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<pre id='vimCodeElement'>
<span class="Comment"># Chessboard program: you type in moves in algebraic notation, and it'll</span>
<span class="Comment"># display the position after each move.</span>

<span class="muRecipe">def</span> main [
  <span class="Constant">local-scope</span>
  open-console  <span class="Comment"># take control of screen, keyboard and mouse</span>

  <span class="Comment"># The chessboard function takes keyboard and screen objects as 'ingredients'.</span>
  <span class="Comment">#</span>
  <span class="Comment"># In Mu it is good form (though not required) to explicitly state what</span>
  <span class="Comment"># hardware a function needs.</span>
  <span class="Comment">#</span>
  <span class="Comment"># Here the console and screen are both 0, which usually indicates real</span>
  <span class="Comment"># hardware rather than a fake for testing as you'll see below.</span>
  chessboard <span class="Constant">0/screen</span>, <span class="Constant">0/console</span>

  close-console  <span class="Comment"># clean up screen, keyboard and mouse</span>
]

<span class="SalientComment">## But enough about Mu. Here's what it looks like to run the chessboard program.</span>

<span class="muScenario">scenario</span> print-board-and-read-move [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>
  <span class="Comment"># we'll make the screen really wide because the program currently prints out a long line</span>
  assume-screen <span class="Constant">120/width</span>, <span class="Constant">20/height</span>
  <span class="Comment"># initialize keyboard to type in a move</span>
  assume-console [
    type <span class="Constant">[a2-a4</span>
<span class="Constant">]</span>
  ]
  run [
    screen:&amp;:screen, console:&amp;:console <span class="Special">&lt;-</span> chessboard screen:&amp;:screen, console:&amp;:console
    <span class="Comment"># icon for the cursor</span>
    cursor-icon:char <span class="Special">&lt;-</span> copy <span class="Constant">9251/␣</span>
    screen <span class="Special">&lt;-</span> print screen, cursor-icon
  ]
  screen-should-contain [
  <span class="Comment">#            1         2         3         4         5         6         7         8         9         10        11</span>
  <span class="Comment">#  012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789</span>
   <span class="Constant"> .Stupid text-mode chessboard. White pieces in uppercase; black pieces in lowercase. No checking for legal moves.         .</span>
   <span class="Constant"> .                                                                                                                        .</span>
   <span class="Constant"> .8 | r n b q k b n r                                                                                                     .</span>
   <span class="Constant"> .7 | p p p p p p p p                                                                                                     .</span>
   <span class="Constant"> .6 |                                                                                                                     .</span>
   <span class="Constant"> .5 |                                                                                                                     .</span>
   <span class="Constant"> .4 | P                                                                                                                   .</span>
   <span class="Constant"> .3 |                                                                                                                     .</span>
   <span class="Constant"> .2 |   P P P P P P P                                                                                                     .</span>
   <span class="Constant"> .1 | R N B Q K B N R                                                                                                     .</span>
   <span class="Constant"> .  +----------------                                                                                                     .</span>
   <span class="Constant"> .    a b c d e f g h                                                                                                     .</span>
   <span class="Constant"> .                                                                                                                        .</span>
   <span class="Constant"> .Type in your move as &lt;from square&gt;-&lt;to square&gt;. For example: 'a2-a4'. Then press &lt;enter&gt;.                               .</span>
   <span class="Constant"> .                                                                                                                        .</span>
   <span class="Constant"> .Hit 'q' to exit.                                                                                                        .</span>
   <span class="Constant"> .                                                                                                                        .</span>
   <span class="Constant"> .move: ␣                                                                                                                 .</span>
   <span class="Constant"> .                                                                                                                        .</span>
   <span class="Constant"> .                                                                                                                        .</span>
  ]
]

<span class="SalientComment">## Here's how 'chessboard' is implemented.</span>

<span class="muData">type</span> board = &amp;:@:&amp;:@:char  <span class="Comment"># a 2-D array of arrays of characters</span>

