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fn main args: (addr array (addr array byte)) -> exit-status/ebx: int {
  # initialize fs from args[1]
  var filename/eax: (addr array byte) <- first-arg args
  var file-state-storage: file-state
  var fs/esi: (addr file-state) <- address file-state-storage
  init-file-state fs, filename
  #
  enable-screen-grid-mode
  enable-keyboard-immediate-mode
  # initialize screen state from screen size
  var screen-position-state-storage: screen-position-state
  var screen-position-state/eax: (addr screen-position-state) <- address screen-position-state-storage
  init-screen-position-state screen-position-state
  normal-text
  {
    render fs, screen-position-state
    var key/eax: byte <- read-key
    compare key, 0x71  # 'q'
    loop-if-!=
  }
  enable-keyboard-type-mode
  enable-screen-type-mode
  exit-status <- copy 0
}

fn render fs: (addr file-state), state: (addr screen-position-state) {
  start-drawing state
  render-normal fs, state
}

fn render-normal fs: (addr file-state), state: (addr screen-position-state) {
    var newline-seen?/esi: boolean <- copy 0  # false
$render-normal:loop: {
    # if done-drawing?(state) break
    var done?/eax: boolean <- done-drawing? state
    compare done?, 0  # false
    break-if-!=
    #
    var c/eax: byte <- next-char fs
    # if (c == EOF) break
    compare c, 0xffffffff  # EOF marker
    break-if-=

    ## if (c == newline) perform some fairly sophisticated parsing for soft newlines
    compare c, 0xa  # newline
    {
      break-if-!=
      # if it's the first newline, buffer it
      compare newline-seen?, 0
      {
        break-if-!=
        newline-seen? <- copy 1  # true
        loop $render-normal:loop
      }
      # otherwise render two newlines
      {
        break-if-=
        add-char state, 0xa  # newline
        add-char state, 0xa  # newline
        newline-seen? <- copy 0  # false
        loop $render-normal:loop
      }
    }
    # if c is unprintable (particularly a '\r' CR), skip it
    compare c, 0x20
    loop-if-<
    # If there's a newline buffered and c is a space, print the buffered
    # newline (hard newline).
    # If there's a newline buffered and c is not a newline or space, print a
    # space (soft newline).
    compare newline-seen?, 0  # false
$render-normal:flush-buffered-newline: {
      break-if-=
      newline-seen? <- copy 0  # false
      {
        compare c, 0x20
        break-if-!=
        add-char state, 0xa  # newline
        break $render-normal:flush-buffered-newline
      }
      add-char state, 0x20  # space
      # fall through to print c
    }
    ## end soft newline support

    # if (c == '*') switch to bold
    compare c, 0x2a  # '*'
    {
      break-if-!=
      start-bold-on-screen
        render-until-asterisk fs, state
      normal-text
      loop $render-normal:loop
    }
    # if (c == '_') switch to bold
    compare c, 0x5f  # '_'
    {
      break-if-!=
      start-color-on-screen 0xec, 7  # 236 = darkish gray
      start-bold-on-screen
        render-until-underscore fs, state
      reset-formatting-on-screen
      start-color-on-screen 0xec, 7  # 236 = darkish gray
      loop $render-normal:loop
    }
    #
    add-char state, c
    #
    loop
  }
}

fn render-until-asterisk fs: (addr file-state), state: (addr screen-position-state) {
  {
    # if done-drawing?(state) break
    var done?/eax: boolean <- done-drawing? state
    compare done?, 0  # false
    break-if-!=
    #
    var c/eax: byte <- next-char fs
    # if (c == EOF) break
    compare c, 0xffffffff  # EOF marker
    break-if-=
    # if (c == '*') break
    compare c, 0x2a  # '*'
    break-if-=
    #
    add-char state, c
    #
    loop
  }
}

fn render-until-underscore fs: (addr file-state), state: (addr screen-position-state) {
  {
    # if done-drawing?(state) break
    var done?/eax: boolean <- done-drawing? state
    compare done?, 0  # false
    break-if-!=
    #
    var c/eax: byte <- next-char fs
    # if (c == EOF) break
    compare c, 0xffffffff  # EOF marker
    break-if-=
    # if (c == '_') break
    compare c, 0x5f  # '_'
    break-if-=
    #
    add-char state, c
    #
    loop
  }
}

fn first-arg args-on-stack: (addr array (addr array byte)) -> out/eax: (addr array byte) {
  var args/eax: (addr array (addr array byte)) <- copy args-on-stack
  var result/eax: (addr addr array byte) <- index args, 1
  out <- copy *result
}

fn normal-text {
  reset-formatting-on-screen
  start-color-on-screen 0xec, 7  # 236 = darkish gray
}