## putting the environment together out of editors
#
# Consists of one editor on the left for recipes and one on the right for the
# sandbox.
def! main [
local-scope
open-console
initial-recipe:text <- restore [recipes.mu]
initial-sandbox:text <- new []
hide-screen 0/screen
env:&:environment <- new-programming-environment 0/screen, initial-recipe, initial-sandbox
render-all 0/screen, env, render
event-loop 0/screen, 0/console, env
# never gets here
]
container environment [
recipes:&:editor
current-sandbox:&:editor
sandbox-in-focus?:bool # false => cursor in recipes; true => cursor in current-sandbox
]
def new-programming-environment screen:&:screen, initial-recipe-contents:text, initial-sandbox-contents:text -> result:&:environment, screen:&:screen [
local-scope
load-ingredients
width:num <- screen-width screen
height:num <- screen-height screen
# top menu
result <- new environment:type
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:num <- subtract width, 20
button-on-screen?:bool <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
print screen, [ run (F4) ], 255/white, 161/reddish
# dotted line down the middle
divider:num, _ <- divide-with-remainder width, 2
draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted
# recipe editor on the left
recipes:&:editor <- new-editor initial-recipe-contents, screen, 0/left, divider/right
# sandbox editor on the right
sandbox-left:num <- add divider, 1
current-sandbox:&:editor <- new-editor initial-sandbox-contents, screen, sandbox-left, width/right
*result <- put *result, recipes:offset, recipes
*result <- put *result, current-sandbox:offset, current-sandbox
*result <- put *result, sandbox-in-focus?:offset, 0/false
<programming-environment-initialization>
]
def event-loop screen:&:screen, console:&:console, env:&:environment -> screen:&:screen, console:&:console, env:&:environment [
local-scope
load-ingredients
recipes:&:editor <- get *env, recipes:offset
current-sandbox:&:editor <- get *env, current-sandbox:offset
sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset
# if we fall behind we'll stop updating the screen, but then we have to
# render the entire screen when we catch up.
# todo: test this
render-all-on-no-more-events?:bool <- copy 0/false
{
# looping over each (keyboard or touch) event as it occurs
+next-event
e:event, console, found?:bool, quit?:bool <- read-event console
loop-unless found?
break-if quit? # only in tests
trace 10, [app], [next-event]
<handle-event>
# check for global events that will trigger regardless of which editor has focus
{
k:num, is-keycode?:bool <- maybe-convert e:event, keycode:variant
break-unless is-keycode?
<global-keypress>
}
{
c:char, is-unicode?:bool <- maybe-convert e:event, text:variant
break-unless is-unicode?
<global-type>
}
# 'touch' event - send to both sides, see what picks it up
{
t:touch-event, is-touch?:bool <- maybe-convert e:event, touch:variant
break-unless is-touch?
# ignore all but 'left-click' events for now
# todo: test this
touch-type:num <- get t, type:offset
is-left-click?:bool <- equal touch-type, 65513/mouse-left
loop-unless is-left-click?, +next-event:label
click-row:num <- get t, row:offset
click-column:num <- get t, column:offset
# later exceptions for non-editor touches will go here
<global-touch>
# send to both editors
_ <- move-cursor-in-editor screen, recipes, t
sandbox-in-focus?:bool <- move-cursor-in-editor screen, current-sandbox, t
*env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus?
screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
loop +next-event:label
}
# 'resize' event - redraw editor
# todo: test this after supporting resize in assume-console
{
r:resize-event, is-resize?:bool <- maybe-convert e:event, resize:variant
break-unless is-resize?
# if more events, we're still resizing; wait until we stop
more-events?:bool <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
}
{
break-if more-events?
env, screen <- resize screen, env
screen <- render-all screen, env, render-without-moving-cursor
render-all-on-no-more-events? <- copy 0/false # full render done
}
loop +next-event:label
}
# if it's not global and not a touch event, send to appropriate editor
{
hide-screen screen
sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset
{
break-if sandbox-in-focus?
screen, recipes, render?:bool <- handle-keyboard-event screen, recipes, e:event
# refresh screen only if no more events
# if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
more-events?:bool <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
jump +finish-event:label
}
{
break-if more-events?
{
break-unless render-all-on-no-more-events?
