## putting the environment together out of editors
recipe! main [
local-scope
open-console
initial-sandbox:address:array:character <- new []
hide-screen 0/screen
env:address:programming-environment-data <- new-programming-environment 0/screen, initial-sandbox
env <- restore-sandboxes env
render-sandbox-side 0/screen, env
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
update-cursor 0/screen, current-sandbox
show-screen 0/screen
event-loop 0/screen, 0/console, env
# never gets here
]
container programming-environment-data [
current-sandbox:address:editor-data
]
recipe new-programming-environment screen:address:screen, initial-sandbox-contents:address:array:character -> result:address:programming-environment-data [
local-scope
load-ingredients
width:number <- screen-width screen
height:number <- screen-height screen
# top menu
result <- new programming-environment-data:type
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:number <- subtract width, 20
button-on-screen?:boolean <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
run-button:address:array:character <- new [ run (F4) ]
print screen, run-button, 255/white, 161/reddish
# sandbox editor
current-sandbox:address:address:editor-data <- get-address *result, current-sandbox:offset
*current-sandbox <- new-editor initial-sandbox-contents, screen, 0, width/right
]
recipe event-loop screen:address:screen, console:address:console, env:address:programming-environment-data [
local-scope
load-ingredients
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
# if we fall behind we'll stop updating the screen, but then we have to
# render the entire screen when we catch up.
# todo: test this
render-all-on-no-more-events?:boolean <- copy 0/false
{
# looping over each (keyboard or touch) event as it occurs
+next-event
e:event, console, found?:boolean, quit?:boolean <- read-event console
loop-unless found?
break-if quit? # only in tests
trace 10, [app], [next-event]
<handle-event>
# check for global events that will trigger regardless of which editor has focus
{
k:address:number <- maybe-convert e:event, keycode:variant
break-unless k
<global-keypress>
}
{
c:address:character <- maybe-convert e:event, text:variant
break-unless c
<global-type>
}
# 'touch' event
{
t:address:touch-event <- maybe-convert e:event, touch:variant
break-unless t
# ignore all but 'left-click' events for now
# todo: test this
touch-type:number <- get *t, type:offset
is-left-click?:boolean <- equal touch-type, 65513/mouse-left
loop-unless is-left-click?, +next-event:label
# later exceptions for non-editor touches will go here
<global-touch>
move-cursor-in-editor screen, current-sandbox, *t
screen <- update-cursor screen, current-sandbox
loop +next-event:label
}
# 'resize' event - redraw editor
# todo: test this after supporting resize in assume-console
{
r:address:resize-event <- maybe-convert e:event, resize:variant
break-unless r
# if more events, we're still resizing; wait until we stop
more-events?:boolean <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
}
{
break-if more-events?
env <- resize screen, env
screen <- render-all screen, env
render-all-on-no-more-events? <- copy 0/false # full render done
}
loop +next-event:label
}
# if it's not global and not a touch event, send to appropriate editor
{
hide-screen screen
screen, current-sandbox, render?:boolean <- handle-keyboard-event screen, current-sandbox, e:event
# refresh screen only if no more events
# if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
more-events?:boolean <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
jump +finish-event:label
}
{
break-if more-events?
{
break-unless render-all-on-no-more-events?
# no more events, and we have to force render
screen <- render-all screen, env
render-all-on-no-more-events? <- copy 0/false
jump +finish-event:label
}
# no more events, no force render
{
break-unless render?
