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author | Kartik K. Agaram <vc@akkartik.com> | 2016-09-19 15:36:47 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2016-09-19 15:36:47 -0700 |
commit | 6845c4d94a823f4de186b0cd1298f530ab6f7460 (patch) | |
tree | 62a8d9325575d1ac8cff32424230550b74dfe5cf | |
parent | bf37b4d56e0ff1c0eba338ff094c75762e3b1811 (diff) | |
download | mu-6845c4d94a823f4de186b0cd1298f530ab6f7460.tar.gz |
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1 files changed, 1 insertions, 1 deletions
diff --git a/index.html b/index.html index 1cf62ef2..3cb1acae 100644 --- a/index.html +++ b/index.html @@ -316,7 +316,7 @@ when they were first started. decisions, gradually learn how to tweak it, try out increasingly radical redesign ideas in a sandbox. People learn programming as an imperceptible side effect of tinkering with the projects they care about. -<li><a href='https://www.dreamsongs.com/Files/PatternsOfSoftware.pdf'>Habitable</a> digital environments. +<li><a href='http://akkartik.name/post/habitability'>Habitable</a> digital environments. <li>A <em>literate</em> digital society with widespread skills for comprehending large-scale software structure and comparing-and-contrasting similar solutions. (I don't think anybody is literate by this definition |