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authorKartik K. Agaram <vc@akkartik.com>2015-10-29 12:09:23 -0700
committerKartik K. Agaram <vc@akkartik.com>2015-10-29 12:09:23 -0700
commitcdd6fd09673faa6ed72d1b7f52333c12100df049 (patch)
tree1b6355df38822a1daaf4e91df65dce556097d9bc /003trace.cc
parentd9025124a102fb7b421699e4e0463a3c62b261cb (diff)
downloadmu-cdd6fd09673faa6ed72d1b7f52333c12100df049.tar.gz
2313
Diffstat (limited to '003trace.cc')
-rw-r--r--003trace.cc8
1 files changed, 3 insertions, 5 deletions
diff --git a/003trace.cc b/003trace.cc
index 2eab9017..4a563fc6 100644
--- a/003trace.cc
+++ b/003trace.cc
@@ -361,12 +361,10 @@ using std::ofstream;
 //: Errors will be depth 0.
 //: Warnings will be depth 1.
 //: Mu 'applications' will be able to use depths 2-100 as they like.
-//: Primitive statements will occupy 101-9998
+//: Primitive statements will occupy 101-9989
 const int Initial_callstack_depth = 101;
-const int Max_callstack_depth = 9998;
-//: Finally, details of primitive mu statements will occupy depth 9999 (more on that later as well)
-:(before "End Globals")
-const int Primitive_recipe_depth = 9999;
+const int Max_callstack_depth = 9989;
+//: Finally, details of primitive mu statements will occupy depth 9990-9999 (more on that later as well)
 //:
 //: This framework should help us hide some details at each level, mixing
 //: static ideas like layers with the dynamic notion of call-stack depth.