screen <- render-sandbox-side screen, env
jump +finish-event:label
}
}
+finish-event
screen <- update-cursor screen, current-sandbox
show-screen screen
}
loop
}
]
recipe resize screen:address:screen, env:address:programming-environment-data -> env:address:programming-environment-data [
local-scope
load-ingredients
clear-screen screen # update screen dimensions
width:number <- screen-width screen
# update sandbox editor
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
right:address:number <- get-address *current-sandbox, right:offset
*right <- subtract width, 1
# reset cursor
cursor-row:address:number <- get-address *current-sandbox, cursor-row:offset
*cursor-row <- copy 1
cursor-column:address:number <- get-address *current-sandbox, cursor-column:offset
*cursor-column <- copy 0
]
recipe render-all screen:address:screen, env:address:programming-environment-data -> screen:address:screen [
local-scope
load-ingredients
trace 10, [app], [render all]
hide-screen screen
# top menu
trace 11, [app], [render top menu]
width:number <- screen-width screen
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:number <- subtract width, 20
button-on-screen?:boolean <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
run-button:address:array:character <- new [ run (F4) ]
print screen, run-button, 255/white, 161/reddish
#
screen <- render-sandbox-side screen, env
<render-components-end>
#
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
screen <- update-cursor screen, current-sandbox
#
show-screen screen
]
# replaced in a later layer
recipe render-sandbox-side screen:address:screen, env:address:programming-environment-data -> screen:address:screen [
local-scope
load-ingredients
current-sandbox:address:editor-data <- get *env, current-sandbox:offset
left:number <- get *current-sandbox, left:offset
right:number <- get *current-sandbox, right:offset
row:number, column:number, screen, current-sandbox <- render screen, current-sandbox
clear-line-delimited screen, column, right
row <- add row, 1
# draw solid line after code (you'll see why in later layers)
draw-horizontal screen, row, left, right, 9473/horizontal
row <- add row, 1
clear-screen-from screen, row, left, left, right
]
recipe update-cursor screen:address:screen, current-sandbox:address:editor-data -> screen:address:screen [
local-scope
load-ingredients
cursor-row:number <- get *current-sandbox, cursor-row:offset
cursor-column:number <- get *current-sandbox, cursor-column:offset
screen <- move-cursor screen, cursor-row, cursor-column
]
# print a text 's' to 'editor' in 'color' starting at 'row'
# clear rest of last line, move cursor to next line
recipe render screen:address:screen, s:address:array:character, left:number, right:number, color:number, row:number -> row:number, screen:address:screen [
local-scope
load-ingredients
reply-unless s
column:number <- copy left
screen <- move-cursor screen, row, column
screen-height:number <- screen-height screen
i:number <- copy 0
len:number <- length *s
{
+next-character
done?:boolean <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:character <- index *s, i
{
# at right? wrap.
at-right?:boolean <- equal column, right
break-unless at-right?
# print wrap icon
print screen, 8617/loop-back-to-left, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:boolean <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:boolean <- greater-than column, right
break-if done?
print screen, 32/space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print screen, c, color
column <- add column, 1
loop
}
was-at-left?:boolean <- equal column, left
clear-line-delimited screen, column, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# like 'render' for texts, but with colorization for comments like in the editor
recipe render-code screen:address:screen, s:address:array:character, left:number, right:number, row:number -> row:number, screen:address:screen [
local-scope
load-ingredients
reply-unless s
color:number <- copy 7/white
column:number <- copy left
screen <- move-cursor screen, row, column
screen-height:number <- screen-height screen
i:number <- copy 0
len:number <- length *s
{
+next-character
done?:boolean <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:character <- index *s, i
<character-c-received> # only line different from render
{
# at right? wrap.
at-right?:boolean <- equal column, right
break-unless at-right?
# print wrap icon
print screen, 8617/loop-back-to-left, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:boolean <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:boolean <- greater-than column, right
break-if done?
print screen, 32/space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print screen, c, color
column <- add column, 1
loop
}
was-at-left?:boolean <- equal column, left
clear-line-delimited screen, column, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# ctrl-l - redraw screen (just in case it printed junk somehow)
after <global-type> [
{
redraw-screen?:boolean <- equal *c, 12/ctrl-l
break-unless redraw-screen?
screen <- render-all screen, env:address:programming-environment-data
sync-screen screen
loop +next-event:label
}
]