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<pre id='vimCodeElement'>
<span class="SalientComment">## the basic editor data structure, and how it displays text to the screen</span>

<span class="Comment"># temporary main for this layer: just render the given text at the given</span>
<span class="Comment"># screen dimensions, then stop</span>
<span class="muRecipe">def!</span> main text:text [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  open-console
  hide-screen <span class="Constant">0/screen</span>
  new-editor text, <span class="Constant">0/screen</span>, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
  show-screen <span class="Constant">0/screen</span>
  wait-for-event <span class="Constant">0/console</span>
  close-console
]

<span class="muScenario">scenario</span> editor-initially-prints-text-to-screen [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">10/width</span>, <span class="Constant">5/height</span>
  run [
    new-editor <span class="Constant">[abc]</span>, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">10/right</span>
  ]
  screen-should-contain [
    <span class="Comment"># top line of screen reserved for menu</span>
   <span class="Constant"> .          .</span>
   <span class="Constant"> .abc       .</span>
   <span class="Constant"> .          .</span>
  ]
]

<span class="muData">container</span> editor [
  <span class="Comment"># editable text: doubly linked list of characters (head contains a special sentinel)</span>
  data:&amp;:duplex-list:char
  top-of-screen:&amp;:duplex-list:char
  bottom-of-screen:&amp;:duplex-list:char
  <span class="Comment"># location before cursor inside data</span>
  before-cursor:&amp;:duplex-list:char

  <span class="Comment"># raw bounds of display area on screen</span>
  <span class="Comment"># always displays from row 1 (leaving row 0 for a menu) and at most until bottom of screen</span>
  left:num
  right:num
  bottom:num
  <span class="Comment"># raw screen coordinates of cursor</span>
  cursor-row:num
  cursor-column:num
]

<span class="Comment"># creates a new editor widget and renders its initial appearance to screen</span>
<span class="Comment">#   top/left/right constrain the screen area available to the new editor</span>
<span class="Comment">#   right is exclusive</span>
<span class="muRecipe">def</span> new-editor s:text, screen:&amp;:screen, left:num, right:num<span class="muRecipe"> -&gt; </span>result:&amp;:editor, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="Comment"># no clipping of bounds</span>
  right<span class="Special"> &lt;- </span>subtract right, <span class="Constant">1</span>
  result<span class="Special"> &lt;- </span>new <span class="Constant">editor:type</span>
  <span class="Comment"># initialize screen-related fields</span>
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">left:offset</span>, left
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">right:offset</span>, right
  <span class="Comment"># initialize cursor coordinates</span>
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">cursor-row:offset</span>, <span class="Constant">1/top</span>
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">cursor-column:offset</span>, left
  <span class="Comment"># initialize empty contents</span>
  init:&amp;:duplex-list:char<span class="Special"> &lt;- </span>push <span class="Constant">167/§</span>, <span class="Constant">0/tail</span>
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">data:offset</span>, init
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">top-of-screen:offset</span>, init
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">before-cursor:offset</span>, init
  result<span class="Special"> &lt;- </span>insert-text result, s
  <span class="Comment"># initial render to screen, just for some old tests</span>
  _, _, screen, result<span class="Special"> &lt;- </span>render screen, result
<span class="Constant">  &lt;editor-initialization&gt;</span>
]

<span class="muRecipe">def</span> insert-text editor:&amp;:editor, text:text<span class="muRecipe"> -&gt; </span>editor:&amp;:editor [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="Comment"># early exit if text is empty</span>
  <span class="muControl">return-unless</span> text, editor/same-as-ingredient:<span class="Constant">0</span>
  len:num<span class="Special"> &lt;- </span>length *text
  <span class="muControl">return-unless</span> len, editor/same-as-ingredient:<span class="Constant">0</span>
  idx:num<span class="Special"> &lt;- </span>copy <span class="Constant">0</span>
  <span class="Comment"># now we can start appending the rest, character by character</span>
  curr:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">data:offset</span>
  <span class="Delimiter">{</span>
    done?:bool<span class="Special"> &lt;- </span>greater-or-equal idx, len
    <span class="muControl">break-if</span> done?
    c:char<span class="Special"> &lt;- </span>index *text, idx
    insert c, curr
    <span class="Comment"># next iter</span>
    curr<span class="Special"> &lt;- </span>next curr
    idx<span class="Special"> &lt;- </span>add idx, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
  <span class="muControl">return</span> editor/same-as-ingredient:<span class="Constant">0</span>
]

