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authorKartik K. Agaram <vc@akkartik.com>2016-10-23 15:50:27 -0700
committerKartik K. Agaram <vc@akkartik.com>2016-10-23 15:50:57 -0700
commitd803b68769947a419ef176d5c80446fcba5e9ee3 (patch)
tree37e48143eadbd6297d835819e01176e46c7fd939 /086scenario_console_test.mu
parent300a1d6e8033f1766d5203b15ff3ea8570e4b79b (diff)
downloadmu-d803b68769947a419ef176d5c80446fcba5e9ee3.tar.gz
3565
Cleaning up the console interfaces before we start changing the socket
interfaces to look like them. Reading from sockets need to be
non-blocking just like reading from the console.
Diffstat (limited to '086scenario_console_test.mu')
-rw-r--r--086scenario_console_test.mu8
1 files changed, 4 insertions, 4 deletions
diff --git a/086scenario_console_test.mu b/086scenario_console_test.mu
index 1d647600..f5aa1438 100644
--- a/086scenario_console_test.mu
+++ b/086scenario_console_test.mu
@@ -7,10 +7,10 @@ scenario read-key-in-mu [
     type [abc]
   ]
   run [
-    1:char, console, 2:bool <- read-key console
-    3:char, console, 4:bool <- read-key console
-    5:char, console, 6:bool <- read-key console
-    7:char, console, 8:bool <- read-key console
+    1:char, 2:bool <- read-key console
+    3:char, 4:bool <- read-key console
+    5:char, 6:bool <- read-key console
+    7:char, 8:bool <- read-key console
   ]
   memory-should-contain [
     1 <- 97  # 'a'