# no more events, and we have to force render
screen <- render-all screen, env, render
render-all-on-no-more-events? <- copy 0/false
jump +finish-event:label
}
# no more events, no force render
{
break-unless render?
screen <- render-recipes screen, env, render
jump +finish-event:label
}
}
}
{
break-unless sandbox-in-focus?
screen, current-sandbox, render?:bool <- handle-keyboard-event screen, current-sandbox, e:event
# refresh screen only if no more events
# if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
more-events?:bool <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
jump +finish-event:label
}
{
break-if more-events?
{
break-unless render-all-on-no-more-events?
# no more events, and we have to force render
screen <- render-all screen, env, render
render-all-on-no-more-events? <- copy 0/false
jump +finish-event:label
}
# no more events, no force render
{
break-unless render?
screen <- render-sandbox-side screen, env, render
jump +finish-event:label
}
}
}
+finish-event
screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
show-screen screen
}
loop
}
]
def resize screen:&:screen, env:&:environment -> env:&:environment, screen:&:screen [
local-scope
load-ingredients
clear-screen screen # update screen dimensions
width:num <- screen-width screen
divider:num, _ <- divide-with-remainder width, 2
# update recipe editor
recipes:&:editor <- get *env, recipes:offset
right:num <- subtract divider, 1
*recipes <- put *recipes, right:offset, right
# reset cursor (later we'll try to preserve its position)
*recipes <- put *recipes, cursor-row:offset, 1
*recipes <- put *recipes, cursor-column:offset, 0
# update sandbox editor
current-sandbox:&:editor <- get *env, current-sandbox:offset
left:num <- add divider, 1
*current-sandbox <- put *current-sandbox, left:offset, left
right:num <- subtract width, 1
*current-sandbox <- put *current-sandbox, right:offset, right
# reset cursor (later we'll try to preserve its position)
*current-sandbox <- put *current-sandbox, cursor-row:offset, 1
*current-sandbox <- put *current-sandbox, cursor-column:offset, left
]
# Variant of 'render' that updates cursor-row and cursor-column based on
# before-cursor (rather than the other way around). If before-cursor moves
# off-screen, it resets cursor-row and cursor-column.
def render-without-moving-cursor screen:&:screen, editor:&:editor -> last-row:num, last-column:num, screen:&:screen, editor:&:editor [
local-scope
load-ingredients
return-unless editor, 1/top, 0/left, screen/same-as-ingredient:0, editor/same-as-ingredient:1
left:num <- get *editor, left:offset
screen-height:num <- screen-height screen
right:num <- get *editor, right:offset
curr:&:duplex-list:char <- get *editor, top-of-screen:offset
prev:&:duplex-list:char <- copy curr # just in case curr becomes null and we can't compute prev
curr <- next curr
+render-loop-initialization
color:num <- copy 7/white
row:num <- copy 1/top
column:num <- copy left
# save before-cursor
old-before-cursor:&:duplex-list:char <- get *editor, before-cursor:offset
# initialze cursor-row/cursor-column/before-cursor to the top of the screen
# by default
*editor <- put *editor, cursor-row:offset, row
*editor <- put *editor, cursor-column:offset, column
top-of-screen:&:duplex-list:char <- get *editor, top-of-screen:offset
*editor <- put *editor, before-cursor:offset, top-of-screen
screen <- move-cursor screen, row, column
{
+next-character
break-unless curr
off-screen?:bool <- greater-or-equal row, screen-height
break-if off-screen?
# if we find old-before-cursor still on the new resized screen, update
# editor.cursor-row and editor.cursor-column based on
# old-before-cursor
{
at-cursor?:bool <- equal old-before-cursor, prev
break-unless at-cursor?
*editor <- put *editor, cursor-row:offset, row
*editor <- put *editor, cursor-column:offset, column
*editor <- put *editor, before-cursor:offset, old-before-cursor
}
c:char <- get *curr, value:offset
<character-c-received>
{
# newline? move to left rather than 0
newline?:bool <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
clear-line-until screen, right
# skip to next line
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
curr <- next curr
prev <- next prev
loop +next-character:label
}
{
# at right? wrap. even if there's only one more letter left; we need
# room for clicking on the cursor after it.
at-right?:bool <- equal column, right
break-unless at-right?