<span class="muScenario">scenario</span> editor-initializes-without-data [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">3/height</span>
  run [
    e:&amp;:editor<span class="Special"> &lt;- </span>new-editor <span class="Constant">0/data</span>, screen:&amp;:screen, <span class="Constant">2/left</span>, <span class="Constant">5/right</span>
    <span class="Constant">2</span>:editor/<span class="Special">raw &lt;- </span>copy *e
  ]
  memory-should-contain [
    <span class="Comment"># 2 (data) &lt;- just the § sentinel</span>
    <span class="Comment"># 3 (top of screen) &lt;- the § sentinel</span>
    <span class="Constant">4</span><span class="Special"> &lt;- </span><span class="Constant">0</span>  <span class="Comment"># bottom-of-screen; null since text fits on screen</span>
    <span class="Comment"># 5 (before cursor) &lt;- the § sentinel</span>
    <span class="Constant">6</span><span class="Special"> &lt;- </span><span class="Constant">2</span>  <span class="Comment"># left</span>
    <span class="Constant">7</span><span class="Special"> &lt;- </span><span class="Constant">4</span>  <span class="Comment"># right  (inclusive)</span>
    <span class="Constant">8</span><span class="Special"> &lt;- </span><span class="Constant">1</span>  <span class="Comment"># bottom</span>
    <span class="Constant">9</span><span class="Special"> &lt;- </span><span class="Constant">1</span>  <span class="Comment"># cursor row</span>
    <span class="Constant">10</span><span class="Special"> &lt;- </span><span class="Constant">2</span>  <span class="Comment"># cursor column</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="Comment"># Assumes cursor should be at coordinates (cursor-row, cursor-column) and</span>
<span class="Comment"># updates before-cursor to match. Might also move coordinates if they're</span>
<span class="Comment"># outside text.</span>
<span class="muRecipe">def</span> render screen:&amp;:screen, editor:&amp;:editor<span class="muRecipe"> -&gt; </span>last-row:num, last-column:num, screen:&amp;:screen, editor:&amp;:editor [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="muControl">return-unless</span> editor, <span class="Constant">1/top</span>, <span class="Constant">0/left</span>, screen/same-as-ingredient:<span class="Constant">0</span>, editor/same-as-ingredient:<span class="Constant">1</span>
  left:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">left:offset</span>
  screen-height:num<span class="Special"> &lt;- </span>screen-height screen
  right:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">right:offset</span>
  <span class="Comment"># traversing editor</span>
  curr:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">top-of-screen:offset</span>
  prev:&amp;:duplex-list:char<span class="Special"> &lt;- </span>copy curr  <span class="Comment"># just in case curr becomes null and we can't compute prev</span>
  curr<span class="Special"> &lt;- </span>next curr
  <span class="Comment"># traversing screen</span>
<span class="Constant">  +render-loop-initialization</span>
  color:num<span class="Special"> &lt;- </span>copy <span class="Constant">7/white</span>
  row:num<span class="Special"> &lt;- </span>copy <span class="Constant">1/top</span>
  column:num<span class="Special"> &lt;- </span>copy left
  cursor-row:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">cursor-row:offset</span>
  cursor-column:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">cursor-column:offset</span>
  before-cursor:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">before-cursor:offset</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
  <span class="Delimiter">{</span>
<span class="Constant">    +next-character</span>
    <span class="muControl">break-unless</span> curr
    off-screen?:bool<span class="Special"> &lt;- </span>greater-or-equal row, screen-height
    <span class="muControl">break-if</span> off-screen?
    <span class="Comment"># update editor.before-cursor</span>
    <span class="Comment"># Doing so at the start of each iteration ensures it stays one step behind</span>
    <span class="Comment"># the current character.</span>
    <span class="Delimiter">{</span>
      at-cursor-row?:bool<span class="Special"> &lt;- </span>equal row, cursor-row
      <span class="muControl">break-unless</span> at-cursor-row?
