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author | Kartik K. Agaram <vc@akkartik.com> | 2021-05-16 15:33:06 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-05-16 15:33:06 -0700 |
commit | 5069f829b437c04a15d5bbe8906b9ab87729fcfb (patch) | |
tree | 7c207dd3d5c5181490331ace2dd14bbff39efed3 | |
parent | 444227b3c413c544f357f2b8b7e9394a59a7d839 (diff) | |
download | mu-5069f829b437c04a15d5bbe8906b9ab87729fcfb.tar.gz |
adjustment to avoid a couple of intersections
Still not ideal. I should probably move the sum node.
-rw-r--r-- | hest-life.mu | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/hest-life.mu b/hest-life.mu index 91d2d4cf..0428e5da 100644 --- a/hest-life.mu +++ b/hest-life.mu @@ -59,12 +59,12 @@ fn render0 screen: (addr screen), _self: (addr environment) { draw-text-wrapping-right-then-down-from-cursor-over-full-screen screen, "+", 0xf/color, 0/bg # conveyers from neighboring inputs to sum node draw-monotonic-bezier screen, 0xa0/x0 0x20/y0, 0x100/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color - draw-monotonic-bezier screen, 0xa0/x0 0x180/y0, 0x110/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color + draw-monotonic-bezier screen, 0xa0/x0 0x180/y0, 0xc0/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color draw-monotonic-bezier screen, 0xa0/x0 0x2e0/y0, 0x100/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color draw-monotonic-bezier screen, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/x2 0x160/y2, 4/color draw-monotonic-bezier screen, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x160/y2, 4/color draw-monotonic-bezier screen, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/x2 0x160/y2, 4/color - draw-monotonic-bezier screen, 0x360/x0 0x180/y0, 0x300/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color + draw-monotonic-bezier screen, 0x360/x0 0x180/y0, 0x35c/x1 0x160/y1, 0x180/x2 0x160/y2, 4/color draw-monotonic-bezier screen, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x160/y2, 4/color # filter node draw-rect screen, 0x200/xmin, 0x180/ymin, 0x220/xmax, 0x1a0/ymax, 0x31/color @@ -95,12 +95,12 @@ fn render0 screen: (addr screen), _self: (addr environment) { u <- divide eight-f # points on conveyers from neighboring cells draw-bezier-point screen, u, 0xa0/x0 0x20/y0, 0x100/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius - draw-bezier-point screen, u, 0xa0/x0 0x180/y0, 0x110/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius + draw-bezier-point screen, u, 0xa0/x0 0x180/y0, 0xc0/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius draw-bezier-point screen, u, 0xa0/x0 0x2e0/y0, 0x100/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius draw-bezier-point screen, u, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/x2 0x160/y2, 7/color, 4/radius draw-bezier-point screen, u, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x160/y2, 7/color, 4/radius draw-bezier-point screen, u, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/x2 0x160/y2, 7/color, 4/radius - draw-bezier-point screen, u, 0x360/x0 0x180/y0, 0x300/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius + draw-bezier-point screen, u, 0x360/x0 0x180/y0, 0x35c/x1 0x160/y1, 0x180/x2 0x160/y2, 7/color, 4/radius draw-bezier-point screen, u, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x160/y2, 7/color, 4/radius } |