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//: You guessed right: the '000' prefix means you should start reading here.
//:
//: This project is set up to load all files with a numeric prefix. Just
//: create a new file and start hacking.
//:
//: The first few files (00*) are independent of what this program does, an
//: experimental skeleton that will hopefully make it both easier for others to
//: understand and more malleable, easier to rewrite and remould into radically
//: different shapes without breaking in subtle corner cases. The premise is
//: that understandability and rewrite-friendliness are related in a virtuous
//: cycle. Doing one well makes it easier to do the other.
//:
//: Lower down, this file contains a legal, bare-bones C++ program. It doesn't
//: do anything yet; subsequent files will contain :(...) directives to insert
//: lines into it. For example:
//: :(after "more events")
//: This directive means: insert the following lines after a line in the
//: program containing the words "more events".
//:
//: A simple tool is included to 'tangle' all the files together in sequence
//: according to their directives into a single source file containing all the
//: code for the project, and then feed the source file to the compiler.
//: (It'll drop these comments starting with a '//:' prefix that only make
//: sense before tangling.)
//:
//: Directives free up the programmer to order code for others to read rather
//: than as forced by the computer or compiler. Each individual feature can be
//: organized in a self-contained 'layer' that adds code to many different data
//: structures and functions all over the program. The right decomposition into
//: layers will let each layer make sense in isolation.
//:
//: "If I look at any small part of it, I can see what is going on -- I don't
//: need to refer to other parts to understand what something is doing.
//:
//: If I look at any large part in overview, I can see what is going on -- I
//: don't need to know all the details to get it.
//:
//: Every level of detail is as locally coherent and as well thought-out as
//: any other level."
//:
//: -- Richard Gabriel, "The Quality Without A Name"
//: (http://dreamsongs.com/Files/PatternsOfSoftware.pdf, page 42)
//:
//: Directives are powerful; they permit inserting or modifying any point in
//: the program. Using them tastefully requires mapping out specific lines as
//: waypoints for future layers to hook into. Often such waypoints will be in
//: comments, capitalized to hint that other layers rely on their presence.
//:
//: A single waypoint might have many different code fragments hooking into
//: it from all over the codebase. Use 'before' directives to insert
//: code at a location in order, top to bottom, and 'after' directives to
//: insert code in reverse order. By convention waypoints intended for insertion
//: before begin with 'End'. Notice below how the layers line up above the "End
//: Foo" waypoint.
//:
//: File 001 File 002 File 003
//: ============ =================== ===================
//: // Foo
//: ------------
//: <---- :(before "End Foo")
//: ....
//: ...
//: ------------
//: <---------------------------- :(before "End Foo")
//: ....
//: ...
//: // End Foo
//: ============
//:
//: Here's part of a layer in color: http://i.imgur.com/0eONnyX.png. Directives
//: are shaded dark.
//:
//: Layers do more than just shuffle code around. In a well-organized codebase
//: it should be possible to stop loading after any file/layer, build and run
//: the program, and pass all tests for loaded features. (Relevant is
//: http://youtube.com/watch?v=c8N72t7aScY, a scene from "2001: A Space
//: Odyssey".) Get into the habit of running the included script called
//: 'test_layers' before you commit any changes.
//:
//: This 'subsetting guarantee' ensures that this directory contains a
//: cleaned-up narrative of the evolution of this codebase. Organizing
//: autobiographically allows a newcomers to rapidly orient themselves,
//: reading the first few files to understand a simple gestalt of a program's
//: core purpose and features, and later gradually working their way through
//: other features as the need arises.
//:
//: Programmers shouldn't need to understand everything about a program to
//: hack on it. But they shouldn't be prevented from a thorough understanding
//: of each aspect either. The goal of layers is to reward curiosity.
// Includes
// End Includes
// Types
// End Types
// Function prototypes are auto-generated in the 'build' script; define your
// functions in any order. Just be sure to declare each function header all on
// one line, ending with the '{'. Our auto-generation scripts are too minimal
// and simple-minded to handle anything else.
#include "function_list" // by convention, files ending with '_list' are auto-generated
// Globals
//
// All statements in this section should always define a single variable on a
// single line. The 'build' script will simple-mindedly auto-generate extern
// declarations for them. Remember to define (not just declare) constants with
// extern linkage in this section, since C++ global constants have internal
// linkage by default.
//
// End Globals
int main(int argc, char* argv[]) {
atexit(reset);
// run on a 32-bit system
assert(sizeof(int) == 4);
assert(sizeof(float) == 4);
// End One-time Setup
// Commandline Parsing
// End Commandline Parsing
return 0; // End Main
}
// Unit Tests
// End Unit Tests
//: our first directive; insert the following header at the start of the program
:(before "End Includes")
#include <assert.h>
#include <stdlib.h>
//: Without directives or with the :(code) directive, lines get added at the
//: end.
:(code)
void reset() {
// End Reset
}
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