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author | Kartik K. Agaram <vc@akkartik.com> | 2021-07-26 17:17:19 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-07-26 17:19:04 -0700 |
commit | bfa0efb7d11f14aa3830ad82c75ad8e965d96343 (patch) | |
tree | 525d1b1a910ef45ee77eb2d7009a70189f1e8196 /318debug-counter.subx | |
parent | 46441d7204cb14e14bc25ff3c43a912281035a1c (diff) | |
download | mu-bfa0efb7d11f14aa3830ad82c75ad8e965d96343.tar.gz |
game of life in lisp
Super slow; each frame is cleared as a sort of progress indicator while it computes the next frame. In the process I realize I need to adjust every single trace in the shell sources to be more fault-tolerant to a filled-up trace stream.
Diffstat (limited to '318debug-counter.subx')
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