<span class="muRecipe">def</span> chessboard screen:&amp;:screen, console:&amp;:console<span class="muRecipe"> -&gt; </span>screen:&amp;:screen, console:&amp;:console [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  board:board <span class="Special">&lt;-</span> initial-position
  <span class="Comment"># hook up stdin</span>
  stdin-in:&amp;:source:char, stdin-out:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">10/capacity</span>
  start-running send-keys-to-channel, console, stdin-out, screen
  <span class="Comment"># buffer lines in stdin</span>
  buffered-stdin-in:&amp;:source:char, buffered-stdin-out:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">10/capacity</span>
  start-running buffer-lines, stdin-in, buffered-stdin-out
  <span class="Delimiter">{</span>
    print screen, <span class="Constant">[Stupid text-mode chessboard. White pieces in uppercase; black pieces in lowercase. No checking for legal moves.</span>
<span class="Constant">]</span>
    cursor-to-next-line screen
    print-board screen, board
    cursor-to-next-line screen
    print screen, <span class="Constant">[Type in your move as &lt;from square&gt;-&lt;to square&gt;. For example: 'a2-a4'. Then press &lt;enter&gt;.</span>
<span class="Constant">]</span>
    cursor-to-next-line screen
    print screen <span class="Constant">[Hit 'q' to exit.</span>
<span class="Constant">]</span>
    <span class="Delimiter">{</span>
      cursor-to-next-line screen
      screen <span class="Special">&lt;-</span> print screen, <span class="Constant">[move: ]</span>
      m:&amp;:move, quit:bool, error:bool <span class="Special">&lt;-</span> read-move buffered-stdin-in, screen
      <span class="muControl">break-if</span> quit, <span class="Constant">+quit</span>
      buffered-stdin-in <span class="Special">&lt;-</span> clear buffered-stdin-in  <span class="Comment"># cleanup after error. todo: test this?</span>
      <span class="muControl">loop-if</span> error
    <span class="Delimiter">}</span>
    board <span class="Special">&lt;-</span> make-move board, m
    screen <span class="Special">&lt;-</span> clear-screen screen
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
<span class="Constant">  +quit</span>
]

<span class="SalientComment">## a board is an array of files, a file is an array of characters (squares)</span>

<span class="muRecipe">def</span> new-board initial-position:&amp;:@:char<span class="muRecipe"> -&gt; </span>board:board [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="Comment"># assert(length(initial-position) == 64)</span>
  len:num <span class="Special">&lt;-</span> length *initial-position
  correct-length?:bool <span class="Special">&lt;-</span> equal len,<span class="Constant"> 64</span>
  assert correct-length?, <span class="Constant">[chessboard had incorrect size]</span>
  <span class="Comment"># board is an array of pointers to files; file is an array of characters</span>
  board <span class="Special">&lt;-</span> new <span class="Delimiter">{</span>(address array character): type<span class="Delimiter">}</span>,<span class="Constant"> 8</span>
  col:num <span class="Special">&lt;-</span> copy<span class="Constant"> 0</span>
  <span class="Delimiter">{</span>
    done?:bool <span class="Special">&lt;-</span> equal col,<span class="Constant"> 8</span>
    <span class="muControl">break-if</span> done?
    file:&amp;:@:char <span class="Special">&lt;-</span> new-file initial-position, col
    *board <span class="Special">&lt;-</span> put-index *board, col, file
    col <span class="Special">&lt;-</span> add col,<span class="Constant"> 1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
]

<span class="muRecipe">def</span> new-file position:&amp;:@:char, index:num<span class="muRecipe"> -&gt; </span>result:&amp;:@:char [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  index <span class="Special">&lt;-</span> multiply index,<span class="Constant"> 8</span>
  result <span class="Special">&lt;-</span> new <span class="Constant">character:type</span>,<span class="Constant"> 8</span>
  row:num <span class="Special">&lt;-</span> copy<span class="Constant"> 0</span>
  <span class="Delimiter">{</span>
    done?:bool <span class="Special">&lt;-</span> equal row,<span class="Constant"> 8</span>
    <span class="muControl">break-if</span> done?
    square:char <span class="Special">&lt;-</span> index *position, index
    *result <span class="Special">&lt;-</span> put-index *result, row, square
    row <span class="Special">&lt;-</span> add row,<span class="Constant"> 1</span>
    index <span class="Special">&lt;-</span> add index,<span class="Constant"> 1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
]

