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authorKartik Agaram <vc@akkartik.com>2019-02-17 07:39:20 -0800
committerKartik Agaram <vc@akkartik.com>2019-02-17 07:39:20 -0800
commitead24155ca2cebcba94a9c8d5906d6142d286a01 (patch)
treee16a860587c47c175899b1b2c7bcf7603d261f0d /085scenario_console.cc
parenta6079569ccc993ee456d5206867ef60b1d556453 (diff)
downloadmu-ead24155ca2cebcba94a9c8d5906d6142d286a01.tar.gz
4978 - maybe we need another phase
Phase 1: coalesce different instances/fragments for each segment, correctly
prepending later fragments.

Phase 2: pack bitfields into bytes.

Phase 3: compute addresses for labels, compute the ELF header.

Phase 4: convert hex bytes to binary.

But ugh, phase 1 involves linked lists and I'll have to go down a rabbit
hole building up more standard library functions.
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