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authorKartik K. Agaram <vc@akkartik.com>2015-05-23 00:01:38 -0700
committerKartik K. Agaram <vc@akkartik.com>2015-05-23 00:01:38 -0700
commitb5336bf0730bce4f0422add027201a49681f9592 (patch)
tree41fd6883edda26c8a924f93101a19eb0e5e07e0f
parent1725a8585b155570a5adfe7fda64f46d8eabb8a6 (diff)
downloadmu-b5336bf0730bce4f0422add027201a49681f9592.tar.gz
1431
-rw-r--r--chessboard.mu6
1 files changed, 3 insertions, 3 deletions
diff --git a/chessboard.mu b/chessboard.mu
index 679d4805..a9f89da3 100644
--- a/chessboard.mu
+++ b/chessboard.mu
@@ -25,7 +25,7 @@ recipe main [
 ## But enough about mu. Here's what it looks like to run the chessboard program.
 
 scenario print-board-and-read-move [
-#?   $close-trace  # administrivia: most scenarios save and check traces, but this one gets too large/slow
+  $close-trace  # administrivia: most scenarios save and check traces, but this one gets too large/slow
   # we'll make the screen really wide because the program currently prints out a long line
   assume-screen 120:literal/width, 20:literal/height
   # initialize keyboard to type in a move
@@ -33,8 +33,8 @@ scenario print-board-and-read-move [
 ]
   run [
     screen:address, keyboard:address <- chessboard screen:address, keyboard:address
-    $browse-trace
-    $close-trace
+#?     $browse-trace #? 1
+#?     $close-trace #? 1
     # icon for the cursor
     screen:address <- print-character screen:address, 9251:literal  # '␣'
   ]