<span class="muRecipe">def</span> print-board screen:&amp;:screen, board:board<span class="muRecipe"> -&gt; </span>screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  row:num <span class="Special">&lt;-</span> copy<span class="Constant"> 7</span>  <span class="Comment"># start printing from the top of the board</span>
  space:char <span class="Special">&lt;-</span> copy <span class="Constant">32/space</span>
  <span class="Comment"># print each row</span>
  <span class="Delimiter">{</span>
    done?:bool <span class="Special">&lt;-</span> lesser-than row,<span class="Constant"> 0</span>
    <span class="muControl">break-if</span> done?
    <span class="Comment"># print rank number as a legend</span>
    rank:num <span class="Special">&lt;-</span> add row,<span class="Constant"> 1</span>
    print-integer screen, rank
    print screen, <span class="Constant">[ | ]</span>
    <span class="Comment"># print each square in the row</span>
    col:num <span class="Special">&lt;-</span> copy<span class="Constant"> 0</span>
    <span class="Delimiter">{</span>
      done?:bool <span class="Special">&lt;-</span> equal col:num,<span class="Constant"> 8</span>
      <span class="muControl">break-if</span> done?:bool
      f:&amp;:@:char <span class="Special">&lt;-</span> index *board, col
      c:char <span class="Special">&lt;-</span> index *f, row
      print screen, c
      print screen, space
      col <span class="Special">&lt;-</span> add col,<span class="Constant"> 1</span>
      <span class="muControl">loop</span>
    <span class="Delimiter">}</span>
    row <span class="Special">&lt;-</span> subtract row,<span class="Constant"> 1</span>
    cursor-to-next-line screen
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># print file letters as legend</span>
  print screen, <span class="Constant">[  +----------------]</span>
  cursor-to-next-line screen
  print screen, <span class="Constant">[    a b c d e f g h]</span>
  cursor-to-next-line screen
]

<span class="muRecipe">def</span> initial-position<span class="muRecipe"> -&gt; </span>board:board [
  <span class="Constant">local-scope</span>
  <span class="Comment"># layout in memory (in raster order):</span>
  <span class="Comment">#   R P _ _ _ _ p r</span>
  <span class="Comment">#   N P _ _ _ _ p n</span>
  <span class="Comment">#   B P _ _ _ _ p b</span>
  <span class="Comment">#   Q P _ _ _ _ p q</span>
  <span class="Comment">#   K P _ _ _ _ p k</span>
  <span class="Comment">#   B P _ _ _ _ p B</span>
  <span class="Comment">#   N P _ _ _ _ p n</span>
  <span class="Comment">#   R P _ _ _ _ p r</span>
  initial-position:&amp;:@:char <span class="Special">&lt;-</span> new-array <span class="Constant">82/R</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">114/r</span>, <span class="Constant">78/N</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">110/n</span>, <span class="Constant">66/B</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">98/b</span>, <span class="Constant">81/Q</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">113/q</span>, <span class="Constant">75/K</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">107/k</span>, <span class="Constant">66/B</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">98/b</span>, <span class="Constant">78/N</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">110/n</span>, <span class="Constant">82/R</span>, <span class="Constant">80/P</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">32/blank</span>, <span class="Constant">112/p</span>, <span class="Constant">114/r</span>
<span class="CommentedCode">#?       82/R, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 114/r,</span>
<span class="CommentedCode">#?       78/N, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 110/n,</span>
<span class="CommentedCode">#?       66/B, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 98/b, </span>
<span class="CommentedCode">#?       81/Q, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 113/q,</span>
<span class="CommentedCode">#?       75/K, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 107/k,</span>
<span class="CommentedCode">#?       66/B, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 98/b,</span>
<span class="CommentedCode">#?       78/N, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 110/n,</span>
<span class="CommentedCode">#?       82/R, 80/P, 32/blank, 32/blank, 32/blank, 32/blank, 112/p, 114/r</span>
  board <span class="Special">&lt;-</span> new-board initial-position
]

