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authorKartik Agaram <vc@akkartik.com>2021-04-24 07:18:15 -0700
committerKartik Agaram <vc@akkartik.com>2021-04-24 07:18:15 -0700
commit9c3e2821c120aefe252812700f36ba9d6eeb50d8 (patch)
tree5ee4c586c2f82491c3c360e05ef77f2aff08a463
parentcb464c93785d6f20db467234354afc3e5639108e (diff)
downloadmu-9c3e2821c120aefe252812700f36ba9d6eeb50d8.tar.gz
.
Get rid of my experiment adding Game of Life to the shell.
-rw-r--r--shell/global.mu12
-rw-r--r--shell/life.mu245
2 files changed, 0 insertions, 257 deletions
diff --git a/shell/global.mu b/shell/global.mu
index 649964b7..a067c168 100644
--- a/shell/global.mu
+++ b/shell/global.mu
@@ -50,7 +50,6 @@ fn initialize-globals _self: (addr global-table) {
   append-primitive self, "write"
   # misc
   append-primitive self, "abort"
-  append-primitive self, "life"
   # keep sync'd with render-primitives
 }
 
@@ -666,13 +665,6 @@ fn apply-primitive _f: (addr cell), args-ah: (addr handle cell), out: (addr hand
     apply-abort args-ah, out, trace
     return
   }
-  {
-    var life?/eax: boolean <- string-equal? f-name, "life"
-    compare life?, 0/false
-    break-if-=
-    apply-life args-ah, out, trace
-    return
-  }
   abort "unknown primitive function"
 }
 
@@ -1714,10 +1706,6 @@ fn apply-abort _args-ah: (addr handle cell), out: (addr handle cell), trace: (ad
   abort "aa"
 }
 
