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author | Kartik K. Agaram <vc@akkartik.com> | 2021-05-17 14:58:34 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-05-17 14:58:34 -0700 |
commit | 5ddadf44021f5b7ecc55a4a3dedd09ea21102cc1 (patch) | |
tree | b07a7ba11bb77699b6dd0ebb3061954cc734f037 | |
parent | 5443d4b834e1fda4caa755a832d61d84256bbd9a (diff) | |
download | mu-5ddadf44021f5b7ecc55a4a3dedd09ea21102cc1.tar.gz |
new strategy, same as the old strategy
-rw-r--r-- | hest-life.mu | 73 |
1 files changed, 3 insertions, 70 deletions
diff --git a/hest-life.mu b/hest-life.mu index 1c69bc7d..46e1967f 100644 --- a/hest-life.mu +++ b/hest-life.mu @@ -69,76 +69,9 @@ fn render screen: (addr screen), _self: (addr environment) { draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, *tick-a, 7/fg 0/bg } -type cell-render-template { - # cells are squares - side: int - # centers of internal nodes - # nodes in neighboring cells are symmetrical with these - node-1-x: int - node-1-y: int - node-2-x: int - node-2-y: int - node-3-x: int - node-3-y: int - node-4-x: int - node-4-y: int - node-5-x: int - node-5-y: int - node-6-x: int - node-6-y: int - node-7-x: int - node-7-y: int - node-8-x: int - node-8-y: int - # internal nodes - sum-x: int - sum-y: int - filter-x: int - filter-y: int - # control points for bezier curves - # One point in each curve goes to a neighbor or output, one point is the sum - # or filter node. We just need to track the middle control point. - # - # For neighboring nodes we do need to know which direction each neighboring - # node is in. Arbitrarily we'll assign nodes starting at East and in - # clockwise order. Nodes above will also need to follow this rule, but only - # to make input edges work. Otherwise we don't care how the nodes and output - # edges are ordered, as long as the i'th control point corresponds to the - # curve connecting the i'th node. - input-edge-1-x: int - input-edge-1-y: int - input-edge-2-x: int - input-edge-2-y: int - input-edge-3-x: int - input-edge-3-y: int - input-edge-4-x: int - input-edge-4-y: int - input-edge-5-x: int - input-edge-5-y: int - input-edge-6-x: int - input-edge-6-y: int - input-edge-7-x: int - input-edge-7-y: int - input-edge-8-x: int - input-edge-8-y: int - output-edge-1-x: int - output-edge-1-y: int - output-edge-2-x: int - output-edge-2-y: int - output-edge-3-x: int - output-edge-3-y: int - output-edge-4-x: int - output-edge-4-y: int - output-edge-5-x: int - output-edge-5-y: int - output-edge-6-x: int - output-edge-6-y: int - output-edge-7-x: int - output-edge-7-y: int - output-edge-8-x: int - output-edge-8-y: int -} - +# Lots of hardcoded constants for now. +# TODO: split this up into a primitive to render a single cell and its +# incoming edges (but not the neighboring nodes they emanate from) fn render0 screen: (addr screen), _self: (addr environment) { var self/esi: (addr environment) <- copy _self # cell border |