<span class="muScenario">scenario</span> printing-the-board [
  <span class="Constant">local-scope</span>
  board:board <span class="Special">&lt;-</span> initial-position
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">12/height</span>
  run [
    screen:&amp;:screen <span class="Special">&lt;-</span> print-board screen:&amp;:screen, board
  ]
  screen-should-contain [
  <span class="Comment">#  012345678901234567890123456789</span>
   <span class="Constant"> .8 | r n b q k b n r           .</span>
   <span class="Constant"> .7 | p p p p p p p p           .</span>
   <span class="Constant"> .6 |                           .</span>
   <span class="Constant"> .5 |                           .</span>
   <span class="Constant"> .4 |                           .</span>
   <span class="Constant"> .3 |                           .</span>
   <span class="Constant"> .2 | P P P P P P P P           .</span>
   <span class="Constant"> .1 | R N B Q K B N R           .</span>
   <span class="Constant"> .  +----------------           .</span>
   <span class="Constant"> .    a b c d e f g h           .</span>
   <span class="Constant"> .                              .</span>
   <span class="Constant"> .                              .</span>
  ]
]

<span class="SalientComment">## data structure: move</span>

<span class="muData">container</span> move [
  <span class="Comment"># valid range: 0-7</span>
  from-file:num
  from-rank:num
  to-file:num
  to-rank:num
]

<span class="Comment"># prints only error messages to screen</span>
<span class="muRecipe">def</span> read-move stdin:&amp;:source:char, screen:&amp;:screen<span class="muRecipe"> -&gt; </span>result:&amp;:move, quit?:bool, error?:bool, stdin:&amp;:source:char, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  from-file:num, quit?:bool, error?:bool <span class="Special">&lt;-</span> read-file stdin, screen
  <span class="muControl">return-if</span> quit?, <span class="Constant">0/dummy</span>
  <span class="muControl">return-if</span> error?, <span class="Constant">0/dummy</span>
  <span class="Comment"># construct the move object</span>
  result:&amp;:move <span class="Special">&lt;-</span> new <span class="Constant">move:type</span>
  *result <span class="Special">&lt;-</span> put *result, <span class="Constant">from-file:offset</span>, from-file
  from-rank:num, quit?, error? <span class="Special">&lt;-</span> read-rank stdin, screen
  <span class="muControl">return-if</span> quit?, <span class="Constant">0/dummy</span>
  <span class="muControl">return-if</span> error?, <span class="Constant">0/dummy</span>
  *result <span class="Special">&lt;-</span> put *result, <span class="Constant">from-rank:offset</span>, from-rank
  error? <span class="Special">&lt;-</span> expect-from-channel stdin, <span class="Constant">45/dash</span>, screen
  <span class="muControl">return-if</span> error?, <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>
  to-file:num, quit?, error? <span class="Special">&lt;-</span> read-file stdin, screen
  <span class="muControl">return-if</span> quit?:bool, <span class="Constant">0/dummy</span>
  <span class="muControl">return-if</span> error?:bool, <span class="Constant">0/dummy</span>
  *result <span class="Special">&lt;-</span> put *result, <span class="Constant">to-file:offset</span>, to-file
  to-rank:num, quit?, error? <span class="Special">&lt;-</span> read-rank stdin, screen
  <span class="muControl">return-if</span> quit?, <span class="Constant">0/dummy</span>
  <span class="muControl">return-if</span> error?, <span class="Constant">0/dummy</span>
  *result <span class="Special">&lt;-</span> put *result, <span class="Constant">to-rank:offset</span>, to-rank
  error? <span class="Special">&lt;-</span> expect-from-channel stdin, <span class="Constant">10/newline</span>, screen
  <span class="muControl">return-if</span> error?, <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>
]