      at-cursor?:bool<span class="Special"> &lt;- </span>equal column, cursor-column
      <span class="muControl">break-unless</span> at-cursor?
      before-cursor<span class="Special"> &lt;- </span>copy prev
    <span class="Delimiter">}</span>
    c:char<span class="Special"> &lt;- </span>get *curr, <span class="Constant">value:offset</span>
<span class="Constant">    &lt;character-c-received&gt;</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># newline? move to left rather than 0</span>
      newline?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">10/newline</span>
      <span class="muControl">break-unless</span> newline?
      <span class="Comment"># adjust cursor if necessary</span>
      <span class="Delimiter">{</span>
        at-cursor-row?:bool<span class="Special"> &lt;- </span>equal row, cursor-row
        <span class="muControl">break-unless</span> at-cursor-row?
        left-of-cursor?:bool<span class="Special"> &lt;- </span>lesser-than column, cursor-column
        <span class="muControl">break-unless</span> left-of-cursor?
        cursor-column<span class="Special"> &lt;- </span>copy column
        before-cursor<span class="Special"> &lt;- </span>prev curr
      <span class="Delimiter">}</span>
      <span class="Comment"># clear rest of line in this window</span>
      clear-line-until screen, right
      <span class="Comment"># skip to next line</span>
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      column<span class="Special"> &lt;- </span>copy left
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      curr<span class="Special"> &lt;- </span>next curr
      prev<span class="Special"> &lt;- </span>next prev
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>
    <span class="Delimiter">}</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># at right? wrap. even if there's only one more letter left; we need</span>
      <span class="Comment"># room for clicking on the cursor after it.</span>
      at-right?:bool<span class="Special"> &lt;- </span>equal column, right
      <span class="muControl">break-unless</span> at-right?
      <span class="Comment"># print wrap icon</span>
      wrap-icon:char<span class="Special"> &lt;- </span>copy <span class="Constant">8617/loop-back-to-left</span>
      print screen, wrap-icon, <span class="Constant">245/grey</span>
      column<span class="Special"> &lt;- </span>copy left
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      <span class="Comment"># don't increment curr</span>
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>
    <span class="Delimiter">}</span>
    print screen, c, color
    curr<span class="Special"> &lt;- </span>next curr
    prev<span class="Special"> &lt;- </span>next prev
    column<span class="Special"> &lt;- </span>add column, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># save first character off-screen</span>
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">bottom-of-screen:offset</span>, curr
  <span class="Comment"># is cursor to the right of the last line? move to end</span>
  <span class="Delimiter">{</span>
    at-cursor-row?:bool<span class="Special"> &lt;- </span>equal row, cursor-row
    cursor-outside-line?:bool<span class="Special"> &lt;- </span>lesser-or-equal column, cursor-column
    before-cursor-on-same-line?:bool<span class="Special"> &lt;- </span>and at-cursor-row?, cursor-outside-line?
    above-cursor-row?:bool<span class="Special"> &lt;- </span>lesser-than row, cursor-row
    before-cursor?:bool<span class="Special"> &lt;- </span>or before-cursor-on-same-line?, above-cursor-row?
    <span class="muControl">break-unless</span> before-cursor?
    cursor-row<span class="Special"> &lt;- </span>copy row
    cursor-column<span class="Special"> &lt;- </span>copy column
    before-cursor<span class="Special"> &lt;- </span>copy prev
  <span class="Delimiter">}</span>
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">bottom:offset</span>, row
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-row:offset</span>, cursor-row
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-column:offset</span>, cursor-column
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">before-cursor:offset</span>, before-cursor
  <span class="muControl">return</span> row, column, screen/same-as-ingredient:<span class="Constant">0</span>, editor/same-as-ingredient:<span class="Constant">1</span>
]

