abc  .
    .# de .
    .f    .
    .     .
  ]
  screen-should-contain-in-color 12/lightblue, [
    .     .
    .     .
    .# de .
    .     .
    .     .
  ]
  screen-should-contain-in-color 7/white, [
    .     .
    .abc  .
    .     .
    .f    .
    .     .
  ]
]

after <character-c-received> [
  color <- get-color color, c
]

# so far the previous color is all the information we need; that may change
def get-color color:number, c:character -> color:number [
  local-scope
  load-ingredients
  color-is-white?:boolean <- equal color, 7/white
  # if color is white and next character is '#', switch color to blue
  {
    break-unless color-is-white?
    starting-comment?:boolean <- equal c, 35/#
    break-unless starting-comment?
    trace 90, [app], [switch color back to blue]
    color <- copy 12/lightblue
    jump +exit:label
  }
  # if color is blue and next character is newline, switch color to white
  {
    color-is-blue?:boolean <- equal color, 12/lightblue
    break-unless color-is-blue?
    ending-comment?:boolean <- equal c, 10/newline
    break-unless ending-comment?
    trace 90, [app], [switch color back to white]
    color <- copy 7/white
    jump +exit:label
  }
  # if color is white (no comments) and next character is '<', switch color to red
  {
    break-unless color-is-white?
    starting-assignment?:boolean <- equal c, 60/<
    break-unless starting-assignment?
    color <- copy 1/red
    jump +exit:label
  }
  # if color is red and next character is space, switch color to white
  {
    color-is-red?:boolean <- equal color, 1/red
    break-unless color-is-red?
    ending-assignment?:boolean <- equal c, 32/space
    break-unless ending-assignment?
    color <- copy 7/white
    jump +exit:label
  }
  # otherwise no change
  +exit
  return color
]