# print wrap icon
wrap-icon:char <- copy 8617/loop-back-to-left
print screen, wrap-icon, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
# don't increment curr
loop +next-character:label
}
print screen, c, color
curr <- next curr
prev <- next prev
column <- add column, 1
loop
}
# save first character off-screen
*editor <- put *editor, bottom-of-screen:offset, curr
*editor <- put *editor, bottom:offset, row
return row, column, screen/same-as-ingredient:0, editor/same-as-ingredient:1
]
scenario point-at-multiple-editors [
local-scope
trace-until 100/app # trace too long
assume-screen 30/width, 5/height
# initialize both halves of screen
env:&:environment <- new-programming-environment screen, [abc], [def]
# focus on both sides
assume-console [
left-click 1, 1
left-click 1, 17
]
# check cursor column in each
run [
event-loop screen, console, env
recipes:&:editor <- get *env, recipes:offset
5:num/raw <- get *recipes, cursor-column:offset
sandbox:&:editor <- get *env, current-sandbox:offset
7:num/raw <- get *sandbox, cursor-column:offset
]
memory-should-contain [
5 <- 1
7 <- 17
]
]
scenario edit-multiple-editors [
local-scope
trace-until 100/app # trace too long
assume-screen 30/width, 5/height
# initialize both halves of screen
env:&:environment <- new-programming-environment screen, [abc], [def]
render-all screen, env, render
# type one letter in each of them
assume-console [
left-click 1, 1
type [0]
left-click 1, 17
type [1]
]
run [
event-loop screen, console, env
recipes:&:editor <- get *env, recipes:offset
5:num/raw <- get *recipes, cursor-column:offset
sandbox:&:editor <- get *env, current-sandbox:offset
7:num/raw <- get *sandbox, cursor-column:offset
]
screen-should-contain [
. run (F4) . # this line has a different background, but we don't test that yet
.a0bc ┊d1ef .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────.
. ┊ .
]
memory-should-contain [
5 <- 2 # cursor column of recipe editor
7 <- 18 # cursor column of sandbox editor
]
# show the cursor at the right window
run [
cursor:char <- copy 9251/␣
print screen, cursor
]
screen-should-contain [
. run (F4) .
.a0bc ┊d1␣f .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────.
. ┊ .
]
]
scenario multiple-editors-cover-only-their-own-areas [
local-scope
trace-until 100/app # trace too long
assume-screen 60/width, 10/height
run [
env:&:environment <- new-programming-environment screen, [abc], [def]
render-all screen, env, render
]
# divider isn't messed up
screen-should-contain [
. run (F4) .
.abc ┊def .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊─────────────────────────────.
. ┊ .
. ┊ .
]
]
scenario editor-in-focus-keeps-cursor [
local-scope
trace-until 100/app # trace too long
assume-screen 30/width, 5/height
env:&:environment <- new-programming-environment screen, [abc], [def]
render-all screen, env, render
# initialize programming environment and highlight cursor
assume-console []
run [
event-loop screen, console, env
cursor:char <- copy 9251/␣
print screen, cursor
]
# is cursor at the right place?
screen-should-contain [
. run (F4) .
.␣bc ┊def .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────.
. ┊ .
]
# now try typing a letter
assume-console [
type [z]
]
run [
event-loop screen, console, env
cursor:char <- copy 9251/␣
print screen, cursor
]
# cursor should still be right
screen-should-contain [
. run (F4) .
.z␣bc ┊def .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────.
. ┊ .
]
]
scenario backspace-in-sandbox-editor-joins-lines [
local-scope
trace-until 100/app # trace too long
assume-screen 30/width, 5/height
# initialize sandbox side with two lines
s:text <- new [abc
def]
env:&:environment <- new-programming-environment screen, [], s:text
render-all screen, env, render
screen-should-contain [
. run (F4) .
. ┊abc .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊def .
. ┊──────────────.
. ┊ .
]
# position cursor at start of second line and hit backspace
assume-console [
left-click 2, 16
press backspace
]
run [
event-loop screen, console, env
cursor:char <- copy 9251/␣
print screen, cursor
]
# cursor moves to end of old line
screen-should-contain [
. run (F4) .
. ┊abc␣ef .
.┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────.
. ┊ .
