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# Draw pixels in response to keyboard events, starting from the top-left
# and in raster order.
#
# To build a disk image:
# ./translate ex3.mu # emits code.img
# To run:
# qemu-system-i386 code.img
# Or:
# bochs -f bochsrc # bochsrc loads code.img
#
# Expected output: a new green pixel starting from the top left corner of the
# screen every time you press a key (letter or digit)
fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
var x/ecx: int <- copy 0
var y/edx: int <- copy 0
{
var key/eax: byte <- read-key keyboard
compare key, 0
loop-if-= # busy wait
pixel-on-real-screen x, y, 0x31/green
x <- increment
compare x, 0x400/screen-width=1024
{
break-if-<
y <- increment
x <- copy 0
}
loop
}
}
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