## editing sandboxes after they've been created
scenario clicking-on-a-sandbox-moves-it-to-editor [
local-scope
trace-until 100/app # trace too long
assume-screen 50/width, 10/height
# run something
env:&:environment <- new-programming-environment screen, [add 2, 2]
assume-console [
press F4
]
event-loop screen, console, env
screen-should-contain [
. run (F4) .
. .
.──────────────────────────────────────────────────.
.0 edit copy delete .
.add 2, 2 .
.4 .
.──────────────────────────────────────────────────.
. .
]
# click somewhere on the sandbox
assume-console [
left-click 3, 4
]
run [
event-loop screen, console, env
]
# it pops back into editor
screen-should-contain [
. run (F4) .
.add 2, 2 .
.──────────────────────────────────────────────────.
. .
]
# cursor should be in the right place
assume-console [
type [0]
]
run [
event-loop screen, console, env
]
screen-should-contain [
. run (F4) .
.0add 2, 2 .
.──────────────────────────────────────────────────.
. .
]
]
after <global-touch> [
# support 'edit' button
{
edit?:bool <- should-attempt-edit? click-row, click-column, env
break-unless edit?
edit?, env <- try-edit-sandbox click-row, env
break-unless edit?
hide-screen screen
screen <- render-sandbox-side screen, env, render
screen <- update-cursor screen, current-sandbox, env
show-screen screen
loop +next-event:label
}
]
# some preconditions for attempting to edit a sandbox
def should-attempt-edit? click-row:num, click-column:num, env:&:environment -> result:bool [
local-scope
load-ingredients
# are we below the sandbox editor?
click-sandbox-area?:bool <- click-on-sandbox-area? click-row, env
reply-unless click-sandbox-area?, 0/false
# narrower, is the click in the columns spanning the 'edit' button?
first-sandbox:&:editor <- get *env, current-sandbox:offset
assert first-sandbox, [!!]
sandbox-left-margin:num <- get *first-sandbox, left:offset
sandbox-right-margin:num <- get *first-sandbox, right:offset
edit-button-left:num, edit-button-right:num, _ <- sandbox-menu-columns sandbox-left-margin, sandbox-right-margin
edit-button-vertical-area?:bool <- within-range? click-column, edit-button-left, edit-button-right
reply-unless edit-button-vertical-area?, 0/false
# finally, is sandbox editor empty?
current-sandbox:&:editor <- get *env, current-sandbox:offset
result <- empty-editor? current-sandbox
]
def try-edit-sandbox click-row:num, env:&:environment -> clicked-on-edit-button?:bool, env:&:environment [
local-scope
load-ingredients
# identify the sandbox to edit, if the click was actually on the 'edit' button
sandbox:&:sandbox <- find-sandbox env, click-row
return-unless sandbox, 0/false
clicked-on-edit-button? <- copy 1/true
# 'edit' button = 'copy' button + 'delete' button
text:text <- get *sandbox, data:offset
current-sandbox:&:editor <- get *env, current-sandbox:offset
current-sandbox <- insert-text current-sandbox, text
env <- delete-sandbox env, sandbox
# reset scroll
*env <- put *env, render-from:offset, -1
]
scenario sandbox-with-print-can-be-edited [
local-scope
trace-until 100/app # trace too long
assume-screen 50/width, 20/height
# run a print instruction
env:&:environment <- new-programming-environment screen, [print-integer screen, 4]
# run the sandbox
assume-console [
press F4
]
event-loop screen, console, env
screen-should-contain [
. run (F4) .
. .
.──────────────────────────────────────────────────.
.0 edit copy delete .
.print-integer screen, 4 .
.screen: .
. .4 . .
. . . .
. . . .
. . . .
. . . .
.──────────────────────────────────────────────────.
. .
]
# edit the sandbox
assume-console [
left-click 3, 18
]
run [
event-loop screen, console, env
]
screen-should-contain [
. run (F4) .
.print-integer screen, 4 .
.──────────────────────────────────────────────────.
. .
. .
]
]
scenario editing-sandbox-after-scrolling-resets-scroll [
local-scope
trace-until 100/app # trace too long
assume-screen 50/width, 20/height
# initialize environment
env:&:environment <- new-programming-environment screen, []
render-all screen, env, render
# create 2 sandboxes and scroll to second
assume-console [
press ctrl-n
type [add 2, 2]
press F4
type [add 1, 1]
press F4
press page-down
press page-down
]
event-loop screen, console, env
screen-should-contain [
. run (F4) .
.──────────────────────────────────────────────────.
.1 edit copy delete .
.add 2, 2 .
.4 .
.──────────────────────────────────────────────────.
. .
]
# edit the second sandbox
assume-console [
left-click 2, 10
]
run [
event-loop screen, console, env
]
# second sandbox shows in editor; scroll resets to display first sandbox
screen-should-contain [
. run (F4) .
.add 2, 2 .
.──────────────────────────────────────────────────.
.0 edit copy delete .
.add 1, 1 .
.2 .
.──────────────────────────────────────────────────.
. .
]
]
scenario editing-sandbox-updates-sandbox-count [
local-scope
trace-until 100/app # trace too long
assume-screen 50/width, 20/height
# initialize environment
env:&:environment <- new-programming-environment screen, []
render-all screen, env, render
# create 2 sandboxes and scroll to second
assume-console [
press ctrl-n
type [add 2, 2]
press F4
type [add 1, 1]
press F4
]
event-loop screen, console, env
screen-should-contain [
. run (F4) .
. .
.──────────────────────────────────────────────────.
.0 edit copy delete .
.add 1, 1 .
.2 .
.──────────────────────────────────────────────────.
.1 edit copy delete .
]
# edit the second sandbox, then resave
assume-console [
left-click 3, 10
press F4
]
run [
event-loop screen, console, env
]
# no change in contents
screen-should-contain [
. run (F4) .
. .
.──────────────────────────────────────────────────.
.0 edit copy delete .
.add 1, 1 .
.2 .
.──────────────────────────────────────────────────.
.1 edit copy delete .
]
# now try to scroll past end
assume-console [
press page-down
press page-down
press page-down
]
run [
event-loop screen, console, env
]
# screen should show just final sandbox
screen-should-contain [
. run (F4) .
.──────────────────────────────────────────────────.
.1 edit copy delete .
.add 2, 2 .
.4 .
.──────────────────────────────────────────────────.
. .
]
]