<span class="Comment"># valid values for file: 0-7</span>
<span class="muRecipe">def</span> read-file stdin:&amp;:source:char, screen:&amp;:screen<span class="muRecipe"> -&gt; </span>file:num, quit:bool, error:bool, stdin:&amp;:source:char, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  c:char, eof?:bool, stdin <span class="Special">&lt;-</span> read stdin
  <span class="muControl">return-if</span> eof?, <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">{</span>
    q-pressed?:bool <span class="Special">&lt;-</span> equal c, <span class="Constant">81/Q</span>
    <span class="muControl">break-unless</span> q-pressed?
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    q-pressed? <span class="Special">&lt;-</span> equal c, <span class="Constant">113/q</span>
    <span class="muControl">break-unless</span> q-pressed?
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    empty-fake-keyboard?:bool <span class="Special">&lt;-</span> equal c, <span class="Constant">0/eof</span>
    <span class="muControl">break-unless</span> empty-fake-keyboard?
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    newline?:bool <span class="Special">&lt;-</span> equal c, <span class="Constant">10/newline</span>
    <span class="muControl">break-unless</span> newline?
    print screen, <span class="Constant">[that's not enough]</span>
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  file:num <span class="Special">&lt;-</span> subtract c, <span class="Constant">97/a</span>
  <span class="Comment"># 'a' &lt;= file &lt;= 'h'</span>
  <span class="Delimiter">{</span>
    above-min:bool <span class="Special">&lt;-</span> greater-or-equal file,<span class="Constant"> 0</span>
    <span class="muControl">break-if</span> above-min
    print screen, <span class="Constant">[file too low: ]</span>
    print screen, c
    cursor-to-next-line screen
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    below-max:bool <span class="Special">&lt;-</span> lesser-than file,<span class="Constant"> 8</span>
    <span class="muControl">break-if</span> below-max
    print screen, <span class="Constant">[file too high: ]</span>
    print screen, c
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  <span class="muControl">return</span> file, <span class="Constant">0/quit</span>, <span class="Constant">0/error</span>
]

<span class="Comment"># valid values for rank: 0-7</span>
<span class="muRecipe">def</span> read-rank stdin:&amp;:source:char, screen:&amp;:screen<span class="muRecipe"> -&gt; </span>rank:num, quit?:bool, error?:bool, stdin:&amp;:source:char, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  c:char, eof?:bool, stdin <span class="Special">&lt;-</span> read stdin
  <span class="muControl">return-if</span> eof?, <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">{</span>
    q-pressed?:bool <span class="Special">&lt;-</span> equal c, <span class="Constant">8/Q</span>
    <span class="muControl">break-unless</span> q-pressed?
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    q-pressed? <span class="Special">&lt;-</span> equal c, <span class="Constant">113/q</span>
    <span class="muControl">break-unless</span> q-pressed?
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">1/quit</span>, <span class="Constant">0/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    newline?:bool <span class="Special">&lt;-</span> equal c,<span class="Constant"> 10</span>  <span class="Comment"># newline</span>
    <span class="muControl">break-unless</span> newline?
    print screen, <span class="Constant">[that's not enough]</span>
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  rank:num <span class="Special">&lt;-</span> subtract c, <span class="Constant">49/'1'</span>
  <span class="Comment"># assert'1' &lt;= rank &lt;= '8'</span>
  <span class="Delimiter">{</span>
    above-min:bool <span class="Special">&lt;-</span> greater-or-equal rank,<span class="Constant"> 0</span>
    <span class="muControl">break-if</span> above-min
    print screen, <span class="Constant">[rank too low: ]</span>
    print screen, c
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    below-max:bool <span class="Special">&lt;-</span> lesser-or-equal rank,<span class="Constant"> 7</span>
    <span class="muControl">break-if</span> below-max
    print screen, <span class="Constant">[rank too high: ]</span>
    print screen, c
    <span class="muControl">return</span> <span class="Constant">0/dummy</span>, <span class="Constant">0/quit</span>, <span class="Constant">1/error</span>
  <span class="Delimiter">}</span>
  <span class="muControl">return</span> rank, <span class="Constant">0/quit</span>, <span class="Constant">0/error</span>
]

<span class="Comment"># read a character from the given channel and check that it's what we expect</span>
<span class="Comment"># return true on error</span>
<span class="muRecipe">def</span> expect-from-channel stdin:&amp;:source:char, expected:char, screen:&amp;:screen<span class="muRecipe"> -&gt; </span>result:bool, stdin:&amp;:source:char, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  c:char, eof?:bool, stdin <span class="Special">&lt;-</span> read stdin
  <span class="muControl">return-if</span> eof? <span class="Constant">1/true</span>
  <span class="Delimiter">{</span>
    match?:bool <span class="Special">&lt;-</span> equal c, expected
    <span class="muControl">break-if</span> match?
    print screen, <span class="Constant">[expected character not found]</span>
  <span class="Delimiter">}</span>
  result <span class="Special">&lt;-</span> not match?
]