<span class="muRecipe">def</span> clear-screen-from screen:&amp;:screen, row:num, column:num, left:num, right:num<span class="muRecipe"> -&gt; </span>screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="Comment"># if it's the real screen, use the optimized primitive</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-if</span> screen
    clear-display-from row, column, left, right
    <span class="muControl">return</span> screen/same-as-ingredient:<span class="Constant">0</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># if not, go the slower route</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
  clear-line-until screen, right
  clear-rest-of-screen screen, row, left, right
  <span class="muControl">return</span> screen/same-as-ingredient:<span class="Constant">0</span>
]

<span class="muRecipe">def</span> clear-rest-of-screen screen:&amp;:screen, row:num, left:num, right:num<span class="muRecipe"> -&gt; </span>screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, row, left
  screen-height:num<span class="Special"> &lt;- </span>screen-height screen
  <span class="Delimiter">{</span>
    at-bottom-of-screen?:bool<span class="Special"> &lt;- </span>greater-or-equal row, screen-height
    <span class="muControl">break-if</span> at-bottom-of-screen?
    screen<span class="Special"> &lt;- </span>move-cursor screen, row, left
    clear-line-until screen, right
    row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
]

<span class="muScenario">scenario</span> editor-initially-prints-multiple-lines [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc</span>
<span class="Constant">def]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .abc  .</span>
   <span class="Constant"> .def  .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muScenario">scenario</span> editor-initially-handles-offsets [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">1/left</span>, <span class="Constant">5/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> . abc .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muScenario">scenario</span> editor-initially-prints-multiple-lines-at-offset [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc</span>
<span class="Constant">def]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">1/left</span>, <span class="Constant">5/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> . abc .</span>
   <span class="Constant"> . def .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muScenario">scenario</span> editor-initially-wraps-long-lines [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc def]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .abc ↩.</span>
   <span class="Constant"> .def  .</span>
   <span class="Constant"> .     .</span>
  ]
  screen-should-contain-in-color <span class="Constant">245/grey</span> [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .    ↩.</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muScenario">scenario</span> editor-initially-wraps-barely-long-lines [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abcde]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
  ]
  <span class="Comment"># still wrap, even though the line would fit. We need room to click on the</span>
  <span class="Comment"># end of the line</span>
  screen-should-contain [
   <span class="Constant"> .     .</span>
<span class="Constant">    .abcd↩.</span>
   <span class="Constant"> .e    .</span>
   <span class="Constant"> .     .</span>
  ]
  screen-should-contain-in-color <span class="Constant">245/grey</span> [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .    ↩.</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muScenario">scenario</span> editor-initializes-empty-text [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    e:&amp;:editor<span class="Special"> &lt;- </span>new-editor <span class="Constant">[]</span>, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
    <span class="Constant">3</span>:num/<span class="Special">raw &lt;- </span>get *e, <span class="Constant">cursor-row:offset</span>
    <span class="Constant">4</span>:num/<span class="Special">raw &lt;- </span>get *e, <span class="Constant">cursor-column:offset</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
  ]
  memory-should-contain [
    <span class="Constant">3</span><span class="Special"> &lt;- </span><span class="Constant">1</span>  <span class="Comment"># cursor row</span>
    <span class="Constant">4</span><span class="Special"> &lt;- </span><span class="Constant">0</span>  <span class="Comment"># cursor column</span>
  ]
]

<span class="Comment"># just a little color for mu code</span>

<span class="muScenario">scenario</span> render-colors-comments [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">5/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc</span>
<span class="Constant"># de</span>
<span class="Constant">f]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">5/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .abc  .</span>
   <span class="Constant"> .# de .</span>
   <span class="Constant"> .f    .</span>
   <span class="Constant"> .     .</span>
  ]
  screen-should-contain-in-color <span class="Constant">12/lightblue</span>, [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .# de .</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .     .</span>
  ]
  screen-should-contain-in-color <span class="Constant">7/white</span>, [
   <span class="Constant"> .     .</span>
   <span class="Constant"> .abc  .</span>
   <span class="Constant"> .     .</span>
   <span class="Constant"> .f    .</span>
   <span class="Constant"> .     .</span>
  ]
]

