## putting the environment together out of editors
def! main [
local-scope
open-console
initial-sandbox:text <- new []
hide-screen 0/screen
env:&:environment <- new-programming-environment 0/screen, initial-sandbox
env <- restore-sandboxes env
render-sandbox-side 0/screen, env, render
current-sandbox:&:editor <- get *env, current-sandbox:offset
update-cursor 0/screen, current-sandbox, env
show-screen 0/screen
event-loop 0/screen, 0/console, env
# never gets here
]
container environment [
current-sandbox:&:editor
]
def new-programming-environment screen:&:screen, initial-sandbox-contents:text -> result:&:environment, screen:&:screen [
local-scope
load-ingredients
width:num <- screen-width screen
height:num <- screen-height screen
# top menu
result <- new environment:type
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:num <- subtract width, 20
button-on-screen?:bool <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
print screen, [ run (F4) ], 255/white, 161/reddish
# sandbox editor
current-sandbox:&:editor <- new-editor initial-sandbox-contents, screen, 0, width/right
*result <- put *result, current-sandbox:offset, current-sandbox
<programming-environment-initialization>
]
def event-loop screen:&:screen, console:&:console, env:&:environment -> screen:&:screen, console:&:console, env:&:environment [
local-scope
load-ingredients
current-sandbox:&:editor <- get *env, current-sandbox:offset
# if we fall behind we'll stop updating the screen, but then we have to
# render the entire screen when we catch up.
# todo: test this
render-all-on-no-more-events?:bool <- copy 0/false
{
# looping over each (keyboard or touch) event as it occurs
+next-event
e:event, console, found?:bool, quit?:bool <- read-event console
loop-unless found?
break-if quit? # only in tests
trace 10, [app], [next-event]
<handle-event>
# check for global events that will trigger regardless of which editor has focus
{
k:num, is-keycode?:bool <- maybe-convert e:event, keycode:variant
break-unless is-keycode?
<global-keypress>
}
{
c:char, is-unicode?:bool <- maybe-convert e:event, text:variant
break-unless is-unicode?
<global-type>
}
# 'touch' event
{
t:touch-event, is-touch?:bool <- maybe-convert e:event, touch:variant
break-unless is-touch?
# ignore all but 'left-click' events for now
# todo: test this
touch-type:num <- get t, type:offset
is-left-click?:bool <- equal touch-type, 65513/mouse-left
loop-unless is-left-click?, +next-event:label
click-row:num <- get t, row:offset
click-column:num <- get t, column:offset
# later exceptions for non-editor touches will go here
<global-touch>
move-cursor-in-editor screen, current-sandbox, t
screen <- update-cursor screen, current-sandbox, env
loop +next-event:label
}
# 'resize' event - redraw editor
# todo: test this after supporting resize in assume-console
{
r:resize-event, is-resize?:bool <- maybe-convert e:event, resize:variant
break-unless is-resize?
# if more events, we're still resizing; wait until we stop
more-events?:bool <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
}
{
break-if more-events?
env, screen <- resize screen, env
screen <- render-all screen, env, render-without-moving-cursor
render-all-on-no-more-events? <- copy 0/false # full render done
}
loop +next-event:label
}
# if it's not global and not a touch event, send to appropriate editor
{
hide-screen screen
screen, current-sandbox, render?:bool <- handle-keyboard-event screen, current-sandbox, e:event
# refresh screen only if no more events
# if there are more events to process, wait for them to clear up, then make sure you render-all afterward.
more-events?:bool <- has-more-events? console
{
break-unless more-events?
render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event
jump +finish-event:label
}
{
break-if more-events?
{
break-unless render-all-on-no-more-events?
# no more events, and we have to force render
screen <- render-all screen, env, render
render-all-on-no-more-events? <- copy 0/false
jump +finish-event:label
}
# no more events, no force render
{
break-unless render?
screen <- render-sandbox-side screen, env, render
jump +finish-event:label
}
}
+finish-event
screen <- update-cursor screen, current-sandbox, env
show-screen screen
}
loop
}
]
def resize screen:&:screen, env:&:environment -> env:&:environment, screen:&:screen [
local-scope
load-ingredients
clear-screen screen # update screen dimensions
width:num <- screen-width screen
# update sandbox editor
current-sandbox:&:editor <- get *env, current-sandbox:offset
right:num <- subtract width, 1
*current-sandbox <- put *current-sandbox right:offset, right
# reset cursor
*current-sandbox <- put *current-sandbox, cursor-row:offset, 1
*current-sandbox <- put *current-sandbox, cursor-column:offset, 0
]
# Variant of 'render' that updates cursor-row and cursor-column based on
# before-cursor (rather than the other way around). If before-cursor moves
# off-screen, it resets cursor-row and cursor-column.
def render-without-moving-cursor screen:&:screen, editor:&:editor -> last-row:num, last-column:num, screen:&:screen, editor:&:editor [
local-scope
load-ingredients
return-unless editor, 1/top, 0/left, screen/same-as-ingredient:0, editor/same-as-ingredient:1
left:num <- get *editor, left:offset
screen-height:num <- screen-height screen
right:num <- get *editor, right:offset
curr:&:duplex-list:char <- get *editor, top-of-screen:offset
prev:&:duplex-list:char <- copy curr # just in case curr becomes null and we can't compute prev
curr <- next curr
+render-loop-initialization
color:num <- copy 7/white
row:num <- copy 1/top
column:num <- copy left
# save before-cursor
old-before-cursor:&:duplex-list:char <- get *editor, before-cursor:offset
# initialze cursor-row/cursor-column/before-cursor to the top of the screen
# by default
*editor <- put *editor, cursor-row:offset, row
*editor <- put *editor, cursor-column:offset, column
top-of-screen:&:duplex-list:char <- get *editor, top-of-screen:offset
*editor <- put *editor, before-cursor:offset, top-of-screen
screen <- move-cursor screen, row, column
{
+next-character
break-unless curr
off-screen?:bool <- greater-or-equal row, screen-height
break-if off-screen?