<span class="muScenario">scenario</span> read-move-blocking [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">20/width</span>, <span class="Constant">2/height</span>
  source:&amp;:source:char, sink:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">2/capacity</span>
  read-move-routine:num/routine <span class="Special">&lt;-</span> start-running read-move, source, screen:&amp;:screen
  run [
    <span class="Comment"># 'read-move' is waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state:num <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting?:bool <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after coming up (before any keys were pressed)]</span>
    <span class="Comment"># press 'a'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">97/a</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' still waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting? <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after rank 'a']</span>
    <span class="Comment"># press '2'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">50/'2'</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' still waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting? <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after file 'a2']</span>
    <span class="Comment"># press '-'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">45/'-'</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' still waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting? <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after hyphen 'a2-']</span>
    <span class="Comment"># press 'a'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">97/a</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' still waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting? <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after rank 'a2-a']</span>
    <span class="Comment"># press '4'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">52/'4'</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' still waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting? <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to pause after file 'a2-a4']</span>
    <span class="Comment"># press 'newline'</span>
    sink <span class="Special">&lt;-</span> write sink,<span class="Constant"> 10</span>  <span class="Comment"># newline</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' now completes</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    completed?:bool <span class="Special">&lt;-</span> equal read-move-state, <span class="Constant">1/completed</span>
    assert completed?, <span class="Constant">[ </span>
<span class="Constant">F read-move-blocking: routine failed to terminate on newline]</span>
    trace<span class="Constant"> 1</span>, <span class="Constant">[test]</span>, <span class="Constant">[reached end]</span>
  ]
  trace-should-contain [
    test: reached end
  ]
]

<span class="muScenario">scenario</span> read-move-quit [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">20/width</span>, <span class="Constant">2/height</span>
  source:&amp;:source:char, sink:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">2/capacity</span>
  read-move-routine:num <span class="Special">&lt;-</span> start-running read-move, source, screen:&amp;:screen
  run [
    <span class="Comment"># 'read-move' is waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state:num <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting?:bool <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-quit: routine failed to pause after coming up (before any keys were pressed)]</span>
    <span class="Comment"># press 'q'</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">113/q</span>
    restart read-move-routine
    <span class="Comment"># 'read-move' completes</span>
    wait-for-routine-to-block read-move-routine
    read-move-state <span class="Special">&lt;-</span> routine-state read-move-routine
    completed?:bool <span class="Special">&lt;-</span> equal read-move-state, <span class="Constant">1/completed</span>
    assert completed?, <span class="Constant">[ </span>
<span class="Constant">F read-move-quit: routine failed to terminate on 'q']</span>
    trace<span class="Constant"> 1</span>, <span class="Constant">[test]</span>, <span class="Constant">[reached end]</span>
  ]
  trace-should-contain [
    test: reached end
  ]
]

<span class="muScenario">scenario</span> read-move-illegal-file [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">20/width</span>, <span class="Constant">2/height</span>
  source:&amp;:source:char, sink:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">2/capacity</span>
  read-move-routine:num <span class="Special">&lt;-</span> start-running read-move, source, screen:&amp;:screen
  run [
    <span class="Comment"># 'read-move' is waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state:num <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting?:bool <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-illegal-file: routine failed to pause after coming up (before any keys were pressed)]</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">50/'2'</span>
    restart read-move-routine
    wait-for-routine-to-block read-move-routine
  ]
  screen-should-contain [
   <span class="Constant"> .file too low: 2     .</span>
   <span class="Constant"> .                    .</span>
  ]
]

