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authorKartik K. Agaram <vc@akkartik.com>2015-05-06 12:13:04 -0700
committerKartik K. Agaram <vc@akkartik.com>2015-05-06 12:15:25 -0700
commit768bdb4dbf4e8943fe1c3fcf7f8840372ba79ec6 (patch)
treedbe277341a84707b927c322ba6ba95d9f40cf037 /020run.cc
parent4680525f84ab44e6df1b032ee4eeb7ef6ca3e466 (diff)
downloadmu-768bdb4dbf4e8943fe1c3fcf7f8840372ba79ec6.tar.gz
1293 - start porting the chessboard app over
Just to put all our new test primitives through their paces, and iron
out any kinks.

Just the one chessboard scenario is taking 1.5-2.5x all the tests we've
written so far. But we're starting from a faster baseline, that was the
point of the C++ port. I also have -O3 optimizations in my back-pocket.
Diffstat (limited to '020run.cc')
-rw-r--r--020run.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/020run.cc b/020run.cc
index ee0bbb61..d8fdcf55 100644
--- a/020run.cc
+++ b/020run.cc
@@ -55,6 +55,7 @@ void run_current_routine()
     if (current_instruction().is_label) { ++current_step_index(); continue; }
     trace("run") << "instruction " << current_recipe_name() << '/' << current_step_index();
     trace("run") << current_instruction().to_string();
+//?     trace("run") << Memory[1033] << '\n'; //? 1
 //?     cout << "operation " << current_instruction().operation << '\n'; //? 3
     switch (current_instruction().operation) {
       // Primitive Recipe Implementations