<span class="muRecipe">after</span> <span class="Constant">&lt;character-c-received&gt;</span> [
  color<span class="Special"> &lt;- </span>get-color color, c
]

<span class="Comment"># so far the previous color is all the information we need; that may change</span>
<span class="muRecipe">def</span> get-color color:num, c:char<span class="muRecipe"> -&gt; </span>color:num [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  color-is-white?:bool<span class="Special"> &lt;- </span>equal color, <span class="Constant">7/white</span>
  <span class="Comment"># if color is white and next character is '#', switch color to blue</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-unless</span> color-is-white?
    starting-comment?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">35/#</span>
    <span class="muControl">break-unless</span> starting-comment?
    trace <span class="Constant">90</span>, <span class="Constant">[app]</span>, <span class="Constant">[switch color back to blue]</span>
    color<span class="Special"> &lt;- </span>copy <span class="Constant">12/lightblue</span>
    <span class="muControl">jump</span> <span class="Constant">+exit:label</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># if color is blue and next character is newline, switch color to white</span>
  <span class="Delimiter">{</span>
    color-is-blue?:bool<span class="Special"> &lt;- </span>equal color, <span class="Constant">12/lightblue</span>
    <span class="muControl">break-unless</span> color-is-blue?
    ending-comment?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">10/newline</span>
    <span class="muControl">break-unless</span> ending-comment?
    trace <span class="Constant">90</span>, <span class="Constant">[app]</span>, <span class="Constant">[switch color back to white]</span>
    color<span class="Special"> &lt;- </span>copy <span class="Constant">7/white</span>
    <span class="muControl">jump</span> <span class="Constant">+exit:label</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># if color is white (no comments) and next character is '&lt;', switch color to red</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-unless</span> color-is-white?
    starting-assignment?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">60/&lt;</span>
    <span class="muControl">break-unless</span> starting-assignment?
    color<span class="Special"> &lt;- </span>copy <span class="Constant">1/red</span>
    <span class="muControl">jump</span> <span class="Constant">+exit:label</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># if color is red and next character is space, switch color to white</span>
  <span class="Delimiter">{</span>
    color-is-red?:bool<span class="Special"> &lt;- </span>equal color, <span class="Constant">1/red</span>
    <span class="muControl">break-unless</span> color-is-red?
    ending-assignment?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">32/space</span>
    <span class="muControl">break-unless</span> ending-assignment?
    color<span class="Special"> &lt;- </span>copy <span class="Constant">7/white</span>
    <span class="muControl">jump</span> <span class="Constant">+exit:label</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># otherwise no change</span>
<span class="Constant">  +exit</span>
  <span class="muControl">return</span> color
]

<span class="muScenario">scenario</span> render-colors-assignment [
  <span class="Constant">local-scope</span>
  assume-screen <span class="Constant">8/width</span>, <span class="Constant">5/height</span>
  run [
    s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc</span>
<span class="Constant">d &lt;- e</span>
<span class="Constant">f]</span>
    new-editor s, screen:&amp;:screen, <span class="Constant">0/left</span>, <span class="Constant">8/right</span>
  ]
  screen-should-contain [
   <span class="Constant"> .        .</span>
   <span class="Constant"> .abc     .</span>
   <span class="Constant"> .d &lt;- e  .</span>
   <span class="Constant"> .f       .</span>
   <span class="Constant"> .        .</span>
  ]
  screen-should-contain-in-color <span class="Constant">1/red</span>, [
   <span class="Constant"> .        .</span>
   <span class="Constant"> .        .</span>
   <span class="Constant"> .  &lt;-    .</span>
   <span class="Constant"> .        .</span>
   <span class="Constant"> .        .</span>
  ]
]
</pre>
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