<span class="muScenario">scenario</span> read-move-illegal-rank [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">20/width</span>, <span class="Constant">2/height</span>
  source:&amp;:source:char, sink:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">2/capacity</span>
  read-move-routine:num <span class="Special">&lt;-</span> start-running read-move, source, screen:&amp;:screen
  run [
    <span class="Comment"># 'read-move' is waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state:num <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting?:bool <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-illegal-rank: routine failed to pause after coming up (before any keys were pressed)]</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">97/a</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">97/a</span>
    restart read-move-routine
    wait-for-routine-to-block read-move-routine
  ]
  screen-should-contain [
   <span class="Constant"> .rank too high: a    .</span>
   <span class="Constant"> .                    .</span>
  ]
]

<span class="muScenario">scenario</span> read-move-empty [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">20/width</span>, <span class="Constant">2/height</span>
  source:&amp;:source:char, sink:&amp;:sink:char <span class="Special">&lt;-</span> new-channel <span class="Constant">2/capacity</span>
  read-move-routine:num <span class="Special">&lt;-</span> start-running read-move, source, screen:&amp;:screen
  run [
    <span class="Comment"># 'read-move' is waiting for input</span>
    wait-for-routine-to-block read-move-routine
    read-move-state:num <span class="Special">&lt;-</span> routine-state read-move-routine
    waiting?:bool <span class="Special">&lt;-</span> not-equal read-move-state, <span class="Constant">2/discontinued</span>
    assert waiting?, <span class="Constant">[ </span>
<span class="Constant">F read-move-empty: routine failed to pause after coming up (before any keys were pressed)]</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">10/newline</span>
    sink <span class="Special">&lt;-</span> write sink, <span class="Constant">97/a</span>
    restart read-move-routine
    wait-for-routine-to-block read-move-routine
  ]
  screen-should-contain [
   <span class="Constant"> .that's not enough   .</span>
   <span class="Constant"> .                    .</span>
  ]
]

<span class="muRecipe">def</span> make-move board:board, m:&amp;:move<span class="muRecipe"> -&gt; </span>board:board [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  from-file:num <span class="Special">&lt;-</span> get *m, <span class="Constant">from-file:offset</span>
  from-rank:num <span class="Special">&lt;-</span> get *m, <span class="Constant">from-rank:offset</span>
  to-file:num <span class="Special">&lt;-</span> get *m, <span class="Constant">to-file:offset</span>
  to-rank:num <span class="Special">&lt;-</span> get *m, <span class="Constant">to-rank:offset</span>
  from-f:&amp;:@:char <span class="Special">&lt;-</span> index *board, from-file
  to-f:&amp;:@:char <span class="Special">&lt;-</span> index *board, to-file
  src:char/square <span class="Special">&lt;-</span> index *from-f, from-rank
  *to-f <span class="Special">&lt;-</span> put-index *to-f, to-rank, src
  *from-f <span class="Special">&lt;-</span> put-index *from-f, from-rank, <span class="Constant">32/space</span>
]

<span class="muScenario">scenario</span> making-a-move [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">12/height</span>
  board:board <span class="Special">&lt;-</span> initial-position
  move:&amp;:move <span class="Special">&lt;-</span> new <span class="Constant">move:type</span>
  *move <span class="Special">&lt;-</span> merge <span class="Constant">6/g</span>, <span class="Constant">1/'2'</span>, <span class="Constant">6/g</span>, <span class="Constant">3/'4'</span>
  run [
    board <span class="Special">&lt;-</span> make-move board, move
    screen:&amp;:screen <span class="Special">&lt;-</span> print-board screen:&amp;:screen, board
  ]
  screen-should-contain [
  <span class="Comment">#  012345678901234567890123456789</span>
   <span class="Constant"> .8 | r n b q k b n r           .</span>
   <span class="Constant"> .7 | p p p p p p p p           .</span>
   <span class="Constant"> .6 |                           .</span>
   <span class="Constant"> .5 |                           .</span>
   <span class="Constant"> .4 |             P             .</span>
   <span class="Constant"> .3 |                           .</span>
   <span class="Constant"> .2 | P P P P P P   P           .</span>
   <span class="Constant"> .1 | R N B Q K B N R           .</span>
   <span class="Constant"> .  +----------------           .</span>
   <span class="Constant"> .    a b c d e f g h           .</span>
   <span class="Constant"> .                              .</span>
  ]
]
</pre>
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