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#include "random.h"
#include "devfs.h"
#include "device.h"
#include "common.h"
#include "process.h"
#include "sleep.h"
static BOOL random_open(File *file, uint32 flags);
static int32 random_read(File *file, uint32 size, uint8 *buffer);
void initializeRandom() {
Device device;
memset((uint8*)&device, 0, sizeof(Device));
strcpy(device.name, "random");
device.deviceType = FT_CharacterDevice;
device.open = random_open;
device.read = random_read;
registerDevice(&device);
}
static BOOL random_open(File *file, uint32 flags) {
return TRUE;
}
static int32 random_read(File *file, uint32 size, uint8 *buffer) {
if (size == 0) {
return 0;
}
//printkf("random_read: calling sleep\n");
//sleep(10000);
//printkf("random_read: returned from sleep\n");
uint32 number = rand();
if (size == 1) {
*buffer = (uint8)number;
return 1;
}
else if (size == 2 || size == 3) {
*((uint16*)buffer) = (uint16)number;
return 2;
}
else if (size >= 4) {
//printkf("random_read: buffer is %x, writing %x to buffer\n", buffer, number);
*((uint32*)buffer) = number;
return 4;
}
return 0;
}
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