]
]
def render-all screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [
local-scope
load-ingredients
trace 10, [app], [render all]
hide-screen screen
# top menu
trace 11, [app], [render top menu]
width:num <- screen-width screen
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:num <- subtract width, 20
button-on-screen?:bool <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
print screen, [ run (F4) ], 255/white, 161/reddish
# dotted line down the middle
trace 11, [app], [render divider]
divider:num, _ <- divide-with-remainder width, 2
height:num <- screen-height screen
draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted
#
screen <- render-recipes screen, env, render-editor
screen <- render-sandbox-side screen, env, render-editor
<render-components-end>
#
recipes:&:editor <- get *env, recipes:offset
current-sandbox:&:editor <- get *env, current-sandbox:offset
sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset
screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
#
show-screen screen
]
def render-recipes screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [
local-scope
load-ingredients
trace 11, [app], [render recipes]
recipes:&:editor <- get *env, recipes:offset
# render recipes
left:num <- get *recipes, left:offset
right:num <- get *recipes, right:offset
row:num, column:num, screen <- call render-editor, screen, recipes
clear-line-until screen, right
row <- add row, 1
<render-recipe-components-end>
# draw dotted line after recipes
draw-horizontal screen, row, left, right, 9480/horizontal-dotted
row <- add row, 1
clear-screen-from screen, row, left, left, right
]
# replaced in a later layer
def render-sandbox-side screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [
local-scope
load-ingredients
current-sandbox:&:editor <- get *env, current-sandbox:offset
left:num <- get *current-sandbox, left:offset
right:num <- get *current-sandbox, right:offset
row:num, column:num, screen, current-sandbox <- call render-editor, screen, current-sandbox
clear-line-until screen, right
row <- add row, 1
# draw solid line after code (you'll see why in later layers)
draw-horizontal screen, row, left, right
row <- add row, 1
clear-screen-from screen, row, left, left, right
]
def update-cursor screen:&:screen, recipes:&:editor, current-sandbox:&:editor, sandbox-in-focus?:bool, env:&:environment -> screen:&:screen [
local-scope
load-ingredients
<update-cursor-special-cases>
{
break-if sandbox-in-focus?
cursor-row:num <- get *recipes, cursor-row:offset
cursor-column:num <- get *recipes, cursor-column:offset
}
{
break-unless sandbox-in-focus?
cursor-row:num <- get *current-sandbox, cursor-row:offset
cursor-column:num <- get *current-sandbox, cursor-column:offset
}
screen <- move-cursor screen, cursor-row, cursor-column
]
# like 'render' for texts, but with colorization for comments like in the editor
def render-code screen:&:screen, s:text, left:num, right:num, row:num -> row:num, screen:&:screen [
local-scope
load-ingredients
return-unless s
color:num <- copy 7/white
column:num <- copy left
screen <- move-cursor screen, row, column
screen-height:num <- screen-height screen
i:num <- copy 0
len:num <- length *s
{
+next-character
done?:bool <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:char <- index *s, i
<character-c-received> # only line different from render
{
# at right? wrap.
at-right?:bool <- equal column, right
break-unless at-right?
# print wrap icon
wrap-icon:char <- copy 8617/loop-back-to-left
print screen, wrap-icon, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:bool <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:bool <- greater-than column, right
break-if done?
space:char <- copy 32/space
print screen, space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print screen, c, color
column <- add column, 1
loop
}
was-at-left?:bool <- equal column, left
clear-line-until screen, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# ctrl-l - redraw screen (just in case it printed junk somehow)
after <global-type> [
{
redraw-screen?:bool <- equal c, 12/ctrl-l
break-unless redraw-screen?
screen <- render-all screen, env:&:environment, render
sync-screen screen
loop +next-event:label
}
]
# ctrl-n - switch focus
# todo: test this
after <global-type> [
{
switch-side?:bool <- equal c, 14/ctrl-n
break-unless switch-side?
sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset
sandbox-in-focus? <- not sandbox-in-focus?
*env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus?
screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
loop +next-event:label
}
]
## helpers
def draw-vertical screen:&:screen, col:num, y:num, bottom:num -> screen:&:screen [
local-scope
load-ingredients
style:char, style-found?:bool <- next-ingredient
{
break-if style-found?
style <- copy 9474/vertical
}
color:num, color-found?:bool <- next-ingredient
{
# default color to white
break-if color-found?
color <- copy 245/grey
}
{
continue?:bool <- lesser-than y, bottom
break-unless continue?
screen <- move-cursor screen, y, col
print screen, style, color
y <- add y, 1
loop
}
]