# if we find old-before-cursor still on the new resized screen, update
# editor.cursor-row and editor.cursor-column based on
# old-before-cursor
{
at-cursor?:bool <- equal old-before-cursor, prev
break-unless at-cursor?
*editor <- put *editor, cursor-row:offset, row
*editor <- put *editor, cursor-column:offset, column
*editor <- put *editor, before-cursor:offset, old-before-cursor
}
c:char <- get *curr, value:offset
<character-c-received>
{
# newline? move to left rather than 0
newline?:bool <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
clear-line-until screen, right
# skip to next line
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
curr <- next curr
prev <- next prev
loop +next-character:label
}
{
# at right? wrap. even if there's only one more letter left; we need
# room for clicking on the cursor after it.
at-right?:bool <- equal column, right
break-unless at-right?
# print wrap icon
wrap-icon:char <- copy 8617/loop-back-to-left
print screen, wrap-icon, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
# don't increment curr
loop +next-character:label
}
print screen, c, color
curr <- next curr
prev <- next prev
column <- add column, 1
loop
}
# save first character off-screen
*editor <- put *editor, bottom-of-screen:offset, curr
*editor <- put *editor, bottom:offset, row
return row, column, screen/same-as-ingredient:0, editor/same-as-ingredient:1
]
def render-all screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [
local-scope
load-ingredients
trace 10, [app], [render all]
hide-screen screen
# top menu
trace 11, [app], [render top menu]
width:num <- screen-width screen
draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
button-start:num <- subtract width, 20
button-on-screen?:bool <- greater-or-equal button-start, 0
assert button-on-screen?, [screen too narrow for menu]
screen <- move-cursor screen, 0/row, button-start
print screen, [ run (F4) ], 255/white, 161/reddish
#
screen <- render-sandbox-side screen, env, render-editor
<render-components-end>
#
current-sandbox:&:editor <- get *env, current-sandbox:offset
screen <- update-cursor screen, current-sandbox, env
#
show-screen screen
]
# replaced in a later layer
def render-sandbox-side screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [
local-scope
load-ingredients
current-sandbox:&:editor <- get *env, current-sandbox:offset
left:num <- get *current-sandbox, left:offset
right:num <- get *current-sandbox, right:offset
row:num, column:num, screen, current-sandbox <- call render-editor, screen, current-sandbox
clear-line-until screen, right
row <- add row, 1
# draw solid line after code (you'll see why in later layers)
draw-horizontal screen, row, left, right
row <- add row, 1
clear-screen-from screen, row, left, left, right
]
def update-cursor screen:&:screen, current-sandbox:&:editor, env:&:environment -> screen:&:screen [
local-scope
load-ingredients
<update-cursor-special-cases>
cursor-row:num <- get *current-sandbox, cursor-row:offset
cursor-column:num <- get *current-sandbox, cursor-column:offset
screen <- move-cursor screen, cursor-row, cursor-column
]
# like 'render' for texts, but with colorization for comments like in the editor
def render-code screen:&:screen, s:text, left:num, right:num, row:num -> row:num, screen:&:screen [
local-scope
load-ingredients
return-unless s
color:num <- copy 7/white
column:num <- copy left
screen <- move-cursor screen, row, column
screen-height:num <- screen-height screen
i:num <- copy 0
len:num <- length *s
{
+next-character
done?:bool <- greater-or-equal i, len
break-if done?
done? <- greater-or-equal row, screen-height
break-if done?
c:char <- index *s, i
<character-c-received> # only line different from render
{
# at right? wrap.
at-right?:bool <- equal column, right
break-unless at-right?
# print wrap icon
wrap-icon:char <- copy 8617/loop-back-to-left
print screen, wrap-icon, 245/grey
column <- copy left
row <- add row, 1
screen <- move-cursor screen, row, column
loop +next-character:label # retry i
}
i <- add i, 1
{
# newline? move to left rather than 0
newline?:bool <- equal c, 10/newline
break-unless newline?
# clear rest of line in this window
{
done?:bool <- greater-than column, right
break-if done?
space:char <- copy 32/space
print screen, space
column <- add column, 1
loop
}
row <- add row, 1
column <- copy left
screen <- move-cursor screen, row, column
loop +next-character:label
}
print screen, c, color
column <- add column, 1
loop
}
was-at-left?:bool <- equal column, left
clear-line-until screen, right
{
break-if was-at-left?
row <- add row, 1
}
move-cursor screen, row, left
]
# ctrl-l - redraw screen (just in case it printed junk somehow)
after <global-type> [
{
redraw-screen?:bool <- equal c, 12/ctrl-l
break-unless redraw-screen?
screen <- render-all screen, env:&:environment, render
sync-screen screen
loop +next-event:label
}
]
# dummy
def restore-sandboxes env:&:environment -> env:&:environment [
# do nothing; redefined later
]