-fn apply-life _args-ah: (addr handle cell), out: (addr handle cell), trace: (addr trace) {
-  life
-}
-
 fn apply-columns _args-ah: (addr handle cell), out: (addr handle cell), trace: (addr trace) {
   trace-text trace, "eval", "apply columns"
   var args-ah/eax: (addr handle cell) <- copy _args-ah
diff --git a/shell/life.mu b/shell/life.mu
deleted file mode 100644
index e4a2dbf7..00000000
--- a/shell/life.mu
+++ /dev/null
@@ -1,245 +0,0 @@
-fn state _grid: (addr array boolean), x: int, y: int -> _/eax: boolean {
-  # clip at the edge
-  compare x, 0
-  {
-    break-if->=
-    return 0/false
-  }
-  compare y, 0
-  {
-    break-if->=
-    return 0/false
-  }
-  compare x, 0x100/width
-  {
-    break-if-<
-    return 0/false
-  }
-  compare y, 0xc0/height
-  {
-    break-if-<
-    return 0/false
-  }
-  var idx/eax: int <- copy y
-  idx <- shift-left 8/log2width
-  idx <- add x
-  var grid/esi: (addr array boolean) <- copy _grid
-  var result/eax: (addr boolean) <- index grid, idx
-  return *result
-}
-
-fn set-state _grid: (addr array boolean), x: int, y: int, val: boolean {
-  # don't bother checking bounds
-  var idx/eax: int <- copy y
-  idx <- shift-left 8/log2width
-  idx <- add x
-  var grid/esi: (addr array boolean) <- copy _grid
-  var result/eax: (addr boolean) <- index grid, idx
-  var src/ecx: boolean <- copy val
-  copy-to *result, src
-}
-
-fn num-live-neighbors grid: (addr array boolean), x: int, y: int -> _/eax: int {
-  var result/edi: int <- copy 0
-  # row above: zig
-  decrement y
-  decrement x
-  var s/eax: boolean <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  increment x
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  increment x
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  # curr row: zag
-  increment y
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  subtract-from x, 2
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  # row below: zig
-  increment y
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  increment x
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  increment x
-  s <- state grid, x, y
-  {
-    compare s, 0/false
-    break-if-=
-    result <- increment
-  }
-  return result
-}
-
-fn step old-grid: (addr array boolean), new-grid: (addr array boolean) {
-  var y/ecx: int <- copy 0
-  {
-    compare y, 0xc0/height
-    break-if->=
-    var x/edx: int <- copy 0
-    {
-      compare x, 0x100/width
-      break-if->=
-      var n/eax: int <- num-live-neighbors old-grid, x, y
-      # if neighbors < 2, die of loneliness
-      {
-        compare n, 2
-        break-if->=
-        set-state new-grid, x, y, 0/dead
-      }
-      # if neighbors > 3, die of overcrowding
-      {
-        compare n, 3
-        break-if-<=
-        set-state new-grid, x, y, 0/dead
-      }
-      # if neighbors = 2, preserve state
-      {
-        compare n, 2
-        break-if-!=
-        var old-state/eax: boolean <- state old-grid, x, y
-        set-state new-grid, x, y, old-state
-      }
-      # if neighbors = 3, cell quickens to life
-      {
-        compare n, 3
-        break-if-!=
-        set-state new-grid, x, y, 1/live
-      }
-      x <- increment
-      loop
-    }
-    y <- increment
-    loop
-  }
-}
-
-# color a square of size 'side' starting at x*side, y*side
-fn render-square _x: int, _y: int, color: int {
-  var y/edx: int <- copy _y
-  y <- shift-left 2/log2side
-  var side/ebx: int <- copy 1
-  side <- shift-left 2/log2side
-  var ymax/ecx: int <- copy y
-  ymax <- add side
-  {
-    compare y, ymax
-    break-if->=
-    {
-      var x/eax: int <- copy _x
-      x <- shift-left 2/log2side
-      var xmax/ecx: int <- copy x
-      xmax <- add side
-      {
-        compare x, xmax
-        break-if->=
-        pixel-on-real-screen x, y, color
-        x <- increment
-        loop
-      }
-    }
-    y <- increment
-    loop
-  }
-}
-
-fn render grid: (addr array boolean) {
-  var y/ecx: int <- copy 0
-  {
-    compare y, 0xc0/height
-    break-if->=
-    var x/edx: int <- copy 0
-    {
-      compare x, 0x100/width
-      break-if->=
-      var state/eax: boolean <- state grid, x, y
-      compare state, 0/false
-      {
-        break-if-=
-        render-square x, y, 3/cyan
-      }
-      compare state, 0/false
-      {
-        break-if-!=
-        render-square x, y, 0/black
-      }
-      x <- increment
-      loop
-    }
-    y <- increment
-    loop
-  }
-}
-
-fn life {
-#?   # allocate on the stack
-#?   var grid1-storage: (array boolean 0xc000)  # width * height
-#?   var grid1/esi: (addr array boolean) <- address grid1-storage
-#?   var grid2-storage: (array boolean 0xc000)  # width * height
-#?   var grid2/edi: (addr array boolean) <- address grid2-storage
-  # allocate on the heap
-  var grid1-storage: (handle array boolean)
-  var grid1-ah/eax: (addr handle array boolean) <- address grid1-storage
-  populate grid1-ah, 0xc000  # width * height
-  var _grid1/eax: (addr array boolean) <- lookup *grid1-ah
-  var grid1/esi: (addr array boolean) <- copy _grid1
-  var grid2-storage: (handle array boolean)
-  var grid2-ah/eax: (addr handle array boolean) <- address grid2-storage
-  populate grid2-ah, 0xc000  # width * height
-  var _grid2/eax: (addr array boolean) <- lookup *grid2-ah
-  var grid2/edi: (addr array boolean) <- copy _grid2
-  # initialize grid1
-  set-state grid1, 0x80, 0x5f, 1/live
-  set-state grid1, 0x81, 0x5f, 1/live
-  set-state grid1, 0x7f, 0x60, 1/live
-  set-state grid1, 0x80, 0x60, 1/live
-  set-state grid1, 0x80, 0x61, 1/live
-  # render grid1
-  render grid1
-  {
-    var key/eax: byte <- read-key 0/keyboard
-    compare key, 0
-#?     loop-if-=  # press key to step
-    break-if-!=  # press key to quit  # comment this out to run under bochs; I'm not sure why there's a newline in the keyboard buffer
-    # iter: grid1 -> grid2
-    step grid1, grid2
-    render grid2
-    # iter: grid2 -> grid1
-    step grid2, grid1
-    render grid1
-    loop
-  }
-}