scenario render-colors-assignment [
  assume-screen 8/width, 5/height
  run [
    s:address:shared:array:character <- new [abc
d <- e
f]
    new-editor s:address:shared:array:character, screen:address:shared:screen, 0/left, 8/right
  ]
  screen-should-contain [
    .        .
    .abc     .
    .d <- e  .
    .f       .
    .        .
  ]
  screen-should-contain-in-color 1/red, [
    .        .
    .        .
    .  <-    .
    .        .
    .        .
  ]
]
an class="p">.line > 1 then if Lines[Cursor1.line-1].mode == 'drawing' then table.remove(Lines, Cursor1.line-1) else -- join lines Cursor1.pos = utf8.len(Lines[Cursor1.line-1].data)+1 Lines[Cursor1.line-1].data = Lines[Cursor1.line-1].data..Lines[Cursor1.line].data Lines[Cursor1.line-1].fragments = nil table.remove(Lines, Cursor1.line) end Cursor1.line = Cursor1.line-1 end save_to_disk(Lines, Filename) elseif chord == 'delete' then if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos) local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos+1) if byte_start then if byte_end then Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end) else Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1) end Lines[Cursor1.line].fragments = nil -- no change to Cursor1.pos end elseif Cursor1.line < #Lines then if Lines[Cursor1.line+1].mode == 'drawing' then table.remove(Lines, Cursor1.line+1) else -- join lines Lines[Cursor1.line].data = Lines[Cursor1.line].data..Lines[Cursor1.line+1].data Lines[Cursor1.line].fragments = nil table.remove(Lines, Cursor1.line+1) end end save_to_disk(Lines, Filename) elseif chord == 'up' then assert(Lines[Cursor1.line].mode == 'text') --? print('up', Cursor1.pos, Screen_top1.pos) local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line() if screen_line_starting_pos == 1 then --? print('cursor is at first screen line of its line') -- line is done; skip to previous text line local new_cursor_line = Cursor1.line while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line if Lines[Cursor1.line].screen_line_starting_pos == nil then Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x) break end -- previous text line found, pick its final screen line local screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos] --? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line') if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then Screen_top1.pos = screen_line_starting_pos --? print('pos of top of screen is also '..tostring(Screen_top1.pos)..' of the same line') end local s = string.sub(Lines[Cursor1.line].data, screen_line_starting_pos) Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 break end end if Cursor1.line < Screen_top1.line then Screen_top1.line = Cursor1.line end else -- move up one screen line in current line --? print('cursor is NOT at first screen line of its line') assert(screen_line_index > 1) new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index-1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then Screen_top1.pos = new_screen_line_starting_pos --? print('also setting pos of top of screen to '..tostring(Screen_top1.pos)) end local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos) Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 --? print('cursor pos is now '..tostring(Cursor1.pos)) end elseif chord == 'down' then assert(Lines[Cursor1.line].mode == 'text') print('down', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos) if Text.cursor_at_final_screen_line() then -- line is done, skip to next text line print('cursor at final screen line of its line') --? os.exit(1) local new_cursor_line = Cursor1.line while new_cursor_line < #Lines do new_cursor_line = new_cursor_line+1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x) print(Cursor1.pos) break end end if Cursor1.line > Screen_bottom1.line then print('screen top before:', Screen_top1.line, Screen_top1.pos) Screen_top1.line = Cursor1.line print('scroll up preserving cursor') Text.scroll_up_while_cursor_on_screen() print('screen top after:', Screen_top1.line, Screen_top1.pos) end else -- move down one screen line in current line print('cursor is NOT at final screen line of its line') local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line() new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index+1] print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos) Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 print('cursor pos is now', Cursor1.line, Cursor1.pos) Screen_top1.line = Cursor1.line print('scroll up preserving cursor') Text.scroll_up_while_cursor_on_screen() print('screen top after:', Screen_top1.line, Screen_top1.pos) end print('=>', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos) end end function Text.pos_at_start_of_cursor_screen_line() if Lines[Cursor1.line].screen_line_starting_pos == nil then return 1,1 end for i=#Lines[Cursor1.line].screen_line_starting_pos,1,-1 do local spos = Lines[Cursor1.line].screen_line_starting_pos[i] if spos <= Cursor1.pos then return i,spos end end assert(false) end function Text.cursor_at_final_screen_line() if Lines[Cursor1.line].screen_line_starting_pos == nil then return true end screen_lines = Lines[Cursor1.line].screen_line_starting_pos print(screen_lines[#screen_lines], Cursor1.pos) return screen_lines[#screen_lines] <= Cursor1.pos end function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() while Cursor1.line <= #Lines do if Lines[Cursor1.line].mode == 'text' then break end Cursor1.line = Cursor1.line + 1 end -- hack: insert a text line at bottom of file if necessary if Cursor1.line > #Lines then assert(Cursor1.line == #Lines+1) table.insert(Lines, {mode='text', data=''}) end if Cursor1.line > Screen_bottom1.line then print('scroll up') Screen_top1.line = Cursor1.line Text.scroll_up_while_cursor_on_screen() end end function Text.scroll_up_while_cursor_on_screen() local top2 = Text.to2(Cursor1) --? print('cursor pos '..tostring(Cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down') local y = App.screen.height - math.floor(15*Zoom) -- duplicate some logic from love.draw while true do --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos) if top2.line == 1 and top2.screen_line == 1 then break end if top2.screen_line > 1 or Lines[top2.line-1].mode == 'text' then local h = math.floor(15*Zoom) if y - h < 15 then -- top margin = 15 break end y = y - h else assert(top2.line > 1) assert(Lines[top2.line-1].mode == 'drawing') -- We currently can't draw partial drawings, so either skip it entirely -- or not at all. local h = 20 + Drawing.pixels(Lines[top2.line-1].h) if y - h < 15 then break end --? print('skipping drawing of height', h) y = y - h end top2 = Text.previous_screen_line(top2) end --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos) Screen_top1 = Text.to1(top2) --? print('top1 finally:', Screen_top1.line, Screen_top1.pos) end function Text.in_line(line, x,y) if line.y == nil then return false end -- outside current page if x < 16 then return false end if y < line.y then return false end if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom) end function Text.move_cursor(line_index, line, mx, my) Cursor1.line = line_index if line.screen_line_starting_pos == nil then Cursor1.pos = Text.nearest_cursor_pos(line.data, mx) return end assert(line.fragments) assert(my >= line.y) -- duplicate some logic from Text.draw local y = line.y for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do local nexty = y + math.floor(15*Zoom) if my < nexty then -- On all wrapped screen lines but the final one, clicks past end of -- line position cursor on final character of screen line. -- (The final screen line positions past end of screen line as always.) if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then Cursor1.pos = line.screen_line_starting_pos[screen_line_index+1] return end local s = string.sub(line.data, screen_line_starting_pos) Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1 return end y = nexty end assert(false) end -- manual test: -- line: abc -- def -- gh -- fragments: abc, def, gh -- click inside e -- line_starting_pos = 1 + 3 = 4 -- nearest_cursor_pos('defgh', mx) = 2 -- Cursor1.pos = 4 + 2 - 1 = 5 -- manual test: -- click inside h -- line_starting_pos = 1 + 3 + 3 = 7 -- nearest_cursor_pos('gh', mx) = 2 -- Cursor1.pos = 7 + 2 - 1 = 8 function Text.nearest_cursor_pos(line, x) if x == 0 then return 1 end local len = utf8.len(line) local max_x = Text.cursor_x(line, len+1) if x > max_x then return len+1 end local left, right = 1, len+1 --? print('--') while true do local curr = math.floor((left+right)/2) local currxmin = Text.cursor_x(line, curr) local currxmax = Text.cursor_x(line, curr+1) --? print(x, left, right, curr, currxmin, currxmax) if currxmin <= x and x < currxmax then return curr end if left >= right-1 then return right end if currxmin > x then right = curr else left = curr end end assert(false) end function Text.cursor_x(line_data, cursor_pos) local line_before_cursor = line_data:sub(1, cursor_pos-1) local text_before_cursor = App.newText(love.graphics.getFont(), line_before_cursor) return 25 + math.floor(App.width(text_before_cursor)*Zoom) end function Text.cursor_x2(s, cursor_pos) local s_before_cursor = s:sub(1, cursor_pos-1) local text_before_cursor = App.newText(love.graphics.getFont(), s_before_cursor) return math.floor(App.width(text_before_cursor)*Zoom) end function Text.to2(pos1) assert(Lines[pos1.line].mode == 'text') local result = {line=pos1.line, screen_line=1} if Lines[pos1.line].screen_line_starting_pos == nil then result.screen_pos = pos1.pos else for i=#Lines[pos1.line].screen_line_starting_pos,1,-1 do local spos = Lines[pos1.line].screen_line_starting_pos[i] if spos <= pos1.pos then result.screen_line = i result.screen_pos = pos1.pos - spos + 1 break end end end assert(result.screen_pos) return result end function Text.to1(pos2) local result = {line=pos2.line, pos=pos2.screen_pos} if pos2.screen_line > 1 then result.pos = Lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 end return result end function Text.previous_screen_line(pos2) if pos2.screen_line > 1 then return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1} elseif pos2.line == 1 then return pos2 elseif Lines[pos2.line-1].mode == 'drawing' then return {line=pos2.line-1, screen_line=1, screen_pos=1} else local l = Lines[pos2.line-1] if l.screen_line_starting_pos == nil then return {line=pos2.line-1, screen_line=1, screen_pos=1} else return {line=pos2.line-1, screen_line=#Lines[pos2.line-1].screen_line_starting_pos, screen_pos=1} end end end return Text