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authorKartik K. Agaram <vc@akkartik.com>2015-05-30 11:38:16 -0700
committerKartik K. Agaram <vc@akkartik.com>2015-05-30 12:02:29 -0700
commit3d68a0b026e6551e962124f3a1831120dbd553b7 (patch)
tree6a19bebe955a00eded4a51435fa1e6d584c3c983 /072scenario_screen.cc
parent76acf2b00e5fb265f1b64b2194367d2848afe400 (diff)
downloadmu-3d68a0b026e6551e962124f3a1831120dbd553b7.tar.gz
1514 - cleaner way to show backspaces in fake keyboard
In the process we now support unicode in all mu strings!
Diffstat (limited to '072scenario_screen.cc')
-rw-r--r--072scenario_screen.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/072scenario_screen.cc b/072scenario_screen.cc
index 7c5de630..29810906 100644
--- a/072scenario_screen.cc
+++ b/072scenario_screen.cc
@@ -1,7 +1,8 @@
 //: Clean syntax to manipulate and check the screen in scenarios.
 //: Instructions 'assume-screen' and 'screen-should-contain' implicitly create
 //: a variable called 'screen' that is accessible inside other 'run'
-//: instructions in the scenario.
+//: instructions in the scenario. 'screen-should-contain' can check unicode
+//: characters in the fake screen
 
 :(scenarios run_mu_scenario)
 :(scenario screen_in_scenario)
@@ -21,7 +22,6 @@ scenario screen-in-scenario [
 ]
 
 :(scenario screen_in_scenario_unicode)
-# screen-should-contain can check unicode characters in the fake screen
 scenario screen-in-scenario-unicode-color [
   assume-screen 5:literal/width, 3:literal/height
   run [