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author | Kartik K. Agaram <vc@akkartik.com> | 2015-05-30 11:38:16 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2015-05-30 12:02:29 -0700 |
commit | 3d68a0b026e6551e962124f3a1831120dbd553b7 (patch) | |
tree | 6a19bebe955a00eded4a51435fa1e6d584c3c983 /072scenario_screen.cc | |
parent | 76acf2b00e5fb265f1b64b2194367d2848afe400 (diff) | |
download | mu-3d68a0b026e6551e962124f3a1831120dbd553b7.tar.gz |
1514 - cleaner way to show backspaces in fake keyboard
In the process we now support unicode in all mu strings!
Diffstat (limited to '072scenario_screen.cc')
-rw-r--r-- | 072scenario_screen.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/072scenario_screen.cc b/072scenario_screen.cc index 7c5de630..29810906 100644 --- a/072scenario_screen.cc +++ b/072scenario_screen.cc @@ -1,7 +1,8 @@ //: Clean syntax to manipulate and check the screen in scenarios. //: Instructions 'assume-screen' and 'screen-should-contain' implicitly create //: a variable called 'screen' that is accessible inside other 'run' -//: instructions in the scenario. +//: instructions in the scenario. 'screen-should-contain' can check unicode +//: characters in the fake screen :(scenarios run_mu_scenario) :(scenario screen_in_scenario) @@ -21,7 +22,6 @@ scenario screen-in-scenario [ ] :(scenario screen_in_scenario_unicode) -# screen-should-contain can check unicode characters in the fake screen scenario screen-in-scenario-unicode-color [ assume-screen 5:literal/width, 3:literal/height run [ |